T1: Terminal Agent Reinforcement Learning for Long-Horizon Tasks Paper • 2609.11042 • Published 3 days ago • 53
H3-World: Turning Language Understanding into World Control Paper • 2609.01560 • Published 12 days ago • 51
H3-World: Turning Language Understanding into World Control Paper • 2609.01560 • Published 12 days ago • 51
H3-World: Turning Language Understanding into World Control Paper • 2609.01560 • Published 12 days ago • 51
Magpie: Real-Time World Renderer for Interactive Games Paper • 2608.27168 • Published 17 days ago • 12
WorldMind: Decoupled Game World Model for State-Aware NPC Behavior Paper • 2608.21439 • Published 26 days ago • 15
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation Paper • 2607.26754 • Published Jul 29 • 18
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation Paper • 2607.26754 • Published Jul 29 • 18
BadWAM: When World-Action Models Dream Right but Act Wrong Paper • 2607.15207 • Published Jul 16 • 54
dOPSD: On-Policy Self-Distillation for Diffusion Language Models Paper • 2607.04428 • Published Jul 5 • 20
Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models Paper • 2606.25473 • Published Jun 24 • 27
SAE Interventions are Unreliable: Post-Intervention Recovery of Suppressed Behavior Paper • 2606.18322 • Published Jun 16 • 16
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models Paper • 2605.18601 • Published May 18 • 6
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Paper • 2605.23345 • Published May 22 • 18