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# Load our data | |
import os | |
def load_raw_text(corpus_directory: str, file_names=None) -> str: | |
"""Loads all the text files in a directory into one large string""" | |
corpus = "" | |
for file_name in os.listdir(corpus_directory): | |
# Read the file as a string | |
file_path = os.path.join(corpus_directory, file_name) | |
if os.path.isdir(file_path): | |
continue | |
# Make sure we only read text files | |
if ".txt" not in file_name: | |
continue | |
with open(file_path, 'r') as file: | |
file_contents = file.read() | |
corpus += (file_contents + "\n") | |
return corpus | |
# REPLACE WITH YOUR CORPUS DIRECTORY | |
corpus = load_raw_text(corpus_directory="./corpus") | |
import re | |
import util | |
# TODO: Strip accents using util.strip_accents | |
# TODO: Make corpus lowercase | |
corpus = corpus.lower() | |
# TODO: Split corpus into tokens using the following function | |
word_regex = r"[a-zïëñ]+" | |
def tokenize(text: str): | |
return re.findall(word_regex, text) | |
s_tok = tokenize(corpus) | |
# TODO: Create a set named "lexicon" with all of the unique words | |
lexicon = set() | |
for word in s_tok: | |
lexicon.add(word) | |
filtered_lexicon = set() | |
for word in lexicon: | |
if 3 <= len(word) <= 7: | |
filtered_lexicon.add(word) | |
import random | |
def random_scramble(lexicon: set): | |
lexicon = list(lexicon) | |
word = random.choice(lexicon) | |
# Turn the word into a list of characters | |
word_chars = list(word) | |
# Shuffle those characters | |
random.shuffle(word_chars) | |
# Re-join the characters into a string | |
shuffled = ''.join(word_chars) | |
return {'shuffled': shuffled, 'original': word} | |
import gradio as gr | |
from typing import Tuple | |
def create_hangman_clue(word, guessed_letters): | |
""" | |
Given a word and a list of letters, create the correct clue. | |
For instance, if the word is 'apple' and the guessed letters are 'a' and 'l', the clue should be 'a _ _ l _' | |
""" | |
clue = '' | |
for letter in word: | |
if letter in guessed_letters: | |
clue += letter + ' ' | |
else: | |
clue += '_ ' | |
return clue | |
def pick_new_word(lexicon): | |
lexicon = list(lexicon) | |
return { | |
'word': random.choice(lexicon), | |
'guessed_letters': set(), | |
'remaining_chances': 6 | |
} | |
def hangman_game(current_state, guess): | |
"""Update the current state based on the guess.""" | |
if guess in current_state['guessed_letters'] or len(guess) > 1: | |
# Illegal guess, do nothing | |
return (current_state, 'Invalid guess') | |
current_state['guessed_letters'].add(guess) | |
if guess not in current_state['word']: | |
# Wrong guess | |
current_state['remaining_chances'] -= 1 | |
if current_state['remaining_chances'] == 0: | |
# No more chances! New word | |
current_state = pick_new_word(filtered_lexicon) | |
return (current_state, 'You lose!') | |
else: | |
return (current_state, 'Wrong guess :(') | |
else: | |
# Right guess, check if there's any letters left | |
for letter in current_state['word']: | |
if letter not in current_state['guessed_letters']: | |
# Still letters remaining | |
return (current_state, 'Correct guess!') | |
# If we made it here, there's no letters left. | |
current_state = pick_new_word(filtered_lexicon) | |
return (current_state, 'You win!') | |
def state_changed(current_state): | |
clue = create_hangman_clue(current_state['word'], current_state['guessed_letters']) | |
guessed_letters = current_state['guessed_letters'] | |
remaining_chances = current_state['remaining_chances'] | |
return (clue, guessed_letters, remaining_chances) | |
with gr.Blocks(theme=gr.themes.Soft(), title="karijona Hangman") as hangman: | |
current_word = gr.State(pick_new_word(filtered_lexicon)) | |
gr.Markdown("# karijona Hangman") | |
with gr.Row(): | |
current_word_textbox = gr.Textbox(label="Clue", interactive=False, value=create_hangman_clue(current_word.value['word'], current_word.value['guessed_letters'])) | |
guessed_letters_textbox = gr.Textbox(label="Guessed letters", interactive=False) | |
remaining_chances_textbox = gr.Textbox(label="Remaining chances", interactive=False, value=6) | |
guess_textbox = gr.Textbox(label="Guess") | |
guess_button = gr.Button(value="Submit") | |
output_textbox = gr.Textbox(label="Result", interactive=False) | |
guess_button.click(fn=hangman_game, inputs=[current_word, guess_textbox], outputs=[current_word, output_textbox])\ | |
.then(fn=state_changed, inputs=[current_word], outputs=[current_word_textbox, guessed_letters_textbox, remaining_chances_textbox]) | |
hangman.launch() | |