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修复Hugging Face Space GPU支持问题
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from diffusers_helper.hf_login import login
import os
os.environ['HF_HOME'] = os.path.abspath(os.path.realpath(os.path.join(os.path.dirname(__file__), './hf_download')))
import gradio as gr
import torch
import traceback
import einops
import safetensors.torch as sf
import numpy as np
import math
# 检查是否在Hugging Face Space环境中
IN_HF_SPACE = os.environ.get('SPACE_ID') is not None
# 如果在Hugging Face Space中,导入spaces模块
if IN_HF_SPACE:
try:
import spaces
print("在Hugging Face Space环境中运行,已导入spaces模块")
except ImportError:
print("未能导入spaces模块,可能不在Hugging Face Space环境中")
from PIL import Image
from diffusers import AutoencoderKLHunyuanVideo
from transformers import LlamaModel, CLIPTextModel, LlamaTokenizerFast, CLIPTokenizer
from diffusers_helper.hunyuan import encode_prompt_conds, vae_decode, vae_encode, vae_decode_fake
from diffusers_helper.utils import save_bcthw_as_mp4, crop_or_pad_yield_mask, soft_append_bcthw, resize_and_center_crop, state_dict_weighted_merge, state_dict_offset_merge, generate_timestamp
from diffusers_helper.models.hunyuan_video_packed import HunyuanVideoTransformer3DModelPacked
from diffusers_helper.pipelines.k_diffusion_hunyuan import sample_hunyuan
from diffusers_helper.memory import cpu, gpu, get_cuda_free_memory_gb, move_model_to_device_with_memory_preservation, offload_model_from_device_for_memory_preservation, fake_diffusers_current_device, DynamicSwapInstaller, unload_complete_models, load_model_as_complete
from diffusers_helper.thread_utils import AsyncStream, async_run
from diffusers_helper.gradio.progress_bar import make_progress_bar_css, make_progress_bar_html
from transformers import SiglipImageProcessor, SiglipVisionModel
from diffusers_helper.clip_vision import hf_clip_vision_encode
from diffusers_helper.bucket_tools import find_nearest_bucket
# 获取可用的CUDA内存
try:
if torch.cuda.is_available():
free_mem_gb = get_cuda_free_memory_gb(gpu)
print(f'Free VRAM {free_mem_gb} GB')
else:
free_mem_gb = 6.0 # 默认值
print("CUDA不可用,使用默认的内存设置")
except Exception as e:
free_mem_gb = 6.0 # 默认值
print(f"获取CUDA内存时出错: {e},使用默认的内存设置")
high_vram = free_mem_gb > 60
print(f'High-VRAM Mode: {high_vram}')
# 使用加载模型的函数
def load_models():
print("开始加载模型...")
# 加载模型
text_encoder = LlamaModel.from_pretrained("hunyuanvideo-community/HunyuanVideo", subfolder='text_encoder', torch_dtype=torch.float16).cpu()
text_encoder_2 = CLIPTextModel.from_pretrained("hunyuanvideo-community/HunyuanVideo", subfolder='text_encoder_2', torch_dtype=torch.float16).cpu()
tokenizer = LlamaTokenizerFast.from_pretrained("hunyuanvideo-community/HunyuanVideo", subfolder='tokenizer')
tokenizer_2 = CLIPTokenizer.from_pretrained("hunyuanvideo-community/HunyuanVideo", subfolder='tokenizer_2')
vae = AutoencoderKLHunyuanVideo.from_pretrained("hunyuanvideo-community/HunyuanVideo", subfolder='vae', torch_dtype=torch.float16).cpu()
feature_extractor = SiglipImageProcessor.from_pretrained("lllyasviel/flux_redux_bfl", subfolder='feature_extractor')
image_encoder = SiglipVisionModel.from_pretrained("lllyasviel/flux_redux_bfl", subfolder='image_encoder', torch_dtype=torch.float16).cpu()
transformer = HunyuanVideoTransformer3DModelPacked.from_pretrained('lllyasviel/FramePackI2V_HY', torch_dtype=torch.bfloat16).cpu()
vae.eval()
text_encoder.eval()
text_encoder_2.eval()
image_encoder.eval()
transformer.eval()
if not high_vram:
vae.enable_slicing()
vae.enable_tiling()
transformer.high_quality_fp32_output_for_inference = True
print('transformer.high_quality_fp32_output_for_inference = True')
transformer.to(dtype=torch.bfloat16)
vae.to(dtype=torch.float16)
image_encoder.to(dtype=torch.float16)
text_encoder.to(dtype=torch.float16)
text_encoder_2.to(dtype=torch.float16)
vae.requires_grad_(False)
text_encoder.requires_grad_(False)
text_encoder_2.requires_grad_(False)
image_encoder.requires_grad_(False)
transformer.requires_grad_(False)
if torch.cuda.is_available() and gpu.type == 'cuda':
if not high_vram:
# DynamicSwapInstaller is same as huggingface's enable_sequential_offload but 3x faster
DynamicSwapInstaller.install_model(transformer, device=gpu)
DynamicSwapInstaller.install_model(text_encoder, device=gpu)
else:
text_encoder.to(gpu)
text_encoder_2.to(gpu)
image_encoder.to(gpu)
vae.to(gpu)
transformer.to(gpu)
return text_encoder, text_encoder_2, tokenizer, tokenizer_2, vae, feature_extractor, image_encoder, transformer
# 使用Hugging Face Spaces GPU装饰器
if IN_HF_SPACE and 'spaces' in globals():
@spaces.GPU
def load_models_with_gpu():
return load_models()
print("使用@spaces.GPU装饰器加载模型")
text_encoder, text_encoder_2, tokenizer, tokenizer_2, vae, feature_extractor, image_encoder, transformer = load_models_with_gpu()
else:
print("不使用@spaces.GPU装饰器,直接加载模型")
text_encoder, text_encoder_2, tokenizer, tokenizer_2, vae, feature_extractor, image_encoder, transformer = load_models()
stream = AsyncStream()
outputs_folder = './outputs/'
os.makedirs(outputs_folder, exist_ok=True)
@torch.no_grad()
def worker(input_image, prompt, n_prompt, seed, total_second_length, latent_window_size, steps, cfg, gs, rs, gpu_memory_preservation, use_teacache):
total_latent_sections = (total_second_length * 30) / (latent_window_size * 4)
total_latent_sections = int(max(round(total_latent_sections), 1))
job_id = generate_timestamp()
stream.output_queue.push(('progress', (None, '', make_progress_bar_html(0, 'Starting ...'))))
try:
# Clean GPU
if not high_vram:
unload_complete_models(
text_encoder, text_encoder_2, image_encoder, vae, transformer
)
# Text encoding
stream.output_queue.push(('progress', (None, '', make_progress_bar_html(0, 'Text encoding ...'))))
if not high_vram:
fake_diffusers_current_device(text_encoder, gpu) # since we only encode one text - that is one model move and one encode, offload is same time consumption since it is also one load and one encode.
load_model_as_complete(text_encoder_2, target_device=gpu)
llama_vec, clip_l_pooler = encode_prompt_conds(prompt, text_encoder, text_encoder_2, tokenizer, tokenizer_2)
if cfg == 1:
llama_vec_n, clip_l_pooler_n = torch.zeros_like(llama_vec), torch.zeros_like(clip_l_pooler)
else:
llama_vec_n, clip_l_pooler_n = encode_prompt_conds(n_prompt, text_encoder, text_encoder_2, tokenizer, tokenizer_2)
llama_vec, llama_attention_mask = crop_or_pad_yield_mask(llama_vec, length=512)
llama_vec_n, llama_attention_mask_n = crop_or_pad_yield_mask(llama_vec_n, length=512)
# Processing input image
stream.output_queue.push(('progress', (None, '', make_progress_bar_html(0, 'Image processing ...'))))
H, W, C = input_image.shape
height, width = find_nearest_bucket(H, W, resolution=640)
input_image_np = resize_and_center_crop(input_image, target_width=width, target_height=height)
Image.fromarray(input_image_np).save(os.path.join(outputs_folder, f'{job_id}.png'))
input_image_pt = torch.from_numpy(input_image_np).float() / 127.5 - 1
input_image_pt = input_image_pt.permute(2, 0, 1)[None, :, None]
# VAE encoding
stream.output_queue.push(('progress', (None, '', make_progress_bar_html(0, 'VAE encoding ...'))))
if not high_vram:
load_model_as_complete(vae, target_device=gpu)
start_latent = vae_encode(input_image_pt, vae)
# CLIP Vision
stream.output_queue.push(('progress', (None, '', make_progress_bar_html(0, 'CLIP Vision encoding ...'))))
if not high_vram:
load_model_as_complete(image_encoder, target_device=gpu)
image_encoder_output = hf_clip_vision_encode(input_image_np, feature_extractor, image_encoder)
image_encoder_last_hidden_state = image_encoder_output.last_hidden_state
# Dtype
llama_vec = llama_vec.to(transformer.dtype)
llama_vec_n = llama_vec_n.to(transformer.dtype)
clip_l_pooler = clip_l_pooler.to(transformer.dtype)
clip_l_pooler_n = clip_l_pooler_n.to(transformer.dtype)
image_encoder_last_hidden_state = image_encoder_last_hidden_state.to(transformer.dtype)
# Sampling
stream.output_queue.push(('progress', (None, '', make_progress_bar_html(0, 'Start sampling ...'))))
rnd = torch.Generator("cpu").manual_seed(seed)
num_frames = latent_window_size * 4 - 3
history_latents = torch.zeros(size=(1, 16, 1 + 2 + 16, height // 8, width // 8), dtype=torch.float32).cpu()
history_pixels = None
total_generated_latent_frames = 0
latent_paddings = reversed(range(total_latent_sections))
if total_latent_sections > 4:
# In theory the latent_paddings should follow the above sequence, but it seems that duplicating some
# items looks better than expanding it when total_latent_sections > 4
# One can try to remove below trick and just
# use `latent_paddings = list(reversed(range(total_latent_sections)))` to compare
latent_paddings = [3] + [2] * (total_latent_sections - 3) + [1, 0]
for latent_padding in latent_paddings:
is_last_section = latent_padding == 0
latent_padding_size = latent_padding * latent_window_size
if stream.input_queue.top() == 'end':
stream.output_queue.push(('end', None))
return
print(f'latent_padding_size = {latent_padding_size}, is_last_section = {is_last_section}')
indices = torch.arange(0, sum([1, latent_padding_size, latent_window_size, 1, 2, 16])).unsqueeze(0)
clean_latent_indices_pre, blank_indices, latent_indices, clean_latent_indices_post, clean_latent_2x_indices, clean_latent_4x_indices = indices.split([1, latent_padding_size, latent_window_size, 1, 2, 16], dim=1)
clean_latent_indices = torch.cat([clean_latent_indices_pre, clean_latent_indices_post], dim=1)
clean_latents_pre = start_latent.to(history_latents)
clean_latents_post, clean_latents_2x, clean_latents_4x = history_latents[:, :, :1 + 2 + 16, :, :].split([1, 2, 16], dim=2)
clean_latents = torch.cat([clean_latents_pre, clean_latents_post], dim=2)
if not high_vram:
unload_complete_models()
move_model_to_device_with_memory_preservation(transformer, target_device=gpu, preserved_memory_gb=gpu_memory_preservation)
if use_teacache:
transformer.initialize_teacache(enable_teacache=True, num_steps=steps)
else:
transformer.initialize_teacache(enable_teacache=False)
def callback(d):
preview = d['denoised']
preview = vae_decode_fake(preview)
preview = (preview * 255.0).detach().cpu().numpy().clip(0, 255).astype(np.uint8)
preview = einops.rearrange(preview, 'b c t h w -> (b h) (t w) c')
if stream.input_queue.top() == 'end':
stream.output_queue.push(('end', None))
raise KeyboardInterrupt('User ends the task.')
current_step = d['i'] + 1
percentage = int(100.0 * current_step / steps)
hint = f'Sampling {current_step}/{steps}'
desc = f'Total generated frames: {int(max(0, total_generated_latent_frames * 4 - 3))}, Video length: {max(0, (total_generated_latent_frames * 4 - 3) / 30) :.2f} seconds (FPS-30). The video is being extended now ...'
stream.output_queue.push(('progress', (preview, desc, make_progress_bar_html(percentage, hint))))
return
generated_latents = sample_hunyuan(
transformer=transformer,
sampler='unipc',
width=width,
height=height,
frames=num_frames,
real_guidance_scale=cfg,
distilled_guidance_scale=gs,
guidance_rescale=rs,
# shift=3.0,
num_inference_steps=steps,
generator=rnd,
prompt_embeds=llama_vec,
prompt_embeds_mask=llama_attention_mask,
prompt_poolers=clip_l_pooler,
negative_prompt_embeds=llama_vec_n,
negative_prompt_embeds_mask=llama_attention_mask_n,
negative_prompt_poolers=clip_l_pooler_n,
device=gpu,
dtype=torch.bfloat16,
image_embeddings=image_encoder_last_hidden_state,
latent_indices=latent_indices,
clean_latents=clean_latents,
clean_latent_indices=clean_latent_indices,
clean_latents_2x=clean_latents_2x,
clean_latent_2x_indices=clean_latent_2x_indices,
clean_latents_4x=clean_latents_4x,
clean_latent_4x_indices=clean_latent_4x_indices,
callback=callback,
)
if is_last_section:
generated_latents = torch.cat([start_latent.to(generated_latents), generated_latents], dim=2)
total_generated_latent_frames += int(generated_latents.shape[2])
history_latents = torch.cat([generated_latents.to(history_latents), history_latents], dim=2)
if not high_vram:
offload_model_from_device_for_memory_preservation(transformer, target_device=gpu, preserved_memory_gb=8)
load_model_as_complete(vae, target_device=gpu)
real_history_latents = history_latents[:, :, :total_generated_latent_frames, :, :]
if history_pixels is None:
history_pixels = vae_decode(real_history_latents, vae).cpu()
else:
section_latent_frames = (latent_window_size * 2 + 1) if is_last_section else (latent_window_size * 2)
overlapped_frames = latent_window_size * 4 - 3
current_pixels = vae_decode(real_history_latents[:, :, :section_latent_frames], vae).cpu()
history_pixels = soft_append_bcthw(current_pixels, history_pixels, overlapped_frames)
if not high_vram:
unload_complete_models()
output_filename = os.path.join(outputs_folder, f'{job_id}_{total_generated_latent_frames}.mp4')
save_bcthw_as_mp4(history_pixels, output_filename, fps=30)
print(f'Decoded. Current latent shape {real_history_latents.shape}; pixel shape {history_pixels.shape}')
stream.output_queue.push(('file', output_filename))
if is_last_section:
break
except:
traceback.print_exc()
if not high_vram:
unload_complete_models(
text_encoder, text_encoder_2, image_encoder, vae, transformer
)
stream.output_queue.push(('end', None))
return
# 使用Hugging Face Spaces GPU装饰器处理进程函数
if IN_HF_SPACE and 'spaces' in globals():
@spaces.GPU
def process_with_gpu(input_image, prompt, n_prompt, seed, total_second_length, latent_window_size, steps, cfg, gs, rs, gpu_memory_preservation, use_teacache):
global stream
assert input_image is not None, 'No input image!'
yield None, None, '', '', gr.update(interactive=False), gr.update(interactive=True)
stream = AsyncStream()
async_run(worker, input_image, prompt, n_prompt, seed, total_second_length, latent_window_size, steps, cfg, gs, rs, gpu_memory_preservation, use_teacache)
output_filename = None
while True:
flag, data = stream.output_queue.next()
if flag == 'file':
output_filename = data
yield output_filename, gr.update(), gr.update(), gr.update(), gr.update(interactive=False), gr.update(interactive=True)
if flag == 'progress':
preview, desc, html = data
yield gr.update(), gr.update(visible=True, value=preview), desc, html, gr.update(interactive=False), gr.update(interactive=True)
if flag == 'end':
yield output_filename, gr.update(visible=False), gr.update(), '', gr.update(interactive=True), gr.update(interactive=False)
break
process = process_with_gpu
else:
def process(input_image, prompt, n_prompt, seed, total_second_length, latent_window_size, steps, cfg, gs, rs, gpu_memory_preservation, use_teacache):
global stream
assert input_image is not None, 'No input image!'
yield None, None, '', '', gr.update(interactive=False), gr.update(interactive=True)
stream = AsyncStream()
async_run(worker, input_image, prompt, n_prompt, seed, total_second_length, latent_window_size, steps, cfg, gs, rs, gpu_memory_preservation, use_teacache)
output_filename = None
while True:
flag, data = stream.output_queue.next()
if flag == 'file':
output_filename = data
yield output_filename, gr.update(), gr.update(), gr.update(), gr.update(interactive=False), gr.update(interactive=True)
if flag == 'progress':
preview, desc, html = data
yield gr.update(), gr.update(visible=True, value=preview), desc, html, gr.update(interactive=False), gr.update(interactive=True)
if flag == 'end':
yield output_filename, gr.update(visible=False), gr.update(), '', gr.update(interactive=True), gr.update(interactive=False)
break
def end_process():
stream.input_queue.push('end')
quick_prompts = [
'The girl dances gracefully, with clear movements, full of charm.',
'A character doing some simple body movements.',
]
quick_prompts = [[x] for x in quick_prompts]
css = make_progress_bar_css()
block = gr.Blocks(css=css).queue()
with block:
gr.Markdown('# FramePack - 图像到视频生成')
with gr.Row():
with gr.Column():
input_image = gr.Image(sources='upload', type="numpy", label="上传图像", height=320)
prompt = gr.Textbox(label="提示词", value='')
example_quick_prompts = gr.Dataset(samples=quick_prompts, label='快速提示词列表', samples_per_page=1000, components=[prompt])
example_quick_prompts.click(lambda x: x[0], inputs=[example_quick_prompts], outputs=prompt, show_progress=False, queue=False)
with gr.Row():
start_button = gr.Button(value="开始生成")
end_button = gr.Button(value="结束生成", interactive=False)
with gr.Group():
use_teacache = gr.Checkbox(label='使用TeaCache', value=True, info='速度更快,但可能会使手指和手的生成效果稍差。')
n_prompt = gr.Textbox(label="负面提示词", value="", visible=False) # Not used
seed = gr.Number(label="随机种子", value=31337, precision=0)
total_second_length = gr.Slider(label="视频长度(秒)", minimum=1, maximum=120, value=5, step=0.1)
latent_window_size = gr.Slider(label="潜在窗口大小", minimum=1, maximum=33, value=9, step=1, visible=False) # Should not change
steps = gr.Slider(label="推理步数", minimum=1, maximum=100, value=25, step=1, info='不建议修改此值。')
cfg = gr.Slider(label="CFG Scale", minimum=1.0, maximum=32.0, value=1.0, step=0.01, visible=False) # Should not change
gs = gr.Slider(label="蒸馏CFG比例", minimum=1.0, maximum=32.0, value=10.0, step=0.01, info='不建议修改此值。')
rs = gr.Slider(label="CFG重缩放", minimum=0.0, maximum=1.0, value=0.0, step=0.01, visible=False) # Should not change
gpu_memory_preservation = gr.Slider(label="GPU推理保留内存(GB)(值越大速度越慢)", minimum=6, maximum=128, value=6, step=0.1, info="如果出现OOM错误,请将此值设置得更大。值越大,速度越慢。")
with gr.Column():
preview_image = gr.Image(label="下一批潜变量", height=200, visible=False)
result_video = gr.Video(label="生成的视频", autoplay=True, show_share_button=False, height=512, loop=True)
gr.Markdown('注意:由于采样是倒序的,结束动作将在开始动作之前生成。如果视频中没有出现起始动作,请继续等待,它将在稍后生成。')
progress_desc = gr.Markdown('', elem_classes='no-generating-animation')
progress_bar = gr.HTML('', elem_classes='no-generating-animation')
ips = [input_image, prompt, n_prompt, seed, total_second_length, latent_window_size, steps, cfg, gs, rs, gpu_memory_preservation, use_teacache]
start_button.click(fn=process, inputs=ips, outputs=[result_video, preview_image, progress_desc, progress_bar, start_button, end_button])
end_button.click(fn=end_process)
block.launch()