Add 3 files
Browse files- README.md +7 -5
- index.html +719 -19
- prompts.txt +1 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: test-builds-for-scottobear
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emoji: 🐳
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colorFrom: gray
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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<!
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<html>
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>GeoQuest Adventure</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes pulse {
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0% { transform: scale(1); }
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50% { transform: scale(1.05); }
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100% { transform: scale(1); }
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}
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.pulse {
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animation: pulse 2s infinite;
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}
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.weather-icon {
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font-size: 3rem;
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margin-bottom: 1rem;
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}
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.fade-in {
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animation: fadeIn 1s;
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}
|
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@keyframes fadeIn {
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from { opacity: 0; }
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to { opacity: 1; }
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}
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.adventure-card {
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background: rgba(255, 255, 255, 0.1);
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backdrop-filter: blur(10px);
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border-radius: 20px;
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box-shadow: 0 8px 32px 0 rgba(31, 38, 135, 0.37);
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}
|
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.progress-bar {
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height: 10px;
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37 |
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border-radius: 5px;
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transition: width 0.5s ease;
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}
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</style>
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</head>
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<body class="bg-gradient-to-br from-blue-900 to-purple-900 min-h-screen text-white font-sans">
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<div class="container mx-auto px-4 py-8 max-w-md">
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<header class="text-center mb-8 fade-in">
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<h1 class="text-4xl font-bold mb-2">GeoQuest</h1>
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<p class="text-lg opacity-80">A location-based adventure</p>
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</header>
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|
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<div id="loading" class="text-center py-12 fade-in">
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50 |
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<div class="spinner mb-4">
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51 |
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<i class="fas fa-compass fa-spin text-4xl"></i>
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</div>
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<p class="mb-4">Loading your adventure...</p>
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54 |
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<p class="text-sm opacity-70">Please allow location access when prompted</p>
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</div>
|
56 |
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|
57 |
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<div id="game-container" class="hidden">
|
58 |
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<div class="flex justify-between items-center mb-6">
|
59 |
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<div class="flex items-center">
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60 |
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<i class="fas fa-user mr-2"></i>
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61 |
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<span id="player-name" class="font-medium">Adventurer</span>
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62 |
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</div>
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<div class="flex items-center">
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64 |
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<i class="fas fa-bolt mr-2"></i>
|
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<span id="energy">100</span>%
|
66 |
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</div>
|
67 |
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</div>
|
68 |
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|
69 |
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<div class="progress-bar bg-yellow-400 mb-6 w-full" id="energy-bar"></div>
|
70 |
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|
71 |
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<div class="adventure-card p-6 mb-6 fade-in">
|
72 |
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<div class="flex justify-between items-center mb-4">
|
73 |
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<div>
|
74 |
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<h2 id="location-name" class="text-xl font-bold">Current Location</h2>
|
75 |
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<p id="location-coords" class="text-sm opacity-70">Loading coordinates...</p>
|
76 |
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</div>
|
77 |
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<div id="weather" class="text-center">
|
78 |
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<i id="weather-icon" class="fas fa-sun weather-icon"></i>
|
79 |
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<p id="weather-temp" class="text-lg">--°C</p>
|
80 |
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</div>
|
81 |
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</div>
|
82 |
+
|
83 |
+
<div id="time-display" class="flex justify-center items-center mb-6">
|
84 |
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<i class="far fa-clock mr-2"></i>
|
85 |
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<span id="current-time">Loading time...</span>
|
86 |
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</div>
|
87 |
+
|
88 |
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<div id="location-description" class="mb-6 text-center">
|
89 |
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<p>Discovering your surroundings...</p>
|
90 |
+
</div>
|
91 |
+
|
92 |
+
<div id="quest-display" class="mb-6">
|
93 |
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<h3 class="font-bold mb-2 text-center">Current Quest</h3>
|
94 |
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<p id="quest-text" class="text-center italic">Finding your starting point...</p>
|
95 |
+
<div class="flex justify-between text-xs mt-2">
|
96 |
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<span>Progress</span>
|
97 |
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<span id="quest-progress">0%</span>
|
98 |
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</div>
|
99 |
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<div class="progress-bar bg-green-400 w-0 h-2 mt-1" id="quest-bar"></div>
|
100 |
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</div>
|
101 |
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</div>
|
102 |
+
|
103 |
+
<div id="action-buttons" class="grid grid-cols-2 gap-4 mb-6">
|
104 |
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<button id="explore-btn" class="bg-blue-600 hover:bg-blue-700 rounded-lg py-3 px-4 flex items-center justify-center disabled:opacity-50" disabled>
|
105 |
+
<i class="fas fa-binoculars mr-2"></i> Explore
|
106 |
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</button>
|
107 |
+
<button id="rest-btn" class="bg-purple-600 hover:bg-purple-700 rounded-lg py-3 px-4 flex items-center justify-center disabled:opacity-50" disabled>
|
108 |
+
<i class="fas fa-moon mr-2"></i> Rest
|
109 |
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</button>
|
110 |
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<button id="move-btn" class="bg-green-600 hover:bg-green-700 rounded-lg py-3 px-4 flex items-center justify-center disabled:opacity-50" disabled>
|
111 |
+
<i class="fas fa-walking mr-2"></i> Move
|
112 |
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</button>
|
113 |
+
<button id="collect-btn" class="bg-yellow-600 hover:bg-yellow-700 rounded-lg py-3 px-4 flex items-center justify-center disabled:opacity-50" disabled>
|
114 |
+
<i class="fas fa-leaf mr-2"></i> Collect
|
115 |
+
</button>
|
116 |
+
</div>
|
117 |
+
|
118 |
+
<div id="event-log" class="bg-black bg-opacity-30 rounded-lg p-4 h-40 overflow-y-auto text-sm mb-6">
|
119 |
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<p class="text-center opacity-70">Adventure log will appear here</p>
|
120 |
+
</div>
|
121 |
+
|
122 |
+
<div class="text-center">
|
123 |
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<button id="new-game-btn" class="bg-red-600 hover:bg-red-700 rounded-lg py-2 px-6">
|
124 |
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<i class="fas fa-redo mr-2"></i> New Game
|
125 |
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</button>
|
126 |
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</div>
|
127 |
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</div>
|
128 |
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|
129 |
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<div id="start-screen" class="hidden text-center py-12 fade-in">
|
130 |
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<h2 class="text-3xl font-bold mb-6">Begin Your Adventure</h2>
|
131 |
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<div class="mb-6">
|
132 |
+
<label for="name-input" class="block mb-2">Your Adventurer Name:</label>
|
133 |
+
<input type="text" id="name-input" class="bg-gray-800 text-white rounded-lg px-4 py-2 w-full max-w-xs mx-auto" placeholder="Enter your name">
|
134 |
+
</div>
|
135 |
+
<button id="start-game-btn" class="bg-green-600 hover:bg-green-700 rounded-lg py-3 px-8 text-lg">
|
136 |
+
<i class="fas fa-play mr-2"></i> Start Journey
|
137 |
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</button>
|
138 |
+
</div>
|
139 |
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</div>
|
140 |
+
|
141 |
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<script>
|
142 |
+
// Game state
|
143 |
+
const gameState = {
|
144 |
+
playerName: "Adventurer",
|
145 |
+
energy: 100,
|
146 |
+
location: null,
|
147 |
+
weather: null,
|
148 |
+
time: null,
|
149 |
+
quests: [
|
150 |
+
{ name: "Find the ancient artifact", progress: 0, target: 5 },
|
151 |
+
{ name: "Discover hidden landmarks", progress: 0, target: 3 },
|
152 |
+
{ name: "Collect rare items", progress: 0, target: 10 }
|
153 |
+
],
|
154 |
+
currentQuestIndex: 0,
|
155 |
+
inventory: [],
|
156 |
+
discoveredLocations: [],
|
157 |
+
gameStarted: false
|
158 |
+
};
|
159 |
+
|
160 |
+
// DOM elements
|
161 |
+
const loadingElement = document.getElementById('loading');
|
162 |
+
const gameContainer = document.getElementById('game-container');
|
163 |
+
const startScreen = document.getElementById('start-screen');
|
164 |
+
const playerNameElement = document.getElementById('player-name');
|
165 |
+
const energyElement = document.getElementById('energy');
|
166 |
+
const energyBar = document.getElementById('energy-bar');
|
167 |
+
const locationName = document.getElementById('location-name');
|
168 |
+
const locationCoords = document.getElementById('location-coords');
|
169 |
+
const weatherIcon = document.getElementById('weather-icon');
|
170 |
+
const weatherTemp = document.getElementById('weather-temp');
|
171 |
+
const currentTime = document.getElementById('current-time');
|
172 |
+
const locationDescription = document.getElementById('location-description');
|
173 |
+
const questText = document.getElementById('quest-text');
|
174 |
+
const questProgress = document.getElementById('quest-progress');
|
175 |
+
const questBar = document.getElementById('quest-bar');
|
176 |
+
const eventLog = document.getElementById('event-log');
|
177 |
+
const exploreBtn = document.getElementById('explore-btn');
|
178 |
+
const restBtn = document.getElementById('rest-btn');
|
179 |
+
const moveBtn = document.getElementById('move-btn');
|
180 |
+
const collectBtn = document.getElementById('collect-btn');
|
181 |
+
const newGameBtn = document.getElementById('new-game-btn');
|
182 |
+
const startGameBtn = document.getElementById('start-game-btn');
|
183 |
+
const nameInput = document.getElementById('name-input');
|
184 |
+
|
185 |
+
// Location types and descriptions
|
186 |
+
const locationTypes = {
|
187 |
+
urban: ["city center", "downtown district", "urban plaza", "shopping area"],
|
188 |
+
park: ["city park", "green space", "botanical garden", "nature reserve"],
|
189 |
+
water: ["lakefront", "riverbank", "harbor area", "beach"],
|
190 |
+
residential: ["neighborhood", "suburban area", "housing district"],
|
191 |
+
commercial: ["business district", "office park", "shopping center"]
|
192 |
+
};
|
193 |
+
|
194 |
+
const locationFeatures = {
|
195 |
+
day: ["sunny", "bright", "clear", "peaceful"],
|
196 |
+
night: ["moonlit", "quiet", "starlit", "serene"],
|
197 |
+
rain: ["wet", "damp", "misty", "rain-soaked"],
|
198 |
+
sunny: ["sun-drenched", "warm", "sunny", "bright"],
|
199 |
+
cloudy: ["overcast", "gray", "cloud-covered", "cool"],
|
200 |
+
cold: ["chilly", "crisp", "cold", "frosty"]
|
201 |
+
};
|
202 |
+
|
203 |
+
// Initialize game
|
204 |
+
function initGame() {
|
205 |
+
// Show start screen
|
206 |
+
loadingElement.classList.add('hidden');
|
207 |
+
startScreen.classList.remove('hidden');
|
208 |
+
|
209 |
+
// Set up event listeners
|
210 |
+
startGameBtn.addEventListener('click', startGame);
|
211 |
+
newGameBtn.addEventListener('click', resetGame);
|
212 |
+
exploreBtn.addEventListener('click', exploreLocation);
|
213 |
+
restBtn.addEventListener('click', rest);
|
214 |
+
moveBtn.addEventListener('click', moveLocation);
|
215 |
+
collectBtn.addEventListener('click', collectItem);
|
216 |
+
|
217 |
+
// Enable buttons when game starts
|
218 |
+
exploreBtn.disabled = false;
|
219 |
+
restBtn.disabled = false;
|
220 |
+
moveBtn.disabled = false;
|
221 |
+
collectBtn.disabled = false;
|
222 |
+
}
|
223 |
+
|
224 |
+
// Start game
|
225 |
+
function startGame() {
|
226 |
+
const name = nameInput.value.trim() || "Adventurer";
|
227 |
+
gameState.playerName = name;
|
228 |
+
playerNameElement.textContent = name;
|
229 |
+
|
230 |
+
startScreen.classList.add('hidden');
|
231 |
+
gameContainer.classList.remove('hidden');
|
232 |
+
|
233 |
+
gameState.gameStarted = true;
|
234 |
+
|
235 |
+
// Start location tracking
|
236 |
+
getLocation();
|
237 |
+
updateTime();
|
238 |
+
|
239 |
+
// Start periodic updates
|
240 |
+
setInterval(updateTime, 60000); // Update time every minute
|
241 |
+
setInterval(updateEnergy, 300000); // Update energy every 5 minutes
|
242 |
+
|
243 |
+
// Initial log entry
|
244 |
+
addToLog(`Welcome, ${name}! Your adventure begins now.`);
|
245 |
+
}
|
246 |
+
|
247 |
+
// Reset game
|
248 |
+
function resetGame() {
|
249 |
+
gameState.energy = 100;
|
250 |
+
gameState.location = null;
|
251 |
+
gameState.weather = null;
|
252 |
+
gameState.time = null;
|
253 |
+
gameState.currentQuestIndex = 0;
|
254 |
+
gameState.inventory = [];
|
255 |
+
gameState.discoveredLocations = [];
|
256 |
+
|
257 |
+
gameContainer.classList.add('hidden');
|
258 |
+
startScreen.classList.remove('hidden');
|
259 |
+
|
260 |
+
eventLog.innerHTML = '<p class="text-center opacity-70">Adventure log will appear here</p>';
|
261 |
+
|
262 |
+
// Reset UI
|
263 |
+
energyElement.textContent = '100';
|
264 |
+
energyBar.style.width = '100%';
|
265 |
+
questText.textContent = 'Finding your starting point...';
|
266 |
+
questProgress.textContent = '0%';
|
267 |
+
questBar.style.width = '0%';
|
268 |
+
}
|
269 |
+
|
270 |
+
// Get location
|
271 |
+
function getLocation() {
|
272 |
+
if (navigator.geolocation) {
|
273 |
+
navigator.geolocation.getCurrentPosition(
|
274 |
+
position => {
|
275 |
+
const lat = position.coords.latitude;
|
276 |
+
const lon = position.coords.longitude;
|
277 |
+
gameState.location = { lat, lon };
|
278 |
+
|
279 |
+
// Update location display
|
280 |
+
locationCoords.textContent = `${lat.toFixed(4)}, ${lon.toFixed(4)}`;
|
281 |
+
|
282 |
+
// Get location name (simplified for this demo)
|
283 |
+
getLocationName(lat, lon);
|
284 |
+
|
285 |
+
// Get weather
|
286 |
+
getWeather(lat, lon);
|
287 |
+
|
288 |
+
// Generate location description
|
289 |
+
generateLocationDescription();
|
290 |
+
|
291 |
+
// Update quest display
|
292 |
+
updateQuestDisplay();
|
293 |
+
},
|
294 |
+
error => {
|
295 |
+
console.error("Error getting location:", error);
|
296 |
+
addToLog("Could not determine your location. Using default location.");
|
297 |
+
|
298 |
+
// Fallback to default location (New York)
|
299 |
+
gameState.location = { lat: 40.7128, lon: -74.0060 };
|
300 |
+
locationCoords.textContent = "40.7128, -74.0060";
|
301 |
+
locationName.textContent = "New York City";
|
302 |
+
|
303 |
+
// Get weather for default location
|
304 |
+
getWeather(40.7128, -74.0060);
|
305 |
+
|
306 |
+
// Generate location description
|
307 |
+
generateLocationDescription();
|
308 |
+
}
|
309 |
+
);
|
310 |
+
} else {
|
311 |
+
addToLog("Geolocation is not supported by your browser. Using default location.");
|
312 |
+
|
313 |
+
// Fallback to default location (New York)
|
314 |
+
gameState.location = { lat: 40.7128, lon: -74.0060 };
|
315 |
+
locationCoords.textContent = "40.7128, -74.0060";
|
316 |
+
locationName.textContent = "New York City";
|
317 |
+
|
318 |
+
// Get weather for default location
|
319 |
+
getWeather(40.7128, -74.0060);
|
320 |
+
|
321 |
+
// Generate location description
|
322 |
+
generateLocationDescription();
|
323 |
+
}
|
324 |
+
}
|
325 |
+
|
326 |
+
// Get location name (simplified for demo)
|
327 |
+
function getLocationName(lat, lon) {
|
328 |
+
// In a real app, you would use a geocoding API here
|
329 |
+
// For demo purposes, we'll just show coordinates
|
330 |
+
locationName.textContent = `Area at ${lat.toFixed(2)}, ${lon.toFixed(2)}`;
|
331 |
+
}
|
332 |
+
|
333 |
+
// Get weather (simplified for demo)
|
334 |
+
function getWeather(lat, lon) {
|
335 |
+
// In a real app, you would use a weather API here
|
336 |
+
// For demo, we'll simulate weather based on time and location
|
337 |
+
|
338 |
+
const now = new Date();
|
339 |
+
const hour = now.getHours();
|
340 |
+
const month = now.getMonth();
|
341 |
+
|
342 |
+
// Simulate weather patterns
|
343 |
+
let weatherType, temp;
|
344 |
+
|
345 |
+
// Summer months (June-August)
|
346 |
+
if (month >= 5 && month <= 7) {
|
347 |
+
if (hour >= 6 && hour < 18) {
|
348 |
+
// Daytime in summer
|
349 |
+
weatherType = Math.random() > 0.7 ? "rain" : "sunny";
|
350 |
+
temp = Math.floor(Math.random() * 15) + 20; // 20-35°C
|
351 |
+
} else {
|
352 |
+
// Nighttime in summer
|
353 |
+
weatherType = Math.random() > 0.8 ? "rain" : "clear";
|
354 |
+
temp = Math.floor(Math.random() * 10) + 15; // 15-25°C
|
355 |
+
}
|
356 |
+
}
|
357 |
+
// Winter months (December-February)
|
358 |
+
else if (month === 11 || month <= 1) {
|
359 |
+
if (hour >= 6 && hour < 18) {
|
360 |
+
// Daytime in winter
|
361 |
+
weatherType = Math.random() > 0.6 ? "cloudy" : "sunny";
|
362 |
+
temp = Math.floor(Math.random() * 10) + 0; // 0-10°C
|
363 |
+
} else {
|
364 |
+
// Nighttime in winter
|
365 |
+
weatherType = Math.random() > 0.7 ? "snow" : "clear";
|
366 |
+
temp = Math.floor(Math.random() * 5) - 5; // -5 to 0°C
|
367 |
+
}
|
368 |
+
}
|
369 |
+
// Spring/Fall
|
370 |
+
else {
|
371 |
+
if (hour >= 6 && hour < 18) {
|
372 |
+
// Daytime
|
373 |
+
weatherType = Math.random() > 0.5 ? "cloudy" : "sunny";
|
374 |
+
temp = Math.floor(Math.random() * 15) + 10; // 10-25°C
|
375 |
+
} else {
|
376 |
+
// Nighttime
|
377 |
+
weatherType = Math.random() > 0.6 ? "cloudy" : "clear";
|
378 |
+
temp = Math.floor(Math.random() * 10) + 5; // 5-15°C
|
379 |
+
}
|
380 |
+
}
|
381 |
+
|
382 |
+
gameState.weather = {
|
383 |
+
type: weatherType,
|
384 |
+
temperature: temp
|
385 |
+
};
|
386 |
+
|
387 |
+
// Update weather display
|
388 |
+
updateWeatherDisplay();
|
389 |
+
}
|
390 |
+
|
391 |
+
// Update weather display
|
392 |
+
function updateWeatherDisplay() {
|
393 |
+
if (!gameState.weather) return;
|
394 |
+
|
395 |
+
const weather = gameState.weather;
|
396 |
+
let icon, description;
|
397 |
+
|
398 |
+
switch (weather.type) {
|
399 |
+
case "sunny":
|
400 |
+
icon = "fa-sun";
|
401 |
+
description = "Sunny";
|
402 |
+
break;
|
403 |
+
case "rain":
|
404 |
+
icon = "fa-cloud-rain";
|
405 |
+
description = "Rainy";
|
406 |
+
break;
|
407 |
+
case "cloudy":
|
408 |
+
icon = "fa-cloud";
|
409 |
+
description = "Cloudy";
|
410 |
+
break;
|
411 |
+
case "clear":
|
412 |
+
icon = "fa-moon";
|
413 |
+
description = "Clear";
|
414 |
+
break;
|
415 |
+
case "snow":
|
416 |
+
icon = "fa-snowflake";
|
417 |
+
description = "Snowy";
|
418 |
+
break;
|
419 |
+
default:
|
420 |
+
icon = "fa-cloud-sun";
|
421 |
+
description = "Fair";
|
422 |
+
}
|
423 |
+
|
424 |
+
weatherIcon.className = `fas ${icon} weather-icon`;
|
425 |
+
weatherTemp.textContent = `${weather.temperature}°C`;
|
426 |
+
}
|
427 |
+
|
428 |
+
// Update time
|
429 |
+
function updateTime() {
|
430 |
+
const now = new Date();
|
431 |
+
gameState.time = now;
|
432 |
+
|
433 |
+
const hours = now.getHours();
|
434 |
+
const minutes = now.getMinutes().toString().padStart(2, '0');
|
435 |
+
const ampm = hours >= 12 ? 'PM' : 'AM';
|
436 |
+
const displayHours = hours % 12 || 12;
|
437 |
+
|
438 |
+
currentTime.textContent = `${displayHours}:${minutes} ${ampm}`;
|
439 |
+
|
440 |
+
// Update time-based elements
|
441 |
+
if (gameState.location) {
|
442 |
+
generateLocationDescription();
|
443 |
+
}
|
444 |
+
}
|
445 |
+
|
446 |
+
// Generate location description
|
447 |
+
function generateLocationDescription() {
|
448 |
+
if (!gameState.location || !gameState.weather || !gameState.time) return;
|
449 |
+
|
450 |
+
const hour = gameState.time.getHours();
|
451 |
+
const weather = gameState.weather.type;
|
452 |
+
|
453 |
+
// Determine time of day
|
454 |
+
let timeOfDay;
|
455 |
+
if (hour >= 5 && hour < 12) timeOfDay = "morning";
|
456 |
+
else if (hour >= 12 && hour < 17) timeOfDay = "afternoon";
|
457 |
+
else if (hour >= 17 && hour < 21) timeOfDay = "evening";
|
458 |
+
else timeOfDay = "night";
|
459 |
+
|
460 |
+
// Determine location type (simplified)
|
461 |
+
const locationTypesArray = Object.keys(locationTypes);
|
462 |
+
const randomType = locationTypesArray[Math.floor(Math.random() * locationTypesArray.length)];
|
463 |
+
const typeFeatures = locationTypes[randomType];
|
464 |
+
const randomFeature = typeFeatures[Math.floor(Math.random() * typeFeatures.length)];
|
465 |
+
|
466 |
+
// Get weather features
|
467 |
+
const weatherFeatures = locationFeatures[weather] || locationFeatures.sunny;
|
468 |
+
const randomWeatherFeature = weatherFeatures[Math.floor(Math.random() * weatherFeatures.length)];
|
469 |
+
|
470 |
+
// Get time features
|
471 |
+
const timeFeatures = locationFeatures[timeOfDay] || locationFeatures.day;
|
472 |
+
const randomTimeFeature = timeFeatures[Math.floor(Math.random() * timeFeatures.length)];
|
473 |
+
|
474 |
+
// Construct description
|
475 |
+
const description = `You're in a ${randomWeatherFeature}, ${randomTimeFeature} ${randomFeature}.`;
|
476 |
+
|
477 |
+
locationDescription.innerHTML = `<p class="text-center">${description}</p>`;
|
478 |
+
|
479 |
+
// Add to discovered locations if not already there
|
480 |
+
const locationKey = `${gameState.location.lat.toFixed(2)},${gameState.location.lon.toFixed(2)}`;
|
481 |
+
if (!gameState.discoveredLocations.includes(locationKey)) {
|
482 |
+
gameState.discoveredLocations.push(locationKey);
|
483 |
+
addToLog(`Discovered new location: ${randomFeature}`);
|
484 |
+
}
|
485 |
+
}
|
486 |
+
|
487 |
+
// Update quest display
|
488 |
+
function updateQuestDisplay() {
|
489 |
+
if (gameState.quests.length === 0) return;
|
490 |
+
|
491 |
+
const currentQuest = gameState.quests[gameState.currentQuestIndex];
|
492 |
+
questText.textContent = currentQuest.name;
|
493 |
+
|
494 |
+
const progressPercent = (currentQuest.progress / currentQuest.target) * 100;
|
495 |
+
questProgress.textContent = `${Math.min(100, Math.round(progressPercent))}%`;
|
496 |
+
questBar.style.width = `${Math.min(100, progressPercent)}%`;
|
497 |
+
}
|
498 |
+
|
499 |
+
// Update energy
|
500 |
+
function updateEnergy() {
|
501 |
+
if (!gameState.gameStarted) return;
|
502 |
+
|
503 |
+
// Energy decreases over time
|
504 |
+
gameState.energy = Math.max(0, gameState.energy - 5);
|
505 |
+
energyElement.textContent = gameState.energy;
|
506 |
+
energyBar.style.width = `${gameState.energy}%`;
|
507 |
+
|
508 |
+
// Change color based on energy level
|
509 |
+
if (gameState.energy < 20) {
|
510 |
+
energyBar.className = "progress-bar bg-red-500 mb-6";
|
511 |
+
addToLog("Warning: Your energy is critically low!");
|
512 |
+
} else if (gameState.energy < 50) {
|
513 |
+
energyBar.className = "progress-bar bg-yellow-500 mb-6";
|
514 |
+
} else {
|
515 |
+
energyBar.className = "progress-bar bg-green-500 mb-6";
|
516 |
+
}
|
517 |
+
|
518 |
+
// Disable actions if energy is too low
|
519 |
+
exploreBtn.disabled = gameState.energy < 10;
|
520 |
+
moveBtn.disabled = gameState.energy < 15;
|
521 |
+
collectBtn.disabled = gameState.energy < 5;
|
522 |
+
}
|
523 |
+
|
524 |
+
// Explore location
|
525 |
+
function exploreLocation() {
|
526 |
+
if (gameState.energy < 10) {
|
527 |
+
addToLog("Not enough energy to explore!");
|
528 |
+
return;
|
529 |
+
}
|
530 |
+
|
531 |
+
gameState.energy = Math.max(0, gameState.energy - 10);
|
532 |
+
energyElement.textContent = gameState.energy;
|
533 |
+
energyBar.style.width = `${gameState.energy}%`;
|
534 |
+
|
535 |
+
// Random chance to find something
|
536 |
+
const foundSomething = Math.random() > 0.4;
|
537 |
+
|
538 |
+
if (foundSomething) {
|
539 |
+
const discoveries = [
|
540 |
+
"ancient artifact fragment",
|
541 |
+
"hidden path",
|
542 |
+
"rare flower",
|
543 |
+
"mysterious inscription",
|
544 |
+
"abandoned item"
|
545 |
+
];
|
546 |
+
const discovery = discoveries[Math.floor(Math.random() * discoveries.length)];
|
547 |
+
|
548 |
+
// Progress on collection quest
|
549 |
+
if (discovery === "rare flower" || discovery === "ancient artifact fragment") {
|
550 |
+
progressQuest(2);
|
551 |
+
}
|
552 |
+
|
553 |
+
addToLog(`You found ${discovery}!`);
|
554 |
+
|
555 |
+
// Small chance to increase energy from discovery
|
556 |
+
if (Math.random() > 0.8) {
|
557 |
+
gameState.energy = Math.min(100, gameState.energy + 5);
|
558 |
+
energyElement.textContent = gameState.energy;
|
559 |
+
energyBar.style.width = `${gameState.energy}%`;
|
560 |
+
addToLog("The discovery invigorates you! +5 energy");
|
561 |
+
}
|
562 |
+
} else {
|
563 |
+
addToLog("You explore the area but don't find anything noteworthy.");
|
564 |
+
}
|
565 |
+
|
566 |
+
// Progress on discovery quest
|
567 |
+
progressQuest(1);
|
568 |
+
|
569 |
+
updateEnergy();
|
570 |
+
}
|
571 |
+
|
572 |
+
// Rest
|
573 |
+
function rest() {
|
574 |
+
const hour = gameState.time.getHours();
|
575 |
+
|
576 |
+
// Resting at night is more effective
|
577 |
+
const energyGain = (hour >= 21 || hour < 6) ? 30 : 15;
|
578 |
+
|
579 |
+
gameState.energy = Math.min(100, gameState.energy + energyGain);
|
580 |
+
energyElement.textContent = gameState.energy;
|
581 |
+
energyBar.style.width = `${gameState.energy}%`;
|
582 |
+
|
583 |
+
addToLog(`You rest and recover ${energyGain} energy.`);
|
584 |
+
|
585 |
+
// Small chance to dream about a new location
|
586 |
+
if (Math.random() > 0.7) {
|
587 |
+
addToLog("While resting, you have a vivid dream about a distant location...");
|
588 |
+
}
|
589 |
+
}
|
590 |
+
|
591 |
+
// Move location
|
592 |
+
function moveLocation() {
|
593 |
+
if (gameState.energy < 15) {
|
594 |
+
addToLog("Not enough energy to move!");
|
595 |
+
return;
|
596 |
+
}
|
597 |
+
|
598 |
+
gameState.energy = Math.max(0, gameState.energy - 15);
|
599 |
+
energyElement.textContent = gameState.energy;
|
600 |
+
energyBar.style.width = `${gameState.energy}%`;
|
601 |
+
|
602 |
+
addToLog("You set out to explore a new area...");
|
603 |
+
|
604 |
+
// Simulate moving by getting a new location
|
605 |
+
setTimeout(() => {
|
606 |
+
// In a real app, this would track actual movement
|
607 |
+
// For demo, we'll just slightly adjust coordinates
|
608 |
+
if (gameState.location) {
|
609 |
+
const latChange = (Math.random() - 0.5) * 0.02;
|
610 |
+
const lonChange = (Math.random() - 0.5) * 0.02;
|
611 |
+
|
612 |
+
gameState.location.lat += latChange;
|
613 |
+
gameState.location.lon += lonChange;
|
614 |
+
|
615 |
+
locationCoords.textContent = `${gameState.location.lat.toFixed(4)}, ${gameState.location.lon.toFixed(4)}`;
|
616 |
+
getLocationName(gameState.location.lat, gameState.location.lon);
|
617 |
+
getWeather(gameState.location.lat, gameState.location.lon);
|
618 |
+
generateLocationDescription();
|
619 |
+
|
620 |
+
addToLog("You've arrived at a new location!");
|
621 |
+
|
622 |
+
// Progress on movement quest
|
623 |
+
progressQuest(0);
|
624 |
+
}
|
625 |
+
}, 1500);
|
626 |
+
|
627 |
+
updateEnergy();
|
628 |
+
}
|
629 |
+
|
630 |
+
// Collect item
|
631 |
+
function collectItem() {
|
632 |
+
if (gameState.energy < 5) {
|
633 |
+
addToLog("Not enough energy to collect items!");
|
634 |
+
return;
|
635 |
+
}
|
636 |
+
|
637 |
+
gameState.energy = Math.max(0, gameState.energy - 5);
|
638 |
+
energyElement.textContent = gameState.energy;
|
639 |
+
energyBar.style.width = `${gameState.energy}%`;
|
640 |
+
|
641 |
+
// Items available depend on location and weather
|
642 |
+
let items = [];
|
643 |
+
|
644 |
+
if (gameState.weather.type === "sunny") {
|
645 |
+
items = ["sunstone", "wildflower", "feather"];
|
646 |
+
} else if (gameState.weather.type === "rain") {
|
647 |
+
items = ["rainwater vial", "mushroom", "frog"];
|
648 |
+
} else if (gameState.weather.type === "snow") {
|
649 |
+
items = ["icicle", "frost crystal", "winter berry"];
|
650 |
+
} else {
|
651 |
+
items = ["pebble", "twig", "strange seed"];
|
652 |
+
}
|
653 |
+
|
654 |
+
const collectedItem = items[Math.floor(Math.random() * items.length)];
|
655 |
+
gameState.inventory.push(collectedItem);
|
656 |
+
|
657 |
+
addToLog(`You collected a ${collectedItem}!`);
|
658 |
+
|
659 |
+
// Progress on collection quest
|
660 |
+
progressQuest(2);
|
661 |
+
|
662 |
+
updateEnergy();
|
663 |
+
}
|
664 |
+
|
665 |
+
// Progress quest
|
666 |
+
function progressQuest(questIndex) {
|
667 |
+
if (questIndex >= gameState.quests.length) return;
|
668 |
+
|
669 |
+
const quest = gameState.quests[questIndex];
|
670 |
+
quest.progress = Math.min(quest.target, quest.progress + 1);
|
671 |
+
|
672 |
+
if (quest.progress >= quest.target) {
|
673 |
+
addToLog(`Quest completed: ${quest.name}!`);
|
674 |
+
|
675 |
+
// Reward for completing quest
|
676 |
+
gameState.energy = Math.min(100, gameState.energy + 20);
|
677 |
+
energyElement.textContent = gameState.energy;
|
678 |
+
energyBar.style.width = `${gameState.energy}%`;
|
679 |
+
addToLog("Quest reward: +20 energy");
|
680 |
+
|
681 |
+
// Move to next quest
|
682 |
+
gameState.currentQuestIndex = (gameState.currentQuestIndex + 1) % gameState.quests.length;
|
683 |
+
|
684 |
+
// Reset current quest progress
|
685 |
+
quest.progress = 0;
|
686 |
+
}
|
687 |
+
|
688 |
+
updateQuestDisplay();
|
689 |
+
}
|
690 |
+
|
691 |
+
// Add to event log
|
692 |
+
function addToLog(message) {
|
693 |
+
const now = new Date();
|
694 |
+
const timeStr = now.toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' });
|
695 |
+
|
696 |
+
const logEntry = document.createElement('p');
|
697 |
+
logEntry.innerHTML = `<span class="text-yellow-300">[${timeStr}]</span> ${message}`;
|
698 |
+
|
699 |
+
// Remove placeholder if it exists
|
700 |
+
if (eventLog.firstChild && eventLog.firstChild.classList.contains('text-center')) {
|
701 |
+
eventLog.removeChild(eventLog.firstChild);
|
702 |
+
}
|
703 |
+
|
704 |
+
eventLog.insertBefore(logEntry, eventLog.firstChild);
|
705 |
+
|
706 |
+
// Limit log entries
|
707 |
+
if (eventLog.children.length > 10) {
|
708 |
+
eventLog.removeChild(eventLog.lastChild);
|
709 |
+
}
|
710 |
+
}
|
711 |
+
|
712 |
+
// Initialize the game when page loads
|
713 |
+
window.addEventListener('load', () => {
|
714 |
+
// Simulate loading time
|
715 |
+
setTimeout(initGame, 2000);
|
716 |
+
});
|
717 |
+
</script>
|
718 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=scottobear/test-builds-for-scottobear" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
719 |
+
</html>
|
prompts.txt
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
Write a game, playable on my phone, that incorporates my location, weather, and time of day into an adventure.
|