import streamlit as st x = st.slider('Select a value') st.write(x, 'squared is', x * x) // Simple flame component const Flame: React.FC<{ className?: string }> = ({ className = '' }) => (
); // Burning effect wrapper const Burning: React.FC<{ children: React.ReactNode }> = ({ children }) => (
{children}
); // Bus component const Bus: React.FC<{ burning?: boolean; className?: string }> = ({ burning = false, className = '' }) => { const content = (
{/* Windows */} {[...Array(3)].map((_, i) => (
))} {/* Wheels */}
); return burning ? {content} : content; }; // Car component const Car: React.FC<{ burning?: boolean; className?: string }> = ({ burning = false, className = '' }) => { const content = (
{/* Window */}
{/* Wheels */}
); return burning ? {content} : content; }; // Slingshot component const Slingshot: React.FC<{ children?: React.ReactNode, launched: boolean }> = ({ children, launched }) => (
{/* Poles */}
{/* Band */}
{children}
); // Collapsed Bridge component const CollapsedBridge: React.FC = () => (
BRIDGE OUT
); export default function DisasterScene() { const [launched, setLaunched] = useState(false); const handleLaunch = () => { setLaunched(true); }; const handleReset = () => { setLaunched(false); } return (
{/* Hillside Right */}
{/* Road */}
{/* Fork */}
{/* Left Fork */}
{/* Right Fork */}
{/* Dashed Line */}
{[...Array(5)].map((_, i) => (
))}
{/* Collapsed Bridge Area */}
{/* Slingshot */} {!launched && } {/* Launched Bus */} {/* Crashing Vehicles on Right Hill */}
); }