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#include <iostream>
using namespace std;
#include <fstream>
#include <string>
#include "Utilities.h"
#include "Game.h"
#include "Ghost.h"
#include "Maze.h"
#include "Pacman.h"
#include "AnotherGhost.h"
#include "Node.h"
#include "Edge.h"
#include "Dijkstra.h"
#include <climits>
#include <ctime>
/*

AnotherGhost::AnotherGhost(){

	ax = 1;

	ay = 1;

	direction = 5;

	d = 0;

	g = "A";

	OrgX = 0;

	OrgY = 0;

	limit = 0;

	speed = 0;

	reduceLimit = 1;

}

AnotherGhost::AnotherGhost(int x, int y, string GhostG)

{

	ax = x;

	ay = y;

	direction = 5;

	d = 0;

	g = GhostG;

	OrgX = x;

	OrgY = y;

	limit = 0;

	speed = 0;

	reduceLimit = 0;

}





void AnotherGhost::increaseSpeed(int &dot){

	if(dot>20){

		if(limit != 50){

			limit = 150 - 50;//10 * reduceLimit;

			reduceLimit++;

		}

	}

}

*/