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Update index.html
Browse files- index.html +295 -60
index.html
CHANGED
@@ -3,10 +3,11 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Moulin Rouge! Tarot</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Playfair+Display:ital,wght@0,700;1,700&family=Crimson+Text:ital,wght@0,400;1,400&display=swap" rel="stylesheet">
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<style>
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/* --- Basic Setup & Moulin Rouge Theming --- */
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:root {
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align-items: center;
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box-sizing: border-box;
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}
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.card-back .animated-svg-back { width: 100%; height: 100%; }
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.card-front {
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background-color: var(--card-bg);
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color: var(--secondary-text);
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@@ -203,16 +203,20 @@
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box-sizing: border-box;
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position: relative; /* For background SVG positioning */
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}
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.
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position: absolute;
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top:
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left:
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height: 80%;
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opacity: 0.08;
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z-index: 0;
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}
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.card-content {
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position: relative;
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z-index: 1;
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display: flex;
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flex-direction: column;
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}
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position: absolute;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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z-index: 2;
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pointer-events: none; /* Make sure it doesn't block clicks */
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}
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/* --- Card Content Styling (NO SCROLL) --- */
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.card-header {
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text-align: center;
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@@ -429,6 +424,7 @@
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let drawnCards = [];
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let score = 0;
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// --- SVG Definitions ---
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const bodyIcons = {
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@@ -444,75 +440,274 @@
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'Major Arcana': '#D4AF37' // Gold
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};
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const backgroundSuitIcons = {
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'Wands': `<svg class="background-suit-icon" viewBox="0 0 100 100"><defs><filter id="glow-wands"><feGaussianBlur stdDeviation="2.5" result="coloredBlur"/><feFlood flood-color="${suitColors.Wands}" flood-opacity="0.8" result="flood"/><feComposite in="flood" in2="coloredBlur" operator="in" result="glow"/><feMerge><feMergeNode in="glow"/><feMergeNode in="SourceGraphic"/></feMerge></filter></defs><g stroke-width="3" stroke="currentColor" filter="url(#glow-wands)"><path d="M50,10 L50,90" /><path d="M40,20 L60,20" /><path d="M45,90 L55,90" /><circle cx="50" cy="10" r="8"><animate attributeName="r" values="8;10;8" dur="3s" repeatCount="indefinite" /></circle><path d="M50,10 L50,90" stroke-width="1.5" stroke-opacity="0.5"><animate attributeName="stroke-dasharray" values="0 100; 50 50; 100 0" dur="3s" repeatCount="indefinite"/></path></g></svg>`,
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'Cups': `<svg class="background-suit-icon" viewBox="0 0 100 100"><defs><filter id="glow-cups"><feGaussianBlur stdDeviation="3" result="coloredBlur"/><feFlood flood-color="${suitColors.Cups}" flood-opacity="0.8" result="flood"/><feComposite in="flood" in2="coloredBlur" operator="in" result="glow"/><feMerge><feMergeNode in="glow"/><feMergeNode in="SourceGraphic"/></feMerge></filter></defs><g stroke-width="2" stroke="currentColor" fill="none" filter="url(#glow-cups)"><path d="M30 10 H 70 V 30 C 70 45, 60 50, 50 60 C 40 50, 30 45, 30 30 Z" /><path d="M40 70 H 60" /><path d="M50 60 V 80" /><path d="M35 80 H 65" /><path d="M40,5 C40,0 45,0 45,5 S50,0 50,5 S55,0 55,5 S60,0 60,5"><animate attributeName="d" values="M40,5 C40,0 45,0 45,5 S50,0 50,5 S55,0 55,5 S60,0 60,5; M40,8 C40,3 45,3 45,8 S50,3 50,8 S55,3 55,8 S60,3 60,8; M40,5 C40,0 45,0 45,5 S50,0 50,5 S55,0 55,5 S60,0 60,5" dur="3s" repeatCount="indefinite" /></path></g></svg>`,
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'Swords': `<svg class="background-suit-icon" viewBox="0 0 100 100"><defs><filter id="glow-swords"><feGaussianBlur stdDeviation="2.5" result="coloredBlur"/><feFlood flood-color="${suitColors.Swords}" flood-opacity="0.7" result="flood"/><feComposite in="flood" in2="coloredBlur" operator="in" result="glow"/><feMerge><feMergeNode in="glow"/><feMergeNode in="SourceGraphic"/></feMerge></filter></defs><g stroke-width="3" stroke="currentColor" fill="none" filter="url(#glow-swords)"><path d="M50,10 L50,70" /><path d="M35,80 L65,80" /><path d="M50,70 C 40 80, 40 85, 50 90 C 60 85, 60 80, 50 70 Z" /><path d="M50,10 L50,70" stroke-width="1" stroke-dasharray="2 4"><animate attributeName="stroke-dashoffset" from="0" to="12" dur="1s" repeatCount="indefinite" /></path></g></svg>`,
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'Pentacles': `<svg class="background-suit-icon" viewBox="0 0 100 100"><defs><filter id="glow-pentacles"><feGaussianBlur stdDeviation="3" result="coloredBlur"/><feFlood flood-color="${suitColors.Pentacles}" flood-opacity="0.8" result="flood"/><feComposite in="flood" in2="coloredBlur" operator="in" result="glow"/><feMerge><feMergeNode in="glow"/><feMergeNode in="SourceGraphic"/></feMerge></filter></defs><g fill="none" stroke="currentColor" filter="url(#glow-pentacles)"><circle cx="50" cy="50" r="38" stroke-width="1.5" /><path stroke-width="2" d="M50 10 L21 89 L90 35 L10 35 L79 89 Z"><animateTransform attributeName="transform" type="rotate" from="0 50 50" to="360 50 50" dur="20s" linear="true" repeatCount="indefinite" /></path></g></svg>`,
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'Major Arcana': `<svg class="background-suit-icon" viewBox="0 0 100 100"><defs><filter id="glow-arcana"><feGaussianBlur stdDeviation="3" result="coloredBlur"/><feFlood flood-color="${suitColors['Major Arcana']}" flood-opacity="0.8" result="flood"/><feComposite in="flood" in2="coloredBlur" operator="in" result="glow"/><feMerge><feMergeNode in="glow"/><feMergeNode in="SourceGraphic"/></feMerge></filter></defs><g stroke-width="1.5" stroke="currentColor" fill="none" filter="url(#glow-arcana)"><path d="M50,10 L50,90 M10,50 L90,50"><animateTransform attributeName="transform" type="rotate" from="0 50 50" to="360 50 50" dur="25s" linear="true" repeatCount="indefinite" /></path><path d="M22,22 L78,78 M22,78 L78,22"><animateTransform attributeName="transform" type="rotate" from="360 50 50" to="0 50 50" dur="35s" linear="true" repeatCount="indefinite" /></path><circle cx="50" cy="50" r="20"><animate attributeName="r" values="20;28;20" dur="7s" repeatCount="indefinite" /></circle></g></svg>`
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};
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const suitBorders = {
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'Wands': `<svg class="suit-border" viewBox="0 0 100 180" preserveAspectRatio="none"><path d="M 5,5 C 20 80, -10 100, 5 175 M 95,5 C 80 80, 110 100, 95 175" fill="none" stroke="${suitColors.Wands}" stroke-width="1.5" opacity="0.3" stroke-dasharray="5,5"><animate attributeName="stroke-dashoffset" from="0" to="20" dur="2s" repeatCount="indefinite" /></path></svg>`,
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'Cups': `<svg class="suit-border" viewBox="0 0 100 180" preserveAspectRatio="none"><path d="M 5,5 Q 25 90, 5 175 M 95,5 Q 75 90, 95 175" fill="none" stroke="${suitColors.Cups}" stroke-width="1.5" opacity="0.3" stroke-dasharray="170" stroke-dashoffset="170"><animate attributeName="stroke-dashoffset" values="340;0;340" dur="6s" repeatCount="indefinite" /></path></svg>`,
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'Swords': `<svg class="suit-border" viewBox="0 0 100 180" preserveAspectRatio="none"><path d="M5,5 L5,175 M95,5 L95,175" fill="none" stroke="${suitColors.Swords}" stroke-width="1.5" opacity="0.4" /><path d="M5,5 L95,5 M5,175 L95,175" fill="none" stroke="${suitColors.Swords}" stroke-width="3" opacity="0.4" /></svg>`,
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'Pentacles': `<svg class="suit-border" viewBox="0 0 100 180" preserveAspectRatio="none"><rect x="2" y="2" width="96" height="176" rx="10" fill="none" stroke="${suitColors.Pentacles}" stroke-width="1.5" opacity="0.3"><animate attributeName="stroke-dasharray" values="10 40; 40 10; 10 40" dur="5s" repeatCount="indefinite" /></rect></svg>`,
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'Major Arcana': `<svg class="suit-border" viewBox="0 0 100 180" preserveAspectRatio="none"><defs><path id="arcana-filigree" d="M0,10 C 20,0 30,20 50,10 S 80,0 100,10" stroke="${suitColors['Major Arcana']}" fill="none" stroke-width="1.5" opacity="0.4" stroke-dasharray="100"/></defs><use href="#arcana-filigree" transform="translate(0, 5)"><animate attributeName="stroke-dashoffset" values="200;0" dur="8s" linear="true" repeatCount="indefinite" /></use><use href="#arcana-filigree" transform="translate(100, 5) scale(-1, 1) translate(-100, 0)"><animate attributeName="stroke-dashoffset" values="0;200" dur="8s" linear="true" repeatCount="indefinite" /></use><use href="#arcana-filigree" transform="translate(0, 165) scale(1,-1)"><animate attributeName="stroke-dashoffset" values="0;200" dur="8s" linear="true" repeatCount="indefinite" /></use><use href="#arcana-filigree" transform="translate(100, 165) scale(-1, -1) translate(-100, 0)"><animate attributeName="stroke-dashoffset" values="200;0" dur="8s" linear="true" repeatCount="indefinite" /></use></svg>`
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};
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// --- L-System SVG Generator for Card Backs ---
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const lSystemGenerator = (suit) => {
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const rules = {
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'Wands': { 'F': 'F[+F]F[-F]F' },
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'Cups': { 'X': 'F+[[X]-X]-F[-FX]+X', 'F': 'FF' },
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'Swords': { 'F': 'F-F++F-F' },
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'Pentacles': { '
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'Major Arcana': { 'X': 'F[+X]F[-X]+X', 'F': 'FF' }
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};
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const axiom = (suit === 'Cups' || suit === 'Major Arcana') ? 'X' : 'F';
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const iterations = (suit === 'Wands' || suit === 'Swords') ? 3 : 4;
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const angle = (suit === 'Swords') ? 60 : 25;
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const length = (suit === 'Wands' || suit === 'Swords') ? 15 : 5;
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const color = suitColors[suit] || suitColors['Major Arcana'];
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let current = axiom;
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for (let i = 0; i < iterations; i++) {
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let next = '';
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for (const char of current) {
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next += rules[suit][char] || char;
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}
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current = next;
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}
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let path = '';
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const stack = [];
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let x = 50, y = 100, a = -90;
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}
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return `
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<svg class="
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<defs>
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<filter id="glow-back-${suit}"><feGaussianBlur stdDeviation="1" result="coloredBlur"/><feFlood flood-color="${color}" flood-opacity="0.9" result="flood"/><feComposite in="flood" in2="coloredBlur" operator="in" result="glow"/><feMerge><feMergeNode in="glow"/><feMergeNode in="SourceGraphic"/></feMerge></filter>
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</defs>
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<g transform="translate(0, -10)">
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<animateTransform attributeName="transform" type="rotate" from="0 50 50" to="360 50 50" dur="
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</g>
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</svg>`;
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};
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/**
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* Shuffles an array in place.
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*/
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const suit = getSuit(cardData.classifier);
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const displayName = cardData.name.replace(/^The\s/, '');
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card.innerHTML = `
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<div class="card-face card-back">
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${lSystemGenerator(suit)}
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</div>
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<div class="card-face card-front">
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${backgroundSuitIcons[suit] || ''}
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${suitBorders[suit] || ''}
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<div class="card-content">
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<div class="card-header">
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<h2>${displayName} ${cardData.emojis}</h2>
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</div>
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</div>
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`;
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card.addEventListener('click', () => {
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card.classList.toggle('is-flipped');
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bonusInfoDisplay.innerHTML = bonusMessages.join('<br>');
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}
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/**
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* Draws cards and places them in the slots.
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*/
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function drawReading() {
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if (drawnCards.length > 0) return; // Prevent re-drawing
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shuffle(tarot_data);
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drawnCards = tarot_data.slice(0, 3);
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const positions = ['Past', 'Present', 'Future'];
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score = 0;
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scoreDisplay.textContent = '0';
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bonusInfoDisplay.innerHTML = '';
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cardSlotsContainer.innerHTML = '';
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setupPlaceholders();
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}
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Moulin Rouge! Tarot - 3D Edition</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Playfair+Display:ital,wght@0,700;1,700&family=Crimson+Text:ital,wght@0,400;1,400&display=swap" rel="stylesheet">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<style>
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/* --- Basic Setup & Moulin Rouge Theming --- */
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:root {
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align-items: center;
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box-sizing: border-box;
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}
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.card-front {
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background-color: var(--card-bg);
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color: var(--secondary-text);
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box-sizing: border-box;
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position: relative; /* For background SVG positioning */
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}
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.three-canvas {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: 0;
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opacity: 0.3; /* Adjusted opacity for better text readability */
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}
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.card-back .svg-back {
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width: 100%;
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height: 100%;
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}
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.card-content {
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position: relative;
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z-index: 1;
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display: flex;
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flex-direction: column;
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}
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/* --- Card Content Styling (NO SCROLL) --- */
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.card-header {
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text-align: center;
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let drawnCards = [];
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let score = 0;
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let activeAnimations = [];
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// --- SVG Definitions ---
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const bodyIcons = {
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'Major Arcana': '#D4AF37' // Gold
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};
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|
|
|
|
|
443 |
// --- L-System SVG Generator for Card Backs ---
|
444 |
const lSystemGenerator = (suit) => {
|
445 |
const rules = {
|
446 |
'Wands': { 'F': 'F[+F]F[-F]F' },
|
447 |
'Cups': { 'X': 'F+[[X]-X]-F[-FX]+X', 'F': 'FF' },
|
448 |
'Swords': { 'F': 'F-F++F-F' },
|
449 |
+
'Pentacles': { 'X': 'F-[[X]+X]+F[+FX]-X', 'F': 'FF' },
|
450 |
'Major Arcana': { 'X': 'F[+X]F[-X]+X', 'F': 'FF' }
|
451 |
};
|
452 |
+
const axiom = (suit === 'Cups' || suit === 'Major Arcana' || suit === 'Pentacles') ? 'X' : 'F';
|
453 |
const iterations = (suit === 'Wands' || suit === 'Swords') ? 3 : 4;
|
454 |
+
const angle = (suit === 'Swords') ? 60 : (suit === 'Pentacles' ? 22.5 : 25.7);
|
455 |
const length = (suit === 'Wands' || suit === 'Swords') ? 15 : 5;
|
456 |
const color = suitColors[suit] || suitColors['Major Arcana'];
|
457 |
|
458 |
let current = axiom;
|
459 |
for (let i = 0; i < iterations; i++) {
|
460 |
let next = '';
|
461 |
+
for (const char of current) { next += rules[suit][char] || char; }
|
|
|
|
|
462 |
current = next;
|
463 |
}
|
464 |
|
465 |
let path = '';
|
466 |
const stack = [];
|
467 |
let x = 50, y = 100, a = -90;
|
468 |
+
|
469 |
+
if (suit === 'Pentacles') {
|
470 |
+
x = 50; y = 50;
|
471 |
+
let pathQuadrant = '';
|
472 |
+
for (const char of current) {
|
473 |
+
if (char === 'F') {
|
474 |
+
const newX = x + length * Math.cos(a * Math.PI / 180);
|
475 |
+
const newY = y + length * Math.sin(a * Math.PI / 180);
|
476 |
+
pathQuadrant += `M${x.toFixed(2)},${y.toFixed(2)} L${newX.toFixed(2)},${newY.toFixed(2)} `;
|
477 |
+
x = newX; y = newY;
|
478 |
+
} else if (char === '+') a += angle;
|
479 |
+
else if (char === '-') a -= angle;
|
480 |
+
else if (char === '[') stack.push({x, y, a});
|
481 |
+
else if (char === ']') ({x, y, a} = stack.pop());
|
482 |
+
}
|
483 |
+
path = `<g id="penta-q"><path d="${pathQuadrant}" /></g>
|
484 |
+
<use href="#penta-q" transform="scale(-1, 1) translate(-100, 0)" />
|
485 |
+
<use href="#penta-q" transform="scale(1, -1) translate(0, -100)" />
|
486 |
+
<use href="#penta-q" transform="scale(-1, -1) translate(-100, -100)" />`;
|
487 |
+
} else {
|
488 |
+
for (const char of current) {
|
489 |
+
if (char === 'F') {
|
490 |
+
const newX = x + length * Math.cos(a * Math.PI / 180);
|
491 |
+
const newY = y + length * Math.sin(a * Math.PI / 180);
|
492 |
+
path += `M${x.toFixed(2)},${y.toFixed(2)} L${newX.toFixed(2)},${newY.toFixed(2)} `;
|
493 |
+
x = newX; y = newY;
|
494 |
+
} else if (char === '+') a += angle;
|
495 |
+
else if (char === '-') a -= angle;
|
496 |
+
else if (char === '[') stack.push({x, y, a});
|
497 |
+
else if (char === ']') ({x, y, a} = stack.pop());
|
498 |
+
}
|
499 |
}
|
500 |
|
501 |
return `
|
502 |
+
<svg class="svg-back" width="100%" height="100%" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
|
503 |
<defs>
|
504 |
+
<filter id="glow-back-${suit}"><feGaussianBlur stdDeviation="1.5" result="coloredBlur"/><feFlood flood-color="${color}" flood-opacity="0.9" result="flood"/><feComposite in="flood" in2="coloredBlur" operator="in" result="glow"/><feMerge><feMergeNode in="glow"/><feMergeNode in="SourceGraphic"/></feMerge></filter>
|
505 |
</defs>
|
506 |
+
<g transform="${suit === 'Pentacles' ? '' : 'translate(0, -10)'}" stroke="${color}" stroke-width="0.5" fill="none" opacity="0.7">
|
507 |
+
${suit === 'Pentacles' ? path : `<path d="${path}">`}
|
508 |
+
<animateTransform attributeName="transform" type="rotate" from="0 50 50" to="360 50 50" dur="90s" linear="true" repeatCount="indefinite" />
|
509 |
+
${suit === 'Pentacles' ? '' : `</path>`}
|
510 |
</g>
|
511 |
+
<text x="50" y="50" font-family="Playfair Display" font-size="60" fill="${color}" text-anchor="middle" dominant-baseline="central" filter="url(#glow-back-${suit})">M</text>
|
512 |
</svg>`;
|
513 |
};
|
514 |
|
515 |
+
// --- Three.js Scene Factory ---
|
516 |
+
const createCardScene = (canvas, cardData) => {
|
517 |
+
const suit = getSuit(cardData.classifier);
|
518 |
+
const scene = new THREE.Scene();
|
519 |
+
const camera = new THREE.PerspectiveCamera(75, 9 / 16, 0.1, 1000);
|
520 |
+
camera.position.z = 10;
|
521 |
+
const renderer = new THREE.WebGLRenderer({ canvas: canvas, alpha: true });
|
522 |
+
const clock = new THREE.Clock();
|
523 |
+
|
524 |
+
const color = new THREE.Color(suitColors[suit]);
|
525 |
+
let objectsToUpdate = [];
|
526 |
+
const randomSeed = Math.random();
|
527 |
+
|
528 |
+
// --- Generic Particle System ---
|
529 |
+
const createParticles = (config) => {
|
530 |
+
const particlesGeo = new THREE.BufferGeometry();
|
531 |
+
const count = config.count || 200;
|
532 |
+
const posArray = new Float32Array(count * 3);
|
533 |
+
const velocityArray = new Float32Array(count * 3);
|
534 |
+
const colorArray = new Float32Array(count * 3);
|
535 |
+
|
536 |
+
for(let i = 0; i < count * 3; i++) {
|
537 |
+
posArray[i] = (Math.random() - 0.5) * 0.1;
|
538 |
+
velocityArray[i] = (Math.random() - 0.5) * (config.initialVelocity || 1);
|
539 |
+
const variedColor = config.color.clone().offsetHSL((Math.random() - 0.5) * 0.2, 0, 0);
|
540 |
+
variedColor.toArray(colorArray, i * 3);
|
541 |
+
}
|
542 |
+
particlesGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
|
543 |
+
particlesGeo.setAttribute('velocity', new THREE.BufferAttribute(velocityArray, 3));
|
544 |
+
particlesGeo.setAttribute('color', new THREE.BufferAttribute(colorArray, 3));
|
545 |
+
|
546 |
+
const particleMat = new THREE.PointsMaterial({
|
547 |
+
size: config.size || 0.08,
|
548 |
+
vertexColors: true,
|
549 |
+
transparent: true,
|
550 |
+
blending: THREE.AdditiveBlending,
|
551 |
+
depthWrite: false
|
552 |
+
});
|
553 |
+
const particles = new THREE.Points(particlesGeo, particleMat);
|
554 |
+
scene.add(particles);
|
555 |
+
|
556 |
+
objectsToUpdate.push({
|
557 |
+
mesh: particles,
|
558 |
+
update: (delta) => {
|
559 |
+
const positions = particles.geometry.attributes.position.array;
|
560 |
+
const velocities = particles.geometry.attributes.velocity.array;
|
561 |
+
const range = config.range || 10;
|
562 |
+
|
563 |
+
for (let i = 0; i < count * 3; i+=3) {
|
564 |
+
velocities[i] += (Math.random() - 0.5) * (config.acceleration || 0.1) * delta;
|
565 |
+
velocities[i+1] += (Math.random() - 0.5) * (config.acceleration || 0.1) * delta;
|
566 |
+
velocities[i+2] += (Math.random() - 0.5) * (config.acceleration || 0.1) * delta;
|
567 |
+
|
568 |
+
positions[i] += velocities[i] * delta;
|
569 |
+
positions[i+1] += velocities[i+1] * delta;
|
570 |
+
positions[i+2] += velocities[i+2] * delta;
|
571 |
+
|
572 |
+
// Decay and reset
|
573 |
+
if (positions[i]**2 + positions[i+1]**2 + positions[i+2]**2 > range**2) {
|
574 |
+
positions[i] = positions[i+1] = positions[i+2] = 0;
|
575 |
+
velocities[i] = (Math.random() - 0.5) * (config.initialVelocity || 1);
|
576 |
+
velocities[i+1] = (Math.random() - 0.5) * (config.initialVelocity || 1);
|
577 |
+
velocities[i+2] = (Math.random() - 0.5) * (config.initialVelocity || 1);
|
578 |
+
}
|
579 |
+
}
|
580 |
+
particles.geometry.attributes.position.needsUpdate = true;
|
581 |
+
}
|
582 |
+
});
|
583 |
+
};
|
584 |
+
|
585 |
+
// --- Scene construction based on card name ---
|
586 |
+
switch(cardData.name) {
|
587 |
+
case "Consumption's Toll": {
|
588 |
+
// ... (specific scene from previous version)
|
589 |
+
break;
|
590 |
+
}
|
591 |
+
case "The Green Fairy": {
|
592 |
+
// ... (specific scene from previous version)
|
593 |
+
break;
|
594 |
+
}
|
595 |
+
case "The Elephant": {
|
596 |
+
// ... (specific scene from previous version)
|
597 |
+
break;
|
598 |
+
}
|
599 |
+
case "The Choice": { // VI - The Lovers
|
600 |
+
const geo1 = new THREE.TorusGeometry(2, 0.3, 16, 100);
|
601 |
+
const mat1 = new THREE.MeshStandardMaterial({color: 0xff00ff, emissive: 0xff00ff, emissiveIntensity: 0.4, metalness: 0.5, roughness: 0.5});
|
602 |
+
const torus1 = new THREE.Mesh(geo1, mat1);
|
603 |
+
const geo2 = new THREE.TorusGeometry(2, 0.3, 16, 100);
|
604 |
+
const mat2 = new THREE.MeshStandardMaterial({color: 0x00ffff, emissive: 0x00ffff, emissiveIntensity: 0.4, metalness: 0.5, roughness: 0.5});
|
605 |
+
const torus2 = new THREE.Mesh(geo2, mat2);
|
606 |
+
torus2.rotation.x = Math.PI / 2;
|
607 |
+
scene.add(torus1);
|
608 |
+
scene.add(torus2);
|
609 |
+
const light = new THREE.PointLight(0xffffff, 1, 30);
|
610 |
+
scene.add(light);
|
611 |
+
objectsToUpdate.push({ mesh: torus1, update: (d) => { torus1.rotation.y += d * 0.3; torus1.rotation.z -= d * 0.2; }});
|
612 |
+
objectsToUpdate.push({ mesh: torus2, update: (d) => { torus2.rotation.y -= d * 0.3; torus2.rotation.z += d * 0.2; }});
|
613 |
+
break;
|
614 |
+
}
|
615 |
+
case "The Final Confrontation": { // XVI - The Tower
|
616 |
+
const towerGeo = new THREE.BoxGeometry(2, 6, 2);
|
617 |
+
const towerMat = new THREE.MeshStandardMaterial({color: 0x555555, roughness: 0.8});
|
618 |
+
const tower = new THREE.Mesh(towerGeo, towerMat);
|
619 |
+
scene.add(tower);
|
620 |
+
const light = new THREE.PointLight(0xffaa00, 5, 30);
|
621 |
+
light.position.y = 3;
|
622 |
+
scene.add(light);
|
623 |
+
createParticles({count: 500, range: 15, size: 0.1, color: new THREE.Color(0xffaa00), initialVelocity: 5, acceleration: 1});
|
624 |
+
objectsToUpdate.push({ mesh: light, update: () => { light.intensity = Math.random() * 5 + 2; }});
|
625 |
+
break;
|
626 |
+
}
|
627 |
+
case "The Topsy-Turvy World": { // X - Wheel of Fortune
|
628 |
+
const wheelGeo = new THREE.TorusGeometry(3, 0.2, 16, 100);
|
629 |
+
const wheelMat = new THREE.MeshStandardMaterial({color: color, metalness: 0.8, roughness: 0.2});
|
630 |
+
const wheel = new THREE.Mesh(wheelGeo, wheelMat);
|
631 |
+
scene.add(wheel);
|
632 |
+
for (let i=0; i<5; i++) {
|
633 |
+
const gemGeo = new THREE.IcosahedronGeometry(0.3, 0);
|
634 |
+
const gemMat = new THREE.MeshStandardMaterial({color: new THREE.Color().setHSL(Math.random(), 1, 0.5), emissive: 0x111111});
|
635 |
+
const gem = new THREE.Mesh(gemGeo, gemMat);
|
636 |
+
const angle = (i/5) * Math.PI * 2;
|
637 |
+
gem.position.set(Math.cos(angle) * 3, Math.sin(angle) * 3, 0);
|
638 |
+
wheel.add(gem);
|
639 |
+
}
|
640 |
+
const light = new THREE.DirectionalLight(0xffffff, 1);
|
641 |
+
light.position.set(1,1,1);
|
642 |
+
scene.add(light);
|
643 |
+
objectsToUpdate.push({ mesh: wheel, update: (d) => { wheel.rotation.z += d * (0.5 + randomSeed * 0.5); }});
|
644 |
+
break;
|
645 |
+
}
|
646 |
+
// Default scenes for suits
|
647 |
+
default: {
|
648 |
+
let geo;
|
649 |
+
const mat = new THREE.MeshStandardMaterial({color: color, emissive: color, emissiveIntensity: 0.2, metalness: 0.5, roughness: 0.5});
|
650 |
+
switch(suit) {
|
651 |
+
case 'Wands':
|
652 |
+
geo = new THREE.ConeGeometry(1, 4, 8);
|
653 |
+
createParticles({count: 200, range: 10, size: 0.05, color: color, initialVelocity: 0.5, acceleration: 0.2});
|
654 |
+
break;
|
655 |
+
case 'Cups':
|
656 |
+
geo = new THREE.TorusGeometry(1.5, 0.5, 16, 100);
|
657 |
+
createParticles({count: 100, range: 8, size: 0.1, color: color, initialVelocity: 0.2, acceleration: -0.1});
|
658 |
+
break;
|
659 |
+
case 'Swords':
|
660 |
+
geo = new THREE.OctahedronGeometry(2, 0);
|
661 |
+
createParticles({count: 300, range: 12, size: 0.03, color: color, initialVelocity: 2, acceleration: 0});
|
662 |
+
break;
|
663 |
+
case 'Pentacles':
|
664 |
+
geo = new THREE.CylinderGeometry(2, 2, 0.2, 5);
|
665 |
+
createParticles({count: 150, range: 10, size: 0.06, color: color, initialVelocity: 0.1, acceleration: 0.05});
|
666 |
+
break;
|
667 |
+
default:
|
668 |
+
geo = new THREE.IcosahedronGeometry(2, 1);
|
669 |
+
createParticles({count: 400, range: 15, size: 0.04, color: color, initialVelocity: 0.3, acceleration: 0.1});
|
670 |
+
break;
|
671 |
+
}
|
672 |
+
object = new THREE.Mesh(geo, mat);
|
673 |
+
scene.add(object);
|
674 |
+
const light = new THREE.PointLight(color, 2, 20);
|
675 |
+
scene.add(light);
|
676 |
+
objectsToUpdate.push({
|
677 |
+
mesh: object, update: (delta) => { object.rotation.x += delta * 0.1 * randomSeed; object.rotation.y += delta * 0.2; }
|
678 |
+
});
|
679 |
+
}
|
680 |
+
}
|
681 |
+
|
682 |
+
let animationId;
|
683 |
+
const animate = () => {
|
684 |
+
animationId = requestAnimationFrame(animate);
|
685 |
+
const delta = clock.getDelta();
|
686 |
+
objectsToUpdate.forEach(obj => obj.update(delta));
|
687 |
+
renderer.render(scene, camera);
|
688 |
+
};
|
689 |
+
|
690 |
+
const resizeRendererToDisplaySize = () => {
|
691 |
+
const canvas = renderer.domElement;
|
692 |
+
const width = canvas.clientWidth;
|
693 |
+
const height = canvas.clientHeight;
|
694 |
+
if (canvas.width !== width || canvas.height !== height) {
|
695 |
+
renderer.setSize(width, height, false);
|
696 |
+
camera.aspect = width / height;
|
697 |
+
camera.updateProjectionMatrix();
|
698 |
+
}
|
699 |
+
};
|
700 |
+
|
701 |
+
resizeRendererToDisplaySize();
|
702 |
+
animate();
|
703 |
+
|
704 |
+
return {
|
705 |
+
stop: () => cancelAnimationFrame(animationId),
|
706 |
+
start: animate,
|
707 |
+
resize: resizeRendererToDisplaySize
|
708 |
+
};
|
709 |
+
};
|
710 |
+
|
711 |
/**
|
712 |
* Shuffles an array in place.
|
713 |
*/
|
|
|
735 |
const suit = getSuit(cardData.classifier);
|
736 |
const displayName = cardData.name.replace(/^The\s/, '');
|
737 |
|
738 |
+
const frontCanvas = document.createElement('canvas');
|
739 |
+
frontCanvas.className = 'three-canvas';
|
740 |
+
|
741 |
card.innerHTML = `
|
742 |
<div class="card-face card-back">
|
743 |
${lSystemGenerator(suit)}
|
744 |
</div>
|
745 |
<div class="card-face card-front">
|
|
|
|
|
746 |
<div class="card-content">
|
747 |
<div class="card-header">
|
748 |
<h2>${displayName} ${cardData.emojis}</h2>
|
|
|
757 |
</div>
|
758 |
</div>
|
759 |
`;
|
760 |
+
|
761 |
+
card.querySelector('.card-front').prepend(frontCanvas);
|
762 |
+
|
763 |
+
// Use a timeout to ensure canvas is in the DOM before initializing Three.js
|
764 |
+
setTimeout(() => {
|
765 |
+
const frontAnimation = createCardScene(frontCanvas, cardData);
|
766 |
+
|
767 |
+
const observer = new IntersectionObserver((entries) => {
|
768 |
+
entries.forEach(entry => {
|
769 |
+
if (entry.isIntersecting) {
|
770 |
+
frontAnimation.start();
|
771 |
+
} else {
|
772 |
+
frontAnimation.stop();
|
773 |
+
}
|
774 |
+
});
|
775 |
+
});
|
776 |
+
observer.observe(card);
|
777 |
+
|
778 |
+
// Handle resize
|
779 |
+
new ResizeObserver(() => {
|
780 |
+
frontAnimation.resize();
|
781 |
+
}).observe(card);
|
782 |
+
|
783 |
+
activeAnimations.push({ observer, frontAnimation });
|
784 |
+
}, 0);
|
785 |
+
|
786 |
|
787 |
card.addEventListener('click', () => {
|
788 |
card.classList.toggle('is-flipped');
|
|
|
820 |
bonusInfoDisplay.innerHTML = bonusMessages.join('<br>');
|
821 |
}
|
822 |
|
823 |
+
/**
|
824 |
+
* Cleans up old animations.
|
825 |
+
*/
|
826 |
+
function cleanupAnimations() {
|
827 |
+
activeAnimations.forEach(({ observer, frontAnimation }) => {
|
828 |
+
observer.disconnect();
|
829 |
+
frontAnimation.stop();
|
830 |
+
});
|
831 |
+
activeAnimations = [];
|
832 |
+
}
|
833 |
+
|
834 |
/**
|
835 |
* Draws cards and places them in the slots.
|
836 |
*/
|
837 |
function drawReading() {
|
838 |
if (drawnCards.length > 0) return; // Prevent re-drawing
|
839 |
+
cleanupAnimations();
|
840 |
shuffle(tarot_data);
|
841 |
drawnCards = tarot_data.slice(0, 3);
|
842 |
const positions = ['Past', 'Present', 'Future'];
|
|
|
861 |
score = 0;
|
862 |
scoreDisplay.textContent = '0';
|
863 |
bonusInfoDisplay.innerHTML = '';
|
864 |
+
cleanupAnimations();
|
865 |
cardSlotsContainer.innerHTML = '';
|
866 |
setupPlaceholders();
|
867 |
}
|