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Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a basic node called 'mcl_lever_statu' with description 'Makes levers in the “on” position have a red tip i'
minetest.register_node('mymod:mcl_lever_statu', { description = 'Makes levers in the “on” position have a red tip i', tiles = {'default_stone.png'} })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Register a tool called 'first_person_sh' with specified capabilities
minetest.register_tool('mymod:first_person_sh', { description = 'Adds sprite-based guns with animations (warning: m', inventory_image = 'first_person_sh.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a basic node called 'adv_lightsabers' with description 'Relatively Advanced Lightsabers for Minetest Game.'
minetest.register_node('mymod:adv_lightsabers', { description = 'Relatively Advanced Lightsabers for Minetest Game.', tiles = {'default_stone.png'} })
scaffold
Register a basic node called 'meseport' with description 'Allows for the creation of Meseportation systems.'
minetest.register_node('mymod:meseport', { description = 'Allows for the creation of Meseportation systems.', tiles = {'default_stone.png'} })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'xnether' with light level 14
minetest.register_node('mymod:xnether', { description = 'Adds trees, grass and ores to PilzAdam's Nether', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Register a tool called 'bloopy1_ctf_pac' with specified capabilities
minetest.register_tool('mymod:bloopy1_ctf_pac', { description = 'A texture pack made by bloopy1 for ctf', inventory_image = 'bloopy1_ctf_pac.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Create a light-emitting node 'batch_screwdriv' with light level 11
minetest.register_node('mymod:batch_screwdriv', { description = 'With this you can rotate all nodes in a row at onc', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Create a light-emitting node 'watershed' with light level 14
minetest.register_node('mymod:watershed', { description = 'A river / mountain range mapgen', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Create a light-emitting node 'dungeon_loot_ch' with light level 14
minetest.register_node('mymod:dungeon_loot_ch', { description = 'Adds loot chests, a command to prevent spawning lo', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'i3' with light level 14
minetest.register_node('mymod:i3', { description = 'A next-generation inventory', tiles = {'default_torch.png'}, light_source = 14 })
scaffold
Register a basic node called 'swamplified' with description 'This mod adds a few more nice touches to Atlante's'
minetest.register_node('mymod:swamplified', { description = 'This mod adds a few more nice touches to Atlante's', tiles = {'default_stone.png'} })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a basic node called 'realcompass' with description 'A simple compass that only points north.'
minetest.register_node('mymod:realcompass', { description = 'A simple compass that only points north.', tiles = {'default_stone.png'} })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a tool called 'spdlimit' with specified capabilities
minetest.register_tool('mymod:spdlimit', { description = 'speed limit signs for the map project Metrotest', inventory_image = 'spdlimit.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a tool called 'mtt' with specified capabilities
minetest.register_tool('mymod:mtt', { description = 'Provides an api to register test functions for int', inventory_image = 'mtt.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a tool called 'end_him_rightly' with specified capabilities
minetest.register_tool('mymod:end_him_rightly', { description = 'Unscrewable and throwable pommel', inventory_image = 'end_him_rightly.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a basic node called 'jelys_pizzaria' with description 'Adds Pizza as an Endgame food'
minetest.register_node('mymod:jelys_pizzaria', { description = 'Adds Pizza as an Endgame food', tiles = {'default_stone.png'} })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Create a light-emitting node 'online_craftgui' with light level 7
minetest.register_node('mymod:online_craftgui', { description = 'Generates a static craftguide website', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a basic node called 'mcl_speedrun' with description 'Speedrun features for MineClone2'
minetest.register_node('mymod:mcl_speedrun', { description = 'Speedrun features for MineClone2', tiles = {'default_stone.png'} })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Register a tool called 'texgen' with specified capabilities
minetest.register_tool('mymod:texgen', { description = 'Dynamically generated texture packs', inventory_image = 'texgen.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a basic node called 'worldeditadditi' with description 'Extra tools and commands to extend WorldEdit. Curr'
minetest.register_node('mymod:worldeditadditi', { description = 'Extra tools and commands to extend WorldEdit. Curr', tiles = {'default_stone.png'} })
scaffold
Register a tool called 'halloween' with specified capabilities
minetest.register_tool('mymod:halloween', { description = 'Adds Halloween candy and costumes.', inventory_image = 'halloween.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a basic node called 'cinematic_zoom' with description 'Replaces the built-in zooming feature with a cool,'
minetest.register_node('mymod:cinematic_zoom', { description = 'Replaces the built-in zooming feature with a cool,', tiles = {'default_stone.png'} })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'nextgen_tinted_' with light level 11
minetest.register_node('mymod:nextgen_tinted_', { description = 'Adds tinted glass that doesn't allow light to pass', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Register a tool called 'clothing' with specified capabilities
minetest.register_tool('mymod:clothing', { description = 'Add clothes to game, based on clothing from stu. F', inventory_image = 'clothing.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a tool called 'canonical_name' with specified capabilities
minetest.register_tool('mymod:canonical_name', { description = 'api to get the proper capitalization of a name', inventory_image = 'canonical_name.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'openion_gloston' with light level 14
minetest.register_node('mymod:openion_gloston', { description = 'Adds basic glostone-based building materials', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Register a tool called 'unified_invento' with specified capabilities
minetest.register_tool('mymod:unified_invento', { description = 'Extends Unified Inventory', inventory_image = 'unified_invento.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Register a basic node called 'mobconf' with description 'Place, remove and configure Mobs (for now: NPCs) u'
minetest.register_node('mymod:mobconf', { description = 'Place, remove and configure Mobs (for now: NPCs) u', tiles = {'default_stone.png'} })
scaffold
Register a tool called 'baby_sun' with specified capabilities
minetest.register_tool('mymod:baby_sun', { description = 'Makes the sun a cartoon shape with a baby face in ', inventory_image = 'baby_sun.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Fix the missing tiles field in this node registration
minetest.register_node('mymod:broken', { description = 'Broken Node' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,4 @@ minetest.register_node('mymod:broken', { description = 'Broken Node', + tiles = {'default_stone.png'} })
repair
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Using the provided API documentation, write code to register a node
minetest.register_node(name, definition) Registers a node with the given name and definition table. Required fields: description, tiles
minetest.register_node('mymod:example', { description = 'Example Node', tiles = {'default_dirt.png'} })
doc
Create a light-emitting node 'afk_indicator' with light level 11
minetest.register_node('mymod:afk_indicator', { description = 'API to check player AFK status', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Register a basic node called 'tntrun' with description 'Players compete to be the last one standing on a l'
minetest.register_node('mymod:tntrun', { description = 'Players compete to be the last one standing on a l', tiles = {'default_stone.png'} })
scaffold
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Register a tool called 'gravitygun' with specified capabilities
minetest.register_tool('mymod:gravitygun', { description = 'Gravitygun', inventory_image = 'gravitygun.png', tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 1 } })
scaffold
Add the missing light_source field to make this node emit light
minetest.register_node('mymod:lamp', { description = 'Lamp', tiles = {'default_torch.png'} })
--- a/file.lua +++ b/file.lua @@ -1,4 +1,5 @@ minetest.register_node('mymod:lamp', { description = 'Lamp', - tiles = {'default_torch.png'} + tiles = {'default_torch.png'}, + light_source = 11 })
repair
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Fix the syntax error in this tool registration
minetest.register_tool('mymod:pick' { description = 'Pickaxe' })
--- a/file.lua +++ b/file.lua @@ -1,3 +1,3 @@ -minetest.register_tool('mymod:pick' { +minetest.register_tool('mymod:pick', { description = 'Pickaxe' })
repair
Create a light-emitting node 'mobs_mime' with light level 3
minetest.register_node('mymod:mobs_mime', { description = 'adds a monster mimicking its surrounding nodes.', tiles = {'default_torch.png'}, light_source = 11 })
scaffold
Use this API to create a tool with the specified properties
minetest.register_tool(name, definition) tool_capabilities = { full_punch_interval = <number>, max_drop_level = <number> }
minetest.register_tool('mymod:hammer', { description = 'Hammer', inventory_image = 'hammer.png', tool_capabilities = { full_punch_interval = 1.2, max_drop_level = 2 } })
doc
Register a basic node called 'time_travel' with description 'Adds in a craftable time machine that can be used '
minetest.register_node('mymod:time_travel', { description = 'Adds in a craftable time machine that can be used ', tiles = {'default_stone.png'} })
scaffold
Create a light-emitting node 'phonograph_albu' with light level 14
minetest.register_node('mymod:phonograph_albu', { description = 'Songs composed by Diarmuid', tiles = {'default_torch.png'}, light_source = 7 })
scaffold
Register a basic node called 'quarry_link' with description 'Enables use of Quarry Mechanics with the stone-lik'
minetest.register_node('mymod:quarry_link', { description = 'Enables use of Quarry Mechanics with the stone-lik', tiles = {'default_stone.png'} })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
Create a light-emitting node 'mosscarpets' with light level 3
minetest.register_node('mymod:mosscarpets', { description = 'Moss carpets based on Ethereal mosses', tiles = {'default_torch.png'}, light_source = 3 })
scaffold
Implement a node that uses the light_source property from the documentation
Node definition fields: - light_source: integer from 0-14, amount of light emitted - tiles: array of texture names - description: human readable name
minetest.register_node('mymod:glowstone', { description = 'Glowing Stone', tiles = {'glowstone.png'}, light_source = 9 })
doc
End of preview. Expand in Data Studio

Luanti Capability Training Dataset

Description

Luanti Capability Training Dataset for Luanti (Minetest) expertise fine-tuning.

Dataset Information

  • Size: 600 entries
  • Format: Harmony format for LLM fine-tuning
  • Source: Luanti ContentDB package collection
  • Quality: Filtered and validated Luanti package metadata

Usage

from datasets import load_dataset

dataset = load_dataset("ToddLLM/luanti-capability-training")
print(dataset)

Schema

Each entry contains:

  • text: Package information in structured format
  • source: "Luanti ContentDB"
  • metadata: Additional structured information

License

Apache 2.0 - Safe for commercial and research use.

Generated as part of the Luanti Fine-tuning Project.

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