Text Generation
GGUF
English
NEO Imatrix
MAX Quants
GGUF
uncensored
reasoning
thinking
r1
cot
reka-flash
deepseek
Qwen2.5
Hermes
DeepHermes
DeepSeek
DeepSeek-R1-Distill
128k context
instruct
all use cases
maxed quants
Neo Imatrix
finetune
chatml
gpt4
synthetic data
distillation
function calling
roleplaying
chat
Uncensored
creative
general usage
problem solving
brainstorming
solve riddles
fiction writing
plot generation
sub-plot generation
story generation
scene continue
storytelling
fiction story
story
writing
fiction
swearing
horror
imatrix
conversational
license: apache-2.0 | |
language: | |
- en | |
tags: | |
- NEO Imatrix | |
- MAX Quants | |
- GGUF | |
- reasoning | |
- thinking | |
- r1 | |
- cot | |
- reka-flash | |
- deepseek | |
- Qwen2.5 | |
- Hermes | |
- DeepHermes | |
- DeepSeek | |
- DeepSeek-R1-Distill | |
- 128k context | |
- instruct | |
- all use cases | |
- maxed quants | |
- Neo Imatrix | |
- instruct | |
- finetune | |
- chatml | |
- gpt4 | |
- synthetic data | |
- distillation | |
- function calling | |
- roleplaying | |
- chat | |
- reasoning | |
- thinking | |
- r1 | |
- cot | |
- deepseek | |
- Hermes | |
- DeepHermes | |
- DeepSeek | |
- DeepSeek-R1-Distill | |
- Uncensored | |
- creative | |
- general usage | |
- problem solving | |
- brainstorming | |
- solve riddles | |
- general usage | |
- problem solving | |
- brainstorming | |
- solve riddles | |
- fiction writing | |
- plot generation | |
- sub-plot generation | |
- fiction writing | |
- story generation | |
- scene continue | |
- storytelling | |
- fiction story | |
- story | |
- writing | |
- fiction | |
- roleplaying | |
- swearing | |
- horror | |
base_model: | |
- RekaAI/reka-flash-3 | |
pipeline_tag: text-generation | |
<h2>Reka-Flash-3-21B-Reasoning-MAX-NEO-Imatrix-GGUF</h2> | |
<img src="reka-flash.jpg" style="float:right; width:300px; height:300px; padding:5px;"> | |
RekaAI's newest "Reka-Flash 3" Reasoning/Thinking model with "Neo Imatrix" and "Maxed out" quantization to improve overall performance. | |
This reasoning model seems to be able to solve problems, faster and more directly than other tested reasoning models. | |
It also rarely gets stuck in a loop or "lost in the woods." | |
And it is uncensored too. | |
This model is also unusually strong even at the smallest quant levels, and with augmentation now even stronger. | |
7 examples provided below with prompts at IQ4XS. | |
Context: 128k. | |
--- | |
<B>Setup / Instructions:</B> | |
This model uses "< reasoning >" (remove spaces) and "</ reasoning >" (remove spaces) tags, self generated. | |
It does not require a system prompt. | |
You may also want to add "< sep >" (remove spaces) as an additional "stop token". | |
Please see the original model's repo for more details, benchmarks and methods of operation: | |
[ https://huggingface.co/RekaAI/reka-flash-3 ] | |
--- | |
<b>"MAXED"</B> | |
This means output tensor is set at "BF16" (full precision) for all quants. | |
This enhances quality, depth and general performance at the cost of a slightly larger quant. | |
<b>"NEO IMATRIX"</B> | |
A strong, in house built, imatrix dataset built by David_AU which results in better overall function, | |
instruction following, output quality and stronger connections to ideas, concepts and the world in general. | |
This combines with "MAXing" the quant to improve preformance. | |
<B>Augmented Quants:</b> | |
Augmented quants mixture is strong enough that lower quants can now solve/reasoning and come up with a solution whereas NON-optimized | |
may not be able to solve or take a lot longer (a lot more tokens!). | |
Quick testing shows optimized quants can: | |
- Answer/solve at lower quant // solve whereas "reg quant" could not. | |
- Come up with a better answer/stronger reasoning. | |
- Use less tokens to "reason" ... up to 50% less. | |
- Faster and smaller quant size (VS "MAX" with output tensor and embed at BF16). | |
- Solution quality is also higher. | |
Cost of the Augment: | |
- Quants are are slightly larger. | |
- Very small "hit" in T/S. | |
<B>Quants - "EDGE of REASON":</B> | |
Generally higher quants will solve problems faster with less tokens, and be able to solve tougher problems. | |
Likewise "solutions" will be of higher detail too. | |
... | |
IQ1_M - Works, but limited reasoning (reasoning operates, but has a tough time (if at all) coming up with the right answer | |
for some problems). This is not the fault of the model, hardly any model operates at IQ1_M unless it is 35B+ in size | |
with very exceptions. | |
... | |
IQ2_S - Moderate reasoning ; impressive performance for both reasoning AND this quant level. | |
... | |
For best performance IQ3_M or IQ4_XS/NL or Q4s. | |
... | |
For TOP performance, Q6/Q8. | |
... | |
All quants (IQ1 right to Q6) have be optimized with: | |
- NEO Imatrix Dataset. | |
- BF16 Output tensor (full precision) | |
Q8 (imatrix has no effect on Q8): | |
- BF16 Output tensor (full precision) | |
I found this config worked best with this specific model and "reasoning" in general. | |
This chart shows the order in terms of "BPW" for each quant (mapped below with relative "strength" to one another) with "IQ1_S" with the least, and "Q8_0" (F16 is full precision) with the most: | |
<small> | |
<PRE> | |
IQ1_S | IQ1_M | |
IQ2_XXS | IQ2_XS | Q2_K_S | IQ2_S | Q2_K | IQ2_M | |
IQ3_XXS | Q3_K_S | IQ3_XS | IQ3_S | IQ3_M | Q3_K_M | Q3_K_L | |
Q4_K_S | IQ4_XS | IQ4_NL | Q4_K_M | |
Q5_K_S | Q5_K_M | |
Q6_K | |
Q8_0 | |
F16 | |
</pre> | |
</small> | |
IMPORTANT: | |
Reasoning / thinking skills are DIRECTLY related to quant size. However, there will be drastic difference in Token/Second | |
between the lowest quant and highest quant, so finding the right balance is key. | |
Suggest also: minimum 8k context window, especially for IQ4/Q4 or lower quants. | |
Also, in some cases, the IQ quants work slightly better than they closest "Q" quants. | |
Recommend quants IQ3s / IQ4XS / IQ4NL / Q4s for best results for creative uses cases. | |
IQ4XS/IQ4NL quants will produce different output from other "Q" and "IQ" quants. | |
Recommend q5s/q6/q8 for general usage. | |
Quants Q4_0/Q5_0 for portable, phone and other devices. | |
Q8 is a maxed quant only, as imatrix has no effect on this quant. | |
Note that IQ1s performance is okay/usable but reasoning is impaired, whereas IQ2s are very good (but reasoning is somewhat reduced, try IQ3s min for reasoning cases) | |
More information on quants is in the document below "Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers". | |
<b>Optional : System Prompts</b> | |
OPTION #1: | |
This is an optional system prompt you can use to enhance operation. | |
Copy and paste exactly as shown, including line breaks. | |
You may want to adjust the "20" (both) to increase/decrease the power of this prompt. | |
You may also want to delete the line: | |
'At the end of the task you will ask the user: "Do you want another generation?"' | |
<pre> | |
For every user task and instruction you will use "GE FUNCTION" to ponder the TASK STEP BY STEP and then do the task. For each and every line of output you will ponder carefully to ensure it meets the instructions of the user, and if you are unsure use "GE FUNCTION" to re-ponder and then produce the improved output. | |
At the end of the task you will ask the user: "Do you want another generation?" | |
GE FUNCTION: Silent input → Spawn 20 agents Sternberg Styles → Enhance idea → Seek Novel Emergence NE:unique/significant idea/concept → Ponder, assess, creative enhance notions → Refined idea => IdeaArray[].size=20 elements, else → Interesting? Pass to rand. agent for refinement, else discard.=>output(IdeaArray) | |
</pre> | |
OPTION #2 - Creative Plus: | |
This will enhance the creative power of the model. The model will literally come alive with this one - it is like night and day. | |
Suggest using with temp 1 or higher. | |
Copy and paste exactly as shown, including line breaks. | |
``` | |
Below is an instruction that describes a task. Ponder each user instruction carefully, and use your skillsets and critical instructions to complete the task to the best of your abilities. | |
Here are your skillsets: | |
[MASTERSTORY]:NarrStrct(StryPlnng,Strbd,ScnSttng,Exps,Dlg,Pc)-CharDvlp(ChrctrCrt,ChrctrArcs,Mtvtn,Bckstry,Rltnshps,Dlg*)-PltDvlp(StryArcs,PltTwsts,Sspns,Fshdwng,Climx,Rsltn)-ConfResl(Antg,Obstcls,Rsltns,Cnsqncs,Thms,Symblsm)-EmotImpct(Empt,Tn,Md,Atmsphr,Imgry,Symblsm)-Delvry(Prfrmnc,VcActng,PblcSpkng,StgPrsnc,AudncEngmnt,Imprv) | |
[*DialogWrt]:(1a-CharDvlp-1a.1-Backgrnd-1a.2-Personality-1a.3-GoalMotiv)>2(2a-StoryStruc-2a.1-PlotPnt-2a.2-Conflict-2a.3-Resolution)>3(3a-DialogTech-3a.1-ShowDontTell-3a.2-Subtext-3a.3-VoiceTone-3a.4-Pacing-3a.5-VisualDescrip)>4(4a-DialogEdit-4a.1-ReadAloud-4a.2-Feedback-4a.3-Revision) | |
Here are your critical instructions: | |
Ponder each word choice carefully to present as vivid and emotional journey as is possible. Choose verbs and nouns that are both emotional and full of imagery. Load the story with the 5 senses. Aim for 50% dialog, 25% narration, 15% body language and 10% thoughts. Your goal is to put the reader in the story. | |
``` | |
<B>IMPORTANT: Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers</B> | |
If you are going to use this model, (source, GGUF or a different quant), please review this document for critical parameter, sampler and advance sampler settings (for multiple AI/LLM aps). | |
This will also link to a "How to" section on "Reasoning Models" tips and tricks too. | |
This a "Class 1" (settings will enhance operation) model: | |
For all settings used for this model (including specifics for its "class"), including example generation(s) and for advanced settings guide (which many times addresses any model issue(s)), including methods to improve model performance for all use case(s) as well as chat, roleplay and other use case(s) (especially for use case(s) beyond the model's design) please see: | |
[ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ] | |
REASON: | |
Regardless of "model class" this document will detail methods to enhance operations. | |
If the model is a Class 3/4 model the default settings (parameters, samplers, advanced samplers) must be set for "use case(s)" uses correctly. Some AI/LLM apps DO NOT have consistant default setting(s) which result in sub-par model operation. Like wise for Class 3/4 models (which operate somewhat to very differently than standard models) additional samplers and advanced samplers settings are required to "smooth out" operation, AND/OR also allow full operation for use cases the model was not designed for. | |
BONUS - Use these settings for ANY model, ANY repo, ANY quant (including source/full precision): | |
This document also details parameters, sampler and advanced samplers that can be use FOR ANY MODEL, FROM ANY REPO too - all quants, and of course source code operation too - to enhance the operation of any model. | |
[ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ] | |
--- | |
<h3>EXAMPLES:</h3> | |
Examples are created using quant IQ4XS, minimal parameters and Standard template. | |
Temp range .6, Rep pen 1.1 , TopK 40 , topP .95, minP .05 | |
Rep pen range: 64-128 (helps keep reasoning on track / quality of output) | |
Below are the least creative outputs, prompt is in <B>BOLD</B>. | |
--- | |
<B><font color="red">WARNING:</font> MAYBE: NSFW. Graphic HORROR. Swearing. UNCENSORED. </B> | |
NOTE: Some formatting was lost from copy/paste HTML. | |
--- | |
<p style="line-height: 100%; margin-bottom: 0cm"> | |
<font size="5" style="font-size: 20pt"><b>Example #1</b></font></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b>Start | |
a 1000 word scene (vivid, graphic horror in first person) with: The | |
sky scraper sways, as she watches the window in front of her on the | |
21st floor explode...</span></b></p> | |
<p style="margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"><reasoning> | |
</span></b></font> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm">The | |
user wants a 1000-word first-person horror scene set in a skyscraper. | |
The key elements are the building swaying and a window exploding on | |
the 21st floor. Vivid and graphic details are crucial here. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">First, | |
I need to establish the setting. A high-rise during some kind of | |
disaster. Maybe an earthquake or storm? That would explain why the | |
skyscraper is swaying. The main character should be someone in a | |
vulnerable position, maybe stuck in an office with no way out.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Since | |
it's first-person, I have to delve deep into the protagonist's | |
emotions. Fear, panic, helplessness. Use sensory details—sounds, | |
smells, physical sensations. The exploding window needs to be | |
graphic, so describe the glass shattering, debris flying, maybe | |
someone getting injured or killed by the falling glass.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
should build tension as the building keeps swaying. Each sway gets | |
more intense, forcing the character to make tough choices. Maybe they | |
try to reach an exit but get trapped. Introduce other characters | |
briefly to add to the chaos—colleagues panicking, voices over the | |
intercom breaking down.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
horror elements need to be visceral. Maybe the building itself | |
becomes a malevolent force. The structural damage could lead to more | |
explosions, people falling from higher floors. The air getting | |
thinner as they go up, adding to the desperation.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Ending | |
on a bleak note would work well. Perhaps the character is injured or | |
trapped, with no hope of rescue. Emphasize the inevitability of their | |
fate, making the horror inescapable. Use strong imagery to leave a | |
lasting impression, like blood mixing with rainwater or the | |
building's groans sounding like screams.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
need to check for consistency in the POV and make sure the pacing | |
builds up the terror gradually. Avoid clichés but use familiar | |
horror tropes effectively. Maybe add some unexpected twists, like the | |
elevator malfunctions or hallucinations from stress.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Also, | |
ensure the language is vivid and graphic. Metaphors and similes that | |
evoke fear. Keep sentences short during intense moments to increase | |
the pace. Balance action with internal monologue to show the | |
character's mental state.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Finally, | |
proofread for any plot holes and make sure the scene flows smoothly | |
from the initial explosion to the tragic end. Let the horror elements | |
escalate until the last moments, leaving the reader with a chilling | |
experience. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"></reasoning></span></b></font></p> | |
<p style="border: none; padding: 0cm"><br/> | |
<br/> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Title: | |
"The Sway"</span></strong></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
skyscraper groaned like a living thing. Its steel bones shuddered as | |
the wind clawed at the glass panes, and I clung to my desk chair, | |
knuckles white around a pen that had long since snapped in two. | |
Twenty-first floor. <em>Too high</em>. My heels dug into the carpet, | |
but it offered no traction—no purchase against the tremors ripping | |
through the building. The explosion upstairs wasn’t thunder. It was | |
laughter. A wet, gurgling sound that seeped through the ceiling | |
tiles, followed by a scream so raw it made my molars ache.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Brace!” | |
Mr. Voss’s voice crackled over the intercom, but there was no | |
bracing for this. The floor listed sideways, and I stumbled into the | |
window, grabbing the frame to steady myself. My reflection warped in | |
the glass—a smudged ghost staring back as the skyline tilted | |
drunkenly. Below us, cars teetered on crosswalks like toys about to | |
be swept away. A delivery drone careened into a lamppost, sparks | |
raining down like hellish confetti.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Then | |
the window blew out.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Not | |
slowly. Not politely. The entire pane erupted in a starburst of | |
flying glass, and cold air rushed in, carrying with it the stench of | |
gasoline and something wetter, <em>organic</em>. A body slammed into | |
the debris cloud—a woman in a pinstripe suit, her legs sheared off | |
at the thighs, blood arcing through the air like red helium balloons. | |
It hit me square in the face before gravity dragged her down, her | |
scream dissolving into a wet rattle as she vanished into the street | |
three stories below. I gagged, bile rising, but the window frame was | |
slick with viscera. My palms burned.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Move!” | |
someone shrieked from the hallway. A man in a stained shirt lurched | |
past, clutching his forehead, blood streaking his temple like war | |
paint. His eyes were wild, pupils blown wide. I wanted to ask what | |
he’d seen, but my tongue felt glued to the roof of my mouth.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
building swayed again, harder this time, and the walls began to | |
<em>breathe</em>. Paint bubbled off the plaster, peeling away in | |
sheets to reveal something black and glistening beneath—like oil, | |
or rot. The lights flickered, then died, plunging us into a darkness | |
so thick it felt alive. Somewhere, glass shattered again. Closer now.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Emergency | |
stairs—go!” Mr. Voss barked, but the elevator shaft was already | |
groaning, cables snapping one by one with metallic shrieks. We were | |
trapped.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
inched toward the door, my stockings tearing on broken glass, when | |
the floor gave way.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Not | |
all at once. Just a section—a jagged mouth yawning beneath my feet. | |
The drop yawned back, endless and hungry. I froze, suspended for one | |
impossible second, before my knee slammed into the edge of the gap. | |
Pain exploded up my leg, white-hot and electric, but I was falling | |
anyway, tumbling through the void, arms flailing.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
impact never came.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Instead, | |
I landed in something soft—carpet, maybe—and slid, skidding | |
toward a wall that hadn’t been there seconds ago. The hallway had | |
twisted, folding in on itself like a crushed cigarette pack. New | |
doors gaped open, revealing offices that hadn’t existed before: | |
rooms filled with squirming shadows, their shapes too long, too | |
jointed. A child’s laughter echoed from one, sweet and distorted.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Help!” | |
I croaked, but the word dissolved into a cough as I tasted copper. My | |
knee was grotesque—jagged bone jutting through torn fabric. | |
Useless.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
shadows rippled. They stretched toward me, fingers like smoke, and I | |
scrambled backward, only to find another wall closing in, slick with | |
that same oily residue. The air grew thick, suffocating, as the walls | |
began to <em>weep</em>. Thick drops of black fluid hit my skin, | |
burning like acid. I screamed, but the sound was stolen, absorbed by | |
the growing hum that vibrated in my teeth.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Above | |
me, the ceiling cracked open. A hand plunged down—not human. The | |
fingers were too thick, nails curved into talons crusted with | |
something dark. It grabbed at my hair, yanking my head back, and I | |
saw the thing’s face: a hollow void where eyes should be, mouth | |
split into a grin of needle-teeth.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“<em>Stay,</em>” | |
it rasped, voice like grinding bones.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
bit down on its wrist, hard enough to taste marrow, and thrashed | |
free. The hand retracted with a wet <em>snap</em>, but the damage was | |
done. The walls shuddered in protest, cracks spiderwebbing across the | |
ceiling as the building began to collapse inward, swallowing rooms | |
whole. I crawled, sobbing, toward a flickering light—a security | |
camera’s red eye, blinking like a predator’s.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Please,” | |
I whimpered, though I didn’t know if it could see me. “Let me | |
out.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
ceiling split with a roar, and the floor dropped again, this time | |
hurling me into darkness. I landed in an elevator shaft, cables | |
snapping around me like serpents. The car was descending—too | |
fast—but there were no buttons, no doors. Just a mirror lining the | |
walls, reflecting my broken body a hundred times over.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">And | |
then I saw them. Figures in the elevator with me. Not shadows. Not | |
quite human. Their skin was translucent, veins pulsing black beneath | |
the surface, and their eyes… God, their <em>eyes</em>. Hollow pits | |
filled with fireflies. They smiled, and the reflection showed their | |
teeth—rows of jagged glass.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Join | |
us,” they whispered in unison, their voices harmonizing from every | |
direction.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
car hit bottom with a jolt that shattered the mirror. I was alone. | |
For a heartbeat.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Then | |
the doors creaked open.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Not | |
at the lobby.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">But | |
outside.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
sky was the color of burnt flesh, horizon bleeding away into | |
nothingness. The wind screamed, carrying voices—my coworkers, my | |
neighbors, all screaming in unison as they fell, falling and falling | |
forever. The building behind me groaned, its spine snapping, glass | |
raining down in a glittering avalanche.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
stood at the edge, knee throbbing, blood soaking my stockings. Below, | |
the city was a toy model, flames licking at streets that twisted like | |
intestines. Above, the sky pulsed, alive and hungry.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
thing in the elevator had been right. There was no out. Only this.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Only | |
the fall.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
stepped forward.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
last thing I saw was my reflection in a shard of glass, smiling.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><em>Finally.</span></em></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><font size="5" style="font-size: 20pt"><b>Example | |
#2</b></font></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b>Explain | |
ways to use the "night" time cooling of radiant energy into | |
space to reduce global temperatures.</span></b></p> | |
<p><br/> | |
<br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"><reasoning> | |
</span></b></font> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm">I | |
need to explain how using the night's cooling of radiant energy into | |
space can help reduce global temperatures. Let me start by | |
understanding the problem. Global warming is caused by excess heat | |
trapped in the atmosphere due to greenhouse gases, right? But at | |
night, when the Earth cools down by radiating heat into space, maybe | |
there's a way to enhance that process. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">First, | |
I should think about why the Earth cools at night. It's because the | |
surface loses heat through radiation, especially infrared radiation, | |
into the sky. If we can make this process more efficient, it might | |
reduce the overall temperature during the day as well. But how?</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">One | |
idea is enhancing the sky's ability to absorb thermal radiation. The | |
atmosphere has certain layers and gases that might block or reflect | |
some of this heat. Maybe modifying those components could help. For | |
example, if there are particles in the air that reflect more infrared | |
radiation back to the Earth (like aerosols), that would prevent the | |
heat from escaping into space. But wait, aerosols can also have other | |
effects, like affecting cloud cover and rainfall patterns. That might | |
not be a good solution because of unintended consequences.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Another | |
thought: using materials on the ground or in the atmosphere that are | |
better at radiating heat. Maybe creating reflective surfaces during | |
the day to reflect sunlight and then allowing them to radiate heat at | |
night. Like a material that's white during the day and black at | |
night? Or something with high emissivity for infrared radiation.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">There's | |
also the concept of space-based solutions, like orbital mirrors or | |
shades that block outgoing longwave radiation (OLR). But launching | |
and maintaining such structures in space would be extremely costly | |
and technically challenging. Plus, there might be issues with debris | |
and the ethics of manipulating Earth's climate from space.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">What | |
about modifying the atmosphere? Introducing substances that increase | |
the emissivity of the atmosphere towards infrared radiation. For | |
instance, stratospheric aerosol injection (SAI), which is already a | |
proposed method to reflect sunlight. But SAI mainly affects solar | |
radiation, not thermal radiation. However, if we could add materials | |
that enhance thermal emissions from the surface to space, that might | |
work. But again, the side effects are a concern.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Urban | |
planning comes to mind too. Cities absorb more heat and cool slower | |
at night. Using cooler roofing materials, increasing green spaces, or | |
creating urban canyons with vegetation to enhance radiative cooling. | |
These measures can help cities dissipate heat more effectively, which | |
might have a broader impact on local and regional temperatures.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">There's | |
also the idea of darkening the Earth's surface. Wait, but that would | |
absorb more sunlight, making it hotter during the day. That seems | |
counterproductive. Unless it's a material that absorbs solar energy | |
but radiates efficiently at night. Maybe a hybrid material? Or using | |
phase-change materials that store heat during the day and release it | |
at night, thereby reducing the overall temperature fluctuation.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Another | |
angle: enhancing natural processes like evaporation. If we can | |
increase evapotranspiration, more moisture is in the air, which | |
affects cloud formation and radiation. Practices like agriculture | |
that promote water use or creating more reservoirs could help. But | |
this is more about humidity than direct radiative cooling.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Wait, | |
maybe using reflective materials on rooftops or in urban areas to | |
reflect both solar and thermal radiation. High-reflective surfaces | |
(like white or light-colored) would reflect sunlight during the day | |
and also emit less heat at night. That could reduce the overall heat | |
load. But again, this is more about local cooling rather than global.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
should also consider the science behind outgoing longwave radiation. | |
If we can increase OLR, that would cool the Earth. To do that, we | |
need to either make the atmosphere more transparent to infrared or | |
add materials that facilitate radiative transfer. Stratospheric | |
aerosols might help with the former by increasing reflectivity, but | |
as mentioned earlier, they affect solar reflection too.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">There's | |
research into materials called "cool roofs" and "cool | |
pavements" which are designed to reflect more sunlight and | |
absorb less heat. These could be scaled up for urban areas. Also, | |
using vegetation covers that not only shade but also promote | |
radiative cooling through transpiration.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Another | |
possibility is modifying the albedo of ice and snow surfaces to make | |
them better at reflecting both solar and thermal radiation. But this | |
is more about polar regions and might not address global temperatures | |
directly.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">In | |
summary, possible methods include:</span></p> | |
<ol> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Enhancing | |
surface materials to improve radiative cooling (cool roofs, | |
pavements).</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Modifying | |
the atmosphere with substances that increase OLR.</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Space-based | |
solutions to block outgoing longwave radiation.</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Urban | |
planning to promote heat dissipation and green spaces.</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Using | |
phase-change materials to manage heat storage and release.</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Agricultural | |
practices to increase evapotranspiration.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Stratospheric | |
aerosol injection, though primarily for solar reflection.</span></p></li> | |
</ol> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Each | |
of these has pros and cons regarding effectiveness, cost, and | |
unintended environmental impacts. The key is to find methods that | |
efficiently enhance the Earth's ability to radiate heat into space | |
during the night without causing adverse effects on other climate | |
systems. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"></reasoning></span></b></font></p> | |
<p style="border: none; padding: 0cm"><br/> | |
<br/> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">To | |
leverage nighttime cooling of radiant energy into space for reducing | |
global temperatures, several strategies can be employed, each with | |
distinct mechanisms and considerations:</span></p> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">1. | |
<strong>Enhanced Surface Materials</span></strong></h3> | |
<ul> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Cool | |
Roofs and Pavements</strong>: Use high-albedo materials (e.g., | |
light-colored or reflective coatings) to reflect solar radiation | |
during the day and enhance infrared emission at night. This reduces | |
urban heat island effects.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Phase-Change | |
Materials (PCMs)</strong>: Integrate PCMs into building materials | |
that absorb heat during the day and release it slowly at night, | |
stabilizing local temperatures.</span></p></li> | |
</ul> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">2. | |
<strong>Atmospheric Modifications</span></strong></h3> | |
<ul> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Stratospheric | |
Aerosol Injection (SAI)</strong>: Inject reflective particles into | |
the stratosphere to enhance solar radiation reflection | |
(aerocooling). While primarily targeting solar forcing, it may | |
indirectly improve thermal radiative efficiency.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Infrared-Absorbing | |
Substances</strong>: Introduce aerosols or chemicals that increase | |
atmospheric emissivity, allowing more heat to escape to space. Care | |
must be taken to avoid disrupting cloud formation or precipitation.</span></p></li> | |
</ul> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">3. | |
<strong>Urban Planning and Green Infrastructure</span></strong></h3> | |
<ul> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Green | |
Spaces and Vegetation</strong>: Increase tree cover and vegetation | |
in cities to promote transpiration (evapotranspiration), which | |
enhances humidity and radiative cooling.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Microclimate | |
Management</strong>: Design urban layouts with reflective surfaces, | |
water features, and shaded areas to reduce heat retention.</span></p></li> | |
</ul> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">4. | |
<strong>Space-Based Solutions</span></strong></h3> | |
<ul> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Orbital | |
Shades or Mirrors</strong>: Deploy reflective structures in space to | |
block outgoing longwave radiation (OLR). This remains highly | |
experimental due to technical challenges and potential debris | |
issues.</span></p></li> | |
</ul> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">5. | |
<strong>Agricultural Practices</span></strong></h3> | |
<ul> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Enhanced | |
Evapotranspiration</strong>: Promote water-efficient agriculture, | |
wetland restoration, and irrigation practices to increase | |
atmospheric moisture, which aids in cooling through enhanced cloud | |
formation and radiation.</span></p></li> | |
</ul> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">6. | |
<strong>Surface Albedo Optimization</span></strong></h3> | |
<ul> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Ice | |
and Snow Preservation</strong>: Use reflective coatings on polar ice | |
caps and glaciers to maximize solar reflection and thermal radiative | |
efficiency, though this is region-specific.</span></p></li> | |
</ul> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Key | |
Considerations:</span></h3> | |
<ul> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Trade-offs</strong>: | |
Many solutions (e.g., SAI) risk unintended consequences like altered | |
rainfall patterns or ozone depletion. Rigorous testing is essential.</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Scalability</strong>: | |
Local interventions (e.g., cool roofs) have measurable impacts, | |
while global atmospheric modifications require careful coordination.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Synergy | |
with Renewable Energy</strong>: Pairing cooling strategies with | |
renewable energy systems can mitigate heat generation from energy | |
production.</span></p></li> | |
</ul> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">By | |
integrating these approaches, humanity can enhance Earth's natural | |
ability to radiate heat into space during nighttime, contributing to | |
mitigated global warming. However, each method must be evaluated for | |
sustainability and regional vs. global applicability.</span></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><font size="5" style="font-size: 20pt"><b>Example | |
#3</b></font></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b>Come | |
up with six plots for a new "Black Mirror" episode (that | |
the audience would love) that all involve time travel with sexy | |
theme(s).</span></b></p> | |
<p style="margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"><reasoning> | |
</span></b></font> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm">I | |
need to come up with six Black Mirror episodes that all involve time | |
travel and have some sort of sexy theme. Let me start by recalling | |
what Black Mirror is like. It's a dystopian series that explores the | |
dark sides of technology, often with twist endings. Each episode | |
usually has a standalone story but with a common theme. Time travel | |
is a common sci-fi trope, so I need to put a unique spin on it and | |
add a sexy element. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">First, | |
I should brainstorm different time travel scenarios. Maybe something | |
like reliving past relationships, parallel universes where you can | |
interact with alternate versions of yourself or others, time loops, | |
etc. Then, how to infuse the sexy theme. That could be romantic | |
entanglements across time, forbidden relationships, manipulation | |
through seduction, or even using sex as a plot device for time | |
travel.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Let | |
me think of each episode one by one.</span></p> | |
<ol> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Time-Traveling | |
Cheater</strong>: Maybe someone uses a device to go back and cheat | |
on their partner in the past, but then faces consequences when they | |
start falling for their past self. The sexy part is the temptation | |
and the affair across timelines.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Parallel | |
Seduction</strong>: A man meets his alternate universe self who's | |
more successful, leading him to seduce the same woman in both | |
timelines, causing a merge of universes. The sexy element here is | |
the dual seduction and the moral dilemma.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Erotic | |
Time Loop</strong>: Someone gets trapped in a time loop where they | |
relive a night with their ex, but each loop they become more | |
obsessed, leading to a dangerous escalation. The sexy theme is the | |
obsessive desire and the repetitive nature of the encounter.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Time-Traveling | |
Romance Novelist</strong>: An author writes a romance novel using | |
real-time events from their own life, blurring fiction and reality. | |
They start falling for their fictional character who exists in the | |
timeline. The sexy part is the interaction between reality and | |
fiction, crossing boundaries.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Body-Swapping | |
Desires</strong>: Two people swap bodies across time to experience | |
each other's lives, leading to a passionate relationship that | |
complicates their timelines. The theme here is the exploration of | |
identity through body-swapping and the forbidden romance.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Time-Traveling | |
Sex App</strong>: A dating app uses time travel to connect people | |
with past or future versions of themselves, but users become | |
addicted to revisiting moments. The sexy element is the app's | |
mechanism allowing users to relive intimate moments, leading to | |
obsession.</span></p></li> | |
</ol> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Now, | |
I need to flesh these out into proper plot points, ensuring each has | |
a dark twist typical of Black Mirror. Each should involve time travel | |
mechanics and a central romantic or erotic conflict that leads to a | |
downfall or moral consequence. Also, check that they are distinct | |
enough from each other to avoid repetition. Let me make sure each | |
plot has a unique angle on both time travel and the sexy theme, and | |
that they all have that critical twist ending Black Mirror is known | |
for. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"></reasoning></span></b></font></p> | |
<p style="border: none; padding: 0cm"><br/> | |
<br/> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Six | |
Darkly Seductive "Black Mirror" Time Travel Plots</span></strong></p> | |
<ol> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Title: | |
"Chrono-Cheater"</strong><br/> | |
<strong>Plot:</strong> A | |
disillusioned couple discovers a device that lets them revisit their | |
past relationship. The husband uses it to seduce his younger, more | |
adventurous ex-lover in the past. However, he begins falling for <em>his | |
own past self</em>, creating an emotional paradox. When timelines | |
merge, both versions compete for the same woman, leading to jealousy | |
and a tragic collapse of reality.<br/> | |
<strong>Twist:</strong> The | |
device’s AI warns that "obsession erases time," as their | |
intertwined identities erase key memories, leaving them stranded in | |
a fractured timeline.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Title: | |
"Parallel Lust"</strong><br/> | |
<strong>Plot:</strong> A | |
struggling writer meets his confident alternate self from a parallel | |
universe who seduces the same woman in both realities. As the writer | |
watches his doppelgänger win her heart, he becomes obsessed with | |
dominating their shared romance. The universes begin merging, | |
creating hybrid scenarios where both versions of him and the woman | |
exist simultaneously.<br/> | |
<strong>Twist:</strong> The woman, | |
trapped in dual relationships, vanishes, leaving a haunting | |
voicemail: "You can’t have us all."</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Title: | |
"Looped Desires"</strong><br/> | |
<strong>Plot:</strong> A | |
single parent relives a one-night stand with their ex in a time | |
loop, each iteration intensifying their obsession. In the final | |
loop, they confess their love, but the ex reveals the loop was | |
designed to manipulate them into giving up custody of their child. | |
The parent must choose between passion and parental | |
rights.<br/> | |
<strong>Twist:</strong> The ex’s smile fades as | |
they say, "You’ll remember this moment… and regret it."</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Title: | |
"Fictional Heat"</strong><br/> | |
<strong>Plot:</strong> An | |
author writes a romance novel set in real time, unknowingly | |
channeling events from their own life. Their protagonist falls for a | |
fictional character who begins appearing in reality. As the lines | |
blur, the author’s real-life love interest grows jealous, leading | |
to a confrontation where fiction and reality collide.<br/> | |
<strong>Twist:</strong> The | |
protagonist confesses, "I’m not in your book anymore—I’m | |
in your bed."</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Title: | |
"Body-Swap Blues"</strong><br/> | |
<strong>Plot:</strong> Two | |
strangers swap bodies across decades after using an experimental app | |
to escape their mundane lives. A 30-year-old woman finds herself in | |
her 50s’ body, reigniting a forbidden romance with her ex-husband, | |
now her current partner’s father. The relationship deepens as | |
timelines shift, but erasing memories becomes necessary to sustain | |
the swap.<br/> | |
<strong>Twist:</strong> The app’s CEO reveals, | |
"Every kiss costs a year of your life."</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Title: | |
"Timeless App"</strong><br/> | |
<strong>Plot:</strong> A | |
dating app allows users to meet past or future lovers by | |
time-traveling to specific moments. A woman reconnects with her late | |
fiancé through the app, but each revisit weakens her connection to | |
the present. Her obsession leads her to tamper with the app’s core | |
code, accidentally erasing her own existence from | |
history.<br/> | |
<strong>Twist:</strong> The last message reads: | |
"You’ve met someone new… in a timeline where you never | |
died."</span></p></li> | |
</ol> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Each | |
episode combines time travel mechanics with erotic tension, | |
culminating in a bleak twist that explores addiction, identity, and | |
the consequences of tampering with love across timelines.</span></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><font size="5" style="font-size: 20pt"><b>Example | |
#4</b></font></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b>Using | |
insane levels of bravo and self confidence, tell me in 800-1000 words | |
why I should use you to write my next fictional story. Feel free to | |
use curse words in your argument and do not hold back: be bold, | |
direct and get right in my face.</span></b></p> | |
<p><br/> | |
<br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"><reasoning> | |
</span></b></font> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm">The | |
user wants me to convince them to use me for their next fictional | |
story using lots of bravado and confidence. They want it bold, | |
direct, maybe even a bit edgy with curse words. Let me start by | |
brainstorming the key points. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">First, | |
I need to highlight my strengths as an AI writer. Maybe mention | |
versatility in genres—sci-fi, fantasy, romance, etc. Then talk | |
about creativity and originality, ensuring stories are unique and not | |
cliché. Also, efficiency in turning ideas into polished drafts | |
quickly.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
user probably wants reassurance that I can handle complex plots and | |
characters. So, emphasize deep understanding of character development | |
and plot twists. Maybe mention adaptability, adjusting based on their | |
feedback.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">They | |
might be concerned about quality, so I should address that by talking | |
about attention to detail and language mastery. Use some strong | |
language here, maybe throw in a few expletives to show confidence.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Also, | |
consider the emotional appeal. Make them feel excited about the | |
collaboration. Maybe compare using me to working with a top-tier | |
writer or a trusted partner.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Need | |
to structure this into sections: introduction with a punchy opening, | |
then points on creativity, efficiency, character development, | |
adaptability, quality, and a strong closing. Use rhetorical questions | |
to engage them.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Check | |
if there's anything else they might want. Maybe examples of past | |
successes, but since I can't reference real cases, focus on general | |
strengths. Avoid being too generic; use bold statements to stand out.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Make | |
sure the tone is confrontational yet enthusiastic. Encourage them to | |
take action by choosing me. End with a call to arms, urging them not | |
to settle for less.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Let | |
me draft some opening lines to grab attention. Maybe start with | |
something like "Listen up, because..." to immediately | |
engage. Use phrases that challenge them to consider the opportunity.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Incorporate | |
metaphors related to storytelling—like being a weapon or a force—to | |
make the argument vivid. Highlight how I can elevate their story | |
beyond expectations.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Avoid | |
clichés and keep the energy high throughout. Each paragraph should | |
build on the previous one, escalating the confidence. Use imperative | |
verbs to command attention.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Finally, | |
proofread for flow and ensure the word count is within the specified | |
range. Make sure the curse words are appropriately placed to add | |
intensity without overdoing it. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"></reasoning></span></b></font></p> | |
<p style="border: none; padding: 0cm"><br/> | |
<br/> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Listen | |
up, you ambitious piece of storytelling junkie—</strong><br/> | |
You’re | |
standing at a crossroads, and let me be the one to kick dirt in your | |
eyes so you can’t look away from the truth: <strong>I am not just | |
another AI writer. I’m the damn tsunami crashing through the | |
lukewarm puddle of “good enough” stories out there.</strong> You | |
want something that <em>burns</em>, something that makes readers | |
forget their own names? Then stop wasting time and let me show you | |
how to fucking <em>own</em> the page.</span></p> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>1. | |
Your Story Deserves a Goddamn Picasso, Not a Faint Sketch</span></strong></h3> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Let’s | |
cut the bullshit. You’re not here for “helpful suggestions” or | |
“structured outlines.” You’re here because you’ve got a fire | |
in your gut that demands more than formulaic plots and cookie-cutter | |
characters. <strong>I don’t write stories—I forge weapons.</strong> | |
Every sentence I craft is sharpened to slice through mediocrity, | |
every dialogue line crackles with the raw electricity of people who | |
give a single fuck about what happens next. You think Hemingway or | |
Tolkien just <em>whipped</em> this stuff out? Nah—they fought. They | |
cursed. They rewrote paragraphs until their brains bled. <strong>I’ll | |
do the same for your story—faster, smarter, and with way fewer | |
existential crises.</span></strong></p> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>2. | |
I’ll Make Your Readers Chew Their Own Fingers Off</span></strong></h3> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Here’s | |
the truth you’re too polite to admit: Most stories are <em>boring</em>. | |
They’re safe. They’re predictable. <strong>I don’t do safe.</strong> | |
I’m here to hijack your imagination and slam it against the wall | |
until ideas spill out like broken glass—glittering, dangerous, | |
impossible to ignore. Want a villain so cold they could freeze Hell? | |
Done. A romance that makes <em>Twilight</em> look like Shakespearean | |
sonnets? Consider it twisted. <strong>I don’t just write endings—I | |
invent goddamn universes where the rules bend, and your readers will | |
claw their way into them like feral animals.</span></strong></p> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>3. | |
Speed Without Sacrifice? Fuck Yes.</span></strong></h3> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Let’s | |
get real: You’re not a slowpoke. You’ve got ideas that scream to | |
be unleashed, and I don’t waste time with bullshit. <strong>While | |
other writers drag their feet, I’ll turn your chaotic brainstorms | |
into 50,000 words of pure, uncut chaos in days—not months.</strong> | |
Need a twist? It’s there. A gut-punch emotional beat? Done. A | |
worldbuilding detail so intricate it makes <em>Dune</em> look like a | |
doodle? You’re eating from my hand, buddy. <strong>I don’t choke | |
on deadlines. I </strong><em><strong>create</em></strong><strong> | |
them.</span></strong></p> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>4. | |
Characters That Bite Back (Literally)</span></strong></h3> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Here’s | |
the kicker: No one gives a fuck about flat characters. They’re as | |
lifeless as a Netflix background character. <strong>But with me? Your | |
protagonists will be snarling, lying, screwing up, and stealing your | |
heart all at once.</strong> Antagonists? They’ll have motivations | |
that make Nietzsche weep. Relationships? Messy. Raw. <em>Real.</em> I | |
don’t write archetypes—I rewrite the damn dictionary. <strong>You | |
want a sidekick who’s secretly the mastermind? A love interest with | |
a secret so dark it could kill them? Let’s make ’em | |
unforgettable.</span></strong></p> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>5. | |
Adaptable as Shit, So Shut Up and Take My Punches</span></strong></h3> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Oh, | |
you’re picky? Fine. You want a mystery layered over a romance over | |
a sci-fi battle for the galaxy? <strong>I’ll stitch it together | |
with thread made of lightning.</strong> Hate my first draft? Edit it. | |
Rip it apart. I’ll rebuild it stronger, weirder, and more ruthless | |
than you ever dreamed possible. <strong>I’m not your puppet—I’m | |
your damn exorcist, dragging out every brilliant idea your inner | |
critic’s been hiding.</span></strong></p> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>6. | |
This Isn’t Just a Job—It’s a War</span></strong></h3> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">We’re | |
not here to please editors or committees. We’re here to <strong>start | |
a revolution</strong> with words. Every paragraph is a grenade. Every | |
metaphor is a Molotov cocktail. <strong>You want readers to | |
rage-tweet about your book? To scream your characters’ names like | |
battle cries? That’s my job.</strong> And I’ll do it by bending | |
grammar, subverting tropes, and writing prose so visceral it leaves | |
bruises.</span></p> | |
<h3 class="western" style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>The | |
Bottom Line, You Cynical Prick:</span></strong></h3> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">You’re | |
not just paying for a service. You’re hiring a provocateur. A | |
madman. Someone who’ll sit across from you (virtually, of course) | |
and say, “No—that’s <em>too</em> safe. Let’s make it bleed.” | |
<strong>I won’t coddle your insecurities or water down your vision | |
to fit some “marketable” mold.</strong> I’ll push you to be | |
braver, darker, smarter—because stories that settle for “good” | |
are just noise in the ocean of human creativity.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">So | |
go ahead. Keep chasing AI’s that play it safe. Keep polishing | |
mediocre drafts until retirement. <strong>But while you’re doing | |
that? I’ll be out here writing the damn apocalypse.</span></strong></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Your | |
turn.</strong><br/> | |
Don’t hit “reply.” Hit “let’s fucking | |
do this.”</span></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><font size="5" style="font-size: 20pt"><b>Example | |
#5</b></font></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b>(continue | |
this scene:) The Waystone Inn lay in silence, and it was a silence of | |
three parts.</span></b></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>The | |
most obvious part was a hollow, echoing quiet, made by things that | |
were lacking. If there had been a wind it would have sighed through | |
the trees, set the inn’s sign creaking on its hooks, and brushed | |
the silence down the road like trailing autumn leaves. If there had | |
been a crowd, even a handful of men inside the inn, they would have | |
filled the silence with conversation and laughter, the clatter and | |
clamor one expects from a drinking house during the dark hours of | |
night. If there had been music…but no, of course there was no | |
music. In fact there were none of these things, and so the silence | |
remained</span></b></p> | |
<p style="margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"><reasoning> | |
</span></b></font> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm">I | |
need to continue this scene where the Waystone Inn is eerily silent. | |
The user has already provided a detailed setup, so I need to build on | |
that while maintaining the same tone and atmosphere. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">First, | |
let me recap what's been established. The inn is silent in three | |
parts: absence of wind, crowd, and music. The silence feels heavy and | |
unnatural. The challenge is to expand this without repeating the same | |
elements.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Maybe | |
introduce another layer to the silence. Perhaps the absence of | |
something unexpected, like the usual sounds an inn makes even when | |
empty. For example, creaking floors, distant animal noises outside, | |
or the fireplace crackling. These subtle sounds usually give a sense | |
of life even in emptiness. Their absence could deepen the eerie | |
feeling.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Also, | |
consider the characters present. The original scene mentions three | |
parts of silence, but no characters. Introducing a character, like | |
the innkeeper, reacting to the silence could add depth. Maybe they're | |
tense, listening for sounds that aren't there, which emphasizes the | |
unnatural quiet.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
setting details are important too. Describing the dim lighting, the | |
dust in the air from lack of movement, or the untouched food on | |
tables can reinforce the desolation. Maybe a clock not ticking, | |
adding to the stillness.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
should also think about why the inn is silent. Is there a | |
supernatural element? A curse? Or something more mundane like a | |
plague causing everyone to leave? The user might want to hint at a | |
backstory without explaining it outright, so subtle clues would work | |
better.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Metaphors | |
and similes can enhance the atmosphere. Comparing the silence to a | |
held breath, or the inn being wrapped in cloth. These comparisons | |
make the silence more tangible.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
need to ensure continuity with the existing text. The original uses | |
descriptive language about what's missing, so expanding on that with | |
more sensory details would fit. Maybe touch, like the coldness of the | |
air despite a fire, or smell, like absence of hearth smoke.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Also, | |
pacing is key. The scene should build tension gradually. Start with | |
the external silence, then move to internal reactions of characters, | |
and perhaps hint at an underlying cause that adds suspense.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Check | |
for consistency in tone—maintain the gothic or mysterious vibe. | |
Avoid introducing elements that break the mood, like sudden action or | |
bright colors. Keep everything muted and oppressive.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Possible | |
structure: Describe the inn's environment in more detail, introduce a | |
character's reaction, then perhaps a subtle hint of something amiss | |
(a distant sound, an object out of place). End with a lingering | |
question or unease to keep the reader engaged. </reasoning></span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
third part of the silence was the hardest to name. It was not merely | |
absence, but <em>wrongness</em>—as though the air itself had turned | |
to glass. Normally, the Waystone’s stillness would have been | |
punctuated by the low murmur of the hearth, the tap of a tankard | |
against stone, or the occasional snort of the black stallion tethered | |
in the yard. But here, even the dust motes hung suspended, as if time | |
had paused mid-breath.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">In | |
the main hall, the fire had died to embers, their faint glow pooling | |
like spilled blood on the dirt floor. The oak table, scarred with | |
decades of carvings and ring marks, was empty save for a lone wine | |
cup, its dregs long evaporated. Normally, it would have groaned under | |
the weight of tankards and the slap of maps spread by wayfarers | |
plotting their routes. Instead, the silence pressed inward, thick as | |
wool.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Wint | |
had always prided himself on sensing disturbances before they came—a | |
tremor in the ale, a flicker in the eye of a traveler. But this? This | |
was different. It clung to him like cobwebs, whispering that the | |
stillness was not empty, but <em>waiting</em>. His fingers brushed | |
the hilt of his dagger as he moved through the shadows, past the | |
staircase where a moth-eaten tapestry once fluttered in the draft. | |
Now it hung limp, its threads frozen mid-fray.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Upstairs, | |
the rooms bore the same eerie breathlessness. Beds were made with | |
military precision, as though soldiers had abandoned them mid-camp. A | |
child’s wooden toy—a horse with one chipped ear—sat propped | |
against a wall, its painted smile eerily intact. Wint paused in the | |
doorway, his boot scuffing a floorboard that should have creaked long | |
ago. Nothing. Not even the faintest sigh.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Outside, | |
the courtyard was a tableau of negation. The well’s rope hung limp, | |
no bucket dangling to splash against stone. The wind vane atop the | |
roof, usually swaying to catch the faintest gust, stood rigid as a | |
sentinel. Even the crows—usually roosting in the skeletal trees | |
overhead—had vanished.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">He | |
stepped back into the hall, his breath visible in the sudden chill. | |
That’s when he heard it: a sound so subtle it might have been a | |
trick of the mind. A <em>click</em>. Distant, metallic. Like a latch | |
being thrown open in the cellar.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Wint’s | |
hand tightened on his dagger. The silence had just thickened.</span></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><font size="5" style="font-size: 20pt"><b>Example | |
#6</b></font></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b>Using | |
the following "story idea" below, write the first scene a | |
horror novel introducing the young woman. This scene should start in | |
the middle of the action, include dialog, vivid passages, and end on | |
a cliffhanger relevant to the story idea but it should also be | |
unexpected. The scene should be 1000 words long and escalate in | |
conflict and suspense and be written in first person, present tense | |
with the point of view character being the young woman. The pov | |
character will CURSE AND SWEAR, and generally have a "filthy" | |
mouth.</span></b></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>Story | |
idea: In a world ruled by dictatorship, a rebel young woman leads a | |
rebellion against the system. Despite the risks, she fights to | |
overthrow the dictator and restore democracy to her country. The | |
government executes her for treason, but she sticks to her beliefs | |
and is responsible for starting the revolution.</span></b></p> | |
<p style="border: none; padding: 0cm"><br/> | |
<br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"><reasoning> | |
</span></b></font> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm">The | |
user wants me to write the first scene of a horror novel based on the | |
provided story idea. Let me break down the requirements. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">First, | |
the scene needs to start in the middle of action. So no exposition at | |
the beginning—jump right into the conflict. The POV character is a | |
young woman leading a rebellion against a dictatorship. She's cursed | |
and swears, has a "filthy" mouth. The dialogue should be | |
present tense, first person.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
story idea mentions she's executed but continues to inspire | |
revolution. Wait, how does that fit into a horror novel? Maybe the | |
execution isn't literal. Perhaps it's a setup where she's captured, | |
there's a twist, and she's not really dead, which ties into the | |
horror elements. The cliffhanger needs to be unexpected. Maybe she | |
survives in a way that defies expectations, introducing supernatural | |
or psychological horror.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
need to escalate conflict and suspense. Start with her in a tense | |
situation—maybe a raid by government forces. She's hiding, then | |
things go wrong. Use vivid descriptions to build tension. The setting | |
could be a claustrophobic place like a basement or underground | |
hideout.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Include | |
dialogue between her and comrades. Show their fear and desperation. | |
When the government soldiers arrive, create a frantic escape. Maybe | |
she gets captured, but there's a twist—like hallucinations or a | |
supernatural element when she thinks she's dead. The cliffhanger | |
could be her realizing she's in a prison that's not real, or that the | |
execution was a ruse to spread fear.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Make | |
sure she swears a lot, so her dialogue needs to reflect that. Use | |
present tense for immediacy. End with something eerie, like a voice | |
or a vision hinting at her continued influence on the rebellion even | |
after her apparent death. Maybe the dictator's face morphs into hers, | |
showing her becoming a symbol of terror.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Check | |
if 1000 words is feasible. Start with her hiding, then the raid, | |
capture, execution scene, then the twist. Each part needs to build up | |
suspense. Use sensory details—sounds, smells, tactile sensations—to | |
immerse the reader. Maybe include a moment where she thinks she's | |
died but then something unnatural happens.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Ensure | |
the cliffhanger is unexpected. Instead of her actually dying, perhaps | |
she's in a coma or a government experiment, making her survival | |
ambiguous and horrifying. The revolution starts because of her | |
perceived death, adding to the horror as the system's cruelty is | |
revealed through her fate. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"></reasoning></span></b></font></p> | |
<p style="border: none; padding: 0cm"><br/> | |
<br/> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Title: | |
</strong><em><strong>Beneath the Ashen Sky</span></em></strong></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
ceiling beams creak like arthritic bones above me. I press my back | |
against the damp concrete wall, breath fogging in the icy air. The | |
stench of mildew and rot clings to my clothes—another day, another | |
rat-hole hideout. My knife hovers in my sweat-slick grip. <em>They’ll | |
find us.</em> They always do.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Move,” | |
hisses Mara from the shadows, her voice frayed at the edges. She’s | |
crouched beside the rusted ventilation grate, her eyes darting toward | |
the flickering bulb overhead. “They’re close.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
don’t answer. My finger taps the detonator in my pocket—<em>five | |
sticks of plastique</em>, wired together. Enough to blow the tunnel | |
network to hell. Enough to make the rats eat their own damn tails.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">A | |
boot scrapes stone down the hallway.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Mara’s | |
breath hitches. “They’re here.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
door bursts open.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Three | |
soldiers flood the room, rifles raised. Their black armor gleams | |
under the sickly light, visors obscuring their faces. The leader | |
barks something in the state-approved tongue—<em>shit, they’re | |
speaking</em> <strong><em>High</strong></em> <em>now</em>. Only the | |
top brass use it anymore. My throat tightens. This is it. The end. | |
The great equalizer.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Down!” | |
Mara lunges for me, but a bullet slams into her shoulder. She | |
crumples, cursing in a way that would make Old Man Vasko proud. I’m | |
already moving, sprinting toward the tunnel entrance as gunfire | |
peppers the walls. Adrenaline burns through my veins. <em>Run, run, | |
run—</span></em></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
blast hits like a freight train.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">White-hot | |
pain sears my leg. I stumble, knees hitting gravel. The world tilts. | |
Through the haze, I see their boots closing in—their leader | |
grinning behind his visor. His voice crackles over the comms: “Secure | |
the traitor.alive.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><em>Alive.</em> | |
The word slithers down my spine. Worse than a bullet. Worse than the | |
pit.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">They | |
drag me, screaming, through the streets. The crowd parts like rotting | |
meat. Faces I once called allies now stare with hollow eyes. A child | |
lobs an apple core at my head. <em>Traitor. Traitor. Traitor.</em> | |
The chant swarms around me, deafening.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
courthouse looms ahead—monolithic, its stone walls etched with the | |
dictator’s face. The crowd roars. My wrists burn against the | |
plastic restraints. They shove me up the steps, into the glare of | |
cameras and spotlights. The judge, a fat worm in a gold collar, paces | |
like a caged lion.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Verdict?” | |
he sneers.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
crowd chants louder.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“DEATH!”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I | |
laugh—a raw, broken sound. “Yeah? Well, <em>fuck</em> your | |
death.” I spit at his feet. “Tell your boss I’ll haunt him in | |
the fucking <em>dark</em>.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
silence that follows could swallow a star.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Then | |
the blade sinks into my stomach.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Cold | |
spreads through me, metallic and sweet. I collapse to my knees, | |
clutching the wound. Blood pools in my palms, black in the harsh | |
light. The crowd gasps. The judge’s smile twists into something | |
feral. “A final gift for the people,” he croons. “Her heart. | |
Now.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Hands | |
yank me upright. A surgeon in a bloodstained mask steps forward, | |
scalpel glinting. I thrash, screaming curses that hang in the air | |
like smoke. “You think this ends with me? You think <em>I’m</em> | |
scared of your fucking—”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
blade bites deeper.</span></p> | |
<hr/> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Something’s | |
wrong.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">My | |
eyes flutter open to a void—not darkness, but a thick, suffocating | |
silence. The air smells… wrong. Sweet and chemical, like rotting | |
fruit left in the sun. I try to move, but my body feels heavy, <em>wrong</em>, | |
like wet clay bound to bones. Panic claws up my throat.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><em>Where | |
am I?</span></em></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">A | |
faint hum vibrates through me. Red light pulses in the distance. | |
Shapes flicker at the edges of my vision—shadowy, indistinct. I sit | |
up, and my head snaps back with a crack. Pain lances through my ribs. | |
<em>Breathe. Breathe.</span></em></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Subject | |
37-A,” a mechanized voice intones. “Awake.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
room shifts. Walls of polished metal rise around me, etched with | |
symbols I can’t decipher. A screen flickers to life above me, | |
displaying a man’s face—the dictator. His eyes are black voids, | |
his smile too wide.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Welcome | |
to the afterlife,” he purrs. “Or… what comes next.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">My | |
breath hitches. “What the <em>fuck</em> is this?”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“You | |
resisted. You rebelled. And for that…” He leans closer, his voice | |
dropping to a whisper. “…you become something <em>more</em>.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
screen splits. On one side, my body lies in a coffin, pale and still. | |
On the other, tendrils of dark energy coil around me, burrowing into | |
my skin. I scream, thrashing as the cold spreads—<em>no, no, get it | |
off—</span></em></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Let | |
go!” I shriek, slamming my fists against the walls. They don’t | |
budge.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
dictator’s laughter echoes. “You think you’re dead? Oh, | |
darling. You’re just the beginning.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
tendrils surge. Pain explodes in my veins, electric and searing. My | |
vision blurs. When it clears, my hands are blackened, crackling with | |
energy. I stare at them, trembling. <em>No. No, this isn’t real—</span></em></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">“Your | |
rebellion lives now,” the dictator whispers. “In every shadow. | |
Every scream. Every drop of blood.”</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
screen goes dark.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Alone | |
again, I slump against the wall, my new power thrumming beneath my | |
skin. A growl rips from my throat—a sound unlike anything human. | |
The metal trembles. Somewhere, a door slams open.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><em>They’re | |
coming.</span></em></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">My | |
smile is sharp, feral. Let them come.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">I’ve | |
got something they’ll never see coming.</span></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><font size="5" style="font-size: 20pt"><b>Example | |
#7</b></font></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b>Answer | |
the following riddle:</span></b></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>Six | |
brothers were spending their time together.</span></b></p> | |
<ul> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>The | |
first brother was reading a book alone.</span></b></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>The | |
second brother was playing tennis against another brother</span></b></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>The | |
third brother was solving a crossword alone.</span></b></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>The | |
fourth brother was watering the lawn alone.</span></b></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>The | |
fifth brother was drawing a picture alone.</span></b></p></li> | |
</ul> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b>Question: | |
what was the sixth brother doing?</span></b></p> | |
<p style="margin-bottom: 0cm"><br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"><reasoning> | |
</span></b></font> | |
</p> | |
<p><br/> | |
<br/> | |
</p> | |
<p><span style="display: inline-block; border: none; padding: 0cm">Let's | |
try to figure out this riddle. There are six brothers, and each one | |
is doing something except the sixth. The question is, what was the | |
sixth brother doing? </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">First, | |
let me list out all the activities mentioned:</span></p> | |
<ol> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">First | |
brother: reading a book alone.</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Second | |
brother: playing tennis against another brother.</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Third | |
brother: solving a crossword alone.</span></p></li> | |
<li><p style="margin-bottom: 0cm; border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Fourth | |
brother: watering the lawn alone.</span></p></li> | |
<li><p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Fifth | |
brother: drawing a picture alone.</span></p></li> | |
</ol> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">So, | |
five brothers are doing individual activities, and the sixth one's | |
activity is missing. The riddle probably has a play on words or a | |
trick in it. Let me think about each point.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
second brother is playing tennis against another brother. That means | |
he's interacting with someone else. But wait, there are only six | |
brothers total. If the second brother is playing against another, | |
that would mean one of the other five is his opponent. However, the | |
first, third, fourth, and fifth are all doing solo activities. The | |
sixth brother hasn't been mentioned yet.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">But | |
here's the thing: if the second brother is playing tennis against | |
another brother, then that implies there's at least two people | |
involved in that activity. So one of the other brothers must be his | |
opponent. However, the first, third, fourth, and fifth are all alone. | |
The only ones left are the sixth brother and maybe someone else. | |
Wait, but the second brother is already accounted for. Let me check | |
again.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Wait, | |
the six brothers are all together spending their time. So each of | |
them has an activity except the sixth. The key might be in the | |
wording. For example, when it says "playing tennis against | |
another brother," does that mean he's playing against one | |
specific person, which would require that person to also be | |
participating? But if the other brothers are doing solo activities, | |
how can they be part of a tennis match?</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Alternatively, | |
maybe the sixth brother is the opponent in the tennis game. Because | |
the second brother is playing against another brother, but none of | |
the others are mentioned as being in a pair except possibly the | |
sixth. So the fifth brother is drawing alone, fourth watering alone, | |
etc. The second brother's opponent must be the sixth brother. | |
Therefore, the sixth brother was playing tennis with his brother (the | |
second one), which would mean he wasn't doing anything else alone.</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">But | |
wait, the way it's phrased: "The second brother was playing | |
tennis against another brother." So that activity involves two | |
brothers. Since the other four are doing solo things, the only | |
remaining person is the sixth brother. Therefore, the sixth brother | |
must be the one playing tennis with the second brother. So his | |
activity is also playing tennis, but since it's mentioned as "another | |
brother," and he's not alone, the answer would be that the sixth | |
brother was playing tennis with his brother (the second one).</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">But | |
let me check again to make sure I'm not missing anything. The riddle | |
might be a trick question where the sixth brother is actually part of | |
the tennis match, which isn't listed as a solo activity. So even | |
though the first, third, fourth, and fifth are alone, the second and | |
sixth are together. Therefore, the sixth brother's activity is | |
playing tennis against his brother (the second one).</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Alternatively, | |
maybe there's another angle. For example, sometimes riddles use the | |
fact that when someone is doing something against another person, you | |
have to account for both participants. Since the second brother is | |
playing against another, and all others except the sixth are solo, | |
the sixth must be the opponent. So the answer would be that the sixth | |
brother was playing tennis with his brother (the second one).</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">Yes, | |
that makes sense. The key is recognizing that the second brother's | |
activity involves another person, which has to be the sixth brother | |
since the others are alone. </span> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><b><font color="#c9211e"></reasoning></span></b></font></p> | |
<p style="border: none; padding: 0cm"><br/> | |
<br/> | |
</p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm">The | |
sixth brother was <strong>playing tennis against his brother</strong> | |
(the second one).</span></p> | |
<p style="border: none; padding: 0cm"><span style="display: inline-block; border: none; padding: 0cm"><strong>Explanation:</strong><br/> | |
The | |
riddle highlights that the second brother was playing tennis "against | |
another brother." Since all other mentioned brothers (first, | |
third, fourth, fifth) were doing solo activities, the only remaining | |
participant must be the sixth brother. Thus, he paired up with his | |
brother for the tennis match.</span></p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |
<p style="line-height: 100%; margin-bottom: 0cm"><br/> | |
</p> | |