Papers
arxiv:2508.02831

GENIE: Gaussian Encoding for Neural Radiance Fields Interactive Editing

Published on Aug 4
· Submitted by MikolajZ on Aug 11
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Abstract

GENIE combines NeRF's photorealistic rendering with Gaussian Splatting's editable and structured representation, enabling real-time, locality-aware editing and integration with physics-based simulation.

AI-generated summary

Neural Radiance Fields (NeRF) and Gaussian Splatting (GS) have recently transformed 3D scene representation and rendering. NeRF achieves high-fidelity novel view synthesis by learning volumetric representations through neural networks, but its implicit encoding makes editing and physical interaction challenging. In contrast, GS represents scenes as explicit collections of Gaussian primitives, enabling real-time rendering, faster training, and more intuitive manipulation. This explicit structure has made GS particularly well-suited for interactive editing and integration with physics-based simulation. In this paper, we introduce GENIE (Gaussian Encoding for Neural Radiance Fields Interactive Editing), a hybrid model that combines the photorealistic rendering quality of NeRF with the editable and structured representation of GS. Instead of using spherical harmonics for appearance modeling, we assign each Gaussian a trainable feature embedding. These embeddings are used to condition a NeRF network based on the k nearest Gaussians to each query point. To make this conditioning efficient, we introduce Ray-Traced Gaussian Proximity Search (RT-GPS), a fast nearest Gaussian search based on a modified ray-tracing pipeline. We also integrate a multi-resolution hash grid to initialize and update Gaussian features. Together, these components enable real-time, locality-aware editing: as Gaussian primitives are repositioned or modified, their interpolated influence is immediately reflected in the rendered output. By combining the strengths of implicit and explicit representations, GENIE supports intuitive scene manipulation, dynamic interaction, and compatibility with physical simulation, bridging the gap between geometry-based editing and neural rendering. The code can be found under (https://github.com/MikolajZielinski/genie)

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We present: GENIE – Gaussian Encoding for Neural Radiance Fields Interactive Editing 🎨🪄
We combine the photorealism of NeRF with the editability of Gaussian Splatting, enabling real-time, locality-aware scene editing and seamless physics-based interactions.
Our hybrid model supports mesh-driven deformation, dynamic simulations, and on-the-fly modifications bridging geometry-based editing with neural rendering.
Code & paper: 🔗 https://github.com/MikolajZielinski/genie

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