new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 3

UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision

Mobile manipulation requires precise navigation to a manipulation-ready pose followed by reliable object interaction. These two stages differ in action spaces and visual requirements, which complicates unified policy learning. In addition, collecting diverse real-world navigation data with explicit manipulation-ready pose supervision remains costly and difficult to scale. We introduce UniWAM, a unified mixed-stream world-action model with separate action encoders and output heads for navigation and manipulation, sharing a common backbone. This design supports joint representation learning on independently sampled navigation and manipulation data. UniWAM supports independent inference for either stream and batch-parallel inference for both. We further introduce Manipulation Anchor Pose (MAP) supervision for where to stop and how to orient for manipulation. An automated pipeline constructs MAP-Data from large-scale 3D scenes, yielding over 1.5 million episodes and 7,500 hours. MAP-Data provides per-frame target-object bounding boxes and image-plane MAP coordinates as auxiliary navigation supervision. Together with projected end-effector trajectories for manipulation, these prediction targets provide stream-specific image-plane supervision for action learning from egocentric observations. With large-scale MAP-Data, UniWAM outperforms the strongest external baselines on our MAP-Bench by 30.1\% in position error and 44.0\% in heading error. Across 24 real-robot tasks, UniWAM achieves leading results in MAP navigation and mobile manipulation, with competitive manipulation performance. We have released code, data, and benchmark.

  • 17 authors
·
Sep 29

VEPA: Verified Evolving Formal Policy for Lifelong LLM Agent Guardrails

LLM agents increasingly operate over sensitive resources, such as private documents and mutable system states, which can create serious safety and security risks. Runtime guardrails should therefore make inspectable, reproducible, and deterministic allow or refuse decisions before potentially irreversible agent actions are executed. However, safety and security requirements are rarely complete before deployment, so guardrails need to keep adapting as new risks emerge. Existing adaptive guardrails learn from deployment experience, but they usually apply safety policies through LLM inference, which can lead to inconsistent decisions and ambiguous policy interpretations. Formal guardrails, on the other hand, enforce policies deterministically, but they usually rely on pre-deployment or task-specific policies and have no mechanism to adapt to newly observed risks. We introduce VEPA, a framework for the verified evolution of formal agent guardrails. VEPA represents the guardrail as a formal policy of executable symbolic rules over typed agent events. During deployment, we use an LLM guided by deployment feedback to propose policy patches that fix newly observed failures while preserving previously correct behavior. Then, a deterministic verifier only accepts policies that are structurally valid and conflict-free. Finally, an evidence-aware authority layer activates a verified rule only when it has enough supporting evidence, so uncertain updates cannot directly affect guardrail decisions. Across ASSEBench-Safety, ASSEBench-Security, and ATBench, VEPA consistently outperforms baselines while expanding the scope of deterministic formal-policy enforcement. These gains also hold under more challenging deployment conditions, including mixed streams, corrupted feedback, and longer horizons.

  • 8 authors
·
Oct 7

Supervised Learning-enhanced Multi-Group Actor Critic for Live Stream Allocation in Feed

In the context of a short video & live stream mixed recommendation scenario, the live stream recommendation system (RS) decides whether to allocate at most one live stream into the video feed for each user request. To maximize long-term user engagement, it is crucial to determine an optimal live stream policy for accurate live stream allocation. The inappropriate live stream allocation policy can significantly affect the duration of the usage app and user retention, which ignores the long-term negative impact of live stream allocation. Recently, reinforcement learning (RL) has been widely applied in recommendation systems to capture long-term user engagement. However, traditional RL algorithms often face divergence and instability problems, which restricts the application and deployment in the large-scale industrial recommendation systems, especially in the aforementioned challenging scenario. To address these challenges, we propose a novel Supervised Learning-enhanced Multi-Group Actor Critic algorithm (SL-MGAC). Specifically, we introduce a supervised learning-enhanced actor-critic framework that incorporates variance reduction techniques, where multi-task reward learning helps restrict bootstrapping error accumulation during critic learning. Additionally, we design a multi-group state decomposition module for both actor and critic networks to reduce prediction variance and improve model stability. We also propose a novel reward function to prevent overly greedy live stream allocation. Empirically, we evaluate the SL-MGAC algorithm using offline policy evaluation (OPE) and online A/B testing. Experimental results demonstrate that the proposed method not only outperforms baseline methods under the platform-level constraints but also exhibits enhanced stability in online recommendation scenarios.

StreamDiT: Real-Time Streaming Text-to-Video Generation

Recently, great progress has been achieved in text-to-video (T2V) generation by scaling transformer-based diffusion models to billions of parameters, which can generate high-quality videos. However, existing models typically produce only short clips offline, restricting their use cases in interactive and real-time applications. This paper addresses these challenges by proposing StreamDiT, a streaming video generation model. StreamDiT training is based on flow matching by adding a moving buffer. We design mixed training with different partitioning schemes of buffered frames to boost both content consistency and visual quality. StreamDiT modeling is based on adaLN DiT with varying time embedding and window attention. To practice the proposed method, we train a StreamDiT model with 4B parameters. In addition, we propose a multistep distillation method tailored for StreamDiT. Sampling distillation is performed in each segment of a chosen partitioning scheme. After distillation, the total number of function evaluations (NFEs) is reduced to the number of chunks in a buffer. Finally, our distilled model reaches real-time performance at 16 FPS on one GPU, which can generate video streams at 512p resolution. We evaluate our method through both quantitative metrics and human evaluation. Our model enables real-time applications, e.g. streaming generation, interactive generation, and video-to-video. We provide video results and more examples in our project website: <a href="https://cumulo-autumn.github.io/StreamDiT/">this https URL.</a>

  • 5 authors
·
Jul 4, 2025 5

MixGRPO: Unlocking Flow-based GRPO Efficiency with Mixed ODE-SDE

Although GRPO substantially enhances flow matching models in human preference alignment of image generation, methods such as FlowGRPO still exhibit inefficiency due to the necessity of sampling and optimizing over all denoising steps specified by the Markov Decision Process (MDP). In this paper, we propose MixGRPO, a novel framework that leverages the flexibility of mixed sampling strategies through the integration of stochastic differential equations (SDE) and ordinary differential equations (ODE). This streamlines the optimization process within the MDP to improve efficiency and boost performance. Specifically, MixGRPO introduces a sliding window mechanism, using SDE sampling and GRPO-guided optimization only within the window, while applying ODE sampling outside. This design confines sampling randomness to the time-steps within the window, thereby reducing the optimization overhead, and allowing for more focused gradient updates to accelerate convergence. Additionally, as time-steps beyond the sliding window are not involved in optimization, higher-order solvers are supported for sampling. So we present a faster variant, termed MixGRPO-Flash, which further improves training efficiency while achieving comparable performance. MixGRPO exhibits substantial gains across multiple dimensions of human preference alignment, outperforming DanceGRPO in both effectiveness and efficiency, with nearly 50% lower training time. Notably, MixGRPO-Flash further reduces training time by 71%. Codes and models are available at https://github.com/Tencent-Hunyuan/MixGRPO{MixGRPO}.

  • 7 authors
·
Jul 29, 2025 2

SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer

Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.

nvidia NVIDIA
·
May 27 2

Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming

Real-time long-form avatar audio-video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained bidirectional model to this setting presents two key dilemmas. First, autoregressively reusing generated blocks as context creates exposure bias, causing errors and visual drift to accumulate over long rollouts. Second, a global speech utterance does not indicates a causal generator which portion should be spoken next when only limited local audio-video context is available. We present Vorch-Streamer, a post-training framework that addresses these challenges and enables real-time long-form Text-to-Audio-Video (T2AV) streaming. We construct a synthetic corpus of 80K avatar clips spanning 12-21 seconds and first train a causal generator with mixed Teacher Forcing and Diffusion Forcing. We then apply long-horizon Self Forcing with DMD distillation, exposing the model to its own rollout distribution while preserving the quality of the pretrained bidirectional teacher. To explicitly control speech progression, an external language model predicts discrete 25-Hz speech-planning tokens, whose continuous features condition the audio diffusion branch and align each causal block with the content it should speak. With bounded causal context and four-step denoising, Vorch-Streamer jointly generates audio and video from text at 27.12 FPS, exceeding the 24-FPS real-time playback rate while maintaining competitive audio-lip synchronization and strong identity preservation over long-form generation.

  • 9 authors
·
Aug 6

A Self-Paced Mixed Distillation Method for Non-Autoregressive Generation

Non-Autoregressive generation is a sequence generation paradigm, which removes the dependency between target tokens. It could efficiently reduce the text generation latency with parallel decoding in place of token-by-token sequential decoding. However, due to the known multi-modality problem, Non-Autoregressive (NAR) models significantly under-perform Auto-regressive (AR) models on various language generation tasks. Among the NAR models, BANG is the first large-scale pre-training model on English un-labeled raw text corpus. It considers different generation paradigms as its pre-training tasks including Auto-regressive (AR), Non-Autoregressive (NAR), and semi-Non-Autoregressive (semi-NAR) information flow with multi-stream strategy. It achieves state-of-the-art performance without any distillation techniques. However, AR distillation has been shown to be a very effective solution for improving NAR performance. In this paper, we propose a novel self-paced mixed distillation method to further improve the generation quality of BANG. Firstly, we propose the mixed distillation strategy based on the AR stream knowledge. Secondly, we encourage the model to focus on the samples with the same modality by self-paced learning. The proposed self-paced mixed distillation algorithm improves the generation quality and has no influence on the inference latency. We carry out extensive experiments on summarization and question generation tasks to validate the effectiveness. To further illustrate the commercial value of our approach, we conduct experiments on three generation tasks in real-world advertisements applications. Experimental results on commercial data show the effectiveness of the proposed model. Compared with BANG, it achieves significant BLEU score improvement. On the other hand, compared with auto-regressive generation method, it achieves more than 7x speedup.

  • 9 authors
·
May 23, 2022

MixSpeech: Cross-Modality Self-Learning with Audio-Visual Stream Mixup for Visual Speech Translation and Recognition

Multi-media communications facilitate global interaction among people. However, despite researchers exploring cross-lingual translation techniques such as machine translation and audio speech translation to overcome language barriers, there is still a shortage of cross-lingual studies on visual speech. This lack of research is mainly due to the absence of datasets containing visual speech and translated text pairs. In this paper, we present AVMuST-TED, the first dataset for Audio-Visual Multilingual Speech Translation, derived from TED talks. Nonetheless, visual speech is not as distinguishable as audio speech, making it difficult to develop a mapping from source speech phonemes to the target language text. To address this issue, we propose MixSpeech, a cross-modality self-learning framework that utilizes audio speech to regularize the training of visual speech tasks. To further minimize the cross-modality gap and its impact on knowledge transfer, we suggest adopting mixed speech, which is created by interpolating audio and visual streams, along with a curriculum learning strategy to adjust the mixing ratio as needed. MixSpeech enhances speech translation in noisy environments, improving BLEU scores for four languages on AVMuST-TED by +1.4 to +4.2. Moreover, it achieves state-of-the-art performance in lip reading on CMLR (11.1\%), LRS2 (25.5\%), and LRS3 (28.0\%).

  • 10 authors
·
Mar 9, 2023

Salt++: Context-Aligned Post-Training for Few-Step Streaming Multimodal Generation

Few-step streaming audio--video generation requires both causal modeling and step distillation, yet standard training recipes face two context-related challenges. Teacher forcing pairs clean history with a noisy target, but supervises predictive contextual representations only indirectly through velocity prediction. Meanwhile, directly reusing bidirectional score models in causal Distribution Matching Distillation (DMD) creates a mismatch between generation and scoring contexts. We address these challenges with Salt++, a two-stage post-training framework comprising Causal Self-Flow (CSF) and context-aligned autoregressive DMD. CSF exploits contextual information asymmetry by varying the history while keeping the noisy target fixed: a noise-mixed-history student aligns its intermediate representations with those of a clean-history exponential-moving-average teacher. This self-supervised signal encourages the student to extract semantic information and improves cross-modal alignment. Context-aligned AR DMD shares the causal mask and prefix across generator sampling, fake-score training, and real-score evaluation to match generated and reference distributions under a block-conditional KL objective. With calibrated teacher guidance, it performs clean-prefix few-step distillation and then adapts to generated histories without switching objectives or requiring separate consistency distillation. At 480p, Salt++ improves visual and motion quality by 57% and 45% over OmniForcing on JavisBench under the same 4-step causal setting. A separate scale-wise post-training stage extends Salt++ to 4-step 1664times960 generation, outperforming bidirectional LTX-2 on six of seven reported metrics. Project page: https://xingtongge.github.io/Saltpp

  • 10 authors
·
Sep 28 2

Pushing the Limits of On-Device Streaming ASR: A Compact, High-Accuracy English Model for Low-Latency Inference

Deploying high-quality automatic speech recognition (ASR) on edge devices requires models that jointly optimize accuracy, latency, and memory footprint while operating entirely on CPU without GPU acceleration. We conduct a systematic empirical study of state-of-the-art ASR architectures, encompassing encoder-decoder, transducer, and LLM-based paradigms, evaluated across batch, chunked, and streaming inference modes. Through a comprehensive benchmark of over 50 configurations spanning OpenAI Whisper, NVIDIA Nemotron, Parakeet TDT, Canary, Conformer Transducer, and Qwen3-ASR, we identify NVIDIA's Nemotron Speech Streaming as the strongest candidate for real-time English streaming on resource-constrained hardware. We then re-implement the complete streaming inference pipeline in ONNX Runtime and conduct a controlled evaluation of multiple post-training quantization strategies, including importance-weighted k-quant, mixed-precision schemes, and round-to-nearest quantization, combined with graph-level operator fusion. These optimizations reduce the model from 2.47 GB to as little as 0.67 GB while maintaining word error rate (WER) within 1% absolute of the full-precision PyTorch baseline. Our recommended configuration, the int4 k-quant variant, achieves 8.20% average streaming WER across eight standard benchmarks, running comfortably faster than real-time on CPU with 0.56 s algorithmic latency, establishing a new quality-efficiency Pareto point for on-device streaming ASR.

  • 8 authors
·
Apr 18

Wave Forcing: Towards Speed-of-Light Streaming Video Generation

Real-time long-video generation requires continuous output with consistent appearance and natural motion. Existing chunk-wise autoregressive methods face challenges in both generation efficiency and long-video quality: serialized denoising and history-cache refresh require two forward passes even with one-step denoising, and longer rollouts can degrade quality and cause camera drift. We propose Wave Forcing (WF), which co-designs generation, training, and execution for continuous video output with multi-step denoising. WF uses chunk-wise causal attention to access earlier, cleaner chunks before their denoising is complete, and distributes staggered denoising and cache-refresh stages across full-model replicas to achieve 1F1C: one output chunk per concurrent forward round after pipeline fill. To adapt the model to this continuous generation process, we develop a three-stage training procedure that successively introduces mixed-noise denoising, motion supervision, and causal adaptation using self-generated history. To execute this process efficiently, Wave Runtime (WaveRT) uses Wave Parallelism (WP) for early K/V delivery and communication-computation overlap, together with optimized kernels and pipelined VAE decoding. Experiments on Wan2.1-T2V-1.3B show that 5-step WF maintains overall quality comparable to Rolling Forcing while achieving higher Dynamic Degree on both short and long videos. Our system efficiency experiments show that 4-step WF achieves 147.6 DiT FPS and 134.8 end-to-end FPS on eight H200 GPUs, yielding 7.07x the single-GPU end-to-end throughput. In DiT-only tests with matched SageAttention+W8A8 backends, denoising steps, and GPU counts, WP delivers up to 2.53x the throughput of the faster of the Ulysses and Ring context-parallel baselines across six model scales (1.3B-14B).

Live Assistant: Learning Whether, When, and Whom to Assist in Real-World Live Social Streams

Livestreams are long-lasting interactive environments where audiovisual content, viewer activity, host behavior, and platform signals evolve together, creating assistance needs that emerge from the stream itself. We introduce \liveassistant, a framework for mixed-initiative, role-conditioned assistance that formulates livestream interaction as four coupled decisions: whether to act, when to act, whom to address, and what to communicate. At each 10-second interval, one autoregressive policy consumes native audio and video with synchronized comments, gifts, viewer dynamics, and room metadata, then selects OBS, MEM, or ANS. OBS remains silent, MEM records a private semantic update, and ANS specifies a recipient, task, and grounded message. To support this task, we build a trajectory engine that reconstructs real livestream sessions into structured causal supervision, yielding over 320 hours of optimization trajectories and a human-reviewed benchmark of 275 clips and 13,812 decision intervals. We train the policy with Marker-Aware Multiturn Supervised Fine-Tuning (MA-MSFT), which strengthens sparse structured decisions, followed by Streaming Multiturn GSPO (SM-GSPO), which optimizes self-generated trajectories with turn- and trajectory-level credit. On the held-out benchmark, \liveassistant reaches 71.14 state accuracy, 72.67 recipient accuracy, and 58.41 task accuracy, with consistent gains over representative streaming and general multimodal baselines. Together, the formulation, benchmark, and training framework establish livestream assistance as selective participation in a shared social stream.

  • 9 authors
·
Sep 22

HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World

Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is part of a broader research effort to develop intelligent agents that can interactively guide humans through performing tasks in the physical world. As a first step in this direction, we introduce HoloAssist, a large-scale egocentric human interaction dataset, where two people collaboratively complete physical manipulation tasks. The task performer executes the task while wearing a mixed-reality headset that captures seven synchronized data streams. The task instructor watches the performer's egocentric video in real time and guides them verbally. By augmenting the data with action and conversational annotations and observing the rich behaviors of various participants, we present key insights into how human assistants correct mistakes, intervene in the task completion procedure, and ground their instructions to the environment. HoloAssist spans 166 hours of data captured by 350 unique instructor-performer pairs. Furthermore, we construct and present benchmarks on mistake detection, intervention type prediction, and hand forecasting, along with detailed analysis. We expect HoloAssist will provide an important resource for building AI assistants that can fluidly collaborate with humans in the real world. Data can be downloaded at https://holoassist.github.io/.

  • 12 authors
·
Sep 28, 2023

Grounded Action Model: 3D Grounding as a Foundation for Robotics

Manipulation policies must know which objects matter and where they are, yet the pretrained backbones that current robot foundation models build on, from language in vision-language-action models (VLAs) to video generation in world-action models (WAMs), do not directly require this metric grounding, leaving it to be learned implicitly from robot demonstrations. We propose Grounded Action Models (GAMs), a new paradigm of robot foundation models built with 3D grounding. GAM can be conditioned using language, points, or box prompts, which are first transformed into a shared object-centric representation of the selected objects. This representation captures target-focused visual features and metric object geometry, which is mixed with robot state history through a multi-stream transformer to predict action chunks. Although GAMs can be run autonomously, they can also serve as a low-level controller that a high-level planner controls using its various input modalities, allowing for long-horizon and memory-dependent manipulation. On RoboTwin 2.0, GAM achieves an average success rate of 55.3% across 50 tasks (vs. 52.0% for Spatial Forcing), including 47.6% under scene randomization (vs. 30.4% for Abot-M0), with its action policy trained only on clean-scene demonstrations. On LIBERO-PRO, it achieves a state-of-the-art average success rate of 61% (vs. 53% for π_{0.5}) across 16 perturbation settings, with the largest gains when targets are relocated or newly designated. On two real robots, GAM retains 17/20 successes under visual shift on a bimanual YAM versus 4/20 for π_{0.5}, while its composition with a Molmo2 planner on a Franka achieves 64.7% ID and 49.8% OOD step completion on long-horizon and memory-dependent tasks.

Infinite-ID: Identity-preserved Personalization via ID-semantics Decoupling Paradigm

Drawing on recent advancements in diffusion models for text-to-image generation, identity-preserved personalization has made significant progress in accurately capturing specific identities with just a single reference image. However, existing methods primarily integrate reference images within the text embedding space, leading to a complex entanglement of image and text information, which poses challenges for preserving both identity fidelity and semantic consistency. To tackle this challenge, we propose Infinite-ID, an ID-semantics decoupling paradigm for identity-preserved personalization. Specifically, we introduce identity-enhanced training, incorporating an additional image cross-attention module to capture sufficient ID information while deactivating the original text cross-attention module of the diffusion model. This ensures that the image stream faithfully represents the identity provided by the reference image while mitigating interference from textual input. Additionally, we introduce a feature interaction mechanism that combines a mixed attention module with an AdaIN-mean operation to seamlessly merge the two streams. This mechanism not only enhances the fidelity of identity and semantic consistency but also enables convenient control over the styles of the generated images. Extensive experimental results on both raw photo generation and style image generation demonstrate the superior performance of our proposed method.

  • 5 authors
·
Mar 18, 2024 5

ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body

Human communication is inherently multimodal and social: words, prosody, and body language jointly carry intent. Yet most prior systems model human behavior as a translation task co-speech gesture or text-to-motion that maps a fixed utterance to motion clips-without requiring agentic decision-making about when to move, what to do, or how to adapt across multi-turn dialogue. This leads to brittle timing, weak social grounding, and fragmented stacks where speech, text, and motion are trained or inferred in isolation. We introduce ViBES (Voice in Behavioral Expression and Synchrony), a conversational 3D agent that jointly plans language and movement and executes dialogue-conditioned body actions. Concretely, ViBES is a speech-language-behavior (SLB) model with a mixture-of-modality-experts (MoME) backbone: modality-partitioned transformer experts for speech, facial expression, and body motion. The model processes interleaved multimodal token streams with hard routing by modality (parameters are split per expert), while sharing information through cross-expert attention. By leveraging strong pretrained speech-language models, the agent supports mixed-initiative interaction: users can speak, type, or issue body-action directives mid-conversation, and the system exposes controllable behavior hooks for streaming responses. We further benchmark on multi-turn conversation with automatic metrics of dialogue-motion alignment and behavior quality, and observe consistent gains over strong co-speech and text-to-motion baselines. ViBES goes beyond "speech-conditioned motion generation" toward agentic virtual bodies where language, prosody, and movement are jointly generated, enabling controllable, socially competent 3D interaction. Code and data will be made available at: ai.stanford.edu/~juze/ViBES/

  • 8 authors
·
Dec 16, 2025

AOT-POT: Adaptive Operator Transformation for Large-Scale PDE Pre-training

Pre-training neural operators on diverse partial differential equation (PDE) datasets has emerged as a promising direction for building general-purpose surrogate models in scientific machine learning. However, the inherent complexity and structural diversity of PDE solution operators make multi-PDE pre-training fundamentally challenging. Existing methods mainly address this by increasing model capacity, while leaving the target solution operators unchanged. Inspired by classical numerical analysis, we instead propose to transform complex and diverse solution operators into simpler, better-aligned forms that are easier to model jointly. Since the optimal transformation varies across PDE types, it must be adaptive and input-dependent, allowing a single neural operator to approximate an entire family of operators. We instantiate this idea as AOT-POT (adaptive operator-transformation for pre-training operator transformer), which expands hidden representations into multiple parallel streams, adaptively aggregates and redistributes them before and after each sub-layer, and mixes streams through Sinkhorn-projected doubly stochastic matrices for stable training. These mechanisms together reshape diverse solution operators into a unified form that can be effectively modeled by a single architecture. Empirically, AOT-POT achieves state-of-the-art performance on 12 PDE benchmarks with only 3\% additional parameters, reducing relative L2 error by up to 77.6\% (40.9\% on average). Fine-tuning AOT-POT further reduces L2 error by up to 92\% on in-domain PDEs and 89\% on out-of-domain PDEs (unseen types during pre-training), demonstrating that adaptive operator transformation is an effective and complementary direction for advancing PDE foundation models beyond simply scaling model capacity.

  • 8 authors
·
May 14

TiRex-2: Generalizing TiRex to Multivariate Data and Streaming

We introduce TiRex-2, a recurrent xLSTM-based time series foundation model that generalizes the univariate TiRex to multivariate forecasting with both past and future covariates. Real-world forecasting is inherently sequential: observations arrive continuously, variables evolve jointly, and a subset of covariates is known ahead of time. Existing Transformer-based time series foundation models capture cross-variate dependencies but incur quadratic complexity in context length and require full-history recomputation as new observations arrive. TiRex-2 addresses these limitations through a memory-centric recurrent design that operates at constant per-patch cost under streaming. The model combines a bidirectional time mixer with an asymmetric grouped-attention variate mixer, enabling the integration of future-known covariates while preserving strict causality over target variables. To our knowledge, this is the first time series foundation model that achieves this combination of properties. To support scalable multivariate pretraining, we propose a synthetic coupling pipeline that composes diverse multivariate samples on the fly from large univariate corpora. Empirically, TiRex-2 achieves state-of-the-art zero-shot performance on GIFT-Eval and fev-bench, remains stable when streamed to arbitrary context lengths, and maintains constant inference cost per patch. The model uses 38.4M active parameters in univariate mode, with an additional 44.1M parameters activated for multivariate forecasting.

  • 10 authors
·
Jun 30

JPmHC Dynamical Isometry via Orthogonal Hyper-Connections

Recent advances in deep learning, exemplified by Hyper-Connections (HC), have expanded the residual connection paradigm by introducing wider residual streams and diverse connectivity patterns. While these innovations yield significant performance gains, they compromise the identity mapping property of residual connections, leading to training instability, limited scalability, and increased memory overhead. To address these challenges, we propose JPmHC (Jacobian-spectrum Preserving manifold-constrained Hyper-Connections), a framework that replaces identity skips with a trainable linear mixer acting on n parallel streams while explicitly controlling gradient conditioning. By constraining the mixer M on operator-norm-bounded manifolds (e.g., bistochastic, Stiefel, Grassmann), JPmHC prevents gradient pathologies and enhances stability. JPmHC introduces three key contributions: (i) a free-probability analysis that predicts Jacobian spectra for structured skips, providing actionable design rules for mixer selection; (ii) memory-efficient implicit differentiation for fixed-point projections, reducing activation memory and synchronization overhead; and (iii) a Stiefel-constrained mixer via Cayley transforms, ensuring orthogonality without post-hoc normalization. Empirical evaluations on ARC-AGI demonstrate that JPmHC achieves faster convergence, higher accuracy, and lower computational cost compared to bistochastic baselines, with a rank-p Grassmannian variant tracking between the two -- consistent with the spectral theory predictions. As a flexible and scalable extension of HC, JPmHC advances spectrum-aware, stable, and efficient deep learning, offering insights into topological architecture design and foundational model evolution. \newline \newline

  • 3 authors
·
Feb 20