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Update app.py
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app.py
CHANGED
@@ -1,76 +1,58 @@
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import gradio as gr
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#
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def __init__(self):
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self.location = "start"
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self.inventory = []
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self.game_over = False
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command = command.lower().strip()
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if
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return "You're at the entrance of a mysterious cave. The entrance looks dark but inviting."
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else:
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return "
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elif
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if
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if "crystal" in state.inventory:
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state.location = "treasure"
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return "The crystal lights your way through the passage. You find a treasure chest!"
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return "It's too dark to go through the passage without a light source."
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else:
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return "
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elif
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if
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return "
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else:
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return "
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def game_interface(command, history):
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if history is None:
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state = GameState()
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response = "Welcome! You find yourself at the entrance of a dark cave. What do you do?"
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else:
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return response, state
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#
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iface = gr.Interface(
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fn=
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inputs=
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outputs=gr.Textbox(label="Game Output"),
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title="Simple Text Adventure",
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description="A simple cave exploration game. Try commands like 'look', 'enter', 'take crystal', etc.",
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examples=[["look"], ["enter"], ["take crystal"], ["passage"], ["open chest"]]
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)
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iface.launch()
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import gradio as gr
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# Initialize game state
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game_state = {"step": 0}
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# Game logic
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def play_game(user_input):
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step = game_state["step"]
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user_input = user_input.strip().lower()
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if step == 0:
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game_state["step"] = 1
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return "You are in a dark forest. Do you go 'left' or 'right'?"
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elif step == 1:
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if user_input == "left":
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game_state["step"] = 2
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return "You see a river. Do you 'swim' across or 'build a raft'?"
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elif user_input == "right":
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game_state["step"] = 3
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return "You meet a wizard. Do you 'talk' to him or 'run' away?"
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else:
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return "Please type 'left' or 'right'."
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elif step == 2:
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if user_input == "swim":
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game_state["step"] = 4
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return "You tried to swim and got swept away! Game Over. Type anything to restart."
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elif user_input == "build a raft":
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game_state["step"] = 4
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return "You safely crossed the river. You win! 🏆 Type anything to restart."
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else:
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return "Please choose 'swim' or 'build a raft'."
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elif step == 3:
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if user_input == "talk":
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game_state["step"] = 4
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return "The wizard gives you a treasure. You win! 🧙♂️ Type anything to restart."
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elif user_input == "run":
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game_state["step"] = 4
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return "The wizard curses you! Game Over. Type anything to restart."
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else:
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return "Please choose 'talk' or 'run'."
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else:
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game_state["step"] = 0
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return "The game is restarted. Do you want to go 'left' or 'right'?"
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# Gradio interface
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iface = gr.Interface(
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fn=play_game,
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inputs=gr.Textbox(placeholder="Type your choice here..."),
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outputs="text",
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title="🕹️ Simple Text Adventure Game",
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description="Make your choices and see where the story goes!"
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)
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iface.launch()
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