Update src/engine/runtime.js
Browse files- src/engine/runtime.js +28 -0
src/engine/runtime.js
CHANGED
@@ -1164,6 +1164,30 @@ class Runtime extends EventEmitter {
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return 'THREAD_FINISHED'
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}
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/**
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* How rapidly we try to step threads by default, in ms.
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*/
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@@ -2081,6 +2105,10 @@ class Runtime extends EventEmitter {
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context.inputList.push(`<mutation expanded="false" points="${argInfo.nodes}" color="${context.blockJSON.colour}" midle="[0,0]" scale="${argInfo.defaultSize || 30}"/>`);
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}
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// A <field> displays a dynamic value: a user-editable text field, a drop-down menu, etc.
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// Leave out the field if defaultValue or fieldName are not specified
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if (fieldName && !variableID) {
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return 'THREAD_FINISHED'
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}
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/**
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* Event name for sprite renaming.
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* @const {string}
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*/
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static get SPRITE_RENAMED () {
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return 'SPRITE_RENAMED'
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}
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/**
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* Event name for costume renaming.
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* @const {string}
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*/
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static get COSTUME_RENAMED () {
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return 'COSTUME_RENAMED'
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}
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/**
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* Event name for sound renaming.
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* @const {string}
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*/
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static get SOUND_RENAMED () {
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return 'SOUND_RENAMED'
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}
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/**
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* How rapidly we try to step threads by default, in ms.
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*/
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context.inputList.push(`<mutation expanded="false" points="${argInfo.nodes}" color="${context.blockJSON.colour}" midle="[0,0]" scale="${argInfo.defaultSize || 30}"/>`);
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}
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if (shadowType === 'matrix') {
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context.inputList.push(`<mutation width="${argInfo.matrixWidth || 5}" height="${argInfo.matrixHeight || 5}"/>`)
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}
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// A <field> displays a dynamic value: a user-editable text field, a drop-down menu, etc.
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// Leave out the field if defaultValue or fieldName are not specified
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if (fieldName && !variableID) {
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