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Create main.py
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main.py
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1 |
+
# main.py - FastAPI application for Pokemon Livestream
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2 |
+
|
3 |
+
import asyncio
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4 |
+
import os
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5 |
+
import random
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6 |
+
import time
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7 |
+
import traceback
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8 |
+
import logging
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9 |
+
from typing import List, Dict, Optional, Set
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10 |
+
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11 |
+
from fastapi import FastAPI, WebSocket, WebSocketDisconnect
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12 |
+
from fastapi.responses import HTMLResponse
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13 |
+
from fastapi.staticfiles import StaticFiles
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14 |
+
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15 |
+
# --- Imports for poke_env and agents ---
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16 |
+
from poke_env.player import Player
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17 |
+
from poke_env import AccountConfiguration, ServerConfiguration
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18 |
+
from poke_env.environment.battle import Battle
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19 |
+
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20 |
+
# Import the actual agent classes
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21 |
+
from agents import OpenAIAgent, GeminiAgent, MistralAgent
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22 |
+
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23 |
+
# --- Configuration ---
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24 |
+
CUSTOM_SERVER_URL = "wss://jofthomas.com/showdown/websocket"
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25 |
+
CUSTOM_ACTION_URL = 'https://play.pokemonshowdown.com/action.php?'
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26 |
+
CUSTOM_BATTLE_VIEW_URL_TEMPLATE = "https://jofthomas.com/play.pokemonshowdown.com/testclient.html#{battle_id}"
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27 |
+
custom_config = ServerConfiguration(CUSTOM_SERVER_URL, CUSTOM_ACTION_URL)
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28 |
+
DEFAULT_BATTLE_FORMAT = "gen9randombattle"
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29 |
+
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30 |
+
# Define available agents with their corresponding classes
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31 |
+
AGENT_CONFIGS = {
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32 |
+
"OpenAIAgent": {"class": OpenAIAgent, "password_env_var": "OPENAI_AGENT_PASSWORD"},
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33 |
+
"GeminiAgent": {"class": GeminiAgent, "password_env_var": "GEMINI_AGENT_PASSWORD"},
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34 |
+
"MistralAgent": {"class": MistralAgent, "password_env_var": "MISTRAL_AGENT_PASSWORD"},
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35 |
+
}
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36 |
+
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37 |
+
# Filter out agents with missing passwords
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38 |
+
AVAILABLE_AGENT_NAMES = [
|
39 |
+
name for name, cfg in AGENT_CONFIGS.items()
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40 |
+
if os.environ.get(cfg.get("password_env_var", ""))
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41 |
+
]
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42 |
+
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43 |
+
if not AVAILABLE_AGENT_NAMES:
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44 |
+
print("FATAL ERROR: No agent configurations have their required password environment variables set. Exiting.")
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45 |
+
exit(1)
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46 |
+
|
47 |
+
# --- Global State Variables ---
|
48 |
+
active_agent_name: Optional[str] = None
|
49 |
+
active_agent_instance: Optional[Player] = None
|
50 |
+
active_agent_task: Optional[asyncio.Task] = None
|
51 |
+
current_battle_instance: Optional[Battle] = None
|
52 |
+
background_task_handle: Optional[asyncio.Task] = None
|
53 |
+
|
54 |
+
# --- Create FastAPI app ---
|
55 |
+
app = FastAPI(title="Pokemon Battle Livestream")
|
56 |
+
|
57 |
+
# --- WebSocket connection manager ---
|
58 |
+
class ConnectionManager:
|
59 |
+
def __init__(self):
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60 |
+
self.active_connections: Set[WebSocket] = set()
|
61 |
+
self.current_html: str = create_idle_html("Initializing...", "Setting up Pokemon Battle Stream")
|
62 |
+
|
63 |
+
async def connect(self, websocket: WebSocket):
|
64 |
+
await websocket.accept()
|
65 |
+
self.active_connections.add(websocket)
|
66 |
+
# Send current state to newly connected client
|
67 |
+
await websocket.send_text(self.current_html)
|
68 |
+
|
69 |
+
def disconnect(self, websocket: WebSocket):
|
70 |
+
self.active_connections.remove(websocket)
|
71 |
+
|
72 |
+
async def update_all(self, html: str):
|
73 |
+
"""Update the current HTML and broadcast to all clients"""
|
74 |
+
self.current_html = html
|
75 |
+
if self.active_connections:
|
76 |
+
# Only log if there are connections to update
|
77 |
+
print(f"Broadcasting update to {len(self.active_connections)} clients")
|
78 |
+
|
79 |
+
# Make a copy of the connections set to avoid modification during iteration
|
80 |
+
connections_copy = self.active_connections.copy()
|
81 |
+
for connection in connections_copy:
|
82 |
+
try:
|
83 |
+
await connection.send_text(html)
|
84 |
+
except Exception as e:
|
85 |
+
print(f"Error sending to client: {e}")
|
86 |
+
# Don't remove here - will be handled by disconnect route
|
87 |
+
|
88 |
+
manager = ConnectionManager()
|
89 |
+
|
90 |
+
# --- Helper Functions ---
|
91 |
+
def get_active_battle(agent: Player) -> Optional[Battle]:
|
92 |
+
"""Returns the first non-finished battle for an agent."""
|
93 |
+
if agent and agent._battles:
|
94 |
+
active_battles = [b for b in agent._battles.values() if not b.finished]
|
95 |
+
if active_battles:
|
96 |
+
if active_battles[0].battle_tag:
|
97 |
+
return active_battles[0]
|
98 |
+
else:
|
99 |
+
print(f"WARN: Found active battle for {agent.username} but it has no battle_tag yet.")
|
100 |
+
return None
|
101 |
+
return None
|
102 |
+
|
103 |
+
def create_battle_iframe(battle_id: str) -> str:
|
104 |
+
"""Creates the HTML for the battle iframe."""
|
105 |
+
print("CURRENT BATTLE ID: ", battle_id)
|
106 |
+
battle_url = f"https://jofthomas.com/play.pokemonshowdown.com/testclient.html#{battle_id}"
|
107 |
+
|
108 |
+
return f"""
|
109 |
+
<html>
|
110 |
+
<head>
|
111 |
+
<title>Pokemon Battle Livestream</title>
|
112 |
+
<style>
|
113 |
+
body, html {{
|
114 |
+
margin: 0;
|
115 |
+
padding: 0;
|
116 |
+
height: 100%;
|
117 |
+
overflow: hidden;
|
118 |
+
}}
|
119 |
+
iframe {{
|
120 |
+
position: fixed;
|
121 |
+
top: 0;
|
122 |
+
left: 0;
|
123 |
+
bottom: 0;
|
124 |
+
right: 0;
|
125 |
+
width: 100%;
|
126 |
+
height: 100%;
|
127 |
+
border: none;
|
128 |
+
margin: 0;
|
129 |
+
padding: 0;
|
130 |
+
overflow: hidden;
|
131 |
+
z-index: 999999;
|
132 |
+
}}
|
133 |
+
</style>
|
134 |
+
</head>
|
135 |
+
<body>
|
136 |
+
<iframe
|
137 |
+
src="{battle_url}"
|
138 |
+
allowfullscreen
|
139 |
+
></iframe>
|
140 |
+
</body>
|
141 |
+
</html>
|
142 |
+
"""
|
143 |
+
|
144 |
+
def create_idle_html(status_message: str, instruction: str) -> str:
|
145 |
+
"""Creates a visually appealing idle screen HTML."""
|
146 |
+
return f"""
|
147 |
+
<html>
|
148 |
+
<head>
|
149 |
+
<title>Pokemon Battle Livestream</title>
|
150 |
+
<style>
|
151 |
+
body, html {{
|
152 |
+
margin: 0;
|
153 |
+
padding: 0;
|
154 |
+
height: 100%;
|
155 |
+
overflow: hidden;
|
156 |
+
font-family: Arial, sans-serif;
|
157 |
+
}}
|
158 |
+
.container {{
|
159 |
+
position: fixed;
|
160 |
+
top: 0;
|
161 |
+
left: 0;
|
162 |
+
width: 100%;
|
163 |
+
height: 100%;
|
164 |
+
display: flex;
|
165 |
+
flex-direction: column;
|
166 |
+
justify-content: center;
|
167 |
+
align-items: center;
|
168 |
+
background-image: url('/static/pokemon_huggingface.png');
|
169 |
+
background-size: cover;
|
170 |
+
background-position: center;
|
171 |
+
z-index: 999999;
|
172 |
+
}}
|
173 |
+
.message-box {{
|
174 |
+
background-color: rgba(0, 0, 0, 0.65);
|
175 |
+
padding: 30px;
|
176 |
+
border-radius: 15px;
|
177 |
+
max-width: 80%;
|
178 |
+
text-align: center;
|
179 |
+
}}
|
180 |
+
.status {{
|
181 |
+
font-size: 2.5em;
|
182 |
+
margin-bottom: 20px;
|
183 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
184 |
+
color: white;
|
185 |
+
}}
|
186 |
+
.instruction {{
|
187 |
+
font-size: 1.5em;
|
188 |
+
text-shadow: 1px 1px 3px rgba(0, 0, 0, 0.8);
|
189 |
+
color: white;
|
190 |
+
}}
|
191 |
+
</style>
|
192 |
+
</head>
|
193 |
+
<body>
|
194 |
+
<div class="container">
|
195 |
+
<div class="message-box">
|
196 |
+
<p class="status">{status_message}</p>
|
197 |
+
<p class="instruction">{instruction}</p>
|
198 |
+
</div>
|
199 |
+
</div>
|
200 |
+
</body>
|
201 |
+
</html>
|
202 |
+
"""
|
203 |
+
|
204 |
+
def create_error_html(error_msg: str) -> str:
|
205 |
+
"""Creates HTML to display an error message."""
|
206 |
+
return f"""
|
207 |
+
<html>
|
208 |
+
<head>
|
209 |
+
<title>Pokemon Battle Livestream - Error</title>
|
210 |
+
<style>
|
211 |
+
body, html {{
|
212 |
+
margin: 0;
|
213 |
+
padding: 0;
|
214 |
+
height: 100%;
|
215 |
+
overflow: hidden;
|
216 |
+
font-family: Arial, sans-serif;
|
217 |
+
}}
|
218 |
+
.container {{
|
219 |
+
position: fixed;
|
220 |
+
top: 0;
|
221 |
+
left: 0;
|
222 |
+
width: 100%;
|
223 |
+
height: 100%;
|
224 |
+
display: flex;
|
225 |
+
flex-direction: column;
|
226 |
+
justify-content: center;
|
227 |
+
align-items: center;
|
228 |
+
background-color: #330000;
|
229 |
+
z-index: 999999;
|
230 |
+
}}
|
231 |
+
.message-box {{
|
232 |
+
background-color: rgba(200, 0, 0, 0.7);
|
233 |
+
padding: 30px;
|
234 |
+
border-radius: 15px;
|
235 |
+
max-width: 80%;
|
236 |
+
text-align: center;
|
237 |
+
}}
|
238 |
+
.title {{
|
239 |
+
font-size: 2em;
|
240 |
+
margin-bottom: 20px;
|
241 |
+
color: white;
|
242 |
+
}}
|
243 |
+
.message {{
|
244 |
+
font-size: 1.2em;
|
245 |
+
color: #ffdddd;
|
246 |
+
}}
|
247 |
+
</style>
|
248 |
+
</head>
|
249 |
+
<body>
|
250 |
+
<div class="container">
|
251 |
+
<div class="message-box">
|
252 |
+
<p class="title">An Error Occurred</p>
|
253 |
+
<p class="message">{error_msg}</p>
|
254 |
+
</div>
|
255 |
+
</div>
|
256 |
+
</body>
|
257 |
+
</html>
|
258 |
+
"""
|
259 |
+
|
260 |
+
async def update_display_html(new_html: str) -> None:
|
261 |
+
"""Updates the current display HTML and broadcasts to all clients."""
|
262 |
+
await manager.update_all(new_html)
|
263 |
+
print("HTML Display UPDATED and broadcasted.")
|
264 |
+
|
265 |
+
# --- Agent Lifecycle Management ---
|
266 |
+
async def select_and_activate_new_agent():
|
267 |
+
"""Selects a random available agent, instantiates it, and starts its listening task."""
|
268 |
+
global active_agent_name, active_agent_instance, active_agent_task
|
269 |
+
|
270 |
+
if not AVAILABLE_AGENT_NAMES:
|
271 |
+
print("Lifecycle: No available agents with passwords set.")
|
272 |
+
await update_display_html(create_error_html("No agents available (check password env vars)."))
|
273 |
+
return False
|
274 |
+
|
275 |
+
selected_name = random.choice(AVAILABLE_AGENT_NAMES)
|
276 |
+
config = AGENT_CONFIGS[selected_name]
|
277 |
+
AgentClass = config["class"]
|
278 |
+
password_env_var = config["password_env_var"]
|
279 |
+
agent_password = os.environ.get(password_env_var)
|
280 |
+
|
281 |
+
print(f"Lifecycle: Activating agent '{selected_name}'...")
|
282 |
+
await update_display_html(create_idle_html("Selecting Next Agent...", f"Preparing {selected_name}..."))
|
283 |
+
|
284 |
+
try:
|
285 |
+
account_config = AccountConfiguration(selected_name, agent_password)
|
286 |
+
agent = AgentClass(
|
287 |
+
account_configuration=account_config,
|
288 |
+
server_configuration=custom_config,
|
289 |
+
battle_format=DEFAULT_BATTLE_FORMAT,
|
290 |
+
log_level=logging.INFO,
|
291 |
+
max_concurrent_battles=1
|
292 |
+
)
|
293 |
+
|
294 |
+
# Start the task to accept exactly one battle challenge
|
295 |
+
task = asyncio.create_task(agent.accept_challenges(None, 1), name=f"accept_challenge_{selected_name}")
|
296 |
+
task.add_done_callback(log_task_exception)
|
297 |
+
|
298 |
+
# Update global state
|
299 |
+
active_agent_name = selected_name
|
300 |
+
active_agent_instance = agent
|
301 |
+
active_agent_task = task
|
302 |
+
|
303 |
+
print(f"Lifecycle: Agent '{selected_name}' is active and listening for 1 challenge.")
|
304 |
+
await update_display_html(create_idle_html(f"Agent <strong>{selected_name}</strong> is ready!",
|
305 |
+
f"Please challenge <strong>{selected_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle."))
|
306 |
+
return True
|
307 |
+
|
308 |
+
except Exception as e:
|
309 |
+
error_msg = f"Failed to activate agent '{selected_name}': {e}"
|
310 |
+
print(error_msg)
|
311 |
+
traceback.print_exc()
|
312 |
+
|
313 |
+
# Clear state if activation failed
|
314 |
+
active_agent_name = None
|
315 |
+
active_agent_instance = None
|
316 |
+
active_agent_task = None
|
317 |
+
return False
|
318 |
+
|
319 |
+
async def check_for_new_battle():
|
320 |
+
"""Checks if the active agent has started a battle."""
|
321 |
+
global active_agent_instance, current_battle_instance
|
322 |
+
|
323 |
+
if active_agent_instance:
|
324 |
+
battle = get_active_battle(active_agent_instance)
|
325 |
+
if battle and battle.battle_tag:
|
326 |
+
print(f"Lifecycle: Agent '{active_agent_name}' started battle: {battle.battle_tag}")
|
327 |
+
current_battle_instance = battle
|
328 |
+
|
329 |
+
# Prevent accepting more challenges
|
330 |
+
if active_agent_task and not active_agent_task.done():
|
331 |
+
print(f"Lifecycle: Cancelling accept_challenges task for {active_agent_name} as battle started.")
|
332 |
+
active_agent_task.cancel()
|
333 |
+
|
334 |
+
async def deactivate_current_agent(reason: str = "cycle"):
|
335 |
+
"""Cleans up the currently active agent and resets state."""
|
336 |
+
global active_agent_name, active_agent_instance, active_agent_task, current_battle_instance
|
337 |
+
|
338 |
+
print(f"Lifecycle: Deactivating agent '{active_agent_name}' (Reason: {reason})...")
|
339 |
+
|
340 |
+
# Different messages based on deactivation reason
|
341 |
+
if reason == "battle_end":
|
342 |
+
await update_display_html(create_idle_html("Battle Finished", "Preparing to select next agent..."))
|
343 |
+
elif reason == "cycle":
|
344 |
+
await update_display_html(create_idle_html("Cycling Agents", "Preparing for next selection..."))
|
345 |
+
else:
|
346 |
+
await update_display_html(create_idle_html(f"Agent Reset ({reason})", "Preparing for next selection..."))
|
347 |
+
|
348 |
+
agent = active_agent_instance
|
349 |
+
task = active_agent_task
|
350 |
+
|
351 |
+
# Store a local copy of the battle instance before clearing it
|
352 |
+
last_battle_instance = current_battle_instance
|
353 |
+
|
354 |
+
# Clear state first to prevent race conditions
|
355 |
+
active_agent_name = None
|
356 |
+
active_agent_instance = None
|
357 |
+
active_agent_task = None
|
358 |
+
current_battle_instance = None
|
359 |
+
|
360 |
+
# Cancel the accept_challenges task if it's still running
|
361 |
+
if task and not task.done():
|
362 |
+
print(f"Lifecycle: Cancelling task for {agent.username if agent else 'unknown agent'}...")
|
363 |
+
task.cancel()
|
364 |
+
try:
|
365 |
+
await asyncio.wait_for(task, timeout=2.0)
|
366 |
+
except asyncio.CancelledError:
|
367 |
+
print(f"Lifecycle: Task cancellation confirmed.")
|
368 |
+
except asyncio.TimeoutError:
|
369 |
+
print(f"Lifecycle: Task did not confirm cancellation within timeout.")
|
370 |
+
except Exception as e:
|
371 |
+
print(f"Lifecycle: Error during task cancellation wait: {e}")
|
372 |
+
|
373 |
+
# Disconnect the player
|
374 |
+
if agent:
|
375 |
+
print(f"Lifecycle: Disconnecting player {agent.username}...")
|
376 |
+
try:
|
377 |
+
if hasattr(agent, '_websocket') and agent._websocket and agent._websocket.open:
|
378 |
+
await agent.disconnect()
|
379 |
+
print(f"Lifecycle: Player {agent.username} disconnected.")
|
380 |
+
else:
|
381 |
+
print(f"Lifecycle: Player {agent.username} already disconnected or websocket not ready.")
|
382 |
+
except Exception as e:
|
383 |
+
print(f"ERROR during agent disconnect ({agent.username}): {e}")
|
384 |
+
|
385 |
+
# Add a brief delay after deactivation to ensure clean state
|
386 |
+
await asyncio.sleep(3)
|
387 |
+
print(f"Lifecycle: Agent deactivation complete.")
|
388 |
+
|
389 |
+
# --- Main Background Task ---
|
390 |
+
async def manage_agent_lifecycle():
|
391 |
+
"""Runs the main loop selecting, running, and cleaning up agents sequentially."""
|
392 |
+
global active_agent_instance, active_agent_task, current_battle_instance
|
393 |
+
|
394 |
+
print("Background lifecycle manager started.")
|
395 |
+
REFRESH_INTERVAL_SECONDS = 3
|
396 |
+
loop_counter = 0
|
397 |
+
|
398 |
+
while True:
|
399 |
+
loop_counter += 1
|
400 |
+
try:
|
401 |
+
print(f"\n--- Lifecycle Check #{loop_counter} [{time.strftime('%H:%M:%S')}] ---")
|
402 |
+
|
403 |
+
# ==================================
|
404 |
+
# State 1: No agent active
|
405 |
+
# ==================================
|
406 |
+
if active_agent_instance is None:
|
407 |
+
print(f"[{loop_counter}] State 1: No active agent. Selecting...")
|
408 |
+
activated = await select_and_activate_new_agent()
|
409 |
+
if not activated:
|
410 |
+
print(f"[{loop_counter}] State 1: Activation failed. Waiting before retry.")
|
411 |
+
await asyncio.sleep(10)
|
412 |
+
continue
|
413 |
+
else:
|
414 |
+
print(f"[{loop_counter}] State 1: Agent '{active_agent_name}' activated.")
|
415 |
+
|
416 |
+
# ==================================
|
417 |
+
# State 2: Agent is active
|
418 |
+
# ==================================
|
419 |
+
else:
|
420 |
+
print(f"[{loop_counter}] State 2: Agent '{active_agent_name}' active.")
|
421 |
+
|
422 |
+
# --- Sub-state: Monitoring an ongoing battle ---
|
423 |
+
if current_battle_instance is not None:
|
424 |
+
battle_tag = current_battle_instance.battle_tag
|
425 |
+
print(f"[{loop_counter}] State 2: Monitoring battle {battle_tag}")
|
426 |
+
|
427 |
+
# Get the potentially updated battle object from the agent's internal list
|
428 |
+
battle_obj = active_agent_instance._battles.get(battle_tag)
|
429 |
+
|
430 |
+
if battle_obj and battle_obj.finished:
|
431 |
+
# Battle is finished, deactivate agent
|
432 |
+
print(f"[{loop_counter}] Battle {battle_tag} is FINISHED. Deactivating agent.")
|
433 |
+
await deactivate_current_agent(reason="battle_end")
|
434 |
+
await asyncio.sleep(5) # Brief cooldown between battles
|
435 |
+
continue
|
436 |
+
|
437 |
+
elif not battle_obj:
|
438 |
+
# Battle object missing unexpectedly, deactivate agent
|
439 |
+
print(f"[{loop_counter}] WARNING: Battle object for {battle_tag} MISSING from agent's list! Deactivating.")
|
440 |
+
await deactivate_current_agent(reason="battle_object_missing")
|
441 |
+
continue
|
442 |
+
else:
|
443 |
+
# Battle is ongoing and battle object exists
|
444 |
+
pass
|
445 |
+
|
446 |
+
# --- Sub-state: Checking for a new battle / Agent is idle ---
|
447 |
+
elif current_battle_instance is None:
|
448 |
+
print(f"[{loop_counter}] State 2: Checking for new battle...")
|
449 |
+
await check_for_new_battle()
|
450 |
+
|
451 |
+
# --- If a NEW battle was just detected by check_for_new_battle() ---
|
452 |
+
if current_battle_instance:
|
453 |
+
battle_tag = current_battle_instance.battle_tag
|
454 |
+
print(f"[{loop_counter}] State 2: *** NEW BATTLE DETECTED: {battle_tag} ***")
|
455 |
+
|
456 |
+
# Check if the battle ID has the non-public/suffixed format
|
457 |
+
parts = battle_tag.split('-')
|
458 |
+
is_suffixed_format = len(parts) > 3 and parts[2].isdigit()
|
459 |
+
|
460 |
+
if is_suffixed_format:
|
461 |
+
# Non-public format detected, forfeit immediately
|
462 |
+
print(f"[{loop_counter}] Detected non-public battle format ({battle_tag}). Forfeiting.")
|
463 |
+
await update_display_html(create_idle_html(f"Forfeiting non-public battle...", f"Agent {active_agent_name} detected private room."))
|
464 |
+
try:
|
465 |
+
# Send forfeit command TO THE SPECIFIC BATTLE ROOM
|
466 |
+
await active_agent_instance.send_message("/forfeit", battle_tag)
|
467 |
+
print(f"[{loop_counter}] Sent /forfeit command for {battle_tag}.")
|
468 |
+
await asyncio.sleep(1) # Give a moment for forfeit to process server-side
|
469 |
+
except Exception as forfeit_err:
|
470 |
+
print(f"[{loop_counter}] ERROR sending forfeit command for {battle_tag}: {forfeit_err}")
|
471 |
+
# Deactivate the agent as the battle is effectively over
|
472 |
+
await deactivate_current_agent(reason="forfeited_private_battle")
|
473 |
+
continue
|
474 |
+
|
475 |
+
else:
|
476 |
+
# Public battle format detected, display the battle iframe
|
477 |
+
print(f"[{loop_counter}] Public battle format detected. Displaying battle.")
|
478 |
+
await update_display_html(create_battle_iframe(battle_tag))
|
479 |
+
|
480 |
+
# --- If no new battle was found, agent remains idle ---
|
481 |
+
else:
|
482 |
+
print(f"[{loop_counter}] State 2: No new battle found. Agent '{active_agent_name}' remains idle.")
|
483 |
+
expected_idle_html = create_idle_html(f"Agent <strong>{active_agent_name}</strong> is ready!",
|
484 |
+
f"Please challenge <strong>{active_agent_name}</strong> to a <strong>{DEFAULT_BATTLE_FORMAT}</strong> battle.")
|
485 |
+
await update_display_html(expected_idle_html)
|
486 |
+
|
487 |
+
# --- Global Exception Handling for the main loop ---
|
488 |
+
except Exception as e:
|
489 |
+
print(f"ERROR in main lifecycle loop #{loop_counter}: {e}")
|
490 |
+
traceback.print_exc()
|
491 |
+
if active_agent_instance:
|
492 |
+
# If an error happened while an agent was active, try to deactivate it
|
493 |
+
await deactivate_current_agent(reason="main_loop_error")
|
494 |
+
else:
|
495 |
+
# If error happened before agent activation, show generic error
|
496 |
+
await update_display_html(create_error_html(f"Error in lifecycle manager: {e}"))
|
497 |
+
# Wait longer after a major error before trying again
|
498 |
+
await asyncio.sleep(10)
|
499 |
+
|
500 |
+
# --- Sleep at the end of each loop iteration (if no 'continue' was hit) ---
|
501 |
+
print(f"[{loop_counter}] Sleeping {REFRESH_INTERVAL_SECONDS}s before next check.")
|
502 |
+
await asyncio.sleep(REFRESH_INTERVAL_SECONDS)
|
503 |
+
|
504 |
+
def log_task_exception(task: asyncio.Task):
|
505 |
+
"""Callback to log exceptions from background tasks."""
|
506 |
+
try:
|
507 |
+
if task.cancelled():
|
508 |
+
print(f"Task {task.get_name()} was cancelled.")
|
509 |
+
return
|
510 |
+
task.result() # Raises exception if task failed
|
511 |
+
print(f"Task {task.get_name()} finished cleanly.")
|
512 |
+
except asyncio.CancelledError:
|
513 |
+
pass
|
514 |
+
except Exception as e:
|
515 |
+
print(f"Exception in background task {task.get_name()}: {e}")
|
516 |
+
traceback.print_exc()
|
517 |
+
|
518 |
+
# --- API Routes ---
|
519 |
+
@app.get("/", response_class=HTMLResponse)
|
520 |
+
async def get_homepage():
|
521 |
+
"""Serves the main HTML page with WebSocket connection."""
|
522 |
+
return """
|
523 |
+
<!DOCTYPE html>
|
524 |
+
<html>
|
525 |
+
<head>
|
526 |
+
<title>Pokemon Battle Livestream</title>
|
527 |
+
<style>
|
528 |
+
body, html {
|
529 |
+
margin: 0;
|
530 |
+
padding: 0;
|
531 |
+
height: 100%;
|
532 |
+
overflow: hidden;
|
533 |
+
}
|
534 |
+
#stream-container {
|
535 |
+
position: fixed;
|
536 |
+
top: 0;
|
537 |
+
left: 0;
|
538 |
+
bottom: 0;
|
539 |
+
right: 0;
|
540 |
+
width: 100%;
|
541 |
+
height: 100%;
|
542 |
+
}
|
543 |
+
</style>
|
544 |
+
</head>
|
545 |
+
<body>
|
546 |
+
<div id="stream-container"></div>
|
547 |
+
|
548 |
+
<script>
|
549 |
+
const streamContainer = document.getElementById('stream-container');
|
550 |
+
|
551 |
+
// Create WebSocket connection
|
552 |
+
const ws = new WebSocket(`${location.protocol === 'https:' ? 'wss' : 'ws'}://${location.host}/ws`);
|
553 |
+
|
554 |
+
// Connection opened
|
555 |
+
ws.addEventListener('open', (event) => {
|
556 |
+
console.log('Connected to WebSocket server');
|
557 |
+
});
|
558 |
+
|
559 |
+
// Listen for messages
|
560 |
+
ws.addEventListener('message', (event) => {
|
561 |
+
console.log('Received update from server');
|
562 |
+
// Set inner HTML directly - complete document replacement
|
563 |
+
const parser = new DOMParser();
|
564 |
+
const doc = parser.parseFromString(event.data, 'text/html');
|
565 |
+
const bodyContent = doc.body.innerHTML;
|
566 |
+
|
567 |
+
// Update just the body content to avoid page refresh flicker
|
568 |
+
if (bodyContent) {
|
569 |
+
streamContainer.innerHTML = bodyContent;
|
570 |
+
}
|
571 |
+
});
|
572 |
+
|
573 |
+
// Handle connection close/errors
|
574 |
+
ws.addEventListener('close', (event) => {
|
575 |
+
console.log('WebSocket connection closed');
|
576 |
+
setTimeout(() => {
|
577 |
+
console.log('Attempting to reconnect...');
|
578 |
+
location.reload();
|
579 |
+
}, 3000);
|
580 |
+
});
|
581 |
+
|
582 |
+
ws.addEventListener('error', (event) => {
|
583 |
+
console.error('WebSocket error:', event);
|
584 |
+
});
|
585 |
+
</script>
|
586 |
+
</body>
|
587 |
+
</html>
|
588 |
+
"""
|
589 |
+
|
590 |
+
@app.websocket("/ws")
|
591 |
+
async def websocket_endpoint(websocket: WebSocket):
|
592 |
+
await manager.connect(websocket)
|
593 |
+
try:
|
594 |
+
while True:
|
595 |
+
# Just keep the connection open
|
596 |
+
# The updates are pushed from the lifecycle manager
|
597 |
+
await websocket.receive_text()
|
598 |
+
except WebSocketDisconnect:
|
599 |
+
manager.disconnect(websocket)
|
600 |
+
except Exception as e:
|
601 |
+
print(f"WebSocket error: {e}")
|
602 |
+
manager.disconnect(websocket)
|
603 |
+
|
604 |
+
@app.on_event("startup")
|
605 |
+
async def startup_event():
|
606 |
+
"""Start background tasks when the application starts."""
|
607 |
+
global background_task_handle
|
608 |
+
|
609 |
+
# Mount static files directory for images
|
610 |
+
app.mount("/static", StaticFiles(directory="static"), name="static")
|
611 |
+
|
612 |
+
print("🚀 Starting background tasks")
|
613 |
+
background_task_handle = asyncio.create_task(manage_agent_lifecycle(), name="lifecycle_manager")
|
614 |
+
background_task_handle.add_done_callback(log_task_exception)
|
615 |
+
print("✅ Background tasks started")
|
616 |
+
|
617 |
+
@app.on_event("shutdown")
|
618 |
+
async def shutdown_event():
|
619 |
+
"""Clean up tasks when shutting down."""
|
620 |
+
global background_task_handle, active_agent_instance
|
621 |
+
|
622 |
+
print("\nShutting down app. Cleaning up...")
|
623 |
+
|
624 |
+
# Cancel background task
|
625 |
+
if background_task_handle and not background_task_handle.done():
|
626 |
+
background_task_handle.cancel()
|
627 |
+
try:
|
628 |
+
await asyncio.wait_for(background_task_handle, timeout=5.0)
|
629 |
+
except (asyncio.CancelledError, asyncio.TimeoutError):
|
630 |
+
pass
|
631 |
+
|
632 |
+
# Disconnect agent if active
|
633 |
+
if active_agent_instance:
|
634 |
+
try:
|
635 |
+
if hasattr(active_agent_instance, '_websocket') and active_agent_instance._websocket and active_agent_instance._websocket.open:
|
636 |
+
await active_agent_instance.disconnect()
|
637 |
+
except Exception as e:
|
638 |
+
print(f"Error during agent disconnect on shutdown: {e}")
|
639 |
+
|
640 |
+
print("Cleanup complete. Shutting down.")
|
641 |
+
|
642 |
+
# For direct script execution
|
643 |
+
if __name__ == "__main__":
|
644 |
+
import uvicorn
|
645 |
+
|
646 |
+
logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
|
647 |
+
logging.getLogger('poke_env').setLevel(logging.WARNING)
|
648 |
+
|
649 |
+
print("Starting Pokemon Battle Livestream Server...")
|
650 |
+
print("="*50)
|
651 |
+
|
652 |
+
if not AVAILABLE_AGENT_NAMES:
|
653 |
+
print("FATAL: No agents found with configured passwords. Please set environment variables:")
|
654 |
+
for name, cfg in AGENT_CONFIGS.items():
|
655 |
+
print(f"- {cfg.get('password_env_var', 'N/A')} (for agent: {name})")
|
656 |
+
print("="*50)
|
657 |
+
exit("Exiting due to missing agent passwords.")
|
658 |
+
else:
|
659 |
+
print("Found available agents:")
|
660 |
+
for name in AVAILABLE_AGENT_NAMES:
|
661 |
+
print(f"- {name}")
|
662 |
+
print("="*50)
|
663 |
+
|
664 |
+
# Run with uvicorn
|
665 |
+
uvicorn.run(app, host="0.0.0.0", port=8000)
|