Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +441 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom: red
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: zaido
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emoji: 🐳
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colorFrom: red
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colorTo: green
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,441 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Brick Attacker Game</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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#gameCanvas {
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background-color: #1a202c;
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border-radius: 8px;
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
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}
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.game-container {
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position: relative;
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}
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.game-overlay {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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background-color: rgba(0, 0, 0, 0.7);
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color: white;
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border-radius: 8px;
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}
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.hidden {
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display: none;
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}
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.brick {
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border-radius: 2px;
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}
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.heart-icon {
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color: #f56565;
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}
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</style>
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</head>
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<body class="bg-gray-900 min-h-screen flex flex-col items-center justify-center p-4">
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<div class="max-w-4xl w-full">
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<h1 class="text-3xl font-bold text-center text-white mb-6">Brick Attacker</h1>
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<div class="flex justify-between items-center mb-4">
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<div class="flex items-center space-x-2">
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<span class="text-white font-semibold">Score:</span>
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<span id="score" class="text-yellow-300 font-bold text-xl">0</span>
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</div>
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<div class="flex items-center space-x-2">
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<span class="text-white font-semibold">Lives:</span>
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<div id="lives" class="flex space-x-1">
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<!-- Hearts will be added here by JavaScript -->
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</div>
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</div>
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</div>
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<div class="game-container relative">
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<canvas id="gameCanvas" width="800" height="500"></canvas>
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<div id="startScreen" class="game-overlay">
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<h2 class="text-4xl font-bold mb-6 text-yellow-300">Brick Attacker</h2>
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<p class="text-xl mb-8 text-center max-w-md">Use your mouse or arrow keys to move the paddle.<br>Break all bricks to win!</p>
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<button id="startButton" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full text-xl transition duration-200 transform hover:scale-105">
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Start Game
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</button>
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</div>
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<div id="gameOverScreen" class="game-overlay hidden">
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<h2 class="text-4xl font-bold mb-4 text-red-500">Game Over</h2>
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<p class="text-2xl mb-2">Your score: <span id="finalScore" class="text-yellow-300">0</span></p>
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<button id="restartButton" class="bg-blue-500 hover:bg-blue-600 text-white font-bold py-2 px-6 rounded-full text-lg mt-6 transition duration-200 transform hover:scale-105">
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Play Again
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</button>
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</div>
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<div id="winScreen" class="game-overlay hidden">
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<h2 class="text-4xl font-bold mb-4 text-green-400">You Win!</h2>
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<p class="text-2xl mb-2">Your score: <span id="winScore" class="text-yellow-300">0</span></p>
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<button id="winRestartButton" class="bg-purple-500 hover:bg-purple-600 text-white font-bold py-2 px-6 rounded-full text-lg mt-6 transition duration-200 transform hover:scale-105">
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Play Again
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</button>
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</div>
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</div>
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<div class="mt-6 text-center text-gray-400">
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<p>Controls: Mouse movement or Left/Right arrow keys</p>
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</div>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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// Game elements
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const scoreElement = document.getElementById('score');
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const livesElement = document.getElementById('lives');
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const startScreen = document.getElementById('startScreen');
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const gameOverScreen = document.getElementById('gameOverScreen');
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const winScreen = document.getElementById('winScreen');
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const startButton = document.getElementById('startButton');
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const restartButton = document.getElementById('restartButton');
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const winRestartButton = document.getElementById('winRestartButton');
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const finalScoreElement = document.getElementById('finalScore');
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const winScoreElement = document.getElementById('winScore');
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// Game variables
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let score = 0;
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let lives = 3;
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let gameRunning = false;
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let animationId;
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// Game objects
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const ball = {
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x: canvas.width / 2,
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y: canvas.height - 30,
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radius: 10,
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dx: 4,
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dy: -4,
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color: '#f56565'
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};
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const paddle = {
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width: 100,
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height: 15,
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x: canvas.width / 2 - 50,
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speed: 8,
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color: '#4299e1'
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};
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const brick = {
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rowCount: 5,
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columnCount: 10,
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width: 75,
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height: 20,
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padding: 10,
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offsetTop: 50,
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offsetLeft: 30,
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colors: ['#48bb78', '#f6ad55', '#9f7aea', '#f687b3', '#4fd1c5']
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};
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let bricks = [];
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// Initialize bricks
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function initBricks() {
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bricks = [];
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for (let c = 0; c < brick.columnCount; c++) {
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bricks[c] = [];
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for (let r = 0; r < brick.rowCount; r++) {
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bricks[c][r] = { x: 0, y: 0, status: 1, color: brick.colors[r % brick.colors.length] };
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}
|
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}
|
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}
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// Draw ball
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function drawBall() {
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ctx.beginPath();
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ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
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ctx.fillStyle = ball.color;
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ctx.fill();
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ctx.closePath();
|
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}
|
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// Draw paddle
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function drawPaddle() {
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ctx.beginPath();
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ctx.roundRect(paddle.x, canvas.height - paddle.height - 10, paddle.width, paddle.height, 8);
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ctx.fillStyle = paddle.color;
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ctx.fill();
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ctx.closePath();
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}
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// Draw bricks
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function drawBricks() {
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for (let c = 0; c < brick.columnCount; c++) {
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for (let r = 0; r < brick.rowCount; r++) {
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if (bricks[c][r].status === 1) {
|
184 |
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const brickX = c * (brick.width + brick.padding) + brick.offsetLeft;
|
185 |
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const brickY = r * (brick.height + brick.padding) + brick.offsetTop;
|
186 |
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bricks[c][r].x = brickX;
|
187 |
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bricks[c][r].y = brickY;
|
188 |
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189 |
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ctx.beginPath();
|
190 |
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ctx.roundRect(brickX, brickY, brick.width, brick.height, 2);
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191 |
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ctx.fillStyle = bricks[c][r].color;
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192 |
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ctx.fill();
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193 |
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ctx.closePath();
|
194 |
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}
|
195 |
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}
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196 |
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}
|
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}
|
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|
199 |
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// Collision detection
|
200 |
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function collisionDetection() {
|
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for (let c = 0; c < brick.columnCount; c++) {
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for (let r = 0; r < brick.rowCount; r++) {
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const b = bricks[c][r];
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if (b.status === 1) {
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if (
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ball.x + ball.radius > b.x &&
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ball.x - ball.radius < b.x + brick.width &&
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ball.y + ball.radius > b.y &&
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ball.y - ball.radius < b.y + brick.height
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) {
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ball.dy = -ball.dy;
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b.status = 0;
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score += 10;
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scoreElement.textContent = score;
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// Check if all bricks are broken
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if (checkWin()) {
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gameWin();
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}
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}
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}
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}
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}
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}
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// Check if all bricks are broken
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function checkWin() {
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for (let c = 0; c < brick.columnCount; c++) {
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for (let r = 0; r < brick.rowCount; r++) {
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if (bricks[c][r].status === 1) {
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return false;
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}
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}
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}
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return true;
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}
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// Update lives display
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239 |
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function updateLivesDisplay() {
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livesElement.innerHTML = '';
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for (let i = 0; i < lives; i++) {
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livesElement.innerHTML += `
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<svg class="heart-icon w-6 h-6" fill="currentColor" viewBox="0 0 20 20">
|
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<path fill-rule="evenodd" d="M3.172 5.172a4 4 0 015.656 0L10 6.343l1.172-1.171a4 4 0 115.656 5.656L10 17.657l-6.828-6.829a4 4 0 010-5.656z" clip-rule="evenodd"></path>
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</svg>
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`;
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}
|
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}
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250 |
+
// Main game loop
|
251 |
+
function draw() {
|
252 |
+
// Clear canvas
|
253 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
254 |
+
|
255 |
+
// Draw game objects
|
256 |
+
drawBricks();
|
257 |
+
drawBall();
|
258 |
+
drawPaddle();
|
259 |
+
|
260 |
+
// Collision detection
|
261 |
+
collisionDetection();
|
262 |
+
|
263 |
+
// Wall collision (left/right)
|
264 |
+
if (ball.x + ball.dx > canvas.width - ball.radius || ball.x + ball.dx < ball.radius) {
|
265 |
+
ball.dx = -ball.dx;
|
266 |
+
}
|
267 |
+
|
268 |
+
// Wall collision (top)
|
269 |
+
if (ball.y + ball.dy < ball.radius) {
|
270 |
+
ball.dy = -ball.dy;
|
271 |
+
}
|
272 |
+
// Paddle collision
|
273 |
+
else if (
|
274 |
+
ball.y + ball.dy > canvas.height - ball.radius - paddle.height - 10 &&
|
275 |
+
ball.x > paddle.x &&
|
276 |
+
ball.x < paddle.x + paddle.width
|
277 |
+
) {
|
278 |
+
// Calculate bounce angle based on where ball hits paddle
|
279 |
+
const hitPosition = (ball.x - (paddle.x + paddle.width / 2)) / (paddle.width / 2);
|
280 |
+
const angle = hitPosition * Math.PI / 3; // Max 60 degrees
|
281 |
+
|
282 |
+
ball.dx = 5 * Math.sin(angle);
|
283 |
+
ball.dy = -Math.abs(5 * Math.cos(angle));
|
284 |
+
}
|
285 |
+
// Bottom wall collision (lose life)
|
286 |
+
else if (ball.y + ball.dy > canvas.height - ball.radius) {
|
287 |
+
lives--;
|
288 |
+
updateLivesDisplay();
|
289 |
+
|
290 |
+
if (lives <= 0) {
|
291 |
+
gameOver();
|
292 |
+
} else {
|
293 |
+
// Reset ball and paddle
|
294 |
+
ball.x = canvas.width / 2;
|
295 |
+
ball.y = canvas.height - 30;
|
296 |
+
ball.dx = 4 * (Math.random() > 0.5 ? 1 : -1);
|
297 |
+
ball.dy = -4;
|
298 |
+
paddle.x = canvas.width / 2 - paddle.width / 2;
|
299 |
+
}
|
300 |
+
}
|
301 |
+
|
302 |
+
// Move ball
|
303 |
+
ball.x += ball.dx;
|
304 |
+
ball.y += ball.dy;
|
305 |
+
|
306 |
+
// Continue animation
|
307 |
+
if (gameRunning) {
|
308 |
+
animationId = requestAnimationFrame(draw);
|
309 |
+
}
|
310 |
+
}
|
311 |
+
|
312 |
+
// Keyboard controls
|
313 |
+
let rightPressed = false;
|
314 |
+
let leftPressed = false;
|
315 |
+
|
316 |
+
document.addEventListener('keydown', (e) => {
|
317 |
+
if (e.key === 'Right' || e.key === 'ArrowRight') {
|
318 |
+
rightPressed = true;
|
319 |
+
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
|
320 |
+
leftPressed = true;
|
321 |
+
}
|
322 |
+
});
|
323 |
+
|
324 |
+
document.addEventListener('keyup', (e) => {
|
325 |
+
if (e.key === 'Right' || e.key === 'ArrowRight') {
|
326 |
+
rightPressed = false;
|
327 |
+
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
|
328 |
+
leftPressed = false;
|
329 |
+
}
|
330 |
+
});
|
331 |
+
|
332 |
+
// Mouse controls
|
333 |
+
document.addEventListener('mousemove', (e) => {
|
334 |
+
if (!gameRunning) return;
|
335 |
+
|
336 |
+
const relativeX = e.clientX - canvas.offsetLeft;
|
337 |
+
if (relativeX > paddle.width / 2 && relativeX < canvas.width - paddle.width / 2) {
|
338 |
+
paddle.x = relativeX - paddle.width / 2;
|
339 |
+
}
|
340 |
+
});
|
341 |
+
|
342 |
+
// Touch controls for mobile
|
343 |
+
document.addEventListener('touchmove', (e) => {
|
344 |
+
if (!gameRunning) return;
|
345 |
+
e.preventDefault();
|
346 |
+
|
347 |
+
const touch = e.touches[0];
|
348 |
+
const relativeX = touch.clientX - canvas.offsetLeft;
|
349 |
+
if (relativeX > paddle.width / 2 && relativeX < canvas.width - paddle.width / 2) {
|
350 |
+
paddle.x = relativeX - paddle.width / 2;
|
351 |
+
}
|
352 |
+
}, { passive: false });
|
353 |
+
|
354 |
+
// Update paddle position based on keyboard input
|
355 |
+
function updatePaddlePosition() {
|
356 |
+
if (rightPressed && paddle.x < canvas.width - paddle.width) {
|
357 |
+
paddle.x += paddle.speed;
|
358 |
+
} else if (leftPressed && paddle.x > 0) {
|
359 |
+
paddle.x -= paddle.speed;
|
360 |
+
}
|
361 |
+
}
|
362 |
+
|
363 |
+
// Game over
|
364 |
+
function gameOver() {
|
365 |
+
gameRunning = false;
|
366 |
+
cancelAnimationFrame(animationId);
|
367 |
+
finalScoreElement.textContent = score;
|
368 |
+
gameOverScreen.classList.remove('hidden');
|
369 |
+
}
|
370 |
+
|
371 |
+
// Game win
|
372 |
+
function gameWin() {
|
373 |
+
gameRunning = false;
|
374 |
+
cancelAnimationFrame(animationId);
|
375 |
+
winScoreElement.textContent = score;
|
376 |
+
winScreen.classList.remove('hidden');
|
377 |
+
}
|
378 |
+
|
379 |
+
// Reset game
|
380 |
+
function resetGame() {
|
381 |
+
score = 0;
|
382 |
+
lives = 3;
|
383 |
+
scoreElement.textContent = score;
|
384 |
+
updateLivesDisplay();
|
385 |
+
|
386 |
+
ball.x = canvas.width / 2;
|
387 |
+
ball.y = canvas.height - 30;
|
388 |
+
ball.dx = 4 * (Math.random() > 0.5 ? 1 : -1);
|
389 |
+
ball.dy = -4;
|
390 |
+
|
391 |
+
paddle.x = canvas.width / 2 - paddle.width / 2;
|
392 |
+
|
393 |
+
initBricks();
|
394 |
+
}
|
395 |
+
|
396 |
+
// Start game
|
397 |
+
function startGame() {
|
398 |
+
resetGame();
|
399 |
+
startScreen.classList.add('hidden');
|
400 |
+
gameOverScreen.classList.add('hidden');
|
401 |
+
winScreen.classList.add('hidden');
|
402 |
+
gameRunning = true;
|
403 |
+
draw();
|
404 |
+
}
|
405 |
+
|
406 |
+
// Event listeners for buttons
|
407 |
+
startButton.addEventListener('click', startGame);
|
408 |
+
restartButton.addEventListener('click', startGame);
|
409 |
+
winRestartButton.addEventListener('click', startGame);
|
410 |
+
|
411 |
+
// Initialize game
|
412 |
+
updateLivesDisplay();
|
413 |
+
|
414 |
+
// Make canvas responsive
|
415 |
+
function resizeCanvas() {
|
416 |
+
const container = document.querySelector('.game-container');
|
417 |
+
const containerWidth = container.clientWidth;
|
418 |
+
|
419 |
+
// Maintain aspect ratio (16:10)
|
420 |
+
canvas.width = Math.min(800, containerWidth);
|
421 |
+
canvas.height = (canvas.width * 5) / 8;
|
422 |
+
|
423 |
+
// Adjust ball and paddle size based on canvas size
|
424 |
+
ball.radius = canvas.width / 80;
|
425 |
+
paddle.width = canvas.width / 8;
|
426 |
+
paddle.height = canvas.height / 35;
|
427 |
+
|
428 |
+
// Reset game objects
|
429 |
+
if (!gameRunning) {
|
430 |
+
ball.x = canvas.width / 2;
|
431 |
+
ball.y = canvas.height - 30;
|
432 |
+
paddle.x = canvas.width / 2 - paddle.width / 2;
|
433 |
+
}
|
434 |
+
}
|
435 |
+
|
436 |
+
window.addEventListener('resize', resizeCanvas);
|
437 |
+
resizeCanvas();
|
438 |
+
});
|
439 |
+
</script>
|
440 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Mohabedalgani/zaido" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
441 |
+
</html>
|