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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; | |
layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; | |
layout (binding = 1) readonly buffer B {B_TYPE data_b[];}; | |
layout (binding = 2) writeonly buffer D {D_TYPE data_d[];}; | |
layout (binding = 3) readonly buffer IDS {int data_ids[];}; | |
layout (push_constant) uniform parameter | |
{ | |
uint M; | |
uint N; | |
uint K; | |
uint stride_a; | |
uint stride_b; | |
uint stride_d; | |
uint batch_stride_a; | |
uint batch_stride_b; | |
uint batch_stride_d; | |
uint nei0; | |
uint nei1; | |
uint nbi1; | |
uint ne11; | |
uint k_split; | |
uint ne02; | |
uint ne12; | |
uint broadcast2; | |
uint broadcast3; | |
} p; | |
layout (constant_id = 1) const uint BM = 64; | |
layout (constant_id = 2) const uint BN = 64; | |
layout (constant_id = 3) const uint BK = 16; // Assumed to be 32 if working with a quant | |
layout (constant_id = 4) const uint WM = 32; | |
layout (constant_id = 5) const uint WN = 32; | |
layout (constant_id = 6) const uint WMITER = 2; | |
layout (constant_id = 7) const uint TM = 4; | |
layout (constant_id = 8) const uint TN = 2; | |
layout (constant_id = 9) const uint WARP = 32; | |
shared FLOAT_TYPE buf_a[BM * (BK+1)]; | |
shared FLOAT_TYPE buf_b[BN * (BK+1)]; | |
shared u16vec2 row_ids[3072]; | |
void main() { | |
const uint expert_idx = gl_GlobalInvocationID.z; | |
const uint batch_idx = gl_GlobalInvocationID.z; | |
const uint i13 = batch_idx / p.ne12; | |
const uint i12 = batch_idx % p.ne12; | |
const uint i03 = i13 / p.broadcast3; | |
const uint i02 = i12 / p.broadcast2; | |
const uint batch_idx_a = i03 * p.ne02 + i02; | |
const uint blocks_m = (p.M + BM - 1) / BM; | |
const uint ir = gl_WorkGroupID.x % blocks_m; | |
const uint ik = gl_WorkGroupID.x / blocks_m; | |
const uint ic = gl_WorkGroupID.y; | |
const uint warp_i = gl_LocalInvocationID.x / WARP; | |
const uint warp_r = warp_i % (BM / WM); | |
const uint warp_c = warp_i / (BM / WM); | |
const uint WNITER = (WM * WN) / (WARP * TM * TN * WMITER); | |
const uint WSUBM = WM / WMITER; | |
const uint WSUBN = WN / WNITER; | |
const uint tiw = gl_LocalInvocationID.x % WARP; | |
const uint tiwr = tiw % (WSUBM / TM); | |
const uint tiwc = tiw / (WSUBM / TM); | |
const uint loadr_a = gl_LocalInvocationID.x % (BK / LOAD_VEC_A); | |
const uint loadc_a = gl_LocalInvocationID.x / (BK / LOAD_VEC_A); | |
const uint loadr_b = gl_LocalInvocationID.x % (BK / LOAD_VEC_B); | |
const uint loadc_b = gl_LocalInvocationID.x / (BK / LOAD_VEC_B); | |
const uint loadstride_a = gl_WorkGroupSize.x * LOAD_VEC_A / BK; | |
const uint loadstride_b = gl_WorkGroupSize.x * LOAD_VEC_B / BK; | |
uint _ne1 = 0; | |
for (uint ii1 = 0; ii1 < p.nei1; ii1++) { | |
for (uint ii0 = 0; ii0 < p.nei0; ii0++) { | |
if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) { | |
row_ids[_ne1] = u16vec2(ii0, ii1); | |
_ne1++; | |
} | |
} | |
} | |
barrier(); | |
// Workgroup has no work | |
if (ic * BN >= _ne1) return; | |
const uint start_k = 0; | |
const uint end_k = p.K; | |
const uint start_k = ik * p.k_split; | |
const uint end_k = min(p.K, (ik + 1) * p.k_split); | |
uint pos_a = ( | |
expert_idx * p.batch_stride_a + | |
batch_idx_a * p.batch_stride_a + | |
ir * BM * p.stride_a + start_k) / LOAD_VEC_A; | |
uint pos_b = 0; | |
uint pos_b = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / LOAD_VEC_B; | |
float sums[WMITER * TM * WNITER * TN]; | |
FLOAT_TYPE cache_a[WMITER * TM]; | |
FLOAT_TYPE cache_b[WNITER * TN]; | |
[[unroll]] for (uint i = 0; i < WMITER*TM*WNITER*TN; i++) { | |
sums[i] = 0.0f; | |
} | |
[[unroll]] for (uint block = start_k; block < end_k; block += BK) { | |
[[unroll]] for (uint l = 0; l < BM; l += loadstride_a) { | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; | |
buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx][0].x); | |
buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx][0].y); | |
buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx][0].z); | |
buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx][0].w); | |
buf_a[buf_idx + 4] = FLOAT_TYPE(data_a[idx][1].x); | |
buf_a[buf_idx + 5] = FLOAT_TYPE(data_a[idx][1].y); | |
buf_a[buf_idx + 6] = FLOAT_TYPE(data_a[idx][1].z); | |
buf_a[buf_idx + 7] = FLOAT_TYPE(data_a[idx][1].w); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; | |
buf_a[buf_idx ] = FLOAT_TYPE(data_a[idx].x); | |
buf_a[buf_idx + 1] = FLOAT_TYPE(data_a[idx].y); | |
buf_a[buf_idx + 2] = FLOAT_TYPE(data_a[idx].z); | |
buf_a[buf_idx + 3] = FLOAT_TYPE(data_a[idx].w); | |
if (ir * BM + loadc_a + l < p.M && block + loadr_a < end_k) { | |
buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(data_a[pos_a + (loadc_a + l) * p.stride_a + loadr_a]); | |
} else { | |
buf_a[(loadc_a + l) * (BK+1) + loadr_a] = FLOAT_TYPE(0.0f); | |
} | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; | |
const uint ib = idx / 16; | |
const uint iqs = idx & 0xF; | |
const float d = float(data_a[ib].d); | |
const uint vui = uint(data_a[ib].qs[iqs]); | |
const vec2 v = (vec2(vui & 0xF, vui >> 4) - 8.0f) * d; | |
buf_a[buf_idx ] = FLOAT_TYPE(v.x); | |
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; | |
const uint ib = idx / 16; | |
const uint iqs = idx & 0xF; | |
const float d = float(data_a[ib].d); | |
const float m = float(data_a[ib].m); | |
const uint vui = uint(data_a[ib].qs[iqs]); | |
const vec2 v = vec2(vui & 0xF, vui >> 4) * d + m; | |
buf_a[buf_idx ] = FLOAT_TYPE(v.x); | |
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; | |
const uint ib = idx / 16; | |
const uint iqs = idx & 0xF; | |
const float d = float(data_a[ib].d); | |
const uint uint_qh = uint(data_a[ib].qh[1]) << 16 | data_a[ib].qh[0]; | |
const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10); | |
const uint vui = uint(data_a[ib].qs[iqs]); | |
const vec2 v = (vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) - 16.0f) * d; | |
buf_a[buf_idx ] = FLOAT_TYPE(v.x); | |
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; | |
const uint ib = idx / 16; | |
const uint iqs = idx & 0xF; | |
const float d = float(data_a[ib].d); | |
const float m = float(data_a[ib].m); | |
const uint uint_qh = data_a[ib].qh; | |
const ivec2 qh = ivec2(((uint_qh >> iqs) << 4) & 0x10, (uint_qh >> (iqs + 12)) & 0x10); | |
const uint vui = uint(data_a[ib].qs[iqs]); | |
const vec2 v = vec2((vui & 0xF) | qh.x, (vui >> 4) | qh.y) * d + m; | |
buf_a[buf_idx ] = FLOAT_TYPE(v.x); | |
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; | |
const uint ib = idx / 16; | |
const uint iqs = (idx & 0xF) * 2; | |
const float d = float(data_a[ib].d); | |
const vec2 v = vec2(int(data_a[ib].qs[iqs]), int(data_a[ib].qs[iqs + 1])) * d; | |
buf_a[buf_idx ] = FLOAT_TYPE(v.x); | |
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; | |
const uint ib = idx / 128; // 2 values per idx | |
const uint iqs = idx % 128; // 0..127 | |
const uint qsi = (iqs / 64) * 32 + (iqs % 16) * 2; // 0,2,4..30 | |
const uint scalesi = iqs / 8; // 0..15 | |
const uint qsshift = ((iqs % 64) / 16) * 2; // 0,2,4,6 | |
const uvec2 qs = uvec2(data_a[ib].qs[qsi], data_a[ib].qs[qsi + 1]); | |
const uint scales = data_a[ib].scales[scalesi]; | |
const vec2 d = vec2(data_a[ib].d); | |
const vec2 v = d.x * float(scales & 0xF) * vec2((qs >> qsshift) & 3) - d.y * float(scales >> 4); | |
buf_a[buf_idx ] = FLOAT_TYPE(v.x); | |
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; | |
const uint ib = idx / 128; // 2 values per idx | |
const uint iqs = idx % 128; // 0..127 | |
const uint n = iqs / 64; // 0,1 | |
const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..62 | |
const uint hmi = (iqs % 16) * 2; // 0,2,4..30 | |
const uint j = (iqs % 64) / 4; // 0..3 | |
const uint is = iqs / 8; // 0..15 | |
const uint halfsplit = ((iqs % 64) / 16); // 0,1,2,3 | |
const uint qsshift = halfsplit * 2; // 0,2,4,6 | |
const uint m = 1 << (4 * n + halfsplit); // 1,2,4,8,16,32,64,128 | |
const int8_t us = int8_t(is < 4 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+8] >> 0) & 3) << 4) : | |
is < 8 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+4] >> 2) & 3) << 4) : | |
is < 12 ? (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is+0] >> 4) & 3) << 4) : | |
(data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is-4] >> 6) & 3) << 4)); | |
const float dl = float(data_a[ib].d) * float(us - 32); | |
buf_a[buf_idx ] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi ] >> qsshift) & 3) - (((data_a[ib].hmask[hmi ] & m) != 0) ? 0 : 4))); | |
buf_a[buf_idx + 1] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi + 1] >> qsshift) & 3) - (((data_a[ib].hmask[hmi + 1] & m) != 0) ? 0 : 4))); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; | |
const uint ib = idx / 128; // 2 values per idx | |
const uint iqs = idx % 128; // 0..127 | |
const uint n = iqs / 32; // 0,1,2,3 | |
const uint b = (iqs % 32) / 16; // 0,1 | |
const uint is = 2 * n + b; // 0..7 | |
const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126 | |
const vec2 loadd = vec2(data_a[ib].d); | |
uint8_t sc; | |
uint8_t mbyte; | |
if (is < 4) { | |
sc = uint8_t(data_a[ib].scales[is ] & 63); | |
mbyte = uint8_t(data_a[ib].scales[is + 4] & 63); | |
} else { | |
sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4)); | |
mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4)); | |
} | |
const float d = loadd.x * sc; | |
const float m = -loadd.y * mbyte; | |
buf_a[buf_idx ] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF), m)); | |
buf_a[buf_idx + 1] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF), m)); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; | |
const uint ib = idx / 128; // 2 values per idx | |
const uint iqs = idx % 128; // 0..127 | |
const uint n = iqs / 32; // 0,1,2,3 | |
const uint b = (iqs % 32) / 16; // 0,1 | |
const uint is = 2 * n + b; // 0..7 | |
const uint qsi = n * 32 + (iqs % 16) * 2; // 0,2,4..126 | |
const uint qhi = (iqs % 16) * 2; // 0,2,4..30 | |
const uint8_t hm = uint8_t(1 << (iqs / 16)); | |
const vec2 loadd = vec2(data_a[ib].d); | |
uint8_t sc; | |
uint8_t mbyte; | |
if (is < 4) { | |
sc = uint8_t(data_a[ib].scales[is ] & 63); | |
mbyte = uint8_t(data_a[ib].scales[is + 4] & 63); | |
} else { | |
sc = uint8_t((data_a[ib].scales[is + 4] & 0xF) | ((data_a[ib].scales[is - 4] >> 6) << 4)); | |
mbyte = uint8_t((data_a[ib].scales[is + 4] >> 4) | ((data_a[ib].scales[is ] >> 6) << 4)); | |
} | |
const float d = loadd.x * sc; | |
const float m = -loadd.y * mbyte; | |
buf_a[buf_idx ] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi ] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi ] & hm) != 0 ? 16 : 0), m)); | |
buf_a[buf_idx + 1] = FLOAT_TYPE(fma(d, float((data_a[ib].qs[qsi + 1] >> (b * 4)) & 0xF) + float((data_a[ib].qh[qhi + 1] & hm) != 0 ? 16 : 0), m)); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a * LOAD_VEC_A; | |
const uint ib = idx / 128; // 2 values per idx | |
const uint iqs = idx % 128; // 0..127 | |
const uint n = iqs / 64; // 0,1 | |
const uint b = (iqs % 64) / 32; // 0,1 | |
const uint is_b = (iqs % 16) / 8; // 0,1 | |
const uint qhshift = ((iqs % 64) / 16) * 2; // 0,2,4,6 | |
const uint is = 8 * n + qhshift + is_b; // 0..15 | |
const uint qsi = n * 64 + (iqs % 32) * 2; // 0,2,4..126 | |
const uint qhi = n * 32 + (iqs % 16) * 2; // 0,2,4..62 | |
const float dscale = float(data_a[ib].d) * float(data_a[ib].scales[is]); | |
buf_a[buf_idx ] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi ] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi ] >> qhshift) & 3) << 4)) - 32)); | |
buf_a[buf_idx + 1] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi + 1] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi + 1] >> qhshift) & 3) << 4)) - 32)); | |
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a; | |
const uint buf_idx = (loadc_a + l) * (BK+1) + loadr_a; | |
const uint ib = idx / 16; | |
const uint iqs = idx & 0xF; | |
const float d = float(data_a[ib].d); | |
const uint vui = uint(data_a[ib].qs[iqs]); | |
const vec2 v = vec2(kvalues_iq4nl[vui & 0xF], kvalues_iq4nl[vui >> 4]) * d; | |
buf_a[buf_idx ] = FLOAT_TYPE(v.x); | |
buf_a[buf_idx + 16] = FLOAT_TYPE(v.y); | |
} | |
[[unroll]] for (uint l = 0; l < BN; l += loadstride_b) { | |
const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l]; | |
const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b; | |
const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b; | |
const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B; | |
buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx][0].x); | |
buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx][0].y); | |
buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx][0].z); | |
buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx][0].w); | |
buf_b[buf_idx + 4] = FLOAT_TYPE(data_b[idx][1].x); | |
buf_b[buf_idx + 5] = FLOAT_TYPE(data_b[idx][1].y); | |
buf_b[buf_idx + 6] = FLOAT_TYPE(data_b[idx][1].z); | |
buf_b[buf_idx + 7] = FLOAT_TYPE(data_b[idx][1].w); | |
const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l]; | |
const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b; | |
const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b; | |
const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B; | |
buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx].x); | |
buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx].y); | |
buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx].z); | |
buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx].w); | |
if (ic * BN + loadc_b + l < p.N && block + loadr_b < end_k) { | |
buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + (loadc_b + l) * p.stride_b + loadr_b]); | |
} else { | |
buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f); | |
} | |
const uint row_i = ic * BN + loadc_b + l; | |
if (row_i < _ne1) { | |
const u16vec2 row_idx = row_ids[row_i]; | |
buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + loadr_b]); | |
} else { | |
buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f); | |
} | |
} | |
barrier(); | |
pos_a += BK / LOAD_VEC_A; | |
pos_b += BK / LOAD_VEC_B; | |
for (uint i = 0; i < BK; i++) { | |
// Load from shared into cache | |
[[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) { | |
[[unroll]] for (uint j = 0; j < TM; j++) { | |
cache_a[wsir * TM + j] = buf_a[(warp_r * WM + wsir * WSUBM + tiwr * TM + j) * (BK+1) + i]; | |
} | |
} | |
[[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) { | |
[[unroll]] for (uint j = 0; j < TN; j++) { | |
cache_b[wsic * TN + j] = buf_b[(warp_c * WN + wsic * WSUBN + tiwc * TN + j) * (BK+1) + i]; | |
} | |
} | |
[[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) { | |
[[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) { | |
[[unroll]] for (uint cc = 0; cc < TN; cc++) { | |
[[unroll]] for (uint cr = 0; cr < TM; cr++) { | |
const uint sums_idx = (wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr; | |
sums[sums_idx] = fma(float(cache_a[wsir * TM + cr]), float(cache_b[wsic * TN + cc]), sums[sums_idx]); | |
} | |
} | |
} | |
} | |
} | |
barrier(); | |
} | |
const uint dr = ir * BM + warp_r * WM; | |
const uint dc = ic * BN + warp_c * WN; | |
const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z; | |
[[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) { | |
[[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) { | |
const uint dr_warp = dr + wsir * WSUBM + tiwr * TM; | |
const uint dc_warp = dc + wsic * WSUBN + tiwc * TN; | |
[[unroll]] for (uint cc = 0; cc < TN; cc++) { | |
const uint row_i = dc_warp + cc; | |
if (row_i >= _ne1) break; | |
const u16vec2 row_idx = row_ids[row_i]; | |
[[unroll]] for (uint cr = 0; cr < TM; cr++) { | |
data_d[row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]); | |
if (dr_warp + cr < p.M && dc_warp + cc < p.N) { | |
data_d[offsets + (dc_warp + cc) * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]); | |
} | |
} | |
} | |
} | |
} | |
} | |