easyGUI / infer /lib /audio.py
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Update infer/lib/audio.py
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import platform
import os
import ffmpeg
import numpy as np
import av
import traceback
from io import BytesIO
def wav2(i, o, format):
inp = av.open(i, "rb")
if format == "m4a":
format = "mp4"
out = av.open(o, "wb", format=format)
if format == "ogg":
format = "libvorbis"
elif format == "mp4":
format = "aac"
ostream = out.add_stream(format)
for frame in inp.decode(audio=0):
for p in ostream.encode(frame):
out.mux(p)
for p in ostream.encode(None):
out.mux(p)
out.close()
inp.close()
def load_audio(file, sr):
try:
# Clean the file path
file = clean_path(file)
if not os.path.exists(file):
raise RuntimeError(
"You input a wrong audio path that does not exist, please fix it!"
)
out, _ = (
ffmpeg.input(file, threads=0)
.output("-", format="f32le", acodec="pcm_f32le", ac=1, ar=sr)
.run(cmd=["ffmpeg", "-nostdin"], capture_stdout=True, capture_stderr=True)
)
except Exception as e:
traceback.print_exc()
raise RuntimeError(f"Failed to load audio: {e}")
audio_data = np.frombuffer(out, np.float32).flatten()
# Ensure the function always returns a numpy array, even if it's empty
if audio_data is None or len(audio_data) == 0:
raise RuntimeError("Failed to load audio: no data returned.")
return audio_data
def clean_path(path_str):
if platform.system() == "Windows":
path_str = path_str.replace("/", "\\")
return path_str.strip().strip('"').strip("\n").strip('"').strip()
# Example usage
if __name__ == "__main__":
try:
audio_data = load_audio("example.wav", 16000)
print("Audio data loaded successfully")
except RuntimeError as e:
print(e)