Spaces:
Build error
Build error
Create renderer/gl/normal_render.py
Browse files
lib/renderer/gl/normal_render.py
ADDED
@@ -0,0 +1,97 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
'''
|
2 |
+
MIT License
|
3 |
+
|
4 |
+
Copyright (c) 2019 Shunsuke Saito, Zeng Huang, and Ryota Natsume
|
5 |
+
|
6 |
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
7 |
+
of this software and associated documentation files (the "Software"), to deal
|
8 |
+
in the Software without restriction, including without limitation the rights
|
9 |
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
10 |
+
copies of the Software, and to permit persons to whom the Software is
|
11 |
+
furnished to do so, subject to the following conditions:
|
12 |
+
|
13 |
+
The above copyright notice and this permission notice shall be included in all
|
14 |
+
copies or substantial portions of the Software.
|
15 |
+
|
16 |
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
17 |
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
18 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
19 |
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
20 |
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
21 |
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
22 |
+
SOFTWARE.
|
23 |
+
'''
|
24 |
+
import numpy as np
|
25 |
+
import math
|
26 |
+
|
27 |
+
from .framework import *
|
28 |
+
from .norm_render import NormRender
|
29 |
+
|
30 |
+
|
31 |
+
class NormalRender(NormRender):
|
32 |
+
def __init__(self, width=1600, height=1200, name='Normal Renderer'):
|
33 |
+
NormRender.__init__(self,
|
34 |
+
width,
|
35 |
+
height,
|
36 |
+
name,
|
37 |
+
program_files=['normal.vs', 'normal.fs'])
|
38 |
+
|
39 |
+
self.norm_buffer = glGenBuffers(1)
|
40 |
+
|
41 |
+
self.norm_data = None
|
42 |
+
|
43 |
+
def set_normal_mesh(self, vertices, faces, norms, face_normals):
|
44 |
+
NormRender.set_mesh(self, vertices, faces)
|
45 |
+
|
46 |
+
self.norm_data = norms[face_normals.reshape([-1])]
|
47 |
+
|
48 |
+
glBindBuffer(GL_ARRAY_BUFFER, self.norm_buffer)
|
49 |
+
glBufferData(GL_ARRAY_BUFFER, self.norm_data, GL_STATIC_DRAW)
|
50 |
+
|
51 |
+
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
52 |
+
|
53 |
+
def euler_to_rot_mat(self, r_x, r_y, r_z):
|
54 |
+
R_x = np.array([[1, 0, 0], [0, math.cos(r_x), -math.sin(r_x)],
|
55 |
+
[0, math.sin(r_x), math.cos(r_x)]])
|
56 |
+
|
57 |
+
R_y = np.array([[math.cos(r_y), 0, math.sin(r_y)], [0, 1, 0],
|
58 |
+
[-math.sin(r_y), 0, math.cos(r_y)]])
|
59 |
+
|
60 |
+
R_z = np.array([[math.cos(r_z), -math.sin(r_z), 0],
|
61 |
+
[math.sin(r_z), math.cos(r_z), 0], [0, 0, 1]])
|
62 |
+
|
63 |
+
R = np.dot(R_z, np.dot(R_y, R_x))
|
64 |
+
|
65 |
+
return R
|
66 |
+
|
67 |
+
def draw(self):
|
68 |
+
self.draw_init()
|
69 |
+
|
70 |
+
glUseProgram(self.program)
|
71 |
+
glUniformMatrix4fv(self.model_mat_unif, 1, GL_FALSE,
|
72 |
+
self.model_view_matrix.transpose())
|
73 |
+
glUniformMatrix4fv(self.persp_mat_unif, 1, GL_FALSE,
|
74 |
+
self.projection_matrix.transpose())
|
75 |
+
|
76 |
+
# Handle vertex buffer
|
77 |
+
glBindBuffer(GL_ARRAY_BUFFER, self.vertex_buffer)
|
78 |
+
|
79 |
+
glEnableVertexAttribArray(0)
|
80 |
+
glVertexAttribPointer(0, self.vertex_dim, GL_DOUBLE, GL_FALSE, 0, None)
|
81 |
+
|
82 |
+
# Handle normal buffer
|
83 |
+
glBindBuffer(GL_ARRAY_BUFFER, self.norm_buffer)
|
84 |
+
|
85 |
+
glEnableVertexAttribArray(1)
|
86 |
+
glVertexAttribPointer(1, 3, GL_DOUBLE, GL_FALSE, 0, None)
|
87 |
+
|
88 |
+
glDrawArrays(GL_TRIANGLES, 0, self.n_vertices)
|
89 |
+
|
90 |
+
glDisableVertexAttribArray(1)
|
91 |
+
glDisableVertexAttribArray(0)
|
92 |
+
|
93 |
+
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
94 |
+
|
95 |
+
glUseProgram(0)
|
96 |
+
|
97 |
+
self.draw_end()
|