Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeVQMIVC: Vector Quantization and Mutual Information-Based Unsupervised Speech Representation Disentanglement for One-shot Voice Conversion
One-shot voice conversion (VC), which performs conversion across arbitrary speakers with only a single target-speaker utterance for reference, can be effectively achieved by speech representation disentanglement. Existing work generally ignores the correlation between different speech representations during training, which causes leakage of content information into the speaker representation and thus degrades VC performance. To alleviate this issue, we employ vector quantization (VQ) for content encoding and introduce mutual information (MI) as the correlation metric during training, to achieve proper disentanglement of content, speaker and pitch representations, by reducing their inter-dependencies in an unsupervised manner. Experimental results reflect the superiority of the proposed method in learning effective disentangled speech representations for retaining source linguistic content and intonation variations, while capturing target speaker characteristics. In doing so, the proposed approach achieves higher speech naturalness and speaker similarity than current state-of-the-art one-shot VC systems. Our code, pre-trained models and demo are available at https://github.com/Wendison/VQMIVC.
TriAAN-VC: Triple Adaptive Attention Normalization for Any-to-Any Voice Conversion
Voice Conversion (VC) must be achieved while maintaining the content of the source speech and representing the characteristics of the target speaker. The existing methods do not simultaneously satisfy the above two aspects of VC, and their conversion outputs suffer from a trade-off problem between maintaining source contents and target characteristics. In this study, we propose Triple Adaptive Attention Normalization VC (TriAAN-VC), comprising an encoder-decoder and an attention-based adaptive normalization block, that can be applied to non-parallel any-to-any VC. The proposed adaptive normalization block extracts target speaker representations and achieves conversion while minimizing the loss of the source content with siamese loss. We evaluated TriAAN-VC on the VCTK dataset in terms of the maintenance of the source content and target speaker similarity. Experimental results for one-shot VC suggest that TriAAN-VC achieves state-of-the-art performance while mitigating the trade-off problem encountered in the existing VC methods.
DreamVoice: Text-Guided Voice Conversion
Generative voice technologies are rapidly evolving, offering opportunities for more personalized and inclusive experiences. Traditional one-shot voice conversion (VC) requires a target recording during inference, limiting ease of usage in generating desired voice timbres. Text-guided generation offers an intuitive solution to convert voices to desired "DreamVoices" according to the users' needs. Our paper presents two major contributions to VC technology: (1) DreamVoiceDB, a robust dataset of voice timbre annotations for 900 speakers from VCTK and LibriTTS. (2) Two text-guided VC methods: DreamVC, an end-to-end diffusion-based text-guided VC model; and DreamVG, a versatile text-to-voice generation plugin that can be combined with any one-shot VC models. The experimental results demonstrate that our proposed methods trained on the DreamVoiceDB dataset generate voice timbres accurately aligned with the text prompt and achieve high-quality VC.
Pureformer-VC: Non-parallel One-Shot Voice Conversion with Pure Transformer Blocks and Triplet Discriminative Training
One-shot voice conversion(VC) aims to change the timbre of any source speech to match that of the target speaker with only one speech sample. Existing style transfer-based VC methods relied on speech representation disentanglement and suffered from accurately and independently encoding each speech component and recomposing back to converted speech effectively. To tackle this, we proposed Pureformer-VC, which utilizes Conformer blocks to build a disentangled encoder, and Zipformer blocks to build a style transfer decoder as the generator. In the decoder, we used effective styleformer blocks to integrate speaker characteristics effectively into the generated speech. The models used the generative VAE loss for encoding components and triplet loss for unsupervised discriminative training. We applied the styleformer method to Zipformer's shared weights for style transfer. The experimental results show that the proposed model achieves comparable subjective scores and exhibits improvements in objective metrics compared to existing methods in a one-shot voice conversion scenario.
MAIN-VC: Lightweight Speech Representation Disentanglement for One-shot Voice Conversion
One-shot voice conversion aims to change the timbre of any source speech to match that of the unseen target speaker with only one speech sample. Existing methods face difficulties in satisfactory speech representation disentanglement and suffer from sizable networks as some of them leverage numerous complex modules for disentanglement. In this paper, we propose a model named MAIN-VC to effectively disentangle via a concise neural network. The proposed model utilizes Siamese encoders to learn clean representations, further enhanced by the designed mutual information estimator. The Siamese structure and the newly designed convolution module contribute to the lightweight of our model while ensuring performance in diverse voice conversion tasks. The experimental results show that the proposed model achieves comparable subjective scores and exhibits improvements in objective metrics compared to existing methods in a one-shot voice conversion scenario.
AVQVC: One-shot Voice Conversion by Vector Quantization with applying contrastive learning
Voice Conversion(VC) refers to changing the timbre of a speech while retaining the discourse content. Recently, many works have focused on disentangle-based learning techniques to separate the timbre and the linguistic content information from a speech signal. Once successful, voice conversion will be feasible and straightforward. This paper proposed a novel one-shot voice conversion framework based on vector quantization voice conversion (VQVC) and AutoVC, called AVQVC. A new training method is applied to VQVC to separate content and timbre information from speech more effectively. The result shows that this approach has better performance than VQVC in separating content and timbre to improve the sound quality of generated speech.
FreeVC: Towards High-Quality Text-Free One-Shot Voice Conversion
Voice conversion (VC) can be achieved by first extracting source content information and target speaker information, and then reconstructing waveform with these information. However, current approaches normally either extract dirty content information with speaker information leaked in, or demand a large amount of annotated data for training. Besides, the quality of reconstructed waveform can be degraded by the mismatch between conversion model and vocoder. In this paper, we adopt the end-to-end framework of VITS for high-quality waveform reconstruction, and propose strategies for clean content information extraction without text annotation. We disentangle content information by imposing an information bottleneck to WavLM features, and propose the spectrogram-resize based data augmentation to improve the purity of extracted content information. Experimental results show that the proposed method outperforms the latest VC models trained with annotated data and has greater robustness.
One-Shot Learning for Pose-Guided Person Image Synthesis in the Wild
Current Pose-Guided Person Image Synthesis (PGPIS) methods depend heavily on large amounts of labeled triplet data to train the generator in a supervised manner. However, they often falter when applied to in-the-wild samples, primarily due to the distribution gap between the training datasets and real-world test samples. While some researchers aim to enhance model generalizability through sophisticated training procedures, advanced architectures, or by creating more diverse datasets, we adopt the test-time fine-tuning paradigm to customize a pre-trained Text2Image (T2I) model. However, naively applying test-time tuning results in inconsistencies in facial identities and appearance attributes. To address this, we introduce a Visual Consistency Module (VCM), which enhances appearance consistency by combining the face, text, and image embedding. Our approach, named OnePoseTrans, requires only a single source image to generate high-quality pose transfer results, offering greater stability than state-of-the-art data-driven methods. For each test case, OnePoseTrans customizes a model in around 48 seconds with an NVIDIA V100 GPU.
General Image-to-Image Translation with One-Shot Image Guidance
Large-scale text-to-image models pre-trained on massive text-image pairs show excellent performance in image synthesis recently. However, image can provide more intuitive visual concepts than plain text. People may ask: how can we integrate the desired visual concept into an existing image, such as our portrait? Current methods are inadequate in meeting this demand as they lack the ability to preserve content or translate visual concepts effectively. Inspired by this, we propose a novel framework named visual concept translator (VCT) with the ability to preserve content in the source image and translate the visual concepts guided by a single reference image. The proposed VCT contains a content-concept inversion (CCI) process to extract contents and concepts, and a content-concept fusion (CCF) process to gather the extracted information to obtain the target image. Given only one reference image, the proposed VCT can complete a wide range of general image-to-image translation tasks with excellent results. Extensive experiments are conducted to prove the superiority and effectiveness of the proposed methods. Codes are available at https://github.com/CrystalNeuro/visual-concept-translator.
FastVoiceGrad: One-step Diffusion-Based Voice Conversion with Adversarial Conditional Diffusion Distillation
Diffusion-based voice conversion (VC) techniques such as VoiceGrad have attracted interest because of their high VC performance in terms of speech quality and speaker similarity. However, a notable limitation is the slow inference caused by the multi-step reverse diffusion. Therefore, we propose FastVoiceGrad, a novel one-step diffusion-based VC that reduces the number of iterations from dozens to one while inheriting the high VC performance of the multi-step diffusion-based VC. We obtain the model using adversarial conditional diffusion distillation (ACDD), leveraging the ability of generative adversarial networks and diffusion models while reconsidering the initial states in sampling. Evaluations of one-shot any-to-any VC demonstrate that FastVoiceGrad achieves VC performance superior to or comparable to that of previous multi-step diffusion-based VC while enhancing the inference speed. Audio samples are available at https://www.kecl.ntt.co.jp/people/kaneko.takuhiro/projects/fastvoicegrad/.
Communication-Efficient Vertical Federated Learning with Limited Overlapping Samples
Federated learning is a popular collaborative learning approach that enables clients to train a global model without sharing their local data. Vertical federated learning (VFL) deals with scenarios in which the data on clients have different feature spaces but share some overlapping samples. Existing VFL approaches suffer from high communication costs and cannot deal efficiently with limited overlapping samples commonly seen in the real world. We propose a practical vertical federated learning (VFL) framework called one-shot VFL that can solve the communication bottleneck and the problem of limited overlapping samples simultaneously based on semi-supervised learning. We also propose few-shot VFL to improve the accuracy further with just one more communication round between the server and the clients. In our proposed framework, the clients only need to communicate with the server once or only a few times. We evaluate the proposed VFL framework on both image and tabular datasets. Our methods can improve the accuracy by more than 46.5\% and reduce the communication cost by more than 330times compared with state-of-the-art VFL methods when evaluated on CIFAR-10. Our code will be made publicly available at https://nvidia.github.io/NVFlare/research/one-shot-vfl.
Reinforcement Learning for Reasoning in Large Language Models with One Training Example
We show that reinforcement learning with verifiable reward using one training example (1-shot RLVR) is effective in incentivizing the math reasoning capabilities of large language models (LLMs). Applying RLVR to the base model Qwen2.5-Math-1.5B, we identify a single example that elevates model performance on MATH500 from 36.0% to 73.6%, and improves the average performance across six common mathematical reasoning benchmarks from 17.6% to 35.7%. This result matches the performance obtained using the 1.2k DeepScaleR subset (MATH500: 73.6%, average: 35.9%), which includes the aforementioned example. Similar substantial improvements are observed across various models (Qwen2.5-Math-7B, Llama3.2-3B-Instruct, DeepSeek-R1-Distill-Qwen-1.5B), RL algorithms (GRPO and PPO), and different math examples (many of which yield approximately 30% or greater improvement on MATH500 when employed as a single training example). In addition, we identify some interesting phenomena during 1-shot RLVR, including cross-domain generalization, increased frequency of self-reflection, and sustained test performance improvement even after the training accuracy has saturated, a phenomenon we term post-saturation generalization. Moreover, we verify that the effectiveness of 1-shot RLVR primarily arises from the policy gradient loss, distinguishing it from the "grokking" phenomenon. We also show the critical role of promoting exploration (e.g., by adding entropy loss with an appropriate coefficient) in 1-shot RLVR training. As a bonus, we observe that applying entropy loss alone, without any outcome reward, significantly enhances Qwen2.5-Math-1.5B's performance on MATH500 by 27.4%. These findings can inspire future work on RLVR data efficiency and encourage a re-examination of both recent progress and the underlying mechanisms in RLVR. Our code, model, and data are open source at https://github.com/ypwang61/One-Shot-RLVR
A Hierarchical Bayesian Model for Deep Few-Shot Meta Learning
We propose a novel hierarchical Bayesian model for learning with a large (possibly infinite) number of tasks/episodes, which suits well the few-shot meta learning problem. We consider episode-wise random variables to model episode-specific target generative processes, where these local random variables are governed by a higher-level global random variate. The global variable helps memorize the important information from historic episodes while controlling how much the model needs to be adapted to new episodes in a principled Bayesian manner. Within our model framework, the prediction on a novel episode/task can be seen as a Bayesian inference problem. However, a main obstacle in learning with a large/infinite number of local random variables in online nature, is that one is not allowed to store the posterior distribution of the current local random variable for frequent future updates, typical in conventional variational inference. We need to be able to treat each local variable as a one-time iterate in the optimization. We propose a Normal-Inverse-Wishart model, for which we show that this one-time iterate optimization becomes feasible due to the approximate closed-form solutions for the local posterior distributions. The resulting algorithm is more attractive than the MAML in that it is not required to maintain computational graphs for the whole gradient optimization steps per episode. Our approach is also different from existing Bayesian meta learning methods in that unlike dealing with a single random variable for the whole episodes, our approach has a hierarchical structure that allows one-time episodic optimization, desirable for principled Bayesian learning with many/infinite tasks. The code is available at https://github.com/minyoungkim21/niwmeta.
Multi-student Diffusion Distillation for Better One-step Generators
Diffusion models achieve high-quality sample generation at the cost of a lengthy multistep inference procedure. To overcome this, diffusion distillation techniques produce student generators capable of matching or surpassing the teacher in a single step. However, the student model's inference speed is limited by the size of the teacher architecture, preventing real-time generation for computationally heavy applications. In this work, we introduce Multi-Student Distillation (MSD), a framework to distill a conditional teacher diffusion model into multiple single-step generators. Each student generator is responsible for a subset of the conditioning data, thereby obtaining higher generation quality for the same capacity. MSD trains multiple distilled students, allowing smaller sizes and, therefore, faster inference. Also, MSD offers a lightweight quality boost over single-student distillation with the same architecture. We demonstrate MSD is effective by training multiple same-sized or smaller students on single-step distillation using distribution matching and adversarial distillation techniques. With smaller students, MSD gets competitive results with faster inference for single-step generation. Using 4 same-sized students, MSD significantly outperforms single-student baseline counterparts and achieves remarkable FID scores for one-step image generation: 1.20 on ImageNet-64x64 and 8.20 on zero-shot COCO2014.
Fashion-VDM: Video Diffusion Model for Virtual Try-On
We present Fashion-VDM, a video diffusion model (VDM) for generating virtual try-on videos. Given an input garment image and person video, our method aims to generate a high-quality try-on video of the person wearing the given garment, while preserving the person's identity and motion. Image-based virtual try-on has shown impressive results; however, existing video virtual try-on (VVT) methods are still lacking garment details and temporal consistency. To address these issues, we propose a diffusion-based architecture for video virtual try-on, split classifier-free guidance for increased control over the conditioning inputs, and a progressive temporal training strategy for single-pass 64-frame, 512px video generation. We also demonstrate the effectiveness of joint image-video training for video try-on, especially when video data is limited. Our qualitative and quantitative experiments show that our approach sets the new state-of-the-art for video virtual try-on. For additional results, visit our project page: https://johannakarras.github.io/Fashion-VDM.
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis
One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the goals of accurate 3D avatar reconstruction and stable talking face animation. Besides, while the existing works mainly focus on synthesizing the head part, it is also vital to generate natural torso and background segments to obtain a realistic talking portrait video. To address these limitations, we present Real3D-Potrait, a framework that (1) improves the one-shot 3D reconstruction power with a large image-to-plane model that distills 3D prior knowledge from a 3D face generative model; (2) facilitates accurate motion-conditioned animation with an efficient motion adapter; (3) synthesizes realistic video with natural torso movement and switchable background using a head-torso-background super-resolution model; and (4) supports one-shot audio-driven talking face generation with a generalizable audio-to-motion model. Extensive experiments show that Real3D-Portrait generalizes well to unseen identities and generates more realistic talking portrait videos compared to previous methods. Video samples and source code are available at https://real3dportrait.github.io .
DM-VTON: Distilled Mobile Real-time Virtual Try-On
The fashion e-commerce industry has witnessed significant growth in recent years, prompting exploring image-based virtual try-on techniques to incorporate Augmented Reality (AR) experiences into online shopping platforms. However, existing research has primarily overlooked a crucial aspect - the runtime of the underlying machine-learning model. While existing methods prioritize enhancing output quality, they often disregard the execution time, which restricts their applications on a limited range of devices. To address this gap, we propose Distilled Mobile Real-time Virtual Try-On (DM-VTON), a novel virtual try-on framework designed to achieve simplicity and efficiency. Our approach is based on a knowledge distillation scheme that leverages a strong Teacher network as supervision to guide a Student network without relying on human parsing. Notably, we introduce an efficient Mobile Generative Module within the Student network, significantly reducing the runtime while ensuring high-quality output. Additionally, we propose Virtual Try-on-guided Pose for Data Synthesis to address the limited pose variation observed in training images. Experimental results show that the proposed method can achieve 40 frames per second on a single Nvidia Tesla T4 GPU and only take up 37 MB of memory while producing almost the same output quality as other state-of-the-art methods. DM-VTON stands poised to facilitate the advancement of real-time AR applications, in addition to the generation of lifelike attired human figures tailored for diverse specialized training tasks. https://sites.google.com/view/ltnghia/research/DMVTON
SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-Training
Recent advances in diffusion-based video restoration (VR) demonstrate significant improvement in visual quality, yet yield a prohibitive computational cost during inference. While several distillation-based approaches have exhibited the potential of one-step image restoration, extending existing approaches to VR remains challenging and underexplored, particularly when dealing with high-resolution video in real-world settings. In this work, we propose a one-step diffusion-based VR model, termed as SeedVR2, which performs adversarial VR training against real data. To handle the challenging high-resolution VR within a single step, we introduce several enhancements to both model architecture and training procedures. Specifically, an adaptive window attention mechanism is proposed, where the window size is dynamically adjusted to fit the output resolutions, avoiding window inconsistency observed under high-resolution VR using window attention with a predefined window size. To stabilize and improve the adversarial post-training towards VR, we further verify the effectiveness of a series of losses, including a proposed feature matching loss without significantly sacrificing training efficiency. Extensive experiments show that SeedVR2 can achieve comparable or even better performance compared with existing VR approaches in a single step.
DOLLAR: Few-Step Video Generation via Distillation and Latent Reward Optimization
Diffusion probabilistic models have shown significant progress in video generation; however, their computational efficiency is limited by the large number of sampling steps required. Reducing sampling steps often compromises video quality or generation diversity. In this work, we introduce a distillation method that combines variational score distillation and consistency distillation to achieve few-step video generation, maintaining both high quality and diversity. We also propose a latent reward model fine-tuning approach to further enhance video generation performance according to any specified reward metric. This approach reduces memory usage and does not require the reward to be differentiable. Our method demonstrates state-of-the-art performance in few-step generation for 10-second videos (128 frames at 12 FPS). The distilled student model achieves a score of 82.57 on VBench, surpassing the teacher model as well as baseline models Gen-3, T2V-Turbo, and Kling. One-step distillation accelerates the teacher model's diffusion sampling by up to 278.6 times, enabling near real-time generation. Human evaluations further validate the superior performance of our 4-step student models compared to teacher model using 50-step DDIM sampling.
ACDG-VTON: Accurate and Contained Diffusion Generation for Virtual Try-On
Virtual Try-on (VTON) involves generating images of a person wearing selected garments. Diffusion-based methods, in particular, can create high-quality images, but they struggle to maintain the identities of the input garments. We identified this problem stems from the specifics in the training formulation for diffusion. To address this, we propose a unique training scheme that limits the scope in which diffusion is trained. We use a control image that perfectly aligns with the target image during training. In turn, this accurately preserves garment details during inference. We demonstrate our method not only effectively conserves garment details but also allows for layering, styling, and shoe try-on. Our method runs multi-garment try-on in a single inference cycle and can support high-quality zoomed-in generations without training in higher resolutions. Finally, we show our method surpasses prior methods in accuracy and quality.
Vec-Tok-VC+: Residual-enhanced Robust Zero-shot Voice Conversion with Progressive Constraints in a Dual-mode Training Strategy
Zero-shot voice conversion (VC) aims to transform source speech into arbitrary unseen target voice while keeping the linguistic content unchanged. Recent VC methods have made significant progress, but semantic losses in the decoupling process as well as training-inference mismatch still hinder conversion performance. In this paper, we propose Vec-Tok-VC+, a novel prompt-based zero-shot VC model improved from Vec-Tok Codec, achieving voice conversion given only a 3s target speaker prompt. We design a residual-enhanced K-Means decoupler to enhance the semantic content extraction with a two-layer clustering process. Besides, we employ teacher-guided refinement to simulate the conversion process to eliminate the training-inference mismatch, forming a dual-mode training strategy. Furthermore, we design a multi-codebook progressive loss function to constrain the layer-wise output of the model from coarse to fine to improve speaker similarity and content accuracy. Objective and subjective evaluations demonstrate that Vec-Tok-VC+ outperforms the strong baselines in naturalness, intelligibility, and speaker similarity.
OneRec: Unifying Retrieve and Rank with Generative Recommender and Iterative Preference Alignment
Recently, generative retrieval-based recommendation systems have emerged as a promising paradigm. However, most modern recommender systems adopt a retrieve-and-rank strategy, where the generative model functions only as a selector during the retrieval stage. In this paper, we propose OneRec, which replaces the cascaded learning framework with a unified generative model. To the best of our knowledge, this is the first end-to-end generative model that significantly surpasses current complex and well-designed recommender systems in real-world scenarios. Specifically, OneRec includes: 1) an encoder-decoder structure, which encodes the user's historical behavior sequences and gradually decodes the videos that the user may be interested in. We adopt sparse Mixture-of-Experts (MoE) to scale model capacity without proportionally increasing computational FLOPs. 2) a session-wise generation approach. In contrast to traditional next-item prediction, we propose a session-wise generation, which is more elegant and contextually coherent than point-by-point generation that relies on hand-crafted rules to properly combine the generated results. 3) an Iterative Preference Alignment module combined with Direct Preference Optimization (DPO) to enhance the quality of the generated results. Unlike DPO in NLP, a recommendation system typically has only one opportunity to display results for each user's browsing request, making it impossible to obtain positive and negative samples simultaneously. To address this limitation, We design a reward model to simulate user generation and customize the sampling strategy. Extensive experiments have demonstrated that a limited number of DPO samples can align user interest preferences and significantly improve the quality of generated results. We deployed OneRec in the main scene of Kuaishou, achieving a 1.6\% increase in watch-time, which is a substantial improvement.
Single Path One-Shot Neural Architecture Search with Uniform Sampling
We revisit the one-shot Neural Architecture Search (NAS) paradigm and analyze its advantages over existing NAS approaches. Existing one-shot method, however, is hard to train and not yet effective on large scale datasets like ImageNet. This work propose a Single Path One-Shot model to address the challenge in the training. Our central idea is to construct a simplified supernet, where all architectures are single paths so that weight co-adaption problem is alleviated. Training is performed by uniform path sampling. All architectures (and their weights) are trained fully and equally. Comprehensive experiments verify that our approach is flexible and effective. It is easy to train and fast to search. It effortlessly supports complex search spaces (e.g., building blocks, channel, mixed-precision quantization) and different search constraints (e.g., FLOPs, latency). It is thus convenient to use for various needs. It achieves start-of-the-art performance on the large dataset ImageNet.
Any2AnyTryon: Leveraging Adaptive Position Embeddings for Versatile Virtual Clothing Tasks
Image-based virtual try-on (VTON) aims to generate a virtual try-on result by transferring an input garment onto a target person's image. However, the scarcity of paired garment-model data makes it challenging for existing methods to achieve high generalization and quality in VTON. Also, it limits the ability to generate mask-free try-ons. To tackle the data scarcity problem, approaches such as Stable Garment and MMTryon use a synthetic data strategy, effectively increasing the amount of paired data on the model side. However, existing methods are typically limited to performing specific try-on tasks and lack user-friendliness. To enhance the generalization and controllability of VTON generation, we propose Any2AnyTryon, which can generate try-on results based on different textual instructions and model garment images to meet various needs, eliminating the reliance on masks, poses, or other conditions. Specifically, we first construct the virtual try-on dataset LAION-Garment, the largest known open-source garment try-on dataset. Then, we introduce adaptive position embedding, which enables the model to generate satisfactory outfitted model images or garment images based on input images of different sizes and categories, significantly enhancing the generalization and controllability of VTON generation. In our experiments, we demonstrate the effectiveness of our Any2AnyTryon and compare it with existing methods. The results show that Any2AnyTryon enables flexible, controllable, and high-quality image-based virtual try-on generation.https://logn-2024.github.io/Any2anyTryonProjectPage/
Learning Optimal Contracts: How to Exploit Small Action Spaces
We study principal-agent problems in which a principal commits to an outcome-dependent payment scheme -- called contract -- in order to induce an agent to take a costly, unobservable action leading to favorable outcomes. We consider a generalization of the classical (single-round) version of the problem in which the principal interacts with the agent by committing to contracts over multiple rounds. The principal has no information about the agent, and they have to learn an optimal contract by only observing the outcome realized at each round. We focus on settings in which the size of the agent's action space is small. We design an algorithm that learns an approximately-optimal contract with high probability in a number of rounds polynomial in the size of the outcome space, when the number of actions is constant. Our algorithm solves an open problem by Zhu et al.[2022]. Moreover, it can also be employed to provide a mathcal{O}(T^{4/5}) regret bound in the related online learning setting in which the principal aims at maximizing their cumulative utility, thus considerably improving previously-known regret bounds.
Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data
Existing one-shot 4D head synthesis methods usually learn from monocular videos with the aid of 3DMM reconstruction, yet the latter is evenly challenging which restricts them from reasonable 4D head synthesis. We present a method to learn one-shot 4D head synthesis via large-scale synthetic data. The key is to first learn a part-wise 4D generative model from monocular images via adversarial learning, to synthesize multi-view images of diverse identities and full motions as training data; then leverage a transformer-based animatable triplane reconstructor to learn 4D head reconstruction using the synthetic data. A novel learning strategy is enforced to enhance the generalizability to real images by disentangling the learning process of 3D reconstruction and reenactment. Experiments demonstrate our superiority over the prior art.
SlimFlow: Training Smaller One-Step Diffusion Models with Rectified Flow
Diffusion models excel in high-quality generation but suffer from slow inference due to iterative sampling. While recent methods have successfully transformed diffusion models into one-step generators, they neglect model size reduction, limiting their applicability in compute-constrained scenarios. This paper aims to develop small, efficient one-step diffusion models based on the powerful rectified flow framework, by exploring joint compression of inference steps and model size. The rectified flow framework trains one-step generative models using two operations, reflow and distillation. Compared with the original framework, squeezing the model size brings two new challenges: (1) the initialization mismatch between large teachers and small students during reflow; (2) the underperformance of naive distillation on small student models. To overcome these issues, we propose Annealing Reflow and Flow-Guided Distillation, which together comprise our SlimFlow framework. With our novel framework, we train a one-step diffusion model with an FID of 5.02 and 15.7M parameters, outperforming the previous state-of-the-art one-step diffusion model (FID=6.47, 19.4M parameters) on CIFAR10. On ImageNet 64times64 and FFHQ 64times64, our method yields small one-step diffusion models that are comparable to larger models, showcasing the effectiveness of our method in creating compact, efficient one-step diffusion models.
TryOffDiff: Virtual-Try-Off via High-Fidelity Garment Reconstruction using Diffusion Models
This paper introduces Virtual Try-Off (VTOFF), a novel task focused on generating standardized garment images from single photos of clothed individuals. Unlike traditional Virtual Try-On (VTON), which digitally dresses models, VTOFF aims to extract a canonical garment image, posing unique challenges in capturing garment shape, texture, and intricate patterns. This well-defined target makes VTOFF particularly effective for evaluating reconstruction fidelity in generative models. We present TryOffDiff, a model that adapts Stable Diffusion with SigLIP-based visual conditioning to ensure high fidelity and detail retention. Experiments on a modified VITON-HD dataset show that our approach outperforms baseline methods based on pose transfer and virtual try-on with fewer pre- and post-processing steps. Our analysis reveals that traditional image generation metrics inadequately assess reconstruction quality, prompting us to rely on DISTS for more accurate evaluation. Our results highlight the potential of VTOFF to enhance product imagery in e-commerce applications, advance generative model evaluation, and inspire future work on high-fidelity reconstruction. Demo, code, and models are available at: https://rizavelioglu.github.io/tryoffdiff/
VideoGen-of-Thought: A Collaborative Framework for Multi-Shot Video Generation
Current video generation models excel at generating short clips but still struggle with creating multi-shot, movie-like videos. Existing models trained on large-scale data on the back of rich computational resources are unsurprisingly inadequate for maintaining a logical storyline and visual consistency across multiple shots of a cohesive script since they are often trained with a single-shot objective. To this end, we propose VideoGen-of-Thought (VGoT), a collaborative and training-free architecture designed specifically for multi-shot video generation. VGoT is designed with three goals in mind as follows. Multi-Shot Video Generation: We divide the video generation process into a structured, modular sequence, including (1) Script Generation, which translates a curt story into detailed prompts for each shot; (2) Keyframe Generation, responsible for creating visually consistent keyframes faithful to character portrayals; and (3) Shot-Level Video Generation, which transforms information from scripts and keyframes into shots; (4) Smoothing Mechanism that ensures a consistent multi-shot output. Reasonable Narrative Design: Inspired by cinematic scriptwriting, our prompt generation approach spans five key domains, ensuring logical consistency, character development, and narrative flow across the entire video. Cross-Shot Consistency: We ensure temporal and identity consistency by leveraging identity-preserving (IP) embeddings across shots, which are automatically created from the narrative. Additionally, we incorporate a cross-shot smoothing mechanism, which integrates a reset boundary that effectively combines latent features from adjacent shots, resulting in smooth transitions and maintaining visual coherence throughout the video. Our experiments demonstrate that VGoT surpasses existing video generation methods in producing high-quality, coherent, multi-shot videos.
Single Trajectory Distillation for Accelerating Image and Video Style Transfer
Diffusion-based stylization methods typically denoise from a specific partial noise state for image-to-image and video-to-video tasks. This multi-step diffusion process is computationally expensive and hinders real-world application. A promising solution to speed up the process is to obtain few-step consistency models through trajectory distillation. However, current consistency models only force the initial-step alignment between the probability flow ODE (PF-ODE) trajectories of the student and the imperfect teacher models. This training strategy can not ensure the consistency of whole trajectories. To address this issue, we propose single trajectory distillation (STD) starting from a specific partial noise state. We introduce a trajectory bank to store the teacher model's trajectory states, mitigating the time cost during training. Besides, we use an asymmetric adversarial loss to enhance the style and quality of the generated images. Extensive experiments on image and video stylization demonstrate that our method surpasses existing acceleration models in terms of style similarity and aesthetic evaluations. Our code and results will be available on the project page: https://single-trajectory-distillation.github.io.
GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting
The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily centers on garment-body shape compatibility, a topic extensively covered in 2D VTON. Thanks to advances in 3D scene editing, a 2D diffusion model has now been adapted for 3D editing via multi-viewpoint editing. In this work, we propose GaussianVTON, an innovative 3D VTON pipeline integrating Gaussian Splatting (GS) editing with 2D VTON. To facilitate a seamless transition from 2D to 3D VTON, we propose, for the first time, the use of only images as editing prompts for 3D editing. To further address issues, e.g., face blurring, garment inaccuracy, and degraded viewpoint quality during editing, we devise a three-stage refinement strategy to gradually mitigate potential issues. Furthermore, we introduce a new editing strategy termed Edit Recall Reconstruction (ERR) to tackle the limitations of previous editing strategies in leading to complex geometric changes. Our comprehensive experiments demonstrate the superiority of GaussianVTON, offering a novel perspective on 3D VTON while also establishing a novel starting point for image-prompting 3D scene editing.
Contextual Combinatorial Bandits with Probabilistically Triggered Arms
We study contextual combinatorial bandits with probabilistically triggered arms (C^2MAB-T) under a variety of smoothness conditions that capture a wide range of applications, such as contextual cascading bandits and contextual influence maximization bandits. Under the triggering probability modulated (TPM) condition, we devise the C^2-UCB-T algorithm and propose a novel analysis that achieves an O(dKT) regret bound, removing a potentially exponentially large factor O(1/p_{min}), where d is the dimension of contexts, p_{min} is the minimum positive probability that any arm can be triggered, and batch-size K is the maximum number of arms that can be triggered per round. Under the variance modulated (VM) or triggering probability and variance modulated (TPVM) conditions, we propose a new variance-adaptive algorithm VAC^2-UCB and derive a regret bound O(dT), which is independent of the batch-size K. As a valuable by-product, our analysis technique and variance-adaptive algorithm can be applied to the CMAB-T and C^2MAB setting, improving existing results there as well. We also include experiments that demonstrate the improved performance of our algorithms compared with benchmark algorithms on synthetic and real-world datasets.
Individually Fair Learning with One-Sided Feedback
We consider an online learning problem with one-sided feedback, in which the learner is able to observe the true label only for positively predicted instances. On each round, k instances arrive and receive classification outcomes according to a randomized policy deployed by the learner, whose goal is to maximize accuracy while deploying individually fair policies. We first extend the framework of Bechavod et al. (2020), which relies on the existence of a human fairness auditor for detecting fairness violations, to instead incorporate feedback from dynamically-selected panels of multiple, possibly inconsistent, auditors. We then construct an efficient reduction from our problem of online learning with one-sided feedback and a panel reporting fairness violations to the contextual combinatorial semi-bandit problem (Cesa-Bianchi & Lugosi, 2009, Gy\"{o}rgy et al., 2007). Finally, we show how to leverage the guarantees of two algorithms in the contextual combinatorial semi-bandit setting: Exp2 (Bubeck et al., 2012) and the oracle-efficient Context-Semi-Bandit-FTPL (Syrgkanis et al., 2016), to provide multi-criteria no regret guarantees simultaneously for accuracy and fairness. Our results eliminate two potential sources of bias from prior work: the "hidden outcomes" that are not available to an algorithm operating in the full information setting, and human biases that might be present in any single human auditor, but can be mitigated by selecting a well chosen panel.
Expanding continual few-shot learning benchmarks to include recognition of specific instances
Continual learning and few-shot learning are important frontiers in progress towards broader Machine Learning (ML) capabilities. There is a growing body of work in both, but few works combining the two. One exception is the Continual few-shot Learning (CFSL) framework of Antoniou et al. arXiv:2004.11967. In this study, we extend CFSL in two ways that capture a broader range of challenges, important for intelligent agent behaviour in real-world conditions. First, we modify CFSL to make it more comparable to standard continual learning experiments, where usually a much larger number of classes are presented. Second, we introduce an 'instance test' which requires recognition of specific instances of classes -- a capability of animal cognition that is usually neglected in ML. For an initial exploration of ML model performance under these conditions, we selected representative baseline models from the original CFSL work and added a model variant with replay. As expected, learning more classes is more difficult than the original CFSL experiments, and interestingly, the way in which image instances and classes are presented affects classification performance. Surprisingly, accuracy in the baseline instance test is comparable to other classification tasks, but poor given significant occlusion and noise. The use of replay for consolidation improves performance substantially for both types of tasks, but particularly the instance test.
Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation
To reproduce the success of text-to-image (T2I) generation, recent works in text-to-video (T2V) generation employ large-scale text-video dataset for fine-tuning. However, such paradigm is computationally expensive. Humans have the amazing ability to learn new visual concepts from just one single exemplar. We hereby study a new T2V generation problemx2014One-Shot Video Generation, where only a single text-video pair is presented for training an open-domain T2V generator. Intuitively, we propose to adapt the T2I diffusion model pretrained on massive image data for T2V generation. We make two key observations: 1) T2I models are able to generate images that align well with the verb terms; 2) extending T2I models to generate multiple images concurrently exhibits surprisingly good content consistency. To further learn continuous motion, we propose Tune-A-Video with a tailored Sparse-Causal Attention, which generates videos from text prompts via an efficient one-shot tuning of pretrained T2I diffusion models. Tune-A-Video is capable of producing temporally-coherent videos over various applications such as change of subject or background, attribute editing, style transfer, demonstrating the versatility and effectiveness of our method.