snakegame / index.html
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Update index.html
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<!DOCTYPE html>
<html>
<head>
<title>Beautiful Snake Game</title>
<style>
body {
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background: linear-gradient(45deg, #1a1a2e, #16213e);
margin: 0;
font-family: Arial, sans-serif;
}
.game-container {
background: rgba(255, 255, 255, 0.1);
padding: 20px;
border-radius: 15px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.3);
}
canvas {
background: #0f0f23;
border-radius: 10px;
border: 2px solid #4ecca3;
}
.score {
color: #fff;
text-align: center;
font-size: 24px;
margin-bottom: 10px;
text-shadow: 0 0 5px #4ecca3;
}
</style>
</head>
<body>
<div class="game-container">
<div class="score">Score: <span id="score">0</span></div>
<canvas id="gameCanvas" width="400" height="400"></canvas>
</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const gridSize = 20;
const tileCount = canvas.width / gridSize;
let snake = [
{ x: 10, y: 10 },
];
let food = spawnFood();
let dx = 0;
let dy = 0;
let score = 0;
let gameSpeed = 100;
let gameLoop;
function drawGame() {
// Move snake
const head = { x: snake[0].x + dx, y: snake[0].y + dy };
snake.unshift(head);
// Check if snake ate food
if (head.x === food.x && head.y === food.y) {
score += 10;
scoreElement.textContent = score;
food = spawnFood();
if (gameSpeed > 50) gameSpeed -= 2; // Increase speed
} else {
snake.pop();
}
// Clear canvas
ctx.fillStyle = '#0f0f23';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw snake
snake.forEach((segment, index) => {
ctx.fillStyle = `hsl(${index * 5}, 70%, 50%)`;
ctx.beginPath();
ctx.arc(
segment.x * gridSize + gridSize / 2,
segment.y * gridSize + gridSize / 2,
gridSize / 2 - 1,
0,
Math.PI * 2
);
ctx.fill();
});
// Draw food
ctx.fillStyle = '#ff6b6b';
ctx.beginPath();
ctx.arc(
food.x * gridSize + gridSize / 2,
food.y * gridSize + gridSize / 2,
gridSize / 2 - 1,
0,
Math.PI * 2
);
ctx.fill();
// Check collision
if (checkCollision(head)) {
gameOver();
return;
}
gameLoop = setTimeout(drawGame, gameSpeed);
}
function spawnFood() {
return {
x: Math.floor(Math.random() * tileCount),
y: Math.floor(Math.random() * tileCount)
};
}
function checkCollision(head) {
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
return true;
}
for (let i = 1; i < snake.length; i++) {
if (head.x === snake[i].x && head.y === snake[i].y) {
return true;
}
}
return false;
}
function gameOver() {
clearTimeout(gameLoop);
alert(`Game Over! Score: ${score}`);
snake = [{ x: 10, y: 10 }];
dx = 0;
dy = 0;
score = 0;
gameSpeed = 100;
scoreElement.textContent = score;
food = spawnFood();
drawGame();
}
document.addEventListener('keydown', (e) => {
switch (e.key) {
case 'ArrowUp':
if (dy === 0) { dx = 0; dy = -1; }
break;
case 'ArrowDown':
if (dy === 0) { dx = 0; dy = 1; }
break;
case 'ArrowLeft':
if (dx === 0) { dx = -1; dy = 0; }
break;
case 'ArrowRight':
if (dx === 0) { dx = 1; dy = 0; }
break;
}
});
// Start the game
drawGame();
</script>
</body>
</html>