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AIController3D.gd ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ extends AIController3D
2
+
3
+
4
+ func get_obs():
5
+ if _player.cur_goal == null:
6
+ _player.game_over()
7
+ var goal_vector = to_local(_player.cur_goal.position)
8
+ var goal_distance = goal_vector.length()
9
+ goal_vector = goal_vector.normalized()
10
+ goal_distance = clamp(goal_distance, 0.0, 50.0)
11
+
12
+ var next_goal = _player.environment.get_next_goal(_player.cur_goal)
13
+ var next_goal_vector = to_local(next_goal.position)
14
+ var next_goal_distance = next_goal_vector.length()
15
+ next_goal_vector = next_goal_vector.normalized()
16
+ next_goal_distance = clamp(next_goal_distance, 0.0, 50.0)
17
+
18
+ var obs = [
19
+ goal_vector.x,
20
+ goal_vector.y,
21
+ goal_vector.z,
22
+ goal_distance / 50.0,
23
+ next_goal_vector.x,
24
+ next_goal_vector.y,
25
+ next_goal_vector.z,
26
+ next_goal_distance / 50.0
27
+ ]
28
+
29
+ return {"obs": obs}
30
+
31
+
32
+ func get_action_space():
33
+ return {
34
+ "pitch": {"size": 1, "action_type": "continuous"},
35
+ "turn": {"size": 1, "action_type": "continuous"}
36
+ }
37
+
38
+
39
+ func set_action(action):
40
+ _player.turn_input = action["turn"][0]
41
+ _player.pitch_input = action["pitch"][0]
42
+
43
+
44
+ func get_reward():
45
+ return reward
FlyBy.csproj CHANGED
@@ -1,4 +1,4 @@
1
- <Project Sdk="Godot.NET.Sdk/4.1.1">
2
  <PropertyGroup>
3
  <TargetFramework>net6.0</TargetFramework>
4
  <EnableDynamicLoading>true</EnableDynamicLoading>
 
1
+ <Project Sdk="Godot.NET.Sdk/4.2.1">
2
  <PropertyGroup>
3
  <TargetFramework>net6.0</TargetFramework>
4
  <EnableDynamicLoading>true</EnableDynamicLoading>
FlyBy.csproj.old CHANGED
@@ -1,4 +1,4 @@
1
- <Project Sdk="Godot.NET.Sdk/4.0.2">
2
  <PropertyGroup>
3
  <TargetFramework>net6.0</TargetFramework>
4
  <EnableDynamicLoading>true</EnableDynamicLoading>
 
1
+ <Project Sdk="Godot.NET.Sdk/4.1.3">
2
  <PropertyGroup>
3
  <TargetFramework>net6.0</TargetFramework>
4
  <EnableDynamicLoading>true</EnableDynamicLoading>
FlyBy.gd CHANGED
@@ -1,15 +1,12 @@
1
  extends Node3D
2
 
3
-
4
- # Declare member variables here. Examples:
5
- # var a = 2
6
- # var b = "text"
7
  var goals = null
8
 
 
9
  # Called when the node enters the scene tree for the first time.
10
  func _ready():
11
  goals = $Goals.get_children()
12
- pass # Replace with function body.
13
 
14
  func get_next_goal(current_goal):
15
  if current_goal == null:
@@ -17,16 +14,11 @@ func get_next_goal(current_goal):
17
  var index = null
18
  for i in len(goals):
19
  if goals[i] == current_goal:
20
- index = (i+1) % len(goals)
21
  break
22
-
23
  return goals[index]
24
 
 
25
  func get_last_goal():
26
  return goals[-1]
27
-
28
-
29
-
30
- # Called every frame. 'delta' is the elapsed time since the previous frame.
31
- #func _process(delta):
32
- # pass
 
1
  extends Node3D
2
 
 
 
 
 
3
  var goals = null
4
 
5
+
6
  # Called when the node enters the scene tree for the first time.
7
  func _ready():
8
  goals = $Goals.get_children()
9
+
10
 
11
  func get_next_goal(current_goal):
12
  if current_goal == null:
 
14
  var index = null
15
  for i in len(goals):
16
  if goals[i] == current_goal:
17
+ index = (i + 1) % len(goals)
18
  break
19
+
20
  return goals[index]
21
 
22
+
23
  func get_last_goal():
24
  return goals[-1]
 
 
 
 
 
 
FlyBy.tscn CHANGED
@@ -2,14 +2,14 @@
2
 
3
  [ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="1"]
4
  [ext_resource type="Script" path="res://GameArea.gd" id="2"]
5
- [ext_resource type="Texture2D" uid="uid://t6dny8qa4t0s" path="res://alps_field_2k.hdr" id="2_retnu"]
6
- [ext_resource type="PackedScene" path="res://Goal.tscn" id="3"]
7
  [ext_resource type="Script" path="res://FlyBy.gd" id="4"]
8
  [ext_resource type="PackedScene" uid="uid://3xxv82w5v8bo" path="res://Plane.tscn" id="5"]
9
- [ext_resource type="Texture2D" uid="uid://bllectxwni4aa" path="res://concrete_wall_004_diff_1k.jpg" id="7_mnp35"]
10
- [ext_resource type="Texture2D" uid="uid://dldtb41hye81g" path="res://concrete_wall_004_ao_1k.jpg" id="8_mhe64"]
11
- [ext_resource type="Texture2D" uid="uid://5a5t67qitvfe" path="res://concrete_wall_004_arm_1k.jpg" id="9_1x60u"]
12
- [ext_resource type="Texture2D" uid="uid://c5i52p54pfjkb" path="res://concrete_wall_004_nor_gl_1k.jpg" id="10_x6htc"]
13
 
14
  [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_88xh0"]
15
  panorama = ExtResource("2_retnu")
@@ -229,51 +229,67 @@ script = ExtResource("1")
229
 
230
  [node name="Plane" parent="." instance=ExtResource("5")]
231
  transform = Transform3D(-0.372224, 0.0145406, -0.928029, 0, 0.999877, 0.0156663, 0.928143, 0.00583138, -0.372178, -111.001, 77.3255, -109.24)
 
232
 
233
  [node name="Plane2" parent="." instance=ExtResource("5")]
234
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
235
 
236
  [node name="Plane3" parent="." instance=ExtResource("5")]
237
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
238
 
239
  [node name="Plane4" parent="." instance=ExtResource("5")]
240
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
241
 
242
  [node name="Plane5" parent="." instance=ExtResource("5")]
243
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
244
 
245
  [node name="Plane6" parent="." instance=ExtResource("5")]
246
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
247
 
248
  [node name="Plane7" parent="." instance=ExtResource("5")]
249
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
250
 
251
  [node name="Plane8" parent="." instance=ExtResource("5")]
252
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
253
 
254
  [node name="Plane9" parent="." instance=ExtResource("5")]
255
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
256
 
257
  [node name="Plane10" parent="." instance=ExtResource("5")]
258
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
259
 
260
  [node name="Plane11" parent="." instance=ExtResource("5")]
261
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
262
 
263
  [node name="Plane12" parent="." instance=ExtResource("5")]
264
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
265
 
266
  [node name="Plane13" parent="." instance=ExtResource("5")]
267
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
268
 
269
  [node name="Plane14" parent="." instance=ExtResource("5")]
270
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
 
271
 
272
  [node name="Plane15" parent="." instance=ExtResource("5")]
273
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 27, -1)
 
274
 
275
  [node name="Plane16" parent="." instance=ExtResource("5")]
276
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 27, -1)
 
277
 
278
  [node name="Walls" type="Node" parent="."]
279
 
 
2
 
3
  [ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="1"]
4
  [ext_resource type="Script" path="res://GameArea.gd" id="2"]
5
+ [ext_resource type="Texture2D" uid="uid://cc7fd3cl63ky1" path="res://alps_field_2k.hdr" id="2_retnu"]
6
+ [ext_resource type="PackedScene" uid="uid://bjx0dykb8q6kf" path="res://Goal.tscn" id="3"]
7
  [ext_resource type="Script" path="res://FlyBy.gd" id="4"]
8
  [ext_resource type="PackedScene" uid="uid://3xxv82w5v8bo" path="res://Plane.tscn" id="5"]
9
+ [ext_resource type="Texture2D" uid="uid://bddbiy7gwtdyh" path="res://concrete_wall_004_diff_1k.jpg" id="7_mnp35"]
10
+ [ext_resource type="Texture2D" uid="uid://bj56jsr1idhhk" path="res://concrete_wall_004_ao_1k.jpg" id="8_mhe64"]
11
+ [ext_resource type="Texture2D" uid="uid://ow81638q14o" path="res://concrete_wall_004_arm_1k.jpg" id="9_1x60u"]
12
+ [ext_resource type="Texture2D" uid="uid://drkdgeq22xo2f" path="res://concrete_wall_004_nor_gl_1k.jpg" id="10_x6htc"]
13
 
14
  [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_88xh0"]
15
  panorama = ExtResource("2_retnu")
 
229
 
230
  [node name="Plane" parent="." instance=ExtResource("5")]
231
  transform = Transform3D(-0.372224, 0.0145406, -0.928029, 0, 0.999877, 0.0156663, 0.928143, 0.00583138, -0.372178, -111.001, 77.3255, -109.24)
232
+ turn_acc = 4.0
233
 
234
  [node name="Plane2" parent="." instance=ExtResource("5")]
235
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
236
+ turn_acc = 4.0
237
 
238
  [node name="Plane3" parent="." instance=ExtResource("5")]
239
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
240
+ turn_acc = 4.0
241
 
242
  [node name="Plane4" parent="." instance=ExtResource("5")]
243
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
244
+ turn_acc = 4.0
245
 
246
  [node name="Plane5" parent="." instance=ExtResource("5")]
247
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
248
+ turn_acc = 4.0
249
 
250
  [node name="Plane6" parent="." instance=ExtResource("5")]
251
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
252
+ turn_acc = 4.0
253
 
254
  [node name="Plane7" parent="." instance=ExtResource("5")]
255
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
256
+ turn_acc = 4.0
257
 
258
  [node name="Plane8" parent="." instance=ExtResource("5")]
259
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
260
+ turn_acc = 4.0
261
 
262
  [node name="Plane9" parent="." instance=ExtResource("5")]
263
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
264
+ turn_acc = 4.0
265
 
266
  [node name="Plane10" parent="." instance=ExtResource("5")]
267
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
268
+ turn_acc = 4.0
269
 
270
  [node name="Plane11" parent="." instance=ExtResource("5")]
271
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
272
+ turn_acc = 4.0
273
 
274
  [node name="Plane12" parent="." instance=ExtResource("5")]
275
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
276
+ turn_acc = 4.0
277
 
278
  [node name="Plane13" parent="." instance=ExtResource("5")]
279
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
280
+ turn_acc = 4.0
281
 
282
  [node name="Plane14" parent="." instance=ExtResource("5")]
283
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 27, 0)
284
+ turn_acc = 4.0
285
 
286
  [node name="Plane15" parent="." instance=ExtResource("5")]
287
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 27, -1)
288
+ turn_acc = 4.0
289
 
290
  [node name="Plane16" parent="." instance=ExtResource("5")]
291
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 27, -1)
292
+ turn_acc = 4.0
293
 
294
  [node name="Walls" type="Node" parent="."]
295
 
Goal.tscn CHANGED
@@ -1,27 +1,27 @@
1
- [gd_scene load_steps=4 format=2]
2
 
3
- [ext_resource path="res://Goal.gd" type="Script" id=1]
4
 
5
- [sub_resource type="StandardMaterial3D" id=1]
6
- flags_transparent = true
7
- albedo_color = Color( 0.372549, 0.0823529, 0.109804, 0.705882 )
8
 
9
- [sub_resource type="CylinderShape3D" id=2]
10
- radius = 5.0
11
  height = 1.0
 
12
 
13
  [node name="Goal" type="CSGTorus3D"]
14
- transform = Transform3D( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 34, 11 )
15
  inner_radius = 8.0
16
  outer_radius = 10.0
17
  sides = 32
18
  ring_sides = 12
19
- material = SubResource( 1 )
20
- script = ExtResource( 1 )
21
 
22
  [node name="Area3D" type="Area3D" parent="."]
23
 
24
  [node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
25
- shape = SubResource( 2 )
26
 
27
  [connection signal="body_entered" from="Area3D" to="." method="_on_Area_body_entered"]
 
1
+ [gd_scene load_steps=4 format=3 uid="uid://bjx0dykb8q6kf"]
2
 
3
+ [ext_resource type="Script" path="res://Goal.gd" id="1"]
4
 
5
+ [sub_resource type="StandardMaterial3D" id="1"]
6
+ transparency = 1
7
+ albedo_color = Color(0.372549, 0.0823529, 0.109804, 0.705882)
8
 
9
+ [sub_resource type="CylinderShape3D" id="2"]
 
10
  height = 1.0
11
+ radius = 5.0
12
 
13
  [node name="Goal" type="CSGTorus3D"]
14
+ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 34, 11)
15
  inner_radius = 8.0
16
  outer_radius = 10.0
17
  sides = 32
18
  ring_sides = 12
19
+ material = SubResource("1")
20
+ script = ExtResource("1")
21
 
22
  [node name="Area3D" type="Area3D" parent="."]
23
 
24
  [node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
25
+ shape = SubResource("2")
26
 
27
  [connection signal="body_entered" from="Area3D" to="." method="_on_Area_body_entered"]
Plane.gd CHANGED
@@ -23,142 +23,67 @@ var found_goal = false
23
  var exited_arena = false
24
  var cur_goal = null
25
  @onready var environment = get_parent()
 
26
  # ------- #
27
  var turn_input = 0
28
  var pitch_input = 0
29
- var done = false
30
- var _heuristic = "human"
31
  var best_goal_distance := 10000.0
32
  var transform_backup = null
33
- var n_steps = 0
34
- const MAX_STEPS = 200000
35
- var needs_reset = false
36
- var reward = 0.0
37
 
38
 
39
  func _ready():
 
40
  transform_backup = transform
41
- pass
42
-
43
- func reset():
44
- needs_reset = false
45
-
46
  cur_goal = environment.get_next_goal(null)
47
  transform_backup = transform_backup
48
- position.x = 0 + randf_range(-2,2)
49
- position.y = 27 + randf_range(-2,2)
50
- position.z = 0 + randf_range(-2,2)
51
  velocity = Vector3.ZERO
52
  rotation = Vector3.ZERO
53
- n_steps = 0
54
  found_goal = false
55
- exited_arena = false
56
- done = false
57
  best_goal_distance = to_local(cur_goal.position).length()
58
- # reset position, orientation, velocity
59
-
60
- func reset_if_done():
61
- if done:
62
- reset()
63
-
64
- func get_done():
65
- return done
66
-
67
- func set_done_false():
68
- done = false
69
-
70
- func get_obs():
71
- if cur_goal == null:
72
- reset()
73
- #var goal_vector = (cur_goal.position - position).normalized() # global frame of reference
74
- var goal_vector = to_local(cur_goal.position)
75
- var goal_distance = goal_vector.length()
76
- goal_vector = goal_vector.normalized()
77
- goal_distance = clamp(goal_distance, 0.0, 50.0)
78
-
79
- var next_goal = environment.get_next_goal(cur_goal)
80
- var next_goal_vector = to_local(next_goal.position)
81
- var next_goal_distance = next_goal_vector.length()
82
- next_goal_vector = next_goal_vector.normalized()
83
- next_goal_distance = clamp(next_goal_distance, 0.0, 50.0)
84
-
85
- var obs = [
86
- goal_vector.x,
87
- goal_vector.y,
88
- goal_vector.z,
89
- goal_distance / 50.0 ,
90
- next_goal_vector.x,
91
- next_goal_vector.y,
92
- next_goal_vector.z,
93
- next_goal_distance / 50.0
94
- ]
95
-
96
- return {"obs":obs}
97
 
98
 
99
  func update_reward():
100
- reward -= 0.01 # step penalty
101
- reward += shaping_reward()
 
102
 
103
- func get_reward():
104
- return reward
105
-
106
  func shaping_reward():
107
  var s_reward = 0.0
108
  var goal_distance = to_local(cur_goal.position).length()
109
  if goal_distance < best_goal_distance:
110
  s_reward += best_goal_distance - goal_distance
111
  best_goal_distance = goal_distance
112
-
113
  s_reward /= 1.0
114
- return s_reward
 
115
 
116
  func set_heuristic(heuristic):
117
  self._heuristic = heuristic
118
 
119
-
120
- func get_obs_space():
121
- # typs of obs space: box, discrete, repeated
122
- return {
123
- "obs": {
124
- "size": [len(get_obs()["obs"])],
125
- "space": "box"
126
- }
127
- }
128
- func get_action_space():
129
- return {
130
- "turn" : {
131
- "size": 1,
132
- "action_type": "continuous"
133
- },
134
- "pitch" : {
135
- "size": 1,
136
- "action_type": "continuous"
137
- }
138
- }
139
-
140
- func set_action(action):
141
- turn_input = action["turn"][0]
142
- pitch_input = action["pitch"][0]
143
 
144
  func _physics_process(delta):
145
- n_steps +=1
146
- if n_steps >= MAX_STEPS:
147
- done = true
148
- needs_reset = true
149
-
150
- if needs_reset:
151
- needs_reset = false
152
- reset()
153
  return
154
-
155
  if cur_goal == null:
156
- reset()
157
  set_input()
158
  if Input.is_action_just_pressed("r_key"):
159
- reset()
160
  # Rotate the transform based checked the input values
161
- transform.basis = transform.basis.rotated(transform.basis.x.normalized(), pitch_input * pitch_speed * delta)
 
 
162
  transform.basis = transform.basis.rotated(Vector3.UP, turn_input * turn_speed * delta)
163
  $PlaneModel.rotation.z = lerp($PlaneModel.rotation.z, -float(turn_input), level_speed * delta)
164
  $PlaneModel.rotation.x = lerp($PlaneModel.rotation.x, -float(pitch_input), level_speed * delta)
@@ -169,28 +94,29 @@ func _physics_process(delta):
169
  set_velocity(velocity)
170
  set_up_direction(Vector3.UP)
171
  move_and_slide()
172
- n_steps += 1
173
-
174
  update_reward()
175
-
176
- func zero_reward():
177
- reward = 0.0
178
-
179
  func set_input():
180
- if _heuristic == "model":
181
  return
182
  else:
183
- turn_input = Input.get_action_strength("roll_left") - Input.get_action_strength("roll_right")
184
- pitch_input = Input.get_action_strength("pitch_up") - Input.get_action_strength("pitch_down")
 
 
 
 
185
 
186
 
187
  func goal_reached(goal):
188
  if goal == cur_goal:
189
- reward += 100.0
190
  cur_goal = environment.get_next_goal(cur_goal)
191
-
 
192
  func exited_game_area():
193
- done = true
194
- reward -= 10.0
195
  exited_arena = true
196
- reset()
 
23
  var exited_arena = false
24
  var cur_goal = null
25
  @onready var environment = get_parent()
26
+ @onready var ai_controller = $AIController3D
27
  # ------- #
28
  var turn_input = 0
29
  var pitch_input = 0
 
 
30
  var best_goal_distance := 10000.0
31
  var transform_backup = null
 
 
 
 
32
 
33
 
34
  func _ready():
35
+ ai_controller.init(self)
36
  transform_backup = transform
37
+
38
+
39
+ func game_over():
 
 
40
  cur_goal = environment.get_next_goal(null)
41
  transform_backup = transform_backup
42
+ position.x = 0 + randf_range(-2, 2)
43
+ position.y = 27 + randf_range(-2, 2)
44
+ position.z = 0 + randf_range(-2, 2)
45
  velocity = Vector3.ZERO
46
  rotation = Vector3.ZERO
 
47
  found_goal = false
48
+ exited_arena = false
 
49
  best_goal_distance = to_local(cur_goal.position).length()
50
+ ai_controller.reset()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
51
 
52
 
53
  func update_reward():
54
+ ai_controller.reward -= 0.01 # step penalty
55
+ ai_controller.reward += shaping_reward()
56
+
57
 
 
 
 
58
  func shaping_reward():
59
  var s_reward = 0.0
60
  var goal_distance = to_local(cur_goal.position).length()
61
  if goal_distance < best_goal_distance:
62
  s_reward += best_goal_distance - goal_distance
63
  best_goal_distance = goal_distance
64
+
65
  s_reward /= 1.0
66
+ return s_reward
67
+
68
 
69
  func set_heuristic(heuristic):
70
  self._heuristic = heuristic
71
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
72
 
73
  func _physics_process(delta):
74
+ if ai_controller.needs_reset:
75
+ game_over()
 
 
 
 
 
 
76
  return
77
+
78
  if cur_goal == null:
79
+ game_over()
80
  set_input()
81
  if Input.is_action_just_pressed("r_key"):
82
+ game_over()
83
  # Rotate the transform based checked the input values
84
+ transform.basis = transform.basis.rotated(
85
+ transform.basis.x.normalized(), pitch_input * pitch_speed * delta
86
+ )
87
  transform.basis = transform.basis.rotated(Vector3.UP, turn_input * turn_speed * delta)
88
  $PlaneModel.rotation.z = lerp($PlaneModel.rotation.z, -float(turn_input), level_speed * delta)
89
  $PlaneModel.rotation.x = lerp($PlaneModel.rotation.x, -float(pitch_input), level_speed * delta)
 
94
  set_velocity(velocity)
95
  set_up_direction(Vector3.UP)
96
  move_and_slide()
 
 
97
  update_reward()
98
+
99
+
 
 
100
  func set_input():
101
+ if ai_controller.heuristic == "model":
102
  return
103
  else:
104
+ turn_input = (
105
+ Input.get_action_strength("roll_left") - Input.get_action_strength("roll_right")
106
+ )
107
+ pitch_input = (
108
+ Input.get_action_strength("pitch_up") - Input.get_action_strength("pitch_down")
109
+ )
110
 
111
 
112
  func goal_reached(goal):
113
  if goal == cur_goal:
114
+ ai_controller.reward += 100.0
115
  cur_goal = environment.get_next_goal(cur_goal)
116
+
117
+
118
  func exited_game_area():
119
+ ai_controller.done = true
120
+ ai_controller.reward -= 10.0
121
  exited_arena = true
122
+ game_over()
Plane.tscn CHANGED
@@ -1,12 +1,13 @@
1
- [gd_scene load_steps=4 format=3 uid="uid://3xxv82w5v8bo"]
2
 
3
  [ext_resource type="Script" path="res://Plane.gd" id="2"]
4
- [ext_resource type="PackedScene" uid="uid://dydo4wxntjd3p" path="res://cartoon_plane/scene.gltf" id="2_0hy0d"]
 
5
 
6
  [sub_resource type="CylinderShape3D" id="27"]
7
  height = 7.77792
8
 
9
- [node name="Plane" type="CharacterBody3D" groups=["AGENT"]]
10
  collision_mask = 2
11
  script = ExtResource("2")
12
  turn_speed = 2.0
@@ -21,3 +22,7 @@ transform = Transform3D(-0.01, 0, -8.74228e-10, 0, 0.01, 0, 8.74228e-10, 0, -0.0
21
 
22
  [node name="Camera3D" type="Camera3D" parent="."]
23
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 21.4392)
 
 
 
 
 
1
+ [gd_scene load_steps=5 format=3 uid="uid://3xxv82w5v8bo"]
2
 
3
  [ext_resource type="Script" path="res://Plane.gd" id="2"]
4
+ [ext_resource type="PackedScene" uid="uid://bo7tjnr5viqq" path="res://cartoon_plane/scene.gltf" id="2_0hy0d"]
5
+ [ext_resource type="Script" path="res://AIController3D.gd" id="3_y1d1w"]
6
 
7
  [sub_resource type="CylinderShape3D" id="27"]
8
  height = 7.77792
9
 
10
+ [node name="Plane" type="CharacterBody3D"]
11
  collision_mask = 2
12
  script = ExtResource("2")
13
  turn_speed = 2.0
 
22
 
23
  [node name="Camera3D" type="Camera3D" parent="."]
24
  transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 21.4392)
25
+
26
+ [node name="AIController3D" type="Node3D" parent="." groups=["AGENT"]]
27
+ script = ExtResource("3_y1d1w")
28
+ reset_after = 200000
PlaneModel.gd CHANGED
@@ -1,17 +1,9 @@
1
  extends Node3D
2
 
3
 
4
- # Declare member variables here. Examples:
5
- # var a = 2
6
- # var b = "text"
7
  @onready var anim = $AnimationPlayer
8
 
9
  # Called when the node enters the scene tree for the first time.
10
  func _ready():
11
  get_node("AnimationPlayer").get_animation("Main")#.set_loop(true)
12
  anim.play("Main")
13
-
14
-
15
- # Called every frame. 'delta' is the elapsed time since the previous frame.
16
- #func _process(delta):
17
- # pass
 
1
  extends Node3D
2
 
3
 
 
 
 
4
  @onready var anim = $AnimationPlayer
5
 
6
  # Called when the node enters the scene tree for the first time.
7
  func _ready():
8
  get_node("AnimationPlayer").get_animation("Main")#.set_loop(true)
9
  anim.play("Main")
 
 
 
 
 
addons/godot_rl_agents/controller/ai_controller_2d.gd CHANGED
@@ -1,8 +1,82 @@
1
- extends AIController
2
  class_name AIController2D
3
 
4
- # ------------------ Godot RL Agents Logic ------------------------------------#
 
 
 
 
 
 
 
5
  var _player: Node2D
6
 
 
 
 
7
  func init(player: Node2D):
8
  _player = player
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ extends Node2D
2
  class_name AIController2D
3
 
4
+ @export var reset_after := 1000
5
+
6
+ var heuristic := "human"
7
+ var done := false
8
+ var reward := 0.0
9
+ var n_steps := 0
10
+ var needs_reset := false
11
+
12
  var _player: Node2D
13
 
14
+ func _ready():
15
+ add_to_group("AGENT")
16
+
17
  func init(player: Node2D):
18
  _player = player
19
+
20
+ #-- Methods that need implementing using the "extend script" option in Godot --#
21
+ func get_obs() -> Dictionary:
22
+ assert(false, "the get_obs method is not implemented when extending from ai_controller")
23
+ return {"obs":[]}
24
+
25
+ func get_reward() -> float:
26
+ assert(false, "the get_reward method is not implemented when extending from ai_controller")
27
+ return 0.0
28
+
29
+ func get_action_space() -> Dictionary:
30
+ assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
31
+ return {
32
+ "example_actions_continous" : {
33
+ "size": 2,
34
+ "action_type": "continuous"
35
+ },
36
+ "example_actions_discrete" : {
37
+ "size": 2,
38
+ "action_type": "discrete"
39
+ },
40
+ }
41
+
42
+ func set_action(action) -> void:
43
+ assert(false, "the get set_action method is not implemented when extending from ai_controller")
44
+ # -----------------------------------------------------------------------------#
45
+
46
+ func _physics_process(delta):
47
+ n_steps += 1
48
+ if n_steps > reset_after:
49
+ needs_reset = true
50
+
51
+ func get_obs_space():
52
+ # may need overriding if the obs space is complex
53
+ var obs = get_obs()
54
+ return {
55
+ "obs": {
56
+ "size": [len(obs["obs"])],
57
+ "space": "box"
58
+ },
59
+ }
60
+
61
+ func reset():
62
+ n_steps = 0
63
+ needs_reset = false
64
+
65
+ func reset_if_done():
66
+ if done:
67
+ reset()
68
+
69
+ func set_heuristic(h):
70
+ # sets the heuristic from "human" or "model" nothing to change here
71
+ heuristic = h
72
+
73
+ func get_done():
74
+ return done
75
+
76
+ func set_done_false():
77
+ done = false
78
+
79
+ func zero_reward():
80
+ reward = 0.0
81
+
82
+
addons/godot_rl_agents/controller/ai_controller_3d.gd CHANGED
@@ -1,8 +1,80 @@
1
- extends AIController
2
  class_name AIController3D
3
 
4
- # ------------------ Godot RL Agents Logic ------------------------------------#
 
 
 
 
 
 
 
5
  var _player: Node3D
6
 
 
 
 
7
  func init(player: Node3D):
8
  _player = player
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ extends Node3D
2
  class_name AIController3D
3
 
4
+ @export var reset_after := 1000
5
+
6
+ var heuristic := "human"
7
+ var done := false
8
+ var reward := 0.0
9
+ var n_steps := 0
10
+ var needs_reset := false
11
+
12
  var _player: Node3D
13
 
14
+ func _ready():
15
+ add_to_group("AGENT")
16
+
17
  func init(player: Node3D):
18
  _player = player
19
+
20
+ #-- Methods that need implementing using the "extend script" option in Godot --#
21
+ func get_obs() -> Dictionary:
22
+ assert(false, "the get_obs method is not implemented when extending from ai_controller")
23
+ return {"obs":[]}
24
+
25
+ func get_reward() -> float:
26
+ assert(false, "the get_reward method is not implemented when extending from ai_controller")
27
+ return 0.0
28
+
29
+ func get_action_space() -> Dictionary:
30
+ assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
31
+ return {
32
+ "example_actions_continous" : {
33
+ "size": 2,
34
+ "action_type": "continuous"
35
+ },
36
+ "example_actions_discrete" : {
37
+ "size": 2,
38
+ "action_type": "discrete"
39
+ },
40
+ }
41
+
42
+ func set_action(action) -> void:
43
+ assert(false, "the get set_action method is not implemented when extending from ai_controller")
44
+ # -----------------------------------------------------------------------------#
45
+
46
+ func _physics_process(delta):
47
+ n_steps += 1
48
+ if n_steps > reset_after:
49
+ needs_reset = true
50
+
51
+ func get_obs_space():
52
+ # may need overriding if the obs space is complex
53
+ var obs = get_obs()
54
+ return {
55
+ "obs": {
56
+ "size": [len(obs["obs"])],
57
+ "space": "box"
58
+ },
59
+ }
60
+
61
+ func reset():
62
+ n_steps = 0
63
+ needs_reset = false
64
+
65
+ func reset_if_done():
66
+ if done:
67
+ reset()
68
+
69
+ func set_heuristic(h):
70
+ # sets the heuristic from "human" or "model" nothing to change here
71
+ heuristic = h
72
+
73
+ func get_done():
74
+ return done
75
+
76
+ func set_done_false():
77
+ done = false
78
+
79
+ func zero_reward():
80
+ reward = 0.0
addons/godot_rl_agents/onnx/csharp/ONNXInference.cs CHANGED
@@ -1,93 +1,103 @@
1
  using Godot;
2
- using System.Collections.Generic;
3
- using System.Linq;
4
  using Microsoft.ML.OnnxRuntime;
5
  using Microsoft.ML.OnnxRuntime.Tensors;
 
 
6
 
7
- namespace GodotONNX{
8
- /// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
9
- public partial class ONNXInference : Node
10
  {
11
-
12
- private InferenceSession session;
13
- /// <summary>
14
- /// Path to the ONNX model. Use Initialize to change it.
15
- /// </summary>
16
- private string modelPath;
17
- private int batchSize;
18
 
19
- private SessionOptions SessionOpt;
 
 
 
 
 
20
 
21
- //init function
22
- /// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
23
- public void Initialize(string Path, int BatchSize)
24
- {
25
- modelPath = Path;
26
- batchSize = BatchSize;
27
- SessionConfigurator.SystemCheck();
28
- SessionOpt = SessionConfigurator.GetSessionOptions();
29
- session = LoadModel(modelPath);
30
 
31
- }
32
- /// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
33
- public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
34
- {
35
- //Current model: Any (Godot Rl Agents)
36
- //Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
37
-
38
- //Fill the input tensors
39
- // create span from inputSize
40
- var span = new float[obs.Count]; //There's probably a better way to do this
41
- for (int i = 0; i < obs.Count; i++)
42
  {
43
- span[i] = obs[i];
 
 
 
 
44
  }
45
-
46
- IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
 
 
 
 
 
 
 
 
 
 
 
 
 
47
  {
48
  NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
49
  NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
50
- };
51
- IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
52
 
53
- IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
54
-
55
- try{
56
- results = session.Run(inputs, outputNames);
57
- }
58
- catch (OnnxRuntimeException e) {
59
- //This error usually means that the model is not compatible with the input, beacause of the input shape (size)
60
- GD.Print("Error at inference: ", e);
61
- return null;
62
- }
63
- //Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
64
- Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
65
- DisposableNamedOnnxValue output1 = results.First();
66
- DisposableNamedOnnxValue output2 = results.Last();
67
- Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
68
- Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
 
 
69
 
70
- foreach (float f in output1.AsEnumerable<float>()) {
71
- output1Array.Add(f);
72
- }
 
73
 
74
- foreach (float f in output2.AsEnumerable<float>()) {
75
- output2Array.Add(f);
76
- }
 
77
 
78
- output.Add(output1.Name, output1Array);
79
- output.Add(output2.Name, output2Array);
80
-
81
- //Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
82
- return output;
83
- }
84
- /// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
85
- public InferenceSession LoadModel(string Path)
86
- {
87
- Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
88
- byte[] model = file.GetBuffer((int)file.GetLength());
89
- file.Close();
90
- return new InferenceSession(model, SessionOpt); //Load the model
91
- }
 
 
 
 
 
 
92
  }
93
- }
 
1
  using Godot;
 
 
2
  using Microsoft.ML.OnnxRuntime;
3
  using Microsoft.ML.OnnxRuntime.Tensors;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
 
7
+ namespace GodotONNX
 
 
8
  {
9
+ /// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
10
+ public partial class ONNXInference : GodotObject
11
+ {
 
 
 
 
12
 
13
+ private InferenceSession session;
14
+ /// <summary>
15
+ /// Path to the ONNX model. Use Initialize to change it.
16
+ /// </summary>
17
+ private string modelPath;
18
+ private int batchSize;
19
 
20
+ private SessionOptions SessionOpt;
 
 
 
 
 
 
 
 
21
 
22
+ //init function
23
+ /// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
24
+ public void Initialize(string Path, int BatchSize)
 
 
 
 
 
 
 
 
25
  {
26
+ modelPath = Path;
27
+ batchSize = BatchSize;
28
+ SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
29
+ session = LoadModel(modelPath);
30
+
31
  }
32
+ /// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
33
+ public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
34
+ {
35
+ //Current model: Any (Godot Rl Agents)
36
+ //Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
37
+
38
+ //Fill the input tensors
39
+ // create span from inputSize
40
+ var span = new float[obs.Count]; //There's probably a better way to do this
41
+ for (int i = 0; i < obs.Count; i++)
42
+ {
43
+ span[i] = obs[i];
44
+ }
45
+
46
+ IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
47
  {
48
  NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
49
  NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
50
+ };
51
+ IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
52
 
53
+ IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
54
+ //We do not use "using" here so we get a better exception explaination later
55
+ try
56
+ {
57
+ results = session.Run(inputs, outputNames);
58
+ }
59
+ catch (OnnxRuntimeException e)
60
+ {
61
+ //This error usually means that the model is not compatible with the input, beacause of the input shape (size)
62
+ GD.Print("Error at inference: ", e);
63
+ return null;
64
+ }
65
+ //Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
66
+ Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
67
+ DisposableNamedOnnxValue output1 = results.First();
68
+ DisposableNamedOnnxValue output2 = results.Last();
69
+ Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
70
+ Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
71
 
72
+ foreach (float f in output1.AsEnumerable<float>())
73
+ {
74
+ output1Array.Add(f);
75
+ }
76
 
77
+ foreach (float f in output2.AsEnumerable<float>())
78
+ {
79
+ output2Array.Add(f);
80
+ }
81
 
82
+ output.Add(output1.Name, output1Array);
83
+ output.Add(output2.Name, output2Array);
84
+
85
+ //Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
86
+ results.Dispose();
87
+ return output;
88
+ }
89
+ /// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
90
+ public InferenceSession LoadModel(string Path)
91
+ {
92
+ using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
93
+ byte[] model = file.GetBuffer((int)file.GetLength());
94
+ //file.Close(); file.Dispose(); //Close the file, then dispose the reference.
95
+ return new InferenceSession(model, SessionOpt); //Load the model
96
+ }
97
+ public void FreeDisposables()
98
+ {
99
+ session.Dispose();
100
+ SessionOpt.Dispose();
101
+ }
102
  }
103
+ }
addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs CHANGED
@@ -1,106 +1,131 @@
1
  using Godot;
2
  using Microsoft.ML.OnnxRuntime;
3
 
4
- namespace GodotONNX{
5
- /// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
6
-
7
- public static class SessionConfigurator {
8
-
9
- private static SessionOptions options = new SessionOptions();
10
-
11
- /// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
12
- public static SessionOptions GetSessionOptions() {
13
- options = new SessionOptions();
14
- options.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
15
- // see warnings
16
- SystemCheck();
17
- return options;
18
- }
19
- /// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
20
 
21
- static public void SystemCheck()
22
  {
23
- //Most code for this function is verbose only, the only reason it exists is to track
24
- //implementation progress of the different compute APIs.
25
-
26
- //December 2022: CUDA is not working.
27
-
28
- string OSName = OS.GetName(); //Get OS Name
29
- int ComputeAPIID = ComputeCheck(); //Get Compute API
30
- //TODO: Get CPU architecture
31
-
32
- //Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
33
- //Windows can use OpenVINO (C#) on x64
34
- //TODO: try TensorRT instead of CUDA
35
- //TODO: Use OpenVINO for Intel Graphics
36
-
37
- string [] ComputeNames = {"CUDA", "DirectML/ROCm", "DirectML", "CoreML", "CPU"};
38
- //match OS and Compute API
39
- options.AppendExecutionProvider_CPU(0); // Always use CPU
40
- GD.Print("OS: " + OSName, " | Compute API: " + ComputeNames[ComputeAPIID]);
41
-
42
- switch (OSName)
43
  {
44
- case "Windows": //Can use CUDA, DirectML
45
- if (ComputeAPIID == 0)
46
- {
47
- //CUDA
48
- //options.AppendExecutionProvider_CUDA(0);
49
- options.AppendExecutionProvider_DML(0);
50
- }
51
- else if (ComputeAPIID == 1)
52
- {
53
- //DirectML
54
- options.AppendExecutionProvider_DML(0);
55
- }
56
- break;
57
- case "X11": //Can use CUDA, ROCm
58
- if (ComputeAPIID == 0)
59
- {
60
- //CUDA
61
- //options.AppendExecutionProvider_CUDA(0);
62
- }
63
- if (ComputeAPIID == 1)
64
- {
65
- //ROCm, only works on x86
66
- //Research indicates that this has to be compiled as a GDNative plugin
67
- GD.Print("ROCm not supported yet, using CPU.");
68
- options.AppendExecutionProvider_CPU(0);
69
- }
70
-
71
- break;
72
- case "OSX": //Can use CoreML
73
- if (ComputeAPIID == 0) { //CoreML
74
- //TODO: Needs testing
75
- options.AppendExecutionProvider_CoreML(0);
76
- //CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
77
- }
78
- break;
79
- default:
80
- GD.Print("OS not Supported.");
81
- break;
82
  }
83
- }
84
- /// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
85
 
86
- public static int ComputeCheck()
87
- {
88
- string adapterName = Godot.RenderingServer.GetVideoAdapterName();
89
- //string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
90
- adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
91
- //TODO: GPU vendors for MacOS, what do they even use these days?
92
- if (adapterName.Contains("INTEL")) {
93
- //Return 2, should use DirectML only
94
- return 2;}
95
- if (adapterName.Contains("AMD")) {
96
- //Return 1, should use DirectML, check later for ROCm
97
- return 1;}
98
- if (adapterName.Contains("NVIDIA")){
99
- //Return 0, should use CUDA
100
- return 0;}
101
-
102
- GD.Print("Graphics Card not recognized."); //Return -1, should use CPU
103
- return -1;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
104
  }
 
 
 
105
  }
106
- }
 
 
1
  using Godot;
2
  using Microsoft.ML.OnnxRuntime;
3
 
4
+ namespace GodotONNX
5
+ {
6
+ /// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
 
 
 
 
 
 
 
 
 
 
 
 
 
7
 
8
+ public static class SessionConfigurator
9
  {
10
+ public enum ComputeName
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
11
  {
12
+ CUDA,
13
+ ROCm,
14
+ DirectML,
15
+ CoreML,
16
+ CPU
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
17
  }
 
 
18
 
19
+ /// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
20
+ public static SessionOptions MakeConfiguredSessionOptions()
21
+ {
22
+ SessionOptions sessionOptions = new();
23
+ SetOptions(sessionOptions);
24
+ return sessionOptions;
25
+ }
26
+
27
+ private static void SetOptions(SessionOptions sessionOptions)
28
+ {
29
+ sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
30
+ ApplySystemSpecificOptions(sessionOptions);
31
+ }
32
+
33
+ /// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
34
+ static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
35
+ {
36
+ //Most code for this function is verbose only, the only reason it exists is to track
37
+ //implementation progress of the different compute APIs.
38
+
39
+ //December 2022: CUDA is not working.
40
+
41
+ string OSName = OS.GetName(); //Get OS Name
42
+
43
+ //ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
44
+ // //TODO: Get CPU architecture
45
+
46
+ //Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
47
+ //Windows can use OpenVINO (C#) on x64
48
+ //TODO: try TensorRT instead of CUDA
49
+ //TODO: Use OpenVINO for Intel Graphics
50
+
51
+ // Temporarily using CPU on all platforms to avoid errors detected with DML
52
+ ComputeName ComputeAPI = ComputeName.CPU;
53
+
54
+ //match OS and Compute API
55
+ GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
56
+
57
+ // CPU is set by default without appending necessary
58
+ // sessionOptions.AppendExecutionProvider_CPU(0);
59
+
60
+ /*
61
+ switch (OSName)
62
+ {
63
+ case "Windows": //Can use CUDA, DirectML
64
+ if (ComputeAPI is ComputeName.CUDA)
65
+ {
66
+ //CUDA
67
+ //sessionOptions.AppendExecutionProvider_CUDA(0);
68
+ //sessionOptions.AppendExecutionProvider_DML(0);
69
+ }
70
+ else if (ComputeAPI is ComputeName.DirectML)
71
+ {
72
+ //DirectML
73
+ //sessionOptions.AppendExecutionProvider_DML(0);
74
+ }
75
+ break;
76
+ case "X11": //Can use CUDA, ROCm
77
+ if (ComputeAPI is ComputeName.CUDA)
78
+ {
79
+ //CUDA
80
+ //sessionOptions.AppendExecutionProvider_CUDA(0);
81
+ }
82
+ if (ComputeAPI is ComputeName.ROCm)
83
+ {
84
+ //ROCm, only works on x86
85
+ //Research indicates that this has to be compiled as a GDNative plugin
86
+ //GD.Print("ROCm not supported yet, using CPU.");
87
+ //sessionOptions.AppendExecutionProvider_CPU(0);
88
+ }
89
+ break;
90
+ case "macOS": //Can use CoreML
91
+ if (ComputeAPI is ComputeName.CoreML)
92
+ { //CoreML
93
+ //TODO: Needs testing
94
+ //sessionOptions.AppendExecutionProvider_CoreML(0);
95
+ //CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
96
+ }
97
+ break;
98
+ default:
99
+ GD.Print("OS not Supported.");
100
+ break;
101
+ }
102
+ */
103
+ }
104
+
105
+
106
+ /// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
107
+ public static ComputeName ComputeCheck()
108
+ {
109
+ string adapterName = Godot.RenderingServer.GetVideoAdapterName();
110
+ //string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
111
+ adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
112
+ //TODO: GPU vendors for MacOS, what do they even use these days?
113
+
114
+ if (adapterName.Contains("INTEL"))
115
+ {
116
+ return ComputeName.DirectML;
117
+ }
118
+ if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
119
+ {
120
+ return ComputeName.DirectML;
121
+ }
122
+ if (adapterName.Contains("NVIDIA"))
123
+ {
124
+ return ComputeName.CUDA;
125
  }
126
+
127
+ GD.Print("Graphics Card not recognized."); //Should use CPU
128
+ return ComputeName.CPU;
129
  }
130
+ }
131
+ }
addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd CHANGED
@@ -1,4 +1,4 @@
1
- extends Node
2
  class_name ONNXModel
3
  var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
4
 
@@ -17,3 +17,8 @@ func run_inference(obs : Array, state_ins : int) -> Dictionary:
17
  printerr("Inferencer not initialized")
18
  return {}
19
  return inferencer.RunInference(obs, state_ins)
 
 
 
 
 
 
1
+ extends Resource
2
  class_name ONNXModel
3
  var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
4
 
 
17
  printerr("Inferencer not initialized")
18
  return {}
19
  return inferencer.RunInference(obs, state_ins)
20
+
21
+ func _notification(what):
22
+ if what == NOTIFICATION_PREDELETE:
23
+ inferencer.FreeDisposables()
24
+ inferencer.free()
addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn CHANGED
@@ -1,6 +1,6 @@
1
  [gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
2
 
3
- [ext_resource type="Script" path="res://sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
4
 
5
  [sub_resource type="GDScript" id="2"]
6
  script/source = "extends Node2D
 
1
  [gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
2
 
3
+ [ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
4
 
5
  [sub_resource type="GDScript" id="2"]
6
  script/source = "extends Node2D
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd CHANGED
@@ -61,11 +61,15 @@ var geo = null
61
 
62
  func _update():
63
  if Engine.is_editor_hint():
64
- _spawn_nodes()
65
-
66
 
67
  func _ready() -> void:
68
- _spawn_nodes()
 
 
 
 
69
 
70
  func _spawn_nodes():
71
  print("spawning nodes")
 
61
 
62
  func _update():
63
  if Engine.is_editor_hint():
64
+ if is_node_ready():
65
+ _spawn_nodes()
66
 
67
  func _ready() -> void:
68
+ if Engine.is_editor_hint():
69
+ if get_child_count() == 0:
70
+ _spawn_nodes()
71
+ else:
72
+ _spawn_nodes()
73
 
74
  func _spawn_nodes():
75
  print("spawning nodes")
addons/godot_rl_agents/sync.gd CHANGED
@@ -1,7 +1,7 @@
1
  extends Node
2
  # --fixed-fps 2000 --disable-render-loop
3
- @export var action_repeat := 8
4
- @export var speed_up = 1
5
  @export var onnx_model_path := ""
6
 
7
  @onready var start_time = Time.get_ticks_msec()
@@ -10,7 +10,6 @@ const MAJOR_VERSION := "0"
10
  const MINOR_VERSION := "3"
11
  const DEFAULT_PORT := "11008"
12
  const DEFAULT_SEED := "1"
13
- const DEFAULT_ACTION_REPEAT := "8"
14
  var stream : StreamPeerTCP = null
15
  var connected = false
16
  var message_center
@@ -44,17 +43,20 @@ func _initialize():
44
  Engine.time_scale = _get_speedup() * 1.0
45
  prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
46
 
47
-
48
- connected = connect_to_server()
49
- if connected:
50
- _set_heuristic("model")
51
- _handshake()
52
- _send_env_info()
53
- elif onnx_model_path != "":
54
  onnx_model = ONNXModel.new(onnx_model_path, 1)
55
  _set_heuristic("model")
56
- else:
57
- _set_heuristic("human")
 
 
 
 
 
 
58
 
59
  _set_seed()
60
  _set_action_repeat()
@@ -232,7 +234,7 @@ func _set_seed():
232
  seed(_seed)
233
 
234
  func _set_action_repeat():
235
- action_repeat = args.get("action_repeat", DEFAULT_ACTION_REPEAT).to_int()
236
 
237
  func disconnect_from_server():
238
  stream.disconnect_from_host()
 
1
  extends Node
2
  # --fixed-fps 2000 --disable-render-loop
3
+ @export_range(1, 10, 1, "or_greater") var action_repeat := 8
4
+ @export_range(1, 10, 1, "or_greater") var speed_up = 1
5
  @export var onnx_model_path := ""
6
 
7
  @onready var start_time = Time.get_ticks_msec()
 
10
  const MINOR_VERSION := "3"
11
  const DEFAULT_PORT := "11008"
12
  const DEFAULT_SEED := "1"
 
13
  var stream : StreamPeerTCP = null
14
  var connected = false
15
  var message_center
 
43
  Engine.time_scale = _get_speedup() * 1.0
44
  prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
45
 
46
+ # Run inference if onnx model path is set, otherwise wait for server connection
47
+ var run_onnx_model_inference : bool = onnx_model_path != ""
48
+ if run_onnx_model_inference:
49
+ assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: " + onnx_model_path)
 
 
 
50
  onnx_model = ONNXModel.new(onnx_model_path, 1)
51
  _set_heuristic("model")
52
+ else:
53
+ connected = connect_to_server()
54
+ if connected:
55
+ _set_heuristic("model")
56
+ _handshake()
57
+ _send_env_info()
58
+ else:
59
+ _set_heuristic("human")
60
 
61
  _set_seed()
62
  _set_action_repeat()
 
234
  seed(_seed)
235
 
236
  func _set_action_repeat():
237
+ action_repeat = args.get("action_repeat", str(action_repeat)).to_int()
238
 
239
  func disconnect_from_server():
240
  stream.disconnect_from_host()
alps_field_2k.hdr.import CHANGED
@@ -3,25 +3,26 @@
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://btons2a8wn2fu"
6
- path="res://.godot/imported/alps_field_2k.hdr-3700cd621ede9e1814580eb21c62fe71.ctex"
7
  metadata={
8
- "vram_texture": false
 
9
  }
10
 
11
  [deps]
12
 
13
  source_file="res://alps_field_2k.hdr"
14
- dest_files=["res://.godot/imported/alps_field_2k.hdr-3700cd621ede9e1814580eb21c62fe71.ctex"]
15
 
16
  [params]
17
 
18
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19
  compress/high_quality=false
20
  compress/lossy_quality=0.7
21
  compress/hdr_compression=1
22
  compress/normal_map=0
23
  compress/channel_pack=0
24
- mipmaps/generate=false
25
  mipmaps/limit=-1
26
  roughness/mode=0
27
  roughness/src_normal=""
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
31
  process/hdr_as_srgb=false
32
  process/hdr_clamp_exposure=false
33
  process/size_limit=0
34
- detect_3d/compress_to=1
 
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://btons2a8wn2fu"
6
+ path.bptc="res://.godot/imported/alps_field_2k.hdr-3700cd621ede9e1814580eb21c62fe71.bptc.ctex"
7
  metadata={
8
+ "imported_formats": ["s3tc_bptc"],
9
+ "vram_texture": true
10
  }
11
 
12
  [deps]
13
 
14
  source_file="res://alps_field_2k.hdr"
15
+ dest_files=["res://.godot/imported/alps_field_2k.hdr-3700cd621ede9e1814580eb21c62fe71.bptc.ctex"]
16
 
17
  [params]
18
 
19
+ compress/mode=2
20
  compress/high_quality=false
21
  compress/lossy_quality=0.7
22
  compress/hdr_compression=1
23
  compress/normal_map=0
24
  compress/channel_pack=0
25
+ mipmaps/generate=true
26
  mipmaps/limit=-1
27
  roughness/mode=0
28
  roughness/src_normal=""
 
32
  process/hdr_as_srgb=false
33
  process/hdr_clamp_exposure=false
34
  process/size_limit=0
35
+ detect_3d/compress_to=0
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1
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concrete_wall_004_ao_1k.jpg.import CHANGED
@@ -3,32 +3,33 @@
3
  importer="texture"
4
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5
  uid="uid://jguvr0spp5gu"
6
- path="res://.godot/imported/concrete_wall_004_ao_1k.jpg-0d870bfa68d10989c64e8f80fd173f1c.ctex"
7
  metadata={
8
- "vram_texture": false
 
9
  }
10
 
11
  [deps]
12
 
13
  source_file="res://concrete_wall_004_ao_1k.jpg"
14
- dest_files=["res://.godot/imported/concrete_wall_004_ao_1k.jpg-0d870bfa68d10989c64e8f80fd173f1c.ctex"]
15
 
16
  [params]
17
 
18
- compress/mode=0
19
  compress/high_quality=false
20
  compress/lossy_quality=0.7
21
  compress/hdr_compression=1
22
  compress/normal_map=0
23
  compress/channel_pack=0
24
- mipmaps/generate=false
25
  mipmaps/limit=-1
26
- roughness/mode=0
27
- roughness/src_normal=""
28
  process/fix_alpha_border=true
29
  process/premult_alpha=false
30
  process/normal_map_invert_y=false
31
  process/hdr_as_srgb=false
32
  process/hdr_clamp_exposure=false
33
  process/size_limit=0
34
- detect_3d/compress_to=1
 
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://jguvr0spp5gu"
6
+ path.s3tc="res://.godot/imported/concrete_wall_004_ao_1k.jpg-0d870bfa68d10989c64e8f80fd173f1c.s3tc.ctex"
7
  metadata={
8
+ "imported_formats": ["s3tc_bptc"],
9
+ "vram_texture": true
10
  }
11
 
12
  [deps]
13
 
14
  source_file="res://concrete_wall_004_ao_1k.jpg"
15
+ dest_files=["res://.godot/imported/concrete_wall_004_ao_1k.jpg-0d870bfa68d10989c64e8f80fd173f1c.s3tc.ctex"]
16
 
17
  [params]
18
 
19
+ compress/mode=2
20
  compress/high_quality=false
21
  compress/lossy_quality=0.7
22
  compress/hdr_compression=1
23
  compress/normal_map=0
24
  compress/channel_pack=0
25
+ mipmaps/generate=true
26
  mipmaps/limit=-1
27
+ roughness/mode=8
28
+ roughness/src_normal="res://concrete_wall_004_nor_gl_1k.jpg"
29
  process/fix_alpha_border=true
30
  process/premult_alpha=false
31
  process/normal_map_invert_y=false
32
  process/hdr_as_srgb=false
33
  process/hdr_clamp_exposure=false
34
  process/size_limit=0
35
+ detect_3d/compress_to=0
concrete_wall_004_arm_1k.jpg.import CHANGED
@@ -3,25 +3,26 @@
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://s3lmg34s3mwq"
6
- path="res://.godot/imported/concrete_wall_004_arm_1k.jpg-751ec2fe192db08c6d0a22459d60b1bf.ctex"
7
  metadata={
8
- "vram_texture": false
 
9
  }
10
 
11
  [deps]
12
 
13
  source_file="res://concrete_wall_004_arm_1k.jpg"
14
- dest_files=["res://.godot/imported/concrete_wall_004_arm_1k.jpg-751ec2fe192db08c6d0a22459d60b1bf.ctex"]
15
 
16
  [params]
17
 
18
- compress/mode=0
19
  compress/high_quality=false
20
  compress/lossy_quality=0.7
21
  compress/hdr_compression=1
22
  compress/normal_map=0
23
  compress/channel_pack=0
24
- mipmaps/generate=false
25
  mipmaps/limit=-1
26
  roughness/mode=0
27
  roughness/src_normal=""
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
31
  process/hdr_as_srgb=false
32
  process/hdr_clamp_exposure=false
33
  process/size_limit=0
34
- detect_3d/compress_to=1
 
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://s3lmg34s3mwq"
6
+ path.s3tc="res://.godot/imported/concrete_wall_004_arm_1k.jpg-751ec2fe192db08c6d0a22459d60b1bf.s3tc.ctex"
7
  metadata={
8
+ "imported_formats": ["s3tc_bptc"],
9
+ "vram_texture": true
10
  }
11
 
12
  [deps]
13
 
14
  source_file="res://concrete_wall_004_arm_1k.jpg"
15
+ dest_files=["res://.godot/imported/concrete_wall_004_arm_1k.jpg-751ec2fe192db08c6d0a22459d60b1bf.s3tc.ctex"]
16
 
17
  [params]
18
 
19
+ compress/mode=2
20
  compress/high_quality=false
21
  compress/lossy_quality=0.7
22
  compress/hdr_compression=1
23
  compress/normal_map=0
24
  compress/channel_pack=0
25
+ mipmaps/generate=true
26
  mipmaps/limit=-1
27
  roughness/mode=0
28
  roughness/src_normal=""
 
32
  process/hdr_as_srgb=false
33
  process/hdr_clamp_exposure=false
34
  process/size_limit=0
35
+ detect_3d/compress_to=0
concrete_wall_004_diff_1k.jpg.import CHANGED
@@ -3,25 +3,26 @@
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://dshko3ip30c4i"
6
- path="res://.godot/imported/concrete_wall_004_diff_1k.jpg-866ca6527ab775aadb16bf165a04e3bd.ctex"
7
  metadata={
8
- "vram_texture": false
 
9
  }
10
 
11
  [deps]
12
 
13
  source_file="res://concrete_wall_004_diff_1k.jpg"
14
- dest_files=["res://.godot/imported/concrete_wall_004_diff_1k.jpg-866ca6527ab775aadb16bf165a04e3bd.ctex"]
15
 
16
  [params]
17
 
18
- compress/mode=0
19
  compress/high_quality=false
20
  compress/lossy_quality=0.7
21
  compress/hdr_compression=1
22
  compress/normal_map=0
23
  compress/channel_pack=0
24
- mipmaps/generate=false
25
  mipmaps/limit=-1
26
  roughness/mode=0
27
  roughness/src_normal=""
@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
31
  process/hdr_as_srgb=false
32
  process/hdr_clamp_exposure=false
33
  process/size_limit=0
34
- detect_3d/compress_to=1
 
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://dshko3ip30c4i"
6
+ path.s3tc="res://.godot/imported/concrete_wall_004_diff_1k.jpg-866ca6527ab775aadb16bf165a04e3bd.s3tc.ctex"
7
  metadata={
8
+ "imported_formats": ["s3tc_bptc"],
9
+ "vram_texture": true
10
  }
11
 
12
  [deps]
13
 
14
  source_file="res://concrete_wall_004_diff_1k.jpg"
15
+ dest_files=["res://.godot/imported/concrete_wall_004_diff_1k.jpg-866ca6527ab775aadb16bf165a04e3bd.s3tc.ctex"]
16
 
17
  [params]
18
 
19
+ compress/mode=2
20
  compress/high_quality=false
21
  compress/lossy_quality=0.7
22
  compress/hdr_compression=1
23
  compress/normal_map=0
24
  compress/channel_pack=0
25
+ mipmaps/generate=true
26
  mipmaps/limit=-1
27
  roughness/mode=0
28
  roughness/src_normal=""
 
32
  process/hdr_as_srgb=false
33
  process/hdr_clamp_exposure=false
34
  process/size_limit=0
35
+ detect_3d/compress_to=0
concrete_wall_004_nor_gl_1k.jpg.import CHANGED
@@ -3,32 +3,33 @@
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://dtdl5r8j46ocg"
6
- path="res://.godot/imported/concrete_wall_004_nor_gl_1k.jpg-b2340a16d191e361bd651d2096627034.ctex"
7
  metadata={
8
- "vram_texture": false
 
9
  }
10
 
11
  [deps]
12
 
13
  source_file="res://concrete_wall_004_nor_gl_1k.jpg"
14
- dest_files=["res://.godot/imported/concrete_wall_004_nor_gl_1k.jpg-b2340a16d191e361bd651d2096627034.ctex"]
15
 
16
  [params]
17
 
18
- compress/mode=0
19
  compress/high_quality=false
20
  compress/lossy_quality=0.7
21
  compress/hdr_compression=1
22
- compress/normal_map=0
23
  compress/channel_pack=0
24
- mipmaps/generate=false
25
  mipmaps/limit=-1
26
- roughness/mode=0
27
- roughness/src_normal=""
28
  process/fix_alpha_border=true
29
  process/premult_alpha=false
30
  process/normal_map_invert_y=false
31
  process/hdr_as_srgb=false
32
  process/hdr_clamp_exposure=false
33
  process/size_limit=0
34
- detect_3d/compress_to=1
 
3
  importer="texture"
4
  type="CompressedTexture2D"
5
  uid="uid://dtdl5r8j46ocg"
6
+ path.s3tc="res://.godot/imported/concrete_wall_004_nor_gl_1k.jpg-b2340a16d191e361bd651d2096627034.s3tc.ctex"
7
  metadata={
8
+ "imported_formats": ["s3tc_bptc"],
9
+ "vram_texture": true
10
  }
11
 
12
  [deps]
13
 
14
  source_file="res://concrete_wall_004_nor_gl_1k.jpg"
15
+ dest_files=["res://.godot/imported/concrete_wall_004_nor_gl_1k.jpg-b2340a16d191e361bd651d2096627034.s3tc.ctex"]
16
 
17
  [params]
18
 
19
+ compress/mode=2
20
  compress/high_quality=false
21
  compress/lossy_quality=0.7
22
  compress/hdr_compression=1
23
+ compress/normal_map=1
24
  compress/channel_pack=0
25
+ mipmaps/generate=true
26
  mipmaps/limit=-1
27
+ roughness/mode=1
28
+ roughness/src_normal="res://concrete_wall_004_nor_gl_1k.jpg"
29
  process/fix_alpha_border=true
30
  process/premult_alpha=false
31
  process/normal_map_invert_y=false
32
  process/hdr_as_srgb=false
33
  process/hdr_clamp_exposure=false
34
  process/size_limit=0
35
+ detect_3d/compress_to=0
project.godot CHANGED
@@ -12,7 +12,7 @@ config_version=5
12
 
13
  config/name="FlyBy"
14
  run/main_scene="res://FlyBy.tscn"
15
- config/features=PackedStringArray("4.0", "C#")
16
  config/icon="res://icon.png"
17
 
18
  [dotnet]
@@ -21,7 +21,7 @@ project/assembly_name="FlyBy"
21
 
22
  [editor_plugins]
23
 
24
- enabled=PackedStringArray()
25
 
26
  [input]
27
 
 
12
 
13
  config/name="FlyBy"
14
  run/main_scene="res://FlyBy.tscn"
15
+ config/features=PackedStringArray("4.1", "C#")
16
  config/icon="res://icon.png"
17
 
18
  [dotnet]
 
21
 
22
  [editor_plugins]
23
 
24
+ enabled=PackedStringArray("res://addons/godot_rl_agents/plugin.cfg")
25
 
26
  [input]
27