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##
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```
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python -m sample_factory.huggingface.load_from_hub -r Adilbai/rl_course_vizdoom_health_gathering_supreme
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```
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## Using the model
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```
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```
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See https://www.samplefactory.dev/10-huggingface/huggingface/ for more details
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## Training with this model
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```
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```
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verified: false
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---
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# VizDoom Health Gathering Supreme - APPO Agent
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[](https://github.com/alex-petrenko/sample-factory)
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[](https://github.com/mwydmuch/ViZDoom)
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[](https://www.samplefactory.dev/)
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A high-performance reinforcement learning agent trained using **APPO (Asynchronous Proximal Policy Optimization)** on the **VizDoom Health Gathering Supreme** environment. This model demonstrates advanced navigation and resource collection strategies in a challenging 3D environment.
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## 🏆 Performance Metrics
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- **Mean Reward**: 11.46 ± 3.37
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- **Training Steps**: 4,005,888 environment steps
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- **Episodes Completed**: 978 training episodes
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- **Architecture**: Convolutional Neural Network with shared weights
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## 🎮 Environment Description
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The **VizDoom Health Gathering Supreme** environment is a challenging first-person navigation task where the agent must:
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- **Navigate** through a complex 3D maze-like environment
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- **Collect health packs** scattered throughout the level
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- **Avoid obstacles** and navigate efficiently
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- **Maximize survival time** while gathering resources
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- **Handle visual complexity** with realistic 3D graphics
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### Environment Specifications
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- **Observation Space**: RGB images (72×128×3)
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- **Action Space**: Discrete movement and turning actions
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- **Episode Length**: Variable (until health depletes or time limit)
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- **Difficulty**: Supreme (highest difficulty level)
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## 🧠 Model Architecture
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### Network Configuration
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- **Algorithm**: APPO (Asynchronous Proximal Policy Optimization)
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- **Encoder**: Convolutional Neural Network
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- Input: 3-channel RGB images (72×128)
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- Convolutional layers with ReLU activation
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- Output: 512-dimensional feature representation
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- **Policy Head**: Fully connected layers for action prediction
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- **Value Head**: Critic network for value function estimation
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### Training Configuration
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- **Framework**: Sample-Factory 2.0
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- **Batch Size**: Optimized for parallel processing
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- **Learning Rate**: Adaptive scheduling
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- **Discount Factor**: Standard RL discount
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- **Entropy Regularization**: Balanced exploration-exploitation
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## 📥 Installation & Setup
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### Prerequisites
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```bash
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# Install Sample-Factory
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pip install sample-factory[all]
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# Install VizDoom
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pip install vizdoom
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```
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### Download the Model
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```bash
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python -m sample_factory.huggingface.load_from_hub -r Adilbai/rl_course_vizdoom_health_gathering_supreme
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```
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## 🚀 Usage
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### Running the Trained Agent
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```bash
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# Basic evaluation
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python -m sample_factory.enjoy --algo=APPO --env=VizdoomHealthGathering-v0 \
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--train_dir=./train_dir --experiment=rl_course_vizdoom_health_gathering_supreme
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# With video recording
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python -m sample_factory.enjoy --algo=APPO --env=VizdoomHealthGathering-v0 \
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--train_dir=./train_dir --experiment=rl_course_vizdoom_health_gathering_supreme \
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--save_video --video_frames=10000 --no_render
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```
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### Python API Usage
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```python
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from sample_factory.enjoy import enjoy
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from sample_factory.cfg.arguments import parse_full_cfg, parse_sf_args
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# Configure the environment
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env_name = "VizdoomHealthGathering-v0"
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cfg = parse_full_cfg(parse_sf_args([
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"--algo=APPO",
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f"--env={env_name}",
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"--train_dir=./train_dir",
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"--experiment=rl_course_vizdoom_health_gathering_supreme"
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]))
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# Run evaluation
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status = enjoy(cfg)
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```
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### Continue Training
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```bash
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python -m sample_factory.train --algo=APPO --env=VizdoomHealthGathering-v0 \
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--train_dir=./train_dir --experiment=rl_course_vizdoom_health_gathering_supreme \
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--restart_behavior=resume --train_for_env_steps=10000000
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```
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## 📊 Training Results
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### Learning Curve
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The agent achieved consistent improvement throughout training:
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- **Initial Performance**: Random exploration
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- **Mid Training**: Developed basic navigation skills
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- **Final Performance**: Strategic health pack collection with optimal pathing
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### Key Behavioral Patterns
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- **Efficient Navigation**: Learned to navigate the maze structure
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- **Resource Prioritization**: Focuses on accessible health packs
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- **Obstacle Avoidance**: Developed spatial awareness
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- **Time Management**: Balances exploration vs exploitation
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## 🎯 Evaluation Protocol
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### Standard Evaluation
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```bash
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python -m sample_factory.enjoy --algo=APPO --env=VizdoomHealthGathering-v0 \
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--train_dir=./train_dir --experiment=rl_course_vizdoom_health_gathering_supreme \
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--max_num_episodes=100 --max_num_frames=100000
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```
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### Performance Metrics
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- **Episode Reward**: Total health packs collected per episode
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- **Survival Time**: Duration before episode termination
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- **Collection Efficiency**: Health packs per time unit
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- **Navigation Success**: Percentage of successful maze traversals
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## 🔧 Technical Details
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### Model Files
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- `config.json`: Complete training configuration
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- `checkpoint_*.pth`: Model weights and optimizer state
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- `sf_log.txt`: Detailed training logs
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- `stats.json`: Performance statistics
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### Hardware Requirements
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- **GPU**: NVIDIA GPU with CUDA support (recommended)
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- **RAM**: 8GB+ system memory
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- **Storage**: 2GB+ free space for model and dependencies
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### Troubleshooting
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#### Common Issues
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1. **Checkpoint Loading Errors**
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```bash
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# If you encounter encoder architecture mismatches
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# Use the fixed checkpoint with updated key mapping
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```
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2. **Environment Not Found**
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```bash
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pip install vizdoom
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# Ensure VizDoom is properly installed
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```
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3. **CUDA Errors**
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```bash
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# For CPU-only evaluation
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python -m sample_factory.enjoy --device=cpu [other args]
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```
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## 📈 Benchmarking
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### Comparison with Baselines
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- **Random Agent**: ~0.5 average reward
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- **Rule-based Agent**: ~5.0 average reward
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- **This APPO Agent**: **11.46 average reward**
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### Performance Analysis
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The agent demonstrates:
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- **Superior spatial reasoning** compared to simpler approaches
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- **Robust generalization** across different episode initializations
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- **Efficient resource collection** strategies
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- **Stable performance** with low variance
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## 🔬 Research Applications
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This model serves as a strong baseline for:
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- **Navigation research** in complex 3D environments
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- **Multi-objective optimization** (survival + collection)
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- **Transfer learning** to related VizDoom scenarios
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- **Curriculum learning** progression studies
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## 🤝 Contributing
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Contributions are welcome! Areas for improvement:
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- **Hyperparameter optimization**
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- **Architecture modifications**
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- **Multi-agent scenarios**
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- **Domain randomization**
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## 📚 References
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- [Sample-Factory Framework](https://github.com/alex-petrenko/sample-factory)
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- [VizDoom Environment](https://github.com/mwydmuch/ViZDoom)
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- [APPO Algorithm Paper](https://arxiv.org/abs/1912.13440)
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- [Sample-Factory Documentation](https://www.samplefactory.dev/)
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## 📝 Citation
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```bibtex
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@misc{vizdoom_health_gathering_supreme_2025,
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title={VizDoom Health Gathering Supreme APPO Agent},
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author={Adilbai},
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year={2025},
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publisher={Hugging Face},
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url={https://huggingface.co/Adilbai/rl_course_vizdoom_health_gathering_supreme}
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}
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```
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## 📄 License
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This model is released under the MIT License. See the LICENSE file for details.
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---
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**Note**: This model was trained as part of a reinforcement learning course and demonstrates the effectiveness of modern RL algorithms on challenging 3D navigation tasks.
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