soiz1 commited on
Commit
fd95fe2
·
verified ·
1 Parent(s): c06e279

Update src/engine/runtime.js

Browse files
Files changed (1) hide show
  1. src/engine/runtime.js +15 -2
src/engine/runtime.js CHANGED
@@ -105,7 +105,11 @@ const ArgumentTypeMap = (() => {
105
  }
106
  };
107
  map[ArgumentType.BOOLEAN] = {
108
- check: 'Boolean'
 
 
 
 
109
  };
110
  map[ArgumentType.MATRIX] = {
111
  shadow: {
@@ -1144,6 +1148,14 @@ class Runtime extends EventEmitter {
1144
  return 'HATS_STARTED'
1145
  }
1146
 
 
 
 
 
 
 
 
 
1147
  /**
1148
  * How rapidly we try to step threads by default, in ms.
1149
  */
@@ -2940,6 +2952,7 @@ class Runtime extends EventEmitter {
2940
  this._stopThread(this.sequencer.activeThread);
2941
  }
2942
  // Remove all remaining threads from executing in the next tick.
 
2943
  this.threads = [];
2944
  this.threadMap.clear();
2945
  }
@@ -3191,7 +3204,7 @@ class Runtime extends EventEmitter {
3191
  if (this.stageWidth !== width || this.stageHeight !== height) {
3192
  const deltaX = width - this.stageWidth;
3193
  const deltaY = height - this.stageHeight;
3194
- // Preserve monitor __cpLocation relative to the center of the stage
3195
  if (this._monitorState.size > 0) {
3196
  const offsetX = deltaX / 2;
3197
  const offsetY = deltaY / 2;
 
105
  }
106
  };
107
  map[ArgumentType.BOOLEAN] = {
108
+ check: 'Boolean',
109
+ shadow: {
110
+ type: 'checkbox',
111
+ fieldName: 'CHECKBOX'
112
+ }
113
  };
114
  map[ArgumentType.MATRIX] = {
115
  shadow: {
 
1148
  return 'HATS_STARTED'
1149
  }
1150
 
1151
+ /**
1152
+ * Event name for thread finishing.
1153
+ * @const {string}
1154
+ */
1155
+ static get THREAD_FINISHED () {
1156
+ return 'THREAD_FINISHED'
1157
+ }
1158
+
1159
  /**
1160
  * How rapidly we try to step threads by default, in ms.
1161
  */
 
2952
  this._stopThread(this.sequencer.activeThread);
2953
  }
2954
  // Remove all remaining threads from executing in the next tick.
2955
+ this.threads.forEach(v => v.status !== Thread.STATUS_DONE && this.emit(Runtime.THREAD_FINISHED, v))
2956
  this.threads = [];
2957
  this.threadMap.clear();
2958
  }
 
3204
  if (this.stageWidth !== width || this.stageHeight !== height) {
3205
  const deltaX = width - this.stageWidth;
3206
  const deltaY = height - this.stageHeight;
3207
+ // Preserve monitor location relative to the center of the stage
3208
  if (this._monitorState.size > 0) {
3209
  const offsetX = deltaX / 2;
3210
  const offsetY = deltaY / 2;