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index.html
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>GLSL Shader Viewer</title>
|
7 |
+
<style>
|
8 |
+
* {
|
9 |
+
margin: 0;
|
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+
padding: 0;
|
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+
box-sizing: border-box;
|
12 |
+
font-family: Arial, sans-serif;
|
13 |
+
}
|
14 |
+
|
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+
body {
|
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background-color: #121212;
|
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color: #e0e0e0;
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+
padding: 20px;
|
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+
display: flex;
|
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+
flex-direction: column;
|
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+
align-items: center;
|
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+
min-height: 100vh;
|
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}
|
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+
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.container {
|
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width: 100%;
|
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+
max-width: 1200px;
|
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+
background-color: #1e1e1e;
|
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+
border-radius: 10px;
|
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+
padding: 20px;
|
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+
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.5);
|
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+
}
|
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+
|
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+
h1 {
|
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+
text-align: center;
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+
margin-bottom: 20px;
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+
color: #3498db;
|
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+
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
39 |
+
}
|
40 |
+
|
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+
.shader-container {
|
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+
display: flex;
|
43 |
+
flex-direction: column;
|
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+
gap: 20px;
|
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+
}
|
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+
|
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+
@media (min-width: 992px) {
|
48 |
+
.shader-container {
|
49 |
+
flex-direction: row;
|
50 |
+
}
|
51 |
+
|
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+
.shader-controls {
|
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+
width: 30%;
|
54 |
+
}
|
55 |
+
|
56 |
+
.shader-preview {
|
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+
width: 70%;
|
58 |
+
}
|
59 |
+
}
|
60 |
+
|
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+
.shader-controls {
|
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+
background-color: #242424;
|
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+
padding: 15px;
|
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+
border-radius: 8px;
|
65 |
+
box-shadow: 0 3px 10px rgba(0, 0, 0, 0.2);
|
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+
}
|
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+
|
68 |
+
.shader-preview {
|
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+
position: relative;
|
70 |
+
overflow: hidden;
|
71 |
+
border: 2px solid #3498db;
|
72 |
+
border-radius: 8px;
|
73 |
+
box-shadow: 0 0 20px rgba(52, 152, 219, 0.2);
|
74 |
+
}
|
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+
|
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+
canvas {
|
77 |
+
display: block;
|
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+
width: 100%;
|
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+
background-color: #000;
|
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+
}
|
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+
|
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+
.form-group {
|
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+
margin-bottom: 15px;
|
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+
}
|
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+
|
86 |
+
label {
|
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+
display: block;
|
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+
margin-bottom: 5px;
|
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+
font-weight: bold;
|
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+
color: #3498db;
|
91 |
+
}
|
92 |
+
|
93 |
+
input[type="file"], select {
|
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+
width: 100%;
|
95 |
+
padding: 8px;
|
96 |
+
border-radius: 5px;
|
97 |
+
border: 1px solid #333;
|
98 |
+
background-color: #2a2a2a;
|
99 |
+
color: #e0e0e0;
|
100 |
+
margin-bottom: 10px;
|
101 |
+
}
|
102 |
+
|
103 |
+
button {
|
104 |
+
background-color: #3498db;
|
105 |
+
color: #121212;
|
106 |
+
border: none;
|
107 |
+
padding: 10px 15px;
|
108 |
+
border-radius: 5px;
|
109 |
+
cursor: pointer;
|
110 |
+
font-weight: bold;
|
111 |
+
transition: all 0.3s;
|
112 |
+
margin-right: 10px;
|
113 |
+
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
114 |
+
}
|
115 |
+
|
116 |
+
button:hover {
|
117 |
+
background-color: #2980b9;
|
118 |
+
transform: translateY(-2px);
|
119 |
+
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
120 |
+
}
|
121 |
+
|
122 |
+
.shader-controls-section {
|
123 |
+
background-color: #1a1a1a;
|
124 |
+
border-radius: 5px;
|
125 |
+
padding: 10px;
|
126 |
+
margin-bottom: 15px;
|
127 |
+
}
|
128 |
+
|
129 |
+
.shader-controls-section h3 {
|
130 |
+
margin-bottom: 10px;
|
131 |
+
color: #3498db;
|
132 |
+
font-size: 16px;
|
133 |
+
border-bottom: 1px solid #333;
|
134 |
+
padding-bottom: 5px;
|
135 |
+
}
|
136 |
+
|
137 |
+
.control-row {
|
138 |
+
display: flex;
|
139 |
+
align-items: center;
|
140 |
+
margin-bottom: 8px;
|
141 |
+
}
|
142 |
+
|
143 |
+
.control-row label {
|
144 |
+
flex: 1;
|
145 |
+
margin-bottom: 0;
|
146 |
+
}
|
147 |
+
|
148 |
+
.control-row input[type="range"] {
|
149 |
+
flex: 2;
|
150 |
+
}
|
151 |
+
|
152 |
+
.control-row .value-display {
|
153 |
+
flex: 0 0 60px;
|
154 |
+
text-align: right;
|
155 |
+
font-family: monospace;
|
156 |
+
color: #3498db;
|
157 |
+
}
|
158 |
+
|
159 |
+
.shader-code {
|
160 |
+
background-color: #1a1a1a;
|
161 |
+
border-radius: 5px;
|
162 |
+
padding: 10px;
|
163 |
+
margin-top: 15px;
|
164 |
+
font-family: monospace;
|
165 |
+
font-size: 12px;
|
166 |
+
max-height: 300px;
|
167 |
+
overflow-y: auto;
|
168 |
+
white-space: pre;
|
169 |
+
color: #ddd;
|
170 |
+
border-left: 3px solid #3498db;
|
171 |
+
}
|
172 |
+
|
173 |
+
.shader-code.error {
|
174 |
+
border-left-color: #e74c3c;
|
175 |
+
color: #e74c3c;
|
176 |
+
}
|
177 |
+
|
178 |
+
.code-container {
|
179 |
+
position: relative;
|
180 |
+
}
|
181 |
+
|
182 |
+
.code-header {
|
183 |
+
display: flex;
|
184 |
+
justify-content: space-between;
|
185 |
+
align-items: center;
|
186 |
+
margin-bottom: 5px;
|
187 |
+
}
|
188 |
+
|
189 |
+
.code-header h3 {
|
190 |
+
margin: 0;
|
191 |
+
}
|
192 |
+
|
193 |
+
.code-toggle {
|
194 |
+
background: none;
|
195 |
+
border: none;
|
196 |
+
color: #3498db;
|
197 |
+
cursor: pointer;
|
198 |
+
font-size: 12px;
|
199 |
+
}
|
200 |
+
|
201 |
+
.code-toggle:hover {
|
202 |
+
text-decoration: underline;
|
203 |
+
}
|
204 |
+
|
205 |
+
.status-indicator {
|
206 |
+
display: inline-block;
|
207 |
+
width: 10px;
|
208 |
+
height: 10px;
|
209 |
+
border-radius: 50%;
|
210 |
+
margin-right: 5px;
|
211 |
+
}
|
212 |
+
|
213 |
+
.status-indicator.success {
|
214 |
+
background-color: #2ecc71;
|
215 |
+
}
|
216 |
+
|
217 |
+
.status-indicator.error {
|
218 |
+
background-color: #e74c3c;
|
219 |
+
}
|
220 |
+
|
221 |
+
.status-message {
|
222 |
+
margin-top: 10px;
|
223 |
+
padding: 8px;
|
224 |
+
border-radius: 4px;
|
225 |
+
background-color: #242424;
|
226 |
+
font-size: 14px;
|
227 |
+
}
|
228 |
+
|
229 |
+
.status-message.success {
|
230 |
+
color: #2ecc71;
|
231 |
+
border-left: 3px solid #2ecc71;
|
232 |
+
}
|
233 |
+
|
234 |
+
.status-message.error {
|
235 |
+
color: #e74c3c;
|
236 |
+
border-left: 3px solid #e74c3c;
|
237 |
+
}
|
238 |
+
|
239 |
+
.preset-controls {
|
240 |
+
display: flex;
|
241 |
+
gap: 10px;
|
242 |
+
margin-bottom: 15px;
|
243 |
+
}
|
244 |
+
|
245 |
+
.preset-btn {
|
246 |
+
background-color: #2c3e50;
|
247 |
+
color: #ecf0f1;
|
248 |
+
border: none;
|
249 |
+
padding: 6px 12px;
|
250 |
+
border-radius: 4px;
|
251 |
+
cursor: pointer;
|
252 |
+
font-size: 13px;
|
253 |
+
transition: all 0.2s;
|
254 |
+
}
|
255 |
+
|
256 |
+
.preset-btn:hover {
|
257 |
+
background-color: #34495e;
|
258 |
+
}
|
259 |
+
|
260 |
+
.preset-btn.active {
|
261 |
+
background-color: #3498db;
|
262 |
+
box-shadow: 0 0 8px rgba(52, 152, 219, 0.5);
|
263 |
+
}
|
264 |
+
|
265 |
+
.resolution-control {
|
266 |
+
display: flex;
|
267 |
+
gap: 10px;
|
268 |
+
align-items: center;
|
269 |
+
margin-bottom: 10px;
|
270 |
+
}
|
271 |
+
|
272 |
+
.resolution-control input {
|
273 |
+
width: 80px;
|
274 |
+
text-align: center;
|
275 |
+
}
|
276 |
+
|
277 |
+
.resolution-control span {
|
278 |
+
color: #3498db;
|
279 |
+
font-weight: bold;
|
280 |
+
}
|
281 |
+
</style>
|
282 |
+
</head>
|
283 |
+
<body>
|
284 |
+
<div class="container">
|
285 |
+
<h1>GLSL Shader Viewer</h1>
|
286 |
+
|
287 |
+
<div class="shader-container">
|
288 |
+
<div class="shader-controls">
|
289 |
+
<div class="form-group">
|
290 |
+
<label for="shaderFile">Upload Shader File:</label>
|
291 |
+
<input type="file" id="shaderFile" accept=".glsl,.frag,.vert">
|
292 |
+
</div>
|
293 |
+
|
294 |
+
<div class="form-group">
|
295 |
+
<label for="shaderPresets">Shader Presets:</label>
|
296 |
+
<div class="preset-controls">
|
297 |
+
<button id="cloudPreset" class="preset-btn active">Clouds</button>
|
298 |
+
<button id="crtPreset" class="preset-btn">CRT Effect</button>
|
299 |
+
<button id="noisePreset" class="preset-btn">Noise</button>
|
300 |
+
</div>
|
301 |
+
</div>
|
302 |
+
|
303 |
+
<div class="shader-controls-section">
|
304 |
+
<h3>Display Settings</h3>
|
305 |
+
<div class="form-group">
|
306 |
+
<label for="resolutionSelect">Resolution:</label>
|
307 |
+
<select id="resolutionSelect">
|
308 |
+
<option value="auto">Auto (Canvas Size)</option>
|
309 |
+
<option value="custom">Custom</option>
|
310 |
+
<option value="720p">720p (1280×720)</option>
|
311 |
+
<option value="1080p">1080p (1920×1080)</option>
|
312 |
+
</select>
|
313 |
+
</div>
|
314 |
+
|
315 |
+
<div id="customResolution" style="display: none;">
|
316 |
+
<div class="resolution-control">
|
317 |
+
<input type="number" id="resolutionWidth" value="800" min="100" max="2560">
|
318 |
+
<span>×</span>
|
319 |
+
<input type="number" id="resolutionHeight" value="600" min="100" max="1440">
|
320 |
+
</div>
|
321 |
+
</div>
|
322 |
+
</div>
|
323 |
+
|
324 |
+
<div class="shader-controls-section">
|
325 |
+
<h3>Uniform Values</h3>
|
326 |
+
<!-- Time Control -->
|
327 |
+
<div class="control-row">
|
328 |
+
<label for="timeSpeed">Time Speed:</label>
|
329 |
+
<input type="range" id="timeSpeed" min="0" max="2" step="0.05" value="1">
|
330 |
+
<span class="value-display" id="timeSpeedValue">1.00</span>
|
331 |
+
</div>
|
332 |
+
|
333 |
+
<!-- Mouse Position -->
|
334 |
+
<div class="control-row">
|
335 |
+
<label>Mouse Position:</label>
|
336 |
+
<span class="value-display" id="mousePosition">0, 0</span>
|
337 |
+
</div>
|
338 |
+
|
339 |
+
<!-- Cloud Parameters -->
|
340 |
+
<div id="cloudParams">
|
341 |
+
<h3>Cloud Parameters</h3>
|
342 |
+
<div class="control-row">
|
343 |
+
<label for="cloudCoverage">Coverage:</label>
|
344 |
+
<input type="range" id="cloudCoverage" min="0" max="1" step="0.05" value="0.6">
|
345 |
+
<span class="value-display" id="cloudCoverageValue">0.60</span>
|
346 |
+
</div>
|
347 |
+
|
348 |
+
<div class="control-row">
|
349 |
+
<label for="cloudSharpness">Sharpness:</label>
|
350 |
+
<input type="range" id="cloudSharpness" min="0.01" max="0.5" step="0.01" value="0.3">
|
351 |
+
<span class="value-display" id="cloudSharpnessValue">0.30</span>
|
352 |
+
</div>
|
353 |
+
|
354 |
+
<div class="control-row">
|
355 |
+
<label for="cloudSpeed">Movement:</label>
|
356 |
+
<input type="range" id="cloudSpeed" min="0" max="2" step="0.05" value="0.5">
|
357 |
+
<span class="value-display" id="cloudSpeedValue">0.50</span>
|
358 |
+
</div>
|
359 |
+
</div>
|
360 |
+
|
361 |
+
<!-- CRT Parameters -->
|
362 |
+
<div id="crtParams" style="display: none;">
|
363 |
+
<h3>CRT Parameters</h3>
|
364 |
+
<div class="control-row">
|
365 |
+
<label for="crtCurvature">Curvature:</label>
|
366 |
+
<input type="range" id="crtCurvature" min="0" max="2" step="0.05" value="1.1">
|
367 |
+
<span class="value-display" id="crtCurvatureValue">1.10</span>
|
368 |
+
</div>
|
369 |
+
|
370 |
+
<div class="control-row">
|
371 |
+
<label for="crtScanlines">Scanlines:</label>
|
372 |
+
<input type="range" id="crtScanlines" min="0" max="2" step="0.05" value="1.0">
|
373 |
+
<span class="value-display" id="crtScanlinesValue">1.00</span>
|
374 |
+
</div>
|
375 |
+
|
376 |
+
<div class="control-row">
|
377 |
+
<label for="crtChromatic">Chromatic:</label>
|
378 |
+
<input type="range" id="crtChromatic" min="0" max="2" step="0.05" value="1.0">
|
379 |
+
<span class="value-display" id="crtChromaticValue">1.00</span>
|
380 |
+
</div>
|
381 |
+
</div>
|
382 |
+
</div>
|
383 |
+
|
384 |
+
<div class="form-group">
|
385 |
+
<button id="playPauseBtn">Pause</button>
|
386 |
+
<button id="resetBtn">Reset</button>
|
387 |
+
</div>
|
388 |
+
|
389 |
+
<div id="statusMessage" class="status-message success" style="display: none;"></div>
|
390 |
+
</div>
|
391 |
+
|
392 |
+
<div class="shader-preview">
|
393 |
+
<canvas id="shaderCanvas"></canvas>
|
394 |
+
</div>
|
395 |
+
</div>
|
396 |
+
|
397 |
+
<div class="code-container">
|
398 |
+
<div class="code-header">
|
399 |
+
<h3>
|
400 |
+
<span class="status-indicator success" id="shaderStatus"></span>
|
401 |
+
Shader Code
|
402 |
+
</h3>
|
403 |
+
<button class="code-toggle" id="toggleCode">Show/Hide Code</button>
|
404 |
+
</div>
|
405 |
+
<div class="shader-code" id="shaderCode" style="display: none;"></div>
|
406 |
+
</div>
|
407 |
+
</div>
|
408 |
+
|
409 |
+
<script>
|
410 |
+
// DOM Elements
|
411 |
+
const canvas = document.getElementById('shaderCanvas');
|
412 |
+
const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
|
413 |
+
const shaderFileInput = document.getElementById('shaderFile');
|
414 |
+
const cloudPresetBtn = document.getElementById('cloudPreset');
|
415 |
+
const crtPresetBtn = document.getElementById('crtPreset');
|
416 |
+
const noisePresetBtn = document.getElementById('noisePreset');
|
417 |
+
const playPauseBtn = document.getElementById('playPauseBtn');
|
418 |
+
const resetBtn = document.getElementById('resetBtn');
|
419 |
+
const timeSpeedSlider = document.getElementById('timeSpeed');
|
420 |
+
const timeSpeedValue = document.getElementById('timeSpeedValue');
|
421 |
+
const cloudCoverageSlider = document.getElementById('cloudCoverage');
|
422 |
+
const cloudCoverageValue = document.getElementById('cloudCoverageValue');
|
423 |
+
const cloudSharpnessSlider = document.getElementById('cloudSharpness');
|
424 |
+
const cloudSharpnessValue = document.getElementById('cloudSharpnessValue');
|
425 |
+
const cloudSpeedSlider = document.getElementById('cloudSpeed');
|
426 |
+
const cloudSpeedValue = document.getElementById('cloudSpeedValue');
|
427 |
+
const crtCurvatureSlider = document.getElementById('crtCurvature');
|
428 |
+
const crtCurvatureValue = document.getElementById('crtCurvatureValue');
|
429 |
+
const crtScanlinesSlider = document.getElementById('crtScanlines');
|
430 |
+
const crtScanlinesValue = document.getElementById('crtScanlinesValue');
|
431 |
+
const crtChromaticSlider = document.getElementById('crtChromatic');
|
432 |
+
const crtChromaticValue = document.getElementById('crtChromaticValue');
|
433 |
+
const shaderCode = document.getElementById('shaderCode');
|
434 |
+
const toggleCodeBtn = document.getElementById('toggleCode');
|
435 |
+
const shaderStatus = document.getElementById('shaderStatus');
|
436 |
+
const statusMessage = document.getElementById('statusMessage');
|
437 |
+
const mousePosition = document.getElementById('mousePosition');
|
438 |
+
const resolutionSelect = document.getElementById('resolutionSelect');
|
439 |
+
const customResolution = document.getElementById('customResolution');
|
440 |
+
const resolutionWidth = document.getElementById('resolutionWidth');
|
441 |
+
const resolutionHeight = document.getElementById('resolutionHeight');
|
442 |
+
const cloudParams = document.getElementById('cloudParams');
|
443 |
+
const crtParams = document.getElementById('crtParams');
|
444 |
+
|
445 |
+
// Check if WebGL is available
|
446 |
+
if (!gl) {
|
447 |
+
alert('Unable to initialize WebGL. Your browser may not support it.');
|
448 |
+
}
|
449 |
+
|
450 |
+
// Shader state
|
451 |
+
let isPlaying = true;
|
452 |
+
let startTime = Date.now();
|
453 |
+
let timeSpeed = 1.0;
|
454 |
+
let currentShaderType = 'cloud';
|
455 |
+
let mouseX = 0;
|
456 |
+
let mouseY = 0;
|
457 |
+
let cameraOffsetX = 0;
|
458 |
+
let cameraOffsetY = 0;
|
459 |
+
|
460 |
+
// Initialize cloud parameters
|
461 |
+
let cloudCoverage = 0.6;
|
462 |
+
let cloudSharpness = 0.3;
|
463 |
+
let cloudSpeed = 0.5;
|
464 |
+
|
465 |
+
// Initialize CRT parameters
|
466 |
+
let crtCurvature = 1.1;
|
467 |
+
let crtScanlines = 1.0;
|
468 |
+
let crtChromatic = 1.0;
|
469 |
+
|
470 |
+
// Keep track of shader program
|
471 |
+
let shaderProgram = null;
|
472 |
+
let uniformLocations = {};
|
473 |
+
|
474 |
+
// Vertex shader for a quad that fills the canvas
|
475 |
+
const vertexShaderSource = `
|
476 |
+
attribute vec2 a_position;
|
477 |
+
attribute vec2 a_texCoord;
|
478 |
+
varying vec2 texture_coords;
|
479 |
+
varying vec2 screen_coords;
|
480 |
+
|
481 |
+
void main() {
|
482 |
+
gl_Position = vec4(a_position, 0, 1);
|
483 |
+
texture_coords = a_texCoord;
|
484 |
+
screen_coords = (a_position + 1.0) * 0.5 * vec2(${canvas.width}.0, ${canvas.height}.0);
|
485 |
+
}
|
486 |
+
`;
|
487 |
+
|
488 |
+
// Default fragment shaders
|
489 |
+
const cloudShaderSource = `
|
490 |
+
// Cloud shader converted for WebGL
|
491 |
+
precision mediump float;
|
492 |
+
|
493 |
+
// Uniform variables
|
494 |
+
uniform float millis;
|
495 |
+
uniform vec2 resolution;
|
496 |
+
uniform vec2 cameraOffset;
|
497 |
+
|
498 |
+
// Hash function for noise generation
|
499 |
+
vec2 hash(vec2 p)
|
500 |
+
{
|
501 |
+
p = vec2(dot(p, vec2(127.1, 311.7)),
|
502 |
+
dot(p, vec2(269.5, 183.3)));
|
503 |
+
return -1.0 + 2.0 * fract(sin(p) * 43758.5453123);
|
504 |
+
}
|
505 |
+
|
506 |
+
// Improved gradient noise function
|
507 |
+
float noise(in vec2 p)
|
508 |
+
{
|
509 |
+
vec2 i = floor(p);
|
510 |
+
vec2 f = fract(p);
|
511 |
+
|
512 |
+
// Cubic Hermite curve for smoother interpolation
|
513 |
+
vec2 u = f * f * (3.0 - 2.0 * f);
|
514 |
+
|
515 |
+
// Improved gradient interpolation
|
516 |
+
return mix(
|
517 |
+
mix(dot(hash(i + vec2(0.0, 0.0)), f - vec2(0.0, 0.0)),
|
518 |
+
dot(hash(i + vec2(1.0, 0.0)), f - vec2(1.0, 0.0)), u.x),
|
519 |
+
mix(dot(hash(i + vec2(0.0, 1.0)), f - vec2(0.0, 1.0)),
|
520 |
+
dot(hash(i + vec2(1.0, 1.0)), f - vec2(1.0, 1.0)), u.x),
|
521 |
+
u.y
|
522 |
+
);
|
523 |
+
}
|
524 |
+
|
525 |
+
// Enhanced fBm with more octaves
|
526 |
+
float fbm(vec2 p)
|
527 |
+
{
|
528 |
+
float f = 0.0;
|
529 |
+
float amplitude = 0.5;
|
530 |
+
float frequency = 1.0;
|
531 |
+
float total_amplitude = 0.0;
|
532 |
+
|
533 |
+
// Rotation matrix for domain warping
|
534 |
+
mat2 m = mat2(1.6, 1.2, -1.2, 1.6);
|
535 |
+
|
536 |
+
// More octaves for richer detail
|
537 |
+
for (int i = 0; i < 6; i++) {
|
538 |
+
f += amplitude * noise(frequency * p);
|
539 |
+
total_amplitude += amplitude;
|
540 |
+
amplitude *= 0.5;
|
541 |
+
frequency *= 2.0;
|
542 |
+
p = m * p;
|
543 |
+
}
|
544 |
+
|
545 |
+
return f / total_amplitude;
|
546 |
+
}
|
547 |
+
|
548 |
+
// Domain warping for more natural cloud shapes
|
549 |
+
vec2 warp_domain(vec2 p, float time) {
|
550 |
+
// Apply slow warping to the domain
|
551 |
+
vec2 offset = vec2(
|
552 |
+
fbm(p + vec2(0.0, 0.1*time)),
|
553 |
+
fbm(p + vec2(0.1*time, 0.0))
|
554 |
+
);
|
555 |
+
|
556 |
+
// Second level of warping
|
557 |
+
return p + 0.4 * offset;
|
558 |
+
}
|
559 |
+
|
560 |
+
// Cloud density function
|
561 |
+
float cloud_density(float noise_val, float coverage, float sharpness) {
|
562 |
+
// Map noise from [-1, 1] to [0, 1]
|
563 |
+
float mapped = (noise_val + 1.0) * 0.5;
|
564 |
+
|
565 |
+
// Apply coverage control and sharpening
|
566 |
+
return smoothstep(1.0 - coverage, 1.0 - coverage + sharpness, mapped);
|
567 |
+
}
|
568 |
+
|
569 |
+
// Additional uniform for cloud parameters
|
570 |
+
uniform float cloudCoverage;
|
571 |
+
uniform float cloudSharpness;
|
572 |
+
uniform float cloudSpeed;
|
573 |
+
|
574 |
+
void main() {
|
575 |
+
// Normalize coordinates
|
576 |
+
vec2 uv = gl_FragCoord.xy / resolution.xy;
|
577 |
+
|
578 |
+
// Time calculation with speed control
|
579 |
+
float time = millis * cloudSpeed;
|
580 |
+
|
581 |
+
// Calculate a base UV that includes camera offset
|
582 |
+
float cloud_world_scale = 0.001;
|
583 |
+
vec2 uv_world = uv + (cameraOffset * cloud_world_scale);
|
584 |
+
|
585 |
+
// Movement vectors
|
586 |
+
vec2 time_movement1 = vec2(time * 0.01, time * 0.005);
|
587 |
+
vec2 time_movement2 = vec2(time * 0.015, -time * 0.007);
|
588 |
+
vec2 time_movement3 = vec2(time * 0.02, time * 0.01);
|
589 |
+
|
590 |
+
// BASE LAYER - large clouds
|
591 |
+
vec2 warped_uv1 = warp_domain(uv_world, time * 0.2);
|
592 |
+
float base_clouds = fbm(warped_uv1 * 2.0 + time_movement1);
|
593 |
+
|
594 |
+
// DETAIL LAYER - medium features
|
595 |
+
vec2 warped_uv2 = warp_domain(uv_world * 1.5, time * 0.3);
|
596 |
+
float detail_clouds = fbm(warped_uv2 * 4.0 + time_movement2);
|
597 |
+
|
598 |
+
// WISP LAYER - high-frequency details
|
599 |
+
float wisp_clouds = fbm(uv_world * 8.0 + time_movement3);
|
600 |
+
|
601 |
+
// Combine layers with different weights
|
602 |
+
float combined = base_clouds * 0.65 + detail_clouds * 0.25 + wisp_clouds * 0.1;
|
603 |
+
|
604 |
+
// Shape the noise into defined cloud formations using provided parameters
|
605 |
+
float cloud_shape = cloud_density(combined, cloudCoverage, cloudSharpness);
|
606 |
+
|
607 |
+
// Add height variation for 3D effect
|
608 |
+
vec3 cloud_color = mix(
|
609 |
+
vec3(0.8, 0.8, 0.85), // Bottom color (slightly grayish)
|
610 |
+
vec3(1.0, 1.0, 1.0), // Top color (bright white)
|
611 |
+
cloud_shape * 0.7 + base_clouds * 0.3
|
612 |
+
);
|
613 |
+
|
614 |
+
// Final cloud color with alpha
|
615 |
+
float opacity = cloud_shape * 0.85;
|
616 |
+
gl_FragColor = vec4(cloud_color, opacity);
|
617 |
+
}
|
618 |
+
`;
|
619 |
+
|
620 |
+
const crtShaderSource = `
|
621 |
+
// CRT shader converted for WebGL
|
622 |
+
precision mediump float;
|
623 |
+
|
624 |
+
// Uniform variables
|
625 |
+
uniform float millis;
|
626 |
+
uniform vec2 resolution;
|
627 |
+
uniform sampler2D u_texture;
|
628 |
+
|
629 |
+
// Additional parameters for CRT effect
|
630 |
+
uniform float crtCurvature;
|
631 |
+
uniform float crtScanlines;
|
632 |
+
uniform float crtChromatic;
|
633 |
+
|
634 |
+
// Helper function for screen curvature effect
|
635 |
+
vec2 curve(vec2 uv)
|
636 |
+
{
|
637 |
+
uv = (uv - 0.5) * 2.0; // Map uv from [0,1] to [-1,1]
|
638 |
+
uv *= crtCurvature; // Apply curvature parameter
|
639 |
+
|
640 |
+
// Apply barrel distortion based on distance from center
|
641 |
+
uv.x *= 1.0 + pow((abs(uv.y) / 5.0), 2.0);
|
642 |
+
uv.y *= 1.0 + pow((abs(uv.x) / 4.0), 2.0);
|
643 |
+
|
644 |
+
uv = (uv / 2.0) + 0.5; // Map back to [0,1]
|
645 |
+
uv = uv * 0.92 + 0.04; // Scale down and add border margin
|
646 |
+
return uv;
|
647 |
+
}
|
648 |
+
|
649 |
+
// Helper to sample texture with bounds checking
|
650 |
+
vec4 texSample(sampler2D tex, vec2 uv) {
|
651 |
+
if(uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {
|
652 |
+
return vec4(0.0, 0.0, 0.0, 1.0);
|
653 |
+
}
|
654 |
+
return texture2D(tex, uv);
|
655 |
+
}
|
656 |
+
|
657 |
+
void main() {
|
658 |
+
// Normalize coordinates
|
659 |
+
vec2 uv = gl_FragCoord.xy / resolution.xy;
|
660 |
+
|
661 |
+
// Apply screen curvature
|
662 |
+
vec2 curved_uv = curve(uv);
|
663 |
+
|
664 |
+
// Base color sample (replace with a generated pattern for this example)
|
665 |
+
// Generate a sample pattern as we don't have an actual texture
|
666 |
+
vec2 patternUV = curved_uv * 10.0; // Scale for visibility
|
667 |
+
vec3 baseColor = vec3(
|
668 |
+
mod(floor(patternUV.x) + floor(patternUV.y), 2.0) * 0.5 + 0.25,
|
669 |
+
mod(floor(patternUV.x * 0.7) + floor(patternUV.y * 0.7), 2.0) * 0.4 + 0.2,
|
670 |
+
mod(floor(patternUV.x * 0.5) + floor(patternUV.y * 0.9), 2.0) * 0.5 + 0.15
|
671 |
+
);
|
672 |
+
|
673 |
+
vec3 col = vec3(0.0);
|
674 |
+
|
675 |
+
// Chromatic aberration effect based on time
|
676 |
+
float x = sin(0.3 * millis + curved_uv.y * 21.0) *
|
677 |
+
sin(0.7 * millis + curved_uv.y * 29.0) *
|
678 |
+
sin(0.3 + 0.33 * millis + curved_uv.y * 31.0) *
|
679 |
+
0.0017 * crtChromatic;
|
680 |
+
|
681 |
+
// Sample R, G, B channels with chromatic aberration
|
682 |
+
vec2 rUV = vec2(x + curved_uv.x + 0.001 * crtChromatic, curved_uv.y + 0.001 * crtChromatic);
|
683 |
+
vec2 gUV = vec2(x + curved_uv.x, curved_uv.y - 0.002 * crtChromatic);
|
684 |
+
vec2 bUV = vec2(x + curved_uv.x - 0.002 * crtChromatic, curved_uv.y);
|
685 |
+
|
686 |
+
// Get RGB values with a patterned background to simulate content
|
687 |
+
col.r = baseColor.r;
|
688 |
+
if(rUV.x >= 0.0 && rUV.x <= 1.0 && rUV.y >= 0.0 && rUV.y <= 1.0) {
|
689 |
+
vec2 patternR = rUV * 10.0;
|
690 |
+
col.r = mod(floor(patternR.x) + floor(patternR.y), 2.0) * 0.5 + 0.25 + 0.05;
|
691 |
+
}
|
692 |
+
|
693 |
+
col.g = baseColor.g;
|
694 |
+
if(gUV.x >= 0.0 && gUV.x <= 1.0 && gUV.y >= 0.0 && gUV.y <= 1.0) {
|
695 |
+
vec2 patternG = gUV * 10.0;
|
696 |
+
col.g = mod(floor(patternG.x * 0.7) + floor(patternG.y * 0.7), 2.0) * 0.4 + 0.2 + 0.05;
|
697 |
+
}
|
698 |
+
|
699 |
+
col.b = baseColor.b;
|
700 |
+
if(bUV.x >= 0.0 && bUV.x <= 1.0 && bUV.y >= 0.0 && bUV.y <= 1.0) {
|
701 |
+
vec2 patternB = bUV * 10.0;
|
702 |
+
col.b = mod(floor(patternB.x * 0.5) + floor(patternB.y * 0.9), 2.0) * 0.5 + 0.15 + 0.05;
|
703 |
+
}
|
704 |
+
|
705 |
+
// Apply contrast curve and clamp
|
706 |
+
col = clamp(col * 0.6 + 0.4 * col * col * 1.0, 0.0, 1.0);
|
707 |
+
|
708 |
+
// Apply vignetting effect (darken corners)
|
709 |
+
float vig = (0.0 + 1.0 * 16.0 * curved_uv.x * curved_uv.y * (1.0 - curved_uv.x) * (1.0 - curved_uv.y));
|
710 |
+
col *= vec3(pow(vig, 0.3));
|
711 |
+
|
712 |
+
// Adjust color balance and intensity
|
713 |
+
col *= vec3(0.95, 1.05, 0.95); // Slightly tint green
|
714 |
+
col *= 2.8; // Increase brightness
|
715 |
+
|
716 |
+
// Simulate scanlines based on time and position
|
717 |
+
float scans = clamp(0.35 + 0.35 * sin(3.5 * millis + curved_uv.y * resolution.y * 1.5 * crtScanlines), 0.0, 1.0);
|
718 |
+
float s = pow(scans, 5.7); // Sharpen the scanline effect
|
719 |
+
col = col * vec3(0.4 + 0.7 * s); // Darken based on scanlines
|
720 |
+
|
721 |
+
// Add slight flicker effect
|
722 |
+
col *= 1.0 + 0.01 * sin(10.0 * millis);
|
723 |
+
|
724 |
+
// Black out pixels outside the curved screen area
|
725 |
+
if (curved_uv.x < 0.0 || curved_uv.x > 1.0 || curved_uv.y < 0.0 || curved_uv.y > 1.0) {
|
726 |
+
col = vec3(0.0);
|
727 |
+
}
|
728 |
+
|
729 |
+
// Simulate RGB pixel grid (simple version)
|
730 |
+
col *= 1.0 - 0.65 * vec3(clamp((mod(gl_FragCoord.x, 2.0) - 1.0) * 2.0, 0.0, 1.0));
|
731 |
+
|
732 |
+
gl_FragColor = vec4(col, 1.0);
|
733 |
+
}
|
734 |
+
`;
|
735 |
+
|
736 |
+
const noiseShaderSource = `
|
737 |
+
// Simple perlin noise shader
|
738 |
+
precision mediump float;
|
739 |
+
|
740 |
+
uniform vec2 resolution;
|
741 |
+
uniform float millis;
|
742 |
+
uniform vec2 cameraOffset;
|
743 |
+
|
744 |
+
// Simplex noise helper functions
|
745 |
+
vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }
|
746 |
+
|
747 |
+
float snoise(vec2 v) {
|
748 |
+
const vec4 C = vec4(0.211324865405187, 0.366025403784439,
|
749 |
+
-0.577350269189626, 0.024390243902439);
|
750 |
+
vec2 i = floor(v + dot(v, C.yy));
|
751 |
+
vec2 x0 = v - i + dot(i, C.xx);
|
752 |
+
vec2 i1;
|
753 |
+
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
|
754 |
+
vec4 x12 = x0.xyxy + C.xxzz;
|
755 |
+
x12.xy -= i1;
|
756 |
+
i = mod(i, 289.0);
|
757 |
+
vec3 p = permute(permute(i.y + vec3(0.0, i1.y, 1.0)) + i.x + vec3(0.0, i1.x, 1.0));
|
758 |
+
vec3 m = max(0.5 - vec3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
|
759 |
+
m = m*m;
|
760 |
+
m = m*m;
|
761 |
+
vec3 x = 2.0 * fract(p * C.www) - 1.0;
|
762 |
+
vec3 h = abs(x) - 0.5;
|
763 |
+
vec3 ox = floor(x + 0.5);
|
764 |
+
vec3 a0 = x - ox;
|
765 |
+
m *= 1.79284291400159 - 0.85373472095314 * (a0*a0 + h*h);
|
766 |
+
vec3 g;
|
767 |
+
g.x = a0.x * x0.x + h.x * x0.y;
|
768 |
+
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
769 |
+
return 130.0 * dot(m, g);
|
770 |
+
}
|
771 |
+
|
772 |
+
void main() {
|
773 |
+
vec2 uv = gl_FragCoord.xy / resolution.xy;
|
774 |
+
|
775 |
+
// Apply camera offset for panning
|
776 |
+
vec2 p = uv + cameraOffset * 0.001;
|
777 |
+
|
778 |
+
// Create animated noise pattern
|
779 |
+
float n1 = snoise(p * 3.0 + millis * 0.1);
|
780 |
+
float n2 = snoise(p * 6.0 - millis * 0.15);
|
781 |
+
float n3 = snoise(p * 12.0 + millis * 0.2);
|
782 |
+
|
783 |
+
// Combine noise at different frequencies
|
784 |
+
float combinedNoise =
|
785 |
+
0.5 * n1 +
|
786 |
+
0.3 * n2 +
|
787 |
+
0.2 * n3;
|
788 |
+
|
789 |
+
// Map from [-1,1] to [0,1] range
|
790 |
+
combinedNoise = (combinedNoise + 1.0) * 0.5;
|
791 |
+
|
792 |
+
// Create color gradient based on noise
|
793 |
+
vec3 color = mix(
|
794 |
+
vec3(0.2, 0.1, 0.4), // Dark purple for low values
|
795 |
+
vec3(1.0, 0.8, 0.2), // Yellow for high values
|
796 |
+
combinedNoise
|
797 |
+
);
|
798 |
+
|
799 |
+
// Add some glow effects
|
800 |
+
color += 0.05 * vec3(1.0, 0.6, 0.3) * pow(combinedNoise, 3.0);
|
801 |
+
|
802 |
+
gl_FragColor = vec4(color, 1.0);
|
803 |
+
}
|
804 |
+
`;
|
805 |
+
|
806 |
+
// Initialize WebGL
|
807 |
+
function initWebGL() {
|
808 |
+
// Set canvas size
|
809 |
+
resizeCanvas();
|
810 |
+
|
811 |
+
// Create a vertex buffer for a quad that fills the viewport
|
812 |
+
const vertices = new Float32Array([
|
813 |
+
-1.0, -1.0, // bottom left
|
814 |
+
1.0, -1.0, // bottom right
|
815 |
+
-1.0, 1.0, // top left
|
816 |
+
1.0, 1.0 // top right
|
817 |
+
]);
|
818 |
+
|
819 |
+
const vertexBuffer = gl.createBuffer();
|
820 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
|
821 |
+
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
822 |
+
|
823 |
+
// Set up texcoords for the quad
|
824 |
+
const texCoords = new Float32Array([
|
825 |
+
0.0, 0.0, // bottom left
|
826 |
+
1.0, 0.0, // bottom right
|
827 |
+
0.0, 1.0, // top left
|
828 |
+
1.0, 1.0 // top right
|
829 |
+
]);
|
830 |
+
|
831 |
+
const texCoordBuffer = gl.createBuffer();
|
832 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, texCoordBuffer);
|
833 |
+
gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW);
|
834 |
+
|
835 |
+
// Use the cloud shader by default
|
836 |
+
loadShader(cloudShaderSource);
|
837 |
+
|
838 |
+
// Start the rendering loop
|
839 |
+
requestAnimationFrame(render);
|
840 |
+
}
|
841 |
+
|
842 |
+
// Resize canvas based on resolution settings
|
843 |
+
function resizeCanvas() {
|
844 |
+
const parent = canvas.parentElement;
|
845 |
+
const resolution = resolutionSelect.value;
|
846 |
+
|
847 |
+
if (resolution === 'auto') {
|
848 |
+
// Use the container size
|
849 |
+
canvas.width = parent.clientWidth;
|
850 |
+
canvas.height = Math.floor(parent.clientWidth * 0.5625); // 16:9 aspect ratio
|
851 |
+
} else if (resolution === 'custom') {
|
852 |
+
// Use custom resolution
|
853 |
+
canvas.width = parseInt(resolutionWidth.value);
|
854 |
+
canvas.height = parseInt(resolutionHeight.value);
|
855 |
+
} else if (resolution === '720p') {
|
856 |
+
canvas.width = 1280;
|
857 |
+
canvas.height = 720;
|
858 |
+
} else if (resolution === '1080p') {
|
859 |
+
canvas.width = 1920;
|
860 |
+
canvas.height = 1080;
|
861 |
+
}
|
862 |
+
|
863 |
+
// Update the vertex shader with new dimensions
|
864 |
+
if (shaderProgram) {
|
865 |
+
loadShader(currentShaderType === 'cloud' ? cloudShaderSource :
|
866 |
+
(currentShaderType === 'crt' ? crtShaderSource : noiseShaderSource));
|
867 |
+
}
|
868 |
+
|
869 |
+
// Update WebGL viewport
|
870 |
+
gl.viewport(0, 0, canvas.width, canvas.height);
|
871 |
+
}
|
872 |
+
|
873 |
+
// Compile and link shaders
|
874 |
+
function loadShader(fragmentShaderSource, isUpload = false) {
|
875 |
+
try {
|
876 |
+
// Create and compile vertex shader
|
877 |
+
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
|
878 |
+
gl.shaderSource(vertexShader, vertexShaderSource);
|
879 |
+
gl.compileShader(vertexShader);
|
880 |
+
|
881 |
+
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
|
882 |
+
throw new Error("Vertex shader compilation failed: " + gl.getShaderInfoLog(vertexShader));
|
883 |
+
}
|
884 |
+
|
885 |
+
// Create and compile fragment shader
|
886 |
+
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
887 |
+
gl.shaderSource(fragmentShader, fragmentShaderSource);
|
888 |
+
gl.compileShader(fragmentShader);
|
889 |
+
|
890 |
+
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
|
891 |
+
throw new Error("Fragment shader compilation failed: " + gl.getShaderInfoLog(fragmentShader));
|
892 |
+
}
|
893 |
+
|
894 |
+
// Create shader program
|
895 |
+
const program = gl.createProgram();
|
896 |
+
gl.attachShader(program, vertexShader);
|
897 |
+
gl.attachShader(program, fragmentShader);
|
898 |
+
gl.linkProgram(program);
|
899 |
+
|
900 |
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
901 |
+
throw new Error("Shader program linking failed: " + gl.getProgramInfoLog(program));
|
902 |
+
}
|
903 |
+
|
904 |
+
// Clean up old program if exists
|
905 |
+
if (shaderProgram) {
|
906 |
+
gl.deleteProgram(shaderProgram);
|
907 |
+
}
|
908 |
+
|
909 |
+
// Use the new program
|
910 |
+
shaderProgram = program;
|
911 |
+
gl.useProgram(shaderProgram);
|
912 |
+
|
913 |
+
// Set up attribute locations
|
914 |
+
const positionAttribLocation = gl.getAttribLocation(shaderProgram, "a_position");
|
915 |
+
gl.enableVertexAttribArray(positionAttribLocation);
|
916 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
|
917 |
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
918 |
+
-1.0, -1.0, // bottom left
|
919 |
+
1.0, -1.0, // bottom right
|
920 |
+
-1.0, 1.0, // top left
|
921 |
+
1.0, 1.0 // top right
|
922 |
+
]), gl.STATIC_DRAW);
|
923 |
+
gl.vertexAttribPointer(positionAttribLocation, 2, gl.FLOAT, false, 0, 0);
|
924 |
+
|
925 |
+
const texCoordAttribLocation = gl.getAttribLocation(shaderProgram, "a_texCoord");
|
926 |
+
if (texCoordAttribLocation !== -1) {
|
927 |
+
gl.enableVertexAttribArray(texCoordAttribLocation);
|
928 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
|
929 |
+
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
930 |
+
0.0, 0.0, // bottom left
|
931 |
+
1.0, 0.0, // bottom right
|
932 |
+
0.0, 1.0, // top left
|
933 |
+
1.0, 1.0 // top right
|
934 |
+
]), gl.STATIC_DRAW);
|
935 |
+
gl.vertexAttribPointer(texCoordAttribLocation, 2, gl.FLOAT, false, 0, 0);
|
936 |
+
}
|
937 |
+
|
938 |
+
// Get uniform locations
|
939 |
+
uniformLocations = {
|
940 |
+
millis: gl.getUniformLocation(shaderProgram, "millis"),
|
941 |
+
resolution: gl.getUniformLocation(shaderProgram, "resolution"),
|
942 |
+
cameraOffset: gl.getUniformLocation(shaderProgram, "cameraOffset"),
|
943 |
+
cloudCoverage: gl.getUniformLocation(shaderProgram, "cloudCoverage"),
|
944 |
+
cloudSharpness: gl.getUniformLocation(shaderProgram, "cloudSharpness"),
|
945 |
+
cloudSpeed: gl.getUniformLocation(shaderProgram, "cloudSpeed"),
|
946 |
+
crtCurvature: gl.getUniformLocation(shaderProgram, "crtCurvature"),
|
947 |
+
crtScanlines: gl.getUniformLocation(shaderProgram, "crtScanlines"),
|
948 |
+
crtChromatic: gl.getUniformLocation(shaderProgram, "crtChromatic")
|
949 |
+
};
|
950 |
+
|
951 |
+
// Update shader code display
|
952 |
+
shaderCode.textContent = fragmentShaderSource;
|
953 |
+
|
954 |
+
// Update status
|
955 |
+
shaderStatus.className = 'status-indicator success';
|
956 |
+
if (isUpload) {
|
957 |
+
statusMessage.textContent = 'Shader compiled successfully!';
|
958 |
+
statusMessage.className = 'status-message success';
|
959 |
+
statusMessage.style.display = 'block';
|
960 |
+
setTimeout(() => { statusMessage.style.display = 'none'; }, 3000);
|
961 |
+
}
|
962 |
+
|
963 |
+
return true;
|
964 |
+
} catch (error) {
|
965 |
+
console.error('Shader compilation error:', error);
|
966 |
+
|
967 |
+
// Update status
|
968 |
+
shaderStatus.className = 'status-indicator error';
|
969 |
+
statusMessage.textContent = 'Shader Error: ' + error.message;
|
970 |
+
statusMessage.className = 'status-message error';
|
971 |
+
statusMessage.style.display = 'block';
|
972 |
+
|
973 |
+
// Show error in shader code display
|
974 |
+
shaderCode.className = 'shader-code error';
|
975 |
+
shaderCode.textContent = error.message + '\n\nShader Source:\n' + fragmentShaderSource;
|
976 |
+
|
977 |
+
// Make sure code is visible
|
978 |
+
shaderCode.style.display = 'block';
|
979 |
+
|
980 |
+
return false;
|
981 |
+
}
|
982 |
+
}
|
983 |
+
|
984 |
+
// Main render loop
|
985 |
+
function render() {
|
986 |
+
if (!gl || !shaderProgram) {
|
987 |
+
requestAnimationFrame(render);
|
988 |
+
return;
|
989 |
+
}
|
990 |
+
|
991 |
+
// Clear canvas
|
992 |
+
gl.clearColor(0.0, 0.0, 0.0, 1.0);
|
993 |
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
994 |
+
|
995 |
+
// Set uniforms
|
996 |
+
const currentTime = isPlaying ? (Date.now() - startTime) / 1000.0 * timeSpeed : 0;
|
997 |
+
|
998 |
+
if (uniformLocations.millis !== -1) {
|
999 |
+
gl.uniform1f(uniformLocations.millis, currentTime);
|
1000 |
+
}
|
1001 |
+
|
1002 |
+
if (uniformLocations.resolution !== -1) {
|
1003 |
+
gl.uniform2f(uniformLocations.resolution, canvas.width, canvas.height);
|
1004 |
+
}
|
1005 |
+
|
1006 |
+
if (uniformLocations.cameraOffset !== -1) {
|
1007 |
+
gl.uniform2f(uniformLocations.cameraOffset, cameraOffsetX, cameraOffsetY);
|
1008 |
+
}
|
1009 |
+
|
1010 |
+
// Set shader-specific uniforms
|
1011 |
+
if (currentShaderType === 'cloud') {
|
1012 |
+
if (uniformLocations.cloudCoverage !== -1) {
|
1013 |
+
gl.uniform1f(uniformLocations.cloudCoverage, cloudCoverage);
|
1014 |
+
}
|
1015 |
+
|
1016 |
+
if (uniformLocations.cloudSharpness !== -1) {
|
1017 |
+
gl.uniform1f(uniformLocations.cloudSharpness, cloudSharpness);
|
1018 |
+
}
|
1019 |
+
|
1020 |
+
if (uniformLocations.cloudSpeed !== -1) {
|
1021 |
+
gl.uniform1f(uniformLocations.cloudSpeed, cloudSpeed);
|
1022 |
+
}
|
1023 |
+
} else if (currentShaderType === 'crt') {
|
1024 |
+
if (uniformLocations.crtCurvature !== -1) {
|
1025 |
+
gl.uniform1f(uniformLocations.crtCurvature, crtCurvature);
|
1026 |
+
}
|
1027 |
+
|
1028 |
+
if (uniformLocations.crtScanlines !== -1) {
|
1029 |
+
gl.uniform1f(uniformLocations.crtScanlines, crtScanlines);
|
1030 |
+
}
|
1031 |
+
|
1032 |
+
if (uniformLocations.crtChromatic !== -1) {
|
1033 |
+
gl.uniform1f(uniformLocations.crtChromatic, crtChromatic);
|
1034 |
+
}
|
1035 |
+
}
|
1036 |
+
|
1037 |
+
// Draw the quad
|
1038 |
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
1039 |
+
|
1040 |
+
// Continue animation
|
1041 |
+
requestAnimationFrame(render);
|
1042 |
+
}
|
1043 |
+
|
1044 |
+
// Handle shader file upload
|
1045 |
+
shaderFileInput.addEventListener('change', (event) => {
|
1046 |
+
const file = event.target.files[0];
|
1047 |
+
if (file) {
|
1048 |
+
const reader = new FileReader();
|
1049 |
+
reader.onload = (e) => {
|
1050 |
+
const shaderSource = e.target.result;
|
1051 |
+
|
1052 |
+
// Try to determine shader type from content
|
1053 |
+
if (shaderSource.includes('cloud_density') || shaderSource.includes('fbm')) {
|
1054 |
+
currentShaderType = 'cloud';
|
1055 |
+
cloudParams.style.display = 'block';
|
1056 |
+
crtParams.style.display = 'none';
|
1057 |
+
|
1058 |
+
// Update preset buttons
|
1059 |
+
cloudPresetBtn.classList.add('active');
|
1060 |
+
crtPresetBtn.classList.remove('active');
|
1061 |
+
noisePresetBtn.classList.remove('active');
|
1062 |
+
} else if (shaderSource.includes('curve') || shaderSource.includes('scanline')) {
|
1063 |
+
currentShaderType = 'crt';
|
1064 |
+
cloudParams.style.display = 'none';
|
1065 |
+
crtParams.style.display = 'block';
|
1066 |
+
|
1067 |
+
// Update preset buttons
|
1068 |
+
cloudPresetBtn.classList.remove('active');
|
1069 |
+
crtPresetBtn.classList.add('active');
|
1070 |
+
noisePresetBtn.classList.remove('active');
|
1071 |
+
} else {
|
1072 |
+
// Default to cloud shader if can't determine
|
1073 |
+
currentShaderType = 'cloud';
|
1074 |
+
cloudParams.style.display = 'block';
|
1075 |
+
crtParams.style.display = 'none';
|
1076 |
+
|
1077 |
+
// Update preset buttons
|
1078 |
+
cloudPresetBtn.classList.add('active');
|
1079 |
+
crtPresetBtn.classList.remove('active');
|
1080 |
+
noisePresetBtn.classList.remove('active');
|
1081 |
+
}
|
1082 |
+
|
1083 |
+
// Adapt LÖVE shader to WebGL
|
1084 |
+
let adaptedSource = adaptLoveShaderToWebGL(shaderSource);
|
1085 |
+
|
1086 |
+
// Load the shader
|
1087 |
+
loadShader(adaptedSource, true);
|
1088 |
+
|
1089 |
+
// Show the shader code
|
1090 |
+
shaderCode.style.display = 'block';
|
1091 |
+
};
|
1092 |
+
reader.readAsText(file);
|
1093 |
+
}
|
1094 |
+
});
|
1095 |
+
|
1096 |
+
// Adapt LÖVE shader to WebGL
|
1097 |
+
function adaptLoveShaderToWebGL(source) {
|
1098 |
+
// Add precision specifier if missing
|
1099 |
+
if (!source.includes('precision ')) {
|
1100 |
+
source = 'precision mediump float;\n\n' + source;
|
1101 |
+
}
|
1102 |
+
|
1103 |
+
// Replace LÖVE's effect function with main
|
1104 |
+
source = source.replace(/vec4\s+effect\s*\(\s*vec4\s+color\s*,\s*Image\s+tex\s*,\s*vec2\s+texture_coords\s*,\s*vec2\s+screen_coords\s*\)/g,
|
1105 |
+
'void main()');
|
1106 |
+
|
1107 |
+
// Replace Texel with texture2D
|
1108 |
+
source = source.replace(/Texel\s*\(\s*tex\s*,/g, 'texture2D(u_texture,');
|
1109 |
+
|
1110 |
+
// Add necessary uniforms if they don't exist
|
1111 |
+
if (!source.includes('uniform vec2 resolution')) {
|
1112 |
+
source = source.replace('void main()',
|
1113 |
+
'uniform vec2 resolution;\n\nvoid main()');
|
1114 |
+
}
|
1115 |
+
|
1116 |
+
// Add cloud-specific uniforms if needed
|
1117 |
+
if (source.includes('cloud_density')) {
|
1118 |
+
if (!source.includes('uniform float cloudCoverage')) {
|
1119 |
+
source = source.replace('void main()',
|
1120 |
+
'uniform float cloudCoverage;\nuniform float cloudSharpness;\nuniform float cloudSpeed;\n\nvoid main()');
|
1121 |
+
}
|
1122 |
+
}
|
1123 |
+
|
1124 |
+
// Add CRT-specific uniforms if needed
|
1125 |
+
if (source.includes('curve(') || source.includes('scanline')) {
|
1126 |
+
if (!source.includes('uniform float crtCurvature')) {
|
1127 |
+
source = source.replace('void main()',
|
1128 |
+
'uniform float crtCurvature;\nuniform float crtScanlines;\nuniform float crtChromatic;\n\nvoid main()');
|
1129 |
+
}
|
1130 |
+
}
|
1131 |
+
|
1132 |
+
// Replace texture_coords and screen_coords with gl_FragCoord
|
1133 |
+
source = source.replace(/texture_coords/g, 'gl_FragCoord.xy / resolution.xy');
|
1134 |
+
source = source.replace(/screen_coords/g, 'gl_FragCoord.xy');
|
1135 |
+
|
1136 |
+
// Replace return statements with gl_FragColor assignment
|
1137 |
+
source = source.replace(/return\s+(.*?);/g, 'gl_FragColor = $1;');
|
1138 |
+
|
1139 |
+
return source;
|
1140 |
+
}
|
1141 |
+
|
1142 |
+
// Initialize event listeners for controls
|
1143 |
+
function initControlListeners() {
|
1144 |
+
// Play/Pause button
|
1145 |
+
playPauseBtn.addEventListener('click', () => {
|
1146 |
+
isPlaying = !isPlaying;
|
1147 |
+
playPauseBtn.textContent = isPlaying ? 'Pause' : 'Play';
|
1148 |
+
|
1149 |
+
if (isPlaying) {
|
1150 |
+
startTime = Date.now() - (startTime - Date.now()); // Adjust for pause time
|
1151 |
+
}
|
1152 |
+
});
|
1153 |
+
|
1154 |
+
// Reset button
|
1155 |
+
resetBtn.addEventListener('click', () => {
|
1156 |
+
startTime = Date.now();
|
1157 |
+
cameraOffsetX = 0;
|
1158 |
+
cameraOffsetY = 0;
|
1159 |
+
});
|
1160 |
+
|
1161 |
+
// Time speed control
|
1162 |
+
timeSpeedSlider.addEventListener('input', (e) => {
|
1163 |
+
timeSpeed = parseFloat(e.target.value);
|
1164 |
+
timeSpeedValue.textContent = timeSpeed.toFixed(2);
|
1165 |
+
});
|
1166 |
+
|
1167 |
+
// Cloud parameters
|
1168 |
+
cloudCoverageSlider.addEventListener('input', (e) => {
|
1169 |
+
cloudCoverage = parseFloat(e.target.value);
|
1170 |
+
cloudCoverageValue.textContent = cloudCoverage.toFixed(2);
|
1171 |
+
});
|
1172 |
+
|
1173 |
+
cloudSharpnessSlider.addEventListener('input', (e) => {
|
1174 |
+
cloudSharpness = parseFloat(e.target.value);
|
1175 |
+
cloudSharpnessValue.textContent = cloudSharpness.toFixed(2);
|
1176 |
+
});
|
1177 |
+
|
1178 |
+
cloudSpeedSlider.addEventListener('input', (e) => {
|
1179 |
+
cloudSpeed = parseFloat(e.target.value);
|
1180 |
+
cloudSpeedValue.textContent = cloudSpeed.toFixed(2);
|
1181 |
+
});
|
1182 |
+
|
1183 |
+
// CRT parameters
|
1184 |
+
crtCurvatureSlider.addEventListener('input', (e) => {
|
1185 |
+
crtCurvature = parseFloat(e.target.value);
|
1186 |
+
crtCurvatureValue.textContent = crtCurvature.toFixed(2);
|
1187 |
+
});
|
1188 |
+
|
1189 |
+
crtScanlinesSlider.addEventListener('input', (e) => {
|
1190 |
+
crtScanlines = parseFloat(e.target.value);
|
1191 |
+
crtScanlinesValue.textContent = crtScanlines.toFixed(2);
|
1192 |
+
});
|
1193 |
+
|
1194 |
+
crtChromaticSlider.addEventListener('input', (e) => {
|
1195 |
+
crtChromatic = parseFloat(e.target.value);
|
1196 |
+
crtChromaticValue.textContent = crtChromatic.toFixed(2);
|
1197 |
+
});
|
1198 |
+
|
1199 |
+
// Show/Hide shader code
|
1200 |
+
toggleCodeBtn.addEventListener('click', () => {
|
1201 |
+
if (shaderCode.style.display === 'none') {
|
1202 |
+
shaderCode.style.display = 'block';
|
1203 |
+
} else {
|
1204 |
+
shaderCode.style.display = 'none';
|
1205 |
+
}
|
1206 |
+
});
|
1207 |
+
|
1208 |
+
// Preset buttons
|
1209 |
+
cloudPresetBtn.addEventListener('click', () => {
|
1210 |
+
currentShaderType = 'cloud';
|
1211 |
+
loadShader(cloudShaderSource);
|
1212 |
+
|
1213 |
+
// Update UI
|
1214 |
+
cloudParams.style.display = 'block';
|
1215 |
+
crtParams.style.display = 'none';
|
1216 |
+
|
1217 |
+
// Update buttons
|
1218 |
+
cloudPresetBtn.classList.add('active');
|
1219 |
+
crtPresetBtn.classList.remove('active');
|
1220 |
+
noisePresetBtn.classList.remove('active');
|
1221 |
+
});
|
1222 |
+
|
1223 |
+
crtPresetBtn.addEventListener('click', () => {
|
1224 |
+
currentShaderType = 'crt';
|
1225 |
+
loadShader(crtShaderSource);
|
1226 |
+
|
1227 |
+
// Update UI
|
1228 |
+
cloudParams.style.display = 'none';
|
1229 |
+
crtParams.style.display = 'block';
|
1230 |
+
|
1231 |
+
// Update buttons
|
1232 |
+
cloudPresetBtn.classList.remove('active');
|
1233 |
+
crtPresetBtn.classList.add('active');
|
1234 |
+
noisePresetBtn.classList.remove('active');
|
1235 |
+
});
|
1236 |
+
|
1237 |
+
noisePresetBtn.addEventListener('click', () => {
|
1238 |
+
currentShaderType = 'noise';
|
1239 |
+
loadShader(noiseShaderSource);
|
1240 |
+
|
1241 |
+
// Update UI
|
1242 |
+
cloudParams.style.display = 'none';
|
1243 |
+
crtParams.style.display = 'none';
|
1244 |
+
|
1245 |
+
// Update buttons
|
1246 |
+
cloudPresetBtn.classList.remove('active');
|
1247 |
+
crtPresetBtn.classList.remove('active');
|
1248 |
+
noisePresetBtn.classList.add('active');
|
1249 |
+
});
|
1250 |
+
|
1251 |
+
// Mouse interaction for camera offset
|
1252 |
+
canvas.addEventListener('mousemove', (e) => {
|
1253 |
+
const rect = canvas.getBoundingClientRect();
|
1254 |
+
const x = e.clientX - rect.left;
|
1255 |
+
const y = e.clientY - rect.top;
|
1256 |
+
|
1257 |
+
// Normalize coordinates
|
1258 |
+
mouseX = (x / canvas.width) * 2 - 1;
|
1259 |
+
mouseY = (y / canvas.height) * 2 - 1;
|
1260 |
+
|
1261 |
+
// Update display
|
1262 |
+
mousePosition.textContent = `${mouseX.toFixed(2)}, ${mouseY.toFixed(2)}`;
|
1263 |
+
});
|
1264 |
+
|
1265 |
+
// Mouse drag for camera panning
|
1266 |
+
let isDragging = false;
|
1267 |
+
let lastMouseX, lastMouseY;
|
1268 |
+
|
1269 |
+
canvas.addEventListener('mousedown', (e) => {
|
1270 |
+
isDragging = true;
|
1271 |
+
lastMouseX = e.clientX;
|
1272 |
+
lastMouseY = e.clientY;
|
1273 |
+
});
|
1274 |
+
|
1275 |
+
window.addEventListener('mouseup', () => {
|
1276 |
+
isDragging = false;
|
1277 |
+
});
|
1278 |
+
|
1279 |
+
window.addEventListener('mousemove', (e) => {
|
1280 |
+
if (isDragging) {
|
1281 |
+
const deltaX = e.clientX - lastMouseX;
|
1282 |
+
const deltaY = e.clientY - lastMouseY;
|
1283 |
+
|
1284 |
+
cameraOffsetX += deltaX;
|
1285 |
+
cameraOffsetY -= deltaY; // Invert Y for intuitive panning
|
1286 |
+
|
1287 |
+
lastMouseX = e.clientX;
|
1288 |
+
lastMouseY = e.clientY;
|
1289 |
+
}
|
1290 |
+
});
|
1291 |
+
|
1292 |
+
// Resolution controls
|
1293 |
+
resolutionSelect.addEventListener('change', () => {
|
1294 |
+
if (resolutionSelect.value === 'custom') {
|
1295 |
+
customResolution.style.display = 'block';
|
1296 |
+
} else {
|
1297 |
+
customResolution.style.display = 'none';
|
1298 |
+
}
|
1299 |
+
|
1300 |
+
resizeCanvas();
|
1301 |
+
});
|
1302 |
+
|
1303 |
+
// Custom resolution inputs
|
1304 |
+
resolutionWidth.addEventListener('change', resizeCanvas);
|
1305 |
+
resolutionHeight.addEventListener('change', resizeCanvas);
|
1306 |
+
|
1307 |
+
// Window resize handler
|
1308 |
+
window.addEventListener('resize', () => {
|
1309 |
+
if (resolutionSelect.value === 'auto') {
|
1310 |
+
resizeCanvas();
|
1311 |
+
}
|
1312 |
+
});
|
1313 |
+
}
|
1314 |
+
|
1315 |
+
// Initialize the application
|
1316 |
+
initWebGL();
|
1317 |
+
initControlListeners();
|
1318 |
+
</script>
|
1319 |
+
</body>
|
1320 |
+
</html>
|