Papers
arxiv:2509.01964

2D Gaussian Splatting with Semantic Alignment for Image Inpainting

Published on Sep 2
· Submitted by hongyu on Sep 12
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Abstract

A novel image inpainting framework using 2D Gaussian Splatting achieves competitive performance by combining continuous field representation with pretrained DINO model features for global semantic consistency.

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Gaussian Splatting (GS), a recent technique for converting discrete points into continuous spatial representations, has shown promising results in 3D scene modeling and 2D image super-resolution. In this paper, we explore its untapped potential for image inpainting, which demands both locally coherent pixel synthesis and globally consistent semantic restoration. We propose the first image inpainting framework based on 2D Gaussian Splatting, which encodes incomplete images into a continuous field of 2D Gaussian splat coefficients and reconstructs the final image via a differentiable rasterization process. The continuous rendering paradigm of GS inherently promotes pixel-level coherence in the inpainted results. To improve efficiency and scalability, we introduce a patch-wise rasterization strategy that reduces memory overhead and accelerates inference. For global semantic consistency, we incorporate features from a pretrained DINO model. We observe that DINO's global features are naturally robust to small missing regions and can be effectively adapted to guide semantic alignment in large-mask scenarios, ensuring that the inpainted content remains contextually consistent with the surrounding scene. Extensive experiments on standard benchmarks demonstrate that our method achieves competitive performance in both quantitative metrics and perceptual quality, establishing a new direction for applying Gaussian Splatting to 2D image processing.

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We adapt 2D Gaussian Splatting to image inpainting by encoding incomplete images as continuous 2D GS parameters and reconstructing them via rasterization. The method incorporates DINO features for global semantic consistency and introduces patch-wise rasterization for efficiency, achieving competitive performance while establishing a new direction for applying GS to 2D image processing tasks.
The github repository is https://github.com/hitlhy715/2DGS_inpaint

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