text
stringlengths 0
342
|
|---|
Divine Energy : faint blessing
|
Basic Description:
|
A bard who steals memories through song interacts with a relic that only children can touch. one torch reignites with blue flame. The environment shows discoherent flashes from unstable relics with plasma-like haze touching the walls.
|
=== SCENE #2487 ===
|
=== SCENE DETAILS ===
|
Primary Setting : Ancient Dragon's Lair
|
Condition : filled with scorch marks
|
Hazards : magical wards
|
Dragon Type : blue dragon
|
Notable Feature : ancient murals
|
Character Present : A dwarven king in hiding
|
Key Object : a helmet carved from obsidian and bone
|
Immediate Event : walls display flickering images of the past
|
Lighting : irregular pulses from buried arcane nodes
|
Weather/Condition : chill focused only on the spine
|
Ambient Sounds : snarls and shrieks blending together
|
Background Details : encircled by runes still glowing faintly
|
Time of Day : eternal twilight
|
Magic Status : anti-magic field
|
Structural Integrity : magically preserved
|
Undead Presence : overrun with undead
|
Trap Density : occasional traps
|
Navigation Status : shifting walls
|
Divine Energy : no presence
|
Basic Description:
|
A dwarven king in hiding interacts with a helmet carved from obsidian and bone. walls display flickering images of the past. The environment shows irregular pulses from buried arcane nodes with chill focused only on the spine.
|
=== SCENE #2488 ===
|
=== SCENE DETAILS ===
|
Primary Setting : Lost Temple
|
State : pristine but empty
|
Traps : guardian golems
|
Deity : nature spirit
|
Treasures : holy relics
|
Character Present : An assassin haunted by guilt
|
Key Object : a broken timepiece filled with sand
|
Immediate Event : an illusion is revealed and collapses
|
Lighting : amber lanterns swaying gently in a draft
|
Weather/Condition : cold that numbs senses instantly
|
Ambient Sounds : buzz of magical distortion
|
Background Details : held together by visible magic strands
|
Time of Day : time seems distorted
|
Magic Status : normal magic
|
Structural Integrity : stable but old
|
Undead Presence : minor spirits
|
Trap Density : deathtrap
|
Navigation Status : confusing layout
|
Divine Energy : faint blessing
|
Basic Description:
|
An assassin haunted by guilt at Lost Temple where An assassin haunted by guilt interacts with a broken timepiece filled with sand. An illusion is revealed and collapses. The environment shows amber lanterns swaying gently in a draft with cold that numbs senses instantly.
|
=== SCENE #2489 ===
|
=== SCENE DETAILS ===
|
Primary Setting : Bandit Camp
|
Organization : cult in disguise
|
Leader : charismatic warlord
|
Loot : hostages
|
Defenses : palisade walls
|
Character Present : A child with the power to change fate
|
Key Object : a coin that lands on its edge every time
|
Immediate Event : all magic ceases to function briefly
|
Lighting : white fire sealed behind a crystal barrier
|
Weather/Condition : air vibrating with invisible tension
|
Ambient Sounds : groaning wood with no structure above
|
Background Details : collapsed under unseen pressure from above
|
Time of Day : time seems distorted
|
Magic Status : normal magic
|
Structural Integrity : magically preserved
|
Undead Presence : minor spirits
|
Trap Density : heavily trapped
|
Navigation Status : confusing layout
|
Divine Energy : strong divine power
|
Basic Description:
|
A child with the power to change fate interacts with a coin that lands on its edge every time. All magic ceases to function briefly. The environment shows white fire sealed behind a crystal barrier with air vibrating with invisible tension.
|
=== SCENE #2490 ===
|
=== SCENE DETAILS ===
|
Primary Setting : Bandit Camp
|
Organization : military deserters
|
Leader : powerful rogue
|
Loot : hostages
|
Defenses : hidden traps
|
Character Present : A thief haunted by past betrayals
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.