nebuladrift / prompts.txt
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Can you design a game interface for a round-based sci-fi rpg with a blend of visual novel? The map is a node-based array of scenes. Characters may freely roam the map. Maximum 15 visible characters on the screen. The players 5 characters are callable cards placed on the bottom of the screen. The interface should be as lightweight as possible on first sight. But may be expanded, blended in or slid in as needed or when hovered over. A layer for the world map is for easy navigation between previously explored map elements. The game view should be maximised and having the player immersed in the point of view of the avatar. This means a little space below the whole game screen to have the player look on herself to view her status.
Nice! Now this looks like the map overview. Could the people be replaced by planets and instead shown as inhabitants of such planets?
Is it possible to inline css and fonts or having them locally accessible?