extends Camera3D ## Camera extended to follow the lander. @onready var _lander = $"../Lander"._lander func _ready(): global_transform = Transform3D.IDENTITY.rotated_local(Vector3.LEFT, 0.25) # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): var temporary_transform = Transform3D(global_transform) temporary_transform.origin = ( _lander.global_position + global_transform.basis.y + global_transform.basis.z * 7.0 ) global_transform = global_transform.interpolate_with(temporary_transform, 10.0 * delta) pass