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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>DJ Beats Pad</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        .pad {
            transition: all 0.1s ease;
            box-shadow: 0 5px 0 rgba(0,0,0,0.3);
        }
        .pad:active, .pad.active {
            transform: translateY(5px);
            box-shadow: 0 2px 0 rgba(0,0,0,0.3);
        }
        .bpm-slider::-webkit-slider-thumb {
            -webkit-appearance: none;
            appearance: none;
            width: 24px;
            height: 24px;
            border-radius: 50%;
            background: #7367F0;
            cursor: pointer;
            border: 2px solid white;
        }
        .metronome-light {
            transition: all 0.1s ease;
            box-shadow: 0 0 10px rgba(255,255,255,0.7);
            background: #7367F0;
        }
        .metronome-light.active {
            background-color: #FF6289;
            box-shadow: 0 0 15px rgba(255,98,137,0.8);
        }
        /* Sequence step colors */
        .step.kick { background-color: #10B981; }
        .step.snare { background-color: #3B82F6; }
        .step.hihat { background-color: #F59E0B; }
        .step.clap { background-color: #EF4444; }
        .step.tom { background-color: #8B5CF6; }
        .blink {
            animation: blink 1s infinite;
        }
        @keyframes blink {
            0% { opacity: 1; }
            50% { opacity: 0.5; }
            100% { opacity: 1; }
        }
    </style>
</head>
<body class="bg-gray-900 text-white min-h-screen flex flex-col">
    <div class="container mx-auto px-4 py-8 flex-grow flex flex-col">
        <header class="text-center mb-8">
            <h1 class="text-4xl font-bold mb-2 bg-gradient-to-r from-purple-500 to-blue-500 bg-clip-text text-transparent">DJ Beats Pad</h1>
            <p class="text-gray-300">Tap the pads to play sounds. Hold for looping.</p>
        </header>

        <div class="flex-grow flex flex-col">
            <!-- BPM Control -->
            <div class="flex items-center justify-center mb-6 gap-4">
                <button id="decrease-bpm" class="bg-gray-700 hover:bg-gray-600 rounded-full w-10 h-10 flex items-center justify-center">
                    <i class="fas fa-minus"></i>
                </button>
                <div class="text-center w-32">
                    <div class="text-lg font-semibold">BPM: <span id="bpm-value">120</span></div>
                    <input type="range" id="bpm-slider" min="60" max="180" value="120" 
                           class="bpm-slider w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer">
                </div>
                <button id="increase-bpm" class="bg-gray-700 hover:bg-gray-600 rounded-full w-10 h-10 flex items-center justify-center">
                    <i class="fas fa-plus"></i>
                </button>
                <button id="toggle-play" class="ml-4 px-4 py-2 rounded-lg bg-indigo-600 hover:bg-indigo-700 flex items-center gap-2">
                    <i class="fas fa-play" id="play-icon"></i>
                    <span>Play</span>
                </button>
                <div class="metronome-light w-4 h-4 rounded-full bg-gray-600 ml-4"></div>
            </div>

            <!-- Beat Pads -->
            <div class="grid grid-cols-4 gap-4 md:gap-6 mb-8">
                <!-- Row 1 -->
                <div class="pad bg-red-500 aspect-square rounded-lg flex items-center justify-center cursor-pointer text-2xl font-bold" data-sound="clap">
                    Clap
                </div>
                <div class="pad bg-yellow-500 aspect-square rounded-lg flex items-center justify-center cursor-pointer text-2xl font-bold" data-sound="hihat">
                    Hi-Hat
                </div>
                <div class="pad bg-green-500 aspect-square rounded-lg flex items-center justify-center cursor-pointer text-2xl font-bold" data-sound="kick">
                    Kick
                </div>
                <div class="pad bg-blue-500 aspect-square rounded-lg flex items-center justify-center cursor-pointer text-2xl font-bold" data-sound="openhat">
                    Open Hat
                </div>
                <!-- Row 2 -->
                <div class="pad bg-purple-500 aspect-square rounded-lg flex items-center justify-center cursor-pointer text-2xl font-bold" data-sound="boom">
                    Boom
                </div>
                <div class="pad bg-pink-500 aspect-square rounded-lg flex items-center justify-center cursor-pointer text-2xl font-bold" data-sound="ride">
                    Ride
                </div>
                <div class="pad bg-indigo-500 aspect-square rounded-lg flex items-center justify-center cursor-pointer text-2xl font-bold" data-sound="snare">
                    Snare
                </div>
                <div class="pad bg-teal-500 aspect-square rounded-lg flex items-center justify-center cursor-pointer text-2xl font-bold" data-sound="tom">
                    Tom
                </div>
            </div>

            <!-- Sequence Recorder -->
            <div class="bg-gray-800 rounded-lg p-4 mb-6">
                <h2 class="text-xl font-semibold mb-3">Sequence Recorder</h2>
                <div class="grid grid-cols-8 gap-2 mb-4">
                    <!-- Sequence steps will be added here -->
                </div>
                <div class="flex gap-3">
                    <button id="record-btn" class="px-4 py-2 bg-red-600 hover:bg-red-700 rounded-lg flex items-center gap-2">
                        <i class="fas fa-circle"></i> Record
                    </button>
                    <button id="clear-btn" class="px-4 py-2 bg-gray-700 hover:bg-gray-600 rounded-lg flex items-center gap-2">
                        <i class="fas fa-trash"></i> Clear
                    </button>
                    <button id="save-btn" class="px-4 py-2 bg-green-600 hover:bg-green-700 rounded-lg flex items-center gap-2">
                        <i class="fas fa-save"></i> Save Sequence
                    </button>
                    <div id="audio-recording-status" class="ml-auto text-gray-300 flex items-center gap-2 hidden">
                        <i class="fas fa-circle text-red-500 blink"></i>
                        <span>Recording audio...</span>
                    </div>
                    <button id="save-audio-btn" class="px-4 py-2 bg-purple-600 hover:bg-purple-700 rounded-lg flex items-center gap-2 hidden">
                        <i class="fas fa-download"></i> Save Audio
                    </button>
                </div>
            </div>
        </div>
        
        <footer class="text-center text-gray-400 text-sm mt-8">
            Tap pads to play sounds. Adjust BPM for tempo. Press record to create sequences.
        </footer>
    </div>

    <script>
        document.addEventListener('DOMContentLoaded', function() {
            // Audio context and samples
            const AudioContext = window.AudioContext || window.webkitAudioContext;
            const audioCtx = new AudioContext();
            
            // Sound samples (using base64 encoded short samples for demonstration)
            const sounds = {
                'clap': 'https://assets.codepen.io/1159990/clap.wav',
                'hihat': 'https://assets.codepen.io/1159990/hihat.wav',
                'kick': 'https://assets.codepen.io/1159990/kick.wav',
                'openhat': 'https://assets.codepen.io/1159990/openhat.wav',
                'boom': 'https://assets.codepen.io/1159990/boom.wav',
                'ride': 'https://assets.codepen.io/1159990/ride.wav',
                'snare': 'https://assets.codepen.io/1159990/snare.wav',
                'tom': 'https://assets.codepen.io/1159990/tom.wav'
            };
            
            // Load all sounds
            const soundBuffers = {};
            Promise.all(Object.keys(sounds).map(key => 
                fetch(sounds[key])
                    .then(res => res.arrayBuffer())
                    .then(arrayBuffer => audioCtx.decodeAudioData(arrayBuffer))
                    .then(audioBuffer => { soundBuffers[key] = audioBuffer; })
            )).then(() => {
                console.log('All sounds loaded');
            }).catch(err => {
                console.error('Error loading sounds:', err);
            });
            
            // Play sound function
            function playSound(soundName) {
                if (soundBuffers[soundName]) {
                    const source = audioCtx.createBufferSource();
                    source.buffer = soundBuffers[soundName];
                    source.connect(audioCtx.destination);
                    source.start();
                    return source;
                }
                return null;
            }
            
            // Pad interactions
            const pads = document.querySelectorAll('.pad');
            let heldPads = {};
            
            pads.forEach(pad => {
                const soundName = pad.dataset.sound;
                
                // Mouse/click events
                pad.addEventListener('mousedown', () => startPad(soundName, pad));
                pad.addEventListener('mouseup', () => stopPad(soundName));
                pad.addEventListener('mouseleave', () => stopPad(soundName));
                
                // Touch events for mobile
                pad.addEventListener('touchstart', (e) => {
                    e.preventDefault();
                    startPad(soundName, pad);
                });
                pad.addEventListener('touchend', (e) => {
                    e.preventDefault();
                    stopPad(soundName);
                });
                pad.addEventListener('touchcancel', (e) => {
                    e.preventDefault();
                    stopPad(soundName);
                });
            });
            
            function startPad(soundName, padElement) {
                if (!heldPads[soundName]) {
                    padElement.classList.add('active');
                    playSound(soundName);
                    
                    // For looping on hold
                    heldPads[soundName] = setInterval(() => {
                        playSound(soundName);
                    }, 100); // Quick repeat for hold effect
                }
            }
            
            function stopPad(soundName) {
                if (heldPads[soundName]) {
                    clearInterval(heldPads[soundName]);
                    delete heldPads[soundName];
                    
                    // Remove active class from all pads with this sound
                    document.querySelectorAll(`.pad[data-sound="${soundName}"]`).forEach(pad => {
                        pad.classList.remove('active');
                    });
                }
            }
            
            // BPM control
            const bpmSlider = document.getElementById('bpm-slider');
            const bpmValue = document.getElementById('bpm-value');
            const decreaseBpm = document.getElementById('decrease-bpm');
            const increaseBpm = document.getElementById('increase-bpm');
            const togglePlay = document.getElementById('toggle-play');
            const playIcon = document.getElementById('play-icon');
            const metronomeLight = document.querySelector('.metronome-light');
            
            let bpm = 120;
            let isPlaying = false;
            let playInterval;
            let beatCounter = 0;
            
            bpmSlider.addEventListener('input', () => {
                bpm = parseInt(bpmSlider.value);
                bpmValue.textContent = bpm;
                if (isPlaying) {
                    stopPlayback();
                    startPlayback();
                }
            });
            
            decreaseBpm.addEventListener('click', () => {
                bpm = Math.max(60, bpm - 5);
                bpmSlider.value = bpm;
                bpmValue.textContent = bpm;
                if (isPlaying) {
                    stopPlayback();
                    startPlayback();
                }
            });
            
            increaseBpm.addEventListener('click', () => {
                bpm = Math.min(180, bpm + 5);
                bpmSlider.value = bpm;
                bpmValue.textContent = bpm;
                if (isPlaying) {
                    stopPlayback();
                    startPlayback();
                }
            });
            
            togglePlay.addEventListener('click', () => {
                if (isPlaying) {
                    stopPlayback();
                } else {
                    startPlayback();
                }
            });
            
            function startPlayback() {
                isPlaying = true;
                playIcon.classList.replace('fa-play', 'fa-pause');
                togglePlay.classList.replace('bg-indigo-600', 'bg-indigo-700');
                
                const interval = (60 / bpm) * 1000; // Convert BPM to milliseconds
                const stepsPerBeat = 4; // 16 steps divided into 4 beats
                const stepInterval = interval / stepsPerBeat;
                let currentStep = 0;
                
                playInterval = setInterval(() => {
                    beatCounter++;
                    
                    // Flash the metronome light
                    metronomeLight.classList.add('active');
                    setTimeout(() => metronomeLight.classList.remove('active'), 100);
                    
                    // Play sounds from the sequence
                    if (sequenceSteps[currentStep]?.sound) {
                        playSound(sequenceSteps[currentStep].sound);
                    }
                    
                    // Highlight current step
                    const steps = document.querySelectorAll('.step');
                    steps.forEach(step => step.classList.remove('ring-2', 'ring-white'));
                    if (steps[currentStep]) {
                        steps[currentStep].classList.add('ring-2', 'ring-white');
                    }
                    
                    currentStep = (currentStep + 1) % 16;
                    
                }, stepInterval);
            }
            
            function stopPlayback() {
                isPlaying = false;
                playIcon.classList.replace('fa-pause', 'fa-play');
                togglePlay.classList.replace('bg-indigo-700', 'bg-indigo-600');
                clearInterval(playInterval);
                beatCounter = 0;
                metronomeLight.classList.remove('active');
            }
            
            // Sequence recorder functionality
            const recordBtn = document.getElementById('record-btn');
            const clearBtn = document.getElementById('clear-btn');
            const saveBtn = document.getElementById('save-btn');
            const sequenceGrid = document.querySelector('.grid.grid-cols-8.gap-2.mb-4');
            
            let isRecording = false;
            let recordedSequence = [];
            let recordingStartTime;
            let sequenceSteps = Array(16).fill(null).map(() => ({}));
            
            // Initialize sequence grid
            function initSequenceGrid() {
                sequenceGrid.innerHTML = '';
                for (let i = 0; i < 16; i++) {
                    const step = document.createElement('div');
                    step.className = 'h-8 bg-gray-700 rounded cursor-pointer hover:bg-gray-600 step';
                    step.dataset.step = i;
                    step.addEventListener('click', (e) => {
                        const sounds = ['kick', 'snare', 'hihat', 'clap', 'tom'];
                        
                        // Find next sound in the cycle
                        let nextSound = 'kick';
                        if (sequenceSteps[i].sound) {
                            const currentIndex = sounds.indexOf(sequenceSteps[i].sound);
                            nextSound = sounds[(currentIndex + 1) % sounds.length];
                        }
                        
                        toggleStep(i, nextSound);
                        playSound(nextSound); // Play the sound for feedback
                    });
                    sequenceGrid.appendChild(step);
                }
            }
            
            function toggleStep(stepIndex, sound = 'kick') {
                if (sequenceSteps[stepIndex].sound === sound) {
                    sequenceSteps[stepIndex] = {};
                } else {
                    sequenceSteps[stepIndex] = { sound: sound };
                }
                updateSequenceGrid();
            }
            
            function updateSequenceGrid() {
                const steps = document.querySelectorAll('.step');
                steps.forEach((step, i) => {
                    // Reset step classes
                    step.className = 'h-8 bg-gray-700 rounded cursor-pointer hover:bg-gray-600 step';
                    
                    if (sequenceSteps[i].sound) {
                        step.classList.add(sequenceSteps[i].sound);
                    }
                });
            }
            
            recordBtn.addEventListener('click', () => {
                isRecording = !isRecording;
                if (isRecording) {
                    recordBtn.innerHTML = '<i class="fas fa-stop"></i> Stop';
                    recordBtn.classList.remove('bg-red-600');
                    recordBtn.classList.add('bg-red-700');
                    recordedSequence = [];
                    recordingStartTime = Date.now();
                    
                    // Add event listeners to track pad presses
                    pads.forEach(pad => {
                        pad.addEventListener('mousedown', recordPadPress);
                        pad.addEventListener('touchstart', recordPadPress);
                    });
                } else {
                    recordBtn.innerHTML = '<i class="fas fa-circle"></i> Record';
                    recordBtn.classList.add('bg-red-600');
                    recordBtn.classList.remove('bg-red-700');
                    
                    // Convert recorded sequence into 16 steps
                    processRecordedSequence();
                    
                    // Remove event listeners
                    pads.forEach(pad => {
                        pad.removeEventListener('mousedown', recordPadPress);
                        pad.removeEventListener('touchstart', recordPadPress);
                    });
                }
            });

            function recordPadPress(e) {
                e.preventDefault();
                const sound = e.target.closest('.pad').dataset.sound;
                const timestamp = Date.now() - recordingStartTime;
                recordedSequence.push({
                    sound: sound,
                    time: timestamp
                });
            }

            function processRecordedSequence() {
                if (recordedSequence.length === 0) return;
                
                const totalDuration = recordedSequence[recordedSequence.length - 1].time;
                const stepDuration = totalDuration / 16;
                
                // Clear previous sequence
                sequenceSteps = Array(16).fill(null).map(() => ({}));
                
                // Map recorded sounds to steps
                recordedSequence.forEach(event => {
                    const stepIndex = Math.min(15, Math.floor(event.time / stepDuration));
                    sequenceSteps[stepIndex].sound = event.sound;
                });
                
                updateSequenceGrid();
                console.log('Processed sequence:', sequenceSteps);
            }
            
            clearBtn.addEventListener('click', () => {
                sequenceSteps = Array(16).fill(null).map(() => ({}));
                updateSequenceGrid();
            });
            
            saveBtn.addEventListener('click', () => {
                alert('Sequence saved! (Demo functionality)');
            });
            
            // Audio recording functions
            async function startAudioRecording() {
                audioChunks = [];
                const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
                mediaRecorder = new MediaRecorder(stream);
                mediaRecorder.ondataavailable = (e) => audioChunks.push(e.data);
                mediaRecorder.onstop = () => {
                    const audioBlob = new Blob(audioChunks, { type: 'audio/mp3' });
                    const audioUrl = URL.createObjectURL(audioBlob);
                    saveAudioBtn.onclick = () => {
                        const a = document.createElement('a');
                        a.href = audioUrl;
                        a.download = `dj-mix-${new Date().toISOString().slice(0,19)}.mp3`;
                        a.click();
                    };
                    saveAudioBtn.classList.remove('hidden');
                };
                mediaRecorder.start();
                isAudioRecording = true;
                audioRecordingStatus.classList.remove('hidden');
            }

            function stopAudioRecording() {
                if (!mediaRecorder) return;
                mediaRecorder.stop();
                mediaRecorder.stream.getTracks().forEach(track => track.stop());
                isAudioRecording = false;
                audioRecordingStatus.classList.add('hidden');
            }

            // Audio recording toggle button
            document.getElementById('record-btn').addEventListener('click', async (e) => {
                if (!isAudioRecording) {
                    try {
                        await startAudioRecording();
                    } catch (err) {
                        console.error('Recording failed:', err);
                        alert('Could not start audio recording. Please check microphone permissions.');
                    }
                } else {
                    stopAudioRecording();
                }
            });

            // Initialize
            initSequenceGrid();
            
            // For mobile, we need to handle audio context on touch
            document.body.addEventListener('touchstart', function() {
                // Resume audio context on first touch (iOS requirement)
                if (audioCtx.state === 'suspended') {
                    audioCtx.resume();
                }
            }, { once: true });
            
            document.body.addEventListener('mousedown', function() {
                // Resume audio context on first click
                if (audioCtx.state === 'suspended') {
                    audioCtx.resume();
                }
            }, { once: true });
        });
    </script>
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