Chat / core /p2p /node.go
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package p2p
import (
"sync"
"time"
)
const (
defaultServicesID = "services"
WorkerID = "worker"
)
type NodeData struct {
Name string
ID string
TunnelAddress string
ServiceID string
LastSeen time.Time
}
func (d NodeData) IsOnline() bool {
now := time.Now()
// if the node was seen in the last 40 seconds, it's online
return now.Sub(d.LastSeen) < 40*time.Second
}
var mu sync.Mutex
var nodes = map[string]map[string]NodeData{}
func GetAvailableNodes(serviceID string) []NodeData {
if serviceID == "" {
serviceID = defaultServicesID
}
mu.Lock()
defer mu.Unlock()
var availableNodes = []NodeData{}
for _, v := range nodes[serviceID] {
availableNodes = append(availableNodes, v)
}
return availableNodes
}
func GetNode(serviceID, nodeID string) (NodeData, bool) {
if serviceID == "" {
serviceID = defaultServicesID
}
mu.Lock()
defer mu.Unlock()
if _, ok := nodes[serviceID]; !ok {
return NodeData{}, false
}
nd, exists := nodes[serviceID][nodeID]
return nd, exists
}
func AddNode(serviceID string, node NodeData) {
if serviceID == "" {
serviceID = defaultServicesID
}
mu.Lock()
defer mu.Unlock()
if nodes[serviceID] == nil {
nodes[serviceID] = map[string]NodeData{}
}
nodes[serviceID][node.ID] = node
}