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SubscribeData Incubation -- Synthesizing Missing Data for Handwriting Recognition
In this paper, we demonstrate how a generative model can be used to build a better recognizer through the control of content and style. We are building an online handwriting recognizer from a modest amount of training samples. By training our controllable handwriting synthesizer on the same data, we can synthesize handwriting with previously underrepresented content (e.g., URLs and email addresses) and style (e.g., cursive and slanted). Moreover, we propose a framework to analyze a recognizer that is trained with a mixture of real and synthetic training data. We use the framework to optimize data synthesis and demonstrate significant improvement on handwriting recognition over a model trained on real data only. Overall, we achieve a 66% reduction in Character Error Rate.
Synthesis of 3D on-air signatures with the Sigma-Lognormal model
Signature synthesis is a computation technique that generates artificial specimens which can support decision making in automatic signature verification. A lot of work has been dedicated to this subject, which centres on synthesizing dynamic and static two-dimensional handwriting on canvas. This paper proposes a framework to generate synthetic 3D on-air signatures exploiting the lognormality principle, which mimics the complex neuromotor control processes at play as the fingertip moves. Addressing the usual cases involving the development of artificial individuals and duplicated samples, this paper contributes to the synthesis of: (1) the trajectory and velocity of entirely 3D new signatures; (2) kinematic information when only the 3D trajectory of the signature is known, and (3) duplicate samples of 3D real signatures. Validation was conducted by generating synthetic 3D signature databases mimicking real ones and showing that automatic signature verifications of genuine and skilled forgeries report performances similar to those of real and synthetic databases. We also observed that training 3D automatic signature verifiers with duplicates can reduce errors. We further demonstrated that our proposal is also valid for synthesizing 3D air writing and gestures. Finally, a perception test confirmed the human likeness of the generated specimens. The databases generated are publicly available, only for research purposes, at .
DSS: Synthesizing long Digital Ink using Data augmentation, Style encoding and Split generation
As text generative models can give increasingly long answers, we tackle the problem of synthesizing long text in digital ink. We show that the commonly used models for this task fail to generalize to long-form data and how this problem can be solved by augmenting the training data, changing the model architecture and the inference procedure. These methods use contrastive learning technique and are tailored specifically for the handwriting domain. They can be applied to any encoder-decoder model that works with digital ink. We demonstrate that our method reduces the character error rate on long-form English data by half compared to baseline RNN and by 16% compared to the previous approach that aims at addressing the same problem. We show that all three parts of the method improve recognizability of generated inks. In addition, we evaluate synthesized data in a human study and find that people perceive most of generated data as real.
Disentangling Writer and Character Styles for Handwriting Generation
Training machines to synthesize diverse handwritings is an intriguing task. Recently, RNN-based methods have been proposed to generate stylized online Chinese characters. However, these methods mainly focus on capturing a person's overall writing style, neglecting subtle style inconsistencies between characters written by the same person. For example, while a person's handwriting typically exhibits general uniformity (e.g., glyph slant and aspect ratios), there are still small style variations in finer details (e.g., stroke length and curvature) of characters. In light of this, we propose to disentangle the style representations at both writer and character levels from individual handwritings to synthesize realistic stylized online handwritten characters. Specifically, we present the style-disentangled Transformer (SDT), which employs two complementary contrastive objectives to extract the style commonalities of reference samples and capture the detailed style patterns of each sample, respectively. Extensive experiments on various language scripts demonstrate the effectiveness of SDT. Notably, our empirical findings reveal that the two learned style representations provide information at different frequency magnitudes, underscoring the importance of separate style extraction. Our source code is public at: https://github.com/dailenson/SDT.
Handwritten Text Generation from Visual Archetypes
Generating synthetic images of handwritten text in a writer-specific style is a challenging task, especially in the case of unseen styles and new words, and even more when these latter contain characters that are rarely encountered during training. While emulating a writer's style has been recently addressed by generative models, the generalization towards rare characters has been disregarded. In this work, we devise a Transformer-based model for Few-Shot styled handwritten text generation and focus on obtaining a robust and informative representation of both the text and the style. In particular, we propose a novel representation of the textual content as a sequence of dense vectors obtained from images of symbols written as standard GNU Unifont glyphs, which can be considered their visual archetypes. This strategy is more suitable for generating characters that, despite having been seen rarely during training, possibly share visual details with the frequently observed ones. As for the style, we obtain a robust representation of unseen writers' calligraphy by exploiting specific pre-training on a large synthetic dataset. Quantitative and qualitative results demonstrate the effectiveness of our proposal in generating words in unseen styles and with rare characters more faithfully than existing approaches relying on independent one-hot encodings of the characters.
DeepWriting: Making Digital Ink Editable via Deep Generative Modeling
Digital ink promises to combine the flexibility and aesthetics of handwriting and the ability to process, search and edit digital text. Character recognition converts handwritten text into a digital representation, albeit at the cost of losing personalized appearance due to the technical difficulties of separating the interwoven components of content and style. In this paper, we propose a novel generative neural network architecture that is capable of disentangling style from content and thus making digital ink editable. Our model can synthesize arbitrary text, while giving users control over the visual appearance (style). For example, allowing for style transfer without changing the content, editing of digital ink at the word level and other application scenarios such as spell-checking and correction of handwritten text. We furthermore contribute a new dataset of handwritten text with fine-grained annotations at the character level and report results from an initial user evaluation.
One-Shot Diffusion Mimicker for Handwritten Text Generation
Existing handwritten text generation methods often require more than ten handwriting samples as style references. However, in practical applications, users tend to prefer a handwriting generation model that operates with just a single reference sample for its convenience and efficiency. This approach, known as "one-shot generation", significantly simplifies the process but poses a significant challenge due to the difficulty of accurately capturing a writer's style from a single sample, especially when extracting fine details from the characters' edges amidst sparse foreground and undesired background noise. To address this problem, we propose a One-shot Diffusion Mimicker (One-DM) to generate handwritten text that can mimic any calligraphic style with only one reference sample. Inspired by the fact that high-frequency information of the individual sample often contains distinct style patterns (e.g., character slant and letter joining), we develop a novel style-enhanced module to improve the style extraction by incorporating high-frequency components from a single sample. We then fuse the style features with the text content as a merged condition for guiding the diffusion model to produce high-quality handwritten text images. Extensive experiments demonstrate that our method can successfully generate handwriting scripts with just one sample reference in multiple languages, even outperforming previous methods using over ten samples. Our source code is available at https://github.com/dailenson/One-DM.
Evaluating Synthetic Pre-Training for Handwriting Processing Tasks
In this work, we explore massive pre-training on synthetic word images for enhancing the performance on four benchmark downstream handwriting analysis tasks. To this end, we build a large synthetic dataset of word images rendered in several handwriting fonts, which offers a complete supervision signal. We use it to train a simple convolutional neural network (ConvNet) with a fully supervised objective. The vector representations of the images obtained from the pre-trained ConvNet can then be considered as encodings of the handwriting style. We exploit such representations for Writer Retrieval, Writer Identification, Writer Verification, and Writer Classification and demonstrate that our pre-training strategy allows extracting rich representations of the writers' style that enable the aforementioned tasks with competitive results with respect to task-specific State-of-the-Art approaches.
DiffusionPen: Towards Controlling the Style of Handwritten Text Generation
Handwritten Text Generation (HTG) conditioned on text and style is a challenging task due to the variability of inter-user characteristics and the unlimited combinations of characters that form new words unseen during training. Diffusion Models have recently shown promising results in HTG but still remain under-explored. We present DiffusionPen (DiffPen), a 5-shot style handwritten text generation approach based on Latent Diffusion Models. By utilizing a hybrid style extractor that combines metric learning and classification, our approach manages to capture both textual and stylistic characteristics of seen and unseen words and styles, generating realistic handwritten samples. Moreover, we explore several variation strategies of the data with multi-style mixtures and noisy embeddings, enhancing the robustness and diversity of the generated data. Extensive experiments using IAM offline handwriting database show that our method outperforms existing methods qualitatively and quantitatively, and its additional generated data can improve the performance of Handwriting Text Recognition (HTR) systems. The code is available at: https://github.com/koninik/DiffusionPen.
InkSight: Offline-to-Online Handwriting Conversion by Learning to Read and Write
Digital note-taking is gaining popularity, offering a durable, editable, and easily indexable way of storing notes in the vectorized form, known as digital ink. However, a substantial gap remains between this way of note-taking and traditional pen-and-paper note-taking, a practice still favored by a vast majority. Our work, InkSight, aims to bridge the gap by empowering physical note-takers to effortlessly convert their work (offline handwriting) to digital ink (online handwriting), a process we refer to as Derendering. Prior research on the topic has focused on the geometric properties of images, resulting in limited generalization beyond their training domains. Our approach combines reading and writing priors, allowing training a model in the absence of large amounts of paired samples, which are difficult to obtain. To our knowledge, this is the first work that effectively derenders handwritten text in arbitrary photos with diverse visual characteristics and backgrounds. Furthermore, it generalizes beyond its training domain into simple sketches. Our human evaluation reveals that 87% of the samples produced by our model on the challenging HierText dataset are considered as a valid tracing of the input image and 67% look like a pen trajectory traced by a human.
Rethinking HTG Evaluation: Bridging Generation and Recognition
The evaluation of generative models for natural image tasks has been extensively studied. Similar protocols and metrics are used in cases with unique particularities, such as Handwriting Generation, even if they might not be completely appropriate. In this work, we introduce three measures tailored for HTG evaluation, HTG_{HTR} , HTG_{style} , and HTG_{OOV} , and argue that they are more expedient to evaluate the quality of generated handwritten images. The metrics rely on the recognition error/accuracy of Handwriting Text Recognition and Writer Identification models and emphasize writing style, textual content, and diversity as the main aspects that adhere to the content of handwritten images. We conduct comprehensive experiments on the IAM handwriting database, showcasing that widely used metrics such as FID fail to properly quantify the diversity and the practical utility of generated handwriting samples. Our findings show that our metrics are richer in information and underscore the necessity of standardized evaluation protocols in HTG. The proposed metrics provide a more robust and informative protocol for assessing HTG quality, contributing to improved performance in HTR. Code for the evaluation protocol is available at: https://github.com/koninik/HTG_evaluation.
GlyphDraw: Seamlessly Rendering Text with Intricate Spatial Structures in Text-to-Image Generation
Recent breakthroughs in the field of language-guided image generation have yielded impressive achievements, enabling the creation of high-quality and diverse images based on user instructions.Although the synthesis performance is fascinating, one significant limitation of current image generation models is their insufficient ability to generate text coherently within images, particularly for complex glyph structures like Chinese characters. To address this problem, we introduce GlyphDraw, a general learning framework aiming to endow image generation models with the capacity to generate images coherently embedded with text for any specific language.We first sophisticatedly design the image-text dataset's construction strategy, then build our model specifically on a diffusion-based image generator and carefully modify the network structure to allow the model to learn drawing language characters with the help of glyph and position information.Furthermore, we maintain the model's open-domain image synthesis capability by preventing catastrophic forgetting by using parameter-efficient fine-tuning techniques.Extensive qualitative and quantitative experiments demonstrate that our method not only produces accurate language characters as in prompts, but also seamlessly blends the generated text into the background.Please refer to our https://1073521013.github.io/glyph-draw.github.io/{project page}. abstract
HWD: A Novel Evaluation Score for Styled Handwritten Text Generation
Styled Handwritten Text Generation (Styled HTG) is an important task in document analysis, aiming to generate text images with the handwriting of given reference images. In recent years, there has been significant progress in the development of deep learning models for tackling this task. Being able to measure the performance of HTG models via a meaningful and representative criterion is key for fostering the development of this research topic. However, despite the current adoption of scores for natural image generation evaluation, assessing the quality of generated handwriting remains challenging. In light of this, we devise the Handwriting Distance (HWD), tailored for HTG evaluation. In particular, it works in the feature space of a network specifically trained to extract handwriting style features from the variable-lenght input images and exploits a perceptual distance to compare the subtle geometric features of handwriting. Through extensive experimental evaluation on different word-level and line-level datasets of handwritten text images, we demonstrate the suitability of the proposed HWD as a score for Styled HTG. The pretrained model used as backbone will be released to ease the adoption of the score, aiming to provide a valuable tool for evaluating HTG models and thus contributing to advancing this important research area.
How to Choose Pretrained Handwriting Recognition Models for Single Writer Fine-Tuning
Recent advancements in Deep Learning-based Handwritten Text Recognition (HTR) have led to models with remarkable performance on both modern and historical manuscripts in large benchmark datasets. Nonetheless, those models struggle to obtain the same performance when applied to manuscripts with peculiar characteristics, such as language, paper support, ink, and author handwriting. This issue is very relevant for valuable but small collections of documents preserved in historical archives, for which obtaining sufficient annotated training data is costly or, in some cases, unfeasible. To overcome this challenge, a possible solution is to pretrain HTR models on large datasets and then fine-tune them on small single-author collections. In this paper, we take into account large, real benchmark datasets and synthetic ones obtained with a styled Handwritten Text Generation model. Through extensive experimental analysis, also considering the amount of fine-tuning lines, we give a quantitative indication of the most relevant characteristics of such data for obtaining an HTR model able to effectively transcribe manuscripts in small collections with as little as five real fine-tuning lines.
Handwriting Transformers
We propose a novel transformer-based styled handwritten text image generation approach, HWT, that strives to learn both style-content entanglement as well as global and local writing style patterns. The proposed HWT captures the long and short range relationships within the style examples through a self-attention mechanism, thereby encoding both global and local style patterns. Further, the proposed transformer-based HWT comprises an encoder-decoder attention that enables style-content entanglement by gathering the style representation of each query character. To the best of our knowledge, we are the first to introduce a transformer-based generative network for styled handwritten text generation. Our proposed HWT generates realistic styled handwritten text images and significantly outperforms the state-of-the-art demonstrated through extensive qualitative, quantitative and human-based evaluations. The proposed HWT can handle arbitrary length of text and any desired writing style in a few-shot setting. Further, our HWT generalizes well to the challenging scenario where both words and writing style are unseen during training, generating realistic styled handwritten text images.
Data Generation for Post-OCR correction of Cyrillic handwriting
This paper introduces a novel approach to post-Optical Character Recognition Correction (POC) for handwritten Cyrillic text, addressing a significant gap in current research methodologies. This gap is due to the lack of large text corporas that provide OCR errors for further training of language-based POC models, which are demanding in terms of corpora size. Our study primarily focuses on the development and application of a synthetic handwriting generation engine based on B\'ezier curves. Such an engine generates highly realistic handwritten text in any amounts, which we utilize to create a substantial dataset by transforming Russian text corpora sourced from the internet. We apply a Handwritten Text Recognition (HTR) model to this dataset to identify OCR errors, forming the basis for our POC model training. The correction model is trained on a 90-symbol input context, utilizing a pre-trained T5 architecture with a seq2seq correction task. We evaluate our approach on HWR200 and School_notebooks_RU datasets as they provide significant challenges in the HTR domain. Furthermore, POC can be used to highlight errors for teachers, evaluating student performance. This can be done simply by comparing sentences before and after correction, displaying differences in text. Our primary contribution lies in the innovative use of B\'ezier curves for Cyrillic text generation and subsequent error correction using a specialized POC model. We validate our approach by presenting Word Accuracy Rate (WAR) and Character Accuracy Rate (CAR) results, both with and without post-OCR correction, using real open corporas of handwritten Cyrillic text. These results, coupled with our methodology, are designed to be reproducible, paving the way for further advancements in the field of OCR and handwritten text analysis. Paper contributions can be found in https://github.com/dbrainio/CyrillicHandwritingPOC
Learning to Generate Text in Arbitrary Writing Styles
Prior work in style-controlled text generation has focused on tasks such as emulating the style of prolific literary authors, producing formal or informal text, and the degree of toxicity of generated text. Plentiful demonstrations of these styles are available, and as a result modern language models are often able to emulate them, either via prompting or discriminative control. However, in applications such as writing assistants, it is desirable for language models to produce text in an author-specific style on the basis of a small writing sample. We find that instruction-tuned language models can struggle to reproduce author-specific style demonstrated in a prompt. Instead, we propose to guide a language model to generate text in a target style using contrastively-trained representations that capture stylometric features. A central challenge in doing so is that an author's writing is characterized by surprising token choices under a generic language model. To reconcile this tension, we combine generative re-scoring to achieve an author-specific model, with discriminative control to ensure style consistency at the sequence-level. The combination of these approaches is found to be particularly effective at adhering to an author-specific style in a variety of conditions, including unconditional generation and style transfer, and is applicable to any underlying language model without requiring fine-tuning.
Character Queries: A Transformer-based Approach to On-Line Handwritten Character Segmentation
On-line handwritten character segmentation is often associated with handwriting recognition and even though recognition models include mechanisms to locate relevant positions during the recognition process, it is typically insufficient to produce a precise segmentation. Decoupling the segmentation from the recognition unlocks the potential to further utilize the result of the recognition. We specifically focus on the scenario where the transcription is known beforehand, in which case the character segmentation becomes an assignment problem between sampling points of the stylus trajectory and characters in the text. Inspired by the k-means clustering algorithm, we view it from the perspective of cluster assignment and present a Transformer-based architecture where each cluster is formed based on a learned character query in the Transformer decoder block. In order to assess the quality of our approach, we create character segmentation ground truths for two popular on-line handwriting datasets, IAM-OnDB and HANDS-VNOnDB, and evaluate multiple methods on them, demonstrating that our approach achieves the overall best results.
Representing Online Handwriting for Recognition in Large Vision-Language Models
The adoption of tablets with touchscreens and styluses is increasing, and a key feature is converting handwriting to text, enabling search, indexing, and AI assistance. Meanwhile, vision-language models (VLMs) are now the go-to solution for image understanding, thanks to both their state-of-the-art performance across a variety of tasks and the simplicity of a unified approach to training, fine-tuning, and inference. While VLMs obtain high performance on image-based tasks, they perform poorly on handwriting recognition when applied naively, i.e., by rendering handwriting as an image and performing optical character recognition (OCR). In this paper, we study online handwriting recognition with VLMs, going beyond naive OCR. We propose a novel tokenized representation of digital ink (online handwriting) that includes both a time-ordered sequence of strokes as text, and as image. We show that this representation yields results comparable to or better than state-of-the-art online handwriting recognizers. Wide applicability is shown through results with two different VLM families, on multiple public datasets. Our approach can be applied to off-the-shelf VLMs, does not require any changes in their architecture, and can be used in both fine-tuning and parameter-efficient tuning. We perform a detailed ablation study to identify the key elements of the proposed representation.
CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders
This work presents CLIPDraw, an algorithm that synthesizes novel drawings based on natural language input. CLIPDraw does not require any training; rather a pre-trained CLIP language-image encoder is used as a metric for maximizing similarity between the given description and a generated drawing. Crucially, CLIPDraw operates over vector strokes rather than pixel images, a constraint that biases drawings towards simpler human-recognizable shapes. Results compare between CLIPDraw and other synthesis-through-optimization methods, as well as highlight various interesting behaviors of CLIPDraw, such as satisfying ambiguous text in multiple ways, reliably producing drawings in diverse artistic styles, and scaling from simple to complex visual representations as stroke count is increased. Code for experimenting with the method is available at: https://colab.research.google.com/github/kvfrans/clipdraw/blob/main/clipdraw.ipynb
Expressive Text-to-Image Generation with Rich Text
Plain text has become a prevalent interface for text-to-image synthesis. However, its limited customization options hinder users from accurately describing desired outputs. For example, plain text makes it hard to specify continuous quantities, such as the precise RGB color value or importance of each word. Furthermore, creating detailed text prompts for complex scenes is tedious for humans to write and challenging for text encoders to interpret. To address these challenges, we propose using a rich-text editor supporting formats such as font style, size, color, and footnote. We extract each word's attributes from rich text to enable local style control, explicit token reweighting, precise color rendering, and detailed region synthesis. We achieve these capabilities through a region-based diffusion process. We first obtain each word's region based on attention maps of a diffusion process using plain text. For each region, we enforce its text attributes by creating region-specific detailed prompts and applying region-specific guidance, and maintain its fidelity against plain-text generation through region-based injections. We present various examples of image generation from rich text and demonstrate that our method outperforms strong baselines with quantitative evaluations.
DS-Fusion: Artistic Typography via Discriminated and Stylized Diffusion
We introduce a novel method to automatically generate an artistic typography by stylizing one or more letter fonts to visually convey the semantics of an input word, while ensuring that the output remains readable. To address an assortment of challenges with our task at hand including conflicting goals (artistic stylization vs. legibility), lack of ground truth, and immense search space, our approach utilizes large language models to bridge texts and visual images for stylization and build an unsupervised generative model with a diffusion model backbone. Specifically, we employ the denoising generator in Latent Diffusion Model (LDM), with the key addition of a CNN-based discriminator to adapt the input style onto the input text. The discriminator uses rasterized images of a given letter/word font as real samples and output of the denoising generator as fake samples. Our model is coined DS-Fusion for discriminated and stylized diffusion. We showcase the quality and versatility of our method through numerous examples, qualitative and quantitative evaluation, as well as ablation studies. User studies comparing to strong baselines including CLIPDraw and DALL-E 2, as well as artist-crafted typographies, demonstrate strong performance of DS-Fusion.
Control3D: Towards Controllable Text-to-3D Generation
Recent remarkable advances in large-scale text-to-image diffusion models have inspired a significant breakthrough in text-to-3D generation, pursuing 3D content creation solely from a given text prompt. However, existing text-to-3D techniques lack a crucial ability in the creative process: interactively control and shape the synthetic 3D contents according to users' desired specifications (e.g., sketch). To alleviate this issue, we present the first attempt for text-to-3D generation conditioning on the additional hand-drawn sketch, namely Control3D, which enhances controllability for users. In particular, a 2D conditioned diffusion model (ControlNet) is remoulded to guide the learning of 3D scene parameterized as NeRF, encouraging each view of 3D scene aligned with the given text prompt and hand-drawn sketch. Moreover, we exploit a pre-trained differentiable photo-to-sketch model to directly estimate the sketch of the rendered image over synthetic 3D scene. Such estimated sketch along with each sampled view is further enforced to be geometrically consistent with the given sketch, pursuing better controllable text-to-3D generation. Through extensive experiments, we demonstrate that our proposal can generate accurate and faithful 3D scenes that align closely with the input text prompts and sketches.
Inversion-Based Style Transfer with Diffusion Models
The artistic style within a painting is the means of expression, which includes not only the painting material, colors, and brushstrokes, but also the high-level attributes including semantic elements, object shapes, etc. Previous arbitrary example-guided artistic image generation methods often fail to control shape changes or convey elements. The pre-trained text-to-image synthesis diffusion probabilistic models have achieved remarkable quality, but it often requires extensive textual descriptions to accurately portray attributes of a particular painting. We believe that the uniqueness of an artwork lies precisely in the fact that it cannot be adequately explained with normal language. Our key idea is to learn artistic style directly from a single painting and then guide the synthesis without providing complex textual descriptions. Specifically, we assume style as a learnable textual description of a painting. We propose an inversion-based style transfer method (InST), which can efficiently and accurately learn the key information of an image, thus capturing and transferring the artistic style of a painting. We demonstrate the quality and efficiency of our method on numerous paintings of various artists and styles. Code and models are available at https://github.com/zyxElsa/InST.
Kinetic Typography Diffusion Model
This paper introduces a method for realistic kinetic typography that generates user-preferred animatable 'text content'. We draw on recent advances in guided video diffusion models to achieve visually-pleasing text appearances. To do this, we first construct a kinetic typography dataset, comprising about 600K videos. Our dataset is made from a variety of combinations in 584 templates designed by professional motion graphics designers and involves changing each letter's position, glyph, and size (i.e., flying, glitches, chromatic aberration, reflecting effects, etc.). Next, we propose a video diffusion model for kinetic typography. For this, there are three requirements: aesthetic appearances, motion effects, and readable letters. This paper identifies the requirements. For this, we present static and dynamic captions used as spatial and temporal guidance of a video diffusion model, respectively. The static caption describes the overall appearance of the video, such as colors, texture and glyph which represent a shape of each letter. The dynamic caption accounts for the movements of letters and backgrounds. We add one more guidance with zero convolution to determine which text content should be visible in the video. We apply the zero convolution to the text content, and impose it on the diffusion model. Lastly, our glyph loss, only minimizing a difference between the predicted word and its ground-truth, is proposed to make the prediction letters readable. Experiments show that our model generates kinetic typography videos with legible and artistic letter motions based on text prompts.
The Learnable Typewriter: A Generative Approach to Text Analysis
We present a generative document-specific approach to character analysis and recognition in text lines. Our main idea is to build on unsupervised multi-object segmentation methods and in particular those that reconstruct images based on a limited amount of visual elements, called sprites. Taking as input a set of text lines with similar font or handwriting, our approach can learn a large number of different characters and leverage line-level annotations when available. Our contribution is twofold. First, we provide the first adaptation and evaluation of a deep unsupervised multi-object segmentation approach for text line analysis. Since these methods have mainly been evaluated on synthetic data in a completely unsupervised setting, demonstrating that they can be adapted and quantitatively evaluated on real images of text and that they can be trained using weak supervision are significant progresses. Second, we show the potential of our method for new applications, more specifically in the field of paleography, which studies the history and variations of handwriting, and for cipher analysis. We demonstrate our approach on three very different datasets: a printed volume of the Google1000 dataset, the Copiale cipher and historical handwritten charters from the 12th and early 13th century.
VATr++: Choose Your Words Wisely for Handwritten Text Generation
Styled Handwritten Text Generation (HTG) has received significant attention in recent years, propelled by the success of learning-based solutions employing GANs, Transformers, and, preliminarily, Diffusion Models. Despite this surge in interest, there remains a critical yet understudied aspect - the impact of the input, both visual and textual, on the HTG model training and its subsequent influence on performance. This study delves deeper into a cutting-edge Styled-HTG approach, proposing strategies for input preparation and training regularization that allow the model to achieve better performance and generalize better. These aspects are validated through extensive analysis on several different settings and datasets. Moreover, in this work, we go beyond performance optimization and address a significant hurdle in HTG research - the lack of a standardized evaluation protocol. In particular, we propose a standardization of the evaluation protocol for HTG and conduct a comprehensive benchmarking of existing approaches. By doing so, we aim to establish a foundation for fair and meaningful comparisons between HTG strategies, fostering progress in the field.
UDiffText: A Unified Framework for High-quality Text Synthesis in Arbitrary Images via Character-aware Diffusion Models
Text-to-Image (T2I) generation methods based on diffusion model have garnered significant attention in the last few years. Although these image synthesis methods produce visually appealing results, they frequently exhibit spelling errors when rendering text within the generated images. Such errors manifest as missing, incorrect or extraneous characters, thereby severely constraining the performance of text image generation based on diffusion models. To address the aforementioned issue, this paper proposes a novel approach for text image generation, utilizing a pre-trained diffusion model (i.e., Stable Diffusion [27]). Our approach involves the design and training of a light-weight character-level text encoder, which replaces the original CLIP encoder and provides more robust text embeddings as conditional guidance. Then, we fine-tune the diffusion model using a large-scale dataset, incorporating local attention control under the supervision of character-level segmentation maps. Finally, by employing an inference stage refinement process, we achieve a notably high sequence accuracy when synthesizing text in arbitrarily given images. Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art. Furthermore, we showcase several potential applications of the proposed UDiffText, including text-centric image synthesis, scene text editing, etc. Code and model will be available at https://github.com/ZYM-PKU/UDiffText .
Block and Detail: Scaffolding Sketch-to-Image Generation
We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their shape and silhouettes. We develop a two-pass algorithm for generating high-fidelity images from such sketches at any point in the iterative process. In the first pass we use a ControlNet to generate an image that strictly follows all the strokes (blocking and detail) and in the second pass we add variation by renoising regions surrounding blocking strokes. We also present a dataset generation scheme that, when used to train a ControlNet architecture, allows regions that do not contain strokes to be interpreted as not-yet-specified regions rather than empty space. We show that this partial-sketch-aware ControlNet can generate coherent elements from partial sketches that only contain a small number of strokes. The high-fidelity images produced by our approach serve as scaffolds that can help the user adjust the shape and proportions of objects or add additional elements to the composition. We demonstrate the effectiveness of our approach with a variety of examples and evaluative comparisons. Quantitatively, evaluative user feedback indicates that novice viewers prefer the quality of images from our algorithm over a baseline Scribble ControlNet for 84% of the pairs and found our images had less distortion in 81% of the pairs.
Paper Abstract Writing through Editing Mechanism
We present a paper abstract writing system based on an attentive neural sequence-to-sequence model that can take a title as input and automatically generate an abstract. We design a novel Writing-editing Network that can attend to both the title and the previously generated abstract drafts and then iteratively revise and polish the abstract. With two series of Turing tests, where the human judges are asked to distinguish the system-generated abstracts from human-written ones, our system passes Turing tests by junior domain experts at a rate up to 30% and by non-expert at a rate up to 80%.
DiffMorph: Text-less Image Morphing with Diffusion Models
Text-conditioned image generation models are a prevalent use of AI image synthesis, yet intuitively controlling output guided by an artist remains challenging. Current methods require multiple images and textual prompts for each object to specify them as concepts to generate a single customized image. On the other hand, our work, \verb|DiffMorph|, introduces a novel approach that synthesizes images that mix concepts without the use of textual prompts. Our work integrates a sketch-to-image module to incorporate user sketches as input. \verb|DiffMorph| takes an initial image with conditioning artist-drawn sketches to generate a morphed image. We employ a pre-trained text-to-image diffusion model and fine-tune it to reconstruct each image faithfully. We seamlessly merge images and concepts from sketches into a cohesive composition. The image generation capability of our work is demonstrated through our results and a comparison of these with prompt-based image generation.
eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoisers
Large-scale diffusion-based generative models have led to breakthroughs in text-conditioned high-resolution image synthesis. Starting from random noise, such text-to-image diffusion models gradually synthesize images in an iterative fashion while conditioning on text prompts. We find that their synthesis behavior qualitatively changes throughout this process: Early in sampling, generation strongly relies on the text prompt to generate text-aligned content, while later, the text conditioning is almost entirely ignored. This suggests that sharing model parameters throughout the entire generation process may not be ideal. Therefore, in contrast to existing works, we propose to train an ensemble of text-to-image diffusion models specialized for different synthesis stages. To maintain training efficiency, we initially train a single model, which is then split into specialized models that are trained for the specific stages of the iterative generation process. Our ensemble of diffusion models, called eDiff-I, results in improved text alignment while maintaining the same inference computation cost and preserving high visual quality, outperforming previous large-scale text-to-image diffusion models on the standard benchmark. In addition, we train our model to exploit a variety of embeddings for conditioning, including the T5 text, CLIP text, and CLIP image embeddings. We show that these different embeddings lead to different behaviors. Notably, the CLIP image embedding allows an intuitive way of transferring the style of a reference image to the target text-to-image output. Lastly, we show a technique that enables eDiff-I's "paint-with-words" capability. A user can select the word in the input text and paint it in a canvas to control the output, which is very handy for crafting the desired image in mind. The project page is available at https://deepimagination.cc/eDiff-I/
DiffSketcher: Text Guided Vector Sketch Synthesis through Latent Diffusion Models
Even though trained mainly on images, we discover that pretrained diffusion models show impressive power in guiding sketch synthesis. In this paper, we present DiffSketcher, an innovative algorithm that creates vectorized free-hand sketches using natural language input. DiffSketcher is developed based on a pre-trained text-to-image diffusion model. It performs the task by directly optimizing a set of Bezier curves with an extended version of the score distillation sampling (SDS) loss, which allows us to use a raster-level diffusion model as a prior for optimizing a parametric vectorized sketch generator. Furthermore, we explore attention maps embedded in the diffusion model for effective stroke initialization to speed up the generation process. The generated sketches demonstrate multiple levels of abstraction while maintaining recognizability, underlying structure, and essential visual details of the subject drawn. Our experiments show that DiffSketcher achieves greater quality than prior work.
StyleCLIPDraw: Coupling Content and Style in Text-to-Drawing Translation
Generating images that fit a given text description using machine learning has improved greatly with the release of technologies such as the CLIP image-text encoder model; however, current methods lack artistic control of the style of image to be generated. We present an approach for generating styled drawings for a given text description where a user can specify a desired drawing style using a sample image. Inspired by a theory in art that style and content are generally inseparable during the creative process, we propose a coupled approach, known here as StyleCLIPDraw, whereby the drawing is generated by optimizing for style and content simultaneously throughout the process as opposed to applying style transfer after creating content in a sequence. Based on human evaluation, the styles of images generated by StyleCLIPDraw are strongly preferred to those by the sequential approach. Although the quality of content generation degrades for certain styles, overall considering both content and style, StyleCLIPDraw is found far more preferred, indicating the importance of style, look, and feel of machine generated images to people as well as indicating that style is coupled in the drawing process itself. Our code (https://github.com/pschaldenbrand/StyleCLIPDraw), a demonstration (https://replicate.com/pschaldenbrand/style-clip-draw), and style evaluation data (https://www.kaggle.com/pittsburghskeet/drawings-with-style-evaluation-styleclipdraw) are publicly available.
A Transformer Architecture for Online Gesture Recognition of Mathematical Expressions
The Transformer architecture is shown to provide a powerful framework as an end-to-end model for building expression trees from online handwritten gestures corresponding to glyph strokes. In particular, the attention mechanism was successfully used to encode, learn and enforce the underlying syntax of expressions creating latent representations that are correctly decoded to the exact mathematical expression tree, providing robustness to ablated inputs and unseen glyphs. For the first time, the encoder is fed with spatio-temporal data tokens potentially forming an infinitely large vocabulary, which finds applications beyond that of online gesture recognition. A new supervised dataset of online handwriting gestures is provided for training models on generic handwriting recognition tasks and a new metric is proposed for the evaluation of the syntactic correctness of the output expression trees. A small Transformer model suitable for edge inference was successfully trained to an average normalised Levenshtein accuracy of 94%, resulting in valid postfix RPN tree representation for 94% of predictions.
Online Gesture Recognition using Transformer and Natural Language Processing
The Transformer architecture is shown to provide a powerful machine transduction framework for online handwritten gestures corresponding to glyph strokes of natural language sentences. The attention mechanism is successfully used to create latent representations of an end-to-end encoder-decoder model, solving multi-level segmentation while also learning some language features and syntax rules. The additional use of a large decoding space with some learned Byte-Pair-Encoding (BPE) is shown to provide robustness to ablated inputs and syntax rules. The encoder stack was directly fed with spatio-temporal data tokens potentially forming an infinitely large input vocabulary, an approach that finds applications beyond that of this work. Encoder transfer learning capabilities is also demonstrated on several languages resulting in faster optimisation and shared parameters. A new supervised dataset of online handwriting gestures suitable for generic handwriting recognition tasks was used to successfully train a small transformer model to an average normalised Levenshtein accuracy of 96% on English or German sentences and 94% in French.
Training-Free Sketch-Guided Diffusion with Latent Optimization
Based on recent advanced diffusion models, Text-to-image (T2I) generation models have demonstrated their capabilities in generating diverse and high-quality images. However, leveraging their potential for real-world content creation, particularly in providing users with precise control over the image generation result, poses a significant challenge. In this paper, we propose an innovative training-free pipeline that extends existing text-to-image generation models to incorporate a sketch as an additional condition. To generate new images with a layout and structure closely resembling the input sketch, we find that these core features of a sketch can be tracked with the cross-attention maps of diffusion models. We introduce latent optimization, a method that refines the noisy latent at each intermediate step of the generation process using cross-attention maps to ensure that the generated images closely adhere to the desired structure outlined in the reference sketch. Through latent optimization, our method enhances the fidelity and accuracy of image generation, offering users greater control and customization options in content creation.
Prompt-to-Prompt Image Editing with Cross Attention Control
Recent large-scale text-driven synthesis models have attracted much attention thanks to their remarkable capabilities of generating highly diverse images that follow given text prompts. Such text-based synthesis methods are particularly appealing to humans who are used to verbally describe their intent. Therefore, it is only natural to extend the text-driven image synthesis to text-driven image editing. Editing is challenging for these generative models, since an innate property of an editing technique is to preserve most of the original image, while in the text-based models, even a small modification of the text prompt often leads to a completely different outcome. State-of-the-art methods mitigate this by requiring the users to provide a spatial mask to localize the edit, hence, ignoring the original structure and content within the masked region. In this paper, we pursue an intuitive prompt-to-prompt editing framework, where the edits are controlled by text only. To this end, we analyze a text-conditioned model in depth and observe that the cross-attention layers are the key to controlling the relation between the spatial layout of the image to each word in the prompt. With this observation, we present several applications which monitor the image synthesis by editing the textual prompt only. This includes localized editing by replacing a word, global editing by adding a specification, and even delicately controlling the extent to which a word is reflected in the image. We present our results over diverse images and prompts, demonstrating high-quality synthesis and fidelity to the edited prompts.
Scribble-Guided Diffusion for Training-free Text-to-Image Generation
Recent advancements in text-to-image diffusion models have demonstrated remarkable success, yet they often struggle to fully capture the user's intent. Existing approaches using textual inputs combined with bounding boxes or region masks fall short in providing precise spatial guidance, often leading to misaligned or unintended object orientation. To address these limitations, we propose Scribble-Guided Diffusion (ScribbleDiff), a training-free approach that utilizes simple user-provided scribbles as visual prompts to guide image generation. However, incorporating scribbles into diffusion models presents challenges due to their sparse and thin nature, making it difficult to ensure accurate orientation alignment. To overcome these challenges, we introduce moment alignment and scribble propagation, which allow for more effective and flexible alignment between generated images and scribble inputs. Experimental results on the PASCAL-Scribble dataset demonstrate significant improvements in spatial control and consistency, showcasing the effectiveness of scribble-based guidance in diffusion models. Our code is available at https://github.com/kaist-cvml-lab/scribble-diffusion.
Few Shots Are All You Need: A Progressive Few Shot Learning Approach for Low Resource Handwritten Text Recognition
Handwritten text recognition in low resource scenarios, such as manuscripts with rare alphabets, is a challenging problem. The main difficulty comes from the very few annotated data and the limited linguistic information (e.g. dictionaries and language models). Thus, we propose a few-shot learning-based handwriting recognition approach that significantly reduces the human labor annotation process, requiring only few images of each alphabet symbol. The method consists in detecting all the symbols of a given alphabet in a textline image and decoding the obtained similarity scores to the final sequence of transcribed symbols. Our model is first pretrained on synthetic line images generated from any alphabet, even though different from the target domain. A second training step is then applied to diminish the gap between the source and target data. Since this retraining would require annotation of thousands of handwritten symbols together with their bounding boxes, we propose to avoid such human effort through an unsupervised progressive learning approach that automatically assigns pseudo-labels to the non-annotated data. The evaluation on different manuscript datasets show that our model can lead to competitive results with a significant reduction in human effort. The code will be publicly available in this repository: https://github.com/dali92002/HTRbyMatching
FontStudio: Shape-Adaptive Diffusion Model for Coherent and Consistent Font Effect Generation
Recently, the application of modern diffusion-based text-to-image generation models for creating artistic fonts, traditionally the domain of professional designers, has garnered significant interest. Diverging from the majority of existing studies that concentrate on generating artistic typography, our research aims to tackle a novel and more demanding challenge: the generation of text effects for multilingual fonts. This task essentially requires generating coherent and consistent visual content within the confines of a font-shaped canvas, as opposed to a traditional rectangular canvas. To address this task, we introduce a novel shape-adaptive diffusion model capable of interpreting the given shape and strategically planning pixel distributions within the irregular canvas. To achieve this, we curate a high-quality shape-adaptive image-text dataset and incorporate the segmentation mask as a visual condition to steer the image generation process within the irregular-canvas. This approach enables the traditionally rectangle canvas-based diffusion model to produce the desired concepts in accordance with the provided geometric shapes. Second, to maintain consistency across multiple letters, we also present a training-free, shape-adaptive effect transfer method for transferring textures from a generated reference letter to others. The key insights are building a font effect noise prior and propagating the font effect information in a concatenated latent space. The efficacy of our FontStudio system is confirmed through user preference studies, which show a marked preference (78% win-rates on aesthetics) for our system even when compared to the latest unrivaled commercial product, Adobe Firefly.
The Chosen One: Consistent Characters in Text-to-Image Diffusion Models
Recent advances in text-to-image generation models have unlocked vast potential for visual creativity. However, these models struggle with generation of consistent characters, a crucial aspect for numerous real-world applications such as story visualization, game development asset design, advertising, and more. Current methods typically rely on multiple pre-existing images of the target character or involve labor-intensive manual processes. In this work, we propose a fully automated solution for consistent character generation, with the sole input being a text prompt. We introduce an iterative procedure that, at each stage, identifies a coherent set of images sharing a similar identity and extracts a more consistent identity from this set. Our quantitative analysis demonstrates that our method strikes a better balance between prompt alignment and identity consistency compared to the baseline methods, and these findings are reinforced by a user study. To conclude, we showcase several practical applications of our approach. Project page is available at https://omriavrahami.com/the-chosen-one
Sketch2NeRF: Multi-view Sketch-guided Text-to-3D Generation
Recently, text-to-3D approaches have achieved high-fidelity 3D content generation using text description. However, the generated objects are stochastic and lack fine-grained control. Sketches provide a cheap approach to introduce such fine-grained control. Nevertheless, it is challenging to achieve flexible control from these sketches due to their abstraction and ambiguity. In this paper, we present a multi-view sketch-guided text-to-3D generation framework (namely, Sketch2NeRF) to add sketch control to 3D generation. Specifically, our method leverages pretrained 2D diffusion models (e.g., Stable Diffusion and ControlNet) to supervise the optimization of a 3D scene represented by a neural radiance field (NeRF). We propose a novel synchronized generation and reconstruction method to effectively optimize the NeRF. In the experiments, we collected two kinds of multi-view sketch datasets to evaluate the proposed method. We demonstrate that our method can synthesize 3D consistent contents with fine-grained sketch control while being high-fidelity to text prompts. Extensive results show that our method achieves state-of-the-art performance in terms of sketch similarity and text alignment.
PEER: A Collaborative Language Model
Textual content is often the output of a collaborative writing process: We start with an initial draft, ask for suggestions, and repeatedly make changes. Agnostic of this process, today's language models are trained to generate only the final result. As a consequence, they lack several abilities crucial for collaborative writing: They are unable to update existing texts, difficult to control and incapable of verbally planning or explaining their actions. To address these shortcomings, we introduce PEER, a collaborative language model that is trained to imitate the entire writing process itself: PEER can write drafts, add suggestions, propose edits and provide explanations for its actions. Crucially, we train multiple instances of PEER able to infill various parts of the writing process, enabling the use of self-training techniques for increasing the quality, amount and diversity of training data. This unlocks PEER's full potential by making it applicable in domains for which no edit histories are available and improving its ability to follow instructions, to write useful comments, and to explain its actions. We show that PEER achieves strong performance across various domains and editing tasks.
Siamese based Neural Network for Offline Writer Identification on word level data
Handwriting recognition is one of the desirable attributes of document comprehension and analysis. It is concerned with the documents writing style and characteristics that distinguish the authors. The diversity of text images, notably in images with varying handwriting, makes the process of learning good features difficult in cases where little data is available. In this paper, we propose a novel scheme to identify the author of a document based on the input word image. Our method is text independent and does not impose any constraint on the size of the input image under examination. To begin with, we detect crucial components in handwriting and extract regions surrounding them using Scale Invariant Feature Transform (SIFT). These patches are designed to capture individual writing features (including allographs, characters, or combinations of characters) that are likely to be unique for an individual writer. These features are then passed through a deep Convolutional Neural Network (CNN) in which the weights are learned by applying the concept of Similarity learning using Siamese network. Siamese network enhances the discrimination power of CNN by mapping similarity between different pairs of input image. Features learned at different scales of the extracted SIFT key-points are encoded using Sparse PCA, each components of the Sparse PCA is assigned a saliency score signifying its level of significance in discriminating different writers effectively. Finally, the weighted Sparse PCA corresponding to each SIFT key-points is combined to arrive at a final classification score for each writer. The proposed algorithm was evaluated on two publicly available databases (namely IAM and CVL) and is able to achieve promising result, when compared with other deep learning based algorithm.
LayoutLLM-T2I: Eliciting Layout Guidance from LLM for Text-to-Image Generation
In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial relation understanding and numeration failure) in complex natural scenes, which impedes the high-faithfulness text-to-image generation. Although recent efforts have been made to improve controllability by giving fine-grained guidance (e.g., sketch and scribbles), this issue has not been fundamentally tackled since users have to provide such guidance information manually. In this work, we strive to synthesize high-fidelity images that are semantically aligned with a given textual prompt without any guidance. Toward this end, we propose a coarse-to-fine paradigm to achieve layout planning and image generation. Concretely, we first generate the coarse-grained layout conditioned on a given textual prompt via in-context learning based on Large Language Models. Afterward, we propose a fine-grained object-interaction diffusion method to synthesize high-faithfulness images conditioned on the prompt and the automatically generated layout. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art models in terms of layout and image generation. Our code and settings are available at https://layoutllm-t2i.github.io.
Breaking Barriers to Creative Expression: Co-Designing and Implementing an Accessible Text-to-Image Interface
Text-to-image generation models have grown in popularity due to their ability to produce high-quality images from a text prompt. One use for this technology is to enable the creation of more accessible art creation software. In this paper, we document the development of an alternative user interface that reduces the typing effort needed to enter image prompts by providing suggestions from a large language model, developed through iterative design and testing within the project team. The results of this testing demonstrate how generative text models can support the accessibility of text-to-image models, enabling users with a range of abilities to create visual art.
Writer adaptation for offline text recognition: An exploration of neural network-based methods
Handwriting recognition has seen significant success with the use of deep learning. However, a persistent shortcoming of neural networks is that they are not well-equipped to deal with shifting data distributions. In the field of handwritten text recognition (HTR), this shows itself in poor recognition accuracy for writers that are not similar to those seen during training. An ideal HTR model should be adaptive to new writing styles in order to handle the vast amount of possible writing styles. In this paper, we explore how HTR models can be made writer adaptive by using only a handful of examples from a new writer (e.g., 16 examples) for adaptation. Two HTR architectures are used as base models, using a ResNet backbone along with either an LSTM or Transformer sequence decoder. Using these base models, two methods are considered to make them writer adaptive: 1) model-agnostic meta-learning (MAML), an algorithm commonly used for tasks such as few-shot classification, and 2) writer codes, an idea originating from automatic speech recognition. Results show that an HTR-specific version of MAML known as MetaHTR improves performance compared to the baseline with a 1.4 to 2.0 improvement in word error rate (WER). The improvement due to writer adaptation is between 0.2 and 0.7 WER, where a deeper model seems to lend itself better to adaptation using MetaHTR than a shallower model. However, applying MetaHTR to larger HTR models or sentence-level HTR may become prohibitive due to its high computational and memory requirements. Lastly, writer codes based on learned features or Hinge statistical features did not lead to improved recognition performance.
Development of a New Image-to-text Conversion System for Pashto, Farsi and Traditional Chinese
We report upon the results of a research and prototype building project Worldly~OCR dedicated to developing new, more accurate image-to-text conversion software for several languages and writing systems. These include the cursive scripts Farsi and Pashto, and Latin cursive scripts. We also describe approaches geared towards Traditional Chinese, which is non-cursive, but features an extremely large character set of 65,000 characters. Our methodology is based on Machine Learning, especially Deep Learning, and Data Science, and is directed towards vast quantities of original documents, exceeding a billion pages. The target audience of this paper is a general audience with interest in Digital Humanities or in retrieval of accurate full-text and metadata from digital images.
A Neural Representation of Sketch Drawings
We present sketch-rnn, a recurrent neural network (RNN) able to construct stroke-based drawings of common objects. The model is trained on thousands of crude human-drawn images representing hundreds of classes. We outline a framework for conditional and unconditional sketch generation, and describe new robust training methods for generating coherent sketch drawings in a vector format.
Text-to-image Diffusion Models in Generative AI: A Survey
This survey reviews text-to-image diffusion models in the context that diffusion models have emerged to be popular for a wide range of generative tasks. As a self-contained work, this survey starts with a brief introduction of how a basic diffusion model works for image synthesis, followed by how condition or guidance improves learning. Based on that, we present a review of state-of-the-art methods on text-conditioned image synthesis, i.e., text-to-image. We further summarize applications beyond text-to-image generation: text-guided creative generation and text-guided image editing. Beyond the progress made so far, we discuss existing challenges and promising future directions.
ObjectComposer: Consistent Generation of Multiple Objects Without Fine-tuning
Recent text-to-image generative models can generate high-fidelity images from text prompts. However, these models struggle to consistently generate the same objects in different contexts with the same appearance. Consistent object generation is important to many downstream tasks like generating comic book illustrations with consistent characters and setting. Numerous approaches attempt to solve this problem by extending the vocabulary of diffusion models through fine-tuning. However, even lightweight fine-tuning approaches can be prohibitively expensive to run at scale and in real-time. We introduce a method called ObjectComposer for generating compositions of multiple objects that resemble user-specified images. Our approach is training-free, leveraging the abilities of preexisting models. We build upon the recent BLIP-Diffusion model, which can generate images of single objects specified by reference images. ObjectComposer enables the consistent generation of compositions containing multiple specific objects simultaneously, all without modifying the weights of the underlying models.
Handwritten Code Recognition for Pen-and-Paper CS Education
Teaching Computer Science (CS) by having students write programs by hand on paper has key pedagogical advantages: It allows focused learning and requires careful thinking compared to the use of Integrated Development Environments (IDEs) with intelligent support tools or "just trying things out". The familiar environment of pens and paper also lessens the cognitive load of students with no prior experience with computers, for whom the mere basic usage of computers can be intimidating. Finally, this teaching approach opens learning opportunities to students with limited access to computers. However, a key obstacle is the current lack of teaching methods and support software for working with and running handwritten programs. Optical character recognition (OCR) of handwritten code is challenging: Minor OCR errors, perhaps due to varied handwriting styles, easily make code not run, and recognizing indentation is crucial for languages like Python but is difficult to do due to inconsistent horizontal spacing in handwriting. Our approach integrates two innovative methods. The first combines OCR with an indentation recognition module and a language model designed for post-OCR error correction without introducing hallucinations. This method, to our knowledge, surpasses all existing systems in handwritten code recognition. It reduces error from 30\% in the state of the art to 5\% with minimal hallucination of logical fixes to student programs. The second method leverages a multimodal language model to recognize handwritten programs in an end-to-end fashion. We hope this contribution can stimulate further pedagogical research and contribute to the goal of making CS education universally accessible. We release a dataset of handwritten programs and code to support future research at https://github.com/mdoumbouya/codeocr
GlyphDiffusion: Text Generation as Image Generation
Diffusion models have become a new generative paradigm for text generation. Considering the discrete categorical nature of text, in this paper, we propose GlyphDiffusion, a novel diffusion approach for text generation via text-guided image generation. Our key idea is to render the target text as a glyph image containing visual language content. In this way, conditional text generation can be cast as a glyph image generation task, and it is then natural to apply continuous diffusion models to discrete texts. Specially, we utilize a cascaded architecture (ie a base and a super-resolution diffusion model) to generate high-fidelity glyph images, conditioned on the input text. Furthermore, we design a text grounding module to transform and refine the visual language content from generated glyph images into the final texts. In experiments over four conditional text generation tasks and two classes of metrics (ie quality and diversity), GlyphDiffusion can achieve comparable or even better results than several baselines, including pretrained language models. Our model also makes significant improvements compared to the recent diffusion model.
StyleDrop: Text-to-Image Generation in Any Style
Pre-trained large text-to-image models synthesize impressive images with an appropriate use of text prompts. However, ambiguities inherent in natural language and out-of-distribution effects make it hard to synthesize image styles, that leverage a specific design pattern, texture or material. In this paper, we introduce StyleDrop, a method that enables the synthesis of images that faithfully follow a specific style using a text-to-image model. The proposed method is extremely versatile and captures nuances and details of a user-provided style, such as color schemes, shading, design patterns, and local and global effects. It efficiently learns a new style by fine-tuning very few trainable parameters (less than 1% of total model parameters) and improving the quality via iterative training with either human or automated feedback. Better yet, StyleDrop is able to deliver impressive results even when the user supplies only a single image that specifies the desired style. An extensive study shows that, for the task of style tuning text-to-image models, StyleDrop implemented on Muse convincingly outperforms other methods, including DreamBooth and textual inversion on Imagen or Stable Diffusion. More results are available at our project website: https://styledrop.github.io
An inclusive review on deep learning techniques and their scope in handwriting recognition
Deep learning expresses a category of machine learning algorithms that have the capability to combine raw inputs into intermediate features layers. These deep learning algorithms have demonstrated great results in different fields. Deep learning has particularly witnessed for a great achievement of human level performance across a number of domains in computer vision and pattern recognition. For the achievement of state-of-the-art performances in diverse domains, the deep learning used different architectures and these architectures used activation functions to perform various computations between hidden and output layers of any architecture. This paper presents a survey on the existing studies of deep learning in handwriting recognition field. Even though the recent progress indicates that the deep learning methods has provided valuable means for speeding up or proving accurate results in handwriting recognition, but following from the extensive literature survey, the present study finds that the deep learning has yet to revolutionize more and has to resolve many of the most pressing challenges in this field, but promising advances have been made on the prior state of the art. Additionally, an inadequate availability of labelled data to train presents problems in this domain. Nevertheless, the present handwriting recognition survey foresees deep learning enabling changes at both bench and bedside with the potential to transform several domains as image processing, speech recognition, computer vision, machine translation, robotics and control, medical imaging, medical information processing, bio-informatics, natural language processing, cyber security, and many others.
Generating Intermediate Representations for Compositional Text-To-Image Generation
Text-to-image diffusion models have demonstrated an impressive ability to produce high-quality outputs. However, they often struggle to accurately follow fine-grained spatial information in an input text. To this end, we propose a compositional approach for text-to-image generation based on two stages. In the first stage, we design a diffusion-based generative model to produce one or more aligned intermediate representations (such as depth or segmentation maps) conditioned on text. In the second stage, we map these representations, together with the text, to the final output image using a separate diffusion-based generative model. Our findings indicate that such compositional approach can improve image generation, resulting in a notable improvement in FID score and a comparable CLIP score, when compared to the standard non-compositional baseline.
Diffusion On Syntax Trees For Program Synthesis
Large language models generate code one token at a time. Their autoregressive generation process lacks the feedback of observing the program's output. Training LLMs to suggest edits directly can be challenging due to the scarcity of rich edit data. To address these problems, we propose neural diffusion models that operate on syntax trees of any context-free grammar. Similar to image diffusion models, our method also inverts ``noise'' applied to syntax trees. Rather than generating code sequentially, we iteratively edit it while preserving syntactic validity, which makes it easy to combine this neural model with search. We apply our approach to inverse graphics tasks, where our model learns to convert images into programs that produce those images. Combined with search, our model is able to write graphics programs, see the execution result, and debug them to meet the required specifications. We additionally show how our system can write graphics programs for hand-drawn sketches.
Composer: Creative and Controllable Image Synthesis with Composable Conditions
Recent large-scale generative models learned on big data are capable of synthesizing incredible images yet suffer from limited controllability. This work offers a new generation paradigm that allows flexible control of the output image, such as spatial layout and palette, while maintaining the synthesis quality and model creativity. With compositionality as the core idea, we first decompose an image into representative factors, and then train a diffusion model with all these factors as the conditions to recompose the input. At the inference stage, the rich intermediate representations work as composable elements, leading to a huge design space (i.e., exponentially proportional to the number of decomposed factors) for customizable content creation. It is noteworthy that our approach, which we call Composer, supports various levels of conditions, such as text description as the global information, depth map and sketch as the local guidance, color histogram for low-level details, etc. Besides improving controllability, we confirm that Composer serves as a general framework and facilitates a wide range of classical generative tasks without retraining. Code and models will be made available.
Arbitrary Style Guidance for Enhanced Diffusion-Based Text-to-Image Generation
Diffusion-based text-to-image generation models like GLIDE and DALLE-2 have gained wide success recently for their superior performance in turning complex text inputs into images of high quality and wide diversity. In particular, they are proven to be very powerful in creating graphic arts of various formats and styles. Although current models supported specifying style formats like oil painting or pencil drawing, fine-grained style features like color distributions and brush strokes are hard to specify as they are randomly picked from a conditional distribution based on the given text input. Here we propose a novel style guidance method to support generating images using arbitrary style guided by a reference image. The generation method does not require a separate style transfer model to generate desired styles while maintaining image quality in generated content as controlled by the text input. Additionally, the guidance method can be applied without a style reference, denoted as self style guidance, to generate images of more diverse styles. Comprehensive experiments prove that the proposed method remains robust and effective in a wide range of conditions, including diverse graphic art forms, image content types and diffusion models.
The Silent Prompt: Initial Noise as Implicit Guidance for Goal-Driven Image Generation
Text-to-image synthesis (T2I) has advanced remarkably with the emergence of large-scale diffusion models. In the conventional setup, the text prompt provides explicit, user-defined guidance, directing the generation process by denoising a randomly sampled Gaussian noise. In this work, we reveal that the often-overlooked noise itself encodes inherent generative tendencies, acting as a "silent prompt" that implicitly guides the output. This implicit guidance, embedded in the noise scheduler design of diffusion model formulations and their training stages, generalizes across a wide range of T2I models and backbones. Building on this insight, we introduce NoiseQuery, a novel strategy that selects optimal initial noise from a pre-built noise library to meet diverse user needs. Our approach not only enhances high-level semantic alignment with text prompts, but also allows for nuanced adjustments of low-level visual attributes, such as texture, sharpness, shape, and color, which are typically challenging to control through text alone. Extensive experiments across various models and target attributes demonstrate the strong performance and zero-shot transferability of our approach, requiring no additional optimization.
Towards Visual Text Design Transfer Across Languages
Visual text design plays a critical role in conveying themes, emotions, and atmospheres in multimodal formats such as film posters and album covers. Translating these visual and textual elements across languages extends the concept of translation beyond mere text, requiring the adaptation of aesthetic and stylistic features. To address this, we introduce a novel task of Multimodal Style Translation (MuST-Bench), a benchmark designed to evaluate the ability of visual text generation models to perform translation across different writing systems while preserving design intent. Our initial experiments on MuST-Bench reveal that existing visual text generation models struggle with the proposed task due to the inadequacy of textual descriptions in conveying visual design. In response, we introduce SIGIL, a framework for multimodal style translation that eliminates the need for style descriptions. SIGIL enhances image generation models through three innovations: glyph latent for multilingual settings, pretrained VAEs for stable style guidance, and an OCR model with reinforcement learning feedback for optimizing readable character generation. SIGIL outperforms existing baselines by achieving superior style consistency and legibility while maintaining visual fidelity, setting itself apart from traditional description-based approaches. We release MuST-Bench publicly for broader use and exploration https://huggingface.co/datasets/yejinc/MuST-Bench.
GlyphControl: Glyph Conditional Control for Visual Text Generation
Recently, there has been a growing interest in developing diffusion-based text-to-image generative models capable of generating coherent and well-formed visual text. In this paper, we propose a novel and efficient approach called GlyphControl to address this task. Unlike existing methods that rely on character-aware text encoders like ByT5 and require retraining of text-to-image models, our approach leverages additional glyph conditional information to enhance the performance of the off-the-shelf Stable-Diffusion model in generating accurate visual text. By incorporating glyph instructions, users can customize the content, location, and size of the generated text according to their specific requirements. To facilitate further research in visual text generation, we construct a training benchmark dataset called LAION-Glyph. We evaluate the effectiveness of our approach by measuring OCR-based metrics and CLIP scores of the generated visual text. Our empirical evaluations demonstrate that GlyphControl outperforms the recent DeepFloyd IF approach in terms of OCR accuracy and CLIP scores, highlighting the efficacy of our method.
T2I-CompBench: A Comprehensive Benchmark for Open-world Compositional Text-to-image Generation
Despite the stunning ability to generate high-quality images by recent text-to-image models, current approaches often struggle to effectively compose objects with different attributes and relationships into a complex and coherent scene. We propose T2I-CompBench, a comprehensive benchmark for open-world compositional text-to-image generation, consisting of 6,000 compositional text prompts from 3 categories (attribute binding, object relationships, and complex compositions) and 6 sub-categories (color binding, shape binding, texture binding, spatial relationships, non-spatial relationships, and complex compositions). We further propose several evaluation metrics specifically designed to evaluate compositional text-to-image generation. We introduce a new approach, Generative mOdel fine-tuning with Reward-driven Sample selection (GORS), to boost the compositional text-to-image generation abilities of pretrained text-to-image models. Extensive experiments and evaluations are conducted to benchmark previous methods on T2I-CompBench, and to validate the effectiveness of our proposed evaluation metrics and GORS approach. Project page is available at https://karine-h.github.io/T2I-CompBench/.
DreamStyler: Paint by Style Inversion with Text-to-Image Diffusion Models
Recent progresses in large-scale text-to-image models have yielded remarkable accomplishments, finding various applications in art domain. However, expressing unique characteristics of an artwork (e.g. brushwork, colortone, or composition) with text prompts alone may encounter limitations due to the inherent constraints of verbal description. To this end, we introduce DreamStyler, a novel framework designed for artistic image synthesis, proficient in both text-to-image synthesis and style transfer. DreamStyler optimizes a multi-stage textual embedding with a context-aware text prompt, resulting in prominent image quality. In addition, with content and style guidance, DreamStyler exhibits flexibility to accommodate a range of style references. Experimental results demonstrate its superior performance across multiple scenarios, suggesting its promising potential in artistic product creation.
Self-Supervised Text Erasing with Controllable Image Synthesis
Recent efforts on scene text erasing have shown promising results. However, existing methods require rich yet costly label annotations to obtain robust models, which limits the use for practical applications. To this end, we study an unsupervised scenario by proposing a novel Self-supervised Text Erasing (STE) framework that jointly learns to synthesize training images with erasure ground-truth and accurately erase texts in the real world. We first design a style-aware image synthesis function to generate synthetic images with diverse styled texts based on two synthetic mechanisms. To bridge the text style gap between the synthetic and real-world data, a policy network is constructed to control the synthetic mechanisms by picking style parameters with the guidance of two specifically designed rewards. The synthetic training images with erasure ground-truth are then fed to train a coarse-to-fine erasing network. To produce better erasing outputs, a triplet erasure loss is designed to enforce the refinement stage to recover background textures. Moreover, we provide a new dataset (called PosterErase), which contains 60K high-resolution posters with texts and is more challenging for the text erasing task. The proposed method has been extensively evaluated with both PosterErase and the widely-used SCUT-Enstext dataset. Notably, on PosterErase, our unsupervised method achieves 5.07 in terms of FID, with a relative performance of 20.9% over existing supervised baselines.
Teach LLMs to Personalize -- An Approach inspired by Writing Education
Personalized text generation is an emerging research area that has attracted much attention in recent years. Most studies in this direction focus on a particular domain by designing bespoke features or models. In this work, we propose a general approach for personalized text generation using large language models (LLMs). Inspired by the practice of writing education, we develop a multistage and multitask framework to teach LLMs for personalized generation. In writing instruction, the task of writing from sources is often decomposed into multiple steps that involve finding, evaluating, summarizing, synthesizing, and integrating information. Analogously, our approach to personalized text generation consists of multiple stages: retrieval, ranking, summarization, synthesis, and generation. In addition, we introduce a multitask setting that helps the model improve its generation ability further, which is inspired by the observation in education that a student's reading proficiency and writing ability are often correlated. We evaluate our approach on three public datasets, each of which covers a different and representative domain. Our results show significant improvements over a variety of baselines.
Full Page Handwriting Recognition via Image to Sequence Extraction
We present a Neural Network based Handwritten Text Recognition (HTR) model architecture that can be trained to recognize full pages of handwritten or printed text without image segmentation. Being based on Image to Sequence architecture, it can extract text present in an image and then sequence it correctly without imposing any constraints regarding orientation, layout and size of text and non-text. Further, it can also be trained to generate auxiliary markup related to formatting, layout and content. We use character level vocabulary, thereby enabling language and terminology of any subject. The model achieves a new state-of-art in paragraph level recognition on the IAM dataset. When evaluated on scans of real world handwritten free form test answers - beset with curved and slanted lines, drawings, tables, math, chemistry and other symbols - it performs better than all commercially available HTR cloud APIs. It is deployed in production as part of a commercial web application.
Exploiting Cultural Biases via Homoglyphs in Text-to-Image Synthesis
Models for text-to-image synthesis, such as DALL-E~2 and Stable Diffusion, have recently drawn a lot of interest from academia and the general public. These models are capable of producing high-quality images that depict a variety of concepts and styles when conditioned on textual descriptions. However, these models adopt cultural characteristics associated with specific Unicode scripts from their vast amount of training data, which may not be immediately apparent. We show that by simply inserting single non-Latin characters in a textual description, common models reflect cultural stereotypes and biases in their generated images. We analyze this behavior both qualitatively and quantitatively, and identify a model's text encoder as the root cause of the phenomenon. Additionally, malicious users or service providers may try to intentionally bias the image generation to create racist stereotypes by replacing Latin characters with similarly-looking characters from non-Latin scripts, so-called homoglyphs. To mitigate such unnoticed script attacks, we propose a novel homoglyph unlearning method to fine-tune a text encoder, making it robust against homoglyph manipulations.
Affordance Diffusion: Synthesizing Hand-Object Interactions
Recent successes in image synthesis are powered by large-scale diffusion models. However, most methods are currently limited to either text- or image-conditioned generation for synthesizing an entire image, texture transfer or inserting objects into a user-specified region. In contrast, in this work we focus on synthesizing complex interactions (ie, an articulated hand) with a given object. Given an RGB image of an object, we aim to hallucinate plausible images of a human hand interacting with it. We propose a two-step generative approach: a LayoutNet that samples an articulation-agnostic hand-object-interaction layout, and a ContentNet that synthesizes images of a hand grasping the object given the predicted layout. Both are built on top of a large-scale pretrained diffusion model to make use of its latent representation. Compared to baselines, the proposed method is shown to generalize better to novel objects and perform surprisingly well on out-of-distribution in-the-wild scenes of portable-sized objects. The resulting system allows us to predict descriptive affordance information, such as hand articulation and approaching orientation. Project page: https://judyye.github.io/affordiffusion-www
Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation
Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts. Our code and models are publicly available at https://mathis.petrovich.fr/stmc.
Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation
Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, allowing us to synthesize diverse images that convey highly complex visual concepts. However, a pivotal challenge in leveraging such models for real-world content creation tasks is providing users with control over the generated content. In this paper, we present a new framework that takes text-to-image synthesis to the realm of image-to-image translation -- given a guidance image and a target text prompt, our method harnesses the power of a pre-trained text-to-image diffusion model to generate a new image that complies with the target text, while preserving the semantic layout of the source image. Specifically, we observe and empirically demonstrate that fine-grained control over the generated structure can be achieved by manipulating spatial features and their self-attention inside the model. This results in a simple and effective approach, where features extracted from the guidance image are directly injected into the generation process of the target image, requiring no training or fine-tuning and applicable for both real or generated guidance images. We demonstrate high-quality results on versatile text-guided image translation tasks, including translating sketches, rough drawings and animations into realistic images, changing of the class and appearance of objects in a given image, and modifications of global qualities such as lighting and color.
SketchDreamer: Interactive Text-Augmented Creative Sketch Ideation
Artificial Intelligence Generated Content (AIGC) has shown remarkable progress in generating realistic images. However, in this paper, we take a step "backward" and address AIGC for the most rudimentary visual modality of human sketches. Our objective is on the creative nature of sketches, and that creative sketching should take the form of an interactive process. We further enable text to drive the sketch ideation process, allowing creativity to be freely defined, while simultaneously tackling the challenge of "I can't sketch". We present a method to generate controlled sketches using a text-conditioned diffusion model trained on pixel representations of images. Our proposed approach, referred to as SketchDreamer, integrates a differentiable rasteriser of Bezier curves that optimises an initial input to distil abstract semantic knowledge from a pretrained diffusion model. We utilise Score Distillation Sampling to learn a sketch that aligns with a given caption, which importantly enable both text and sketch to interact with the ideation process. Our objective is to empower non-professional users to create sketches and, through a series of optimisation processes, transform a narrative into a storyboard by expanding the text prompt while making minor adjustments to the sketch input. Through this work, we hope to aspire the way we create visual content, democratise the creative process, and inspire further research in enhancing human creativity in AIGC. The code is available at https://github.com/WinKawaks/SketchDreamer.
DeepVecFont-v2: Exploiting Transformers to Synthesize Vector Fonts with Higher Quality
Vector font synthesis is a challenging and ongoing problem in the fields of Computer Vision and Computer Graphics. The recently-proposed DeepVecFont achieved state-of-the-art performance by exploiting information of both the image and sequence modalities of vector fonts. However, it has limited capability for handling long sequence data and heavily relies on an image-guided outline refinement post-processing. Thus, vector glyphs synthesized by DeepVecFont still often contain some distortions and artifacts and cannot rival human-designed results. To address the above problems, this paper proposes an enhanced version of DeepVecFont mainly by making the following three novel technical contributions. First, we adopt Transformers instead of RNNs to process sequential data and design a relaxation representation for vector outlines, markedly improving the model's capability and stability of synthesizing long and complex outlines. Second, we propose to sample auxiliary points in addition to control points to precisely align the generated and target B\'ezier curves or lines. Finally, to alleviate error accumulation in the sequential generation process, we develop a context-based self-refinement module based on another Transformer-based decoder to remove artifacts in the initially synthesized glyphs. Both qualitative and quantitative results demonstrate that the proposed method effectively resolves those intrinsic problems of the original DeepVecFont and outperforms existing approaches in generating English and Chinese vector fonts with complicated structures and diverse styles.
ORES: Open-vocabulary Responsible Visual Synthesis
Avoiding synthesizing specific visual concepts is an essential challenge in responsible visual synthesis. However, the visual concept that needs to be avoided for responsible visual synthesis tends to be diverse, depending on the region, context, and usage scenarios. In this work, we formalize a new task, Open-vocabulary Responsible Visual Synthesis (ORES), where the synthesis model is able to avoid forbidden visual concepts while allowing users to input any desired content. To address this problem, we present a Two-stage Intervention (TIN) framework. By introducing 1) rewriting with learnable instruction through a large-scale language model (LLM) and 2) synthesizing with prompt intervention on a diffusion synthesis model, it can effectively synthesize images avoiding any concepts but following the user's query as much as possible. To evaluate on ORES, we provide a publicly available dataset, baseline models, and benchmark. Experimental results demonstrate the effectiveness of our method in reducing risks of image generation. Our work highlights the potential of LLMs in responsible visual synthesis. Our code and dataset is public available.
DreamText: High Fidelity Scene Text Synthesis
Scene text synthesis involves rendering specified texts onto arbitrary images. Current methods typically formulate this task in an end-to-end manner but lack effective character-level guidance during training. Besides, their text encoders, pre-trained on a single font type, struggle to adapt to the diverse font styles encountered in practical applications. Consequently, these methods suffer from character distortion, repetition, and absence, particularly in polystylistic scenarios. To this end, this paper proposes DreamText for high-fidelity scene text synthesis. Our key idea is to reconstruct the diffusion training process, introducing more refined guidance tailored to this task, to expose and rectify the model's attention at the character level and strengthen its learning of text regions. This transformation poses a hybrid optimization challenge, involving both discrete and continuous variables. To effectively tackle this challenge, we employ a heuristic alternate optimization strategy. Meanwhile, we jointly train the text encoder and generator to comprehensively learn and utilize the diverse font present in the training dataset. This joint training is seamlessly integrated into the alternate optimization process, fostering a synergistic relationship between learning character embedding and re-estimating character attention. Specifically, in each step, we first encode potential character-generated position information from cross-attention maps into latent character masks. These masks are then utilized to update the representation of specific characters in the current step, which, in turn, enables the generator to correct the character's attention in the subsequent steps. Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art.
Artistic Glyph Image Synthesis via One-Stage Few-Shot Learning
Automatic generation of artistic glyph images is a challenging task that attracts many research interests. Previous methods either are specifically designed for shape synthesis or focus on texture transfer. In this paper, we propose a novel model, AGIS-Net, to transfer both shape and texture styles in one-stage with only a few stylized samples. To achieve this goal, we first disentangle the representations for content and style by using two encoders, ensuring the multi-content and multi-style generation. Then we utilize two collaboratively working decoders to generate the glyph shape image and its texture image simultaneously. In addition, we introduce a local texture refinement loss to further improve the quality of the synthesized textures. In this manner, our one-stage model is much more efficient and effective than other multi-stage stacked methods. We also propose a large-scale dataset with Chinese glyph images in various shape and texture styles, rendered from 35 professional-designed artistic fonts with 7,326 characters and 2,460 synthetic artistic fonts with 639 characters, to validate the effectiveness and extendability of our method. Extensive experiments on both English and Chinese artistic glyph image datasets demonstrate the superiority of our model in generating high-quality stylized glyph images against other state-of-the-art methods.
Refining Text-to-Image Generation: Towards Accurate Training-Free Glyph-Enhanced Image Generation
Over the past few years, Text-to-Image (T2I) generation approaches based on diffusion models have gained significant attention. However, vanilla diffusion models often suffer from spelling inaccuracies in the text displayed within the generated images. The capability to generate visual text is crucial, offering both academic interest and a wide range of practical applications. To produce accurate visual text images, state-of-the-art techniques adopt a glyph-controlled image generation approach, consisting of a text layout generator followed by an image generator that is conditioned on the generated text layout. Nevertheless, our study reveals that these models still face three primary challenges, prompting us to develop a testbed to facilitate future research. We introduce a benchmark, LenCom-Eval, specifically designed for testing models' capability in generating images with Lengthy and Complex visual text. Subsequently, we introduce a training-free framework to enhance the two-stage generation approaches. We examine the effectiveness of our approach on both LenCom-Eval and MARIO-Eval benchmarks and demonstrate notable improvements across a range of evaluation metrics, including CLIPScore, OCR precision, recall, F1 score, accuracy, and edit distance scores. For instance, our proposed framework improves the backbone model, TextDiffuser, by more than 23\% and 13.5\% in terms of OCR word F1 on LenCom-Eval and MARIO-Eval, respectively. Our work makes a unique contribution to the field by focusing on generating images with long and rare text sequences, a niche previously unexplored by existing literature
IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers
Scalable Vector Graphics (SVG) is a popular vector image format that offers good support for interactivity and animation. Despite its appealing characteristics, creating custom SVG content can be challenging for users due to the steep learning curve required to understand SVG grammars or get familiar with professional editing software. Recent advancements in text-to-image generation have inspired researchers to explore vector graphics synthesis using either image-based methods (i.e., text -> raster image -> vector graphics) combining text-to-image generation models with image vectorization, or language-based methods (i.e., text -> vector graphics script) through pretrained large language models. However, these methods still suffer from limitations in terms of generation quality, diversity, and flexibility. In this paper, we introduce IconShop, a text-guided vector icon synthesis method using autoregressive transformers. The key to success of our approach is to sequentialize and tokenize SVG paths (and textual descriptions as guidance) into a uniquely decodable token sequence. With that, we are able to fully exploit the sequence learning power of autoregressive transformers, while enabling both unconditional and text-conditioned icon synthesis. Through standard training to predict the next token on a large-scale vector icon dataset accompanied by textural descriptions, the proposed IconShop consistently exhibits better icon synthesis capability than existing image-based and language-based methods both quantitatively and qualitatively. Meanwhile, we observe a dramatic improvement in generation diversity, which is validated by the objective Uniqueness and Novelty measures. More importantly, we demonstrate the flexibility of IconShop with multiple novel icon synthesis tasks, including icon editing, icon interpolation, icon semantic combination, and icon design auto-suggestion.
Generative Photomontage
Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user's brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines.
BeautifulPrompt: Towards Automatic Prompt Engineering for Text-to-Image Synthesis
Recently, diffusion-based deep generative models (e.g., Stable Diffusion) have shown impressive results in text-to-image synthesis. However, current text-to-image models often require multiple passes of prompt engineering by humans in order to produce satisfactory results for real-world applications. We propose BeautifulPrompt, a deep generative model to produce high-quality prompts from very simple raw descriptions, which enables diffusion-based models to generate more beautiful images. In our work, we first fine-tuned the BeautifulPrompt model over low-quality and high-quality collecting prompt pairs. Then, to ensure that our generated prompts can generate more beautiful images, we further propose a Reinforcement Learning with Visual AI Feedback technique to fine-tune our model to maximize the reward values of the generated prompts, where the reward values are calculated based on the PickScore and the Aesthetic Scores. Our results demonstrate that learning from visual AI feedback promises the potential to improve the quality of generated prompts and images significantly. We further showcase the integration of BeautifulPrompt to a cloud-native AI platform to provide better text-to-image generation service in the cloud.
What Do You Want? User-centric Prompt Generation for Text-to-image Synthesis via Multi-turn Guidance
The emergence of text-to-image synthesis (TIS) models has significantly influenced digital image creation by producing high-quality visuals from written descriptions. Yet these models heavily rely on the quality and specificity of textual prompts, posing a challenge for novice users who may not be familiar with TIS-model-preferred prompt writing. Existing solutions relieve this via automatic model-preferred prompt generation from user queries. However, this single-turn manner suffers from limited user-centricity in terms of result interpretability and user interactivity. To address these issues, we propose DialPrompt, a multi-turn dialogue-based TIS prompt generation model that emphasises user-centricity. DialPrompt is designed to follow a multi-turn guidance workflow, where in each round of dialogue the model queries user with their preferences on possible optimization dimensions before generating the final TIS prompt. To achieve this, we mined 15 essential dimensions for high-quality prompts from advanced users and curated a multi-turn dataset. Through training on this dataset, DialPrompt can improve interpretability by allowing users to understand the correlation between specific phrases and image attributes. Additionally, it enables greater user control and engagement in the prompt generation process, leading to more personalized and visually satisfying outputs. Experiments indicate that DialPrompt achieves a competitive result in the quality of synthesized images, outperforming existing prompt engineering approaches by 5.7%. Furthermore, in our user evaluation, DialPrompt outperforms existing approaches by 46.5% in user-centricity score and is rated 7.9/10 by 19 human reviewers.
Learning to Imagine: Visually-Augmented Natural Language Generation
People often imagine relevant scenes to aid in the writing process. In this work, we aim to utilize visual information for composition in the same manner as humans. We propose a method, LIVE, that makes pre-trained language models (PLMs) Learn to Imagine for Visuallyaugmented natural language gEneration. First, we imagine the scene based on the text: we use a diffusion model to synthesize high-quality images conditioned on the input texts. Second, we use CLIP to determine whether the text can evoke the imagination in a posterior way. Finally, our imagination is dynamic, and we conduct synthesis for each sentence rather than generate only one image for an entire paragraph. Technically, we propose a novel plug-and-play fusion layer to obtain visually-augmented representations for each text. Our vision-text fusion layer is compatible with Transformerbased architecture. We have conducted extensive experiments on four generation tasks using BART and T5, and the automatic results and human evaluation demonstrate the effectiveness of our proposed method. We will release the code, model, and data at the link: https://github.com/RUCAIBox/LIVE.
Rich Human Feedback for Text-to-Image Generation
Recent Text-to-Image (T2I) generation models such as Stable Diffusion and Imagen have made significant progress in generating high-resolution images based on text descriptions. However, many generated images still suffer from issues such as artifacts/implausibility, misalignment with text descriptions, and low aesthetic quality. Inspired by the success of Reinforcement Learning with Human Feedback (RLHF) for large language models, prior works collected human-provided scores as feedback on generated images and trained a reward model to improve the T2I generation. In this paper, we enrich the feedback signal by (i) marking image regions that are implausible or misaligned with the text, and (ii) annotating which words in the text prompt are misrepresented or missing on the image. We collect such rich human feedback on 18K generated images and train a multimodal transformer to predict the rich feedback automatically. We show that the predicted rich human feedback can be leveraged to improve image generation, for example, by selecting high-quality training data to finetune and improve the generative models, or by creating masks with predicted heatmaps to inpaint the problematic regions. Notably, the improvements generalize to models (Muse) beyond those used to generate the images on which human feedback data were collected (Stable Diffusion variants).
Scaling Rectified Flow Transformers for High-Resolution Image Synthesis
Diffusion models create data from noise by inverting the forward paths of data towards noise and have emerged as a powerful generative modeling technique for high-dimensional, perceptual data such as images and videos. Rectified flow is a recent generative model formulation that connects data and noise in a straight line. Despite its better theoretical properties and conceptual simplicity, it is not yet decisively established as standard practice. In this work, we improve existing noise sampling techniques for training rectified flow models by biasing them towards perceptually relevant scales. Through a large-scale study, we demonstrate the superior performance of this approach compared to established diffusion formulations for high-resolution text-to-image synthesis. Additionally, we present a novel transformer-based architecture for text-to-image generation that uses separate weights for the two modalities and enables a bidirectional flow of information between image and text tokens, improving text comprehension, typography, and human preference ratings. We demonstrate that this architecture follows predictable scaling trends and correlates lower validation loss to improved text-to-image synthesis as measured by various metrics and human evaluations. Our largest models outperform state-of-the-art models, and we will make our experimental data, code, and model weights publicly available.
Style Aligned Image Generation via Shared Attention
Large-scale Text-to-Image (T2I) models have rapidly gained prominence across creative fields, generating visually compelling outputs from textual prompts. However, controlling these models to ensure consistent style remains challenging, with existing methods necessitating fine-tuning and manual intervention to disentangle content and style. In this paper, we introduce StyleAligned, a novel technique designed to establish style alignment among a series of generated images. By employing minimal `attention sharing' during the diffusion process, our method maintains style consistency across images within T2I models. This approach allows for the creation of style-consistent images using a reference style through a straightforward inversion operation. Our method's evaluation across diverse styles and text prompts demonstrates high-quality synthesis and fidelity, underscoring its efficacy in achieving consistent style across various inputs.
Improving Text Generation on Images with Synthetic Captions
The recent emergence of latent diffusion models such as SDXL and SD 1.5 has shown significant capability in generating highly detailed and realistic images. Despite their remarkable ability to produce images, generating accurate text within images still remains a challenging task. In this paper, we examine the validity of fine-tuning approaches in generating legible text within the image. We propose a low-cost approach by leveraging SDXL without any time-consuming training on large-scale datasets. The proposed strategy employs a fine-tuning technique that examines the effects of data refinement levels and synthetic captions. Moreover, our results demonstrate how our small scale fine-tuning approach can improve the accuracy of text generation in different scenarios without the need of additional multimodal encoders. Our experiments show that with the addition of random letters to our raw dataset, our model's performance improves in producing well-formed visual text.
Adversarial Open Domain Adaptation for Sketch-to-Photo Synthesis
In this paper, we explore open-domain sketch-to-photo translation, which aims to synthesize a realistic photo from a freehand sketch with its class label, even if the sketches of that class are missing in the training data. It is challenging due to the lack of training supervision and the large geometric distortion between the freehand sketch and photo domains. To synthesize the absent freehand sketches from photos, we propose a framework that jointly learns sketch-to-photo and photo-to-sketch generation. However, the generator trained from fake sketches might lead to unsatisfying results when dealing with sketches of missing classes, due to the domain gap between synthesized sketches and real ones. To alleviate this issue, we further propose a simple yet effective open-domain sampling and optimization strategy to "fool" the generator into treating fake sketches as real ones. Our method takes advantage of the learned sketch-to-photo and photo-to-sketch mapping of in-domain data and generalizes it to the open-domain classes. We validate our method on the Scribble and SketchyCOCO datasets. Compared with the recent competing methods, our approach shows impressive results in synthesizing realistic color, texture, and maintaining the geometric composition for various categories of open-domain sketches. Our code is available at https://github.com/Mukosame/AODA
Sketch and Text Guided Diffusion Model for Colored Point Cloud Generation
Diffusion probabilistic models have achieved remarkable success in text guided image generation. However, generating 3D shapes is still challenging due to the lack of sufficient data containing 3D models along with their descriptions. Moreover, text based descriptions of 3D shapes are inherently ambiguous and lack details. In this paper, we propose a sketch and text guided probabilistic diffusion model for colored point cloud generation that conditions the denoising process jointly with a hand drawn sketch of the object and its textual description. We incrementally diffuse the point coordinates and color values in a joint diffusion process to reach a Gaussian distribution. Colored point cloud generation thus amounts to learning the reverse diffusion process, conditioned by the sketch and text, to iteratively recover the desired shape and color. Specifically, to learn effective sketch-text embedding, our model adaptively aggregates the joint embedding of text prompt and the sketch based on a capsule attention network. Our model uses staged diffusion to generate the shape and then assign colors to different parts conditioned on the appearance prompt while preserving precise shapes from the first stage. This gives our model the flexibility to extend to multiple tasks, such as appearance re-editing and part segmentation. Experimental results demonstrate that our model outperforms recent state-of-the-art in point cloud generation.
Best Prompts for Text-to-Image Models and How to Find Them
Recent progress in generative models, especially in text-guided diffusion models, has enabled the production of aesthetically-pleasing imagery resembling the works of professional human artists. However, one has to carefully compose the textual description, called the prompt, and augment it with a set of clarifying keywords. Since aesthetics are challenging to evaluate computationally, human feedback is needed to determine the optimal prompt formulation and keyword combination. In this paper, we present a human-in-the-loop approach to learning the most useful combination of prompt keywords using a genetic algorithm. We also show how such an approach can improve the aesthetic appeal of images depicting the same descriptions.
SwiftBrush: One-Step Text-to-Image Diffusion Model with Variational Score Distillation
Despite their ability to generate high-resolution and diverse images from text prompts, text-to-image diffusion models often suffer from slow iterative sampling processes. Model distillation is one of the most effective directions to accelerate these models. However, previous distillation methods fail to retain the generation quality while requiring a significant amount of images for training, either from real data or synthetically generated by the teacher model. In response to this limitation, we present a novel image-free distillation scheme named SwiftBrush. Drawing inspiration from text-to-3D synthesis, in which a 3D neural radiance field that aligns with the input prompt can be obtained from a 2D text-to-image diffusion prior via a specialized loss without the use of any 3D data ground-truth, our approach re-purposes that same loss for distilling a pretrained multi-step text-to-image model to a student network that can generate high-fidelity images with just a single inference step. In spite of its simplicity, our model stands as one of the first one-step text-to-image generators that can produce images of comparable quality to Stable Diffusion without reliance on any training image data. Remarkably, SwiftBrush achieves an FID score of 16.67 and a CLIP score of 0.29 on the COCO-30K benchmark, achieving competitive results or even substantially surpassing existing state-of-the-art distillation techniques.
DiffBlender: Scalable and Composable Multimodal Text-to-Image Diffusion Models
The recent progress in diffusion-based text-to-image generation models has significantly expanded generative capabilities via conditioning the text descriptions. However, since relying solely on text prompts is still restrictive for fine-grained customization, we aim to extend the boundaries of conditional generation to incorporate diverse types of modalities, e.g., sketch, box, and style embedding, simultaneously. We thus design a multimodal text-to-image diffusion model, coined as DiffBlender, that achieves the aforementioned goal in a single model by training only a few small hypernetworks. DiffBlender facilitates a convenient scaling of input modalities, without altering the parameters of an existing large-scale generative model to retain its well-established knowledge. Furthermore, our study sets new standards for multimodal generation by conducting quantitative and qualitative comparisons with existing approaches. By diversifying the channels of conditioning modalities, DiffBlender faithfully reflects the provided information or, in its absence, creates imaginative generation.
CreativeSynth: Creative Blending and Synthesis of Visual Arts based on Multimodal Diffusion
Large-scale text-to-image generative models have made impressive strides, showcasing their ability to synthesize a vast array of high-quality images. However, adapting these models for artistic image editing presents two significant challenges. Firstly, users struggle to craft textual prompts that meticulously detail visual elements of the input image. Secondly, prevalent models, when effecting modifications in specific zones, frequently disrupt the overall artistic style, complicating the attainment of cohesive and aesthetically unified artworks. To surmount these obstacles, we build the innovative unified framework CreativeSynth, which is based on a diffusion model with the ability to coordinate multimodal inputs and multitask in the field of artistic image generation. By integrating multimodal features with customized attention mechanisms, CreativeSynth facilitates the importation of real-world semantic content into the domain of art through inversion and real-time style transfer. This allows for the precise manipulation of image style and content while maintaining the integrity of the original model parameters. Rigorous qualitative and quantitative evaluations underscore that CreativeSynth excels in enhancing artistic images' fidelity and preserves their innate aesthetic essence. By bridging the gap between generative models and artistic finesse, CreativeSynth becomes a custom digital palette.
Understanding and Mitigating Compositional Issues in Text-to-Image Generative Models
Recent text-to-image diffusion-based generative models have the stunning ability to generate highly detailed and photo-realistic images and achieve state-of-the-art low FID scores on challenging image generation benchmarks. However, one of the primary failure modes of these text-to-image generative models is in composing attributes, objects, and their associated relationships accurately into an image. In our paper, we investigate this compositionality-based failure mode and highlight that imperfect text conditioning with CLIP text-encoder is one of the primary reasons behind the inability of these models to generate high-fidelity compositional scenes. In particular, we show that (i) there exists an optimal text-embedding space that can generate highly coherent compositional scenes which shows that the output space of the CLIP text-encoder is sub-optimal, and (ii) we observe that the final token embeddings in CLIP are erroneous as they often include attention contributions from unrelated tokens in compositional prompts. Our main finding shows that the best compositional improvements can be achieved (without harming the model's FID scores) by fine-tuning {\it only} a simple linear projection on CLIP's representation space in Stable-Diffusion variants using a small set of compositional image-text pairs. This result demonstrates that the sub-optimality of the CLIP's output space is a major error source. We also show that re-weighting the erroneous attention contributions in CLIP can also lead to improved compositional performances, however these improvements are often less significant than those achieved by solely learning a linear projection head, highlighting erroneous attentions to be only a minor error source.
Text-to-Image Synthesis for Any Artistic Styles: Advancements in Personalized Artistic Image Generation via Subdivision and Dual Binding
Recent advancements in text-to-image models, such as Stable Diffusion, have demonstrated their ability to synthesize visual images through natural language prompts. One approach of personalizing text-to-image models, exemplified by DreamBooth, fine-tunes the pre-trained model by binding unique text identifiers with a few images of a specific subject. Although existing fine-tuning methods have demonstrated competence in rendering images according to the styles of famous painters, it is still challenging to learn to produce images encapsulating distinct art styles due to abstract and broad visual perceptions of stylistic attributes such as lines, shapes, textures, and colors. In this paper, we introduce a new method, Single-StyleForge, for personalization. It fine-tunes pre-trained text-to-image diffusion models to generate diverse images in specified styles from text prompts. By using around 15-20 images of the target style, the approach establishes a foundational binding of a unique token identifier with a broad range of the target style. It also utilizes auxiliary images to strengthen this binding, resulting in offering specific guidance on representing elements such as persons in a target style-consistent manner. In addition, we present ways to improve the quality of style and text-image alignment through a method called Multi-StyleForge, which inherits the strategy used in StyleForge and learns tokens in multiple. Experimental evaluation conducted on six distinct artistic styles demonstrates substantial improvements in both the quality of generated images and the perceptual fidelity metrics, such as FID, KID, and CLIP scores.
RNN-based Online Handwritten Character Recognition Using Accelerometer and Gyroscope Data
This abstract explores an RNN-based approach to online handwritten recognition problem. Our method uses data from an accelerometer and a gyroscope mounted on a handheld pen-like device to train and run a character pre-diction model. We have built a dataset of timestamped gyroscope and accelerometer data gathered during the manual process of handwriting Latin characters, labeled with the character being written; in total, the dataset con-sists of 1500 gyroscope and accelerometer data sequenc-es for 8 characters of the Latin alphabet from 6 different people, and 20 characters, each 1500 samples from Georgian alphabet from 5 different people. with each sequence containing the gyroscope and accelerometer data captured during the writing of a particular character sampled once every 10ms. We train an RNN-based neural network architecture on this dataset to predict the character being written. The model is optimized with categorical cross-entropy loss and RMSprop optimizer and achieves high accuracy on test data.
Fake it to make it: Using synthetic data to remedy the data shortage in joint multimodal speech-and-gesture synthesis
Although humans engaged in face-to-face conversation simultaneously communicate both verbally and non-verbally, methods for joint and unified synthesis of speech audio and co-speech 3D gesture motion from text are a new and emerging field. These technologies hold great promise for more human-like, efficient, expressive, and robust synthetic communication, but are currently held back by the lack of suitably large datasets, as existing methods are trained on parallel data from all constituent modalities. Inspired by student-teacher methods, we propose a straightforward solution to the data shortage, by simply synthesising additional training material. Specifically, we use unimodal synthesis models trained on large datasets to create multimodal (but synthetic) parallel training data, and then pre-train a joint synthesis model on that material. In addition, we propose a new synthesis architecture that adds better and more controllable prosody modelling to the state-of-the-art method in the field. Our results confirm that pre-training on large amounts of synthetic data improves the quality of both the speech and the motion synthesised by the multimodal model, with the proposed architecture yielding further benefits when pre-trained on the synthetic data. See https://shivammehta25.github.io/MAGI/ for example output.
ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models
Personalizing generative models offers a way to guide image generation with user-provided references. Current personalization methods can invert an object or concept into the textual conditioning space and compose new natural sentences for text-to-image diffusion models. However, representing and editing specific visual attributes such as material, style, and layout remains a challenge, leading to a lack of disentanglement and editability. To address this problem, we propose a novel approach that leverages the step-by-step generation process of diffusion models, which generate images from low to high frequency information, providing a new perspective on representing, generating, and editing images. We develop the Prompt Spectrum Space P*, an expanded textual conditioning space, and a new image representation method called \sysname. ProSpect represents an image as a collection of inverted textual token embeddings encoded from per-stage prompts, where each prompt corresponds to a specific generation stage (i.e., a group of consecutive steps) of the diffusion model. Experimental results demonstrate that P* and ProSpect offer better disentanglement and controllability compared to existing methods. We apply ProSpect in various personalized attribute-aware image generation applications, such as image-guided or text-driven manipulations of materials, style, and layout, achieving previously unattainable results from a single image input without fine-tuning the diffusion models. Our source code is available athttps://github.com/zyxElsa/ProSpect.
Human-Inspired Facial Sketch Synthesis with Dynamic Adaptation
Facial sketch synthesis (FSS) aims to generate a vivid sketch portrait from a given facial photo. Existing FSS methods merely rely on 2D representations of facial semantic or appearance. However, professional human artists usually use outlines or shadings to covey 3D geometry. Thus facial 3D geometry (e.g. depth map) is extremely important for FSS. Besides, different artists may use diverse drawing techniques and create multiple styles of sketches; but the style is globally consistent in a sketch. Inspired by such observations, in this paper, we propose a novel Human-Inspired Dynamic Adaptation (HIDA) method. Specially, we propose to dynamically modulate neuron activations based on a joint consideration of both facial 3D geometry and 2D appearance, as well as globally consistent style control. Besides, we use deformable convolutions at coarse-scales to align deep features, for generating abstract and distinct outlines. Experiments show that HIDA can generate high-quality sketches in multiple styles, and significantly outperforms previous methods, over a large range of challenging faces. Besides, HIDA allows precise style control of the synthesized sketch, and generalizes well to natural scenes and other artistic styles. Our code and results have been released online at: https://github.com/AiArt-HDU/HIDA.
SketchAgent: Language-Driven Sequential Sketch Generation
Sketching serves as a versatile tool for externalizing ideas, enabling rapid exploration and visual communication that spans various disciplines. While artificial systems have driven substantial advances in content creation and human-computer interaction, capturing the dynamic and abstract nature of human sketching remains challenging. In this work, we introduce SketchAgent, a language-driven, sequential sketch generation method that enables users to create, modify, and refine sketches through dynamic, conversational interactions. Our approach requires no training or fine-tuning. Instead, we leverage the sequential nature and rich prior knowledge of off-the-shelf multimodal large language models (LLMs). We present an intuitive sketching language, introduced to the model through in-context examples, enabling it to "draw" using string-based actions. These are processed into vector graphics and then rendered to create a sketch on a pixel canvas, which can be accessed again for further tasks. By drawing stroke by stroke, our agent captures the evolving, dynamic qualities intrinsic to sketching. We demonstrate that SketchAgent can generate sketches from diverse prompts, engage in dialogue-driven drawing, and collaborate meaningfully with human users.
Seek for Incantations: Towards Accurate Text-to-Image Diffusion Synthesis through Prompt Engineering
The text-to-image synthesis by diffusion models has recently shown remarkable performance in generating high-quality images. Although performs well for simple texts, the models may get confused when faced with complex texts that contain multiple objects or spatial relationships. To get the desired images, a feasible way is to manually adjust the textual descriptions, i.e., narrating the texts or adding some words, which is labor-consuming. In this paper, we propose a framework to learn the proper textual descriptions for diffusion models through prompt learning. By utilizing the quality guidance and the semantic guidance derived from the pre-trained diffusion model, our method can effectively learn the prompts to improve the matches between the input text and the generated images. Extensive experiments and analyses have validated the effectiveness of the proposed method.
FaceStudio: Put Your Face Everywhere in Seconds
This study investigates identity-preserving image synthesis, an intriguing task in image generation that seeks to maintain a subject's identity while adding a personalized, stylistic touch. Traditional methods, such as Textual Inversion and DreamBooth, have made strides in custom image creation, but they come with significant drawbacks. These include the need for extensive resources and time for fine-tuning, as well as the requirement for multiple reference images. To overcome these challenges, our research introduces a novel approach to identity-preserving synthesis, with a particular focus on human images. Our model leverages a direct feed-forward mechanism, circumventing the need for intensive fine-tuning, thereby facilitating quick and efficient image generation. Central to our innovation is a hybrid guidance framework, which combines stylized images, facial images, and textual prompts to guide the image generation process. This unique combination enables our model to produce a variety of applications, such as artistic portraits and identity-blended images. Our experimental results, including both qualitative and quantitative evaluations, demonstrate the superiority of our method over existing baseline models and previous works, particularly in its remarkable efficiency and ability to preserve the subject's identity with high fidelity.
CLIPDrawX: Primitive-based Explanations for Text Guided Sketch Synthesis
With the goal of understanding the visual concepts that CLIP associates with text prompts, we show that the latent space of CLIP can be visualized solely in terms of linear transformations on simple geometric primitives like circles and straight lines. Although existing approaches achieve this by sketch-synthesis-through-optimization, they do so on the space of B\'ezier curves, which exhibit a wastefully large set of structures that they can evolve into, as most of them are non-essential for generating meaningful sketches. We present CLIPDrawX, an algorithm that provides significantly better visualizations for CLIP text embeddings, using only simple primitive shapes like straight lines and circles. This constrains the set of possible outputs to linear transformations on these primitives, thereby exhibiting an inherently simpler mathematical form. The synthesis process of CLIPDrawX can be tracked end-to-end, with each visual concept being explained exclusively in terms of primitives. Implementation will be released upon acceptance. Project Page: https://clipdrawx.github.io/{https://clipdrawx.github.io/}.
Writing Polishment with Simile: Task, Dataset and A Neural Approach
A simile is a figure of speech that directly makes a comparison, showing similarities between two different things, e.g. "Reading papers can be dull sometimes,like watching grass grow". Human writers often interpolate appropriate similes into proper locations of the plain text to vivify their writings. However, none of existing work has explored neural simile interpolation, including both locating and generation. In this paper, we propose a new task of Writing Polishment with Simile (WPS) to investigate whether machines are able to polish texts with similes as we human do. Accordingly, we design a two-staged Locate&Gen model based on transformer architecture. Our model firstly locates where the simile interpolation should happen, and then generates a location-specific simile. We also release a large-scale Chinese Simile (CS) dataset containing 5 million similes with context. The experimental results demonstrate the feasibility of WPS task and shed light on the future research directions towards better automatic text polishment.
Guide3D: Create 3D Avatars from Text and Image Guidance
Recently, text-to-image generation has exhibited remarkable advancements, with the ability to produce visually impressive results. In contrast, text-to-3D generation has not yet reached a comparable level of quality. Existing methods primarily rely on text-guided score distillation sampling (SDS), and they encounter difficulties in transferring 2D attributes of the generated images to 3D content. In this work, we aim to develop an effective 3D generative model capable of synthesizing high-resolution textured meshes by leveraging both textual and image information. To this end, we introduce Guide3D, a zero-shot text-and-image-guided generative model for 3D avatar generation based on diffusion models. Our model involves (1) generating sparse-view images of a text-consistent character using diffusion models, and (2) jointly optimizing multi-resolution differentiable marching tetrahedral grids with pixel-aligned image features. We further propose a similarity-aware feature fusion strategy for efficiently integrating features from different views. Moreover, we introduce two novel training objectives as an alternative to calculating SDS, significantly enhancing the optimization process. We thoroughly evaluate the performance and components of our framework, which outperforms the current state-of-the-art in producing topologically and structurally correct geometry and high-resolution textures. Guide3D enables the direct transfer of 2D-generated images to the 3D space. Our code will be made publicly available.
WritingBench: A Comprehensive Benchmark for Generative Writing
Recent advancements in large language models (LLMs) have significantly enhanced text generation capabilities, yet evaluating their performance in generative writing remains a challenge. Existing benchmarks primarily focus on generic text generation or limited in writing tasks, failing to capture the diverse requirements of high-quality written contents across various domains. To bridge this gap, we present WritingBench, a comprehensive benchmark designed to evaluate LLMs across 6 core writing domains and 100 subdomains, encompassing creative, persuasive, informative, and technical writing. We further propose a query-dependent evaluation framework that empowers LLMs to dynamically generate instance-specific assessment criteria. This framework is complemented by a fine-tuned critic model for criteria-aware scoring, enabling evaluations in style, format and length. The framework's validity is further demonstrated by its data curation capability, which enables 7B-parameter models to approach state-of-the-art (SOTA) performance. We open-source the benchmark, along with evaluation tools and modular framework components, to advance the development of LLMs in writing.
SynthDoc: Bilingual Documents Synthesis for Visual Document Understanding
This paper introduces SynthDoc, a novel synthetic document generation pipeline designed to enhance Visual Document Understanding (VDU) by generating high-quality, diverse datasets that include text, images, tables, and charts. Addressing the challenges of data acquisition and the limitations of existing datasets, SynthDoc leverages publicly available corpora and advanced rendering tools to create a comprehensive and versatile dataset. Our experiments, conducted using the Donut model, demonstrate that models trained with SynthDoc's data achieve superior performance in pre-training read tasks and maintain robustness in downstream tasks, despite language inconsistencies. The release of a benchmark dataset comprising 5,000 image-text pairs not only showcases the pipeline's capabilities but also provides a valuable resource for the VDU community to advance research and development in document image recognition. This work significantly contributes to the field by offering a scalable solution to data scarcity and by validating the efficacy of end-to-end models in parsing complex, real-world documents.
WAS: Dataset and Methods for Artistic Text Segmentation
Accurate text segmentation results are crucial for text-related generative tasks, such as text image generation, text editing, text removal, and text style transfer. Recently, some scene text segmentation methods have made significant progress in segmenting regular text. However, these methods perform poorly in scenarios containing artistic text. Therefore, this paper focuses on the more challenging task of artistic text segmentation and constructs a real artistic text segmentation dataset. One challenge of the task is that the local stroke shapes of artistic text are changeable with diversity and complexity. We propose a decoder with the layer-wise momentum query to prevent the model from ignoring stroke regions of special shapes. Another challenge is the complexity of the global topological structure. We further design a skeleton-assisted head to guide the model to focus on the global structure. Additionally, to enhance the generalization performance of the text segmentation model, we propose a strategy for training data synthesis, based on the large multi-modal model and the diffusion model. Experimental results show that our proposed method and synthetic dataset can significantly enhance the performance of artistic text segmentation and achieve state-of-the-art results on other public datasets.
BoxDiff: Text-to-Image Synthesis with Training-Free Box-Constrained Diffusion
Recent text-to-image diffusion models have demonstrated an astonishing capacity to generate high-quality images. However, researchers mainly studied the way of synthesizing images with only text prompts. While some works have explored using other modalities as conditions, considerable paired data, e.g., box/mask-image pairs, and fine-tuning time are required for nurturing models. As such paired data is time-consuming and labor-intensive to acquire and restricted to a closed set, this potentially becomes the bottleneck for applications in an open world. This paper focuses on the simplest form of user-provided conditions, e.g., box or scribble. To mitigate the aforementioned problem, we propose a training-free method to control objects and contexts in the synthesized images adhering to the given spatial conditions. Specifically, three spatial constraints, i.e., Inner-Box, Outer-Box, and Corner Constraints, are designed and seamlessly integrated into the denoising step of diffusion models, requiring no additional training and massive annotated layout data. Extensive results show that the proposed constraints can control what and where to present in the images while retaining the ability of the Stable Diffusion model to synthesize with high fidelity and diverse concept coverage. The code is publicly available at https://github.com/Sierkinhane/BoxDiff.
A Survey and Taxonomy of Adversarial Neural Networks for Text-to-Image Synthesis
Text-to-image synthesis refers to computational methods which translate human written textual descriptions, in the form of keywords or sentences, into images with similar semantic meaning to the text. In earlier research, image synthesis relied mainly on word to image correlation analysis combined with supervised methods to find best alignment of the visual content matching to the text. Recent progress in deep learning (DL) has brought a new set of unsupervised deep learning methods, particularly deep generative models which are able to generate realistic visual images using suitably trained neural network models. In this paper, we review the most recent development in the text-to-image synthesis research domain. Our survey first introduces image synthesis and its challenges, and then reviews key concepts such as generative adversarial networks (GANs) and deep convolutional encoder-decoder neural networks (DCNN). After that, we propose a taxonomy to summarize GAN based text-to-image synthesis into four major categories: Semantic Enhancement GANs, Resolution Enhancement GANs, Diversity Enhancement GANS, and Motion Enhancement GANs. We elaborate the main objective of each group, and further review typical GAN architectures in each group. The taxonomy and the review outline the techniques and the evolution of different approaches, and eventually provide a clear roadmap to summarize the list of contemporaneous solutions that utilize GANs and DCNNs to generate enthralling results in categories such as human faces, birds, flowers, room interiors, object reconstruction from edge maps (games) etc. The survey will conclude with a comparison of the proposed solutions, challenges that remain unresolved, and future developments in the text-to-image synthesis domain.
Model-Agnostic Human Preference Inversion in Diffusion Models
Efficient text-to-image generation remains a challenging task due to the high computational costs associated with the multi-step sampling in diffusion models. Although distillation of pre-trained diffusion models has been successful in reducing sampling steps, low-step image generation often falls short in terms of quality. In this study, we propose a novel sampling design to achieve high-quality one-step image generation aligning with human preferences, particularly focusing on exploring the impact of the prior noise distribution. Our approach, Prompt Adaptive Human Preference Inversion (PAHI), optimizes the noise distributions for each prompt based on human preferences without the need for fine-tuning diffusion models. Our experiments showcase that the tailored noise distributions significantly improve image quality with only a marginal increase in computational cost. Our findings underscore the importance of noise optimization and pave the way for efficient and high-quality text-to-image synthesis.
Evaluating Text to Image Synthesis: Survey and Taxonomy of Image Quality Metrics
Recent advances in text-to-image synthesis have been enabled by exploiting a combination of language and vision through foundation models. These models are pre-trained on tremendous amounts of text-image pairs sourced from the World Wide Web or other large-scale databases. As the demand for high-quality image generation shifts towards ensuring content alignment between text and image, novel evaluation metrics have been developed with the aim of mimicking human judgments. Thus, researchers have started to collect datasets with increasingly complex annotations to study the compositionality of vision-language models and their incorporation as a quality measure of compositional alignment between text and image contents. In this work, we provide a comprehensive overview of existing text-to-image evaluation metrics and propose a new taxonomy for categorizing these metrics. We also review frequently adopted text-image benchmark datasets before discussing techniques to optimize text-to-image synthesis models towards quality and human preferences. Ultimately, we derive guidelines for improving text-to-image evaluation and discuss the open challenges and current limitations.
Boost Your Own Human Image Generation Model via Direct Preference Optimization with AI Feedback
The generation of high-quality human images through text-to-image (T2I) methods is a significant yet challenging task. Distinct from general image generation, human image synthesis must satisfy stringent criteria related to human pose, anatomy, and alignment with textual prompts, making it particularly difficult to achieve realistic results. Recent advancements in T2I generation based on diffusion models have shown promise, yet challenges remain in meeting human-specific preferences. In this paper, we introduce a novel approach tailored specifically for human image generation utilizing Direct Preference Optimization (DPO). Specifically, we introduce an efficient method for constructing a specialized DPO dataset for training human image generation models without the need for costly human feedback. We also propose a modified loss function that enhances the DPO training process by minimizing artifacts and improving image fidelity. Our method demonstrates its versatility and effectiveness in generating human images, including personalized text-to-image generation. Through comprehensive evaluations, we show that our approach significantly advances the state of human image generation, achieving superior results in terms of natural anatomies, poses, and text-image alignment.
Sketch-A-Shape: Zero-Shot Sketch-to-3D Shape Generation
Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be used effectively to generate 3D shapes from sketches, which has largely remained an open challenge due to the limited sketch-shape paired datasets and the varying level of abstraction in the sketches. We discover that conditioning a 3D generative model on the features (obtained from a frozen large pre-trained vision model) of synthetic renderings during training enables us to effectively generate 3D shapes from sketches at inference time. This suggests that the large pre-trained vision model features carry semantic signals that are resilient to domain shifts, i.e., allowing us to use only RGB renderings, but generalizing to sketches at inference time. We conduct a comprehensive set of experiments investigating different design factors and demonstrate the effectiveness of our straightforward approach for generation of multiple 3D shapes per each input sketch regardless of their level of abstraction without requiring any paired datasets during training.
Pap2Pat: Benchmarking Outline-Guided Long-Text Patent Generation with Patent-Paper Pairs
Dealing with long and highly complex technical text is a challenge for Large Language Models (LLMs), which still have to unfold their potential in supporting expensive and timeintensive processes like patent drafting. Within patents, the description constitutes more than 90% of the document on average. Yet, its automatic generation remains understudied. When drafting patent applications, patent attorneys typically receive invention reports (IRs), which are usually confidential, hindering research on LLM-supported patent drafting. Often, prepublication research papers serve as IRs. We leverage this duality to build PAP2PAT, an open and realistic benchmark for patent drafting consisting of 1.8k patent-paper pairs describing the same inventions. To address the complex longdocument patent generation task, we propose chunk-based outline-guided generation using the research paper as invention specification. Our extensive evaluation using PAP2PAT and a human case study show that LLMs can effectively leverage information from the paper, but still struggle to provide the necessary level of detail. Fine-tuning leads to more patent-style language, but also to more hallucination. We release our data and code https://github.com/boschresearch/Pap2Pat.
GraPE: A Generate-Plan-Edit Framework for Compositional T2I Synthesis
Text-to-image (T2I) generation has seen significant progress with diffusion models, enabling generation of photo-realistic images from text prompts. Despite this progress, existing methods still face challenges in following complex text prompts, especially those requiring compositional and multi-step reasoning. Given such complex instructions, SOTA models often make mistakes in faithfully modeling object attributes, and relationships among them. In this work, we present an alternate paradigm for T2I synthesis, decomposing the task of complex multi-step generation into three steps, (a) Generate: we first generate an image using existing diffusion models (b) Plan: we make use of Multi-Modal LLMs (MLLMs) to identify the mistakes in the generated image expressed in terms of individual objects and their properties, and produce a sequence of corrective steps required in the form of an edit-plan. (c) Edit: we make use of an existing text-guided image editing models to sequentially execute our edit-plan over the generated image to get the desired image which is faithful to the original instruction. Our approach derives its strength from the fact that it is modular in nature, is training free, and can be applied over any combination of image generation and editing models. As an added contribution, we also develop a model capable of compositional editing, which further helps improve the overall accuracy of our proposed approach. Our method flexibly trades inference time compute with performance on compositional text prompts. We perform extensive experimental evaluation across 3 benchmarks and 10 T2I models including DALLE-3 and the latest -- SD-3.5-Large. Our approach not only improves the performance of the SOTA models, by upto 3 points, it also reduces the performance gap between weaker and stronger models. https://dair-iitd.github.io/GraPE/{https://dair-iitd.github.io/GraPE/}
BN-HTRd: A Benchmark Dataset for Document Level Offline Bangla Handwritten Text Recognition (HTR) and Line Segmentation
We introduce a new dataset for offline Handwritten Text Recognition (HTR) from images of Bangla scripts comprising words, lines, and document-level annotations. The BN-HTRd dataset is based on the BBC Bangla News corpus, meant to act as ground truth texts. These texts were subsequently used to generate the annotations that were filled out by people with their handwriting. Our dataset includes 788 images of handwritten pages produced by approximately 150 different writers. It can be adopted as a basis for various handwriting classification tasks such as end-to-end document recognition, word-spotting, word or line segmentation, and so on. We also propose a scheme to segment Bangla handwritten document images into corresponding lines in an unsupervised manner. Our line segmentation approach takes care of the variability involved in different writing styles, accurately segmenting complex handwritten text lines of curvilinear nature. Along with a bunch of pre-processing and morphological operations, both Hough line and circle transforms were employed to distinguish different linear components. In order to arrange those components into their corresponding lines, we followed an unsupervised clustering approach. The average success rate of our segmentation technique is 81.57% in terms of FM metrics (similar to F-measure) with a mean Average Precision (mAP) of 0.547.
FigGen: Text to Scientific Figure Generation
The generative modeling landscape has experienced tremendous growth in recent years, particularly in generating natural images and art. Recent techniques have shown impressive potential in creating complex visual compositions while delivering impressive realism and quality. However, state-of-the-art methods have been focusing on the narrow domain of natural images, while other distributions remain unexplored. In this paper, we introduce the problem of text-to-figure generation, that is creating scientific figures of papers from text descriptions. We present FigGen, a diffusion-based approach for text-to-figure as well as the main challenges of the proposed task. Code and models are available at https://github.com/joanrod/figure-diffusion
Style-Friendly SNR Sampler for Style-Driven Generation
Recent large-scale diffusion models generate high-quality images but struggle to learn new, personalized artistic styles, which limits the creation of unique style templates. Fine-tuning with reference images is the most promising approach, but it often blindly utilizes objectives and noise level distributions used for pre-training, leading to suboptimal style alignment. We propose the Style-friendly SNR sampler, which aggressively shifts the signal-to-noise ratio (SNR) distribution toward higher noise levels during fine-tuning to focus on noise levels where stylistic features emerge. This enables models to better capture unique styles and generate images with higher style alignment. Our method allows diffusion models to learn and share new "style templates", enhancing personalized content creation. We demonstrate the ability to generate styles such as personal watercolor paintings, minimal flat cartoons, 3D renderings, multi-panel images, and memes with text, thereby broadening the scope of style-driven generation.
Evaluating GPT-4 at Grading Handwritten Solutions in Math Exams
Recent advances in generative artificial intelligence (AI) have shown promise in accurately grading open-ended student responses. However, few prior works have explored grading handwritten responses due to a lack of data and the challenge of combining visual and textual information. In this work, we leverage state-of-the-art multi-modal AI models, in particular GPT-4o, to automatically grade handwritten responses to college-level math exams. Using real student responses to questions in a probability theory exam, we evaluate GPT-4o's alignment with ground-truth scores from human graders using various prompting techniques. We find that while providing rubrics improves alignment, the model's overall accuracy is still too low for real-world settings, showing there is significant room for growth in this task.
SVGDreamer: Text Guided SVG Generation with Diffusion Model
Recently, text-guided scalable vector graphics (SVGs) synthesis has shown promise in domains such as iconography and sketch. However, existing text-to-SVG generation methods lack editability and struggle with visual quality and result diversity. To address these limitations, we propose a novel text-guided vector graphics synthesis method called SVGDreamer. SVGDreamer incorporates a semantic-driven image vectorization (SIVE) process that enables the decomposition of synthesis into foreground objects and background, thereby enhancing editability. Specifically, the SIVE process introduce attention-based primitive control and an attention-mask loss function for effective control and manipulation of individual elements. Additionally, we propose a Vectorized Particle-based Score Distillation (VPSD) approach to tackle the challenges of color over-saturation, vector primitives over-smoothing, and limited result diversity in existing text-to-SVG generation methods. Furthermore, on the basis of VPSD, we introduce Reward Feedback Learning (ReFL) to accelerate VPSD convergence and improve aesthetic appeal. Extensive experiments have been conducted to validate the effectiveness of SVGDreamer, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity.
Help me write a poem: Instruction Tuning as a Vehicle for Collaborative Poetry Writing
Recent work in training large language models (LLMs) to follow natural language instructions has opened up exciting opportunities for natural language interface design. Building on the prior success of LLMs in the realm of computer-assisted creativity, we aim to study if LLMs can improve the quality of user-generated content through collaboration. We present CoPoet, a collaborative poetry writing system. In contrast to auto-completing a user's text, CoPoet is controlled by user instructions that specify the attributes of the desired text, such as Write a sentence about `love' or Write a sentence ending in `fly'. The core component of our system is a language model fine-tuned on a diverse collection of instructions for poetry writing. Our model is not only competitive with publicly available LLMs trained on instructions (InstructGPT), but is also capable of satisfying unseen compositional instructions. A study with 15 qualified crowdworkers shows that users successfully write poems with CoPoet on diverse topics ranging from Monarchy to Climate change. Further, the collaboratively written poems are preferred by third-party evaluators over those written without the system.
Evaluating Large Language Model Creativity from a Literary Perspective
This paper assesses the potential for large language models (LLMs) to serve as assistive tools in the creative writing process, by means of a single, in-depth case study. In the course of the study, we develop interactive and multi-voice prompting strategies that interleave background descriptions (scene setting, plot elements), instructions that guide composition, samples of text in the target style, and critical discussion of the given samples. We qualitatively evaluate the results from a literary critical perspective, as well as from the standpoint of computational creativity (a sub-field of artificial intelligence). Our findings lend support to the view that the sophistication of the results that can be achieved with an LLM mirrors the sophistication of the prompting.
Aligning Text-to-Image Models using Human Feedback
Deep generative models have shown impressive results in text-to-image synthesis. However, current text-to-image models often generate images that are inadequately aligned with text prompts. We propose a fine-tuning method for aligning such models using human feedback, comprising three stages. First, we collect human feedback assessing model output alignment from a set of diverse text prompts. We then use the human-labeled image-text dataset to train a reward function that predicts human feedback. Lastly, the text-to-image model is fine-tuned by maximizing reward-weighted likelihood to improve image-text alignment. Our method generates objects with specified colors, counts and backgrounds more accurately than the pre-trained model. We also analyze several design choices and find that careful investigations on such design choices are important in balancing the alignment-fidelity tradeoffs. Our results demonstrate the potential for learning from human feedback to significantly improve text-to-image models.
Can Vision-Language Models Evaluate Handwritten Math?
Recent advancements in Vision-Language Models (VLMs) have opened new possibilities in automatic grading of handwritten student responses, particularly in mathematics. However, a comprehensive study to test the ability of VLMs to evaluate and reason over handwritten content remains absent. To address this gap, we introduce FERMAT, a benchmark designed to assess the ability of VLMs to detect, localize and correct errors in handwritten mathematical content. FERMAT spans four key error dimensions - computational, conceptual, notational, and presentation - and comprises over 2,200 handwritten math solutions derived from 609 manually curated problems from grades 7-12 with intentionally introduced perturbations. Using FERMAT we benchmark nine VLMs across three tasks: error detection, localization, and correction. Our results reveal significant shortcomings in current VLMs in reasoning over handwritten text, with Gemini-1.5-Pro achieving the highest error correction rate (77%). We also observed that some models struggle with processing handwritten content, as their accuracy improves when handwritten inputs are replaced with printed text or images. These findings highlight the limitations of current VLMs and reveal new avenues for improvement. We release FERMAT and all the associated resources in the open-source to drive further research.
Crafting Parts for Expressive Object Composition
Text-to-image generation from large generative models like Stable Diffusion, DALLE-2, etc., have become a common base for various tasks due to their superior quality and extensive knowledge bases. As image composition and generation are creative processes the artists need control over various parts of the images being generated. We find that just adding details about parts in the base text prompt either leads to an entirely different image (e.g., missing/incorrect identity) or the extra part details simply being ignored. To mitigate these issues, we introduce PartCraft, which enables image generation based on fine-grained part-level details specified for objects in the base text prompt. This allows more control for artists and enables novel object compositions by combining distinctive object parts. PartCraft first localizes object parts by denoising the object region from a specific diffusion process. This enables each part token to be localized to the right object region. After obtaining part masks, we run a localized diffusion process in each of the part regions based on fine-grained part descriptions and combine them to produce the final image. All the stages of PartCraft are based on repurposing a pre-trained diffusion model, which enables it to generalize across various domains without training. We demonstrate the effectiveness of part-level control provided by PartCraft qualitatively through visual examples and quantitatively in comparison to the contemporary baselines.
InstructPix2Pix: Learning to Follow Image Editing Instructions
We propose a method for editing images from human instructions: given an input image and a written instruction that tells the model what to do, our model follows these instructions to edit the image. To obtain training data for this problem, we combine the knowledge of two large pretrained models -- a language model (GPT-3) and a text-to-image model (Stable Diffusion) -- to generate a large dataset of image editing examples. Our conditional diffusion model, InstructPix2Pix, is trained on our generated data, and generalizes to real images and user-written instructions at inference time. Since it performs edits in the forward pass and does not require per example fine-tuning or inversion, our model edits images quickly, in a matter of seconds. We show compelling editing results for a diverse collection of input images and written instructions.
WordArt Designer API: User-Driven Artistic Typography Synthesis with Large Language Models on ModelScope
This paper introduces the WordArt Designer API, a novel framework for user-driven artistic typography synthesis utilizing Large Language Models (LLMs) on ModelScope. We address the challenge of simplifying artistic typography for non-professionals by offering a dynamic, adaptive, and computationally efficient alternative to traditional rigid templates. Our approach leverages the power of LLMs to understand and interpret user input, facilitating a more intuitive design process. We demonstrate through various case studies how users can articulate their aesthetic preferences and functional requirements, which the system then translates into unique and creative typographic designs. Our evaluations indicate significant improvements in user satisfaction, design flexibility, and creative expression over existing systems. The WordArt Designer API not only democratizes the art of typography but also opens up new possibilities for personalized digital communication and design.
DrawSpeech: Expressive Speech Synthesis Using Prosodic Sketches as Control Conditions
Controlling text-to-speech (TTS) systems to synthesize speech with the prosodic characteristics expected by users has attracted much attention. To achieve controllability, current studies focus on two main directions: (1) using reference speech as prosody prompt to guide speech synthesis, and (2) using natural language descriptions to control the generation process. However, finding reference speech that exactly contains the prosody that users want to synthesize takes a lot of effort. Description-based guidance in TTS systems can only determine the overall prosody, which has difficulty in achieving fine-grained prosody control over the synthesized speech. In this paper, we propose DrawSpeech, a sketch-conditioned diffusion model capable of generating speech based on any prosody sketches drawn by users. Specifically, the prosody sketches are fed to DrawSpeech to provide a rough indication of the expected prosody trends. DrawSpeech then recovers the detailed pitch and energy contours based on the coarse sketches and synthesizes the desired speech. Experimental results show that DrawSpeech can generate speech with a wide variety of prosody and can precisely control the fine-grained prosody in a user-friendly manner. Our implementation and audio samples are publicly available.
VisioBlend: Sketch and Stroke-Guided Denoising Diffusion Probabilistic Model for Realistic Image Generation
Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is challenging due to the infinite possibilities and the diverse expectations of users. However, traditional methods are often limited by the availability of training data. Therefore, VisioBlend, a unified framework supporting three-dimensional control over image synthesis from sketches and strokes based on diffusion models, is proposed. It enables users to decide the level of faithfulness to the input strokes and sketches. VisioBlend achieves state-of-the-art performance in terms of realism and flexibility, enabling various applications in image synthesis from sketches and strokes. It solves the problem of data availability by synthesizing new data points from hand-drawn sketches and strokes, enriching the dataset and enabling more robust and diverse image synthesis. This work showcases the power of diffusion models in image creation, offering a user-friendly and versatile approach for turning artistic visions into reality.
Grounded Text-to-Image Synthesis with Attention Refocusing
Driven by scalable diffusion models trained on large-scale paired text-image datasets, text-to-image synthesis methods have shown compelling results. However, these models still fail to precisely follow the text prompt when multiple objects, attributes, and spatial compositions are involved in the prompt. In this paper, we identify the potential reasons in both the cross-attention and self-attention layers of the diffusion model. We propose two novel losses to refocus the attention maps according to a given layout during the sampling process. We perform comprehensive experiments on the DrawBench and HRS benchmarks using layouts synthesized by Large Language Models, showing that our proposed losses can be integrated easily and effectively into existing text-to-image methods and consistently improve their alignment between the generated images and the text prompts.
IGA : An Intent-Guided Authoring Assistant
While large-scale pretrained language models have significantly improved writing assistance functionalities such as autocomplete, more complex and controllable writing assistants have yet to be explored. We leverage advances in language modeling to build an interactive writing assistant that generates and rephrases text according to fine-grained author specifications. Users provide input to our Intent-Guided Assistant (IGA) in the form of text interspersed with tags that correspond to specific rhetorical directives (e.g., adding description or contrast, or rephrasing a particular sentence). We fine-tune a language model on a dataset heuristically-labeled with author intent, which allows IGA to fill in these tags with generated text that users can subsequently edit to their liking. A series of automatic and crowdsourced evaluations confirm the quality of IGA's generated outputs, while a small-scale user study demonstrates author preference for IGA over baseline methods in a creative writing task. We release our dataset, code, and demo to spur further research into AI-assisted writing.
P+: Extended Textual Conditioning in Text-to-Image Generation
We introduce an Extended Textual Conditioning space in text-to-image models, referred to as P+. This space consists of multiple textual conditions, derived from per-layer prompts, each corresponding to a layer of the denoising U-net of the diffusion model. We show that the extended space provides greater disentangling and control over image synthesis. We further introduce Extended Textual Inversion (XTI), where the images are inverted into P+, and represented by per-layer tokens. We show that XTI is more expressive and precise, and converges faster than the original Textual Inversion (TI) space. The extended inversion method does not involve any noticeable trade-off between reconstruction and editability and induces more regular inversions. We conduct a series of extensive experiments to analyze and understand the properties of the new space, and to showcase the effectiveness of our method for personalizing text-to-image models. Furthermore, we utilize the unique properties of this space to achieve previously unattainable results in object-style mixing using text-to-image models. Project page: https://prompt-plus.github.io
FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive Learning
Automatic font generation is an imitation task, which aims to create a font library that mimics the style of reference images while preserving the content from source images. Although existing font generation methods have achieved satisfactory performance, they still struggle with complex characters and large style variations. To address these issues, we propose FontDiffuser, a diffusion-based image-to-image one-shot font generation method, which innovatively models the font imitation task as a noise-to-denoise paradigm. In our method, we introduce a Multi-scale Content Aggregation (MCA) block, which effectively combines global and local content cues across different scales, leading to enhanced preservation of intricate strokes of complex characters. Moreover, to better manage the large variations in style transfer, we propose a Style Contrastive Refinement (SCR) module, which is a novel structure for style representation learning. It utilizes a style extractor to disentangle styles from images, subsequently supervising the diffusion model via a meticulously designed style contrastive loss. Extensive experiments demonstrate FontDiffuser's state-of-the-art performance in generating diverse characters and styles. It consistently excels on complex characters and large style changes compared to previous methods. The code is available at https://github.com/yeungchenwa/FontDiffuser.
Neural Poetry: Learning to Generate Poems using Syllables
Motivated by the recent progresses on machine learning-based models that learn artistic styles, in this paper we focus on the problem of poem generation. This is a challenging task in which the machine has to capture the linguistic features that strongly characterize a certain poet, as well as the semantics of the poet's production, that are influenced by his personal experiences and by his literary background. Since poetry is constructed using syllables, that regulate the form and structure of poems, we propose a syllable-based neural language model, and we describe a poem generation mechanism that is designed around the poet style, automatically selecting the most representative generations. The poetic work of a target author is usually not enough to successfully train modern deep neural networks, so we propose a multi-stage procedure that exploits non-poetic works of the same author, and also other publicly available huge corpora to learn syntax and grammar of the target language. We focus on the Italian poet Dante Alighieri, widely famous for his Divine Comedy. A quantitative and qualitative experimental analysis of the generated tercets is reported, where we included expert judges with strong background in humanistic studies. The generated tercets are frequently considered to be real by a generic population of judges, with relative difference of 56.25\% with respect to the ones really authored by Dante, and expert judges perceived Dante's style and rhymes in the generated text.
Diffusion Beats Autoregressive: An Evaluation of Compositional Generation in Text-to-Image Models
Text-to-image (T2I) generative models, such as Stable Diffusion and DALL-E, have shown remarkable proficiency in producing high-quality, realistic, and natural images from textual descriptions. However, these models sometimes fail to accurately capture all the details specified in the input prompts, particularly concerning entities, attributes, and spatial relationships. This issue becomes more pronounced when the prompt contains novel or complex compositions, leading to what are known as compositional generation failure modes. Recently, a new open-source diffusion-based T2I model, FLUX, has been introduced, demonstrating strong performance in high-quality image generation. Additionally, autoregressive T2I models like LlamaGen have claimed competitive visual quality performance compared to diffusion-based models. In this study, we evaluate the compositional generation capabilities of these newly introduced models against established models using the T2I-CompBench benchmark. Our findings reveal that LlamaGen, as a vanilla autoregressive model, is not yet on par with state-of-the-art diffusion models for compositional generation tasks under the same criteria, such as model size and inference time. On the other hand, the open-source diffusion-based model FLUX exhibits compositional generation capabilities comparable to the state-of-the-art closed-source model DALL-E3.
BACON: Deep-Learning Powered AI for Poetry Generation with Author Linguistic Style Transfer
This paper describes BACON, a basic prototype of an automatic poetry generator with author linguistic style transfer. It combines concepts and techniques from finite state machinery, probabilistic models, artificial neural networks and deep learning, to write original poetry with rich aesthetic-qualities in the style of any given author. Extrinsic evaluation of the output generated by BACON shows that participants were unable to tell the difference between human and AI-generated poems in any statistically significant way.
NAF-DPM: A Nonlinear Activation-Free Diffusion Probabilistic Model for Document Enhancement
Real-world documents may suffer various forms of degradation, often resulting in lower accuracy in optical character recognition (OCR) systems. Therefore, a crucial preprocessing step is essential to eliminate noise while preserving text and key features of documents. In this paper, we propose NAF-DPM, a novel generative framework based on a diffusion probabilistic model (DPM) designed to restore the original quality of degraded documents. While DPMs are recognized for their high-quality generated images, they are also known for their large inference time. To mitigate this problem we provide the DPM with an efficient nonlinear activation-free (NAF) network and we employ as a sampler a fast solver of ordinary differential equations, which can converge in a few iterations. To better preserve text characters, we introduce an additional differentiable module based on convolutional recurrent neural networks, simulating the behavior of an OCR system during training. Experiments conducted on various datasets showcase the superiority of our approach, achieving state-of-the-art performance in terms of pixel-level and perceptual similarity metrics. Furthermore, the results demonstrate a notable character error reduction made by OCR systems when transcribing real-world document images enhanced by our framework. Code and pre-trained models are available at https://github.com/ispamm/NAF-DPM.
Glyph-ByT5-v2: A Strong Aesthetic Baseline for Accurate Multilingual Visual Text Rendering
Recently, Glyph-ByT5 has achieved highly accurate visual text rendering performance in graphic design images. However, it still focuses solely on English and performs relatively poorly in terms of visual appeal. In this work, we address these two fundamental limitations by presenting Glyph-ByT5-v2 and Glyph-SDXL-v2, which not only support accurate visual text rendering for 10 different languages but also achieve much better aesthetic quality. To achieve this, we make the following contributions: (i) creating a high-quality multilingual glyph-text and graphic design dataset consisting of more than 1 million glyph-text pairs and 10 million graphic design image-text pairs covering nine other languages, (ii) building a multilingual visual paragraph benchmark consisting of 1,000 prompts, with 100 for each language, to assess multilingual visual spelling accuracy, and (iii) leveraging the latest step-aware preference learning approach to enhance the visual aesthetic quality. With the combination of these techniques, we deliver a powerful customized multilingual text encoder, Glyph-ByT5-v2, and a strong aesthetic graphic generation model, Glyph-SDXL-v2, that can support accurate spelling in 10 different languages. We perceive our work as a significant advancement, considering that the latest DALL-E3 and Ideogram 1.0 still struggle with the multilingual visual text rendering task.
A Framework and Dataset for Abstract Art Generation via CalligraphyGAN
With the advancement of deep learning, artificial intelligence (AI) has made many breakthroughs in recent years and achieved superhuman performance in various tasks such as object detection, reading comprehension, and video games. Generative Modeling, such as various Generative Adversarial Networks (GAN) models, has been applied to generate paintings and music. Research in Natural Language Processing (NLP) also had a leap forward in 2018 since the release of the pre-trained contextual neural language models such as BERT and recently released GPT3. Despite the exciting AI applications aforementioned, AI is still significantly lagging behind humans in creativity, which is often considered the ultimate moonshot for AI. Our work is inspired by Chinese calligraphy, which is a unique form of visual art where the character itself is an aesthetic painting. We also draw inspirations from paintings of the Abstract Expressionist movement in the 1940s and 1950s, such as the work by American painter Franz Kline. In this paper, we present a creative framework based on Conditional Generative Adversarial Networks and Contextual Neural Language Model to generate abstract artworks that have intrinsic meaning and aesthetic value, which is different from the existing work, such as image captioning and text-to-image generation, where the texts are the descriptions of the images. In addition, we have publicly released a Chinese calligraphy image dataset and demonstrate our framework using a prototype system and a user study.
VecFusion: Vector Font Generation with Diffusion
We present VecFusion, a new neural architecture that can generate vector fonts with varying topological structures and precise control point positions. Our approach is a cascaded diffusion model which consists of a raster diffusion model followed by a vector diffusion model. The raster model generates low-resolution, rasterized fonts with auxiliary control point information, capturing the global style and shape of the font, while the vector model synthesizes vector fonts conditioned on the low-resolution raster fonts from the first stage. To synthesize long and complex curves, our vector diffusion model uses a transformer architecture and a novel vector representation that enables the modeling of diverse vector geometry and the precise prediction of control points. Our experiments show that, in contrast to previous generative models for vector graphics, our new cascaded vector diffusion model generates higher quality vector fonts, with complex structures and diverse styles.
Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models
Recent CLIP-guided 3D optimization methods, such as DreamFields and PureCLIPNeRF, have achieved impressive results in zero-shot text-to-3D synthesis. However, due to scratch training and random initialization without prior knowledge, these methods often fail to generate accurate and faithful 3D structures that conform to the input text. In this paper, we make the first attempt to introduce explicit 3D shape priors into the CLIP-guided 3D optimization process. Specifically, we first generate a high-quality 3D shape from the input text in the text-to-shape stage as a 3D shape prior. We then use it as the initialization of a neural radiance field and optimize it with the full prompt. To address the challenging text-to-shape generation task, we present a simple yet effective approach that directly bridges the text and image modalities with a powerful text-to-image diffusion model. To narrow the style domain gap between the images synthesized by the text-to-image diffusion model and shape renderings used to train the image-to-shape generator, we further propose to jointly optimize a learnable text prompt and fine-tune the text-to-image diffusion model for rendering-style image generation. Our method, Dream3D, is capable of generating imaginative 3D content with superior visual quality and shape accuracy compared to state-of-the-art methods.
FaceShop: Deep Sketch-based Face Image Editing
We present a novel system for sketch-based face image editing, enabling users to edit images intuitively by sketching a few strokes on a region of interest. Our interface features tools to express a desired image manipulation by providing both geometry and color constraints as user-drawn strokes. As an alternative to the direct user input, our proposed system naturally supports a copy-paste mode, which allows users to edit a given image region by using parts of another exemplar image without the need of hand-drawn sketching at all. The proposed interface runs in real-time and facilitates an interactive and iterative workflow to quickly express the intended edits. Our system is based on a novel sketch domain and a convolutional neural network trained end-to-end to automatically learn to render image regions corresponding to the input strokes. To achieve high quality and semantically consistent results we train our neural network on two simultaneous tasks, namely image completion and image translation. To the best of our knowledge, we are the first to combine these two tasks in a unified framework for interactive image editing. Our results show that the proposed sketch domain, network architecture, and training procedure generalize well to real user input and enable high quality synthesis results without additional post-processing.
StreamMultiDiffusion: Real-Time Interactive Generation with Region-Based Semantic Control
The enormous success of diffusion models in text-to-image synthesis has made them promising candidates for the next generation of end-user applications for image generation and editing. Previous works have focused on improving the usability of diffusion models by reducing the inference time or increasing user interactivity by allowing new, fine-grained controls such as region-based text prompts. However, we empirically find that integrating both branches of works is nontrivial, limiting the potential of diffusion models. To solve this incompatibility, we present StreamMultiDiffusion, the first real-time region-based text-to-image generation framework. By stabilizing fast inference techniques and restructuring the model into a newly proposed multi-prompt stream batch architecture, we achieve times 10 faster panorama generation than existing solutions, and the generation speed of 1.57 FPS in region-based text-to-image synthesis on a single RTX 2080 Ti GPU. Our solution opens up a new paradigm for interactive image generation named semantic palette, where high-quality images are generated in real-time from given multiple hand-drawn regions, encoding prescribed semantic meanings (e.g., eagle, girl). Our code and demo application are available at https://github.com/ironjr/StreamMultiDiffusion.
Learning to Model Editing Processes
Most existing sequence generation models produce outputs in one pass, usually left-to-right. However, this is in contrast with a more natural approach that humans use in generating content; iterative refinement and editing. Recent work has introduced edit-based models for various tasks (such as neural machine translation and text style transfer), but these generally model a single edit step. In this work, we propose modeling editing processes, modeling the whole process of iteratively generating sequences. We form a conceptual framework to describe the likelihood of multi-step edits, and describe neural models that can learn a generative model of sequences based on these multistep edits. We introduce baseline results and metrics on this task, finding that modeling editing processes improves performance on a variety of axes on both our proposed task and related downstream tasks compared to previous single-step models of edits.
TextDiffuser-2: Unleashing the Power of Language Models for Text Rendering
The diffusion model has been proven a powerful generative model in recent years, yet remains a challenge in generating visual text. Several methods alleviated this issue by incorporating explicit text position and content as guidance on where and what text to render. However, these methods still suffer from several drawbacks, such as limited flexibility and automation, constrained capability of layout prediction, and restricted style diversity. In this paper, we present TextDiffuser-2, aiming to unleash the power of language models for text rendering. Firstly, we fine-tune a large language model for layout planning. The large language model is capable of automatically generating keywords for text rendering and also supports layout modification through chatting. Secondly, we utilize the language model within the diffusion model to encode the position and texts at the line level. Unlike previous methods that employed tight character-level guidance, this approach generates more diverse text images. We conduct extensive experiments and incorporate user studies involving human participants as well as GPT-4V, validating TextDiffuser-2's capacity to achieve a more rational text layout and generation with enhanced diversity. The code and model will be available at https://aka.ms/textdiffuser-2.
A Taxonomy of Prompt Modifiers for Text-To-Image Generation
Text-to-image generation has seen an explosion of interest since 2021. Today, beautiful and intriguing digital images and artworks can be synthesized from textual inputs ("prompts") with deep generative models. Online communities around text-to-image generation and AI generated art have quickly emerged. This paper identifies six types of prompt modifiers used by practitioners in the online community based on a 3-month ethnographic study. The novel taxonomy of prompt modifiers provides researchers a conceptual starting point for investigating the practice of text-to-image generation, but may also help practitioners of AI generated art improve their images. We further outline how prompt modifiers are applied in the practice of "prompt engineering." We discuss research opportunities of this novel creative practice in the field of Human-Computer Interaction (HCI). The paper concludes with a discussion of broader implications of prompt engineering from the perspective of Human-AI Interaction (HAI) in future applications beyond the use case of text-to-image generation and AI generated art.
Prompt Expansion for Adaptive Text-to-Image Generation
Text-to-image generation models are powerful but difficult to use. Users craft specific prompts to get better images, though the images can be repetitive. This paper proposes a Prompt Expansion framework that helps users generate high-quality, diverse images with less effort. The Prompt Expansion model takes a text query as input and outputs a set of expanded text prompts that are optimized such that when passed to a text-to-image model, generates a wider variety of appealing images. We conduct a human evaluation study that shows that images generated through Prompt Expansion are more aesthetically pleasing and diverse than those generated by baseline methods. Overall, this paper presents a novel and effective approach to improving the text-to-image generation experience.
TextCraftor: Your Text Encoder Can be Image Quality Controller
Diffusion-based text-to-image generative models, e.g., Stable Diffusion, have revolutionized the field of content generation, enabling significant advancements in areas like image editing and video synthesis. Despite their formidable capabilities, these models are not without their limitations. It is still challenging to synthesize an image that aligns well with the input text, and multiple runs with carefully crafted prompts are required to achieve satisfactory results. To mitigate these limitations, numerous studies have endeavored to fine-tune the pre-trained diffusion models, i.e., UNet, utilizing various technologies. Yet, amidst these efforts, a pivotal question of text-to-image diffusion model training has remained largely unexplored: Is it possible and feasible to fine-tune the text encoder to improve the performance of text-to-image diffusion models? Our findings reveal that, instead of replacing the CLIP text encoder used in Stable Diffusion with other large language models, we can enhance it through our proposed fine-tuning approach, TextCraftor, leading to substantial improvements in quantitative benchmarks and human assessments. Interestingly, our technique also empowers controllable image generation through the interpolation of different text encoders fine-tuned with various rewards. We also demonstrate that TextCraftor is orthogonal to UNet finetuning, and can be combined to further improve generative quality.
Customization Assistant for Text-to-image Generation
Customizing pre-trained text-to-image generation model has attracted massive research interest recently, due to its huge potential in real-world applications. Although existing methods are able to generate creative content for a novel concept contained in single user-input image, their capability are still far from perfection. Specifically, most existing methods require fine-tuning the generative model on testing images. Some existing methods do not require fine-tuning, while their performance are unsatisfactory. Furthermore, the interaction between users and models are still limited to directive and descriptive prompts such as instructions and captions. In this work, we build a customization assistant based on pre-trained large language model and diffusion model, which can not only perform customized generation in a tuning-free manner, but also enable more user-friendly interactions: users can chat with the assistant and input either ambiguous text or clear instruction. Specifically, we propose a new framework consists of a new model design and a novel training strategy. The resulting assistant can perform customized generation in 2-5 seconds without any test time fine-tuning. Extensive experiments are conducted, competitive results have been obtained across different domains, illustrating the effectiveness of the proposed method.
BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis
Text-to-3D synthesis has recently seen intriguing advances by combining the text-to-image models with 3D representation methods, e.g., Gaussian Splatting (GS), via Score Distillation Sampling (SDS). However, a hurdle of existing methods is the low efficiency, per-prompt optimization for a single 3D object. Therefore, it is imperative for a paradigm shift from per-prompt optimization to one-stage generation for any unseen text prompts, which yet remains challenging. A hurdle is how to directly generate a set of millions of 3D Gaussians to represent a 3D object. This paper presents BrightDreamer, an end-to-end single-stage approach that can achieve generalizable and fast (77 ms) text-to-3D generation. Our key idea is to formulate the generation process as estimating the 3D deformation from an anchor shape with predefined positions. For this, we first propose a Text-guided Shape Deformation (TSD) network to predict the deformed shape and its new positions, used as the centers (one attribute) of 3D Gaussians. To estimate the other four attributes (i.e., scaling, rotation, opacity, and SH coefficient), we then design a novel Text-guided Triplane Generator (TTG) to generate a triplane representation for a 3D object. The center of each Gaussian enables us to transform the triplane feature into the four attributes. The generated 3D Gaussians can be finally rendered at 705 frames per second. Extensive experiments demonstrate the superiority of our method over existing methods. Also, BrightDreamer possesses a strong semantic understanding capability even for complex text prompts. The project code is available at https://vlislab22.github.io/BrightDreamer.
Muharaf: Manuscripts of Handwritten Arabic Dataset for Cursive Text Recognition
We present the Manuscripts of Handwritten Arabic~(Muharaf) dataset, which is a machine learning dataset consisting of more than 1,600 historic handwritten page images transcribed by experts in archival Arabic. Each document image is accompanied by spatial polygonal coordinates of its text lines as well as basic page elements. This dataset was compiled to advance the state of the art in handwritten text recognition (HTR), not only for Arabic manuscripts but also for cursive text in general. The Muharaf dataset includes diverse handwriting styles and a wide range of document types, including personal letters, diaries, notes, poems, church records, and legal correspondences. In this paper, we describe the data acquisition pipeline, notable dataset features, and statistics. We also provide a preliminary baseline result achieved by training convolutional neural networks using this data.
Latent Inversion with Timestep-aware Sampling for Training-free Non-rigid Editing
Text-guided non-rigid editing involves complex edits for input images, such as changing motion or compositions within their surroundings. Since it requires manipulating the input structure, existing methods often struggle with preserving object identity and background, particularly when combined with Stable Diffusion. In this work, we propose a training-free approach for non-rigid editing with Stable Diffusion, aimed at improving the identity preservation quality without compromising editability. Our approach comprises three stages: text optimization, latent inversion, and timestep-aware text injection sampling. Inspired by the recent success of Imagic, we employ their text optimization for smooth editing. Then, we introduce latent inversion to preserve the input image's identity without additional model fine-tuning. To fully utilize the input reconstruction ability of latent inversion, we suggest timestep-aware text inject sampling. This effectively retains the structure of the input image by injecting the source text prompt in early sampling steps and then transitioning to the target prompt in subsequent sampling steps. This strategic approach seamlessly harmonizes with text optimization, facilitating complex non-rigid edits to the input without losing the original identity. We demonstrate the effectiveness of our method in terms of identity preservation, editability, and aesthetic quality through extensive experiments.
DreamPolish: Domain Score Distillation With Progressive Geometry Generation
We introduce DreamPolish, a text-to-3D generation model that excels in producing refined geometry and high-quality textures. In the geometry construction phase, our approach leverages multiple neural representations to enhance the stability of the synthesis process. Instead of relying solely on a view-conditioned diffusion prior in the novel sampled views, which often leads to undesired artifacts in the geometric surface, we incorporate an additional normal estimator to polish the geometry details, conditioned on viewpoints with varying field-of-views. We propose to add a surface polishing stage with only a few training steps, which can effectively refine the artifacts attributed to limited guidance from previous stages and produce 3D objects with more desirable geometry. The key topic of texture generation using pretrained text-to-image models is to find a suitable domain in the vast latent distribution of these models that contains photorealistic and consistent renderings. In the texture generation phase, we introduce a novel score distillation objective, namely domain score distillation (DSD), to guide neural representations toward such a domain. We draw inspiration from the classifier-free guidance (CFG) in textconditioned image generation tasks and show that CFG and variational distribution guidance represent distinct aspects in gradient guidance and are both imperative domains for the enhancement of texture quality. Extensive experiments show our proposed model can produce 3D assets with polished surfaces and photorealistic textures, outperforming existing state-of-the-art methods.
StyleGAN-T: Unlocking the Power of GANs for Fast Large-Scale Text-to-Image Synthesis
Text-to-image synthesis has recently seen significant progress thanks to large pretrained language models, large-scale training data, and the introduction of scalable model families such as diffusion and autoregressive models. However, the best-performing models require iterative evaluation to generate a single sample. In contrast, generative adversarial networks (GANs) only need a single forward pass. They are thus much faster, but they currently remain far behind the state-of-the-art in large-scale text-to-image synthesis. This paper aims to identify the necessary steps to regain competitiveness. Our proposed model, StyleGAN-T, addresses the specific requirements of large-scale text-to-image synthesis, such as large capacity, stable training on diverse datasets, strong text alignment, and controllable variation vs. text alignment tradeoff. StyleGAN-T significantly improves over previous GANs and outperforms distilled diffusion models - the previous state-of-the-art in fast text-to-image synthesis - in terms of sample quality and speed.
MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zhanghe3z.github.io/MaPa/
PHD: Pixel-Based Language Modeling of Historical Documents
The digitisation of historical documents has provided historians with unprecedented research opportunities. Yet, the conventional approach to analysing historical documents involves converting them from images to text using OCR, a process that overlooks the potential benefits of treating them as images and introduces high levels of noise. To bridge this gap, we take advantage of recent advancements in pixel-based language models trained to reconstruct masked patches of pixels instead of predicting token distributions. Due to the scarcity of real historical scans, we propose a novel method for generating synthetic scans to resemble real historical documents. We then pre-train our model, PHD, on a combination of synthetic scans and real historical newspapers from the 1700-1900 period. Through our experiments, we demonstrate that PHD exhibits high proficiency in reconstructing masked image patches and provide evidence of our model's noteworthy language understanding capabilities. Notably, we successfully apply our model to a historical QA task, highlighting its usefulness in this domain.
DreamCom: Finetuning Text-guided Inpainting Model for Image Composition
The goal of image composition is merging a foreground object into a background image to obtain a realistic composite image. Recently, generative composition methods are built on large pretrained diffusion models, due to their unprecedented image generation ability. They train a model on abundant pairs of foregrounds and backgrounds, so that it can be directly applied to a new pair of foreground and background at test time. However, the generated results often lose the foreground details and exhibit noticeable artifacts. In this work, we propose an embarrassingly simple approach named DreamCom inspired by DreamBooth. Specifically, given a few reference images for a subject, we finetune text-guided inpainting diffusion model to associate this subject with a special token and inpaint this subject in the specified bounding box. We also construct a new dataset named MureCom well-tailored for this task.
CoEdIT: Text Editing by Task-Specific Instruction Tuning
Text editing or revision is an essential function of the human writing process. Understanding the capabilities of LLMs for making high-quality revisions and collaborating with human writers is a critical step toward building effective writing assistants. With the prior success of LLMs and instruction tuning, we leverage instruction-tuned LLMs for text revision to improve the quality of user-generated text and improve the efficiency of the process. We introduce CoEdIT, a state-of-the-art text editing model for writing assistance. CoEdIT takes instructions from the user specifying the attributes of the desired text, such as "Make the sentence simpler" or "Write it in a more neutral style," and outputs the edited text. We present a large language model fine-tuned on a diverse collection of task-specific instructions for text editing (a total of 82K instructions). Our model (1) achieves state-of-the-art performance on various text editing benchmarks, (2) is competitive with publicly available largest-sized LLMs trained on instructions while being sim60x smaller, (3) is capable of generalizing to unseen edit instructions, and (4) exhibits compositional comprehension abilities to generalize to instructions containing different combinations of edit actions. Through extensive qualitative and quantitative analysis, we show that writers prefer the edits suggested by CoEdIT, relative to other state-of-the-art text editing models. Our code and dataset are publicly available.
General OCR Theory: Towards OCR-2.0 via a Unified End-to-end Model
Traditional OCR systems (OCR-1.0) are increasingly unable to meet people's usage due to the growing demand for intelligent processing of man-made optical characters. In this paper, we collectively refer to all artificial optical signals (e.g., plain texts, math/molecular formulas, tables, charts, sheet music, and even geometric shapes) as "characters" and propose the General OCR Theory along with an excellent model, namely GOT, to promote the arrival of OCR-2.0. The GOT, with 580M parameters, is a unified, elegant, and end-to-end model, consisting of a high-compression encoder and a long-contexts decoder. As an OCR-2.0 model, GOT can handle all the above "characters" under various OCR tasks. On the input side, the model supports commonly used scene- and document-style images in slice and whole-page styles. On the output side, GOT can generate plain or formatted results (markdown/tikz/smiles/kern) via an easy prompt. Besides, the model enjoys interactive OCR features, i.e., region-level recognition guided by coordinates or colors. Furthermore, we also adapt dynamic resolution and multi-page OCR technologies to GOT for better practicality. In experiments, we provide sufficient results to prove the superiority of our model.