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Update app.py
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app.py
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| 2 |
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if __name__ == "__main__":
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demo = create_interface()
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+
import gradio as gr
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import pixeltable as pxt
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import numpy as np
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from datetime import datetime
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+
from pixeltable.functions.huggingface import sentence_transformer
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from pixeltable.functions import openai
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import os
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import getpass
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import re
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# Set up OpenAI API key
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if 'OPENAI_API_KEY' not in os.environ:
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os.environ['OPENAI_API_KEY'] = getpass.getpass('Enter your OpenAI API key: ')
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# Initialize Pixeltable
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pxt.drop_dir('ai_rpg', force=True)
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pxt.create_dir('ai_rpg')
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+
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# Create a UDF for generating messages
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@pxt.udf
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def generate_messages(genre: str, player_name: str, initial_scenario: str, player_input: str, turn_number: int) -> list[dict]:
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return [
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{
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'role': 'system',
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'content': f"""You are the game master for a {genre} RPG. The player's name is {player_name}.
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+
Provide an engaging response to the player's action and present exactly 3 numbered options for their next move:
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1. A dialogue option (saying something)
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2. A random action they could take
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3. A unique or unexpected choice
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+
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Format each option with a number (1., 2., 3.) followed by the action description."""
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| 32 |
+
},
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+
{
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'role': 'user',
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'content': f"Current scenario: {initial_scenario}\n"
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f"Player's action: {player_input}\n"
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| 37 |
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f"Turn number: {turn_number}\n\n"
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| 38 |
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"Provide a response and 3 options:"
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| 39 |
+
}
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| 40 |
+
]
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+
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+
@pxt.udf
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| 43 |
+
def extract_options(story_text: str) -> list[str]:
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| 44 |
+
"""Extract the three options from the story text"""
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| 45 |
+
# Look for numbered options (1., 2., 3.) and grab the text after them
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| 46 |
+
options = re.findall(r'\d\.\s*(.*?)(?=\d\.|$)', story_text, re.DOTALL)
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| 47 |
+
# Clean up the options and ensure we have exactly 3
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| 48 |
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options = [opt.strip() for opt in options[:3]]
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| 49 |
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while len(options) < 3:
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| 50 |
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options.append("Take another action...")
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| 51 |
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return options
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| 52 |
+
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| 53 |
+
# Create a single table for all game data
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| 54 |
+
interactions = pxt.create_table(
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| 55 |
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'ai_rpg.interactions',
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| 56 |
+
{
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| 57 |
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'session_id': pxt.StringType(),
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| 58 |
+
'player_name': pxt.StringType(),
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| 59 |
+
'genre': pxt.StringType(),
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| 60 |
+
'initial_scenario': pxt.StringType(),
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| 61 |
+
'turn_number': pxt.IntType(),
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| 62 |
+
'player_input': pxt.StringType(),
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| 63 |
+
'timestamp': pxt.TimestampType(),
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| 64 |
+
}
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| 65 |
+
)
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| 66 |
+
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| 67 |
+
# Add computed columns for AI responses
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| 68 |
+
interactions['messages'] = generate_messages(
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| 69 |
+
interactions.genre,
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| 70 |
+
interactions.player_name,
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| 71 |
+
interactions.initial_scenario,
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| 72 |
+
interactions.player_input,
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| 73 |
+
interactions.turn_number
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| 74 |
+
)
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| 75 |
+
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| 76 |
+
interactions['ai_response'] = openai.chat_completions(
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| 77 |
+
messages=interactions.messages,
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| 78 |
+
model='gpt-4o-mini-2024-07-18',
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| 79 |
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max_tokens=500,
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| 80 |
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temperature=0.8
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| 81 |
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)
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| 82 |
+
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| 83 |
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interactions['story_text'] = interactions.ai_response.choices[0].message.content
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| 84 |
+
interactions['options'] = extract_options(interactions.story_text)
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| 85 |
+
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| 86 |
+
class RPGGame:
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| 87 |
+
def __init__(self):
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| 88 |
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self.current_session_id = None
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| 89 |
+
self.turn_number = 0
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| 90 |
+
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| 91 |
+
def start_game(self, player_name: str, genre: str, scenario: str) -> str:
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| 92 |
+
session_id = f"session_{datetime.now().strftime('%Y%m%d%H%M%S')}_{player_name}"
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| 93 |
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self.current_session_id = session_id
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| 94 |
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self.turn_number = 0
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| 95 |
+
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| 96 |
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# Create initial interaction with all session data
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| 97 |
+
interactions.insert([{
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| 98 |
+
'session_id': session_id,
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+
'player_name': player_name,
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| 100 |
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'genre': genre,
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'initial_scenario': scenario,
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'turn_number': 0,
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'player_input': "Game starts",
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| 104 |
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'timestamp': datetime.now()
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}])
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+
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| 107 |
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# Get initial story and options
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| 108 |
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initial_response = interactions.select(interactions.story_text).where(
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(interactions.session_id == session_id) &
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| 110 |
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(interactions.turn_number == 0)
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).collect()['story_text'][0]
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return session_id, initial_response
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+
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def process_action(self, action: str) -> str:
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| 116 |
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if not self.current_session_id:
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return "No active game session. Please start a new game."
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+
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self.turn_number += 1
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+
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# Get session info from previous turn
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prev_turn = interactions.select(
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interactions.player_name,
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interactions.genre,
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interactions.initial_scenario
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+
).where(
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(interactions.session_id == self.current_session_id) &
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| 128 |
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(interactions.turn_number == 0)
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).collect()
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+
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# Record player action with session data
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interactions.insert([{
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+
'session_id': self.current_session_id,
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+
'player_name': prev_turn['player_name'][0],
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| 135 |
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'genre': prev_turn['genre'][0],
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| 136 |
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'initial_scenario': prev_turn['initial_scenario'][0],
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| 137 |
+
'turn_number': self.turn_number,
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| 138 |
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'player_input': action,
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| 139 |
+
'timestamp': datetime.now()
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| 140 |
+
}])
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| 141 |
+
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| 142 |
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# Get AI response
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| 143 |
+
response = interactions.select(interactions.story_text).where(
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| 144 |
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(interactions.session_id == self.current_session_id) &
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| 145 |
+
(interactions.turn_number == self.turn_number)
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| 146 |
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).collect()['story_text'][0]
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| 147 |
+
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return response
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+
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| 150 |
+
def create_interface():
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game = RPGGame()
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| 152 |
+
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| 153 |
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with gr.Blocks(theme=gr.themes.Base()) as demo:
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# Header with title and description
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| 155 |
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gr.Markdown(
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+
"""
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| 157 |
+
<div style="margin-bottom: 20px;">
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<h1 style="margin-bottom: 0.5em;">🎲 AI RPG Adventure</h1>
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| 159 |
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<p>An interactive RPG experience from Pixeltable and powered by OpenAI! Get started with an example below.</p>
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</div>
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| 161 |
+
"""
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| 162 |
+
)
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| 163 |
+
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| 164 |
+
# Side-by-side accordions
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| 165 |
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with gr.Row():
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| 166 |
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with gr.Column():
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| 167 |
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with gr.Accordion("🎯 What does it do?", open=False):
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| 168 |
+
gr.Markdown("""
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| 169 |
+
This AI RPG Adventure demonstrates Pixeltable's capabilities:
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| 170 |
+
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- 🎮 Creates dynamic, AI-driven interactive stories
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| 172 |
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- 🔄 Maintains game state and history using Pixeltable tables
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| 173 |
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- 💭 Generates contextual options based on player actions
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- 📝 Processes natural language inputs for custom actions
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| 175 |
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- 🤖 Uses LLMs to create engaging narratives
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| 176 |
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- 📊 Tracks and displays game progression
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| 177 |
+
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| 178 |
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Perfect for understanding how Pixeltable can manage complex,
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| 179 |
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stateful applications with AI integration! ✨
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""")
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| 181 |
+
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| 182 |
+
with gr.Column():
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| 183 |
+
with gr.Accordion("🛠️ How does it work?", open=False):
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| 184 |
+
gr.Markdown("""
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| 185 |
+
The app leverages several Pixeltable features:
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| 186 |
+
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| 187 |
+
1. 📦 **Data Management**: Uses Pixeltable tables to store game state,
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| 188 |
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player actions, and AI responses
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| 189 |
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| 190 |
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2. 🤖 **AI Integration**: Seamlessly connects with language models
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| 191 |
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for story generation and response processing
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| 192 |
+
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| 193 |
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3. 🔄 **State Tracking**: Maintains session history and player
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choices using Pixeltable's computed columns
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| 195 |
+
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| 196 |
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4. ⚙️ **Custom Processing**: Uses Pixeltable UDFs to handle game
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| 197 |
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logic and AI prompt generation
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+
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5. 🎯 **Interactive Flow**: Processes player inputs and generates
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| 200 |
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contextual responses in real-time
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""")
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| 202 |
+
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| 203 |
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with gr.Row():
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# Setup column
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| 205 |
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with gr.Column():
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| 206 |
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player_name = gr.Textbox(
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| 207 |
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label="👤 Your Character's Name",
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| 208 |
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placeholder="Enter your character's name..."
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| 209 |
+
)
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| 210 |
+
genre = gr.Dropdown(
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| 211 |
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choices=[
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| 212 |
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"🧙♂️ Fantasy",
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"🚀 Sci-Fi",
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| 214 |
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"👻 Horror",
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"🔍 Mystery",
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"🌋 Post-Apocalyptic",
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| 217 |
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"🤖 Cyberpunk",
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| 218 |
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"⚙️ Steampunk"
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| 219 |
+
],
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| 220 |
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label="🎭 Choose Your Genre"
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| 221 |
+
)
|
| 222 |
+
scenario = gr.Textbox(
|
| 223 |
+
label="📖 Starting Scenario",
|
| 224 |
+
lines=3,
|
| 225 |
+
placeholder="Describe the initial setting and situation..."
|
| 226 |
+
)
|
| 227 |
+
start_button = gr.Button("🎮 Begin Adventure", variant="primary")
|
| 228 |
+
|
| 229 |
+
# Game interaction column
|
| 230 |
+
with gr.Column():
|
| 231 |
+
story_display = gr.Textbox(
|
| 232 |
+
label="📜 Story",
|
| 233 |
+
lines=8,
|
| 234 |
+
interactive=False
|
| 235 |
+
)
|
| 236 |
+
|
| 237 |
+
gr.Markdown("### 🎯 Choose Your Action")
|
| 238 |
+
|
| 239 |
+
with gr.Row():
|
| 240 |
+
with gr.Column():
|
| 241 |
+
action_input = gr.Radio(
|
| 242 |
+
choices=[],
|
| 243 |
+
label="🎲 Select an action or write your own below:",
|
| 244 |
+
interactive=True
|
| 245 |
+
)
|
| 246 |
+
custom_action = gr.Textbox(
|
| 247 |
+
label="✨ Custom Action",
|
| 248 |
+
placeholder="Write your own action here...",
|
| 249 |
+
lines=2
|
| 250 |
+
)
|
| 251 |
+
submit_action = gr.Button("⚡ Take Action", variant="secondary")
|
| 252 |
+
|
| 253 |
+
# Example scenarios
|
| 254 |
+
gr.Markdown("### 💫 Example Adventures")
|
| 255 |
+
gr.Examples(
|
| 256 |
+
examples=[
|
| 257 |
+
["Eldric", "🧙♂️ Fantasy", "You find yourself in an ancient forest clearing, standing before a mysterious glowing portal. Your journey begins..."],
|
| 258 |
+
["Commander Nova", "🚀 Sci-Fi", "Aboard the starship Nebula, alarms blare as unknown entities approach. The fate of the crew rests in your hands..."],
|
| 259 |
+
["Detective Blake", "🔍 Mystery", "In the fog-shrouded streets of Victorian London, a peculiar letter arrives at your doorstep..."],
|
| 260 |
+
],
|
| 261 |
+
inputs=[player_name, genre, scenario]
|
| 262 |
+
)
|
| 263 |
+
|
| 264 |
+
# History display
|
| 265 |
+
history_df = gr.Dataframe(
|
| 266 |
+
headers=["📅 Turn", "🎯 Player Action", "💬 Game Response"],
|
| 267 |
+
label="📚 Adventure History",
|
| 268 |
+
wrap=True,
|
| 269 |
+
row_count=5,
|
| 270 |
+
col_count=(3, "fixed")
|
| 271 |
+
)
|
| 272 |
+
def start_new_game(name, genre_choice, scenario_text):
|
| 273 |
+
if not name or not genre_choice or not scenario_text:
|
| 274 |
+
return "Please fill in all fields before starting.", [], "", []
|
| 275 |
+
|
| 276 |
+
try:
|
| 277 |
+
_, initial_response = game.start_game(name, genre_choice, scenario_text)
|
| 278 |
+
|
| 279 |
+
# Get options from the initial response
|
| 280 |
+
options = interactions.select(interactions.options).where(
|
| 281 |
+
(interactions.session_id == game.current_session_id) &
|
| 282 |
+
(interactions.turn_number == 0)
|
| 283 |
+
).collect()['options'][0]
|
| 284 |
+
|
| 285 |
+
# Get initial history
|
| 286 |
+
history_df = interactions.select(
|
| 287 |
+
turn=interactions.turn_number,
|
| 288 |
+
action=interactions.player_input,
|
| 289 |
+
response=interactions.story_text
|
| 290 |
+
).where(
|
| 291 |
+
interactions.session_id == game.current_session_id
|
| 292 |
+
).order_by(
|
| 293 |
+
interactions.turn_number
|
| 294 |
+
).collect().to_pandas()
|
| 295 |
+
|
| 296 |
+
history_data = [
|
| 297 |
+
[str(row['turn']), row['action'], row['response']]
|
| 298 |
+
for _, row in history_df.iterrows()
|
| 299 |
+
]
|
| 300 |
+
|
| 301 |
+
return initial_response, gr.Radio(choices=options, interactive=True), "", history_data
|
| 302 |
+
except Exception as e:
|
| 303 |
+
return f"Error starting game: {str(e)}", [], "", []
|
| 304 |
+
|
| 305 |
+
def process_player_action(action_choice, custom_action):
|
| 306 |
+
try:
|
| 307 |
+
# Use custom action if provided, otherwise use selected choice
|
| 308 |
+
action = custom_action if custom_action else action_choice
|
| 309 |
+
if not action:
|
| 310 |
+
return "Please either select an action or write your own.", [], "", []
|
| 311 |
+
|
| 312 |
+
response = game.process_action(action)
|
| 313 |
+
|
| 314 |
+
# Get new options
|
| 315 |
+
options = interactions.select(interactions.options).where(
|
| 316 |
+
(interactions.session_id == game.current_session_id) &
|
| 317 |
+
(interactions.turn_number == game.turn_number)
|
| 318 |
+
).collect()['options'][0]
|
| 319 |
+
|
| 320 |
+
# Get updated history
|
| 321 |
+
history_df = interactions.select(
|
| 322 |
+
turn=interactions.turn_number,
|
| 323 |
+
action=interactions.player_input,
|
| 324 |
+
response=interactions.story_text
|
| 325 |
+
).where(
|
| 326 |
+
interactions.session_id == game.current_session_id
|
| 327 |
+
).order_by(
|
| 328 |
+
interactions.turn_number
|
| 329 |
+
).collect().to_pandas()
|
| 330 |
+
|
| 331 |
+
history_data = [
|
| 332 |
+
[str(row['turn']), row['action'], row['response']]
|
| 333 |
+
for _, row in history_df.iterrows()
|
| 334 |
+
]
|
| 335 |
+
|
| 336 |
+
return response, gr.Radio(choices=options, interactive=True), "", history_data
|
| 337 |
+
except Exception as e:
|
| 338 |
+
return f"Error: {str(e)}", [], "", []
|
| 339 |
+
|
| 340 |
+
# Connect the start button
|
| 341 |
+
start_button.click(
|
| 342 |
+
start_new_game,
|
| 343 |
+
inputs=[player_name, genre, scenario],
|
| 344 |
+
outputs=[story_display, action_input, custom_action, history_df]
|
| 345 |
+
)
|
| 346 |
+
|
| 347 |
+
# Single action submit button
|
| 348 |
+
submit_action.click(
|
| 349 |
+
process_player_action,
|
| 350 |
+
inputs=[action_input, custom_action],
|
| 351 |
+
outputs=[story_display, action_input, custom_action, history_df]
|
| 352 |
+
)
|
| 353 |
+
|
| 354 |
+
# Footer with links
|
| 355 |
+
gr.HTML(
|
| 356 |
+
"""
|
| 357 |
+
<div style="margin-top: 2rem; padding-top: 1rem; border-top: 1px solid #e5e7eb;">
|
| 358 |
+
<div style="display: flex; justify-content: space-between; align-items: center; flex-wrap: wrap; gap: 1rem;">
|
| 359 |
+
<div style="flex: 1;">
|
| 360 |
+
<h4 style="margin: 0; color: #374151;">🚀 Built with Pixeltable</h4>
|
| 361 |
+
<p style="margin: 0.5rem 0; color: #6b7280;">
|
| 362 |
+
Open Source AI Data infrastructure.
|
| 363 |
+
</p>
|
| 364 |
+
</div>
|
| 365 |
+
<div style="flex: 1;">
|
| 366 |
+
<h4 style="margin: 0; color: #374151;">🔗 Resources</h4>
|
| 367 |
+
<div style="display: flex; gap: 1.5rem; margin-top: 0.5rem;">
|
| 368 |
+
<a href="https://github.com/pixeltable/pixeltable" target="_blank" style="color: #4F46E5; text-decoration: none; display: flex; align-items: center; gap: 0.25rem;">
|
| 369 |
+
💻 GitHub
|
| 370 |
+
</a>
|
| 371 |
+
<a href="https://docs.pixeltable.com" target="_blank" style="color: #4F46E5; text-decoration: none; display: flex; align-items: center; gap: 0.25rem;">
|
| 372 |
+
📚 Documentation
|
| 373 |
+
</a>
|
| 374 |
+
<a href="https://huggingface.co/Pixeltable" target="_blank" style="color: #4F46E5; text-decoration: none; display: flex; align-items: center; gap: 0.25rem;">
|
| 375 |
+
🤗 Hugging Face
|
| 376 |
+
</a>
|
| 377 |
+
</div>
|
| 378 |
+
</div>
|
| 379 |
+
</div>
|
| 380 |
+
<p style="margin: 1rem 0 0; text-align: center; color: #9CA3AF; font-size: 0.875rem;">
|
| 381 |
+
This work is licensed under the Apache License 2.0. You can freely use, modify, and distribute this code, provided you include appropriate attribution and maintain the original license notice.
|
| 382 |
+
</p>
|
| 383 |
+
</div>
|
| 384 |
+
"""
|
| 385 |
+
)
|
| 386 |
+
|
| 387 |
+
return demo
|
| 388 |
|
| 389 |
if __name__ == "__main__":
|
| 390 |
demo = create_interface()
|