Spaces:
Running
Running
Update index.html
Browse files- index.html +130 -18
index.html
CHANGED
@@ -1,19 +1,131 @@
|
|
1 |
-
<!
|
2 |
<html>
|
3 |
-
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
<html>
|
3 |
+
<head>
|
4 |
+
<title>Autonomous Pong</title>
|
5 |
+
<style>
|
6 |
+
canvas {
|
7 |
+
border: 1px solid black;
|
8 |
+
display: block;
|
9 |
+
margin: 0 auto;
|
10 |
+
}
|
11 |
+
</style>
|
12 |
+
</head>
|
13 |
+
<body>
|
14 |
+
<canvas id="gameCanvas" width="800" height="400"></canvas>
|
15 |
+
|
16 |
+
<script>
|
17 |
+
const canvas = document.getElementById('gameCanvas');
|
18 |
+
const ctx = canvas.getContext('2d');
|
19 |
+
|
20 |
+
// Game objects
|
21 |
+
const ball = {
|
22 |
+
x: canvas.width/2,
|
23 |
+
y: canvas.height/2,
|
24 |
+
radius: 10,
|
25 |
+
speedX: 5,
|
26 |
+
speedY: 5
|
27 |
+
};
|
28 |
+
|
29 |
+
const paddleWidth = 10;
|
30 |
+
const paddleHeight = 60;
|
31 |
+
|
32 |
+
const leftPaddle = {
|
33 |
+
x: 50,
|
34 |
+
y: canvas.height/2 - paddleHeight/2,
|
35 |
+
speed: 4
|
36 |
+
};
|
37 |
+
|
38 |
+
const rightPaddle = {
|
39 |
+
x: canvas.width - 50 - paddleWidth,
|
40 |
+
y: canvas.height/2 - paddleHeight/2,
|
41 |
+
speed: 4
|
42 |
+
};
|
43 |
+
|
44 |
+
// Game loop
|
45 |
+
function gameLoop() {
|
46 |
+
update();
|
47 |
+
draw();
|
48 |
+
requestAnimationFrame(gameLoop);
|
49 |
+
}
|
50 |
+
|
51 |
+
// Update game state
|
52 |
+
function update() {
|
53 |
+
// Move ball
|
54 |
+
ball.x += ball.speedX;
|
55 |
+
ball.y += ball.speedY;
|
56 |
+
|
57 |
+
// Ball collision with top and bottom
|
58 |
+
if (ball.y + ball.radius > canvas.height || ball.y - ball.radius < 0) {
|
59 |
+
ball.speedY = -ball.speedY;
|
60 |
+
}
|
61 |
+
|
62 |
+
// Autonomous paddle movement
|
63 |
+
// Left paddle follows ball
|
64 |
+
if (ball.y > leftPaddle.y + paddleHeight/2) {
|
65 |
+
leftPaddle.y += leftPaddle.speed;
|
66 |
+
} else {
|
67 |
+
leftPaddle.y -= leftPaddle.speed;
|
68 |
+
}
|
69 |
+
|
70 |
+
// Right paddle follows ball
|
71 |
+
if (ball.y > rightPaddle.y + paddleHeight/2) {
|
72 |
+
rightPaddle.y += rightPaddle.speed;
|
73 |
+
} else {
|
74 |
+
rightPaddle.y -= rightPaddle.speed;
|
75 |
+
}
|
76 |
+
|
77 |
+
// Keep paddles within canvas
|
78 |
+
leftPaddle.y = Math.max(0, Math.min(canvas.height - paddleHeight, leftPaddle.y));
|
79 |
+
rightPaddle.y = Math.max(0, Math.min(canvas.height - paddleHeight, rightPaddle.y));
|
80 |
+
|
81 |
+
// Ball collision with paddles
|
82 |
+
if (
|
83 |
+
(ball.x - ball.radius < leftPaddle.x + paddleWidth &&
|
84 |
+
ball.y > leftPaddle.y &&
|
85 |
+
ball.y < leftPaddle.y + paddleHeight) ||
|
86 |
+
(ball.x + ball.radius > rightPaddle.x &&
|
87 |
+
ball.y > rightPaddle.y &&
|
88 |
+
ball.y < rightPaddle.y + paddleHeight)
|
89 |
+
) {
|
90 |
+
ball.speedX = -ball.speedX;
|
91 |
+
}
|
92 |
+
|
93 |
+
// Reset ball if it goes past paddles
|
94 |
+
if (ball.x < 0 || ball.x > canvas.width) {
|
95 |
+
ball.x = canvas.width/2;
|
96 |
+
ball.y = canvas.height/2;
|
97 |
+
ball.speedX = -ball.speedX;
|
98 |
+
}
|
99 |
+
}
|
100 |
+
|
101 |
+
// Draw game elements
|
102 |
+
function draw() {
|
103 |
+
// Clear canvas
|
104 |
+
ctx.fillStyle = 'black';
|
105 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
106 |
+
|
107 |
+
// Draw ball
|
108 |
+
ctx.fillStyle = 'white';
|
109 |
+
ctx.beginPath();
|
110 |
+
ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI*2);
|
111 |
+
ctx.fill();
|
112 |
+
|
113 |
+
// Draw paddles
|
114 |
+
ctx.fillRect(leftPaddle.x, leftPaddle.y, paddleWidth, paddleHeight);
|
115 |
+
ctx.fillRect(rightPaddle.x, rightPaddle.y, paddleWidth, paddleHeight);
|
116 |
+
|
117 |
+
// Draw center line
|
118 |
+
ctx.setLineDash([5, 15]);
|
119 |
+
ctx.beginPath();
|
120 |
+
ctx.moveTo(canvas.width/2, 0);
|
121 |
+
ctx.lineTo(canvas.width/2, canvas.height);
|
122 |
+
ctx.strokeStyle = 'white';
|
123 |
+
ctx.stroke();
|
124 |
+
ctx.setLineDash([]);
|
125 |
+
}
|
126 |
+
|
127 |
+
// Start the game
|
128 |
+
gameLoop();
|
129 |
+
</script>
|
130 |
+
</body>
|
131 |
+
</html>
|