Papers
arxiv:2408.13370

BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting

Published on Aug 23, 2024
Authors:
,
,
,
,

Abstract

We present Bidirectional Gaussian Primitives, an image-based novel view synthesis technique designed to represent and render 3D objects with surface and volumetric materials under dynamic illumination. Our approach integrates light intrinsic decomposition into the Gaussian splatting framework, enabling real-time relighting of 3D objects. To unify surface and volumetric material within a cohesive appearance model, we adopt a light- and view-dependent scattering representation via bidirectional spherical harmonics. Our model does not use a specific surface normal-related reflectance function, making it more compatible with volumetric representations like Gaussian splatting, where the normals are undefined. We demonstrate our method by reconstructing and rendering objects with complex materials. Using One-Light-At-a-Time (OLAT) data as input, we can reproduce photorealistic appearances under novel lighting conditions in real time.

Community

Sign up or log in to comment

Models citing this paper 1

Datasets citing this paper 1

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2408.13370 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.