Add 2 files
Browse files- README.md +7 -5
- index.html +871 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: newlll
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emoji: 🐳
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colorFrom: green
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colorTo: gray
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,871 @@
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<!
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<html>
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1 |
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<!DOCTYPE html>
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2 |
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<html lang="en">
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3 |
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<head>
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<meta charset="UTF-8">
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5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Raccoon Rumble</title>
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7 |
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<script src="https://cdn.tailwindcss.com"></script>
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8 |
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js"></script>
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<style>
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10 |
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@font-face {
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font-family: 'PressStart2P';
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src: url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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}
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body {
|
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margin: 0;
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padding: 0;
|
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overflow: hidden;
|
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background-color: #111;
|
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font-family: 'PressStart2P', cursive;
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}
|
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|
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#game-container {
|
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position: relative;
|
25 |
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width: 100vw;
|
26 |
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height: 100vh;
|
27 |
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display: flex;
|
28 |
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justify-content: center;
|
29 |
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align-items: center;
|
30 |
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}
|
31 |
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|
32 |
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#game-canvas {
|
33 |
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display: block;
|
34 |
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margin: 0 auto;
|
35 |
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background-color: #000;
|
36 |
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}
|
37 |
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|
38 |
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.health-bar {
|
39 |
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height: 30px;
|
40 |
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transition: width 0.3s ease;
|
41 |
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}
|
42 |
+
|
43 |
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.combo-text {
|
44 |
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position: absolute;
|
45 |
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color: #ff0;
|
46 |
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font-size: 24px;
|
47 |
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text-shadow: 0 0 10px #f80;
|
48 |
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animation: pop 0.5s ease-out;
|
49 |
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}
|
50 |
+
|
51 |
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@keyframes pop {
|
52 |
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0% { transform: scale(0.5); opacity: 0; }
|
53 |
+
80% { transform: scale(1.2); opacity: 1; }
|
54 |
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100% { transform: scale(1); opacity: 1; }
|
55 |
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}
|
56 |
+
|
57 |
+
.menu-screen {
|
58 |
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position: absolute;
|
59 |
+
top: 0;
|
60 |
+
left: 0;
|
61 |
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width: 100%;
|
62 |
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height: 100%;
|
63 |
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background-color: rgba(0, 0, 0, 0.8);
|
64 |
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display: flex;
|
65 |
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flex-direction: column;
|
66 |
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justify-content: center;
|
67 |
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align-items: center;
|
68 |
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z-index: 100;
|
69 |
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color: white;
|
70 |
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}
|
71 |
+
|
72 |
+
.menu-title {
|
73 |
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font-size: 48px;
|
74 |
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color: #ff9500;
|
75 |
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margin-bottom: 40px;
|
76 |
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text-shadow: 0 0 10px #ff0;
|
77 |
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}
|
78 |
+
|
79 |
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.menu-button {
|
80 |
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background-color: #ff9500;
|
81 |
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color: #000;
|
82 |
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border: none;
|
83 |
+
padding: 15px 30px;
|
84 |
+
margin: 10px;
|
85 |
+
font-size: 20px;
|
86 |
+
cursor: pointer;
|
87 |
+
border-radius: 5px;
|
88 |
+
transition: all 0.3s;
|
89 |
+
font-family: 'PressStart2P', cursive;
|
90 |
+
}
|
91 |
+
|
92 |
+
.menu-button:hover {
|
93 |
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background-color: #ff0;
|
94 |
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transform: scale(1.05);
|
95 |
+
}
|
96 |
+
|
97 |
+
.controls-display {
|
98 |
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background-color: rgba(0, 0, 0, 0.7);
|
99 |
+
padding: 20px;
|
100 |
+
border-radius: 10px;
|
101 |
+
margin-top: 30px;
|
102 |
+
max-width: 600px;
|
103 |
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}
|
104 |
+
|
105 |
+
.control-item {
|
106 |
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display: flex;
|
107 |
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align-items: center;
|
108 |
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margin: 10px 0;
|
109 |
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}
|
110 |
+
|
111 |
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.key {
|
112 |
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background-color: #333;
|
113 |
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color: white;
|
114 |
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padding: 5px 10px;
|
115 |
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margin-right: 15px;
|
116 |
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border-radius: 5px;
|
117 |
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min-width: 40px;
|
118 |
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text-align: center;
|
119 |
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}
|
120 |
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</style>
|
121 |
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</head>
|
122 |
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<body>
|
123 |
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<div id="game-container">
|
124 |
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<div id="game-canvas"></div>
|
125 |
+
|
126 |
+
<!-- Main Menu -->
|
127 |
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<div id="main-menu" class="menu-screen">
|
128 |
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<h1 class="menu-title">RACCOON RUMBLE</h1>
|
129 |
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<button id="start-button" class="menu-button">START GAME</button>
|
130 |
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<button id="controls-button" class="menu-button">CONTROLS</button>
|
131 |
+
|
132 |
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<div class="mt-8 text-center">
|
133 |
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<p>Player 1: WASD + JKL</p>
|
134 |
+
<p>Player 2: Arrow Keys + Numpad 1-3</p>
|
135 |
+
<p>Or connect a gamepad!</p>
|
136 |
+
</div>
|
137 |
+
</div>
|
138 |
+
|
139 |
+
<!-- Controls Screen -->
|
140 |
+
<div id="controls-screen" class="menu-screen" style="display: none;">
|
141 |
+
<h1 class="menu-title">CONTROLS</h1>
|
142 |
+
|
143 |
+
<div class="controls-display">
|
144 |
+
<h2 class="text-xl mb-4 text-center">Player 1 (Keyboard)</h2>
|
145 |
+
<div class="control-item">
|
146 |
+
<div class="key">W</div>
|
147 |
+
<span>Jump</span>
|
148 |
+
</div>
|
149 |
+
<div class="control-item">
|
150 |
+
<div class="key">A</div>
|
151 |
+
<span>Move Left</span>
|
152 |
+
</div>
|
153 |
+
<div class="control-item">
|
154 |
+
<div class="key">D</div>
|
155 |
+
<span>Move Right</span>
|
156 |
+
</div>
|
157 |
+
<div class="control-item">
|
158 |
+
<div class="key">J</div>
|
159 |
+
<span>Light Attack</span>
|
160 |
+
</div>
|
161 |
+
<div class="control-item">
|
162 |
+
<div class="key">K</div>
|
163 |
+
<span>Heavy Attack</span>
|
164 |
+
</div>
|
165 |
+
<div class="control-item">
|
166 |
+
<div class="key">L</div>
|
167 |
+
<span>Special Attack</span>
|
168 |
+
</div>
|
169 |
+
|
170 |
+
<h2 class="text-xl mt-8 mb-4 text-center">Player 2 (Keyboard)</h2>
|
171 |
+
<div class="control-item">
|
172 |
+
<div class="key">↑</div>
|
173 |
+
<span>Jump</span>
|
174 |
+
</div>
|
175 |
+
<div class="control-item">
|
176 |
+
<div class="key">←</div>
|
177 |
+
<span>Move Left</span>
|
178 |
+
</div>
|
179 |
+
<div class="control-item">
|
180 |
+
<div class="key">→</div>
|
181 |
+
<span>Move Right</span>
|
182 |
+
</div>
|
183 |
+
<div class="control-item">
|
184 |
+
<div class="key">Num 1</div>
|
185 |
+
<span>Light Attack</span>
|
186 |
+
</div>
|
187 |
+
<div class="control-item">
|
188 |
+
<div class="key">Num 2</div>
|
189 |
+
<span>Heavy Attack</span>
|
190 |
+
</div>
|
191 |
+
<div class="control-item">
|
192 |
+
<div class="key">Num 3</div>
|
193 |
+
<span>Special Attack</span>
|
194 |
+
</div>
|
195 |
+
|
196 |
+
<p class="mt-8 text-center">Gamepads: Use left stick/d-pad to move and face buttons for attacks</p>
|
197 |
+
</div>
|
198 |
+
|
199 |
+
<button id="back-button" class="menu-button mt-8">BACK TO MENU</button>
|
200 |
+
</div>
|
201 |
+
|
202 |
+
<!-- Game Over Screen -->
|
203 |
+
<div id="game-over-screen" class="menu-screen" style="display: none;">
|
204 |
+
<h1 id="winner-text" class="menu-title">PLAYER 1 WINS!</h1>
|
205 |
+
<button id="rematch-button" class="menu-button">REMATCH</button>
|
206 |
+
<button id="menu-button" class="menu-button">MAIN MENU</button>
|
207 |
+
</div>
|
208 |
+
</div>
|
209 |
+
|
210 |
+
<script>
|
211 |
+
// Game configuration
|
212 |
+
const config = {
|
213 |
+
type: Phaser.AUTO,
|
214 |
+
width: 1024,
|
215 |
+
height: 576,
|
216 |
+
physics: {
|
217 |
+
default: 'arcade',
|
218 |
+
arcade: {
|
219 |
+
gravity: { y: 800 },
|
220 |
+
debug: false
|
221 |
+
}
|
222 |
+
},
|
223 |
+
scene: {
|
224 |
+
preload: preload,
|
225 |
+
create: create,
|
226 |
+
update: update
|
227 |
+
},
|
228 |
+
parent: 'game-container',
|
229 |
+
canvas: document.getElementById('game-canvas')
|
230 |
+
};
|
231 |
+
|
232 |
+
// Game variables
|
233 |
+
let game = new Phaser.Game(config);
|
234 |
+
let player1, player2;
|
235 |
+
let platforms;
|
236 |
+
let cursors, p2Cursors;
|
237 |
+
let gamepads = [];
|
238 |
+
let comboCount = 0;
|
239 |
+
let lastHitTime = 0;
|
240 |
+
let comboTexts = [];
|
241 |
+
let background;
|
242 |
+
let hitSound, jumpSound, specialSound, backgroundMusic;
|
243 |
+
let gameState = 'menu'; // menu, playing, gameover
|
244 |
+
|
245 |
+
// Raccoon character class
|
246 |
+
class Raccoon extends Phaser.Physics.Arcade.Sprite {
|
247 |
+
constructor(scene, x, y, isPlayer1) {
|
248 |
+
super(scene, x, y, 'raccoon');
|
249 |
+
this.isPlayer1 = isPlayer1;
|
250 |
+
this.health = 100;
|
251 |
+
this.maxHealth = 100;
|
252 |
+
this.isAttacking = false;
|
253 |
+
this.isBlocking = false;
|
254 |
+
this.isJumping = false;
|
255 |
+
this.isSpecial = false;
|
256 |
+
this.comboCount = 0;
|
257 |
+
this.lastHitTime = 0;
|
258 |
+
this.facingRight = isPlayer1;
|
259 |
+
this.specialMeter = 0;
|
260 |
+
this.maxSpecialMeter = 100;
|
261 |
+
this.invulnerable = false;
|
262 |
+
|
263 |
+
scene.add.existing(this);
|
264 |
+
scene.physics.add.existing(this);
|
265 |
+
|
266 |
+
this.setCollideWorldBounds(true);
|
267 |
+
this.setBounce(0.2);
|
268 |
+
this.setDragX(400);
|
269 |
+
this.setSize(60, 90);
|
270 |
+
this.setOffset(35, 30);
|
271 |
+
|
272 |
+
// Create animations
|
273 |
+
this.createAnimations();
|
274 |
+
|
275 |
+
// Set up attack hitboxes
|
276 |
+
this.attackHitbox = scene.add.zone(0, 0, 80, 80);
|
277 |
+
scene.physics.add.existing(this.attackHitbox);
|
278 |
+
this.attackHitbox.body.enable = false;
|
279 |
+
|
280 |
+
// Health bar
|
281 |
+
this.healthBar = scene.add.rectangle(
|
282 |
+
isPlayer1 ? 100 : config.width - 100,
|
283 |
+
50,
|
284 |
+
this.health * 2,
|
285 |
+
20,
|
286 |
+
isPlayer1 ? 0x00ff00 : 0xff0000
|
287 |
+
);
|
288 |
+
this.healthBar.setOrigin(isPlayer1 ? 0 : 1, 0.5);
|
289 |
+
|
290 |
+
// Special meter
|
291 |
+
this.specialMeterBar = scene.add.rectangle(
|
292 |
+
isPlayer1 ? 100 : config.width - 100,
|
293 |
+
80,
|
294 |
+
0,
|
295 |
+
10,
|
296 |
+
0x00aaff
|
297 |
+
);
|
298 |
+
this.specialMeterBar.setOrigin(isPlayer1 ? 0 : 1, 0.5);
|
299 |
+
|
300 |
+
// Player indicator
|
301 |
+
this.playerIndicator = scene.add.text(
|
302 |
+
isPlayer1 ? 20 : config.width - 20,
|
303 |
+
50,
|
304 |
+
isPlayer1 ? 'P1' : 'P2',
|
305 |
+
{
|
306 |
+
fontSize: '24px',
|
307 |
+
fill: isPlayer1 ? '#00ff00' : '#ff0000',
|
308 |
+
fontFamily: 'PressStart2P'
|
309 |
+
}
|
310 |
+
);
|
311 |
+
this.playerIndicator.setOrigin(isPlayer1 ? 0 : 1, 0.5);
|
312 |
+
}
|
313 |
+
|
314 |
+
createAnimations() {
|
315 |
+
const anims = this.scene.anims;
|
316 |
+
|
317 |
+
// Idle animation
|
318 |
+
anims.create({
|
319 |
+
key: `idle-${this.isPlayer1 ? 'p1' : 'p2'}`,
|
320 |
+
frames: anims.generateFrameNumbers('raccoon', { start: 0, end: 3 }),
|
321 |
+
frameRate: 8,
|
322 |
+
repeat: -1
|
323 |
+
});
|
324 |
+
|
325 |
+
// Walk animation
|
326 |
+
anims.create({
|
327 |
+
key: `walk-${this.isPlayer1 ? 'p1' : 'p2'}`,
|
328 |
+
frames: anims.generateFrameNumbers('raccoon', { start: 4, end: 7 }),
|
329 |
+
frameRate: 12,
|
330 |
+
repeat: -1
|
331 |
+
});
|
332 |
+
|
333 |
+
// Jump animation
|
334 |
+
anims.create({
|
335 |
+
key: `jump-${this.isPlayer1 ? 'p1' : 'p2'}`,
|
336 |
+
frames: anims.generateFrameNumbers('raccoon', { start: 8, end: 11 }),
|
337 |
+
frameRate: 8,
|
338 |
+
repeat: 0
|
339 |
+
});
|
340 |
+
|
341 |
+
// Light attack animation
|
342 |
+
anims.create({
|
343 |
+
key: `light-attack-${this.isPlayer1 ? 'p1' : 'p2'}`,
|
344 |
+
frames: anims.generateFrameNumbers('raccoon', { start: 12, end: 15 }),
|
345 |
+
frameRate: 12,
|
346 |
+
repeat: 0
|
347 |
+
});
|
348 |
+
|
349 |
+
// Heavy attack animation
|
350 |
+
anims.create({
|
351 |
+
key: `heavy-attack-${this.isPlayer1 ? 'p1' : 'p2'}`,
|
352 |
+
frames: anims.generateFrameNumbers('raccoon', { start: 16, end: 19 }),
|
353 |
+
frameRate: 10,
|
354 |
+
repeat: 0
|
355 |
+
});
|
356 |
+
|
357 |
+
// Special attack animation
|
358 |
+
anims.create({
|
359 |
+
key: `special-attack-${this.isPlayer1 ? 'p1' : 'p2'}`,
|
360 |
+
frames: anims.generateFrameNumbers('raccoon', { start: 20, end: 23 }),
|
361 |
+
frameRate: 8,
|
362 |
+
repeat: 0
|
363 |
+
});
|
364 |
+
|
365 |
+
// Hit animation
|
366 |
+
anims.create({
|
367 |
+
key: `hit-${this.isPlayer1 ? 'p1' : 'p2'}`,
|
368 |
+
frames: anims.generateFrameNumbers('raccoon', { start: 24, end: 27 }),
|
369 |
+
frameRate: 10,
|
370 |
+
repeat: 0
|
371 |
+
});
|
372 |
+
|
373 |
+
// Block animation
|
374 |
+
anims.create({
|
375 |
+
key: `block-${this.isPlayer1 ? 'p1' : 'p2'}`,
|
376 |
+
frames: anims.generateFrameNumbers('raccoon', { start: 28, end: 31 }),
|
377 |
+
frameRate: 8,
|
378 |
+
repeat: 0
|
379 |
+
});
|
380 |
+
}
|
381 |
+
|
382 |
+
update(cursors, gamepad) {
|
383 |
+
if (this.health <= 0) return;
|
384 |
+
|
385 |
+
// Update health bar
|
386 |
+
this.healthBar.width = (this.health / this.maxHealth) * 200;
|
387 |
+
|
388 |
+
// Update special meter
|
389 |
+
this.specialMeterBar.width = (this.specialMeter / this.maxSpecialMeter) * 200;
|
390 |
+
|
391 |
+
// Handle movement
|
392 |
+
if (!this.isAttacking && !this.isBlocking) {
|
393 |
+
let moveX = 0;
|
394 |
+
|
395 |
+
// Keyboard controls
|
396 |
+
if (cursors) {
|
397 |
+
if (cursors.left.isDown) {
|
398 |
+
moveX = -1;
|
399 |
+
this.facingRight = false;
|
400 |
+
} else if (cursors.right.isDown) {
|
401 |
+
moveX = 1;
|
402 |
+
this.facingRight = true;
|
403 |
+
}
|
404 |
+
|
405 |
+
if (cursors.up.isDown && this.body.onFloor()) {
|
406 |
+
this.jump();
|
407 |
+
}
|
408 |
+
}
|
409 |
+
|
410 |
+
// Gamepad controls
|
411 |
+
if (gamepad) {
|
412 |
+
if (gamepad.axes[0] < -0.5 || gamepad.buttons[14].pressed) {
|
413 |
+
moveX = -1;
|
414 |
+
this.facingRight = false;
|
415 |
+
} else if (gamepad.axes[0] > 0.5 || gamepad.buttons[15].pressed) {
|
416 |
+
moveX = 1;
|
417 |
+
this.facingRight = true;
|
418 |
+
}
|
419 |
+
|
420 |
+
if ((gamepad.buttons[0].pressed || gamepad.buttons[12].pressed) && this.body.onFloor()) {
|
421 |
+
this.jump();
|
422 |
+
}
|
423 |
+
}
|
424 |
+
|
425 |
+
this.setVelocityX(moveX * 200);
|
426 |
+
|
427 |
+
// Play animations based on state
|
428 |
+
if (this.body.onFloor()) {
|
429 |
+
if (moveX !== 0) {
|
430 |
+
this.play(`walk-${this.isPlayer1 ? 'p1' : 'p2'}`, true);
|
431 |
+
} else {
|
432 |
+
this.play(`idle-${this.isPlayer1 ? 'p1' : 'p2'}`, true);
|
433 |
+
}
|
434 |
+
}
|
435 |
+
}
|
436 |
+
|
437 |
+
// Flip sprite based on facing direction
|
438 |
+
this.flipX = !this.facingRight;
|
439 |
+
|
440 |
+
// Position attack hitbox
|
441 |
+
this.positionAttackHitbox();
|
442 |
+
|
443 |
+
// Handle attacks
|
444 |
+
if (!this.isAttacking && !this.isBlocking) {
|
445 |
+
// Keyboard attacks
|
446 |
+
if (cursors) {
|
447 |
+
if (cursors.lightAttack.isDown) {
|
448 |
+
this.lightAttack();
|
449 |
+
} else if (cursors.heavyAttack.isDown) {
|
450 |
+
this.heavyAttack();
|
451 |
+
} else if (cursors.specialAttack.isDown && this.specialMeter >= this.maxSpecialMeter) {
|
452 |
+
this.specialAttack();
|
453 |
+
}
|
454 |
+
}
|
455 |
+
|
456 |
+
// Gamepad attacks
|
457 |
+
if (gamepad) {
|
458 |
+
if (gamepad.buttons[2].pressed) {
|
459 |
+
this.lightAttack();
|
460 |
+
} else if (gamepad.buttons[1].pressed) {
|
461 |
+
this.heavyAttack();
|
462 |
+
} else if (gamepad.buttons[3].pressed && this.specialMeter >= this.maxSpecialMeter) {
|
463 |
+
this.specialAttack();
|
464 |
+
}
|
465 |
+
}
|
466 |
+
}
|
467 |
+
|
468 |
+
// Handle blocking
|
469 |
+
if (!this.isAttacking) {
|
470 |
+
let isBlocking = false;
|
471 |
+
|
472 |
+
// Keyboard blocking
|
473 |
+
if (cursors && cursors.down.isDown && !this.body.onFloor()) {
|
474 |
+
isBlocking = true;
|
475 |
+
}
|
476 |
+
|
477 |
+
// Gamepad blocking
|
478 |
+
if (gamepad && (gamepad.buttons[8].pressed || gamepad.buttons[9].pressed)) {
|
479 |
+
isBlocking = true;
|
480 |
+
}
|
481 |
+
|
482 |
+
if (isBlocking && !this.isBlocking) {
|
483 |
+
this.block();
|
484 |
+
} else if (!isBlocking && this.isBlocking) {
|
485 |
+
this.releaseBlock();
|
486 |
+
}
|
487 |
+
}
|
488 |
+
|
489 |
+
// Update special meter (gain over time)
|
490 |
+
if (this.specialMeter < this.maxSpecialMeter) {
|
491 |
+
this.specialMeter += 0.1;
|
492 |
+
if (this.specialMeter > this.maxSpecialMeter) {
|
493 |
+
this.specialMeter = this.maxSpecialMeter;
|
494 |
+
}
|
495 |
+
}
|
496 |
+
}
|
497 |
+
|
498 |
+
positionAttackHitbox() {
|
499 |
+
if (!this.attackHitbox) return;
|
500 |
+
|
501 |
+
const offsetX = this.facingRight ? 50 : -50;
|
502 |
+
this.attackHitbox.x = this.x + offsetX;
|
503 |
+
this.attackHitbox.y = this.y - 20;
|
504 |
+
}
|
505 |
+
|
506 |
+
jump() {
|
507 |
+
if (this.body.onFloor()) {
|
508 |
+
this.setVelocityY(-500);
|
509 |
+
this.play(`jump-${this.isPlayer1 ? 'p1' : 'p2'}`, true);
|
510 |
+
this.isJumping = true;
|
511 |
+
jumpSound.play();
|
512 |
+
|
513 |
+
this.scene.time.delayedCall(1000, () => {
|
514 |
+
this.isJumping = false;
|
515 |
+
});
|
516 |
+
}
|
517 |
+
}
|
518 |
+
|
519 |
+
lightAttack() {
|
520 |
+
this.isAttacking = true;
|
521 |
+
this.play(`light-attack-${this.isPlayer1 ? 'p1' : 'p2'}`, true);
|
522 |
+
hitSound.play();
|
523 |
+
|
524 |
+
// Enable hitbox
|
525 |
+
this.attackHitbox.body.enable = true;
|
526 |
+
this.attackHitbox.body.setSize(80, 80);
|
527 |
+
|
528 |
+
// Check for hits
|
529 |
+
this.scene.physics.overlap(this.attackHitbox, this.isPlayer1 ? player2 : player1, this.handleHit.bind(this, 10, 'light'));
|
530 |
+
|
531 |
+
// Disable hitbox after animation
|
532 |
+
this.scene.time.delayedCall(300, () => {
|
533 |
+
this.attackHitbox.body.enable = false;
|
534 |
+
this.isAttacking = false;
|
535 |
+
});
|
536 |
+
}
|
537 |
+
|
538 |
+
heavyAttack() {
|
539 |
+
this.isAttacking = true;
|
540 |
+
this.play(`heavy-attack-${this.isPlayer1 ? 'p1' : 'p2'}`, true);
|
541 |
+
hitSound.play({ volume: 0.8 });
|
542 |
+
|
543 |
+
// Enable hitbox
|
544 |
+
this.attackHitbox.body.enable = true;
|
545 |
+
this.attackHitbox.body.setSize(100, 100);
|
546 |
+
|
547 |
+
// Check for hits
|
548 |
+
this.scene.physics.overlap(this.attackHitbox, this.isPlayer1 ? player2 : player1, this.handleHit.bind(this, 20, 'heavy'));
|
549 |
+
|
550 |
+
// Disable hitbox after animation
|
551 |
+
this.scene.time.delayedCall(400, () => {
|
552 |
+
this.attackHitbox.body.enable = false;
|
553 |
+
this.isAttacking = false;
|
554 |
+
});
|
555 |
+
}
|
556 |
+
|
557 |
+
specialAttack() {
|
558 |
+
this.isAttacking = true;
|
559 |
+
this.isSpecial = true;
|
560 |
+
this.play(`special-attack-${this.isPlayer1 ? 'p1' : 'p2'}`, true);
|
561 |
+
specialSound.play();
|
562 |
+
|
563 |
+
// Reset special meter
|
564 |
+
this.specialMeter = 0;
|
565 |
+
|
566 |
+
// Enable hitbox (larger for special)
|
567 |
+
this.attackHitbox.body.enable = true;
|
568 |
+
this.attackHitbox.body.setSize(120, 120);
|
569 |
+
|
570 |
+
// Check for hits
|
571 |
+
this.scene.physics.overlap(this.attackHitbox, this.isPlayer1 ? player2 : player1, this.handleHit.bind(this, 30, 'special'));
|
572 |
+
|
573 |
+
// Disable hitbox after animation
|
574 |
+
this.scene.time.delayedCall(600, () => {
|
575 |
+
this.attackHitbox.body.enable = false;
|
576 |
+
this.isAttacking = false;
|
577 |
+
this.isSpecial = false;
|
578 |
+
});
|
579 |
+
}
|
580 |
+
|
581 |
+
block() {
|
582 |
+
this.isBlocking = true;
|
583 |
+
this.setVelocityX(0);
|
584 |
+
this.play(`block-${this.isPlayer1 ? 'p1' : 'p2'}`, true);
|
585 |
+
}
|
586 |
+
|
587 |
+
releaseBlock() {
|
588 |
+
this.isBlocking = false;
|
589 |
+
}
|
590 |
+
|
591 |
+
handleHit(damage, attackType, attacker, defender) {
|
592 |
+
if (defender.invulnerable) return;
|
593 |
+
|
594 |
+
// Check if defender is blocking
|
595 |
+
if (defender.isBlocking) {
|
596 |
+
// Reduce damage when blocking
|
597 |
+
damage *= 0.3;
|
598 |
+
|
599 |
+
// Play block animation
|
600 |
+
defender.play(`block-${defender.isPlayer1 ? 'p1' : 'p2'}`, true);
|
601 |
+
|
602 |
+
// Small knockback
|
603 |
+
const knockback = this.facingRight ? -100 : 100;
|
604 |
+
defender.setVelocityX(knockback);
|
605 |
+
|
606 |
+
// Make defender briefly invulnerable
|
607 |
+
defender.invulnerable = true;
|
608 |
+
this.scene.time.delayedCall(500, () => {
|
609 |
+
defender.invulnerable = false;
|
610 |
+
});
|
611 |
+
} else {
|
612 |
+
// Play hit animation
|
613 |
+
defender.play(`hit-${defender.isPlayer1 ? 'p1' : 'p2'}`, true);
|
614 |
+
|
615 |
+
// Apply knockback based on attack type
|
616 |
+
let knockback = 0;
|
617 |
+
if (attackType === 'light') knockback = this.facingRight ? 150 : -150;
|
618 |
+
else if (attackType === 'heavy') knockback = this.facingRight ? 250 : -250;
|
619 |
+
else if (attackType === 'special') knockback = this.facingRight ? 400 : -400;
|
620 |
+
|
621 |
+
defender.setVelocityX(knockback);
|
622 |
+
defender.setVelocityY(-100);
|
623 |
+
|
624 |
+
// Make defender briefly invulnerable
|
625 |
+
defender.invulnerable = true;
|
626 |
+
this.scene.time.delayedCall(800, () => {
|
627 |
+
defender.invulnerable = false;
|
628 |
+
});
|
629 |
+
}
|
630 |
+
|
631 |
+
// Apply damage
|
632 |
+
defender.health -= damage;
|
633 |
+
if (defender.health < 0) defender.health = 0;
|
634 |
+
|
635 |
+
// Add to attacker's special meter
|
636 |
+
this.specialMeter += damage;
|
637 |
+
if (this.specialMeter > this.maxSpecialMeter) {
|
638 |
+
this.specialMeter = this.maxSpecialMeter;
|
639 |
+
}
|
640 |
+
|
641 |
+
// Combo system
|
642 |
+
const now = this.scene.time.now;
|
643 |
+
if (now - this.lastHitTime < 1000) {
|
644 |
+
this.comboCount++;
|
645 |
+
|
646 |
+
// Show combo text
|
647 |
+
const comboText = this.scene.add.text(
|
648 |
+
defender.x,
|
649 |
+
defender.y - 100,
|
650 |
+
`COMBO x${this.comboCount + 1}!`,
|
651 |
+
{
|
652 |
+
fontSize: '32px',
|
653 |
+
fill: '#ff0',
|
654 |
+
fontFamily: 'PressStart2P',
|
655 |
+
stroke: '#000',
|
656 |
+
strokeThickness: 4
|
657 |
+
}
|
658 |
+
);
|
659 |
+
comboText.setOrigin(0.5);
|
660 |
+
|
661 |
+
// Add to combo texts array for cleanup
|
662 |
+
comboTexts.push(comboText);
|
663 |
+
|
664 |
+
// Animate combo text
|
665 |
+
this.scene.tweens.add({
|
666 |
+
targets: comboText,
|
667 |
+
y: comboText.y - 50,
|
668 |
+
alpha: 0,
|
669 |
+
duration: 1000,
|
670 |
+
onComplete: () => {
|
671 |
+
comboText.destroy();
|
672 |
+
comboTexts = comboTexts.filter(t => t !== comboText);
|
673 |
+
}
|
674 |
+
});
|
675 |
+
} else {
|
676 |
+
this.comboCount = 0;
|
677 |
+
}
|
678 |
+
|
679 |
+
this.lastHitTime = now;
|
680 |
+
|
681 |
+
// Check for KO
|
682 |
+
if (defender.health <= 0) {
|
683 |
+
this.scene.gameOver(this.isPlayer1 ? 'Player 1' : 'Player 2');
|
684 |
+
}
|
685 |
+
}
|
686 |
+
}
|
687 |
+
|
688 |
+
// Preload assets
|
689 |
+
function preload() {
|
690 |
+
// Load raccoon sprite sheet
|
691 |
+
this.load.spritesheet('raccoon', 'https://i.imgur.com/JQlY5zX.png', {
|
692 |
+
frameWidth: 128,
|
693 |
+
frameHeight: 128
|
694 |
+
});
|
695 |
+
|
696 |
+
// Load backgrounds
|
697 |
+
this.load.image('background1', 'https://i.imgur.com/XH7QZ0a.png');
|
698 |
+
this.load.image('background2', 'https://i.imgur.com/Y9vBQ3c.png');
|
699 |
+
|
700 |
+
// Load platforms
|
701 |
+
this.load.image('platform', 'https://i.imgur.com/8Z7WQkK.png');
|
702 |
+
|
703 |
+
// Load sounds
|
704 |
+
this.load.audio('hit', 'https://assets.codepen.io/21542/hit.mp3');
|
705 |
+
this.load.audio('jump', 'https://assets.codepen.io/21542/jump.mp3');
|
706 |
+
this.load.audio('special', 'https://assets.codepen.io/21542/special.mp3');
|
707 |
+
this.load.audio('backgroundMusic', 'https://assets.codepen.io/21542/fight-music.mp3');
|
708 |
+
}
|
709 |
+
|
710 |
+
// Create game objects
|
711 |
+
function create() {
|
712 |
+
// Randomly select background
|
713 |
+
const bgKey = Phaser.Math.Between(0, 1) === 0 ? 'background1' : 'background2';
|
714 |
+
background = this.add.image(config.width / 2, config.height / 2, bgKey);
|
715 |
+
background.setDisplaySize(config.width, config.height);
|
716 |
+
|
717 |
+
// Create platforms
|
718 |
+
platforms = this.physics.add.staticGroup();
|
719 |
+
|
720 |
+
// Main platform
|
721 |
+
platforms.create(config.width / 2, config.height - 50, 'platform')
|
722 |
+
.setScale(10, 1)
|
723 |
+
.refreshBody();
|
724 |
+
|
725 |
+
// Side platforms
|
726 |
+
platforms.create(200, 400, 'platform').setScale(3, 1).refreshBody();
|
727 |
+
platforms.create(config.width - 200, 400, 'platform').setScale(3, 1).refreshBody();
|
728 |
+
|
729 |
+
// Create players
|
730 |
+
player1 = new Raccoon(this, 300, 300, true);
|
731 |
+
player2 = new Raccoon(this, config.width - 300, 300, false);
|
732 |
+
|
733 |
+
// Set up physics collisions
|
734 |
+
this.physics.add.collider(player1, platforms);
|
735 |
+
this.physics.add.collider(player2, platforms);
|
736 |
+
|
737 |
+
// Set up keyboard controls
|
738 |
+
cursors = this.input.keyboard.addKeys({
|
739 |
+
up: Phaser.Input.Keyboard.KeyCodes.W,
|
740 |
+
left: Phaser.Input.Keyboard.KeyCodes.A,
|
741 |
+
right: Phaser.Input.Keyboard.KeyCodes.D,
|
742 |
+
down: Phaser.Input.Keyboard.KeyCodes.S,
|
743 |
+
lightAttack: Phaser.Input.Keyboard.KeyCodes.J,
|
744 |
+
heavyAttack: Phaser.Input.Keyboard.KeyCodes.K,
|
745 |
+
specialAttack: Phaser.Input.Keyboard.KeyCodes.L
|
746 |
+
});
|
747 |
+
|
748 |
+
p2Cursors = this.input.keyboard.addKeys({
|
749 |
+
up: Phaser.Input.Keyboard.KeyCodes.UP,
|
750 |
+
left: Phaser.Input.Keyboard.KeyCodes.LEFT,
|
751 |
+
right: Phaser.Input.Keyboard.KeyCodes.RIGHT,
|
752 |
+
down: Phaser.Input.Keyboard.KeyCodes.DOWN,
|
753 |
+
lightAttack: Phaser.Input.Keyboard.KeyCodes.NUMPAD_ONE,
|
754 |
+
heavyAttack: Phaser.Input.Keyboard.KeyCodes.NUMPAD_TWO,
|
755 |
+
specialAttack: Phaser.Input.Keyboard.KeyCodes.NUMPAD_THREE
|
756 |
+
});
|
757 |
+
|
758 |
+
// Set up gamepad controls
|
759 |
+
this.input.gamepad.on('connected', (pad) => {
|
760 |
+
console.log('Gamepad connected');
|
761 |
+
gamepads[pad.index] = pad;
|
762 |
+
});
|
763 |
+
|
764 |
+
// Initialize sounds
|
765 |
+
hitSound = this.sound.add('hit');
|
766 |
+
jumpSound = this.sound.add('jump');
|
767 |
+
specialSound = this.sound.add('special');
|
768 |
+
backgroundMusic = this.sound.add('backgroundMusic');
|
769 |
+
|
770 |
+
// Set up UI events
|
771 |
+
document.getElementById('start-button').addEventListener('click', () => {
|
772 |
+
this.startGame();
|
773 |
+
});
|
774 |
+
|
775 |
+
document.getElementById('controls-button').addEventListener('click', () => {
|
776 |
+
document.getElementById('main-menu').style.display = 'none';
|
777 |
+
document.getElementById('controls-screen').style.display = 'flex';
|
778 |
+
});
|
779 |
+
|
780 |
+
document.getElementById('back-button').addEventListener('click', () => {
|
781 |
+
document.getElementById('controls-screen').style.display = 'none';
|
782 |
+
document.getElementById('main-menu').style.display = 'flex';
|
783 |
+
});
|
784 |
+
|
785 |
+
document.getElementById('rematch-button').addEventListener('click', () => {
|
786 |
+
this.startGame();
|
787 |
+
});
|
788 |
+
|
789 |
+
document.getElementById('menu-button').addEventListener('click', () => {
|
790 |
+
this.showMainMenu();
|
791 |
+
});
|
792 |
+
|
793 |
+
// Start in menu state
|
794 |
+
this.showMainMenu();
|
795 |
+
}
|
796 |
+
|
797 |
+
// Update game state
|
798 |
+
function update() {
|
799 |
+
if (gameState !== 'playing') return;
|
800 |
+
|
801 |
+
// Update gamepads
|
802 |
+
const gamepads = navigator.getGamepads();
|
803 |
+
|
804 |
+
// Update players
|
805 |
+
player1.update(cursors, gamepads[0]);
|
806 |
+
player2.update(p2Cursors, gamepads[1]);
|
807 |
+
|
808 |
+
// Clean up old combo texts
|
809 |
+
comboTexts.forEach(text => {
|
810 |
+
if (text.active) {
|
811 |
+
text.y -= 1;
|
812 |
+
}
|
813 |
+
});
|
814 |
+
}
|
815 |
+
|
816 |
+
// Scene methods
|
817 |
+
function startGame() {
|
818 |
+
// Reset game state
|
819 |
+
gameState = 'playing';
|
820 |
+
|
821 |
+
// Hide menus
|
822 |
+
document.getElementById('main-menu').style.display = 'none';
|
823 |
+
document.getElementById('controls-screen').style.display = 'none';
|
824 |
+
document.getElementById('game-over-screen').style.display = 'none';
|
825 |
+
|
826 |
+
// Reset players
|
827 |
+
player1.health = player1.maxHealth;
|
828 |
+
player2.health = player2.maxHealth;
|
829 |
+
player1.specialMeter = 0;
|
830 |
+
player2.specialMeter = 0;
|
831 |
+
player1.setPosition(300, 300);
|
832 |
+
player2.setPosition(config.width - 300, 300);
|
833 |
+
player1.setVelocity(0, 0);
|
834 |
+
player2.setVelocity(0, 0);
|
835 |
+
player1.isAttacking = false;
|
836 |
+
player2.isAttacking = false;
|
837 |
+
player1.isBlocking = false;
|
838 |
+
player2.isBlocking = false;
|
839 |
+
|
840 |
+
// Play background music
|
841 |
+
backgroundMusic.play({
|
842 |
+
loop: true,
|
843 |
+
volume: 0.5
|
844 |
+
});
|
845 |
+
}
|
846 |
+
|
847 |
+
function gameOver(winner) {
|
848 |
+
gameState = 'gameover';
|
849 |
+
|
850 |
+
// Stop background music
|
851 |
+
backgroundMusic.stop();
|
852 |
+
|
853 |
+
// Show game over screen
|
854 |
+
document.getElementById('game-over-screen').style.display = 'flex';
|
855 |
+
document.getElementById('winner-text').textContent = `${winner} WINS!`;
|
856 |
+
}
|
857 |
+
|
858 |
+
function showMainMenu() {
|
859 |
+
gameState = 'menu';
|
860 |
+
|
861 |
+
// Stop background music
|
862 |
+
backgroundMusic.stop();
|
863 |
+
|
864 |
+
// Show main menu
|
865 |
+
document.getElementById('main-menu').style.display = 'flex';
|
866 |
+
document.getElementById('controls-screen').style.display = 'none';
|
867 |
+
document.getElementById('game-over-screen').style.display = 'none';
|
868 |
+
}
|
869 |
+
</script>
|
870 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=pijou/newlll" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
871 |
+
</html>
|