/** | |
* @license | |
* Visual Blocks Editor | |
* | |
* Copyright 2016 Google Inc. | |
* https://developers.google.com/blockly/ | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
/** | |
* @fileoverview A class that manages a surface for dragging blocks. When a | |
* block drag is started, we move the block (and children) to a separate DOM | |
* element that we move around using translate3d. At the end of the drag, the | |
* blocks are put back in into the SVG they came from. This helps performance by | |
* avoiding repainting the entire SVG on every mouse move while dragging blocks. | |
* @author picklesrus | |
*/ | |
; | |
goog.provide('Blockly.BlockDragSurfaceSvg'); | |
goog.require('Blockly.utils'); | |
goog.require('goog.asserts'); | |
goog.require('goog.math.Coordinate'); | |
/** | |
* Class for a drag surface for the currently dragged block. This is a separate | |
* SVG that contains only the currently moving block, or nothing. | |
* @param {!Element} container Containing element. | |
* @constructor | |
*/ | |
Blockly.BlockDragSurfaceSvg = function(container) { | |
/** | |
* @type {!Element} | |
* @private | |
*/ | |
this.container_ = container; | |
this.createDom(); | |
}; | |
/** | |
* The SVG drag surface. Set once by Blockly.BlockDragSurfaceSvg.createDom. | |
* @type {Element} | |
* @private | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.SVG_ = null; | |
/** | |
* This is where blocks live while they are being dragged if the drag surface | |
* is enabled. | |
* @type {Element} | |
* @private | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.dragGroup_ = null; | |
/** | |
* Containing HTML element; parent of the workspace and the drag surface. | |
* @type {Element} | |
* @private | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.container_ = null; | |
/** | |
* Cached value for the scale of the drag surface. | |
* Used to set/get the correct translation during and after a drag. | |
* @type {number} | |
* @private | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.scale_ = 1; | |
/** | |
* Cached value for the translation of the drag surface. | |
* This translation is in pixel units, because the scale is applied to the | |
* drag group rather than the top-level SVG. | |
* @type {goog.math.Coordinate} | |
* @private | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.surfaceXY_ = null; | |
/** | |
* ID for the drag shadow filter, set in createDom. | |
* Belongs in Scratch Blocks but not Blockly. | |
* @type {string} | |
* @private | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.dragShadowFilterId_ = ''; | |
/** | |
* Standard deviation for gaussian blur on drag shadow, in px. | |
* Belongs in Scratch Blocks but not Blockly. | |
* @type {number} | |
* @const | |
*/ | |
Blockly.BlockDragSurfaceSvg.SHADOW_STD_DEVIATION = 6; | |
/** | |
* Create the drag surface and inject it into the container. | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.createDom = function() { | |
if (this.SVG_) { | |
return; // Already created. | |
} | |
this.SVG_ = Blockly.utils.createSvgElement('svg', | |
{ | |
'xmlns': Blockly.SVG_NS, | |
'xmlns:html': Blockly.HTML_NS, | |
'xmlns:xlink': 'http://www.w3.org/1999/xlink', | |
'version': '1.1', | |
'class': 'blocklyBlockDragSurface' | |
}, this.container_); | |
this.dragGroup_ = Blockly.utils.createSvgElement('g', {}, this.SVG_); | |
// Belongs in Scratch Blocks, but not Blockly. | |
var defs = Blockly.utils.createSvgElement('defs', {}, this.SVG_); | |
this.dragShadowFilterId_ = this.createDropShadowDom_(defs); | |
this.dragGroup_.setAttribute( | |
'filter', 'url(#' + this.dragShadowFilterId_ + ')'); | |
}; | |
/** | |
* Scratch-specific: Create the SVG def for the drop shadow. | |
* @param {Element} defs Defs element to insert the shadow filter definition | |
* @return {string} ID for the filter element | |
* @private | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.createDropShadowDom_ = function(defs) { | |
var rnd = String(Math.random()).substring(2); | |
// Adjust these width/height, x/y properties to stop the shadow from clipping | |
var dragShadowFilter = Blockly.utils.createSvgElement('filter', | |
{ | |
'id': 'blocklyDragShadowFilter' + rnd, | |
'height': '140%', | |
'width': '140%', | |
'y': '-20%', | |
'x': '-20%' | |
}, | |
defs); | |
Blockly.utils.createSvgElement('feGaussianBlur', | |
{ | |
'in': 'SourceAlpha', | |
'stdDeviation': Blockly.BlockDragSurfaceSvg.SHADOW_STD_DEVIATION | |
}, | |
dragShadowFilter); | |
var componentTransfer = Blockly.utils.createSvgElement( | |
'feComponentTransfer', {'result': 'offsetBlur'}, dragShadowFilter); | |
// Shadow opacity is specified in the adjustable colour library, | |
// since the darkness of the shadow largely depends on the workspace colour. | |
Blockly.utils.createSvgElement('feFuncA', | |
{ | |
'type': 'linear', | |
'slope': Blockly.Colours.dragShadowOpacity | |
}, | |
componentTransfer); | |
Blockly.utils.createSvgElement('feComposite', | |
{ | |
'in': 'SourceGraphic', | |
'in2': 'offsetBlur', | |
'operator': 'over' | |
}, | |
dragShadowFilter); | |
return dragShadowFilter.id; | |
}; | |
/** | |
* Set the SVG blocks on the drag surface's group and show the surface. | |
* Only one block group should be on the drag surface at a time. | |
* @param {!Element} blocks Block or group of blocks to place on the drag | |
* surface. | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.setBlocksAndShow = function(blocks) { | |
goog.asserts.assert( | |
this.dragGroup_.childNodes.length == 0, 'Already dragging a block.'); | |
// appendChild removes the blocks from the previous parent | |
this.dragGroup_.appendChild(blocks); | |
this.SVG_.style.display = 'block'; | |
this.surfaceXY_ = new goog.math.Coordinate(0, 0); | |
// This allows blocks to be dragged outside of the blockly svg space. | |
// This should be reset to hidden at the end of the block drag. | |
// Note that this behavior is different from blockly where block disappear | |
// "under" the blockly area. | |
var injectionDiv = document.getElementsByClassName('injectionDiv')[0]; | |
injectionDiv.style.overflow = 'visible'; | |
}; | |
/** | |
* Translate and scale the entire drag surface group to the given position, to | |
* keep in sync with the workspace. | |
* @param {number} x X translation in workspace coordinates. | |
* @param {number} y Y translation in workspace coordinates. | |
* @param {number} scale Scale of the group. | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.translateAndScaleGroup = function(x, y, scale) { | |
this.scale_ = scale; | |
// This is a work-around to prevent a the blocks from rendering | |
// fuzzy while they are being dragged on the drag surface. | |
var fixedX = x.toFixed(0); | |
var fixedY = y.toFixed(0); | |
this.dragGroup_.setAttribute('transform', | |
'translate(' + fixedX + ',' + fixedY + ') scale(' + scale + ')'); | |
}; | |
/** | |
* Translate the drag surface's SVG based on its internal state. | |
* @private | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.translateSurfaceInternal_ = function() { | |
var x = this.surfaceXY_.x; | |
var y = this.surfaceXY_.y; | |
// This is a work-around to prevent a the blocks from rendering | |
// fuzzy while they are being dragged on the drag surface. | |
x = x.toFixed(0); | |
y = y.toFixed(0); | |
this.SVG_.style.display = 'block'; | |
Blockly.utils.setCssTransform(this.SVG_, | |
'translate(' + x + 'px, ' + y + 'px)'); | |
}; | |
/** | |
* Translate the entire drag surface during a drag. | |
* We translate the drag surface instead of the blocks inside the surface | |
* so that the browser avoids repainting the SVG. | |
* Because of this, the drag coordinates must be adjusted by scale. | |
* @param {number} x X translation for the entire surface. | |
* @param {number} y Y translation for the entire surface. | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.translateSurface = function(x, y) { | |
this.surfaceXY_ = new goog.math.Coordinate(x * this.scale_, y * this.scale_); | |
this.translateSurfaceInternal_(); | |
}; | |
/** | |
* Reports the surface translation in scaled workspace coordinates. | |
* Use this when finishing a drag to return blocks to the correct position. | |
* @return {!goog.math.Coordinate} Current translation of the surface. | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.getSurfaceTranslation = function() { | |
var xy = Blockly.utils.getRelativeXY(this.SVG_); | |
return new goog.math.Coordinate(xy.x / this.scale_, xy.y / this.scale_); | |
}; | |
/** | |
* Provide a reference to the drag group (primarily for | |
* BlockSvg.getRelativeToSurfaceXY). | |
* @return {Element} Drag surface group element. | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.getGroup = function() { | |
return this.dragGroup_; | |
}; | |
/** | |
* Get the current blocks on the drag surface, if any (primarily | |
* for BlockSvg.getRelativeToSurfaceXY). | |
* @return {!Element|undefined} Drag surface block DOM element, or undefined | |
* if no blocks exist. | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.getCurrentBlock = function() { | |
return this.dragGroup_.firstChild; | |
}; | |
/** | |
* Clear the group and hide the surface; move the blocks off onto the provided | |
* element. | |
* If the block is being deleted it doesn't need to go back to the original | |
* surface, since it would be removed immediately during dispose. | |
* @param {Element=} opt_newSurface Surface the dragging blocks should be moved | |
* to, or null if the blocks should be removed from this surface without | |
* being moved to a different surface. | |
*/ | |
Blockly.BlockDragSurfaceSvg.prototype.clearAndHide = function(opt_newSurface) { | |
if (opt_newSurface) { | |
// appendChild removes the node from this.dragGroup_ | |
opt_newSurface.appendChild(this.getCurrentBlock()); | |
} else { | |
this.dragGroup_.removeChild(this.getCurrentBlock()); | |
} | |
this.SVG_.style.display = 'none'; | |
goog.asserts.assert( | |
this.dragGroup_.childNodes.length == 0, 'Drag group was not cleared.'); | |
this.surfaceXY_ = null; | |
// Reset the overflow property back to hidden so that nothing appears outside | |
// of the blockly area. | |
// Note that this behavior is different from blockly. See note in | |
// setBlocksAndShow. | |
var injectionDiv = document.getElementsByClassName('injectionDiv')[0]; | |
injectionDiv.style.overflow = 'hidden'; | |
}; | |