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--("IsAHumanoid") pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent) if pl~=nil then
-- NEW V13.1.0 - PartCache tie-in. If you use the PartCache module to create cosmetic bullets, you can now directly tie that in. -- Ensure you're using the latest version of PartCache. local CosmeticPartProvider = PartCacheModule.new(CosmeticBullet, 100, CosmeticBulletsFolder)
-- Récupérez le joueur local local player = game.Players.LocalPlayer
-- loop through all the arm parts and make them visible in first person local function visiblearms(bool) if armsvisible then local castshadow = not bool for i, part in ipairs(armparts) do part.LocalTransparencyModifier = armtransparency part.CanCollide = false part.CastShadow = castshadow end end end...
-- Setup animation objects function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) for name, fileList in pairs(animN...
-- In build mode, after every time you change this script, copy the script, delete it, and paste it back into your hat, if you don't, -- nothing will change, I don't know why, but this is how I make my givers.
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -...
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5 , -...
--[[Drivetrain Initialize]] local Drive={} --Power Front Wheels if _Tune.Config == "FWD" or _Tune.Config == "AWD" then for i,v in pairs(car.Wheels:GetChildren()) do if v.Name=="FL" or v.Name=="FR" or v.Name=="F" then table.insert(Drive,v) end end end --Power Rear Wheels if _Tune.Config == "RW...
--!strict local ClientBridge = require(script.ClientBridge) local ClientIdentifiers = require(script.ClientIdentifiers) local ClientProcess = require(script.ClientProcess) local Types = require(script.Parent.Types) local Client = {} function Client.start() ClientProcess.start() ClientIdentifiers.start() end func...
--[[Flip]] function Flip() --Detect Orientation if (car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y > .1 or FlipDB then FlipWait=tick() --Apply Flip else if tick()-FlipWait>=3 then FlipDB=true local gyro = car.DriveSeat.Flip gyro.maxTorque = Vector3.new(10000,0,10000) ...
--[[ NON-STATIC METHODS ]] -- function Path:Destroy() for _, event in ipairs(self._events) do event:Destroy() end self._events = nil if rawget(self, "_visualWaypoints") then self._visualWaypoints = destroyVisualWaypoints(self._visualWaypoints) end self._path:Destroy() setmetatable(self, nil) for k, _ in pa...
--[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -1 Tune.RCamber = -1 Tune.FToe = 0 Tune.RToe = 0
---[[ Channel Settings ]] module.GeneralChannelName = "All" -- You can set to nil to turn off echoing to a general channel.
--[[Steering]] local function Steering() local SteerLocal = script.Parent.Values.SteerC.Value --Mouse Steer if _MSteer then local msWidth = math.max(1,mouse.ViewSizeX*_Tune.Peripherals.MSteerWidth/200) local mdZone = _Tune.Peripherals.MSteerDZone/100 local mST = ((mouse.X-mouse.ViewSizeX/2)/msWidth) if ma...
--// Stances function Prone() L_87_:FireServer("Prone") L_14_:Create(L_3_:WaitForChild('Humanoid'), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -3, 0) }):Play() L_3_:WaitForChild("Humanoid").WalkSpeed = 4 L_127_ = 4 L_126_ = 0.025 L_47_ = true L_67_ = 0.01 L_66_ = -0.05 L_68_ = 0.05 Pr...
-- Stuff (do not edit below) local configModel = script.Parent.Config local scoreBlock = script.Parent.ScoreBlock local uS = configModel.UploadScore local rS = configModel.RemoteScore local lSU = configModel.LocalScoreUpdate uS.Refresh.Value = SCORE_UPDATE rS.Score.Value = NAME_OF_STAT rS.Original.Value = PLAYER_S...
-- tween engine sound volume when we start driving local engineStartTween = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0) local Remotes = Vehicle:WaitForChild("Remotes") local SetThrottleRemote = Remotes:WaitForChild("SetThrottle") local SetThrottleConnection = nil local EngineSou...
--------------------- TEMPLATE ASSAULT RIFLE WEAPON --------------------------- -- Waits for the child of the specified parent local function WaitForChild(parent, childName) while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end
--[[ A simplistic spring implementation. ]] local e=2.718281828459045 local function posvel(d,s,p0,v0,p1,v1,x) if s==0 then return p0 elseif d<1-1e-8 then local h=(1-d*d)^0.5 local c1=(p0-p1+2*d/s*v1) local c2=d/h*(p0-p1)+v0/(h*s)+(2*d*d-1)/(h*s)*v1 local co=math.cos(h*s*x) local si=math.sin(h*s*x) ...
--p.Ground(part"because cframe and position", zone size, size of part, number how many part spawn, time delay and remove) --P.Ground(script.parent,độ mở của vòng tròn rock,Size Rock,số rock spawm,Thời gian rock còn trên mặt đất)
--// Tracer Vars TracerTransparency = 0; TracerLightEmission = 1; TracerTextureLength = 0.1; TracerLifetime = 0.05; TracerFaceCamera = true; TracerColor = BrickColor.new('White');
--[[ Services ]] -- local PlayersService = game:GetService('Players') local VRService = game:GetService("VRService")
--[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 1500 -- Front brake force Tune.RBrakeForce = 1000 -- Rear brake force Tune.PBrakeForce = 5000 -- Handbrake force Tune.FLgcyBForce = 15000 -- Front b...
-- << CUSTOM >> -- Theme local ratio = 6.1/#themeColors local themeFrame = pages.custom["AB ThemeSelection"] local themeDe = true local function updateThemeSelection(themeName, themeColor) if themeName == nil then for i,v in pairs(themeColors) do if v[1] == main.pdata.Theme then themeName = v[1] themeCo...
-- a better alternative implementation for the wait function function wait_time(duration) local start = tick() local Heartbeat = game:GetService("RunService").Heartbeat repeat Heartbeat:Wait() until (tick() - start) >= duration return (tick() - start) end
--Library local DataStoreCache = {} local DataStore2 = {} local combinedDataStoreInfo = {}
-------------------------------------------------------------------------------------- --------------------[ GUN SETUP ]----------------------------------------------------- -------------------------------------------------------------------------------------- serverMain:WaitForChild("Plyr").Value = Player local gu...
-- Make the chat work when the top bar is off module.ChatOnWithTopBarOff = false module.ScreenGuiDisplayOrder = 6 -- The DisplayOrder value for the ScreenGui containing the chat. module.ShowFriendJoinNotification = true -- Show a notification in the chat when a players friend joins the game.
--[[ berezaa's method of saving data (from the dev forum): What I do and this might seem a little over-the-top but it's fine as long as you're not using datastores excessively elsewhere is have a datastore and an ordereddatastore for each player. When you perform a save, add a key (can be anything) with the value of...
--------------------------------------------------- This = script.Parent Elevator = This.Parent.Parent.Parent CustomLabel = require(This.Parent.Parent.Parent.CustomLabel) Characters = require(script.Characters) CustomText = CustomLabel["CUSTOMFLOORLABEL"] Elevator:WaitForChild("Floor").Changed:connect(function(flo...
--------------------[ KEYBOARD FUNCTIONS ]-------------------------------------------- function keyDown(K) local Key = string.lower(K) if Key == S.Keys.lowerStance and S.canChangeStance then if (not Running) then if Stance == 0 then if S.stanceSettings.Stances.Crouch then Crouch() elseif S.stan...
--[[** ensures value is a number where value < 0 @returns A function that will return true iff the condition is passed **--]] t.numberNegative = t.numberMaxExclusive(0)
-- Removes any old creator tags and applies a new one to the target local function ApplyTags(target) while target:FindFirstChild('creator') do target.creator:Destroy() end local creatorTagClone = CreatorTag:Clone() DebrisService:AddItem(creatorTagClone, 1.5) creatorTagClone.Parent = target end
---------------------------------- ------------FUNCTIONS------------- ---------------------------------- function UnDigify(digit) if digit < 1 or digit > 61 then return "" elseif digit == 1 then return "1" elseif digit == 2 then return "!" elseif digit == 3 then return "2" elseif digit == 4 then retur...
--Variables-- local Enabled = true local mouse = Player:GetMouse() local ButtonDown = false local Key = nil local cooldown = 5 local Debounce = 1
--[[Drivetrain]] Tune.Config = "RWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel) ...
-- initiate for _, drop in pairs(DROPS:GetChildren()) do HandleDrop(drop) end local t = 0 RunService.Stepped:connect(function(_, deltaTime) t = t + deltaTime for drop, dropInfo in pairs(drops) do local offset = drop.Position - CAMERA.CFrame.p if math.abs(offset.X) < UPDATE_RANGE and math.abs(offset.Y) < ...
--[[ Returns the platform / user input of the client. ]] local function getClientPlatform() -- TODO: Get input, and return Keyboard, Controller, or Touch return "Keyboard" end
-- Util -- Stephen Leitnick -- April 29, 2022 type AnyTable = { [any]: any } local Util = {} Util.None = newproxy()
--[[Steering]] Tune.SteerInner = 58 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 58 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = .5 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = .5 -- Steering increment per tick (in degrees) Tune.SteerDecay = 325 -- Speed...
-- Decompiled with the Synapse X Luau decompiler. local v1 = { Died = 0, Running = 1, Swimming = 2, Climbing = 3, Jumping = 4, GettingUp = 5, FreeFalling = 6, FallingDown = 7, Landing = 8, Splash = 9 }; local v2 = nil; local v3 = {}; local l__ReplicatedStorage__4 = game:GetService("ReplicatedStora...
-- Decompiled with the Synapse X Luau decompiler. local l__Ice__1 = game.Players.LocalPlayer:WaitForChild("Data"):WaitForChild("Ice"); local l__Parent__1 = script.Parent; l__Ice__1.Changed:Connect(function() if l__Ice__1.Value <= 0.9 and l__Ice__1.Value >= 1 then l__Parent__1.Crackle.Volume = 0.1; return; end;...
--[[Transmission]] Tune.TransModes = {"Auto", "Semi", "Manual"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is d...
--BOV-- script.Parent.Parent.Values.RPM.Changed:connect(function() local t = 0 t = (totalPSI*20) BOVact = math.floor(t) end) script.Parent.Parent.Values.RPM.Changed:connect(function() wait(0.1) local t2 = 0 t2 = (totalPSI*20) BOVact2 = math.floor(t2) end) script.Parent.Parent.Values.RPM.Changed:connect(functio...
--Formula secreta del crustacio kaskarudo local RebirthFormule = game:GetService("ReplicatedStorage").GameProperties.RebirthFormule local Formula = RebirthFormule.Value + (RebirthFormule.Value * Multiplier.Value) local MultiplierFormule = game:GetService("ReplicatedStorage").GameProperties.MultiplierFormule
--[[Wheel Stabilizer Gyro]] Tune.FGyroDamp = 100 -- Front Wheel Non-Axial Dampening Tune.RGyroDamp = 100 -- Rear Wheel Non-Axial Dampening
--[[ The Module ]] -- local MouseLockController = {} MouseLockController.__index = MouseLockController function MouseLockController.new() local self = setmetatable({}, MouseLockController) self.isMouseLocked = false self.savedMouseCursor = nil self.boundKeys = {Enum.KeyCode.Z} -- defaults self.mouseLockToggled...
--[[ UI to select the surface art to place onto the canvas. ]] local SurfaceArtSelector = Roact.Component:extend("SurfaceArtSelector") SurfaceArtSelector.defaultProps = { numItemsPerPage = 3, } function SurfaceArtSelector:init() self.isAnimating = false self.position, self.updatePosition = Roact.createBinding(0...
--[[** ensures Roblox Instance type @param value The value to check against @returns True iff the condition is satisfied, false otherwise **--]] t.Instance = primitive("Instance")
-- METHODS function IconController.setGameTheme(theme) IconController.gameTheme = theme local icons = IconController.getIcons() for _, icon in pairs(icons) do icon:setTheme(theme) end end function IconController.setDisplayOrder(value) value = tonumber(value) or TopbarPlusGui.DisplayOrder TopbarPlusGui.Displa...
-- Don't edit below unless you know what you're doing. local O = true function onClicked() if O == true then O = false One() elseif O == false then O = true Two() end end script.Parent.MouseButton1Down:connect(onClicked)
--[=[ @interface Service .Name string .Client ServiceClient .KnitComm Comm .[any] any @within KnitServer ]=] type Service = { Name: string, Client: ServiceClient, KnitComm: any, [any]: any, }
--// Dev Vars CameraGo = true; -- No touchy FirstPersonOnly = false; -- SET THIS TO FALSE TO ENABLE THIRD PERSON, TRUE FOR FIRST PERSON ONLY TPSMouseIcon = 1415957732; -- Image used as the third person reticle
--RUNNING SCRIPT-- ------------------------------- local RunSpeed = 23 -- Change this to the speed you want the player to go local AfterSpeed = 16 -- Best if you leave this alone. This is the speed the player will be after pressing shift.
--[[ Returns true if a table/dictionary contains userdata (somewhat deep) Functions.HasUserdata( table, <-- |REQ| Table/dictionary ) --]] return function(tbl) --- Variables local found = false --- Scan local function local function Scan(v) --- Already found userdata if found then retur...
-- Libraries local Support = require(Libraries:WaitForChild 'SupportLibrary')
--//Handling//-- SteeringAngle = 40 --{Steering angle in degrees} SteerSpeed = 0.05 --{.01 being slow, 1 being almost instantly} TiresFront = 2 --{1 = eco, 2 = road, 3 = sport} TiresRear = 2 --{1 = eco, 2 = road, 3 = sport} DownforceF = 0 --{[0-5] Provides downforce to the front at the cost of drag} DownforceR = 0 --...
--[[ param targetFps Task scheduler won't run a task if it'd make the FPS drop below this amount (WARNING) this only holds true if it is used properly. If you try to complete 10 union operations at once in a single task then of course your FPS is going to drop -- queue the union operations up one at...
-- Position the frames and sizes for the Backpack GUI elements UpdateBackpackLayout()
-- Setup animation objects for name, fileList in pairs(animNames) do animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 -- check for config values local config = script:FindFirstChild(name) if (config ~= nil) then
--[[Brakes]] -- Tune.FBrakeForce = 300 -- Front brake force Tune.RBrakeForce = 250 -- Rear brake force Tune.PBrakeForce = 500 -- Parking brake force Tune.LinkedBrakes = true -- Links brakes up, uses both brakes while braking Tune.BrakesRatio = 60 -- The ratio of the brakes (0 = rear brake; 100 = front...
----------------------- Queue._gameMode = Conf.default_game_mode Queue._destinationId = Conf.modes[Queue._gameMode].gameplay_place Queue._timeoutEnabled = true
--[[START]] _BuildVersion = require(script.Parent.README)
--// Extras WalkAnimEnabled = true; -- Set to false to disable walking animation, true to enable SwayEnabled = true; -- Set to false to disable sway, true to enable TacticalModeEnabled = false; -- SET THIS TO TRUE TO TURN ON TACTICAL MODEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
-- Decompiled with the Synapse X Luau decompiler. local u1 = nil; coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Resources")); end)(); local v1 = { New = function(p1, p2, p3, p4) p2 = p2 or Color3.new(0.2, 0.2, 0.2); p3 = p3 or Enum.Font.FredokaOne; p4 = p4 or Enum.FontSize.Size1...
-- Compiled with roblox-ts v1.3.3 local function fields(defaults) if defaults == nil then defaults = {} end return function(input) local _object = {} for _k, _v in pairs(defaults) do _object[_k] = _v end if type(input) == "table" then for _k, _v in pairs(input) do _object[_k] = _v end end ...
--[[Weight Scaling]] --[Cubic stud : pounds ratio] --[STANDARDIZED: Don't touch unless needed] Tune.WeightScaling = 1/50 --Default = 1/50 (1 cubic stud = 50 lbs) Tune.LegacyScaling = 1/10 --Default = 1/10 (1 cubic stud = 10 lbs) [PGS OFF] return Tune
--Variables-- local set = script.Settings local sp = set.Speed local enabled = set.Enabled local loop = set.Loop local debug_ = set.Debug local hum = script.Parent:WaitForChild("Humanoid") if debug_.Value == true then if hum then print("Success") else print("No Humanoid") end end local humanim = hum:LoadAnimat...
--Tuck in R6TorsoTuckIn = .5 R6RightArmTuckIn = .2 R6LeftArmTuckIn = .2
-- ==================== -- CHARGED SHOT -- Make a gun charging before firing. Useful for a gun like "Railgun" or "Laser Cannon" -- ==================== ChargedShotEnabled = false; ChargingTime = 1;
--This module is for any client FX related to the DoubleDoor local DoorFX = {} local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) function DoorFX.OPEN(door) if not door then return end for i = 1, 2 do tweenService:Create...
--[=[ Initializes the service bag and ensures recursive initialization can occur ]=] function ServiceBag:Init() assert(not self._initializing, "Already initializing") assert(self._serviceTypesToInitializeSet, "Already initialized") self._initializing = true while next(self._serviceTypesToInitializeSet) do lo...
--[[Transmission]] Tune.TransModes = {"Auto", "Semi", "Manual"} --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is d...
--[[Weight and CG]] Tune.Weight = 3000 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6 , --[[Height]] 3.5 , --[[Length]] 14 } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheel...
-- server side setup local Pcolors = {{255, 255, 255}, {255, 180, 161}, {226, 231, 255}} local Lcolors = {{255, 255, 255}, {255, 237, 199}, {205, 227, 255}} local INDcolor = {255, 130, 80} local plactive = false local prevChild F.Setup = function(light_type, popups, tb, fog_color) event.IndicatorsAfterLeave.Disab...
--[[Engine]] --Torque Curve Tune.Horsepower = script.Tune_HorsePower.Value -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune va...
-- you can mess with these settings CanToggleMouse = {allowed = true; activationkey = Enum.KeyCode.F;} -- lets you move your mouse around in firstperson CanViewBody = true -- whether you see your body Sensitivity = 0.6 -- anything higher would make looking up and down harder; recommend anything between 0~1 Smoothn...
-- Module 3 function NpcModule.Walk(Npc, Pos, PathParams, Return) local Path = NpcModule.GetPath(Npc, Pos, PathParams) local Humanoid = Npc:FindFirstChild("Humanoid") if Path ~= false then if Humanoid then for I, Waypoint in pairs(Path:GetWaypoints()) do Humanoid:MoveTo(Waypoint.Position) Humanoid.Mo...
--[[ Services ]] -- local PlayersService = game:GetService('Players') local VRService = game:GetService("VRService") local CameraInput = require(script.Parent:WaitForChild("CameraInput")) local Util = require(script.Parent:WaitForChild("CameraUtils"))
-- Local player local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() local humanoid = character:WaitForChild("Humanoid") local PlayerGui = player:WaitForChild("PlayerGui")
-- functions function onRunning(speed) if speed>0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() pose = "Jumping" end function onClimbing() pose = "Climbing" end function onGettingUp() pose = "GettingUp" end function onFreeFall() pose = ...
--Functions (Needed to organize) local function AddRecentApp(App) if RecentAppEnabled == true then local sameapp = false if home:FindFirstChild(App) then if side.RecentApps:FindFirstChild(App) then sameapp = true end side.Status:TweenPosition(UDim2.new(0.094,0,0.638,0), "InOut", "Quint", 0.5, true) sid...
-- << VARIABLES >> local frame = main.gui.MainFrame.Pages.Settings local pages = { custom = frame.Custom; } local themeColors = main.settings.ThemeColors or { {"Red", Color3.fromRGB(150, 0, 0), }; {"Orange", Color3.fromRGB(150, 75, 0), }; {"Brown", Color3.fromRGB(120, 80, 30), }; {"Yellow", Color3.fromRGB(...
-- Make the ScrollingFrame, which holds the rest of the Slots (however many) ScrollingFrame = NewGui('ScrollingFrame', 'ScrollingFrame') ScrollingFrame.Selectable = false ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0) ScrollingFrame.Parent = InventoryFrame UIGridFrame = NewGui('Frame', 'UIGridFrame') UIGridFrame....
--bp.Position = shelly.PrimaryPart.Position if not shellyGood then bp.Parent,bg.Parent= nil,nil return end bp.Parent = nil wait(math.random(3,8)) end local soundBank = game.ServerStorage.Sounds.NPC.Shelly:GetChildren() shelly.Health.Changed:connect(function() if shellyGood then bp.Parent,bg.Parent= nil,nil shelly....
---Creator function return object keys local KEY_BASE_FRAME = "BaseFrame" local KEY_BASE_MESSAGE = "BaseMessage" local KEY_UPDATE_TEXT_FUNC = "UpdateTextFunction" local KEY_GET_HEIGHT = "GetHeightFunction" local KEY_FADE_IN = "FadeInFunction" local KEY_FADE_OUT = "FadeOutFunction" local KEY_UPDATE_ANIMATION = "Update...
-- Left Leg character:FindFirstChild("UpperTorso").LocalTransparencyModifier = 0 character:FindFirstChild("LowerTorso").LocalTransparencyModifier = 0
--[[ Returns a snapshot of this component given the current props and state. Must be overridden by consumers of Roact and should be a pure function with regards to props and state. TODO (#199): Accept props and state as arguments. ]] function Component:render() local internalData = self[InternalData] local me...
-- Sounds local footstepsSound = rootPart:WaitForChild("Footsteps")
-- ==================== -- MISCELLANEOUS -- Etc. settings for the gun -- ==================== DualWeldEnabled = false; --Enable the user to hold two guns instead one. In order to make this setting work, you must clone its PrimaryHandle and name it like SecondaryHandle. NOTE: Enabling "CustomGripEnabled" won't make...
--Basic stuff for the GUI interface vSpeed = math.sqrt((vParts.Seat.Velocity.x)^2+(vParts.Seat.Velocity.y)^2+(vParts.Seat.Velocity.z)^2) PS.Coords.Text =" Coords: " .."("..math.ceil(vParts.Seat.Position.x)..","..math.ceil(vParts.Seat.Position.z)..")" PS.Alt.Text =" Altitude: ".. math.ceil(vParts.Seat.Position.y).....
--[END]] --[[ Last synced 10/14/2020 09:23 || RoSync Loader ]] ...
--[=[ @param fn (player: Player, ...: any) -> nil -- The function to connect @return Connection Connect a function to the signal. Anytime a matching ClientRemoteSignal on a client fires, the connected function will be invoked with the arguments passed by the client. ]=] function RemoteSignal:Connect(fn) if self...
--["Walk"] = "rbxassetid://1136173829", ["Walk"] = "http://www.roblox.com/asset/?id=507767714", ["Idle"] = "http://www.roblox.com/asset/?id=507766666", ["SwingTool"] = "rbxassetid://1262318281" } local anims = {} for animName,animId in next,preAnims do local anim = Instance.new("Animation") anim.AnimationId = animId ...
--// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local scr = client.UI.Prepare(script.Parent.Parent) local window = scr.Window local msg = data.Message lo...
--[[Shutdown]] bike.DriveSeat.ChildRemoved:connect(function(child) --[[if child.Name=="SeatWeld" and child:IsA("Weld") then script.Parent:Destroy() end]] bike.Body.bal.LeanGyro.D = 0 bike.Body.bal.LeanGyro.MaxTorque = Vector3.new(0,0,0) bike.Body.bal.LeanGyro.P = 0 bike.RearSection.Axle.HingeConstrai...
-------------------------------------------------------------- -- You DO NOT need to add yourself to any of these lists!!! -- -------------------------------------------------------------- local Owners={} -- Can set SuperAdmins, & use all the commands local SuperAdmins={} -- Can set permanent admins, & shutdow...
--these are for button checks. It's kinda ugly so if you have a better way pm me ha=false hd=false hs=false hw=false imgassets ={ hazardoff="http://www.roblox.com/asset/?id=216957891", hazardon = "http://www.roblox.com/asset/?id=216957887", leftyoff = "http://www.roblox.com/asset/?id=216957962", leftyon = "http:/...
--[[Misc]] Tune.LoadDelay = .1 -- Delay before initializing chassis (in seconds) Tune.AutoStart = true -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin
End of preview. Expand in Data Studio

This dataset is based on Roblox/luau_corpus test+train splits, merged for a single train split, and a single column (text) to train an LLM for better Roblox luau generation.

We are not related in any way to the Roblox corporation, this is a community dataset which is based on the official Roblox luau corpus.

dataset_info:
  features:
  - name: text
    dtype: string
  splits:
  - name: train
    num_bytes: 43464877
    num_examples: 27602
  download_size: 17221708
  dataset_size: 43464877
configs:
- config_name: default
  data_files:
  - split: train
    path: data/train-*
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Models trained or fine-tuned on Pinkstack/roblox-luau-corpus-text