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In terms of total score, triballs scored in goals give the most points and the Autonomous Bonus and elevation give the least amount of points. |
Strategy Analysis |
Here we will list potential strategies of a single robot and analyze the advantages and disadvantages of each one. |
Push triballs into the goal |
Advantages |
Disadvantages |
* |
Scores 5 points for each triball pushed in |
* Makes it harder for the opposing alliance to descore the triballs |
* |
Triballs can be descored if one’s alliance is double-zoned |
* Only a net gain of 3 points if the triballs are already in one’s offensive zone |
Push triballs into the offensive zone |
Advantages |
Disadvantages |
* |
Scores 2 points per triball |
* If the triball was previously in the other offensive zone, then there is a net gain of 4 points |
* Gets the triball closer to the goal |
* |
Triballs can be descored very easily |
* The barrier may prevent pushing triballs across the center of the field |
Elevate at the end of the match |
Advantages |
Disadvantages |
* |
Worth more points if the robot is higher than all other robots |
* Relatively quick method of scoring |
* |
Only practical in the last 10 seconds of the match. |
* Gives opponents a chance to score more triballs uncontested |
Launch match load triballs over the barrier |
Advantages |
Disadvantages |
* |
Scores 2 points per triball |
* Uses match loads effectively |
* Allows alliance partner to score these triballs in the goal more easily |
* |
Defense may prevent easy loading of triballs onto the robot |
* Triballs may be descored by the opposing alliance |
Defend opponent robots that are scoring triballs in goals |
Advantages |
Disadvantages |
Prevents opposing alliance from scoring easily |
Can simultaneously push triballs to the offensive zone for 2 points |
Potential SG8.b rule violation |
Less time to score triball in one’s own goal or elevate |
Push opponent robots onto the barrier |
Advantages |
Disadvantages |
Disrupts the opponents from scoring quickly |
Has a chance of legally getting the opponent robot stuck |
Less time for offensive gameplay |
Robot has a chance of getting stuck on the barrier |
Descore triballs from the opponent’s goal |
Advantages |
Disadvantages |
* |
Has the potential to descore many points from the opposing alliance |
* Can be done fairly quickly, leaving time for other aspects of the game |
* |
Only permissible if the opposing alliance is double-zoned |
* Triballs still end up on the opponents offensive zone, and count for 2 points for the other team. |
Over Under Rules |
Game Introduction |
The game for this year is VEX Over Under! |
*All images in this section are from the VEX Over Under Game Manual and property of the RECF |
Goals in VEX Over Under: |
* Score triballs in goals or offensive zones. |
* Elevate your robot at the end of the match |
* Prevent the opposing alliance from scoring points. |
The primary game objects are triballs: |
* Height : 6.18” |
* Width: 6.18” |
* Weight: 110 ± 20 grams |
* Outer diameter: 7.00” |
Triballs can be scored as such: |
Triball scored in Goal |
5 points |
Triball scored in Offensive Zone |
2 points |
Next, Goals, where triballs can be scored, have the following dimensions: |
* Width: 23.08” |
* Length: 47.13” |
* Height: 5.78” |
One important implication is that the triballs are taller than the height of the goal, so the bars on the goal will have to flex upwards slightly for the triballs to go into the goal. |
Next, we have the Elevation Bars; an alliance can Elevate at the end of match on these to gain extra points: |