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- This dataset was presented in the paper [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://huggingface.co/papers/2501.05510).
 
 
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- Project page: https://joeleelyf.github.io/OVO-Bench/
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- Code: https://github.com/JoeLeelyf/OVO-Bench
 
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- The repository contains the following file information:
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ <h1 align="center">
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+ <font color=#0088cc>O</font><font color=#060270>V</font><font color=#0088cc>O</font>-Bench: How Far is Your Video-LLMs from Real-World <font color=#0088cc>O</font>nline <font color=#060270>V</font>ide<b style="color: #0088cc;">O</b> Understanding?
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+ </h1>
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+ πŸ”₯πŸ”₯OVO-Bench is accepted by CVPR 2025!πŸ”₯πŸ”₯
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+ </p>
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+ <p align="center">
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+ <a href="https://arxiv.org/abs/2501.05510" style="margin-right: 10px;">
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+ <img src="https://img.shields.io/badge/arXiv-2501.05510-b31b1b.svg?logo=arXiv">
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+ </a>
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+ </p>
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+ > **Important Note:** Current codebase is modified compared to our initial arXiv paper. We strongly recommend that any use of OVO-Bench should be based on current edition.
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+ ## Introduction
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+ ### 🌟 Three distinct problem-solving modes
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+ - **Backward Tracing**: trace back to past events to answer the question.
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+ - **Real-Time Visual Perception**: understand and respond to events as they unfold at the current timestamp.
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+ - **Forward Active Responding**: delay the response until sufficient future information becomes available to answer the question accurately.