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Jun 13

DRoPE: Directional Rotary Position Embedding for Efficient Agent Interaction Modeling

Accurate and efficient modeling of agent interactions is essential for trajectory generation, the core of autonomous driving systems. Existing methods, scene-centric, agent-centric, and query-centric frameworks, each present distinct advantages and drawbacks, creating an impossible triangle among accuracy, computational time, and memory efficiency. To break this limitation, we propose Directional Rotary Position Embedding (DRoPE), a novel adaptation of Rotary Position Embedding (RoPE), originally developed in natural language processing. Unlike traditional relative position embedding (RPE), which introduces significant space complexity, RoPE efficiently encodes relative positions without explicitly increasing complexity but faces inherent limitations in handling angular information due to periodicity. DRoPE overcomes this limitation by introducing a uniform identity scalar into RoPE's 2D rotary transformation, aligning rotation angles with realistic agent headings to naturally encode relative angular information. We theoretically analyze DRoPE's correctness and efficiency, demonstrating its capability to simultaneously optimize trajectory generation accuracy, time complexity, and space complexity. Empirical evaluations compared with various state-of-the-art trajectory generation models, confirm DRoPE's good performance and significantly reduced space complexity, indicating both theoretical soundness and practical effectiveness. The video documentation is available at https://drope-traj.github.io/.

Hierarchically-Structured Open-Vocabulary Indoor Scene Synthesis with Pre-trained Large Language Model

Indoor scene synthesis aims to automatically produce plausible, realistic and diverse 3D indoor scenes, especially given arbitrary user requirements. Recently, the promising generalization ability of pre-trained large language models (LLM) assist in open-vocabulary indoor scene synthesis. However, the challenge lies in converting the LLM-generated outputs into reasonable and physically feasible scene layouts. In this paper, we propose to generate hierarchically structured scene descriptions with LLM and then compute the scene layouts. Specifically, we train a hierarchy-aware network to infer the fine-grained relative positions between objects and design a divide-and-conquer optimization to solve for scene layouts. The advantages of using hierarchically structured scene representation are two-fold. First, the hierarchical structure provides a rough grounding for object arrangement, which alleviates contradictory placements with dense relations and enhances the generalization ability of the network to infer fine-grained placements. Second, it naturally supports the divide-and-conquer optimization, by first arranging the sub-scenes and then the entire scene, to more effectively solve for a feasible layout. We conduct extensive comparison experiments and ablation studies with both qualitative and quantitative evaluations to validate the effectiveness of our key designs with the hierarchically structured scene representation. Our approach can generate more reasonable scene layouts while better aligned with the user requirements and LLM descriptions. We also present open-vocabulary scene synthesis and interactive scene design results to show the strength of our approach in the applications.

DeBERTa: Decoding-enhanced BERT with Disentangled Attention

Recent progress in pre-trained neural language models has significantly improved the performance of many natural language processing (NLP) tasks. In this paper we propose a new model architecture DeBERTa (Decoding-enhanced BERT with disentangled attention) that improves the BERT and RoBERTa models using two novel techniques. The first is the disentangled attention mechanism, where each word is represented using two vectors that encode its content and position, respectively, and the attention weights among words are computed using disentangled matrices on their contents and relative positions, respectively. Second, an enhanced mask decoder is used to incorporate absolute positions in the decoding layer to predict the masked tokens in model pre-training. In addition, a new virtual adversarial training method is used for fine-tuning to improve models' generalization. We show that these techniques significantly improve the efficiency of model pre-training and the performance of both natural language understanding (NLU) and natural langauge generation (NLG) downstream tasks. Compared to RoBERTa-Large, a DeBERTa model trained on half of the training data performs consistently better on a wide range of NLP tasks, achieving improvements on MNLI by +0.9% (90.2% vs. 91.1%), on SQuAD v2.0 by +2.3% (88.4% vs. 90.7%) and RACE by +3.6% (83.2% vs. 86.8%). Notably, we scale up DeBERTa by training a larger version that consists of 48 Transform layers with 1.5 billion parameters. The significant performance boost makes the single DeBERTa model surpass the human performance on the SuperGLUE benchmark (Wang et al., 2019a) for the first time in terms of macro-average score (89.9 versus 89.8), and the ensemble DeBERTa model sits atop the SuperGLUE leaderboard as of January 6, 2021, out performing the human baseline by a decent margin (90.3 versus 89.8).

LLM as Effective Streaming Processor: Bridging Streaming-Batch Mismatches with Group Position Encoding

Large Language Models (LLMs) are primarily designed for batch processing. Existing methods for adapting LLMs to streaming rely either on expensive re-encoding or specialized architectures with limited scalability. This work identifies three key mismatches in adapting batch-oriented LLMs to streaming: (1) input-attention, (2) output-attention, and (3) position-ID mismatches. While it is commonly assumed that the latter two mismatches require frequent re-encoding, our analysis reveals that only the input-attention mismatch significantly impacts performance, indicating re-encoding outputs is largely unnecessary. To better understand this discrepancy with the common assumption, we provide the first comprehensive analysis of the impact of position encoding on LLMs in streaming, showing that preserving relative positions within source and target contexts is more critical than maintaining absolute order. Motivated by the above analysis, we introduce a group position encoding paradigm built on batch architectures to enhance consistency between streaming and batch modes. Extensive experiments on cross-lingual and cross-modal tasks demonstrate that our method outperforms existing approaches. Our method requires no architectural modifications, exhibits strong generalization in both streaming and batch modes. The code is available at repository https://github.com/EIT-NLP/StreamingLLM.

TopViewRS: Vision-Language Models as Top-View Spatial Reasoners

Top-view perspective denotes a typical way in which humans read and reason over different types of maps, and it is vital for localization and navigation of humans as well as of `non-human' agents, such as the ones backed by large Vision-Language Models (VLMs). Nonetheless, spatial reasoning capabilities of modern VLMs remain unattested and underexplored. In this work, we thus study their capability to understand and reason over spatial relations from the top view. The focus on top view also enables controlled evaluations at different granularity of spatial reasoning; we clearly disentangle different abilities (e.g., recognizing particular objects versus understanding their relative positions). We introduce the TopViewRS (Top-View Reasoning in Space) dataset, consisting of 11,384 multiple-choice questions with either realistic or semantic top-view map as visual input. We then use it to study and evaluate VLMs across 4 perception and reasoning tasks with different levels of complexity. Evaluation of 10 representative open- and closed-source VLMs reveals the gap of more than 50% compared to average human performance, and it is even lower than the random baseline in some cases. Although additional experiments show that Chain-of-Thought reasoning can boost model capabilities by 5.82% on average, the overall performance of VLMs remains limited. Our findings underscore the critical need for enhanced model capability in top-view spatial reasoning and set a foundation for further research towards human-level proficiency of VLMs in real-world multimodal tasks.

Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models

Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties.

The GigaMIDI Dataset with Features for Expressive Music Performance Detection

The Musical Instrument Digital Interface (MIDI), introduced in 1983, revolutionized music production by allowing computers and instruments to communicate efficiently. MIDI files encode musical instructions compactly, facilitating convenient music sharing. They benefit Music Information Retrieval (MIR), aiding in research on music understanding, computational musicology, and generative music. The GigaMIDI dataset contains over 1.4 million unique MIDI files, encompassing 1.8 billion MIDI note events and over 5.3 million MIDI tracks. GigaMIDI is currently the largest collection of symbolic music in MIDI format available for research purposes under fair dealing. Distinguishing between non-expressive and expressive MIDI tracks is challenging, as MIDI files do not inherently make this distinction. To address this issue, we introduce a set of innovative heuristics for detecting expressive music performance. These include the Distinctive Note Velocity Ratio (DNVR) heuristic, which analyzes MIDI note velocity; the Distinctive Note Onset Deviation Ratio (DNODR) heuristic, which examines deviations in note onset times; and the Note Onset Median Metric Level (NOMML) heuristic, which evaluates onset positions relative to metric levels. Our evaluation demonstrates these heuristics effectively differentiate between non-expressive and expressive MIDI tracks. Furthermore, after evaluation, we create the most substantial expressive MIDI dataset, employing our heuristic, NOMML. This curated iteration of GigaMIDI encompasses expressively-performed instrument tracks detected by NOMML, containing all General MIDI instruments, constituting 31% of the GigaMIDI dataset, totalling 1,655,649 tracks.

Neural embedding of beliefs reveals the role of relative dissonance in human decision-making

Beliefs serve as the foundation for human cognition and decision-making. They guide individuals in deriving meaning from their lives, shaping their behaviors, and forming social connections. Therefore, a model that encapsulates beliefs and their interrelationships is crucial for quantitatively studying the influence of beliefs on our actions. Despite its importance, research on the interplay between human beliefs has often been limited to a small set of beliefs pertaining to specific issues, with a heavy reliance on surveys or experiments. Here, we propose a method for extracting nuanced relations between thousands of beliefs by leveraging large-scale user participation data from an online debate platform and mapping these beliefs to an embedding space using a fine-tuned large language model (LLM). This belief embedding space effectively encapsulates the interconnectedness of diverse beliefs as well as polarization across various social issues. We discover that the positions within this belief space predict new beliefs of individuals. Furthermore, we find that the relative distance between one's existing beliefs and new beliefs can serve as a quantitative estimate of cognitive dissonance, allowing us to predict new beliefs. Our study highlights how modern LLMs, when combined with collective online records of human beliefs, can offer insights into the fundamental principles that govern human belief formation and decision-making processes.

LoTSS jellyfish galaxies: II. Ram pressure stripping in groups versus clusters

Numerous examples of ram pressure stripping in galaxy clusters are present in literature; however, substantially less work has been focused on ram pressure stripping in lower mass groups. In this work we use the LOFAR Two-metre Sky Survey (LoTSS) to search for jellyfish galaxies in ~500 SDSS groups (z<0.05), making this the most comprehensive search for ram pressure stripping in groups to date. We identify 60 jellyfish galaxies in groups with extended, asymmetric radio continuum tails, which are found across the entire range of group mass from 10^{12.5} < M_group < 10^{14},h^{-1},M_odot. We compare the group jellyfish galaxies identified in this work with the LoTSS jellyfish galaxies in clusters presented in Roberts et al. (2021), allowing us to compare the effects of ram pressure stripping across three decades in group/cluster mass. We find that jellyfish galaxies are most commonly found in clusters, with the frequency decreasing towards the lowest mass groups. Both the orientation of observed radio continuum tails, and the positions of group jellyfish galaxies in phase space, suggest that galaxies are stripped more slowly in groups relative to clusters. Finally, we find that the star formation rates of jellyfish galaxies in groups are consistent with `normal' star-forming group galaxies, which is in contrast to cluster jellyfish galaxies that have clearly enhanced star formation rates. On the whole, there is clear evidence for ongoing ram pressure stripping in galaxy groups (down to very low group masses), though the frequency of jellyfish galaxies and the strength of ram pressure stripping appears smaller in groups than clusters. Differences in the efficiency of ram pressure stripping in groups versus clusters likely contributes to the positive trend between quenched fraction and host halo mass observed in the local Universe.

MuLan: Multimodal-LLM Agent for Progressive and Interactive Multi-Object Diffusion

Existing text-to-image models still struggle to generate images of multiple objects, especially in handling their spatial positions, relative sizes, overlapping, and attribute bindings. To efficiently address these challenges, we develop a training-free Multimodal-LLM agent (MuLan), as a human painter, that can progressively generate multi-object with intricate planning and feedback control. MuLan harnesses a large language model (LLM) to decompose a prompt to a sequence of sub-tasks, each generating only one object by stable diffusion, conditioned on previously generated objects. Unlike existing LLM-grounded methods, MuLan only produces a high-level plan at the beginning while the exact size and location of each object are determined upon each sub-task by an LLM and attention guidance. Moreover, MuLan adopts a vision-language model (VLM) to provide feedback to the image generated in each sub-task and control the diffusion model to re-generate the image if it violates the original prompt. Hence, each model in every step of MuLan only needs to address an easy sub-task it is specialized for. The multi-step process also allows human users to monitor the generation process and make preferred changes at any intermediate step via text prompts, thereby improving the human-AI collaboration experience. We collect 200 prompts containing multi-objects with spatial relationships and attribute bindings from different benchmarks to evaluate MuLan. The results demonstrate the superiority of MuLan in generating multiple objects over baselines and its creativity when collaborating with human users. The code is available at https://github.com/measure-infinity/mulan-code.

Stable, Fast and Accurate: Kernelized Attention with Relative Positional Encoding

The attention module, which is a crucial component in Transformer, cannot scale efficiently to long sequences due to its quadratic complexity. Many works focus on approximating the dot-then-exponentiate softmax function in the original attention, leading to sub-quadratic or even linear-complexity Transformer architectures. However, we show that these methods cannot be applied to more powerful attention modules that go beyond the dot-then-exponentiate style, e.g., Transformers with relative positional encoding (RPE). Since in many state-of-the-art models, relative positional encoding is used as default, designing efficient Transformers that can incorporate RPE is appealing. In this paper, we propose a novel way to accelerate attention calculation for Transformers with RPE on top of the kernelized attention. Based upon the observation that relative positional encoding forms a Toeplitz matrix, we mathematically show that kernelized attention with RPE can be calculated efficiently using Fast Fourier Transform (FFT). With FFT, our method achieves O(nlog n) time complexity. Interestingly, we further demonstrate that properly using relative positional encoding can mitigate the training instability problem of vanilla kernelized attention. On a wide range of tasks, we empirically show that our models can be trained from scratch without any optimization issues. The learned model performs better than many efficient Transformer variants and is faster than standard Transformer in the long-sequence regime.

When Precision Meets Position: BFloat16 Breaks Down RoPE in Long-Context Training

Extending context window sizes allows large language models (LLMs) to process longer sequences and handle more complex tasks. Rotary Positional Embedding (RoPE) has become the de facto standard due to its relative positional encoding properties that benefit long-context training. However, we observe that using RoPE with BFloat16 format results in numerical issues, causing it to deviate from its intended relative positional encoding, especially in long-context scenarios. This issue arises from BFloat16's limited precision and accumulates as context length increases, with the first token contributing significantly to this problem. To address this, we develop AnchorAttention, a plug-and-play attention method that alleviates numerical issues caused by BFloat16, improves long-context capabilities, and speeds up training. AnchorAttention reduces unnecessary attention computations, maintains semantic coherence, and boosts computational efficiency by treating the first token as a shared anchor with a consistent position ID, making it visible to all documents within the training context. Experiments on three types of LLMs demonstrate that AnchorAttention significantly improves long-context performance and reduces training time by over 50\% compared to standard full attention mechanisms, while preserving the original LLM's capabilities on general tasks. Our code is available at https://github.com/haonan3/AnchorContext.

LOOPE: Learnable Optimal Patch Order in Positional Embeddings for Vision Transformers

Positional embeddings (PE) play a crucial role in Vision Transformers (ViTs) by providing spatial information otherwise lost due to the permutation invariant nature of self attention. While absolute positional embeddings (APE) have shown theoretical advantages over relative positional embeddings (RPE), particularly due to the ability of sinusoidal functions to preserve spatial inductive biases like monotonicity and shift invariance, a fundamental challenge arises when mapping a 2D grid to a 1D sequence. Existing methods have mostly overlooked or never explored the impact of patch ordering in positional embeddings. To address this, we propose LOOPE, a learnable patch-ordering method that optimizes spatial representation for a given set of frequencies, providing a principled approach to patch order optimization. Empirical results show that our PE significantly improves classification accuracy across various ViT architectures. To rigorously evaluate the effectiveness of positional embeddings, we introduce the "Three Cell Experiment", a novel benchmarking framework that assesses the ability of PEs to retain relative and absolute positional information across different ViT architectures. Unlike standard evaluations, which typically report a performance gap of 4 to 6% between models with and without PE, our method reveals a striking 30 to 35% difference, offering a more sensitive diagnostic tool to measure the efficacy of PEs. Our experimental analysis confirms that the proposed LOOPE demonstrates enhanced effectiveness in retaining both relative and absolute positional information.

RCMHA: Relative Convolutional Multi-Head Attention for Natural Language Modelling

The Attention module finds common usage in language modeling, presenting distinct challenges within the broader scope of Natural Language Processing. Multi-Head Attention (MHA) employs an absolute positional encoding, which imposes limitations on token length and entails substantial memory consumption during the processing of embedded inputs. The current remedy proposed by researchers involves the utilization of relative positional encoding, similar to the approach adopted in Transformer-XL or Relative Multi-Head Attention (RMHA), albeit the employed architecture consumes considerable memory resources. To address these challenges, this study endeavors to refine MHA, leveraging relative positional encoding in conjunction with the Depth-Wise Convolutional Layer architecture, which promises heightened accuracy coupled with minimized memory usage. The proposed RCMHA framework entails the modification of two integral components: firstly, the application of the Depth-Wise Convolutional Layer to the input embedding, encompassing Query, Key, and Value parameters; secondly, the incorporation of Relative Positional Encoding into the attention scoring phase, harmoniously integrated with Scaled Dot-Product Attention. Empirical experiments underscore the advantages of RCMHA, wherein it exhibits superior accuracy, boasting a score of 0.572 in comparison to alternative attention modules such as MHA, Multi-DConv-Head Attention (MDHA), and RMHA. Concerning memory utilization, RMHA emerges as the most frugal, demonstrating an average consumption of 2.98 GB, surpassing RMHA which necessitates 3.5 GB.

Eliminating Position Bias of Language Models: A Mechanistic Approach

Position bias has proven to be a prevalent issue of modern language models (LMs), where the models prioritize content based on its position within the given context. This bias often leads to unexpected model failures and hurts performance, robustness, and reliability across various applications. Our mechanistic analysis attributes the position bias to two components employed in nearly all state-of-the-art LMs: causal attention and relative positional encodings. Specifically, we find that causal attention generally causes models to favor distant content, while relative positional encodings like RoPE prefer nearby ones based on the analysis of retrieval-augmented question answering (QA). Further, our empirical study on object detection reveals that position bias is also present in vision-language models (VLMs). Based on the above analyses, we propose to ELIMINATE position bias caused by different input segment orders (e.g., options in LM-as-a-judge, retrieved documents in QA) in a TRAINING-FREE ZERO-SHOT manner. Our method changes the causal attention to bidirectional attention between segments and utilizes model attention values to decide the relative orders of segments instead of using the order provided in input prompts, therefore enabling Position-INvariant inferencE (PINE) at the segment level. By eliminating position bias, models achieve better performance and reliability in downstream tasks where position bias widely exists, such as LM-as-a-judge and retrieval-augmented QA. Notably, PINE is especially useful when adapting LMs for evaluating reasoning pairs: it consistently provides 8 to 10 percentage points performance gains in most cases, and makes Llama-3-70B-Instruct perform even better than GPT-4-0125-preview on the RewardBench reasoning subset.

Continuous-Multiple Image Outpainting in One-Step via Positional Query and A Diffusion-based Approach

Image outpainting aims to generate the content of an input sub-image beyond its original boundaries. It is an important task in content generation yet remains an open problem for generative models. This paper pushes the technical frontier of image outpainting in two directions that have not been resolved in literature: 1) outpainting with arbitrary and continuous multiples (without restriction), and 2) outpainting in a single step (even for large expansion multiples). Moreover, we develop a method that does not depend on a pre-trained backbone network, which is in contrast commonly required by the previous SOTA outpainting methods. The arbitrary multiple outpainting is achieved by utilizing randomly cropped views from the same image during training to capture arbitrary relative positional information. Specifically, by feeding one view and positional embeddings as queries, we can reconstruct another view. At inference, we generate images with arbitrary expansion multiples by inputting an anchor image and its corresponding positional embeddings. The one-step outpainting ability here is particularly noteworthy in contrast to previous methods that need to be performed for N times to obtain a final multiple which is N times of its basic and fixed multiple. We evaluate the proposed approach (called PQDiff as we adopt a diffusion-based generator as our embodiment, under our proposed Positional Query scheme) on public benchmarks, demonstrating its superior performance over state-of-the-art approaches. Specifically, PQDiff achieves state-of-the-art FID scores on the Scenery (21.512), Building Facades (25.310), and WikiArts (36.212) datasets. Furthermore, under the 2.25x, 5x and 11.7x outpainting settings, PQDiff only takes 40.6\%, 20.3\% and 10.2\% of the time of the benchmark state-of-the-art (SOTA) method.

PosFormer: Recognizing Complex Handwritten Mathematical Expression with Position Forest Transformer

Handwritten Mathematical Expression Recognition (HMER) has wide applications in human-machine interaction scenarios, such as digitized education and automated offices. Recently, sequence-based models with encoder-decoder architectures have been commonly adopted to address this task by directly predicting LaTeX sequences of expression images. However, these methods only implicitly learn the syntax rules provided by LaTeX, which may fail to describe the position and hierarchical relationship between symbols due to complex structural relations and diverse handwriting styles. To overcome this challenge, we propose a position forest transformer (PosFormer) for HMER, which jointly optimizes two tasks: expression recognition and position recognition, to explicitly enable position-aware symbol feature representation learning. Specifically, we first design a position forest that models the mathematical expression as a forest structure and parses the relative position relationships between symbols. Without requiring extra annotations, each symbol is assigned a position identifier in the forest to denote its relative spatial position. Second, we propose an implicit attention correction module to accurately capture attention for HMER in the sequence-based decoder architecture. Extensive experiments validate the superiority of PosFormer, which consistently outperforms the state-of-the-art methods 2.03%/1.22%/2.00%, 1.83%, and 4.62% gains on the single-line CROHME 2014/2016/2019, multi-line M2E, and complex MNE datasets, respectively, with no additional latency or computational cost. Code is available at https://github.com/SJTU-DeepVisionLab/PosFormer.

Your Transformer May Not be as Powerful as You Expect

Relative Positional Encoding (RPE), which encodes the relative distance between any pair of tokens, is one of the most successful modifications to the original Transformer. As far as we know, theoretical understanding of the RPE-based Transformers is largely unexplored. In this work, we mathematically analyze the power of RPE-based Transformers regarding whether the model is capable of approximating any continuous sequence-to-sequence functions. One may naturally assume the answer is in the affirmative -- RPE-based Transformers are universal function approximators. However, we present a negative result by showing there exist continuous sequence-to-sequence functions that RPE-based Transformers cannot approximate no matter how deep and wide the neural network is. One key reason lies in that most RPEs are placed in the softmax attention that always generates a right stochastic matrix. This restricts the network from capturing positional information in the RPEs and limits its capacity. To overcome the problem and make the model more powerful, we first present sufficient conditions for RPE-based Transformers to achieve universal function approximation. With the theoretical guidance, we develop a novel attention module, called Universal RPE-based (URPE) Attention, which satisfies the conditions. Therefore, the corresponding URPE-based Transformers become universal function approximators. Extensive experiments covering typical architectures and tasks demonstrate that our model is parameter-efficient and can achieve superior performance to strong baselines in a wide range of applications. The code will be made publicly available at https://github.com/lsj2408/URPE.

Music Transformer

Music relies heavily on repetition to build structure and meaning. Self-reference occurs on multiple timescales, from motifs to phrases to reusing of entire sections of music, such as in pieces with ABA structure. The Transformer (Vaswani et al., 2017), a sequence model based on self-attention, has achieved compelling results in many generation tasks that require maintaining long-range coherence. This suggests that self-attention might also be well-suited to modeling music. In musical composition and performance, however, relative timing is critically important. Existing approaches for representing relative positional information in the Transformer modulate attention based on pairwise distance (Shaw et al., 2018). This is impractical for long sequences such as musical compositions since their memory complexity for intermediate relative information is quadratic in the sequence length. We propose an algorithm that reduces their intermediate memory requirement to linear in the sequence length. This enables us to demonstrate that a Transformer with our modified relative attention mechanism can generate minute-long compositions (thousands of steps, four times the length modeled in Oore et al., 2018) with compelling structure, generate continuations that coherently elaborate on a given motif, and in a seq2seq setup generate accompaniments conditioned on melodies. We evaluate the Transformer with our relative attention mechanism on two datasets, JSB Chorales and Piano-e-Competition, and obtain state-of-the-art results on the latter.

Vista-LLaMA: Reducing Hallucination in Video Language Models via Equal Distance to Visual Tokens

Recent advances in large video-language models have displayed promising outcomes in video comprehension. Current approaches straightforwardly convert video into language tokens and employ large language models for multi-modal tasks. However, this method often leads to the generation of irrelevant content, commonly known as "hallucination", as the length of the text increases and the impact of the video diminishes. To address this problem, we propose Vista-LLaMA, a novel framework that maintains the consistent distance between all visual tokens and any language tokens, irrespective of the generated text length. Vista-LLaMA omits relative position encoding when determining attention weights between visual and text tokens, retaining the position encoding for text and text tokens. This amplifies the effect of visual tokens on text generation, especially when the relative distance is longer between visual and text tokens. The proposed attention mechanism significantly reduces the chance of producing irrelevant text related to the video content. Furthermore, we present a sequential visual projector that projects the current video frame into tokens of language space with the assistance of the previous frame. This approach not only captures the temporal relationship within the video, but also allows less visual tokens to encompass the entire video. Our approach significantly outperforms various previous methods (e.g., Video-ChatGPT, MovieChat) on four challenging open-ended video question answering benchmarks. We reach an accuracy of 60.7 on the zero-shot NExT-QA and 60.5 on the zero-shot MSRVTT-QA, setting a new state-of-the-art performance. This project is available at https://jinxxian.github.io/Vista-LLaMA.

DETR Doesn't Need Multi-Scale or Locality Design

This paper presents an improved DETR detector that maintains a "plain" nature: using a single-scale feature map and global cross-attention calculations without specific locality constraints, in contrast to previous leading DETR-based detectors that reintroduce architectural inductive biases of multi-scale and locality into the decoder. We show that two simple technologies are surprisingly effective within a plain design to compensate for the lack of multi-scale feature maps and locality constraints. The first is a box-to-pixel relative position bias (BoxRPB) term added to the cross-attention formulation, which well guides each query to attend to the corresponding object region while also providing encoding flexibility. The second is masked image modeling (MIM)-based backbone pre-training which helps learn representation with fine-grained localization ability and proves crucial for remedying dependencies on the multi-scale feature maps. By incorporating these technologies and recent advancements in training and problem formation, the improved "plain" DETR showed exceptional improvements over the original DETR detector. By leveraging the Object365 dataset for pre-training, it achieved 63.9 mAP accuracy using a Swin-L backbone, which is highly competitive with state-of-the-art detectors which all heavily rely on multi-scale feature maps and region-based feature extraction. Code is available at https://github.com/impiga/Plain-DETR .

Decoding Human Activities: Analyzing Wearable Accelerometer and Gyroscope Data for Activity Recognition

A person's movement or relative positioning effectively generates raw electrical signals that can be read by computing machines to apply various manipulative techniques for the classification of different human activities. In this paper, a stratified multi-structural approach based on a Residual network ensembled with Residual MobileNet is proposed, termed as FusionActNet. The proposed method involves using carefully designed Residual blocks for classifying the static and dynamic activities separately because they have clear and distinct characteristics that set them apart. These networks are trained independently, resulting in two specialized and highly accurate models. These models excel at recognizing activities within a specific superclass by taking advantage of the unique algorithmic benefits of architectural adjustments. Afterward, these two ResNets are passed through a weighted ensemble-based Residual MobileNet. Subsequently, this ensemble proficiently discriminates between a specific static and a specific dynamic activity, which were previously identified based on their distinct feature characteristics in the earlier stage. The proposed model is evaluated using two publicly accessible datasets; namely, UCI HAR and Motion-Sense. Therein, it successfully handled the highly confusing cases of data overlap. Therefore, the proposed approach achieves a state-of-the-art accuracy of 96.71% and 95.35% in the UCI HAR and Motion-Sense datasets respectively.

Swin3D: A Pretrained Transformer Backbone for 3D Indoor Scene Understanding

The use of pretrained backbones with fine-tuning has been successful for 2D vision and natural language processing tasks, showing advantages over task-specific networks. In this work, we introduce a pretrained 3D backbone, called {\SST}, for 3D indoor scene understanding. We design a 3D Swin transformer as our backbone network, which enables efficient self-attention on sparse voxels with linear memory complexity, making the backbone scalable to large models and datasets. We also introduce a generalized contextual relative positional embedding scheme to capture various irregularities of point signals for improved network performance. We pretrained a large {\SST} model on a synthetic Structured3D dataset, which is an order of magnitude larger than the ScanNet dataset. Our model pretrained on the synthetic dataset not only generalizes well to downstream segmentation and detection on real 3D point datasets, but also outperforms state-of-the-art methods on downstream tasks with +2.3 mIoU and +2.2 mIoU on S3DIS Area5 and 6-fold semantic segmentation, +1.8 mIoU on ScanNet segmentation (val), +1.9 [email protected] on ScanNet detection, and +8.1 [email protected] on S3DIS detection. A series of extensive ablation studies further validate the scalability, generality, and superior performance enabled by our approach. The code and models are available at https://github.com/microsoft/Swin3D .

LM-Infinite: Simple On-the-Fly Length Generalization for Large Language Models

In recent years, there have been remarkable advancements in the performance of Transformer-based Large Language Models (LLMs) across various domains. As these LLMs are deployed for increasingly complex tasks, they often face the needs to conduct longer reasoning processes or understanding larger contexts. In these situations, the length generalization failure of LLMs on long sequences become more prominent. Most pre-training schemes truncate training sequences to a fixed length (such as 2048 for LLaMa). LLMs often struggle to generate fluent texts, let alone carry out downstream tasks, after longer contexts, even with relative positional encoding which is designed to cope with this problem. Common solutions such as finetuning on longer corpora often involves daunting hardware and time costs and requires careful training process design. To more efficiently leverage the generation capacity of existing LLMs, we theoretically and empirically investigate the main out-of-distribution (OOD) factors contributing to this problem. Inspired by this diagnosis, we propose a simple yet effective solution for on-the-fly length generalization, LM-Infinite, which involves only a Lambda-shaped attention mask and a distance limit while requiring no parameter updates or learning. We find it applicable to a variety of LLMs using relative-position encoding methods. LM-Infinite is computational efficient with O(n) time and space, and demonstrates consistent fluency and generation quality to as long as 32k tokens on ArXiv and OpenWebText2 datasets, with 2.72x decoding speedup. On downstream task such as passkey retrieval, it continues to work on inputs much longer than training lengths where vanilla models fail immediately.

In-the-wild Audio Spatialization with Flexible Text-guided Localization

To enhance immersive experiences, binaural audio offers spatial awareness of sounding objects in AR, VR, and embodied AI applications. While existing audio spatialization methods can generally map any available monaural audio to binaural audio signals, they often lack the flexible and interactive control needed in complex multi-object user-interactive environments. To address this, we propose a Text-guided Audio Spatialization (TAS) framework that utilizes flexible text prompts and evaluates our model from unified generation and comprehension perspectives. Due to the limited availability of premium and large-scale stereo data, we construct the SpatialTAS dataset, which encompasses 376,000 simulated binaural audio samples to facilitate the training of our model. Our model learns binaural differences guided by 3D spatial location and relative position prompts, augmented by flipped-channel audio. It outperforms existing methods on both simulated and real-recorded datasets, demonstrating superior generalization and accuracy. Besides, we develop an assessment model based on Llama-3.1-8B, which evaluates the spatial semantic coherence between our generated binaural audio and text prompts through a spatial reasoning task. Results demonstrate that text prompts provide flexible and interactive control to generate binaural audio with excellent quality and semantic consistency in spatial locations. Dataset is available at https://github.com/Alice01010101/TASU

CroCo v2: Improved Cross-view Completion Pre-training for Stereo Matching and Optical Flow

Despite impressive performance for high-level downstream tasks, self-supervised pre-training methods have not yet fully delivered on dense geometric vision tasks such as stereo matching or optical flow. The application of self-supervised concepts, such as instance discrimination or masked image modeling, to geometric tasks is an active area of research. In this work, we build on the recent cross-view completion framework, a variation of masked image modeling that leverages a second view from the same scene which makes it well suited for binocular downstream tasks. The applicability of this concept has so far been limited in at least two ways: (a) by the difficulty of collecting real-world image pairs -- in practice only synthetic data have been used -- and (b) by the lack of generalization of vanilla transformers to dense downstream tasks for which relative position is more meaningful than absolute position. We explore three avenues of improvement. First, we introduce a method to collect suitable real-world image pairs at large scale. Second, we experiment with relative positional embeddings and show that they enable vision transformers to perform substantially better. Third, we scale up vision transformer based cross-completion architectures, which is made possible by the use of large amounts of data. With these improvements, we show for the first time that state-of-the-art results on stereo matching and optical flow can be reached without using any classical task-specific techniques like correlation volume, iterative estimation, image warping or multi-scale reasoning, thus paving the way towards universal vision models.

Optimal Weighted Convolution for Classification and Denosing

We introduce a novel weighted convolution operator that enhances traditional convolutional neural networks (CNNs) by integrating a spatial density function into the convolution operator. This extension enables the network to differentially weight neighbouring pixels based on their relative position to the reference pixel, improving spatial characterisation and feature extraction. The proposed operator maintains the same number of trainable parameters and is fully compatible with existing CNN architectures. Although developed for 2D image data, the framework is generalisable to signals on regular grids of arbitrary dimensions, such as 3D volumetric data or 1D time series. We propose an efficient implementation of the weighted convolution by pre-computing the density function and achieving execution times comparable to standard convolution layers. We evaluate our method on two deep learning tasks: image classification using the CIFAR-100 dataset [KH+09] and image denoising using the DIV2K dataset [AT17]. Experimental results with state-of-the-art classification (e.g., VGG [SZ15], ResNet [HZRS16]) and denoising (e.g., DnCNN [ZZC+17], NAFNet [CCZS22]) methods show that the weighted convolution improves performance with respect to standard convolution across different quantitative metrics. For example, VGG achieves an accuracy of 66.94% with weighted convolution versus 56.89% with standard convolution on the classification problem, while DnCNN improves the PSNR value from 20.17 to 22.63 on the denoising problem. All models were trained on the CINECA Leonardo cluster to reduce the execution time and improve the tuning of the density function values. The PyTorch implementation of the weighted convolution is publicly available at: https://github.com/cammarasana123/weightedConvolution2.0.

You Only Scan Once: Efficient Multi-dimension Sequential Modeling with LightNet

Linear attention mechanisms have gained prominence in causal language models due to their linear computational complexity and enhanced speed. However, the inherent decay mechanism in linear attention presents challenges when applied to multi-dimensional sequence modeling tasks, such as image processing and multi-modal learning. In these scenarios, the utilization of sequential scanning to establish a global receptive field necessitates multiple scans for multi-dimensional data, thereby leading to inefficiencies. This paper identifies the inefficiency caused by a multiplicative linear recurrence and proposes an efficient alternative additive linear recurrence to avoid the issue, as it can handle multi-dimensional data within a single scan. We further develop an efficient multi-dimensional sequential modeling framework called LightNet based on the new recurrence. Moreover, we present two new multi-dimensional linear relative positional encoding methods, MD-TPE and MD-LRPE to enhance the model's ability to discern positional information in multi-dimensional scenarios. Our empirical evaluations across various tasks, including image classification, image generation, bidirectional language modeling, and autoregressive language modeling, demonstrate the efficacy of LightNet, showcasing its potential as a versatile and efficient solution for multi-dimensional sequential modeling.

CrossFormer: A Versatile Vision Transformer Hinging on Cross-scale Attention

Transformers have made great progress in dealing with computer vision tasks. However, existing vision transformers do not yet possess the ability of building the interactions among features of different scales, which is perceptually important to visual inputs. The reasons are two-fold: (1) Input embeddings of each layer are equal-scale, so no cross-scale feature can be extracted; (2) to lower the computational cost, some vision transformers merge adjacent embeddings inside the self-attention module, thus sacrificing small-scale (fine-grained) features of the embeddings and also disabling the cross-scale interactions. To this end, we propose Cross-scale Embedding Layer (CEL) and Long Short Distance Attention (LSDA). On the one hand, CEL blends each embedding with multiple patches of different scales, providing the self-attention module itself with cross-scale features. On the other hand, LSDA splits the self-attention module into a short-distance one and a long-distance counterpart, which not only reduces the computational burden but also keeps both small-scale and large-scale features in the embeddings. Through the above two designs, we achieve cross-scale attention. Besides, we put forward a dynamic position bias for vision transformers to make the popular relative position bias apply to variable-sized images. Hinging on the cross-scale attention module, we construct a versatile vision architecture, dubbed CrossFormer, which accommodates variable-sized inputs. Extensive experiments show that CrossFormer outperforms the other vision transformers on image classification, object detection, instance segmentation, and semantic segmentation tasks. The code has been released: https://github.com/cheerss/CrossFormer.

LongHeads: Multi-Head Attention is Secretly a Long Context Processor

Large language models (LLMs) have achieved impressive performance in numerous domains but often struggle to process lengthy inputs effectively and efficiently due to limited length generalization and attention's quadratic computational demands. Many sought to mitigate this by restricting the attention window within the pre-trained length. However, these methods introduce new issues such as ignoring the middle context and requiring additional training. To address these problems, we propose LongHeads, a training-free framework that enhances LLM's long context ability by unlocking multi-head attention's untapped potential. Instead of allowing each head to attend to the full sentence, which struggles with generalizing to longer sequences due to out-of-distribution (OOD) issues, we allow each head to process in-distribution length by selecting and attending to important context chunks. To this end, we propose a chunk selection strategy that relies on the inherent correlation between the query and the key representations, efficiently distributing context chunks to different heads. In this way, each head ensures it can effectively process attended tokens within the trained length, while different heads in different layers can collectively process longer contexts. LongHeads works efficiently in linear time, fits seamlessly with many LLMs that use relative positional encoding. Our extensive empirical analyses verify LongHeads's efficacy in extending the usable context window for existing models, showcasing its promise for enhancing long text understanding.

TC-LLaVA: Rethinking the Transfer from Image to Video Understanding with Temporal Considerations

Multimodal Large Language Models (MLLMs) have significantly improved performance across various image-language applications. Recently, there has been a growing interest in adapting image pre-trained MLLMs for video-related tasks. However, most efforts concentrate on enhancing the vision encoder and projector components, while the core part, Large Language Models (LLMs), remains comparatively under-explored. In this paper, we propose two strategies to enhance the model's capability in video understanding tasks by improving inter-layer attention computation in LLMs. Specifically, the first approach focuses on the enhancement of Rotary Position Embedding (RoPE) with Temporal-Aware Dual RoPE, which introduces temporal position information to strengthen the MLLM's temporal modeling capabilities while preserving the relative position relationships of both visual and text tokens. The second approach involves enhancing the Attention Mask with the Frame-wise Block Causal Attention Mask, a simple yet effective method that broadens visual token interactions within and across video frames while maintaining the causal inference mechanism. Based on these proposed methods, we adapt LLaVA for video understanding tasks, naming it Temporal-Considered LLaVA (TC-LLaVA). Our TC-LLaVA achieves new state-of-the-art performance across various video understanding benchmarks with only supervised fine-tuning (SFT) on video-related datasets.

Generating Compositional Scenes via Text-to-image RGBA Instance Generation

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.

DrBERT: Unveiling the Potential of Masked Language Modeling Decoder in BERT pretraining

BERT (Bidirectional Encoder Representations from Transformers) has revolutionized the field of natural language processing through its exceptional performance on numerous tasks. Yet, the majority of researchers have mainly concentrated on enhancements related to the model structure, such as relative position embedding and more efficient attention mechanisms. Others have delved into pretraining tricks associated with Masked Language Modeling, including whole word masking. DeBERTa introduced an enhanced decoder adapted for BERT's encoder model for pretraining, proving to be highly effective. We argue that the design and research around enhanced masked language modeling decoders have been underappreciated. In this paper, we propose several designs of enhanced decoders and introduce DrBERT (Decoder-refined BERT), a novel method for modeling training. Typically, a pretrained BERT model is fine-tuned for specific Natural Language Understanding (NLU) tasks. In our approach, we utilize the original BERT model as the encoder, making only changes to the decoder without altering the encoder. This approach does not necessitate extensive modifications to the model's architecture and can be seamlessly integrated into existing fine-tuning pipelines and services, offering an efficient and effective enhancement strategy. Compared to other methods, while we also incur a moderate training cost for the decoder during the pretraining process, our approach does not introduce additional training costs during the fine-tuning phase. We test multiple enhanced decoder structures after pretraining and evaluate their performance on the GLUE benchmark. Our results demonstrate that DrBERT, having only undergone subtle refinements to the model structure during pretraining, significantly enhances model performance without escalating the inference time and serving budget.

Hierarchical Recurrent Neural Networks for Conditional Melody Generation with Long-term Structure

The rise of deep learning technologies has quickly advanced many fields, including that of generative music systems. There exist a number of systems that allow for the generation of good sounding short snippets, yet, these generated snippets often lack an overarching, longer-term structure. In this work, we propose CM-HRNN: a conditional melody generation model based on a hierarchical recurrent neural network. This model allows us to generate melodies with long-term structures based on given chord accompaniments. We also propose a novel, concise event-based representation to encode musical lead sheets while retaining the notes' relative position within the bar with respect to the musical meter. With this new data representation, the proposed architecture can simultaneously model the rhythmic, as well as the pitch structures in an effective way. Melodies generated by the proposed model were extensively evaluated in quantitative experiments as well as a user study to ensure the musical quality of the output as well as to evaluate if they contain repeating patterns. We also compared the system with the state-of-the-art AttentionRNN. This comparison shows that melodies generated by CM-HRNN contain more repeated patterns (i.e., higher compression ratio) and a lower tonal tension (i.e., more tonally concise). Results from our listening test indicate that CM-HRNN outperforms AttentionRNN in terms of long-term structure and overall rating.

ComplexFormer: Disruptively Advancing Transformer Inference Ability via Head-Specific Complex Vector Attention

Transformer models rely on self-attention to capture token dependencies but face challenges in effectively integrating positional information while allowing multi-head attention (MHA) flexibility. Prior methods often model semantic and positional differences disparately or apply uniform positional adjustments across heads, potentially limiting representational capacity. This paper introduces ComplexFormer, featuring Complex Multi-Head Attention-CMHA. CMHA empowers each head to independently model semantic and positional differences unified within the complex plane, representing interactions as rotations and scaling. ComplexFormer incorporates two key improvements: (1) a per-head Euler transformation, converting real-valued query/key projections into polar-form complex vectors for head-specific complex subspace operation; and (2) a per-head adaptive differential rotation mechanism, exp[i(Adapt(ASmn,i) + Delta(Pmn),i)], allowing each head to learn distinct strategies for integrating semantic angle differences (ASmn,i) with relative positional encodings (Delta(Pmn),i). Extensive experiments on language modeling, text generation, code generation, and mathematical reasoning show ComplexFormer achieves superior performance, significantly lower generation perplexity , and improved long-context coherence compared to strong baselines like RoPE-Transformers. ComplexFormer demonstrates strong parameter efficiency, offering a more expressive, adaptable attention mechanism.

Long-Range Vision-Based UAV-assisted Localization for Unmanned Surface Vehicles

The global positioning system (GPS) has become an indispensable navigation method for field operations with unmanned surface vehicles (USVs) in marine environments. However, GPS may not always be available outdoors because it is vulnerable to natural interference and malicious jamming attacks. Thus, an alternative navigation system is required when the use of GPS is restricted or prohibited. To this end, we present a novel method that utilizes an Unmanned Aerial Vehicle (UAV) to assist in localizing USVs in GNSS-restricted marine environments. In our approach, the UAV flies along the shoreline at a consistent altitude, continuously tracking and detecting the USV using a deep learning-based approach on camera images. Subsequently, triangulation techniques are applied to estimate the USV's position relative to the UAV, utilizing geometric information and datalink range from the UAV. We propose adjusting the UAV's camera angle based on the pixel error between the USV and the image center throughout the localization process to enhance accuracy. Additionally, visual measurements are integrated into an Extended Kalman Filter (EKF) for robust state estimation. To validate our proposed method, we utilize a USV equipped with onboard sensors and a UAV equipped with a camera. A heterogeneous robotic interface is established to facilitate communication between the USV and UAV. We demonstrate the efficacy of our approach through a series of experiments conducted during the ``Muhammad Bin Zayed International Robotic Challenge (MBZIRC-2024)'' in real marine environments, incorporating noisy measurements and ocean disturbances. The successful outcomes indicate the potential of our method to complement GPS for USV navigation.

Language Models Prefer What They Know: Relative Confidence Estimation via Confidence Preferences

Language models (LMs) should provide reliable confidence estimates to help users detect mistakes in their outputs and defer to human experts when necessary. Asking a language model to assess its confidence ("Score your confidence from 0-1.") is a natural way of evaluating its uncertainty. However, models struggle to provide absolute assessments of confidence (i.e. judging confidence in answering a question independent of other questions) and the coarse-grained scores they produce are not useful for evaluating the correctness of their answers. We propose relative confidence estimation, where we match up questions against each other and ask the model to make relative judgments of confidence ("Which question are you more confident in answering correctly?"). Treating each question as a "player" in a series of matchups against other questions and the model's preferences as match outcomes, we can use rank aggregation methods like Elo rating and Bradley-Terry to translate the model's confidence preferences into confidence scores. We evaluate relative confidence estimation against absolute confidence estimation and self-consistency confidence methods on five state-of-the-art LMs -- GPT-4, GPT-4o, Gemini 1.5 Pro, Claude 3.5 Sonnet, and Llama 3.1 405B -- across 14 challenging STEM, social science, and commonsense reasoning question answering tasks. Our results demonstrate that relative confidence estimation consistently provides more reliable confidence scores than absolute confidence estimation, with average gains of 3.5% in selective classification AUC over direct absolute confidence estimation methods and 1.7% over self-consistency approaches across all models and datasets.

Relative representations enable zero-shot latent space communication

Neural networks embed the geometric structure of a data manifold lying in a high-dimensional space into latent representations. Ideally, the distribution of the data points in the latent space should depend only on the task, the data, the loss, and other architecture-specific constraints. However, factors such as the random weights initialization, training hyperparameters, or other sources of randomness in the training phase may induce incoherent latent spaces that hinder any form of reuse. Nevertheless, we empirically observe that, under the same data and modeling choices, the angles between the encodings within distinct latent spaces do not change. In this work, we propose the latent similarity between each sample and a fixed set of anchors as an alternative data representation, demonstrating that it can enforce the desired invariances without any additional training. We show how neural architectures can leverage these relative representations to guarantee, in practice, invariance to latent isometries and rescalings, effectively enabling latent space communication: from zero-shot model stitching to latent space comparison between diverse settings. We extensively validate the generalization capability of our approach on different datasets, spanning various modalities (images, text, graphs), tasks (e.g., classification, reconstruction) and architectures (e.g., CNNs, GCNs, transformers).

ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth

This paper tackles the problem of depth estimation from a single image. Existing work either focuses on generalization performance disregarding metric scale, i.e. relative depth estimation, or state-of-the-art results on specific datasets, i.e. metric depth estimation. We propose the first approach that combines both worlds, leading to a model with excellent generalization performance while maintaining metric scale. Our flagship model, ZoeD-M12-NK, is pre-trained on 12 datasets using relative depth and fine-tuned on two datasets using metric depth. We use a lightweight head with a novel bin adjustment design called metric bins module for each domain. During inference, each input image is automatically routed to the appropriate head using a latent classifier. Our framework admits multiple configurations depending on the datasets used for relative depth pre-training and metric fine-tuning. Without pre-training, we can already significantly improve the state of the art (SOTA) on the NYU Depth v2 indoor dataset. Pre-training on twelve datasets and fine-tuning on the NYU Depth v2 indoor dataset, we can further improve SOTA for a total of 21% in terms of relative absolute error (REL). Finally, ZoeD-M12-NK is the first model that can jointly train on multiple datasets (NYU Depth v2 and KITTI) without a significant drop in performance and achieve unprecedented zero-shot generalization performance to eight unseen datasets from both indoor and outdoor domains. The code and pre-trained models are publicly available at https://github.com/isl-org/ZoeDepth .

RSPNet: Relative Speed Perception for Unsupervised Video Representation Learning

We study unsupervised video representation learning that seeks to learn both motion and appearance features from unlabeled video only, which can be reused for downstream tasks such as action recognition. This task, however, is extremely challenging due to 1) the highly complex spatial-temporal information in videos; and 2) the lack of labeled data for training. Unlike the representation learning for static images, it is difficult to construct a suitable self-supervised task to well model both motion and appearance features. More recently, several attempts have been made to learn video representation through video playback speed prediction. However, it is non-trivial to obtain precise speed labels for the videos. More critically, the learnt models may tend to focus on motion pattern and thus may not learn appearance features well. In this paper, we observe that the relative playback speed is more consistent with motion pattern, and thus provide more effective and stable supervision for representation learning. Therefore, we propose a new way to perceive the playback speed and exploit the relative speed between two video clips as labels. In this way, we are able to well perceive speed and learn better motion features. Moreover, to ensure the learning of appearance features, we further propose an appearance-focused task, where we enforce the model to perceive the appearance difference between two video clips. We show that optimizing the two tasks jointly consistently improves the performance on two downstream tasks, namely action recognition and video retrieval. Remarkably, for action recognition on UCF101 dataset, we achieve 93.7% accuracy without the use of labeled data for pre-training, which outperforms the ImageNet supervised pre-trained model. Code and pre-trained models can be found at https://github.com/PeihaoChen/RSPNet.

ScaleDepth: Decomposing Metric Depth Estimation into Scale Prediction and Relative Depth Estimation

Estimating depth from a single image is a challenging visual task. Compared to relative depth estimation, metric depth estimation attracts more attention due to its practical physical significance and critical applications in real-life scenarios. However, existing metric depth estimation methods are typically trained on specific datasets with similar scenes, facing challenges in generalizing across scenes with significant scale variations. To address this challenge, we propose a novel monocular depth estimation method called ScaleDepth. Our method decomposes metric depth into scene scale and relative depth, and predicts them through a semantic-aware scale prediction (SASP) module and an adaptive relative depth estimation (ARDE) module, respectively. The proposed ScaleDepth enjoys several merits. First, the SASP module can implicitly combine structural and semantic features of the images to predict precise scene scales. Second, the ARDE module can adaptively estimate the relative depth distribution of each image within a normalized depth space. Third, our method achieves metric depth estimation for both indoor and outdoor scenes in a unified framework, without the need for setting the depth range or fine-tuning model. Extensive experiments demonstrate that our method attains state-of-the-art performance across indoor, outdoor, unconstrained, and unseen scenes. Project page: https://ruijiezhu94.github.io/ScaleDepth

RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering

Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and impressive efficiency with dense view inputs, they suffer from significant geometric reconstruction errors when applied to sparse input views. Moreover, although recent methods leverage monocular depth estimation to enhance geometric learning, their dependence on single-view estimated depth often leads to view inconsistency issues across different viewpoints. Consequently, this reliance on absolute depth can introduce inaccuracies in geometric information, ultimately compromising the quality of scene reconstruction with Gaussian splats. In this paper, we present RDG-GS, a novel sparse-view 3D rendering framework with Relative Depth Guidance based on 3D Gaussian Splatting. The core innovation lies in utilizing relative depth guidance to refine the Gaussian field, steering it towards view-consistent spatial geometric representations, thereby enabling the reconstruction of accurate geometric structures and capturing intricate textures. First, we devise refined depth priors to rectify the coarse estimated depth and insert global and fine-grained scene information to regular Gaussians. Building on this, to address spatial geometric inaccuracies from absolute depth, we propose relative depth guidance by optimizing the similarity between spatially correlated patches of depth and images. Additionally, we also directly deal with the sparse areas challenging to converge by the adaptive sampling for quick densification. Across extensive experiments on Mip-NeRF360, LLFF, DTU, and Blender, RDG-GS demonstrates state-of-the-art rendering quality and efficiency, making a significant advancement for real-world application.

Regressing the Relative Future: Efficient Policy Optimization for Multi-turn RLHF

Large Language Models (LLMs) have achieved remarkable success at tasks like summarization that involve a single turn of interaction. However, they can still struggle with multi-turn tasks like dialogue that require long-term planning. Previous works on multi-turn dialogue extend single-turn reinforcement learning from human feedback (RLHF) methods to the multi-turn setting by treating all prior dialogue turns as a long context. Such approaches suffer from covariate shift: the conversations in the training set have previous turns generated by some reference policy, which means that low training error may not necessarily correspond to good performance when the learner is actually in the conversation loop. In response, we introduce REgressing the RELative FUture (REFUEL), an efficient policy optimization approach designed to address multi-turn RLHF in LLMs. REFUEL employs a single model to estimate Q-values and trains on self-generated data, addressing the covariate shift issue. REFUEL frames the multi-turn RLHF problem as a sequence of regression tasks on iteratively collected datasets, enabling ease of implementation. Theoretically, we prove that REFUEL can match the performance of any policy covered by the training set. Empirically, we evaluate our algorithm by using Llama-3.1-70B-it to simulate a user in conversation with our model. REFUEL consistently outperforms state-of-the-art methods such as DPO and REBEL across various settings. Furthermore, despite having only 8 billion parameters, Llama-3-8B-it fine-tuned with REFUEL outperforms Llama-3.1-70B-it on long multi-turn dialogues. Implementation of REFUEL can be found at https://github.com/ZhaolinGao/REFUEL/, and models trained by REFUEL can be found at https://huggingface.co/Cornell-AGI.

Optimizing Anytime Reasoning via Budget Relative Policy Optimization

Scaling test-time compute is crucial for enhancing the reasoning capabilities of large language models (LLMs). Existing approaches typically employ reinforcement learning (RL) to maximize a verifiable reward obtained at the end of reasoning traces. However, such methods optimize only the final performance under a large and fixed token budget, which hinders efficiency in both training and deployment. In this work, we present a novel framework, AnytimeReasoner, to optimize anytime reasoning performance, which aims to improve token efficiency and the flexibility of reasoning under varying token budget constraints. To achieve this, we truncate the complete thinking process to fit within sampled token budgets from a prior distribution, compelling the model to summarize the optimal answer for each truncated thinking for verification. This introduces verifiable dense rewards into the reasoning process, facilitating more effective credit assignment in RL optimization. We then optimize the thinking and summary policies in a decoupled manner to maximize the cumulative reward. Additionally, we introduce a novel variance reduction technique, Budget Relative Policy Optimization (BRPO), to enhance the robustness and efficiency of the learning process when reinforcing the thinking policy. Empirical results in mathematical reasoning tasks demonstrate that our method consistently outperforms GRPO across all thinking budgets under various prior distributions, enhancing both training and token efficiency.

Pairwise Proximal Policy Optimization: Harnessing Relative Feedback for LLM Alignment

Large Language Models (LLMs) can acquire extensive world knowledge through pre-training on large corpora. However, due to exposure to low-quality data, LLMs may exhibit harmful behavior without aligning with human values. The dominant approach for steering LLMs towards beneficial behavior involves Reinforcement Learning with Human Feedback (RLHF), with Proximal Policy Optimization (PPO) serving as the default RL optimizer. Despite its effectiveness, PPO has limitations when optimizing rewards trained from comparison-based loss. Primarily, PPO is not invariant to equivalent reward functions containing identical preference information due to the need to calibrate the reward scale. Additionally, PPO's necessity for token-wise updates introduces complexity in both function approximation and algorithm design compared to trajectory-wise optimization. This paper proposes a new framework, reinforcement learning with relative feedback, and a novel trajectory-wise policy gradient algorithm, Pairwise Proximal Policy Optimization (P3O) that operates directly on comparative rewards. We show theoretically that P3O is invariant to equivalent rewards and avoids the complexity of PPO. Empirical evaluations demonstrate that P3O outperforms PPO in the KL-Reward trade-off and can align with human preferences as well as or better than prior methods. In summary, this work introduces a simpler yet effective approach for aligning LLMs to human preferences through relative feedback.

Deep Clustering via Joint Convolutional Autoencoder Embedding and Relative Entropy Minimization

Image clustering is one of the most important computer vision applications, which has been extensively studied in literature. However, current clustering methods mostly suffer from lack of efficiency and scalability when dealing with large-scale and high-dimensional data. In this paper, we propose a new clustering model, called DEeP Embedded RegularIzed ClusTering (DEPICT), which efficiently maps data into a discriminative embedding subspace and precisely predicts cluster assignments. DEPICT generally consists of a multinomial logistic regression function stacked on top of a multi-layer convolutional autoencoder. We define a clustering objective function using relative entropy (KL divergence) minimization, regularized by a prior for the frequency of cluster assignments. An alternating strategy is then derived to optimize the objective by updating parameters and estimating cluster assignments. Furthermore, we employ the reconstruction loss functions in our autoencoder, as a data-dependent regularization term, to prevent the deep embedding function from overfitting. In order to benefit from end-to-end optimization and eliminate the necessity for layer-wise pretraining, we introduce a joint learning framework to minimize the unified clustering and reconstruction loss functions together and train all network layers simultaneously. Experimental results indicate the superiority and faster running time of DEPICT in real-world clustering tasks, where no labeled data is available for hyper-parameter tuning.

A 5-Point Minimal Solver for Event Camera Relative Motion Estimation

Event-based cameras are ideal for line-based motion estimation, since they predominantly respond to edges in the scene. However, accurately determining the camera displacement based on events continues to be an open problem. This is because line feature extraction and dynamics estimation are tightly coupled when using event cameras, and no precise model is currently available for describing the complex structures generated by lines in the space-time volume of events. We solve this problem by deriving the correct non-linear parametrization of such manifolds, which we term eventails, and demonstrate its application to event-based linear motion estimation, with known rotation from an Inertial Measurement Unit. Using this parametrization, we introduce a novel minimal 5-point solver that jointly estimates line parameters and linear camera velocity projections, which can be fused into a single, averaged linear velocity when considering multiple lines. We demonstrate on both synthetic and real data that our solver generates more stable relative motion estimates than other methods while capturing more inliers than clustering based on spatio-temporal planes. In particular, our method consistently achieves a 100% success rate in estimating linear velocity where existing closed-form solvers only achieve between 23% and 70%. The proposed eventails contribute to a better understanding of spatio-temporal event-generated geometries and we thus believe it will become a core building block of future event-based motion estimation algorithms.

Human-Object Interaction with Vision-Language Model Guided Relative Movement Dynamics

Human-Object Interaction (HOI) is vital for advancing simulation, animation, and robotics, enabling the generation of long-term, physically plausible motions in 3D environments. However, existing methods often fall short of achieving physics realism and supporting diverse types of interactions. To address these challenges, this paper introduces a unified Human-Object Interaction framework that provides unified control over interactions with static scenes and dynamic objects using language commands. The interactions between human and object parts can always be described as the continuous stable Relative Movement Dynamics (RMD) between human and object parts. By leveraging the world knowledge and scene perception capabilities of Vision-Language Models (VLMs), we translate language commands into RMD diagrams, which are used to guide goal-conditioned reinforcement learning for sequential interaction with objects. Our framework supports long-horizon interactions among dynamic, articulated, and static objects. To support the training and evaluation of our framework, we present a new dataset named Interplay, which includes multi-round task plans generated by VLMs, covering both static and dynamic HOI tasks. Extensive experiments demonstrate that our proposed framework can effectively handle a wide range of HOI tasks, showcasing its ability to maintain long-term, multi-round transitions. For more details, please refer to our project webpage: https://rmd-hoi.github.io/.

Putting People in their Place: Monocular Regression of 3D People in Depth

Given an image with multiple people, our goal is to directly regress the pose and shape of all the people as well as their relative depth. Inferring the depth of a person in an image, however, is fundamentally ambiguous without knowing their height. This is particularly problematic when the scene contains people of very different sizes, e.g. from infants to adults. To solve this, we need several things. First, we develop a novel method to infer the poses and depth of multiple people in a single image. While previous work that estimates multiple people does so by reasoning in the image plane, our method, called BEV, adds an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. BEV reasons simultaneously about body centers in the image and in depth and, by combing these, estimates 3D body position. Unlike prior work, BEV is a single-shot method that is end-to-end differentiable. Second, height varies with age, making it impossible to resolve depth without also estimating the age of people in the image. To do so, we exploit a 3D body model space that lets BEV infer shapes from infants to adults. Third, to train BEV, we need a new dataset. Specifically, we create a "Relative Human" (RH) dataset that includes age labels and relative depth relationships between the people in the images. Extensive experiments on RH and AGORA demonstrate the effectiveness of the model and training scheme. BEV outperforms existing methods on depth reasoning, child shape estimation, and robustness to occlusion. The code and dataset are released for research purposes.

Computing Power and the Governance of Artificial Intelligence

Computing power, or "compute," is crucial for the development and deployment of artificial intelligence (AI) capabilities. As a result, governments and companies have started to leverage compute as a means to govern AI. For example, governments are investing in domestic compute capacity, controlling the flow of compute to competing countries, and subsidizing compute access to certain sectors. However, these efforts only scratch the surface of how compute can be used to govern AI development and deployment. Relative to other key inputs to AI (data and algorithms), AI-relevant compute is a particularly effective point of intervention: it is detectable, excludable, and quantifiable, and is produced via an extremely concentrated supply chain. These characteristics, alongside the singular importance of compute for cutting-edge AI models, suggest that governing compute can contribute to achieving common policy objectives, such as ensuring the safety and beneficial use of AI. More precisely, policymakers could use compute to facilitate regulatory visibility of AI, allocate resources to promote beneficial outcomes, and enforce restrictions against irresponsible or malicious AI development and usage. However, while compute-based policies and technologies have the potential to assist in these areas, there is significant variation in their readiness for implementation. Some ideas are currently being piloted, while others are hindered by the need for fundamental research. Furthermore, naive or poorly scoped approaches to compute governance carry significant risks in areas like privacy, economic impacts, and centralization of power. We end by suggesting guardrails to minimize these risks from compute governance.