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Running
""" | |
- This is a simple gomoku game built with Streamlit by TeddyHuang-00 ([email protected]). | |
- For Gomoku-GPT2, please refer to Young-Jin Ahn ([email protected]). | |
Shared under MIT license | |
""" | |
import time | |
from copy import deepcopy | |
from uuid import uuid4 | |
import torch | |
import numpy as np | |
import streamlit as st | |
from scipy.signal import convolve | |
from streamlit import session_state | |
from streamlit_server_state import server_state, server_state_lock | |
from ai import ( | |
BOS_TOKEN_ID, | |
generate_gpt2, | |
load_model, | |
) | |
# Utils | |
class Room: | |
def __init__(self, room_id) -> None: | |
self.ROOM_ID = room_id | |
self.BOARD = np.zeros(shape=(20, 20), dtype=int) | |
self.PLAYER = _BLACK | |
self.TURN = self.PLAYER | |
self.HISTORY = (0, 0) | |
self.WINNER = _BLANK | |
self.TIME = time.time() | |
self.COORDINATE_1D = [BOS_TOKEN_ID] | |
gpt2 = load_model() | |
_BLANK = 0 | |
_BLACK = 1 | |
_WHITE = -1 | |
_PLAYER_SYMBOL = { | |
_WHITE: "⚪", | |
_BLANK: "➕", | |
_BLACK: "⚫", | |
} | |
_PLAYER_COLOR = { | |
_WHITE: "Gomoku-GPT", | |
_BLANK: "Blank", | |
_BLACK: "YOU HUMAN", | |
} | |
_HORIZONTAL = np.array( | |
[ | |
[0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0], | |
[1, 1, 1, 1, 1], | |
[0, 0, 0, 0, 0], | |
[0, 0, 0, 0, 0], | |
] | |
) | |
_VERTICAL = np.array( | |
[ | |
[0, 0, 1, 0, 0], | |
[0, 0, 1, 0, 0], | |
[0, 0, 1, 0, 0], | |
[0, 0, 1, 0, 0], | |
[0, 0, 1, 0, 0], | |
] | |
) | |
_DIAGONAL_UP_LEFT = np.array( | |
[ | |
[1, 0, 0, 0, 0], | |
[0, 1, 0, 0, 0], | |
[0, 0, 1, 0, 0], | |
[0, 0, 0, 1, 0], | |
[0, 0, 0, 0, 1], | |
] | |
) | |
_DIAGONAL_UP_RIGHT = np.array( | |
[ | |
[0, 0, 0, 0, 1], | |
[0, 0, 0, 1, 0], | |
[0, 0, 1, 0, 0], | |
[0, 1, 0, 0, 0], | |
[1, 0, 0, 0, 0], | |
] | |
) | |
_ROOM_COLOR = { | |
True: _BLACK, | |
False: _WHITE, | |
} | |
# Initialize the game | |
if "ROOM" not in session_state: | |
session_state.ROOM = Room("local") | |
if "OWNER" not in session_state: | |
session_state.OWNER = False | |
# Check server health | |
if "ROOMS" not in server_state: | |
with server_state_lock["ROOMS"]: | |
server_state.ROOMS = {} | |
# # Layout | |
# Main | |
TITLE = st.empty() | |
ROUND_INFO = st.empty() | |
BOARD_PLATE = [ | |
[cell.empty() for cell in st.columns([1 for _ in range(20)])] for _ in range(20) | |
] | |
WAIT_FOR_OPPONENT = st.empty() | |
# Sidebar | |
SCORE_TAG = st.sidebar.empty() | |
SCORE_PLATE = st.sidebar.columns(2) | |
PLAY_MODE_INFO = st.sidebar.container() | |
MULTIPLAYER_TAG = st.sidebar.empty() | |
with st.sidebar.container(): | |
ANOTHER_ROUND = st.empty() | |
RESTART = st.empty() | |
EXIT = st.empty() | |
GAME_INFO = st.sidebar.container() | |
# Draw the board | |
def gomoku(): | |
""" | |
Draw the board. | |
Handle the main logic. | |
""" | |
# Restart the game | |
def restart() -> None: | |
""" | |
Restart the game. | |
""" | |
session_state.ROOM = Room(session_state.ROOM.ROOM_ID) | |
# Continue new round | |
def another_round() -> None: | |
""" | |
Continue new round. | |
""" | |
session_state.ROOM = deepcopy(session_state.ROOM) | |
session_state.ROOM.BOARD = np.zeros(shape=(20, 20), dtype=int) | |
session_state.ROOM.PLAYER = -session_state.ROOM.PLAYER | |
session_state.ROOM.TURN = session_state.ROOM.PLAYER | |
session_state.ROOM.WINNER = _BLANK | |
session_state.ROOM.COORDINATE_1D = [BOS_TOKEN_ID] | |
# Room status sync | |
def sync_room() -> bool: | |
room_id = session_state.ROOM.ROOM_ID | |
if room_id not in server_state.ROOMS.keys(): | |
session_state.ROOM = Room("local") | |
return False | |
elif server_state.ROOMS[room_id].TIME == session_state.ROOM.TIME: | |
return False | |
elif server_state.ROOMS[room_id].TIME < session_state.ROOM.TIME: | |
# Only acquire the lock when writing to the server state | |
with server_state_lock["ROOMS"]: | |
server_rooms = server_state.ROOMS | |
server_rooms[room_id] = session_state.ROOM | |
server_state.ROOMS = server_rooms | |
return True | |
else: | |
session_state.ROOM = server_state.ROOMS[room_id] | |
return True | |
# Check if winner emerge from move | |
def check_win() -> int: | |
""" | |
Use convolution to check if any player wins. | |
""" | |
vertical = convolve( | |
session_state.ROOM.BOARD, | |
_VERTICAL, | |
mode="same", | |
) | |
horizontal = convolve( | |
session_state.ROOM.BOARD, | |
_HORIZONTAL, | |
mode="same", | |
) | |
diagonal_up_left = convolve( | |
session_state.ROOM.BOARD, | |
_DIAGONAL_UP_LEFT, | |
mode="same", | |
) | |
diagonal_up_right = convolve( | |
session_state.ROOM.BOARD, | |
_DIAGONAL_UP_RIGHT, | |
mode="same", | |
) | |
if ( | |
np.max( | |
[ | |
np.max(vertical), | |
np.max(horizontal), | |
np.max(diagonal_up_left), | |
np.max(diagonal_up_right), | |
] | |
) | |
== 5 * _BLACK | |
): | |
winner = _BLACK | |
elif ( | |
np.min( | |
[ | |
np.min(vertical), | |
np.min(horizontal), | |
np.min(diagonal_up_left), | |
np.min(diagonal_up_right), | |
] | |
) | |
== 5 * _WHITE | |
): | |
winner = _WHITE | |
else: | |
winner = _BLANK | |
return winner | |
# Triggers the board response on click | |
def handle_click(x, y): | |
""" | |
Controls whether to pass on / continue current board / may start new round | |
""" | |
if session_state.ROOM.BOARD[x][y] != _BLANK: | |
pass | |
elif ( | |
session_state.ROOM.ROOM_ID in server_state.ROOMS.keys() | |
and _ROOM_COLOR[session_state.OWNER] | |
!= server_state.ROOMS[session_state.ROOM.ROOM_ID].TURN | |
): | |
sync_room() | |
# normal play situation | |
elif session_state.ROOM.WINNER == _BLANK: | |
session_state.ROOM = deepcopy(session_state.ROOM) | |
session_state.ROOM.BOARD[x][y] = session_state.ROOM.TURN | |
session_state.ROOM.COORDINATE_1D.append(x * 20 + y) | |
session_state.ROOM.TURN = -session_state.ROOM.TURN | |
session_state.ROOM.WINNER = check_win() | |
session_state.ROOM.HISTORY = ( | |
session_state.ROOM.HISTORY[0] | |
+ int(session_state.ROOM.WINNER == _WHITE), | |
session_state.ROOM.HISTORY[1] | |
+ int(session_state.ROOM.WINNER == _BLACK), | |
) | |
session_state.ROOM.TIME = time.time() | |
# Draw board | |
def draw_board(response: bool): | |
"""construct each buttons for all cells of the board""" | |
if response and session_state.ROOM.TURN == 1: # human turn | |
print("Your turn") | |
# construction of clickable buttons | |
for i, row in enumerate(session_state.ROOM.BOARD): | |
for j, cell in enumerate(row): | |
BOARD_PLATE[i][j].button( | |
_PLAYER_SYMBOL[cell], | |
key=f"{i}:{j}", | |
on_click=handle_click, | |
args=(i, j), | |
) | |
elif response and session_state.ROOM.TURN == -1: # AI turn | |
print("AI's turn") | |
gpt_predictions = generate_gpt2( | |
gpt2, | |
torch.tensor(session_state.ROOM.COORDINATE_1D).unsqueeze(0), | |
) | |
print(gpt_predictions) | |
gpt_response = gpt_predictions[len(session_state.ROOM.COORDINATE_1D)] | |
gpt_i, gpt_j = gpt_response // 20, gpt_response % 20 | |
print(gpt_i, gpt_j) | |
session_state.ROOM.BOARD[gpt_i][gpt_j] = session_state.ROOM.TURN | |
session_state.ROOM.COORDINATE_1D.append(gpt_i * 20 + gpt_j) | |
# construction of clickable buttons | |
for i, row in enumerate(session_state.ROOM.BOARD): | |
for j, cell in enumerate(row): | |
if ( | |
i * 20 + j | |
in gpt_predictions[: len(session_state.ROOM.COORDINATE_1D)] | |
): | |
# disable click for GPT choices | |
BOARD_PLATE[i][j].button( | |
_PLAYER_SYMBOL[cell], | |
key=f"{i}:{j}", | |
on_click=False, | |
args=(i, j), | |
) | |
else: | |
# enable click for other cells available for human choices | |
BOARD_PLATE[i][j].button( | |
_PLAYER_SYMBOL[cell], | |
key=f"{i}:{j}", | |
on_click=handle_click, | |
args=(i, j), | |
) | |
# change turn | |
session_state.ROOM.TURN = -session_state.ROOM.TURN | |
session_state.ROOM.WINNER = check_win() | |
session_state.ROOM.HISTORY = ( | |
session_state.ROOM.HISTORY[0] | |
+ int(session_state.ROOM.WINNER == _WHITE), | |
session_state.ROOM.HISTORY[1] | |
+ int(session_state.ROOM.WINNER == _BLACK), | |
) | |
session_state.ROOM.TIME = time.time() | |
if not response or session_state.ROOM.WINNER != _BLANK: | |
print("Game over") | |
for i, row in enumerate(session_state.ROOM.BOARD): | |
for j, cell in enumerate(row): | |
BOARD_PLATE[i][j].write( | |
_PLAYER_SYMBOL[cell], | |
key=f"{i}:{j}", | |
) | |
# Game process control | |
def game_control(): | |
if session_state.ROOM.WINNER != _BLANK: | |
draw_board(False) | |
else: | |
draw_board(True) | |
if session_state.ROOM.WINNER != _BLANK or 0 not in session_state.ROOM.BOARD: | |
ANOTHER_ROUND.button( | |
"Play Next round!", | |
on_click=another_round, | |
help="Clear board and swap first player", | |
) | |
if session_state.ROOM.ROOM_ID == "local" or session_state.OWNER: | |
RESTART.button( | |
"Reset", | |
on_click=restart, | |
help="Clear the board as well as the scores", | |
) | |
# Infos | |
def draw_info() -> None: | |
# Text information | |
TITLE.subheader("**🤖 Do you wanna have a bad time?**") | |
PLAY_MODE_INFO.write("---\n\n**You are Black, AI is White.**") | |
GAME_INFO.markdown( | |
""" | |
--- | |
## Freestyle Gomoku game. | |
<a href="https://en.wikipedia.org/wiki/Gomoku#Freestyle_Gomoku" style="color:#FFFFFF">Freestyle Gomoku</a> | |
- no restrictions | |
- no regrets | |
- swap players after one round is over | |
##### Design by <a href="https://github.com/TeddyHuang-00" style="color:#FFFFFF">TeddyHuang-00</a> • <a href="https://github.com/TeddyHuang-00/streamlit-gomoku" style="color:#FFFFFF">Github repo</a> | |
##### Gomoku-GPT by <a href="https://github.com/snoop2head" style="color:#FFFFFF">snoop2head</a> • <a href="https://github.com/snoop2head/" style="color:#FFFFFF">Github repo</a> | |
""", | |
unsafe_allow_html=True, | |
) | |
# History scores | |
SCORE_TAG.subheader("Scores") | |
SCORE_PLATE[0].metric("Gomoku-GPT", session_state.ROOM.HISTORY[0]) | |
SCORE_PLATE[1].metric("Black", session_state.ROOM.HISTORY[1]) | |
# Additional information | |
if session_state.ROOM.WINNER != _BLANK: | |
st.balloons() | |
ROUND_INFO.write( | |
f"#### **{_PLAYER_COLOR[session_state.ROOM.WINNER]} wins!**\n**Click buttons on the left for more plays.**" | |
) | |
elif 0 not in session_state.ROOM.BOARD: | |
ROUND_INFO.write("#### **Tie**") | |
else: | |
ROUND_INFO.write( | |
f"#### **{_PLAYER_SYMBOL[session_state.ROOM.TURN]} {_PLAYER_COLOR[session_state.ROOM.TURN]}'s turn...**" | |
) | |
# The main game loop | |
game_control() | |
draw_info() | |
if __name__ == "__main__": | |
gomoku() | |