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- ---
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- language:
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- - en
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- - de
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- - fr
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- - it
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- - es
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- multilinguality:
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- - multilingual
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- ---
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-
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-
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- > [!NOTE]
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- > Dataset origin: https://zenodo.org/records/6341173
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-
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- # Multilingual_Persuasion_Detection
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-
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- This dataset contains dialogue lines from the games Knights of the Old Republic 1 & 2 and Neverwinter Nights 1. Some of the dialogue lines are marked as persuasive (which is when the player character is attempting a Persuade skill check.)
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-
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- # Citation
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-
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- ```
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- @misc{pöyhönen2022multilingualpersuasiondetectionvideo,
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- title={Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP},
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- author={Teemu Pöyhönen and Mika Hämäläinen and Khalid Alnajjar},
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- year={2022},
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- eprint={2207.04453},
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- archivePrefix={arXiv},
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- primaryClass={cs.CL},
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- url={https://arxiv.org/abs/2207.04453},
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- }
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  ```
 
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+ ---
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+ language:
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+ - eng
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+ - deu
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+ - fra
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+ - ita
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+ - spa
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+ multilinguality:
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+ - multilingual
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+ ---
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+
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+
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+ > [!NOTE]
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+ > Dataset origin: https://zenodo.org/records/6341173
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+
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+ # Multilingual_Persuasion_Detection
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+
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+ This dataset contains dialogue lines from the games Knights of the Old Republic 1 & 2 and Neverwinter Nights 1. Some of the dialogue lines are marked as persuasive (which is when the player character is attempting a Persuade skill check.)
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+
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+ # Citation
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+
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+ ```
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+ @misc{pöyhönen2022multilingualpersuasiondetectionvideo,
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+ title={Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP},
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+ author={Teemu Pöyhönen and Mika Hämäläinen and Khalid Alnajjar},
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+ year={2022},
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+ eprint={2207.04453},
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+ archivePrefix={arXiv},
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+ primaryClass={cs.CL},
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+ url={https://arxiv.org/abs/2207.04453},
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+ }
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  ```