import streamlit as st
x = st.slider('Select a value')
st.write(x, 'squared is', x * x)
// Simple flame component
const Flame: React.FC<{ className?: string }> = ({ className = '' }) => (
);
// Burning effect wrapper
const Burning: React.FC<{ children: React.ReactNode }> = ({ children }) => (
{children}
);
// Bus component
const Bus: React.FC<{ burning?: boolean; className?: string }> = ({ burning = false, className = '' }) => {
const content = (
{/* Windows */}
{[...Array(3)].map((_, i) => (
))}
{/* Wheels */}
);
return burning ? {content} : content;
};
// Car component
const Car: React.FC<{ burning?: boolean; className?: string }> = ({ burning = false, className = '' }) => {
const content = (
{/* Window */}
{/* Wheels */}
);
return burning ? {content} : content;
};
// Slingshot component
const Slingshot: React.FC<{ children?: React.ReactNode, launched: boolean }> = ({ children, launched }) => (
{/* Poles */}
{/* Band */}
);
// Collapsed Bridge component
const CollapsedBridge: React.FC = () => (
);
export default function DisasterScene() {
const [launched, setLaunched] = useState(false);
const handleLaunch = () => {
setLaunched(true);
};
const handleReset = () => {
setLaunched(false);
}
return (
{/* Hillside Right */}
{/* Road */}
{/* Fork */}
{/* Left Fork */}
{/* Right Fork */}
{/* Dashed Line */}
{[...Array(5)].map((_, i) => (
))}
{/* Collapsed Bridge Area */}
{/* Slingshot */}
{!launched && }
{/* Launched Bus */}
{launched && }
{/* Crashing Vehicles on Right Hill */}
);
}