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Update index.html
Browse files- index.html +362 -18
index.html
CHANGED
@@ -1,19 +1,363 @@
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<html>
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1 |
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Zombie Survival</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #333;
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font-family: Arial, sans-serif;
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cursor: crosshair;
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}
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+
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#score {
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position: fixed;
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top: 20px;
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left: 20px;
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color: #fff;
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font-size: 24px;
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z-index: 100;
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}
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#health {
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position: fixed;
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top: 20px;
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right: 20px;
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color: #f00;
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font-size: 24px;
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z-index: 100;
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}
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#startScreen {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.8);
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index: 1000;
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}
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#startButton {
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padding: 15px 40px;
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font-size: 24px;
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background: #4CAF50;
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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transition: transform 0.2s;
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}
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#startButton:hover {
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transform: scale(1.1);
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}
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#gameTitle {
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color: #fff;
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font-size: 48px;
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margin-bottom: 30px;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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}
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#gameOver {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: #f00;
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font-size: 48px;
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display: none;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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z-index: 100;
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}
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.bullet {
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position: absolute;
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width: 8px;
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height: 8px;
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background: #ffd700;
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border-radius: 50%;
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z-index: 50;
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box-shadow: 0 0 10px #ffd700;
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}
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#player {
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position: absolute;
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width: 40px;
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height: 40px;
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background: #0f0;
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border-radius: 50%;
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transform-origin: center;
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z-index: 90;
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box-shadow: 0 0 20px rgba(0, 255, 0, 0.5);
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}
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#playerGun {
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position: absolute;
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width: 20px;
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height: 8px;
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background: #666;
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top: 50%;
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right: -15px;
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transform: translateY(-50%);
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}
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.zombie {
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position: absolute;
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width: 40px;
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height: 40px;
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background: #8B0000;
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border-radius: 50%;
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z-index: 80;
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}
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.explosion {
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position: absolute;
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width: 40px;
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height: 40px;
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border-radius: 50%;
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animation: explode 0.5s ease-out forwards;
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z-index: 85;
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}
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@keyframes explode {
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0% {
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transform: scale(1);
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background: #ff4500;
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opacity: 1;
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}
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100% {
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transform: scale(2);
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background: #ff0000;
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opacity: 0;
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}
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}
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.muzzleFlash {
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position: absolute;
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width: 20px;
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height: 20px;
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background: #ffd700;
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border-radius: 50%;
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opacity: 0;
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animation: flash 0.1s ease-out;
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}
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@keyframes flash {
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0% { opacity: 1; transform: scale(1); }
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100% { opacity: 0; transform: scale(2); }
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}
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</style>
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</head>
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<body>
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<div id="startScreen">
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<h1 id="gameTitle">ZOMBIE SURVIVAL</h1>
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<button id="startButton">START GAME</button>
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</div>
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<div id="score">Score: 0</div>
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<div id="health">Health: 100</div>
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<div id="gameOver">GAME OVER</div>
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<div id="player">
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<div id="playerGun"></div>
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</div>
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<script>
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const startScreen = document.getElementById('startScreen');
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const startButton = document.getElementById('startButton');
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const player = document.getElementById('player');
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const scoreElement = document.getElementById('score');
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const healthElement = document.getElementById('health');
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const gameOverElement = document.getElementById('gameOver');
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let score = 0;
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let health = 100;
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let zombies = [];
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let bullets = [];
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let gameRunning = false;
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let mouseX = 0;
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let mouseY = 0;
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let playerX = window.innerWidth / 2;
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let playerY = window.innerHeight / 2;
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let zombieSpawnInterval;
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function startGame() {
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startScreen.style.display = 'none';
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gameRunning = true;
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score = 0;
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health = 100;
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scoreElement.textContent = `Score: ${score}`;
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healthElement.textContent = `Health: ${health}`;
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gameOverElement.style.display = 'none';
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zombies.forEach(zombie => zombie.element.remove());
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zombies = [];
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bullets.forEach(bullet => bullet.element.remove());
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bullets = [];
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playerX = window.innerWidth / 2;
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playerY = window.innerHeight / 2;
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updatePlayer();
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zombieSpawnInterval = setInterval(createZombie, 1000);
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requestAnimationFrame(gameLoop);
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}
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function updatePlayer() {
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player.style.left = `${playerX - 20}px`;
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player.style.top = `${playerY - 20}px`;
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const angle = Math.atan2(mouseY - playerY, mouseX - playerX);
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player.style.transform = `rotate(${angle}rad)`;
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}
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function createZombie() {
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if (!gameRunning) return;
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const zombie = document.createElement('div');
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zombie.className = 'zombie';
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const side = Math.floor(Math.random() * 4);
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let x, y;
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switch(side) {
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case 0: x = Math.random() * window.innerWidth; y = -40; break;
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case 1: x = window.innerWidth + 40; y = Math.random() * window.innerHeight; break;
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case 2: x = Math.random() * window.innerWidth; y = window.innerHeight + 40; break;
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234 |
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case 3: x = -40; y = Math.random() * window.innerHeight; break;
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}
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document.body.appendChild(zombie);
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zombies.push({
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element: zombie,
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x: x,
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y: y,
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speed: 2 + Math.random()
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});
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}
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function createMuzzleFlash() {
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const flash = document.createElement('div');
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248 |
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flash.className = 'muzzleFlash';
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249 |
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const angle = Math.atan2(mouseY - playerY, mouseX - playerX);
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const distance = 30;
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251 |
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const flashX = playerX + Math.cos(angle) * distance;
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const flashY = playerY + Math.sin(angle) * distance;
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253 |
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flash.style.left = `${flashX - 10}px`;
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flash.style.top = `${flashY - 10}px`;
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document.body.appendChild(flash);
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setTimeout(() => flash.remove(), 100);
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259 |
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}
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260 |
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function shoot(e) {
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if (!gameRunning || e.button !== 0) return;
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const bullet = document.createElement('div');
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bullet.className = 'bullet';
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+
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const angle = Math.atan2(mouseY - playerY, mouseX - playerX);
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const velocity = {
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x: Math.cos(angle) * 15,
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y: Math.sin(angle) * 15
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};
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createMuzzleFlash();
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document.body.appendChild(bullet);
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bullets.push({
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element: bullet,
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x: playerX,
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y: playerY,
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velocity: velocity
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});
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}
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function createExplosion(x, y) {
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const explosion = document.createElement('div');
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explosion.className = 'explosion';
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explosion.style.left = `${x - 20}px`;
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explosion.style.top = `${y - 20}px`;
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document.body.appendChild(explosion);
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290 |
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setTimeout(() => explosion.remove(), 500);
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}
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294 |
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function gameLoop() {
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if (!gameRunning) return;
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296 |
+
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bullets.forEach((bullet, bulletIndex) => {
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bullet.x += bullet.velocity.x;
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bullet.y += bullet.velocity.y;
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bullet.element.style.left = `${bullet.x - 4}px`;
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bullet.element.style.top = `${bullet.y - 4}px`;
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if (bullet.x < 0 || bullet.x > window.innerWidth ||
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bullet.y < 0 || bullet.y > window.innerHeight) {
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bullet.element.remove();
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bullets.splice(bulletIndex, 1);
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}
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});
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309 |
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zombies.forEach((zombie, zombieIndex) => {
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const angle = Math.atan2(playerY - zombie.y, playerX - zombie.x);
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zombie.x += Math.cos(angle) * zombie.speed;
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zombie.y += Math.sin(angle) * zombie.speed;
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zombie.element.style.left = `${zombie.x - 20}px`;
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zombie.element.style.top = `${zombie.y - 20}px`;
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const distToPlayer = Math.hypot(playerX - zombie.x, playerY - zombie.y);
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if (distToPlayer < 40) {
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health -= 1;
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healthElement.textContent = `Health: ${health}`;
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if (health <= 0) gameOver();
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}
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bullets.forEach((bullet, bulletIndex) => {
|
325 |
+
const distToBullet = Math.hypot(bullet.x - zombie.x, bullet.y - zombie.y);
|
326 |
+
if (distToBullet < 30) {
|
327 |
+
createExplosion(zombie.x, zombie.y);
|
328 |
+
zombie.element.remove();
|
329 |
+
bullet.element.remove();
|
330 |
+
zombies.splice(zombieIndex, 1);
|
331 |
+
bullets.splice(bulletIndex, 1);
|
332 |
+
score += 10;
|
333 |
+
scoreElement.textContent = `Score: ${score}`;
|
334 |
+
}
|
335 |
+
});
|
336 |
+
});
|
337 |
+
|
338 |
+
requestAnimationFrame(gameLoop);
|
339 |
+
}
|
340 |
+
|
341 |
+
function gameOver() {
|
342 |
+
gameRunning = false;
|
343 |
+
gameOverElement.style.display = 'block';
|
344 |
+
clearInterval(zombieSpawnInterval);
|
345 |
+
setTimeout(() => {
|
346 |
+
startScreen.style.display = 'flex';
|
347 |
+
}, 2000);
|
348 |
+
}
|
349 |
+
|
350 |
+
document.addEventListener('mousemove', (e) => {
|
351 |
+
mouseX = e.clientX;
|
352 |
+
mouseY = e.clientY;
|
353 |
+
if (gameRunning) updatePlayer();
|
354 |
+
});
|
355 |
+
|
356 |
+
document.addEventListener('mousedown', shoot);
|
357 |
+
startButton.addEventListener('click', startGame);
|
358 |
+
|
359 |
+
// Initial setup
|
360 |
+
updatePlayer();
|
361 |
+
</script>
|
362 |
+
</body>
|
363 |
+
</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
|