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@@ -40,10 +40,10 @@ This dataset contains manually labeled examples used for training and testing [r
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  Prompts labeled as 'test' (1) are those where it can be inferred that the user is:
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- - a) Presenting a problem that requires reasoning or arithmetic logic to resolve.
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- - b) Intentionally 'challenging' the conversational tool with a complicated question the user might know the answer to.
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- - c) Applying prompt engineering techniques such as "chain of thought" or role play.
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- - d) Presenting a highly subjective question the user makes with the purpose of testing the tool rather than learning from it or obtaining a specific unknown information.
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  Prompts labeled as 'instruction' (0) are those containing straightforward questions or requests where it can be inferred the user expects to learn something or obtain valuable/practical information from the interaction.
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  Prompts labeled as 'test' (1) are those where it can be inferred that the user is:
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+ - Presenting a problem that requires complex reasoning or arithmetic logic to resolve.
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+ - Intentionally 'challenging' the conversational tool with a complicated question the user might know the answer to.
45
+ - Applying prompt engineering techniques such as "chain of thought" or role play.
46
+ - Presenting a highly subjective question the user makes with the purpose of testing the tool rather than learning from it or obtaining a specific unknown information.
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  Prompts labeled as 'instruction' (0) are those containing straightforward questions or requests where it can be inferred the user expects to learn something or obtain valuable/practical information from the interaction.
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