Dataset Viewer
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advancedPawn
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One of your pawns is deep into the opponent position, maybe threatening to promote.
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advantage
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Seize your chance to get a decisive advantage. (200cp ≤ eval ≤ 600cp)
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anastasiaMate
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A knight and rook or queen team up to trap the opposing king between the side of the board and a friendly piece.
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arabianMate
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A knight and a rook team up to trap the opposing king on a corner of the board.
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attackingF2F7
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An attack focusing on the f2 or f7 pawn, such as in the fried liver opening.
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attraction
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An exchange or sacrifice encouraging or forcing an opponent piece to a square that allows a follow-up tactic.
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backRankMate
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Checkmate the king on the home rank, when it is trapped there by its own pieces.
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bishopEndgame
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An endgame with only bishops and pawns.
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bodenMate
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Two attacking bishops on criss-crossing diagonals deliver mate to a king obstructed by friendly pieces.
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castling
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Bring the king to safety, and deploy the rook for attack.
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capturingDefender
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Removing a piece that is critical to defence of another piece, allowing the now undefended piece to be captured on a following move.
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crushing
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Spot the opponent blunder to obtain a crushing advantage. (eval ≥ 600cp)
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doubleBishopMate
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Two attacking bishops on adjacent diagonals deliver mate to a king obstructed by friendly pieces.
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dovetailMate
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A queen delivers mate to an adjacent king, whose only two escape squares are obstructed by friendly pieces.
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equality
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Come back from a losing position, and secure a draw or a balanced position. (eval ≤ 200cp)
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kingsideAttack
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An attack of the opponent's king, after they castled on the king side.
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clearance
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A move, often with tempo, that clears a square, file or diagonal for a follow-up tactical idea.
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defensiveMove
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A precise move or sequence of moves that is needed to avoid losing material or another advantage.
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deflection
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A move that distracts an opponent piece from another duty that it performs, such as guarding a key square. Sometimes also called "overloading".
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discoveredAttack
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Moving a piece (such as a knight), that previously blocked an attack by a long range piece (such as a rook), out of the way of that piece.
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doubleCheck
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Checking with two pieces at once, as a result of a discovered attack where both the moving piece and the unveiled piece attack the opponent's king.
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endgame
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A tactic during the last phase of the game.
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enPassant
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A tactic involving the en passant rule, where a pawn can capture an opponent pawn that has bypassed it using its initial two-square move.
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exposedKing
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A tactic involving a king with few defenders around it, often leading to checkmate.
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fork
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A move where the moved piece attacks two opponent pieces at once.
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hangingPiece
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A tactic involving an opponent piece being undefended or insufficiently defended and free to capture.
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hookMate
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Checkmate with a rook, knight, and pawn along with one enemy pawn to limit the enemy king's escape.
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interference
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Moving a piece between two opponent pieces to leave one or both opponent pieces undefended, such as a knight on a defended square between two rooks.
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intermezzo
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Instead of playing the expected move, first interpose another move posing an immediate threat that the opponent must answer. Also known as "Zwischenzug" or "In between".
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killBoxMate
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A rook is next to the enemy king and supported by a queen that also blocks the king's escape squares. The rook and the queen catch the enemy king in a 3 by 3 "kill box".
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vukovicMate
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A rook and knight team up to mate the king. The rook delivers mate while supported by a third piece, and the knight is used to block the king's escape squares.
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knightEndgame
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An endgame with only knights and pawns.
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long
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Three moves to win.
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master
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Puzzles from games played by titled players.
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masterVsMaster
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Puzzles from games between two titled players.
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mate
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Win the game with style.
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mateIn1
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Deliver checkmate in one move.
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mateIn2
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Deliver checkmate in two moves.
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mateIn3
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Deliver checkmate in three moves.
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mateIn4
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Deliver checkmate in four moves.
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mateIn5
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Figure out a long mating sequence.
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middlegame
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A tactic during the second phase of the game.
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oneMove
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A puzzle that is only one move long.
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opening
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A tactic during the first phase of the game.
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pawnEndgame
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An endgame with only pawns.
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pin
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A tactic involving pins, where a piece is unable to move without revealing an attack on a higher value piece.
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promotion
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Promote one of your pawn to a queen or minor piece.
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queenEndgame
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An endgame with only queens and pawns.
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queenRookEndgame
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An endgame with only queens, rooks and pawns.
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queensideAttack
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An attack of the opponent's king, after they castled on the queen side.
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quietMove
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A move that does neither make a check or capture, nor an immediate threat to capture, but does prepare a more hidden unavoidable threat for a later move.
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rookEndgame
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An endgame with only rooks and pawns.
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sacrifice
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A tactic involving giving up material in the short-term, to gain an advantage again after a forced sequence of moves.
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short
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Two moves to win.
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skewer
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A motif involving a high value piece being attacked, moving out the way, and allowing a lower value piece behind it to be captured or attacked, the inverse of a pin.
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smotheredMate
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A checkmate delivered by a knight in which the mated king is unable to move because it is surrounded (or smothered) by its own pieces.
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superGM
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Puzzles from games played by the best players in the world.
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trappedPiece
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A piece is unable to escape capture as it has limited moves.
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underPromotion
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Promotion to a knight, bishop, or rook.
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veryLong
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Four moves or more to win.
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xRayAttack
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A piece attacks or defends a square, through an enemy piece.
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zugzwang
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The opponent is limited in the moves they can make, and all moves worsen their position.
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mix
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A bit of everything. You don't know what to expect, so you remain ready for anything! Just like in real games.
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playerGames
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Lookup puzzles generated from your games, or from another player's games.
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A list of puzzle themes used on lichess.org
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