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**Title:** Pride Flags
**Description:**
**Details:**
**Pride Flags** adds a variety of animated flags to celebrate Pride. The flags will wave faster or slower over time based on a random wind speed.
This mod adds two craftable blocks:
* Flag Pole: For the lower section
* Flag Pole with Flag: For the top of the flag pole with a flag attached. Note: It occupies 3 blocks vertically.
Initially, the rainbow pride flag will appear when the Flag Pole with Flag is placed. Use the “place” or “punch” key while pointing to the flag pole to select a different flag.
There are functions for programmers to add custom flags as well, and do more.
## List of flags
These flags are available:
* Community flags
* Gay / LGBTQ+ (rainbow flag)
* Progress Pride
* Orientations (sexual, romantic or other)
* Lesbian
* Vincian
* Sexual orientations
* Bisexual
* Pansexual
* Polysexual
* Omnisexual
* Asexual
* Graysexual
* Demisexual
* Romantic orientations
* Homoromantic
* Biromantic
* Polyromantic
* Panromantic
* Omniromantic
* Aromantic
* Grayromantic
* Demiromantic
* Gender-related
* Genderqueer
* Transgender
* Androgyne
* Demigender
* Maverique
* Neutrois
* Multigender
* Polygender
* Pangender
* Agender
* Genderfluid
* Intersex
* Intersex
* Relationships
* Polyamorous
* Queer
* Queer
**Tags:** decorative, education
**Repository:** https://codeberg.org/Wuzzy/pride_flags
**License:** LGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 20948,
"license": "LGPL-3.0-or-later",
"package_id": "Wuzzy/pride_flags",
"repo": "https://codeberg.org/Wuzzy/pride_flags",
"tags": [
"decorative",
"education"
],
"type": "mod",
"website": null
}
|
**Title:** VoxeLibre (formerly MineClone2)
**Description:**
**Details:**
# VoxeLibre
VoxeLibre is a survival sandbox game for Luanti. Survive, gather, hunt, mine for ores,
build, explore, and do much more. Inspired by Minecraft, pushing beyond.
Originally forked from MineClone (by davedevils) as MineClone 2, then renamed
and heavily improved. Developed by many people, see
[`CREDITS.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CREDITS.md) for a complete list.
## About
You start in a randomly generated world made entirely of cubes. You can explore
the world, dig, and build using almost every available block to create new
structures. You can choose to play in **survival mode**, in which you must fight
monsters and stave off hunger while slowly progressing through various aspects
of the game—such as mining, farming, and building machines. Alternatively, you
can opt for **creative mode**, where you can do anything you can imagine with a
snap of your fingers.
See [`GETTING_STARTED.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/GETTING_STARTED.md) for a quick guide on how to start
playing VoxeLibre.
### Gameplay summary
* **Sandbox-style gameplay with no set goals**
* Survive by fighting hostile monsters and combating hunger
* Mine for ores and hunt for underground treasures
* Master magic by gaining experience and enchanting your tools
* Gather blocks to build and unleash your imagination
* Collect flowers and other dye sources to colorize your world
* Find seeds and start farming for food and resources
* Discover or craft hundreds of items
* Have fun with minecarts by building a railroad or a rollercoaster
* Construct complex machines using redstone circuits
* Play in creative mode to create without limits
### Notable features
A lot of the gameplay and features will be instantly familiar to the Minecraft
players. VoxeLibre expands on top of those with lots of nice additions made by
our many developers and contributors. Here are some highlights:
* Awesome in-game and main menu music, toggleable using `/music`
* Many additional decoration blocks, as well as stair and slab variants
* Original tools and weapons, such as hammers and throwable spears
* Consistent nice-looking artwork
* Unique items, including the Hamburger to lure villagers
* One-of-a-kind structures to explore
* Nether portals of any enclosed shape (hearts, donuts, etc)
* Signs with support for many languages
* Advanced minecart physics with derailing and more
* Great modding support making use of Luanti's powerful Lua scripting
* Fun easter eggs to discover
* **...and so much more!**
## Useful links
The VoxeLibre Git repository is hosted at Mesehub. To contribute or report
issues, head over there.
* Discord: <https://discord.gg/xE4z8EEpDC>
* Matrix space: <https://app.element.io/#/room/#voxelibre:matrix.org>
* Mastodon: <https://fosstodon.org/@VoxeLibre>
* Lemmy: <https://programming.dev/c/VoxeLibre>
* Reddit: <https://www.reddit.com/r/VoxeLibre/>
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* OpenCollective: <https://opencollective.com/voxelibre>
## Status
VoxeLibre is currently in the **beta** stage. It is fully playable, but not yet
feature-complete, and you may encounter bugs while playing. Backwards
compatibility is not entirely guaranteed, and upgrading your world might cause
small bugs. If you want to, you can use the development version (the `master`
Git branch) to get the newest content and help us catch bugs before release.
### Goals
* Create a stable, peformant, moddable and fun free & open-source game, making
the most out of the Luanti engine, playable both in single- and multiplayer
* Expand and improve upon the gameplay that many players are familiar with,
adding unique features and polishing the existing ones along the way
* Work on the tasks outlined in the [Milestones](https://git.minetest.land/VoxeLibre/VoxeLibre/milestones)
and themed [Projects](https://git.minetest.land/VoxeLibre/VoxeLibre/projects) to make the game better
* Ensure proper localization support, enabling translations in as many languages
as possible
* [Maintain a friendly and inclusive community of players and developers](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CODE_OF_CONDUCT.md)
## See also
* [`GETTING_STARTED.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/GETTING_STARTED.md): Quick guide on how to start
playing
* [`CONTRIBUTING.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CONTRIBUTING.md): Information for those who want to contribute
* [`API.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/API.md): For people who want to mod VoxeLibre
* [`LICENSE.txt`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/LICENSE.txt): Full text of the GNU GPLv3 license
* [`LEGAL.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/LEGAL.md): Legal information
* [`CREDITS.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CREDITS.md): List of all developers and contributors
**Tags:** survival
**Repository:** https://git.minetest.land/VoxeLibre/VoxeLibre
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 598201,
"license": "GPL-3.0-or-later",
"package_id": "Wuzzy/mineclone2",
"repo": "https://git.minetest.land/VoxeLibre/VoxeLibre",
"tags": [
"survival"
],
"type": "game",
"website": null
}
|
**Title:** Minetest Game
**Description:**
**Details:**
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no real goals or built-in enemy mobs.
While it provides a basic gameplay experience out of the box, it is best played with mods.
Minetest Game is currently in maintenance-only mode, meaning it will not see new gameplay features or anything else that breaks compatibility (See [#2710](https://github.com/minetest/minetest_game/issues/2710)).
## Features
### Overview
- Over 200 node types to mine and built
- Deep underground with 7 different minerals and lava
- 6 too strengths from wood to diamond
- Creative mode in which (almost) all items are instantly available
### The world
- Several biomes to discover: Grasslands, desert, jungle, ocean, savannah, decidious forests, coniferous forests, snow, cold desert, glacier
- Underground dungeons
- Small and large underground caves
- Underground lava pockets
- 7 minerals: coal, iron, copper, tin, gold, mese and diamond, used to craft tools and stuff
- Rare mese block very deep in the earth (equals 9 mese crystals)
- 5 tree species: apple tree, jungle tree, acacia tree, aspen tree, pine tree. Includes saplings to grow new trees
- 8 flowers (used to create colors), waterlily, mushrooms and some other small plants
### Craftable tools
- Tools to destroy blocks: Pickaxe (for stones), shovel (for dirt and sand), axe (for wood and trees), sword (for leaves and small plants)
- Most tools can also be used as melee weapons
- Screwdriver (used to rotate stuff)
- Bucket for collecting liquids like water
### Other gameplay aspects
- Go over the sea with boats
- Build rails and ride in a cart to transport yourself and items
- Use the furnace to smelt ores to ingots, use ingots to craft new stuff
- Basic farming: Till soil with a hoe, plant wheat and cotton seed, put water nearby and watch them grow
- When a player dies, the player might lose the items in the inventory which can be retrieved from a bones block
- Fire!
- TNT and gunpowder
**Tags:** building, creative, plants_and_farming
**Repository:** https://github.com/minetest/minetest_game
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 625264,
"license": "LGPL-2.1-only",
"package_id": "Luanti/minetest_game",
"repo": "https://github.com/minetest/minetest_game",
"tags": [
"building",
"creative",
"plants_and_farming"
],
"type": "game",
"website": null
}
|
**Title:** Mineclonia
**Description:**
**Details:**
# Mineclonia
An unofficial Minecraft-like game for Minetest. Fork of MineClone 2 with focus
on stability, multiplayer performance and features. For information about migrating from
MineClone 2 to Mineclonia, see [this document](https://codeberg.org/mineclonia/mineclonia/src/branch/main/MIGRATING.md).
Discord server: https://discord.gg/WAwpPWHTXZ
(Only for informal communication, particularly for players. All "official" development happens on the bugtracker!)
### Differences from MineClone 2
* Overworld depth increased from 64 to 128 nodes
* Improved nether portals
* Improved leaf decay
* Improved villages
* Improved mobs
* Wandering traders and trader llamas
* Suspicious nodes, pottery shreds and decorated pots
* Conduits
* Candles
* Deep dark biome and ancient hermitage (structure corresponding to ancient city)
* Functional loom to apply banner patterns
* Lush caves biome
* Cherry grove biome
* No in-game music, twice as small compared to MineClone 2
* No hamburgers
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore
the world and dig and build almost every block in the world to create new
structures. You can choose to play in a “survival mode” in which you have to
fight monsters and hunger for survival and slowly progress through the various
other aspects of the game, such as mining, farming, building machines, and so on
Or you can play in “creative mode” in which you can build almost anything
instantly.
#### Gameplay summary
* Sandbox-style gameplay, no goals
* Survive: Fight against hostile monsters and hunger
* Mine for ores and other treasures
* Magic: Gain experience and enchant your tools
* Use the collected blocks to create great buildings, your imagination is the
limit
* Collect flowers (and other dye sources) and colorize your world
* Find some seeds and start farming
* Find or craft one of hundreds of items
* Build a railway system and have fun with minecarts
* Build complex machines with redstone circuits
* In creative mode you can build almost anything for free and without limits
## How to play (quick start)
### Getting started
* **Punch a tree** trunk until it breaks and collect wood
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory
menu and craft 4 wood planks
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a
crafting table**
* **Rightclick the crafting table** for a 3×3 crafting grid to craft more
complex things
* Use the **crafting guide** (book icon) to learn all the possible crafting
recipes
* **Craft a wooden pickaxe** so you can dig stone
* Different tools break different kinds of blocks. Try them out!
* Continue playing as you wish. Have fun!
### Farming
* Find seeds
* Craft hoe
* Rightclick dirt or similar block with hoe to create farmland
* Place seeds on farmland and watch them grow
* Collect plant when fully grown
* If near water, farmland becomes wet and speeds up growth
### Furnace
* Craft furnace
* Furnace allows you to obtain more items
* Upper slot must contain a smeltable item (example: iron ore)
* Lower slot must contain a fuel item (example: coal)
* See tooltips in crafting guide to learn about fuels and smeltable items
### Additional help
More help about the gameplay, blocks items and much more can be found from
inside the game. You can access the help from your inventory menu.
### Special items
The following items are interesting for Creative Mode and for adventure
map builders. They can not be obtained in-game or in the creative inventory.
* Barrier: `mcl_core:barrier`
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.9 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported. There is no support for running Mineclonia in
development versions of Minetest.
To install Mineclonia (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description
The main goal of **Mineclonia** is to be a stable and performant clone of
Minecraft released as free software.
* Minecraft is aimed to be cloned as well as Minetest currently permits without
resorting to hacks which are too heavyweight or complicated to maintain
* Cloning the gameplay has highest priority
* Cloning the interface has low priority. It will only be roughly imitated
* Mineclonia will use different graphics and sounds, but with a similar style
## Completion status
This game is currently in **beta** stage.
It is playable, but not yet feature-complete.
Backwards-compatibility is not guaranteed, updating your world might cause bugs
and things to behave differently.
The following main features are available:
* Tools, weapons
* Armor
* Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a
crafting guide
* Chests, large chests, ender chests, shulker boxes
* Furnaces, hoppers
* Hunger
* Most monsters and animals
* All ores from Minecraft
* Most blocks in the overworld
* Water and lava
* Weather
* 28 biomes + 5 Nether Biomes
* The Nether, a fiery underworld in another dimension
* Redstone circuits (partially)
* Minecarts (partial)
* Status effects (partial)
* Experience
* Enchanting
* Brewing, potions, tipped arrow (partial)
* Boats
* Fire
* Buidling blocks: Stairs, slabs, doors, trapdoors, fences, fence gates, walls
* Clock
* Compass
* Sponge
* Slime block
* Small plants and saplings
* Dyes
* Banners
* Deco blocks: Glass, stained glass, glass panes, iron bars, hardened clay (and
colors), heads and more
* Item frames
* Jukeboxes
* Beds
* Inventory menu
* Creative inventory
* Farming
* Writable books
* Commands
* Villages
* The End
* And more!
The following features are incomplete and might change in the future:
* Some monsters and animals
* Redstone-related things
* Special minecarts
* A couple of non-trivial blocks and items
Bonus features (not found in Minecraft):
* Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks,
items and more
* Fully moddable (thanks to Minetest's powerful Lua API)
* Bookshelves can be used to store books
* Nether portals can be created with custom shapes
* New blocks and items:
* Lookup tool, shows you the help for whatever it touches
* More slabs and stairs
* Nether Brick Fence Gate
* Red Nether Brick Fence
* Red Nether Brick Fence Gate
Technical differences from Minecraft:
* Height limit of ca. 31000 blocks (much higher than in Minecraft)
* Horizontal world size is ca. 62000×62000 blocks (much smaller than in
Minecraft, but it is still very large)
* Still incomplete and buggy
* Blocks, items, enemies and other features are missing
* Structure replacements - these small variants of Minecraft structures serve as
replacements until we can get large structures working:
* Woodland Cabin (Mansions)
* Nether Outpost (Fortress)
* Ocean Temple (Monument)
* Nether Bulwark (Bastion)
* End Shipwreck & End Boat (End city)
* A few items have slightly different names to make them easier to distinguish
* Different music for jukebox
* Different textures (Pixel Perfection)
* Different sounds (various sources)
* Different engine (Minetest)
* Different easter eggs
… and finally, Mineclonia is free software (“free” as in “freedom”)!
**Tags:** building, crafting, creative, environment, magic, mapgen, plants_and_farming, player_effects, survival
**Repository:** https://codeberg.org/mineclonia/mineclonia
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 215625,
"license": "GPL-3.0-only",
"package_id": "ryvnf/mineclonia",
"repo": "https://codeberg.org/mineclonia/mineclonia",
"tags": [
"building",
"crafting",
"creative",
"environment",
"magic",
"mapgen",
"plants_and_farming",
"player_effects",
"survival"
],
"type": "game",
"website": null
}
|
**Title:** 3D Armor
**Description:**
**Tags:** survival, tools
**Repository:** https://github.com/minetest-mods/3d_armor
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 323297,
"license": "LGPL-2.1-only",
"package_id": "stu/3d_armor",
"repo": "https://github.com/minetest-mods/3d_armor",
"tags": [
"survival",
"tools"
],
"type": "mod",
"website": null
}
|
**Title:** WorldEdit
**Description:**
**Details:**
The ultimate in-game world editing tool for Minetest! Tons of functionality to help with building, fixing, and more.
For more information, see the [WorldEdit tutorial](https://github.com/Uberi/Minetest-WorldEdit/blob/master/Tutorial.md) or the [Chat command reference](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md).
**Tags:** building_mechanics, developer_tools, world_tools
**Repository:** https://github.com/Uberi/Minetest-WorldEdit
**License:** AGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 110400,
"license": "AGPL-3.0-only",
"package_id": "sfan5/worldedit",
"repo": "https://github.com/Uberi/Minetest-WorldEdit",
"tags": [
"building_mechanics",
"developer_tools",
"world_tools"
],
"type": "mod",
"website": null
}
|
**Title:** Glitch
**Description:**
**Details:**
# Glitch
A singleplayer platformer game created for the 2022 Minetest Game Jam by Wuzzy.
You’re One, a bit who’s lost in cyberspace after a mysterious distortion interrupts a typical data transmission. Can you figure out what caused this and get back on track?
Explore the System, collect electrons to unlock new sectors, learn new abilities to become more powerful and maybe you will find the path to your true destination.
## Basic controls
* Move mouse: Look around
* Place key [right mouse click]: Interact with beings
* Movement keys [WASD]: Slide on flat ground and small slopes
* Aux1 key [E]: Use gateway (hold key pressed)
* Inventory key [I]: Show your electrons and abilities
You will learn more abilities along the way. Check the tooltips in your inventory for a reminder.
You can change the music volume with a setting in Luanti.
## Version history
See [`README.md`](https://codeberg.org/Wuzzy/Glitch/src/branch/master/README.md).
## Credits
* Idea, design, coding, graphics, sounds effects, story and testing by Wuzzy (2022).
* Music by Visager (2016).
* Translations by various people (see [`README.md`](https://codeberg.org/Wuzzy/Glitch/src/branch/master/README.md))
(Detailed credits and license notes in [`README.md`](https://codeberg.org/Wuzzy/Glitch/src/branch/master/README.md))
**Tags:** jam_game_2022, pve, singleplayer
**Repository:** https://codeberg.org/Wuzzy/Glitch
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 41452,
"license": "GPL-3.0-or-later",
"package_id": "Wuzzy/glitch",
"repo": "https://codeberg.org/Wuzzy/Glitch",
"tags": [
"jam_game_2022",
"pve",
"singleplayer"
],
"type": "game",
"website": null
}
|
**Title:** Everness
**Description:**
**Details:**
Everness is a mapgen, which aims to provide an endless array of
beautiful biomes from the surface lands to the caverns with custom-painted
textures. It creates both a sense of discovery and of danger when one lands in the wrong biome.
It also adds structures, dungeons with loot chests, and custom skyboxes based on the biome.
## Features
* supports MineClone2 - see attached `minetest.example.mcl.conf` for best optimized settings (looking for testing and contributors)
* player name tag will hide when sneaking
* item magnet pickup when holding sneak
* granular biome settings
* custom sounds, biomes
* custom textures
* custom biomes and cavern biomes
* custom tools, blocks
* custom skyboxes based on biome
* inlcudes (not for all) e.g. walls, doors, glass, stairs, vines, tools, panes, trees...
* unique set of tools
* pottery
## Biomes
Additionally adds extra biomes to the MT game default biomes:
* Coral Forest
* Coral Forest Dunes
* Coral Forest Ocean
* Coral Forest Deep Ocean
* Coral Forest Under
* Frosted Icesheet
* Frosted Icesheet Ocean
* Frosted Icesheet Under
* Cursed Lands
* Cursed Lands Dunes
* Cursed Lands Swamp
* Cursed Lands Ocean
* Cursed Lands Deep Ocean
* Cursed Lands Under
* Crystal Forest
* Crystal Forest Dunes
* Crystal Forest Shore
* Crystal Forest Ocean
* Crystal Forest Deep Ocean
* Crystal Forest Under
* Bamboo Forest
* Bamboo Forest Under
* Forsaken Desert
* Forsaken Desert Ocean
* Forsaken Desert Under
* Baobab Savanna
* Forsaken Tundra
* Forsaken Tundra Beach
* Forsaken Tundra Ocean
* Forsaken Tundra Under
* Mineral Waters
## Wiki
You can follow the [Wiki Page](https://bitbucket.org/minetest_gamers/everness/wiki/Home) to learn more information about the mod. This page will be progressivelly updated as needed.
## Report Bug / New Suggestion
Please create ticket in the issue tracker above in the menu toolbar or click [here](https://bitbucket.org/minetest_gamers/everness/issues).
**Tags:** environment, mapgen, survival, tools
**Repository:** https://bitbucket.org/minetest_gamers/everness/src/master/
**License:** LGPL-2.1-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 43563,
"license": "LGPL-2.1-or-later",
"package_id": "SaKeL/everness",
"repo": "https://bitbucket.org/minetest_gamers/everness/src/master/",
"tags": [
"environment",
"mapgen",
"survival",
"tools"
],
"type": "mod",
"website": "https://bitbucket.org/minetest_gamers/everness/wiki/Home"
}
|
**Title:** Mesecons
**Description:**
**Details:**
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Hawk777 | Code for VoxelManip caching |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Code, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| Nore/Novatux | Code. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Code, recipes, textures. |
| suzenako | Piston sounds. |
| Uberi/Temperest | Code, textures, documentation. |
| VanessaE | Code, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.
**Tags:** building, education, technology
**Repository:** https://github.com/minetest-mods/mesecons
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 228950,
"license": "LGPL-3.0-only",
"package_id": "Jeija/mesecons",
"repo": "https://github.com/minetest-mods/mesecons",
"tags": [
"building",
"education",
"technology"
],
"type": "mod",
"website": null
}
|
**Title:** Techage Modpack
**Description:**
**Details:**
#### Techage represents five technological ages
* Iron Age (TA1) - simple tools like coal pile, coal burner, gravel sieve, hammer for getting ores and making goods
* Steam Age (TA2) - Simple machines that are powered by steam engines and drive axles
* Oil Age (TA3) - More modern machines that are powered by electricity. The electricity is generated by coal & oil power plants. The oil must be explored, extracted and transported.
* Present (TA4) - Electricity from renewable energy sources such as sun and wind.
* Future (TA5) - Machines to overcome space and time, new sources of energy and other achievements.
Since the levels build on each other, all ages have to be run through one after the other
This modpack covers all necessary and useful mods to be able to use techage.
It includes the following mods:
* techage: The main mod
* ta4_jetpack: A Jetpack for techage with hydrogen as fuel and TA4 recipe
* ta4_paraglider: A Paraglider for techage with TA4 recipe
* ta4_addons: A Touchscreen like the TA4 display, but with additional commands and features
* autobahn: Street blocks and slopes with stripes for faster travelling (the only need of bitumen from techage)
* compost: The garden soil is needed for the TA4 LED Grow Light based flower bed
* signs_bot: For many automation tasks in TA3/TA4 like farming, mining, and item transportation
* hyperloop: Used as passenger transportation system in TA4
* techpack_stairway: Ladders, stairways, and bridges for your machines
* minecart: Techage transportation system for oil and other items
* towercrane: Simplifies the building of large techage plants
* basic_materials: Needed items for many recipes
* stamina: The "hunger" mod from "minetest-mods"
* doc: Ingame documentation mod, used for minecart and signs_bot
* unified_inventory: Player's inventory with crafting guide, bags, and more.
* tubelib2: Necessary library
* networks: Necessary library
* safer_lua: Necessary library
* lcdlib: Necessary library
* datastorage: Necessary library
* nanobasic: Optional library with support for the BASIC programming language (TA3 terminal)
#### [Player Quick Start Guide](https://github.com/joe7575/techage/blob/master/manuals/QSG.md)
#### [Techage Manuals](https://github.com/joe7575/techage/wiki)
**Tags:** education, survival, technology
**Repository:** https://github.com/joe7575/techage_modpack.git
**License:** AGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 56505,
"license": "AGPL-3.0-only",
"package_id": "joe7575/techage_modpack",
"repo": "https://github.com/joe7575/techage_modpack.git",
"tags": [
"education",
"survival",
"technology"
],
"type": "mod",
"website": null
}
|
**Title:** Subway Miner
**Description:**
**Details:**
AFCMS's submission to the Minetest Game Jam 2021
## Informations
This game is both inspired from Subway-Surfers and Temple Run.
You drive the player between obstacles, trying to collect as many mese cristals as possible.
## Specifications
The game fully works with Minetest 5.4.1, but I recommand using 5.5-dev to avoid some graphical issues (which are not related to the game itself).
You need at least a 1920x1080 display for the menus to be shown properly.
**The game mapgen isn't fully done yet, due to the small amount of time availlable.**
**Tags:** jam_game_2021, singleplayer
**Repository:** https://github.com/AFCMS/Subway-Miner
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 80236,
"license": "GPL-3.0-or-later",
"package_id": "AFCM/subway_miner",
"repo": "https://github.com/AFCMS/Subway-Miner",
"tags": [
"jam_game_2021",
"singleplayer"
],
"type": "game",
"website": null
}
|
**Title:** MeseCraft
**Description:**
**Details:**
MeseCraft - A blocky survival game.
==========================
Copyright (C) 2019-2025 MeseCraft
<[email protected]>
Description
-------------------------
Mesecraft is the best game for Luanti. MeseCraft is a singleplayer and multiplayer blocky survival game. Explore, survive, and craft in a beautiful and dangerous world. Discover unique biomes, mobs, villages, items, caverns, magic, tech, and more. Craft a new adventure with MeseCraft! https://www.mesecraft.com.
Requirements
--------------------------
Luanti engine version 5.11.0 or greater is recommended to run MeseCraft.
Luanti is freely available on most platforms. To download and install Luanti, reference https://www.luanti.org/downloads/
Installation
-------------------------
MeseCraft can easily be installed and played from Luanti.
1. Open Luanti.
2. Go to the "Content" tab.
3. Press the "Browse online content" button.
4. Go to the "Games" tab.
5. Search for "MeseCraft".
6. Find "MeseCraft" by MeseCraft. When you find it, click on it.
7. Click on the green "Install" button. Luanti will download and install the game.
8. Finally, you can play MeseCraft from the "Start Game" tab in Luanti.
Development
-------------------------
MeseCraft has a focus on being fun, featured, stable, and user-friendly. The game is actively supported and maintained. Please report bugs so that they can be reviewed and fixed. Help is needed and welcome for additional development and progress. Join our community of players and developers at https://www.mesecraft.com.
Branches
-------------------------
There are three branches of MeseCraft:
`main`: The main version of MeseCraft. For players and server operators. It prioritizes operational stability to create a positive gameplay experience.
`testing`: The beta version of MeseCraft. For testers and developers. It prioritizes testing new developments so bugs can be identified and fixed.
`unstable`: The alpha version of MeseCraft. For developers. New code and projects should target here.
Credits
-------------------------
* Game Design - Komodo (Jeremy Weston)
* MeseCraft players & community members.
* The Luanti community
* Minetest Modders
License
--------------------------
GNU AFFERO GENERAL PUBLIC LICENSE VERSION 3
**Tags:** building, mtg, survival
**Repository:** https://github.com/jeremyweston/MeseCraft
**License:** AGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 79702,
"license": "AGPL-3.0-only",
"package_id": "MeseCraft/mesecraft",
"repo": "https://github.com/jeremyweston/MeseCraft",
"tags": [
"building",
"mtg",
"survival"
],
"type": "game",
"website": "https://www.mesecraft.com"
}
|
**Title:** Asuna
**Description:**
**Details:**
Asuna
=====
Welcome to the vast and vibrant world of Asuna! Journey through a potpourri of natural wonders as you traverse beautiful and breathtaking landscapes. Forests, meadows, jungles, tundras, deserts, swamps, and more await you at every horizon.
This passion project brings together some of the very best biome and world decoration mods that the Minetest community has published to date. Much of Asuna's beauty is owed to the mod authors who have openly shared the fruits of their hard work and imagination. Asuna stands to honor these authors and their works.
Features
--------
Asuna provides a wealth of biomes, flora, fauna, and a few other extras. Primary features are highlighted below with the mods they are primarily derived from:
- 60+ biomes to explore ([Everness](https://content.luanti.org/packages/SaKeL/everness/), [Biomes](https://content.luanti.org/packages/Atlante/biomes/), [Ethereal](https://content.luanti.org/packages/TenPlus1/ethereal/), [Wilhelmines Natural Biomes](https://content.luanti.org/packages/Liil/naturalbiomes/), [Wilhelmines Living Jungle](https://content.luanti.org/packages/Liil/livingjungle/), [Wilhelmines Marinara](https://content.luanti.org/packages/Liil/marinara/), [Caverealms Lite](https://content.luanti.org/packages/Shara/caverealms/))
- 100+ flowers, plants, and mushrooms to discover ([Beautiful Flowers](https://content.luanti.org/packages/1faco/beautiflowers/), [Herbs](https://content.luanti.org/packages/Clyde/herbs/), [Plantlife](https://content.luanti.org/packages/mt-mods/plantlife_modpack/), [Baked Clay](https://content.luanti.org/packages/TenPlus1/bakedclay/), [Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/), and more from the biome mods)
- 30+ farming crops to grow and harvest ([X Farming](https://content.luanti.org/packages/SaKeL/x_farming/), [Farming Redo](https://content.luanti.org/packages/TenPlus1/farming/))
- 27 different animals and creatures to be found in their natural habitats ([Animalia](https://content.luanti.org/packages/ElCeejo/animalia/), [Living Slimes](https://content.luanti.org/packages/EmptyStar/livingslimes/))
- 80+ decorative stones to unearth ([Too Many Stones](https://content.luanti.org/packages/JoeEnderman/too_many_stones/), [Baked Clay](https://content.luanti.org/packages/TenPlus1/bakedclay/), plus more from biome mods)
- 54 unique achievements to unlock ([Awards](https://content.luanti.org/packages/rubenwardy/awards/), [Asuna Awards](https://github.com/asuna-mt/asuna_game_mods/tree/asuna/asuna_awards))
- 31 atmospheric background music tracks (curated specifically for Asuna in [asuna_core](https://github.com/asuna-mt/asuna_game_mods/tree/asuna/asuna_core) and played via [Music Modpack](https://content.luanti.org/packages/mt-mods/music_modpack/))
Content
-------
Asuna's features provide a beautiful setting for your own adventures and creations and a colorful palette with which to create. It's largely up to you to write your own story, to build your own marvels, and to find your own purpose.
That said, Asuna provides a number of built-in gameplay features which are split up into *content packs*. Each content pack represents a certain category of gameplay features that can be enabled, disabled, and configured individually. This allows you to greatly customize your gameplay experience!
All content packs are optional and configurable via `Settings > Content: Games > Asuna`.
### Nutrition
Nutrition grants benefits to players who stay well fed. A derivative of the "hunger" concept, Asuna revamps this familiar gameplay mechanic to be strictly beneficial to players in a way that aids in exploration and survival. Players will enjoy the following effects when they have eaten:
- Increased movement speed (up to +25% when full)
- The ability to sprint (+100% movement speed while holding the `aux1` key)
- Health regeneration (chance to recover health every five seconds)
- Resistance to poisonous foods (chance to lose nutrition instead of health)
These effects are most pronounced when a player is fully satiated and will diminish gradually as a player becomes hungry. Hunger will only diminish these effects and cannot hurt players unless starvation is explicitly enabled via game settings (disabled by default).
This functionality is implemented using a modified version of the popular [Stamina](https://content.luanti.org/packages/sofar/stamina/) mod.
### Wayfarer
From hidden treasures to teleportation gates, Wayfarer adds a number of features to Asuna that make exploration more interesting and worthwhile.
#### Awards
Awards are a set of accomplishments to strive for as you traverse the world. From simple tasks to feats of exemplary dedication, awards give you more to do in your world. Awards can also help guide you to features of Asuna that might not otherwise be obvious or intuitive.
Awards are implemented using a modified version of the popular [Awards](https://content.luanti.org/packages/rubenwardy/awards/) mod by Rubenwardy.
#### Loot Chests
You can find caches of useful items hidden throughout the caves and landscapes of Asuna. Loot chests, their contents, and their distribution are dependent on the environment in which they are found.
- **Baskets**: Found next to hills, trees, bushes, and in shallow caves, baskets contain items such as food, grasses, wood, seeds, flowers, and leaves.
- **Urns**: These stone vessels are found at a limited depth in caves and can contain tools, rope, stones, gems, crystals, ores, and some limited food items.
- **Ancient Chests**: These old stone chests are found rarely in caves and contain high quality tools, rare gems, mese crystals, and many exotic items that are otherwise rare in the world.
- **Ocean Chests**: These chests are found in deep ocean amidst dense kelp and near shipwrecks, and they contain a variety of useful items in addition to aquatic decorations.
These chests are implemented by a modified version of [LootChests modpack](https://content.luanti.org/packages/mt-mods/lootchest_modpack/).
#### Worldgates
Discover the Worldgates, an ancient teleportation network that can carry you to distant lands in an instant. Despite their long abandonment, the Worldgates are still highly functional. They can be found throughout the world, some more intact than others, and each adorned in stone by the elder hands that wrought them.
True to its name, this native teleportation network is implemented via the [Worldgate](https://content.luanti.org/packages/EmptyStar/worldgate/) mod.
### Menagerie
Nothing makes a world feel more alive than the creatures that inhabit it. Menagerie adds a variety of animals and creatures to Asuna.
#### Animals
Asuna is home to a number of wild animals which can be found roaming about their natural habitats. These animals are highly interactive and can be fed, bred, tamed, and hunted. These animals are implemented via the [Animalia](https://content.luanti.org/packages/ElCeejo/animalia/) mod which describes the animals in greater detail.
#### Slimes
Many species of living slimes are native to Asuna. Some of these slimes are docile foragers while others are more territorial. These slimes can be found in many places under the sun, deep underground, and even in oceans and waterways. See the [Living Slimes](https://content.luanti.org/packages/EmptyStar/livingslimes/) mod for information about the various slimes and their behaviors.
### Research
The Research content pack adds an *earned creative* mode to Asuna. Research allows you to unlock infinite duplication of the items in your world, but you must discover and/or create the items necessary for research. This is a more interesting alternative to Asuna's true creative mode and it's most useful when applied to survival worlds.
This feature is implemented via the [Researcher](https://content.luanti.org/packages/EmptyStar/researcher/) mod which thoroughly describes the research process.
### Stratosphere
Bring the skies of your world to life with sky islands and an array of items to help you navigate this new realm of adventure.
#### Sky Islands
Stratosphere will fill your skies with vast constellations of floating islands. These sky islands will generate starting at a height of about 250 and will continue up to the top of your world. You will find many new items to help you navigate this terrain as described in the following sections.
NOTE: Sky islands will only generate in worlds using mapgen v7; other mapgens are not supported for this feature.
#### Astralcraft
[Astralcraft](https://content.luanti.org/packages/EmptyStar/astralcraft/) introduces shooting stars and related items to Asuna. Shooting stars that shower your world at night can be collected and used to create star armor which glows in the dark, astralite which allows you to leap high into the air, and warp stars which you can throw to teleport. The linked mod description explains these features in detail.
#### Cloudcraft
[Cloudcraft](https://content.luanti.org/packages/EmptyStar/cloudcraft/) introduces tangible clouds to Asuna. These clouds can be harvested to create cloud-related items, most notably *cloud armor* which grants players floaty physics and protection from fall damage. See the linked mod description for more information on how to harvest clouds and craft cloud items.
Mods
----
For more options, check out [ContentDB](https://content.luanti.org/) to find mods that can fulfill all of your wildest dreams. Asuna maintains compatibility with mods that are compatible with Minetest Game.
Notes
-----
- The only officially supported mapgen for Asuna is mapgen v7; Asuna worlds with other mapgens can still be created, but these worlds will see a warning that can be disabled via settings
- Asuna is comprised of a number of mods that have been adjusted for compatibility with Asuna; using mods that Asuna already includes will generate warnings that can be disabled via settings
**Tags:** mapgen, mtg
**Repository:** https://github.com/asuna-mt/asuna
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 47217,
"license": "GPL-3.0-only",
"package_id": "EmptyStar/asuna",
"repo": "https://github.com/asuna-mt/asuna",
"tags": [
"mapgen",
"mtg"
],
"type": "game",
"website": "https://discord.gg/DqtD9kuk2R"
}
|
**Title:** Unified Inventory
**Description:**
**Tags:** inventory
**Repository:** https://github.com/minetest-mods/unified_inventory
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 154206,
"license": "LGPL-2.1-only",
"package_id": "RealBadAngel/unified_inventory",
"repo": "https://github.com/minetest-mods/unified_inventory",
"tags": [
"inventory"
],
"type": "mod",
"website": null
}
|
**Title:** Exile
**Description:**
**Details:**
# Exile
Created by Dokimi
For Minetest 5.5 through 5.8
### Release 0.3.18
* Bones of previous exiles, with various items
* Sun hat and sandals
* Fires more likely to die out than burn forever
* SkinsDB support for folks who want that
* /ping command to reveal your location to players out of range for nametags
* Comfort and rest improvements
* UI improvements
* Fixed hair colors
* /restart will fix bugged players who closed the death formspec
### Gameplay
Challenging, at times brutal, wilderness survival with simple technology.
Use your wits to find food, water, and shelter before succumbing to the elements,
while exploring the mysterious world, and developing your capacities to endure your exile.
Features:
Player health effects: hypothermia, exhaustion, disease...
Dynamic nature: Seasonal weather, erosion, water flows through soil...
Building matters: make shelters from the rain, kilns, smelters,...
CAUTION: some people may find parts of this game difficult or disturbing.
### Gameplay Guide
Check out doc > walkthrough for a more detailed guide.
Many different strategies might work, and part of the fun is figuring out what does,
and catastrophically does not, work.
Here are some early steps you might pass though:
1. Make basic tools. Find a suitable camp site soon before you get tired.
2. Build a bed to rest in, shelter, and maybe fire for warmth.
3. Make a kiln, and make pots. Harvest wild foods while you wait.
4. Collect water with pots, and build up a water supply.
5. Farm food, drugs, and fibre to build up supplies.
6. Explore and gather resources for more advanced tools.
You start in spring. Soon the hot dry weather of summer will arrive.
Running out of water, or getting exhausted by the heat is a real risk.
After that will come the sub-zero conditions of winter.
Starvation and freezing are hard to avoid without preparation.
Some tips and tricks:
- Beds are important. If you're exhausted you get hypothermia/heat stroke. Get under shelter in a nice temperature.
- Do your crafting, organizing, planning while you rest.
- Weather: extremes sap your energy. Like real life, walking around in a snowstorm is a bad idea!
- Temperature: Build a shelter, with a fire place or lots of torches. You can also go underground, caves are safe from weather.
- Water: you can drink cave drips (click them). Water pots collect rain water. Some plants, and food quench your thirst. If you're desperate, you can try to melt ice, or dig a seepage pit in wet ground and wait for water to flow into it
- Food: eat stuff and see if you live! You can catch animals with clubs (right click)
- Clothing: Simple grass clothing can be woven quickly, and can be a lifesaver. Better clothes can be made by soaking bundles of the right kind of plants.
- Farming: digging tools also can till soil. Punching depleted farm soil with fertilizers will restore it.
- Keep an eye on "health effects". You may have eaten something bad, or have a terrible disease.
- Drugs: some plants have useful medicinal effects. Be careful not to overdose, however.
- Go deep enough underground and you might find something....
- Hardwood trees are more difficult to cut than soft wood, you will need better tools.
- Build stairs and shelters around your base, this will save you energy and protect you from extremes.
- You can use sticks to build a ladder, or a pole to shimmy up, to get to high places, or descend if you're careful.
- Not every step in crafting can be done at a work station. Some things need to be fired, or soaked in water etc.
- Ovens, kilns, furnaces: build them like you would for real. A fire with access to air, and a sealed chamber that gets heated up.
- Fires. Blocks are hotter. Charcoal is hotter than wood. Fires can be temporarily extinguished by punching them holding sediment.
- Charcoal. Make it like you would for real: a wood fire sealed up with no air.
- Glassmaking: Sand and wood ash can be made into green glass; the ash must be soaked, dried, and roasted to make clear glass. Glass can be melted onto iron trays to make panes for real windows!
- Iron smelting. This is hard. It needs plenty of charcoal, and a space below the iron mixture for slag to drain out.
### Development
Exile is free software - that means it is as good as you choose to make it.
It also means development can be erratic and haphazard at times, so be patient!
See the git repository at
https://codeberg.org/Mantar/Exile/ for known bugs, and to report new ones.
### Credit
Thanks is due to all those whose mods have been adapted for use in Exile (see mod folders for details).
**Tags:** adventure__rpg, oneofakind__original, survival
**Repository:** https://codeberg.org/Mantar/Exile
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 51810,
"license": "GPL-3.0-only",
"package_id": "Mantar/exile",
"repo": "https://codeberg.org/Mantar/Exile",
"tags": [
"adventure__rpg",
"oneofakind__original",
"survival"
],
"type": "game",
"website": "https://exile.planetofnix.com/wiki/pmwiki.php?n=Main.HomePage"
}
|
**Title:** Alter
**Description:**
**Details:**
Please follow the dialogue options in the lower left corner.
**Tags:** jam_game_2021, oneofakind__original, puzzle, singleplayer
**Repository:** https://gitlab.com/yamanq/alter
**License:** AGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 45752,
"license": "AGPL-3.0-or-later",
"package_id": "yaman/alter",
"repo": "https://gitlab.com/yamanq/alter",
"tags": [
"jam_game_2021",
"oneofakind__original",
"puzzle",
"singleplayer"
],
"type": "game",
"website": null
}
|
**Title:** Wielded Light
**Description:**
**Details:**
All bright nodes lighten the player environment if wielded.
**Tags:** survival
**Repository:** https://github.com/minetest-mods/wielded_light
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 40693,
"license": "GPL-3.0-only",
"package_id": "bell07/wielded_light",
"repo": "https://github.com/minetest-mods/wielded_light",
"tags": [
"survival"
],
"type": "mod",
"website": null
}
|
**Title:** Hang Glider
**Description:**
**Details:**
Adds a functional hang glider for exploring. Also works as a parachute to save yourself when falling.
Rewritten and improved fork of https://content.luanti.org/packages/Piezo_/hangglider/.
### Usage
To deploy the hang glider, hold the item in your hand and use it (left-click). The same action also closes the hang glider when it's deployed.
While deployed you can glide around just like walking in the air. Your decent will be slowed until you land on a safe node, which can be any solid node, or a safe liquid like water. Upon landing the hang glider will automatically close.
### Coloring
You can color the hang glider by crafting it with any dye. Also supports all `unifieddyes` colors.
Note that the color will only be visible on the item if you are using Minetest 5.8.0 or above.
### Repairing
The hang glider will wear out every time you use it. The hang glider can be repaired by crafting it with wool or paper, or any other method used to repair tools.
### Area Flak
If the `areas` mod is installed, airspace restrictions can be added to areas using the `/area_flak` command.
When using a hang glider in an area with flak enabled, you will get shot down a few seconds after entering the area, this reduces your HP to 1 and destroys your hang glider.
**Tags:** sports, tools, transport
**Repository:** https://github.com/mt-mods/hangglider
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 83964,
"license": "GPL-3.0-only",
"package_id": "mt-mods/hangglider",
"repo": "https://github.com/mt-mods/hangglider",
"tags": [
"sports",
"tools",
"transport"
],
"type": "mod",
"website": null
}
|
**Title:** Advanced Trains
**Description:**
**Details:**
This mod features realistic trains and various equipment for railways, with a focus on automated train operation.
Main features:
- Almost-realistic tracks with actual curves and switches
- Railway signals, controllable by various means
- ATC: Simple, command-like automatic train control
- LuaATC: Powerful Lua-scripted automatic train operation(requires some programming knowledge)*
- An Interlocking system, featuring track sections, routes and automatic stopping before signals
Please note that the base modpack does not include any trains. Please see the [Train Catalogue](https://advtrains.de/wiki/doku.php?id=usage:trains:start)
[General user manual](https://advtrains.de/manual)
[Guide for the interlocking system](https://advtrains.de/interlocking)
[Wiki](http://advtrains.de/wiki/)
**Distant Signalling Update**
2.5.0 releases the changes from the route_prog_rework branch. This brings the following new features:
* Greatly improved user experience when creating interlocking routes
* More checking and automatic repair of interlocking setups
* Distant signalling support
* New signals: Japanese signals and Munich U-Bahn signals which should replace the old wall signals
* ATC command G waits for green signal ahead
**Please note:**
This version introduces changes to the interlocking save data which are not backwards-compatible. You will not be able to directly downgrade to older advtrains versions again.
For your safety, advtrains saves the last version of the interlocking save file before the upgrade for you. If you want to downgrade advtrains after a world has been started with advtrains 2.5, please observe the following steps:
* Install the older advtrains version
* Open the world directory
* Rename the file "advtrains_interlocking.ls" to "advtrains_interlocking.ls.post250" (you can restore it if something goes wrong)
* Copy "advtrains_interlocking.ls.pre250" to "advtrains_interlocking.ls"
* Start Luanti and load the world
Also note the following:
* You need to enable the new signal mods for them to become visible
* To continue to use Linetrack, if you were previously using Hume2's original version, please update to https://content.luanti.org/packages/Emojiminetest/linetrack/ (thanks Emojiminetest for porting it)
The documentation on the advtrains wiki or the manuals is not updated yet. For an introduction, please see the videos at http://advtrains.de/videos/ for now.
**Tags:** library, technology, transport
**Repository:** https://git.bananach.space/advtrains.git
**License:** AGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 121839,
"license": "AGPL-3.0-or-later",
"package_id": "orwell/advtrains",
"repo": "https://git.bananach.space/advtrains.git",
"tags": [
"library",
"technology",
"transport"
],
"type": "mod",
"website": "http://advtrains.de/"
}
|
**Title:** Tutorial
**Description:**
**Details:**
In the Tutorial, you start in a nice and cozy castle which has lot of explanatory signs and stuff to play around with. It covers all of the basic rules common to all games for Luanti like basic movement, mining, building, items, etc.
Collect gold bars for completing each lesson.
After completing this tutorial, you should be ready to play “real” games in Luanti. Have fun!
To install this game, go into the main menu content browser (Content tab -> Browse online content) and search for "Tutorial". It will be available as an icon under the Start Game tab.
Principles of this tutorial:
* Be generic, teach stuff which applies to pretty much all games/mods/etc.
* Don't teach things that are too specific for any particular game, like Minetest Game
**Note**: This tutorial is made for the PC version of Luanti. You can play it on mobile, but the instructions all assume you have a keyboard and mouse.
**Tags:** singleplayer
**Repository:** https://codeberg.org/Wuzzy/Minetest_Tutorial
**License:** GPL-2.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 78109,
"license": "GPL-2.0-only",
"package_id": "Wuzzy/tutorial",
"repo": "https://codeberg.org/Wuzzy/Minetest_Tutorial",
"tags": [
"singleplayer"
],
"type": "game",
"website": null
}
|
**Title:** SkinsDB
**Description:**
**Details:**
Custom player skins manager with support for 1.0 and 1.8er skins and inventory skins selector.
This mod version contains 8 pre-installed skins.
Own skins you can place into mod textures folder named as
`character_[name or number].png` for skins available to all players or
`player_[playername]_[name or number].png` for private skins available to the specific player
Optional a preview picture (photo) for inventory skin view can be added to the textures folder too, called
`[same_name_as_skin]_preview.png`
If no preview file is in place, the skinsdb shows preview generated from skin file.
Optional place a metadata text file for inventory skin details view to the "meta" folder, called
`[same_name_as_skin].txt` with content
```
Skin name
Author
License
```
**Tags:** multiplayer, skins
**Repository:** https://github.com/minetest-mods/skinsdb
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 82854,
"license": "GPL-3.0-only",
"package_id": "bell07/skinsdb",
"repo": "https://github.com/minetest-mods/skinsdb",
"tags": [
"multiplayer",
"skins"
],
"type": "mod",
"website": null
}
|
**Title:** Skyblock: Zero
**Description:**
**Details:**
# Skyblock: Zero
Start from absolutely nothing in a skyblock world. Time is your resource. Get lost in the ambiance. Space is your canvas.<br>
## Playing
There is an in-game Quest Book to get you started. Have fun!<br>
- **Please report bugs in the package threads, the discord server, or the GitHub Issues (preferred), i will fix them ASAP.**
<br>
## Community
Discord: https://discord.gg/TuC8rv26df
## Licenses
Code: Zander (content db: @zanderdev) GPL-3.0<br>
Textures: Zander (content db: @zanderdev) CC BY-SA 4.0<br>
See LICENSE.txt (for code) and LICENSE-TEXTURES.txt for more information.
For users on ContentDB: The download of this package includes additional media license information within the README.md file.
**Tags:** building, building_mechanics, chat, commerce, crafting, custom_mapgen, decorative, developer_tools, library, oneofakind__original, plants_and_farming, player_effects, puzzle, sound_music, storage, survival, technology, tools, transport
**Repository:** https://github.com/ChefZander/skyblock_zero
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 13335,
"license": "GPL-3.0-only",
"package_id": "zanderdev/skyblock_zero",
"repo": "https://github.com/ChefZander/skyblock_zero",
"tags": [
"building",
"building_mechanics",
"chat",
"commerce",
"crafting",
"custom_mapgen",
"decorative",
"developer_tools",
"library",
"oneofakind__original",
"plants_and_farming",
"player_effects",
"puzzle",
"sound_music",
"storage",
"survival",
"technology",
"tools",
"transport"
],
"type": "game",
"website": "https://discord.gg/TuC8rv26df"
}
|
**Title:** Super Duck Hydroplane
**Description:**
**Details:**
Minetest 5.4 mod: Hydroplane - Super Duck
========================================
The Super Duck
This one tries to implement some flight, using the mobkit mod.
In order to fly, it is necessary to first supply the airplane with biofuel.
Then with a bottle or gallon selected, punch it against the airplane floater.
You can use 10 bottles them to fill the tank. See the fuel gauge on the airplane
panel (right below, with a green F). To embark, click with the right button.
While the machine is off, it is possible to move it using the sneak and jump keys (shift an space).
W ans S controls the pitch (elevator).
Right and Left (A and D) controls the yaw (rudder and ailerons).
Then to fly, start the engine with the special key E. Press jump (space)
to increase the engine power (check the panel for the indicator marked with a yellow P).
Adjust to the maximum. Pull the elevator control (S) when it have the speed to lift.
During the cruise flight, it is ideal to keep the power setting below the red range,
to control fuel consumption. Use the climb indicator to stabilize altitude,
as at high altitudes you lose sustentation and you spend more fuel.
For landing, just lower the power and stabilize the airplane. Pay attention at air speed
indicator, keeping it at green range, otherwise you will stall.
Care must be taken with impacts, as it causes damage to the aircraft and the pilot,
so training landings is essential.
To brake the airplane, use the sneak (shift) key until it comes to a complete stop.
Do not stop the engine before this, or it will reverse when it stops
To repair damages, you can use the repair tool. It subtracts steel ingots to increase
airplane hp.
It can be painted using dye of any color you want, you must punch the airplane with the dye.
Biofuel mod can be found here: https://github.com/APercy/minetest_biofuel
**Controls overview :**
- Right click: enter in/get off plane
- Left click (with biofuel): add fuel to plane
- Right click and Sneak: enter in flight instructor mode (limited vision, so use debug info)
- E: Start engine
- Jump: Increase power, forward on ground
- Sneak: Decrease power, brake on ground
- Backward: go up flying - nose up
- Forward: go down flying - nose down
- Left/right: Turn to left/right, work on and out ground.
- Left and Right together: center all commands
- Sneak and Jump together (normal mode): activates de autopilot
- Sneak and Jump together (instruction mode): give/take the controls to/from pilot student
- Up and Down together: enable/disable HUD
**Chat Commands:**
/hydro_eject - ejects from the vehicle
/hydro_manual - shows the manual
**Don't forget:**
Update the lib airutils in your minetest, it's important, all flight functions depends on airutils
**Some Considerations About Servers:**
The mod is running since the development start at Mercurio Server. The mod requires average performance to fly satisfactorily. But consider adjusting the dedicated_server_step parameter so that the behavior is more fluid. it will operate with the default setting of 0.1, the ideal value being 0.01 (but this would consume a lot of resources). Then experiment with values between 0.05 to 0.09, in order to achieve the best performance within the existing limitations. Or don't touch anything, they are just suggestions.
-----------------------
License of source code:
LGPL v3 (see file LICENSE)
License of media (textures and sounds):
CC0
**Tags:** simulation, transport
**Repository:** https://github.com/APercy/hidroplane
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 55507,
"license": "LGPL-3.0-only",
"package_id": "apercy/hidroplane",
"repo": "https://github.com/APercy/hidroplane",
"tags": [
"simulation",
"transport"
],
"type": "mod",
"website": null
}
|
**Title:** Pipeworks
**Description:**
**Tags:** building, technology
**Repository:** https://github.com/mt-mods/pipeworks
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 110164,
"license": "LGPL-3.0-only",
"package_id": "mt-mods/pipeworks",
"repo": "https://github.com/mt-mods/pipeworks",
"tags": [
"building",
"technology"
],
"type": "mod",
"website": null
}
|
**Title:** More Trees!
**Description:**
**Tags:** mapgen, plants_and_farming
**Repository:** https://github.com/mt-mods/moretrees
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 66262,
"license": "LGPL-3.0-only",
"package_id": "mt-mods/moretrees",
"repo": "https://github.com/mt-mods/moretrees",
"tags": [
"mapgen",
"plants_and_farming"
],
"type": "mod",
"website": null
}
|
**Title:** Logistica
**Description:**
**Details:**
Logistica is an item transport, distribution and storage mod.
The core principle behind this mod is that item transportation is demand-driven: no item is moved unless it is needed somewhere.
All storages can be used stand-alone, but by creating and connecting them to a [Logistics Network](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Creating-a-Network), you can both [take items](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Moving-Items#network-importer) from almost any other machine or chest, and easily [distribute items on-demand](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Moving-Items#request-inserter), only where they are required.
This mod does not use entities to move items, and an effort has been made to cache many lookups to produce as little lag as possible.
# Guide Book
An in-game Guide Book is now avaiable, crafted like so:
| On crafting grid: |
| -------- |
| Silver Sand |
| Paper |
| Silver Sand |
> Note: Use regular Sand instead of Silver Sand if playing VoxelLibre/Mineclonia
The equivalent online guide is available here: https://github.com/ZenonSeth/logistica/wiki
# Features
There's a few major points that make this mod different:
- Access all your Storage remotely via [Wireless Access Pad](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-The-Wireless-Access-Pad)
- Portable liquid storage: [Reservoirs](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Liquid-Storage) - also acceessable wirelessly, and fillable via automatic Pumps.
- Portable mass storage: [Mass Storage](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Network-Storage#mass-storage) nodes can be dug and carried around, keeping their content.
- [On-demand transportation](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Moving-Items) lets you equally distribute items across multiple machines without complex splitting logic
- Storage is part of the network, it can both accumulate items and supply them to any machines
- No entities used for moving items, resulting in far less lag.
- On-demand, recursive crafting: Using [Crafting Suppliers](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Autocrafting) can craft from your stored items only when you need it!
## Supports Minetest Game, VoxelLibre, Mineclonia, Asuna, and many others
This mod requires one of two sets of mods:
- Either: `default` and `bucket` - usually included in any `minetest_game` based games
- Or: `mcl_core` and `mcl_buckets` - included in `VoxelLibre` and `Mineclonia`
Support of MCL comes thanks to ThePython10110 on github.
# Mod compatibility
This mod uses a generic system to take or put items from other nodes' inventories, even allowing the user to pick from target in most cases. Thus **Logistica attempts to be universally compatible**, and requires no special functions to be implemented in other mods for them to be compatible.
## TechAge compatibility
To take items from most other mods' storage (e.g. Tech Age machines or chests), use a [Network Importer](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Moving-Items#network-importer) machine, rather than trying to insert items into logistic supply chests.
If you find any specific machines or chests from Logistica can't take items, please raise an issue with the specific name of the chest or machine.
# What's New?
Various improvements to recipes and Fixed issue with TechAge compat where injectors and importers were able to access inventories that should not be accessible
[Full Changelog](https://github.com/ZenonSeth/logistica/releases)
**Tags:** building, storage, technology
**Repository:** https://github.com/ZenonSeth/logistica
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 11575,
"license": "LGPL-2.1-only",
"package_id": "ZenonSeth/logistica",
"repo": "https://github.com/ZenonSeth/logistica",
"tags": [
"building",
"storage",
"technology"
],
"type": "mod",
"website": "https://github.com/ZenonSeth/logistica/wiki"
}
|
**Title:** Stamina
**Description:**
**Tags:** player_effects
**Repository:** https://github.com/minetest-mods/stamina
**License:** GPL-2.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 56597,
"license": "GPL-2.0-only",
"package_id": "sofar/stamina",
"repo": "https://github.com/minetest-mods/stamina",
"tags": [
"player_effects"
],
"type": "mod",
"website": null
}
|
**Title:** Hades Revisited
**Description:**
**Details:**
THIS IS AN EARLY TEST VERSION. This game might change drastically in the future.
Due to a gross miscalculation of the gravitational pull of Planet Hades, the latest terraforming attempt of your space crew went horribly wrong! You managed to survive, but it seems you are stranded on this hellhole of a planet full of lava, stone and ash for good!
You still have a pickaxe and a few apples. Also, water is hidden inside the tall and chaotic stone spires. So your only chance of survival is to search for water, use your crafting skills to form some soil and plant apple trees. More plants might follow. The underground holds great riches, but also great dangers, lava is death. With your new acquired resources, maybe, just maybe, you will turn Planet Hades into a nice, habitable place.
But beware: Many were not so lucky: Mutants will haunt on the surface and who knows what dangers might hide in the deep underground?
There's no goal in this game. There's a strong focus on creativity, terraforming and digging.
This game is very different from other games, it's not for everyone. ;-)
**Tags:** mapgen, pve, survival
**Repository:** https://codeberg.org/Wuzzy/Hades_Revisited
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 39736,
"license": "LGPL-2.1-only",
"package_id": "Wuzzy/hades_revisited",
"repo": "https://codeberg.org/Wuzzy/Hades_Revisited",
"tags": [
"mapgen",
"pve",
"survival"
],
"type": "game",
"website": null
}
|
**Title:** Villages
**Description:**
**Details:**
Create a new world - and you'll start right in a medieval village! Explore the world and find other villages of diffrent types. Buy a house in a village and settle down.
You can add your own houses and village types if you want to.
My cottages mod is highly recommended. Ethereal, RealTest and MineClone2 are supported as well.
The mod places the buildings at mapgen time. That way you'll only find villages in areas on your old map which you havn't explored yet.
Mobs and/or villagers are not included. Add them to your world to make the villages feel more alive!
Release 2020-10-16:
* lots of bugfixes and adjustments for newer versions of MT
* ought to run again with MineClone2, RealTest, Ethereal and the like (even AdventureTest with some changes)
* no more crashes due to lighting errors - new code handles that more efficiently
* some speed updates
**Tags:** adventure__rpg, library, mapgen
**Repository:** https://github.com/Sokomine/mg_villages
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 74968,
"license": "GPL-3.0-only",
"package_id": "Sokomine/mg_villages",
"repo": "https://github.com/Sokomine/mg_villages",
"tags": [
"adventure__rpg",
"library",
"mapgen"
],
"type": "mod",
"website": null
}
|
**Title:** Too Many Stones
**Description:**
**Details:**
[TMS Source Code](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones)
TMS supports Spanish, French, German, Russian, Portuguese, Japanese, and Swahili. If you speak any of those, please check my grammar and leave an issue above if I messed up.
[ReadMe in English](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.md?ref_type=heads)
TMS admite español, francés, alemán, ruso, portugués, japonés y swahili. Si hablas alguno de estos idiomas, por favor verifica mi gramática y déjame una nota arriba si cometí un error.
[ReadMe in Español](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.es.md?ref_type=heads)
TMS prend en charge l'espagnol, le français, l'allemand, le russe, le portugais, le japonais et le swahili. Si vous parlez l'une de ces langues, veuillez vérifier ma grammaire et laisser une remarque ci-dessus si j'ai fait une erreur.
[ReadMe en Français](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.fr.md?ref_type=heads)
TMS unterstützt Spanisch, Französisch, Deutsch, Russisch, Portugiesisch, Japanisch und Swahili. Wenn du eine dieser Sprachen sprichst, überprüfe bitte meine Grammatik und hinterlasse oben eine Anmerkung, falls ich einen Fehler gemacht habe.
[ReadMe auf Deutsch](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.de.md?ref_type=heads)
TMS поддерживает испанский, французский, немецкий, русский, португальский, японский и суахили. Если вы говорите на одном из этих языков, пожалуйста, проверьте мою грамматику и оставьте комментарий выше, если я допустил ошибку.
[ReadMe на русском](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.ru.md?ref_type=heads)
TMS suporta espanhol, francês, alemão, russo, português, japonês e suaíli. Se você fala algum desses idiomas, verifique minha gramática e deixe um comentário acima se eu cometi algum erro.
[ReadMe em Português](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.pt_br?ref_type=heads)
TMSはスペイン語、フランス語、ドイツ語、ロシア語、ポルトガル語、日本語、スワヒリ語をサポートしています。これらのいずれかを話す場合、文法を確認して誤りがあれば上記にコメントを残してください。
[ReadMe in 日本語](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.ja.md?ref_type=heads)
TMS inasaidia Kihispania, Kifaransa, Kijerumani, Kirusi, Kireno, Kijapani, na Kiswahili. Ikiwa unasema mojawapo ya hizi lugha, tafadhali angalia sarufi yangu na uache maoni hapo juu kama nimeongea vibaya.
[ReadMe kwa Kiswahili](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.sw.md?ref_type=heads)
## 1.2.0
1.2.0 No major bugs were found or squashed, just some language support fixes. Perhaps more updates will come, we'll see. But I largely consider Too Many Stones as complete. For now anyway. If you have further requests, feel free to ask.
####
This mod currently features 88 stone types, and all can be found with enough digging. About half have a cobble variant, and all (except Agate, Ammolite, Opals, and Columnar Basalt) have brick and polished block variants. If you have the stairs or walls, you will also get stairs and slabs and/or walls. You can get geodes by installing either geode mod. Each mod has pros and cons. 7 Glowing stones were added in 0.2.1, and they can be found just as the megacaves start generating below y-1,000. Thanks to the creator of Asuna (EmptyStar) you can now expect much better spreading for stones across many biomes. Some crystals will crack upon being baked in a furnace and start growing crystals on each side. Thank you to the authors of the geode mods and Mineclone2 team for the orginal functionality. TMS is fully compatible as far back as 5.3, but you will get errors in the log and crystals only face upward.
As of 1.2.0, TMS totals 2,024 nodes, and 1 item.
####
Code is LGPL 2.1 as it is heavily based on MTG. New biome specific mapgen LGPL 2.1 EmptyStar. Wall code is WTFPL being based on all_walls. All MTG sounds are CC BY-SA 3.0. All other sounds are CC0. Both types of geode generation are LGPL 3.0. Textures are MIT. Feel free to use some or all of this mod or its textures in your game or mod. Asuna is an example, and it has my blessing. Though it will usually be behind here, so if you want the best experience, load this mod again on top of Asuna. Works flawlessly in my testing. I also recommend you use my mod in a fresh new world, but in theory there is no reason it should not work with existing worlds.
### Stone list:
##### Blue Agate-(blue and white)
##### Gray Agate-(light gray and white)
##### Green Agate-(light green)
##### Moss Agate-(olive and white)
##### Orange Agate-(orange and white)
##### Purple Agate-(indigo and lavender)
##### Red Agate-(red and white)
##### Amazonite-(light green)
##### Amber-(dark orange)
##### Amethyst-(dark purple)
##### Ammolite-(rainbow)
##### Andesite-(dark gray)
##### Black Moonstone-(black)
##### Black Opal-(black to green)
##### Basalt-(dark greenish grey)
##### Columnar Basalt-(reddish light gray)
##### Grey Calcite-(light grey)
##### Calcite-(light grey)
##### Orange Calcite-(orange)
##### Carnotite-(mustard yellow)
##### Celestine-(sky blue)
##### Chalcanthite-(neon blue)
##### Chrysoprase-(apple green)
##### Citrine-(dark yellow)
##### Covellite-(dark cobalt blue)
##### Crocoite-(bright orange)
##### Diorite-(white)
##### Erythrite-(dark purpley red)
##### Eudialite-(dark red)
##### Fluorite-(blueish lavender)
##### Fire Opal-(orange)
##### Gabbro-(dark grey)
##### Galena-(silver)
##### Glow Apatite-(light purple)
##### Glow Calcite-(red)
##### Glow Esperite-(yellow)
##### Glow Fluorite-(indigo)
##### Glow Selenite-(light blue)
##### Glow Sodalite-(orange)
##### Glow Willemite-(lime green)
##### Black Granite-(black)
##### Blue Granite-(bright blue)
##### Gray Granite-(light gray)
##### Green Granite-(green)
##### Pink Granite-(pale pink)
##### Red Granite-(red)
##### White Granite-(white)
##### Yellow Granite-(dark yellow)
##### Heliodor-(yellow)
##### Howlite-(white)
##### Ilvaite-(black)
##### Jade-(dark green) was Greenstone
##### Red Jasper-(red)
##### Kyanite-(light blue)
##### Lapis Lazuli-(blue with gold streaks)
##### Lepidolite-(pink)
##### Blue Limestone-(blue grey)
##### White Limestone-(yellow grey)
##### Marble-(white)
##### Moonstone-(sky blue)
##### Morion Quartz-(black)
##### Mudstone-(brown)
##### Picture Jasper-(tan)
##### Prasiolite-(glass bottle green)
##### Opal-(white to blue)
##### Pumice-(grey)
##### Pyrite-(bright yellow)
##### Quartz-(white)
##### Rhodonite-(hot pink)
##### Rose Quartz-(pink)
##### Scoria-(red)
##### Serpentine-(dark green)
##### Shale-(dark greenish grey)
##### Slate-(dark grey)
##### Smokey Quartz-(dark tan)
##### Soapstone-(black with white streaks)
##### Sodalite-(dark blue) was Bluestone
##### Sugilite-(purple)
##### Green Tourmaline-(green)
##### Paraiba Tourmaline-(pale turquoise)
##### Pink Tourmaline-(dark pink)
##### Travertine-(light tan)
##### Yellow Travertine-(yellow)
##### Beige Tuff-(beige)
##### Grey Tuff-(dirty gray)
##### Red Tuff-(orange)
##### Turquoise-(light blue)
##### Vivianite-(dark green)
Potential future stones [here](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/issues/2).
Amber, Amethyst, all Calcites, Celestine, Citrine, Erythrite, Heliodor, Moonstone, Prasiolite, Quartz, Rose Quartz, Smokey Quartz, all Tourmalines, and Vivianite are transparent to try to look like their real life counterparts.
Please leave feedback: positive, negative, anything. I want this to be the best it can be. You can leave feedback here or create a bug report on the repo. Any way you want to. More details means I can make a better mod.
**Tags:** building, crafting, decorative, mapgen, survival
**Repository:** https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 6056,
"license": "LGPL-2.1-only",
"package_id": "JoeEnderman/too_many_stones",
"repo": "https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones",
"tags": [
"building",
"crafting",
"decorative",
"mapgen",
"survival"
],
"type": "mod",
"website": null
}
|
**Title:** Eyeballs
**Description:**
**Details:**
This is my submission for the 2024 Luanti Game Jam. Enjoy! :-)
Note: This game is recommended for Luanti 5.12.0 or later. Older versions (from Luanti 5.10.0) still work, but have small bugs.
## Plot
After years of experimentation, the Cult of Oculon has finally managed to open the portal to the Realm of Eyes, where floating eyeballs, both good and evil, live.
You’re the Chosen One. You must venture deep into the Realm of Eyes to uncover its deepest secrets.
This realm is governed by one simple rule: The Unseen are lost. Only those who are seen by the eyeballs will be able to move on.
## Objective / Gameplay
You start in the headquarters of the cult. Stand on the magic portal in the main hall to enter the Realm of Eyes. The eyeballs are your friends … well, most of them.
From now on, you have to be seen by at least one friendly eyeball at all times. As long you are seen, you are safe. However, if not, then the Thing will snatch you!
The objective is to find and stand on the portal in each location.
### On-screen indicators
The counter at the bottom of the screen shows how many eyeballs are seeing you right now.
If you’re not seen by the friendly eyeballs, a danger bar will appear that rapidly fills up. Once it’s full, you will be taken by the Thing and you have to try the level again.
**Tags:** jam_game_2024, puzzle, singleplayer
**Repository:** https://codeberg.org/Wuzzy/Eyeballs
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 2538,
"license": "GPL-3.0-or-later",
"package_id": "Wuzzy/eyeballs",
"repo": "https://codeberg.org/Wuzzy/Eyeballs",
"tags": [
"jam_game_2024",
"puzzle",
"singleplayer"
],
"type": "game",
"website": null
}
|
**Title:** Digilines
**Description:**
**Details:**
This mod adds digiline wires, an RTC (Real Time Clock), a light sensor as well as an LCD Screen. Can be used together with the luacontroller from mesecons.
**Tags:** education, technology
**Repository:** https://github.com/minetest-mods/digilines
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 40119,
"license": "LGPL-3.0-only",
"package_id": "Jeija/digilines",
"repo": "https://github.com/minetest-mods/digilines",
"tags": [
"education",
"technology"
],
"type": "mod",
"website": null
}
|
**Title:** Murder
**Description:**
**Details:**
When the match starts, a murderer is randomly selected, whereas other players are all detectives. Who is who? Trust no one!
* **Murderer**: Use the knife to eliminate other players, supported by a kit of items to confound them.
* **Detective**: Your gun is the only thing that can stop the murderer, but beware: shooting another detective will result in eliminating both of you!
**VICTORY CONDITIONS:**
* **Murderer**: Kill all the detectives within the time limit.
* **Detectives**: Kill the murderer or survive until the end.
**Tags:** mini-game, multiplayer
**Repository:** https://gitlab.com/zughy-friends-minetest/minetest-murder-mod
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 5416,
"license": "GPL-3.0-only",
"package_id": "giov4/murder",
"repo": "https://gitlab.com/zughy-friends-minetest/minetest-murder-mod",
"tags": [
"mini-game",
"multiplayer"
],
"type": "mod",
"website": null
}
|
**Title:** Plantlife
**Description:**
**Tags:** mapgen, plants_and_farming
**Repository:** https://github.com/mt-mods/plantlife_modpack
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 69882,
"license": "LGPL-3.0-only",
"package_id": "mt-mods/plantlife_modpack",
"repo": "https://github.com/mt-mods/plantlife_modpack",
"tags": [
"mapgen",
"plants_and_farming"
],
"type": "mod",
"website": null
}
|
**Title:** Technic
**Description:**
**Details:**
This Minetest modpack adds machinery and automation procedure content to your world. A few notable features:
* Electric circuits
* Automated material processing (ores, wood, ...)
* Extended chest functionalities
For more information, see the [Technic User Manual](https://github.com/minetest-mods/technic/blob/master/manual.md), or the [Technic Wiki](https://github.com/minetest-mods/technic/wiki).
**Tags:** mapgen, technology, tools
**Repository:** https://github.com/minetest-mods/technic
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 151817,
"license": "LGPL-2.1-only",
"package_id": "RealBadAngel/technic",
"repo": "https://github.com/minetest-mods/technic",
"tags": [
"mapgen",
"technology",
"tools"
],
"type": "mod",
"website": null
}
|
**Title:** Extra Biomes
**Description:**
**Details:**
## General
This is a vanilla themed mod for minetest game, designed to bring vanilla like biomes with least amount of changes to the vanilla minetest.
Several popular mods are supported - bonemeal, mobs_animal, mobs_monster, mobs_npc, mob_horse, moreblocks, flowerpot
Post 1.0.0 - forgotten_monsters, animalworld, nssm
As of 1.2.0 the player can disable bamboo in Extra Biomes modmenu, either as a preference.
Or if a different mod will be used for adding bamboo.
Don't use v6 mapgen, every other common mapgen is fine.
## Additions
- Deciduous forest variants - Warm and Cold Deciduous forests
- A swamp biome on humid Cold Deciduous Forest zones near sea level.
- Mediterranean biome.
- Dry grasslands - Found between grasslands and deserts
- Warm grassland - Intended as a transition biome
- Steppes - Between Grassland and Snowy Grassland
- Bog - Internal Swamp biome (1.1.0)
- Humid Savanna (1.2.0)
- Japanese Rainforest (1.2.0)
- Jungle Savanna (1.4.0)
- Temperate Rainforest (1.4.0)
- Grassland and Deciduous Forest Extensions (1.4.0)
## Notes
**Tips**
Bonemeal mod is highly recommended
There is a hurful bush in game which can only be cut with bronze or a better sword.
Bog is nasty, watch your step.
As of version 1.2.0 the player can encounter moss patches in the Japanese Rainforest. Those are useful for making mossy cobblestone. Or the player can use bonemeal to grow the occasional moss patch out of the rainforest litter there.
Bamboo patches also occur on regular rainforest. (On default)
**Things lacking**
Fireflies on the mods biomes(a bug on mtg end as of July 13th 2022, the code for them is in the mod)
## Changelog
1.5.3
Toggles for disabling mobs (mobs, forgotten_monsters)
Addition of eatable group
Russian and Latvian translations
1.5.2
Merged changes by adikalon to eliminate conflicts with nether mods
1.5.1
Added setting descriptions
Implemented a setting to make quagmires generate without cranberries
1.5.0
Added Maple and Oak trees which are found in deciduous forest variants if extensions are enabled(default on)
Made cooking recipes with buckets have the cookable item be placed on top, instead of right
Added dyes to flowers - Credit to Skivling
Added sands with debris
Reworked reregistration so it only affects snowy grassland without touching other mods
1.4.1
Implemented a 'light mapgen'(decorations) toggle to reduce mapgen lag on the denser biomes
1.4.0
Biomes:
Jungle Savanna - Biome between Humid Savanna and Rainforest
Temperate Rainforest - Thick wet forest found near various Temperate forest biomes, has beech tree
Grassland and Deciduous Forest extensions that blend with nearby biomes
Color adjustments in steppes and warm grass biomes
Various tweaks and fixes
1.3.0
Code refactor - Biomes made before 1.2.0 release are now toggleable, closely related biomes are lumped into groups.
Cowberries can also be now disabled, disabling them will disable reregistering of decorations even if reregistering toggle is set to enabled. (Since they are the only reason for that to begin with)
Support for nssm. However nssm seems to significantly slow down mapgen, even when it's the only mod active. Therefore it's recommended only for the biggest fans of it. Support toggle can be left on, it's fine as long as nssm isn't actually loaded.
Player can now also disable buffer biomes. (Since 1.2.0 there were only two Sandstone Desert Buffer and Cold Desert Buffer)
Slight adjustments to mob spawns - e.g. Bunnies now spawn in more biomes. (When using mobs_animal)
Version 1.2.3
Typo fixes.
Uppdated grassland code with normal_grass group to match current minetest game versions.
Wilhelmines Animal World (animalworld) by liil support.
Version 1.2.2
Warm steppe underground parameters fixed, small general cleanup.
Before version bump - Reeds fixed and cranberries retexture.
Version 1.2.1
Fixed ground layer in Humid Savanna.
Added settings for Humid Savanna and Japanese Rainforest.
Version 1.2.0
Added Humid Savanna and Japanese Rainforest biomes.
Bamboo - Can be turned off if need be. (Don't do this on worlds where it was on)
Filled in missing aliases.
Removed 2 biome fillers(Humid Rainforest, Humid Deiciduous Forest). Those do not add anything, they merelly fill space with a preexisting biome to prevent abnormalities.
Tweaks in arid grasslands. Colors and Cool Arid Grassland now has more grass.
Version 1.1.2
Added a setting to disable reregistering decorations, so that the mod can be made compatible with other biome mods.
Version 1.1.1
Reduced the unregisters.
Previously reregister.lua unregistered all biomes, ore and decorations before reregistering them.
Now it unregisters and reregisters decorations only.
Version 1.1.0 - Reworked Swamp
Swamp has 2 zones now:
The external wetland - For the most part the swamp biome from before (uses the swamp name in code)
The internal zone - The Bog. **Watch where You step!**
Has peat, which has many uses.
Also most of the swamp plants have been moved there.
Version 1.0.1 - Added Forgotten Monsters support
Version 1.0.0 - Release
## Issues
To remove blackberry from snowy_grassland the default mods snowy grassland biome has been reregistered. So far there is no method(dev term, look up the minetest modding wiki or doc folder in install/build minetest directory(not .minetest)) designed to remove or change a single decoration.
Fireflies are bugged outside of mtg. Tested this in Ethereal as well.
**Tags:** mapgen
**Repository:** https://github.com/CowboyLva/ebiomes.git
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 17347,
"license": "GPL-3.0-or-later",
"package_id": "CowboyLv/ebiomes",
"repo": "https://github.com/CowboyLva/ebiomes.git",
"tags": [
"mapgen"
],
"type": "mod",
"website": null
}
|
**Title:** Meshport (Luanti Mesh Exporter)
**Description:**
**Details:**
Meshport is a mod which allows easy exporting of scenes from Luanti to `.obj`
files, complete with materials and textures. These models can be imported
directly into Blender or another 3D program for rendering and animation.
This mod is still in the beta phase; certain texturing features and node
drawtypes are not yet supported.
More details about usage, supported features, etc. can be found at the
[GitHub repository](https://github.com/random-geek/meshport).
**Tags:** education, library, world_tools
**Repository:** https://github.com/random-geek/meshport
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 16188,
"license": "LGPL-3.0-only",
"package_id": "random_geek/meshport",
"repo": "https://github.com/random-geek/meshport",
"tags": [
"education",
"library",
"world_tools"
],
"type": "mod",
"website": null
}
|
**Title:** Super Cub
**Description:**
**Details:**
Super Cub
========================================
The Super Cub
This is a pure lithoplane, based on Super Cub airplane.
In order to fly, it is necessary to first supply the airplane with biofuel.
Then with a bottle or gallon selected, punch it against the airplane.
You can use 10 bottles them to fill the tank. See the fuel gauge on the airplane
panel (right below, with a green F). To embark, click with the right button.
While the machine is off, it is possible to move it using the sneak and jump keys (shift an space).
W ans S controls the pitch (elevator).
Right and Left (A and D) controls the yaw (rudder and ailerons).
Then to fly, start the engine using the plane menu (right click). Press jump (space)
to increase the engine power (check the panel for the indicator marked with a yellow P).
Adjust to the maximum. Pull the elevator control (S) when it have the speed to lift.
During the cruise flight, it is ideal to keep the power setting below the red range,
to control fuel consumption. Use the climb indicator to stabilize altitude,
as at high altitudes you lose sustentation and you spend more fuel.
For landing, just lower the power and stabilize the airplane. Pay attention at air speed
indicator, keeping it at green range, otherwise you will stall.
Care must be taken with impacts, as it causes damage to the aircraft and the pilot,
so training landings is essential.
To brake the aircraft, use the sneak (shift) key until it comes to a complete stop.
Do not stop the engine before this, or it will reverse when it stops
To repair damages, you can use the repair tool. It subtracts steel ingots to increase
airplane hp.
It can be painted using dye of any color you want, you must punch the airplane with the dye.
Biofuel mod can be found here: https://github.com/APercy/minetest_biofuel
The limitations: because the lack in functions to roll the camera, and the rudder acting together the ailerons,
the airplane is unable to do a tuneau, barrel roll, loopings and any kind of aerobatics maneuvers.
It was limited at the source. You can modify it by your own, just making the roll movement cumulative and increasing the speeds
**Controls overview:**
* Right click: enter in/get off plane
* Left click (with biofuel): add fuel to plane
* Right click and Sneak: enter in flight instructor mode (limited vision, so use debug info)
* E: Start engine
* Jump: Increase power, forward on ground
* Sneak: Decrease power, brake on ground
* Backward: go up flying - nose up
* Forward: go down flying - nose down
* Left/right: Turn to left/right, work on and out ground.
* Left and Right together: center all commands
* Sneak and Jump together: give/take the controls to/from pilot student
* Up and Down together: enable/disable HUD
**Chat Commands: **
/cub_eject - ejects from the vehicle
/cub_manual - shows the manual
-----------------------
License of source code:
LGPL v3 (see file LICENSE)
License of media (textures and sounds):
CC0
**Tags:** transport
**Repository:** https://github.com/APercy/supercub.git
**License:** LGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 36558,
"license": "LGPL-3.0-or-later",
"package_id": "apercy/supercub",
"repo": "https://github.com/APercy/supercub.git",
"tags": [
"transport"
],
"type": "mod",
"website": null
}
|
**Title:** Anvil
**Description:**
**Details:**
This anvil (and its associated hammer) allows a player to repair worn tools. Place the worn tool in the anvil's inventory and strike it with the hammer to improve its condition.
**Tags:** tools
**Repository:** https://github.com/minetest-mods/anvil
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 32880,
"license": "GPL-3.0-only",
"package_id": "FaceDeer/anvil",
"repo": "https://github.com/minetest-mods/anvil",
"tags": [
"tools"
],
"type": "mod",
"website": null
}
|
**Title:** Capture the Flag
**Description:**
**Details:**
As seen on the offical Capture the Flag server (`ctf.rubenwardy.com:30001`)
If you're interested there's also a [Discord Server](https://discord.gg/vcZTRPX) for the server and game
## Installation
### Git
Capture the flag uses several submodules. Make sure to grab them all by cloning like this:
```sh
git clone --recursive https://github.com/MT-CTF/capturetheflag.git
```
(Using ssh to clone is recommended for developers/contributors)
### ContentDB
Simply download the game with the ingame content browser.
Note that this version may be slightly behind the git version, but it will be a little more stable.
## Starting a game (GUI instructions)
* Create a new `singlenode` world
* Turn on `Enable Damage` and `Host Server`, turn off `Creative Mode`, *memorize* your port
* Click `Host Game`, a round should automatically start as soon as you join in
* Players on your LAN can join using your local IP and the port you *memorize*d
---
See https://github.com/MT-CTF/capturetheflag/blob/master/README.md for more detailed info
**Tags:** multiplayer, oneofakind__original, pvp, tools
**Repository:** https://github.com/MT-CTF/capturetheflag
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 29908,
"license": "LGPL-2.1-only",
"package_id": "rubenwardy/capturetheflag",
"repo": "https://github.com/MT-CTF/capturetheflag",
"tags": [
"multiplayer",
"oneofakind__original",
"pvp",
"tools"
],
"type": "game",
"website": null
}
|
**Title:** Subways
**Description:**
**Details:**
This mod aims to add several unique, real-world subway trains to Luanti's Advanced Trains. New trains will be worked on when I have the time, you can see the [open issues on Codeberg](https://codeberg.org/SamMatzko/luanti-subways/issues) for a list of the trains that will be added.
## Features
Here are some features that Subways 2 brings:
- Support for [AdvTrains Livery Tools](https://content.luanti.org/packages/Marnack/advtrains_livery_tools/)
- Exterior displays with expansive Unicode support
- Removal of development assets to a [different repository](https://codeberg.org/SamMatzko/luanti-subways-dev-assets) to reduce package size
## Usage
### Setting the train color
This mod supports [AdvTrains Livery Tools](https://content.luanti.org/packages/Marnack/advtrains_livery_tools/). To change the color of a subway car, punch it with the Livery Designer Tool.
### Setting the outside display text
The outside displays now show the first line of text from the "Outside Text" field. Version 2.x has [unicode_text](https://content.luanti.org/packages/erlehmann/unicode_text/) support, so thousands of Unicode characters can be used. Just enter the driver stand, select "Onboard Computer," and type in the "Outside Text" text box, as you would for any AdvTrains train.
## Have any ideas and/or contributions?
If you have any ideas for more subways to be added, feel free to [open an issue on Codeberg](https://codeberg.org/SamMatzko/luanti-subways/issues/new). Bear in mind that I'm still in school, so I'll have limited time during the academic year to work on new trains.
If you have a modification you've made and you'd like to submit it, you're welcome to [open a pull request](https://codeberg.org/SamMatzko/luanti-subways/compare/master...master).
Development assets for this repository are stored at [luanti-subways-dev-assets](https://codeberg.org/SamMatzko/luanti-subways-dev-assets).
## Licenses
The code is licensed under the [AGPL-3.0](https://codeberg.org/SamMatzko/luanti-subways/src/branch/master/LICENSE.txt); all media (3D files, image textures, etc.) is licensed under [CC-BY-SA-3.0](http://creativecommons.org/licenses/by-sa/3.0/).
**Tags:** transport
**Repository:** https://codeberg.org/SamMatzko/luanti-subways
**License:** AGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 10997,
"license": "AGPL-3.0-or-later",
"package_id": "sylvester_kruin/subways",
"repo": "https://codeberg.org/SamMatzko/luanti-subways",
"tags": [
"transport"
],
"type": "mod",
"website": null
}
|
**Title:** LWScratch
**Description:**
**Details:**
This mod provides scratch programmable robots.
Robots can be public or private (owned by the player that placed it).
Each robot can be persistant (force block loaded).
Each robot can be given a name.
Each robot has a storage area.
While a robot is running sneak + punch will open a form to stop it.
Robots are programmed graphically, by dragging a command from a pallet to the program sheet.
To run the program click the power button. If the program has an error a red message below the program sheet details the error.
Cassettes can be used for program copying and storing.
See readme.txt or lwscratch.pdf in docs folder.
**Tags:** education, technology
**Repository:** https://github.com/mt-historical/lwscratch
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 9341,
"license": "LGPL-2.1-only",
"package_id": "mt-mods/lwscratch",
"repo": "https://github.com/mt-historical/lwscratch",
"tags": [
"education",
"technology"
],
"type": "mod",
"website": null
}
|
**Title:** arena_lib
**Description:**
**Details:**
arena_lib is a library for Luanti working as a core for any arena mini-game you have in mind.
It comes with an arena manager, an editor and a custom entrance system (signs by default). Entrances create a virtual bridge between the normal game world and your minigame arenas.
With arena_lib, you don't have to do the boring job and you can focus exclusively on your minigame(s) :*
### Config
1. Install it as any other mod
2. Launch the world at least once with arena_lib enabled and then check `worlds/nameofyourworld/arena_lib` to customise it
3. (modders only) First time? Check out the [wiki](https://gitlab.com/zughy-friends-minetest/arena_lib/-/wikis/Your-first-minigame) to create your first minigame. Otherwise, dive into the [full documentation](https://gitlab.com/zughy-friends-minetest/arena_lib/-/blob/master/DOCS.md)
### Known conflicts
`Beds` or any other mod overriding the default respawn system
`SkinsDB` or any other mod applying a 3D model onto the player, if `teams_color_overlay` is used
`Weather` or any other mod changing players skybox at runtime (custom celestial vaults will be overridden)
<br>
#### Coming next
Have a look at the [project milestones](https://gitlab.com/zughy-friends-minetest/arena_lib/-/milestones)
**Tags:** library, mini-game
**Repository:** https://gitlab.com/zughy-friends-minetest/arena_lib
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 19648,
"license": "GPL-3.0-only",
"package_id": "Zughy/arena_lib",
"repo": "https://gitlab.com/zughy-friends-minetest/arena_lib",
"tags": [
"library",
"mini-game"
],
"type": "mod",
"website": null
}
|
**Title:** Shadow Forest
**Description:**
**Details:**
The forest has been overrun by the Shadows. They have cursed it with eternal darkness.
You, the Wizard of Light, are the final hope.
Find and destroy the source of darkness and bring back the light!
A game by Wuzzy made for the 2023 Minetest Game Jam.
## How to play
Your trusty companion, the Light Crystal, is guiding you through the game.
To attack the Shadows, use the Staff of Light by pressing the [Punch] key (default: left click).
Collect resources by walking over them. Hint: Break vases and use the campfire!
## Credits
With the exception of translations, the entire game (concept, gameplay, code, graphics, sounds, music, etc.) was created by Wuzzy.
See the README file for translation credits.
**Tags:** adventure__rpg, jam_game_2023, singleplayer
**Repository:** https://codeberg.org/Wuzzy/Shadow_Forest
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 8618,
"license": "GPL-3.0-or-later",
"package_id": "Wuzzy/shadow_forest",
"repo": "https://codeberg.org/Wuzzy/Shadow_Forest",
"tags": [
"adventure__rpg",
"jam_game_2023",
"singleplayer"
],
"type": "game",
"website": null
}
|
**Title:** pathv7 redo! (Mapgen V7 only)
**Description:**
**Details:**
pathv7 by paramat, forked and edited by Emoji
For Minetest 0.4.13 and later
Depends on default stairs
Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
See license.txt for license information
Use with mapgen v7 only.
Creates a worldwide network of paths, bridges and tunnels.
**Tags:** adventure__rpg, decorative, mapgen, transport
**Repository:** https://github.com/C-C-Minetest-Server/pathv7
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 9075,
"license": "LGPL-2.1-only",
"package_id": "Emojiminetest/pathv7",
"repo": "https://github.com/C-C-Minetest-Server/pathv7",
"tags": [
"adventure__rpg",
"decorative",
"mapgen",
"transport"
],
"type": "mod",
"website": null
}
|
**Title:** X Farming
**Description:**
**Details:**
Farming with new plants, crops and ice fishing.
[Video - Crops](https://www.youtube.com/watch?v=1MhusGD1-w8)
[Video - Ice Fishing](https://www.youtube.com/watch?v=5laRsBkpCQY)
Adds:
* Shareable food items
* Stove
* Ropes, rope fence, rope safety net
* Candles (with colors)
* Bees, bee hives and honey harvesting
* Scarecrow
* Bonemeal
* Empty Soup Bowl
* Fish Stew
* Beetroot
* Carrot
* Coffee
* Corn
* Melon
* Obsidian Wart
* Potato
* Pumpkin
* Cocoa
* Kiwi Tree
* Large Cactus with Fruit
* Strawberry
* Pine nut tree
* Stevia
* Soybean
* Salt
* Ice Fishing
* and more..
## Report Bug / New Suggestion
Please create ticket in the issue tracker above in the menu toolbar or click [here](https://bitbucket.org/minetest_gamers/x_farming/issues?status=new&status=open).
## Features
- adds food source to almost every biome, allows traveling the world without relying on apples only
- block farming, instead of food items, blocks can be harvested/crafted and used for building or decoration
- adds ice fishing - farming fish based on biomes and amount of ice around
- farming on different block than dirt, e.g. obsidian, jungle tree..
- farming in dark, no need for light for farming, e.g. obsidian wart
- vertical farming, e.g. farming cocoa on jungle tree trunk
- new trees and wood blocks allows for tree farms
- food items can heal or poison you
- some food items can be placed and used as decoration
- some food items can grow back on trees/cactus after harvesting
- mod is lightweight and optimized for servers
- plants and trees are spawning as decoration troughout the world (see biomes below)
- stairs and slabs for all new blocks
- leafdecay with falling fruit after tree trunk is harvested
- supports hbhunger mod
- crates and bags for storage (holds 1 stack)
- composter
### Composter
Right-click/place action with most plants, leaves, harvest, grass... will create/add compost. Once full another right-click/place action will give back bonemeal.
Each item has different chance for creating compost. In general items harder to obtain have higher chance of creating compost.
Additionally other mods can add group `{compost = 50}` to the items, where the number is chance of creating compost.
### Crates and Bags
Crafting crate/bag will give you empty crate/bag and can be used as a storage for raw farming items. Storage holds up to 1 stack making it work as "place-able" stacks. Crate/bag can be dug and carried while remembering the contents of the crate/bag. After placing the crate/bag you can access the contents again with right click (or the key by placing the node). List of items what can be placed in crates: melon, pumpkin_block, coffee, corn, obsidian_wart, potato, beetroot, carrot, cocoa_bean, kiwi_fruit, cactus_fruit_item, strawberry, pine_nut, stevia, soybean, fish, wheat, cotton. List of items what can be placed in bags: salt.
### Ice Fishing
Ice fish for getting various kinds of fish, treasures and junk. What type of fish you get depends on the biome where you'r fishing and how many ice blocks are directly around your fishing equipment (there has to be space above the ice and nothing can obstruct the ice otherwise it will not count). For planting you fishing equipment you need to first drill a hole in ice using Ice Auger. Ice fishing equipment can be crafted, occasionally dropped out from digging your ice fishing equipment and can also spawn in cold biomes.
All fish textures created by SaKeL (CC-BY-SA-4.0)
## Biomes
**Grassland**
- Melon
- Carrot
- Soybean
**Coniferous Forest**
- Strawberry
- Pine Nut Tree
**Desert**
- Large Cactus with Fruit (dragon fruit)
**Savanna**
- Kiwi Tree
- Coffee
- Stevia
**Rainforest**
- Cocoa
**Underground**
- Obsidian Wart (below -1000)
**Sandstone desert**
- Corn
- Pumpkin
**Cold desert**
- Potato
- Beetroot
**Taiga**
- Pine Nut Tree
**Rainforest Swamp**
- Salt
- Swamp Darter
- Swamp Frog
- Sturgeon
- Sunfish
- Swordfish
**Savanna Shore**
- Salt
- Angelfish
- Lingcod
- Lukewarm Ocean Hermit Crab
- Magma Slimefish
- Manta Ray
**Icesheet Ocean**
- Angler
- Frozen Boneminnow
- Frozen Ocean Hermit Crab
- Paddlefish
- Pearl Isopod
**Taiga Ocean**
- Armored Catfish
- Gar
- Giant Moray
- Perch
- Piglish
**Desert Ocean**
- Arrow Squid
- Desert Frog
- Desert Sunfish
- Piranha
- Prismfish
- Pumpkinseed
**Tundra Ocean**
- Barracuda
- Flier
- Floral Faefish
- Flounder
- Fourhorn Sculpin
**Snowy Grassland Ocean**
- Grass Pickerel
- Guppy
- Hagfish
- Rainbowfish
- Red Snapper
**Coniferous Forest Ocean**
- Bream
- Redbreast Sunfish
- Rockfish
- Rohu
- Rosefish
**Grassland Ocean**
- Conger
- Sablefish
- Sardine
- Sawfish
- Skate
- Skullfin
**Savanna Ocean**
- Chorus Snail
- White Bullhead
- Whitefish
- Wolffish
- Woodskip
**Cold Desert Ocean**
- Chub
- Cold Ocean Hermit Crab
- Oscar
- Leerfish
**Sandstone Desert Ocean**
- Clam
- Skykoi
- Smallmouth Bass
- Sterlet
**Deciduous Forest Ocean**
- Crayfish
- Damselfish
- Danios
- Vampire Squid
- Walleye
- Warm Ocean Hermit Crab
**Rainforest Ocean**
- Burbot
- Koi
- Lamprey
- Largemouth Bass
- Lava Eel
- Leech
**Icesheet**
- Dwarf Caiman
- Eel
- Electric Eel
- Endray
- Tench
**Tundra Beach**
- Carp
- Catfish
- Catla
- Ocean Hermit Crab
- Octopus
**Deciduous Forest Shore**
- Congo Tiger Fish
- Convict Cichlid
- Minnow
- Mud Flounder
- Neon Tetra
Seeds can be found also in dungeon chests.
# API
## Types
`BonemealTreeDef`
```typescript
type BonemealTreeDef = {
// sapling name
name: string
// 1 out of `chance`, e.g. 2 = 50% chance
chance: number
// grow tree from sapling, should return `true` if the growing was successful
grow_tree: function(pos: Vector): boolean
}
```
## Class `x_farming.x_bonemeal`
**Method**
`is_on_soil(pos: Vector): boolean`
Check if node has a soil below its self.
**Method**
`is_on_sand(pos: Vector): boolean`
Check if node has a sand below its self.
**Method**
`register_tree_defs(self: x_bonemeal, defs: BonemealTreeDef[]): void`
Register tree definition for bonemeal to work on this sapling.
Other mods can register new tree growth from sapling using bonemeal.
example
```lua
x_farming.x_bonemeal:register_tree_defs({
{
name = 'everness:coral_tree_sapling',
chance = 3,
grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
minetest.place_schematic(
{ x = pos.x - 19, y = pos.y, z = pos.z - 19 },
minetest.get_modpath('mymod') .. '/schematics/mymod_mytree_from_sapling.mts',
'random',
nil,
false
)
return true
end
}
})
```
**Tags:** decorative, food, plants_and_farming, survival
**Repository:** https://bitbucket.org/minetest_gamers/x_farming/src/master
**License:** LGPL-2.1-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 29078,
"license": "LGPL-2.1-or-later",
"package_id": "SaKeL/x_farming",
"repo": "https://bitbucket.org/minetest_gamers/x_farming/src/master",
"tags": [
"decorative",
"food",
"plants_and_farming",
"survival"
],
"type": "mod",
"website": null
}
|
**Title:** X Bows
**Description:**
**Details:**
Adds bow and arrows to Minetest. The goal of this Mod is to make most complete single bow with arrow what will work with MTG damage system, time from last punch as simple as possible. Eventually due to the damage tiers in MTG additional arrows were added.
Video: https://youtu.be/pItpltmUoa8
## Features
* bow will force you sneak when loaded (optional dep. playerphysics)
* loaded bow will slightly adjust the player FOV
* bow uses minetest tool capabilities - if the bow is not loaded for long enough (time from last puch) the arrow will fly shorter range
* charged bow in inventory will discharge and give back the arrow when not selected
* arrow uses raycast
* arrow has chance of critical shots/hits (only on full punch interval)
* arrow uses minetest damage calculation (including 3d_armor) for making damage (no hardcoded values)
* arrows stick to nodes, players and entitites
* arrows remove them self from the world after some time
* arrows remove them self if there are already too many arrows attached to node, player, entity
* arrow continues to fly downwards when attached node is dug
* arrow flies under water for short period of time and then sinks
* arrows adjusts pitch when flying
* arrows can be picked up again after stuck in solid nodes
* registers only one entity reused for all arrows
* target block reduces fall damage by -30
* quiver for more arrow storage (can hold only arrows)
* quiver perks when in inventory (faster arrows, more arrow damage...)
* quiver shows temporarily its inventory in HUD overlay when loading or shooting (quickview)
* quiver item shows its content in infotext (hover over the item)
* X Bows API for creating custom shooters and projectiles
* 3d quiver shown in 3rd person view (compatible with 3d armor)
* x_enchanting support
## How To
### Bow
With the bow selected in hotbar and in your hand, press right click on mouse (PC) or the same action as when placing blocks, to load the bow.
For bow to be loaded you have to have arrows in the arrow/quiver inventory - there should be extra tab in your inventory MOD to show arrow and quiver inventory slots.
Arrows and quivers in the players main inventory don't count and will not be used.
You have to have arrows and/or quiver in dedicated arrow/quiver inventory slots in order to charge the bow.
Charging bow will have slight sound effect and can be fired at any time with left click (PC)
or the same action as when you are digging a block. Waiting for full charge of the bow is recommended
as it will give the arrow full speed (maximum shooting distance) and chance for critical arrow (double damage).
There are few indications on how to know when the bow is fully charged:
* there is a distinct "click" sound
* each arrow has "charge time" in the description
* after shooting, arrow will have particle trail
There are few indications on how to know when the arrow is a critical arrow:
* there is a distinct arrow flying sound
* after shooting, arrow will have red particle trail
If you shoot the arrow before the bow is fully charged the speed/distance will be lower and no arrow particle trail will be shown (also no chance for critical arrow).
Changing the selection in hotbar will unload the bow and give you back arrow from the unloaded bow - this applies also when login in to the game (bow will be discharged and arrow will be returned to inventory) and also when you drop the charged arrow (discharged bow will be dropped with arrow item).
If you have `playerphysics` or `player_monoids` mod installed, charged bow will slow you down until you release the arrow.
### Quiver
Quiver item can hold inventory of arrows. When player has quiver in his/hers quiver inventory slot - there should be extra tab in your inventory MOD to show arrow and quiver inventory slots, bow can take arrows from quiver, otherwise arrows outside of the quiver are used to load the bow.
Though, if arrows from quiver are used to load the bow, the arrows have additional speed and damage.
If we are loading/shooting arrows from quiver, there is temporary quickview HUD overlay shown, peeking in to the quivers inventory from which the arrow was taken. Arrows used from quiver will be faster only when the bow is fully charged - see "How To - Bow" for more information on how to know when bow is fully charged.
There are few indications on how to know when the bow shot arrow from quiver:
* there is temporary HUD overview shown peeking in to the quiver inventory
* after shooting, arrow will have blue/purple particle trail (if bow was fully charged)
**Tags:** pvp, shooter, survival, tools
**Repository:** https://bitbucket.org/minetest_gamers/x_bows/src/master/
**License:** LGPL-2.1-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 35741,
"license": "LGPL-2.1-or-later",
"package_id": "SaKeL/x_bows",
"repo": "https://bitbucket.org/minetest_gamers/x_bows/src/master/",
"tags": [
"pvp",
"shooter",
"survival",
"tools"
],
"type": "mod",
"website": "https://bitbucket.org/minetest_gamers/x_bows/wiki/Home"
}
|
**Title:** Colour Hop
**Description:**
**Details:**
Colour Hop!
You are an invicible blob in a flat colourless world.
Bring back colour and perhaps even challenge the evil dragons!
Includes sounds and music from opengameart.org.
Uses dragons from draconis mod. (heavily modified)
Uses fireworks from new_fireworks mod.
Uses center print from central_message mod.
Uses mob support from mobkit and mob_core mods.
Chat with us? https://discord.gg/kj86Y5ZXXg
### What's new:
- New labratory building that can be chained up for limitless creativity. (Requires defeating all 3 dragons first)
- Most buildings can now be activated by signals.
- An exciting new challenge from The Royal Blob, who is hidden well within the depths of the game.
- More reliable handling of events, such as jumping.
**Tags:** jam_game_2021, puzzle, singleplayer
**Repository:** https://gitlab.com/talas777/colourhop
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 8763,
"license": "GPL-3.0-or-later",
"package_id": "talas/colourhop",
"repo": "https://gitlab.com/talas777/colourhop",
"tags": [
"jam_game_2021",
"puzzle",
"singleplayer"
],
"type": "game",
"website": null
}
|
**Title:** Block League
**Description:**
**Details:**
**>>> BETA RELEASE <<<**
Inspired by the online game S4 League, Block League is a team hack'n'slash minigame where alertness and strategy are everything. Choose between Touchdown and Deathmatch mode, customise your weapons set, and jump into the action!
Try this minigame on our server "A.E.S"
[Older changelogs](https://gitlab.com/zughy-friends-minetest/block_league/-/releases)
**Tags:** mini-game, multiplayer, pvp
**Repository:** https://gitlab.com/zughy-friends-minetest/block_league
**License:** AGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 4991,
"license": "AGPL-3.0-or-later",
"package_id": "Zughy/block_league",
"repo": "https://gitlab.com/zughy-friends-minetest/block_league",
"tags": [
"mini-game",
"multiplayer",
"pvp"
],
"type": "mod",
"website": null
}
|
**Title:** Not So Simple Mobs
**Description:**
**Details:**
Not So Simple Mobs by NPX team
Starting from version 3.0 the mod depends on mobs_redo api: https://notabug.org/TenPlus1/mobs_redo
We suggest that you play nssm with:
- nssb (Not So Simple Buildings, our second mod that adds many blocks and Morlendor, the new dimension):
- 3d_armors (with which you can use nssm armors):
- unified_inventory (useful to discover all the new recipes and to use the armors):
- a throwing mod (a mod that add bows) if compatible with the Tenplus1's damage_system
We would like to thank:
- PilzAdam, for his wonderful simple-mobs mod;
- Tenplus1, for his hard work in making mobs_redo;
- Echoes91, for Spears: simple but amazing;
- and obviously Celeron-55 and all the people who contributed to Minetest and its community (and Paramat in particular);
- Denise and Ponzi_Duro for the revision of the guide;
- Double_P, Ponzi_Duro, Andrey01 and Taikedz for the beta testing;
- Taikedz for his support and for hosting a server dedicated to nssm (Not So Simple Server: https://forum.minetest.net/viewtopic.php?f=10&t=15435&hilit=nsss);
The mod makes the game really hard.
Here are the trailers of the mod:
- nssm 2.1: https://www.youtube.com/watch?v=ccLUt58mo0k
- nssm 3.0: https://www.youtube.com/watch?v=ZBuAi1sQJxQ
**Tags:** adventure__rpg, mobs
**Repository:** https://codeberg.org/tenplus1/nssm
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 22443,
"license": "LGPL-3.0-only",
"package_id": "TenPlus1/nssm",
"repo": "https://codeberg.org/tenplus1/nssm",
"tags": [
"adventure__rpg",
"mobs"
],
"type": "mod",
"website": null
}
|
**Title:** Enderpearl
**Description:**
**Details:**
<h2> Functions </h2>
**enderpearl.block_teleport(player, [duration])**
Stops the player from teleporting for the specified duration
(if it isn't nil). To allow a player to teleport again just set
the duration to 0.
<br>
<h2> Callbacks </h2>
**enderpearl.on_teleport(function(hit_node) end)**
Called when the enderpearl hits a node.
**Tags:** transport
**Repository:** https://gitlab.com/zughy-friends-minetest/enderpearl/
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 22975,
"license": "GPL-3.0-only",
"package_id": "giov4/enderpearl",
"repo": "https://gitlab.com/zughy-friends-minetest/enderpearl/",
"tags": [
"transport"
],
"type": "mod",
"website": null
}
|
**Title:** Jail Escape
**Description:**
**Details:**
In this game, the rules are simple... ESCAPE JAIL!
You're a good guy standing up for what is right, but the government turns evil, and soon you're in jail.
You must break out, using several artifacts that are scattered across the giant maze, whether it's a old apple core from a trash can, a energy restoring CrocAid from the vending machine (drink only if you're out of energy!) or a wall-busting dynamite from a vault.
There are several guards scattered across the map, watch out! If you die, GAME OVER!
To win the game, escape by simply jumping out of the whole building into the fresh air of freedom!
**NOTE: There is a issue right now, where sometimes when you try to start a new game, it just glitches and you win, so to fix this, and so you don't have to wait forever to start a new game, just wait a few seconds to start a new game, and you shouldn't run into this problem.**
**NOTE2: Only play in singleplayer for now **
-Known Bug: A lot of times, the player just "wins" when trying to start a new game
-Known Bug: Sometimes dynamite blows up the ground..
-Todo: Add a timer with highscore and such
This is a fork of Labyrinth,
thanks to ExeVirus for the original game and his help with this game!
**Tags:** jam_game_2021
**Repository:** https://github.com/starninjas/Jail_Escape
**License:** LGPL-2.1-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 39107,
"license": "LGPL-2.1-or-later",
"package_id": "StarNinjas/jail_escape",
"repo": "https://github.com/starninjas/Jail_Escape",
"tags": [
"jam_game_2021"
],
"type": "game",
"website": null
}
|
**Title:** Skygen v2
**Description:**
**Details:**
# SkyGen
Is a minetest mod that changes the sky based on the player's current biome (plus some other sky-related stuff).
## Features
- Sky colorization
- Sun and moon scaling according to the biome's _heat_
- Setting the star amount according to biome's _humidity_
- Star colorization
- Cloud resizing according to biome's _humidity_
- Smooth transitions when changing the above
- Per-player skybox handling
- Activates minetest's dynamic shadows and allows tweaking intensity
- Supports defining server-wide events, which colorize the sky and can set custom sun and moon graphics
## Usage
The `/skygen <param1> <param2>` chatcommand allows access to the options for each player.
These are:
1. `off` - Deactivates SkyGen
2. `biome` - Switches to the biome mode
3. `skybox <skybox_name>` - Sets the player's skybox
4. `shadow <intensity>` - Tweaks minetest's dynamic shadow intensity
5. `toggle_star_color` - Toggles star colorization
6. `toggle_scaling` - Toggles the sun and moon scaling
Server admins can initiate events using the `/skygen_event` chatcommand.
The event command has two options:
1. `<event_name>` - Starts an event if it exists
2. `deactivate` - Ends an active event
## Modding
Skygen is expandable with custom skyboxes, events and new biome colors.
### Adding custom biome colors
A color definition is appended to the `skygen.colors` table and looks like the following:
> grassland = {
> name = "Grassland",
> colors = {
> day = {r=160,g=199,b=246},
> day_horizon = {r=39,g=115,b=185},
> sun_tint = {r=222,g=99,b=0},
> moon_tint = {r=18,g=103,b=182},
> indoors = {r=128,g=128,b=128},
> }
> }
The key has to be the same as the biome name that the color definition corresponds to.
If your biome is unknown to skygen, it will color its sky with the definition specified in the `skygen.fallback_biome` variable.
### Adding custom skyboxes
The skybox name has to be added to the `skygen.skybox_names` table in order for your skybox to be visible to SkyGen.
The skybox definition is placed into the `skygen_path/textures/skyboxes/<skybox_name>/skydef.lua`. It should have the following contents:
> skygen.skyboxes.test_sky = {
> description = "Test",
> color = '#402639',
> clouds = true,
> time = 5000,
> change_sun = true,
> sunrise_visible = false,
> sun_scale = 8,
> change_moon = "none",
> --moon_scale
> change_stars = "none",
> --star_count
> --star_color
> --star_scale
> change_clouds = "none",
> --cloud_density
> --cloud_color
> --cloud_ambient
> --cloud_height
> --cloud_thickness
> --cloud_speed
> }
The `color` field sets the color of the fog.
The `time` field sets the skybox' time of day, it can be removed for the default day/night cycle.
The fields that accept `true/false/"none"` options are `clouds, change_sun, change_moon, change_stars, change_clouds`. These work like so:
- `true` makes SkyGen read the related fields and apply them
- `false` makes SkyGen ignore the related fields and use default Minetest values
- `"none"` removes the object from the sky
The rest of the fields are handled over to minetest and their documentation is found over at [the lua api documentation](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt).
### Making events
An event definition is appended to the `skygen.event_data` table.
The definition looks like this:
> skygen.event_data.test = {
> description = "Test",
> start_message = "The Test has Arrived!",
> end_message = "The Test has Ended!",
> moon = "moonfall_moon.png",
> sun = "sun.png",
> color = {r=0, g=255, b=0},
> color_night = {r=0, g=255, b=0},
> color_cloud = {r=255, g=0, b=0},
> color_sun = {r=0, g=255, b=0},
> color_moon = {r=0, g=255, b=0},
> }
The color definitions are used to tint the biome colors. The amount of tint is described globally by the `skygen.event_colorizer_intensity` variable.
## Global settings
The `strings.lua` contains variables that store strings which trigger on chatcommands. This can be useful if you're making a game that needs skygen to be more integrated into your game world.
The global customizable variables are stored in the `vars.lua`. There is only a couple that need explanation/warning:
- `skygen.biome_transition_frames` - should not go much higher than 16, as it is used to calculate the amount of change to scaled objects per transition step and higher numbers then introduce more approximations into the calculation.
- `skygen.default_state` - if you change this to `skybox` you also need to provide the `skygen.default_skybox` or the game will crash when the new player joins (since no skyboxes are included by default).
- `skygen.sky_biome_start` - is a little override for the custom game that skygen is made for, but you can easily adapt it for your own use by flipping a few switches. You'll need the skybox for it which is in [a separate repository](https://github.com/theraven262/minetest-skygen-skyboxes).
**Tags:** environment, multiplayer
**Repository:** https://github.com/theraven262/minetest-skygen
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 10527,
"license": "LGPL-2.1-only",
"package_id": "the_raven_262/skygen",
"repo": "https://github.com/theraven262/minetest-skygen",
"tags": [
"environment",
"multiplayer"
],
"type": "mod",
"website": null
}
|
**Title:** digistuff
**Description:**
**Details:**
Adds many new nodes that support doing various things via digilines:
(in no particular order)
* **Player Detector**: Reports which players are within a configurable range.
* **Camera**: Like the player detector, but can be "aimed" at the ground some distance in front of the node itself. Originally intended for use with traffic signals, but many players have been using them as "security cameras" instead.
* **Magnetic Card Reader/Writer**: Allows writing data to and reading data back out from magnetic cards (included).
* **Extra Conductors**: Vertical digilines, digimese (connects in all directions), junction box (conducts through one solid node into another junction box)
* **Game Controller**: Allows players to control your program using normal movement commands (as in walking, looking around, punching, etc.)
* **I/O Expander**: Adds an additional four mesecons I/O ports that can be used as any combination of input or output.
* **Dimmable Light**: Can be set to any of 14 light levels (or 15 if "off" counts as one)
* **SRAM**: Stores data.
* **EEPROM**: Stores data like SRAM, but can be dug and then placed elsewhere without losing it.
* **Piston**: Behaves like both mesecons pistons rolled into one, with some extra features - can extend, retract, retract pulling one node, or retract pulling a whole stack of nodes like a movestone.
* **Movestone**: It's a stone, that moves. Can move to arbitrary positions (with some restrictions of course). Not real well-tested yet.
* **Noteblock**: Can play any sound that a mesecons noteblock can, and several that those can't. Supports pitch and volume control.
* **NIC**: Allows fetching (quite small amounts of) data from the Internet/Web (HTTP).
* **Control Panel**: Text display and a few buttons rolled into one.
* **Touchscreen**: Shows custom UI elements and sends input back to the Luacontroller.
* **Piezo Beeper**: It, uh, beeps.
* **Button**: Sends a (configurable) message when pressed.
* **Wall Knob**: Can be turned to enter a numeric value, goes well with the dimmable lights.
* **Timer**: Sends a digilines message after a configurable delay, with optional looping functionality. Uses node timers, so automatically pauses when the mapblock is unloaded and resumes when loaded again.
* **GPU**: Contains enough video memory for 8 64x64 buffers, can draw (very) simple shapes and text on them, can load images into them from a Luacontroller, contains a fully(ish)-featured BitBLT engine for manipulating data and copying it between buffers, and can output the results to rgblightstone panels, digiscreens, or other similar mods using the same data format (nested tables of hex colors).
* **Heatsink**: Does absolutely nothing except look kinda neat. Fits most ICs and can also be placed on normal nodes.
* **Channel Copier**: Makes it easier to copy digilines channels between nodes. Supports items from this mod and a few others.
Documentation for most of these nodes is available in the "docs" directory.
**Tags:** technology
**Repository:** https://github.com/mt-mods/digistuff/
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 12106,
"license": "LGPL-3.0-only",
"package_id": "mt-mods/digistuff",
"repo": "https://github.com/mt-mods/digistuff/",
"tags": [
"technology"
],
"type": "mod",
"website": null
}
|
**Title:** The Unexpected Gambit
**Description:**
**Details:**
# The Unexpected Gambit
### by [Flederossi](https://github.com/Flederossi) and [NO11](https://github.com/NO411)
Game for the Minetest-Game-Jam 2023
The Unexpected Gambit is a chess game for Minetest featuring some unexpected game mechanics which you will discover while playing against a real player in multiplayer mode or a custom chess engine.
<br>
## How to play
Open the chat (Press 'T') and type one of the following commands:
- `/start [Player2]` - Play the game as it was intendet.
- `/start_normal [Player2]` - Play a normal game of chess.
> The *Player2* Parameter is optional but needed, if you want to play against another player. Without it the engine is picked as opponent.
Fly mode is activated by default and should be used to get a better overview!
<br>
## Change strength of the engine
If you want to change the strength of the engine (How far the engine looks into the future) you can use the following commands:
- `/strength` - Display the current strength of the engine.
- `/strength [Depth]` - Change the strength of the engine to a desired value.
> The *Depth* Parameter must be an odd number.
**Tags:** jam_game_2023, sports, strategy_rts
**Repository:** https://github.com/NO411/the_unexpected_gambit
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 54884,
"license": "GPL-3.0-or-later",
"package_id": "NO11/the_unexpected_gambit",
"repo": "https://github.com/NO411/the_unexpected_gambit",
"tags": [
"jam_game_2023",
"sports",
"strategy_rts"
],
"type": "game",
"website": "https://github.com/NO411/the_unexpected_gambit"
}
|
**Title:** Nonsensical Skyblock
**Description:**
**Details:**
Skyblock based on Minetest Game. Build the ultimate factory from nothing but a single tree!
Unlike other skyblock mods, it's progression system does not revolve around completing quests and instead is based on crafting (in fact, the only thing i added myself is crafting and cooking recipes). Made to prove a point that minetest skyblocks don't have to have cancerous quest-based progression systems to work.
**Tags:** crafting
**Repository:** https://gitlab.com/Kimapr/nonsensical_skyblock
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 31727,
"license": "GPL-3.0-only",
"package_id": "Kimapr/nonsensical_skyblock",
"repo": "https://gitlab.com/Kimapr/nonsensical_skyblock",
"tags": [
"crafting"
],
"type": "game",
"website": null
}
|
**Title:** Unified Dyes
**Description:**
**Tags:** building, building_mechanics, plants_and_farming
**Repository:** https://github.com/mt-mods/unifieddyes.git
**License:** GPL-2.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 85616,
"license": "GPL-2.0-only",
"package_id": "mt-mods/unifieddyes",
"repo": "https://github.com/mt-mods/unifieddyes.git",
"tags": [
"building",
"building_mechanics",
"plants_and_farming"
],
"type": "mod",
"website": null
}
|
**Title:** SharpNet Photo Realism 64px
**Description:**
**Details:**
It's Photo Realism pack with few mod support.
Easiest way to get it know is to try it.
Video By x2048 with shaders:
https://www.youtube.com/watch?v=G6BoeVVHgfA
You can try experimental version with resolution 256px here:
https://github.com/Sharpik/sharpnet_hd_256
**Games support**
* Minetest Game (focused on)
* MineClone 2 (partially)
* Dreambuilder
**Cooperative authors:**
* VanessaE
* j0j0n4th4n
**Mods support:**
* Ethereal
* Farming
* More Trees
* More Ores
* Baked Clay
* Flowers
* Crops
* Hardened Clay
* Basic Materials
* Technics
And a lot more.. :)
This texture pack is still in development, but pretty playable.
License is Free License, except content used "with author permission" from: "hdx-64-master" texture pack from "VanessaE" where is: CC-By-SA / GPL .
**Tags:** 64px
**Repository:** https://github.com/Sharpik/Minetest-SharpNet-Photo-Realism-Texturespack
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 27392,
"license": "GPL-3.0-only",
"package_id": "Sharpik/sharpnet_textures",
"repo": "https://github.com/Sharpik/Minetest-SharpNet-Photo-Realism-Texturespack",
"tags": [
"64px"
],
"type": "txp",
"website": null
}
|
**Title:** GGraffiti
**Description:**
**Details:**
This Luanti mod adds graffiti that lets you paint whatever you want on any node you want. It requires at least engine version 5.9.0.
Features:
- Paint pixel-by-pixel on any node
- Paint with custom colors using the RGB spray can
- Different sizes: Paint up to 3×3 pixels at a time
- Remove graffiti with the eraser-like "remover" spray can or by digging the sprayed nodes
- Respects protection mods
- Compatible with Minetest Game, Mineclonia and VoxeLibre
This mod is a Work in Progress.
## Items
**Graffiti Spray Can**

Press and hold the dig button (the left mouse button) to paint. Press the place button (the right mouse button) to change the size.
After some time, the spray can will be empty. You can smelt spray cans, empty or not, to get the two steel ingots back. Of course, you can replace the cyan dye in the recipe with any dye you like.
If you are playing on Android: For the best spraying experience, enable `Settings` → `Touchscreen` → `touch_use_crosshair`.
**RGB Graffiti Spray Can**

A spray can that can paint in any 24-bit RGB color and thus in all colors supported by Luanti. Press the place button (the right mouse button) to change the selected color. Press sneak+place while pointing at existing graffiti to pick a color ("pipette").
**Red Mushroom Extract**

**Graffiti Remover Spray Can**

A spray can that removes graffiti. Essentially an eraser.
If you want to remove a lot of graffiti at once, you can simply dig the affected nodes and place them again. This will remove all graffiti that is on them.
## Related things
- `nc_paint` by Kimapr
Something like this, but for NodeCore.
For more detailed information, see the README.md in the Git repository.
**Tags:** decorative, tools
**Repository:** https://github.com/grorp/ggraffiti.git
**License:** AGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 4669,
"license": "AGPL-3.0-or-later",
"package_id": "grorp/ggraffiti",
"repo": "https://github.com/grorp/ggraffiti.git",
"tags": [
"decorative",
"tools"
],
"type": "mod",
"website": null
}
|
**Title:** Box World 3D
**Description:**
**Details:**
This is a really simple game: You push boxes by walking into them. You can't push more than one box at once. Your task is to put all boxes to spots marked by marbles. A box gets coloured red when it stands on a marked spot. And since the game is 3D, you can move all 6 directions: left, right, forward, backward, up, down.
There are 7 levels so far and it is possible to add more. Feel free to contribute some ;)
**Tags:** oneofakind__original, puzzle
**Repository:** https://gitlab.com/h2mm/boxworld3d
**License:** AGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 12525,
"license": "AGPL-3.0-only",
"package_id": "Hume2/boxworld3d",
"repo": "https://gitlab.com/h2mm/boxworld3d",
"tags": [
"oneofakind__original",
"puzzle"
],
"type": "game",
"website": null
}
|
**Title:** 3D Armor Flyswim
**Description:**
**Details:**
# Features
**Animation additions for player_api**
* Swimming
* Swimming Attacking
* Flying
* Flying Attacking
* Falling
* Falling Attacking (okay flailing wildly while you plumet to your death)
**Supports**
* 3d_armor
* simple_skins
* skinsdb
* clothing
Incorporates "headanim" functionality by LoneWolfHT (Must use MT 5.3 to see/use otherwise auto-disabled)
Automated detection of Swimmable, Flyable, Climbable nodes, Crouching allows you to duck through spaces 1.5 nodes tall
Capes have also been added as an armor item disabled by default - only 1 demo cape provided if enabled
# Licence
* Licence code - LGPL v2.1
* "Headanim" code by LoneWolfHT - MIT Licence
* Cape Textures - CC0
* Blender Model/B3Ds as per base MTG - CC BY-SA 3.0
* "3d_armor_trans.png" CC-BY-SA 3.0
**Tags:** tools
**Repository:** https://github.com/sirrobzeroone/3d_armor_flyswim
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 25870,
"license": "LGPL-2.1-only",
"package_id": "sirrobzeroone/3d_armor_flyswim",
"repo": "https://github.com/sirrobzeroone/3d_armor_flyswim",
"tags": [
"tools"
],
"type": "mod",
"website": null
}
|
**Title:** XaEnvironment
**Description:**
**Details:**
The game aims to contain extra environments and things. The current goal is to create a adventure game full of things to explore.
Beginning tips: You are starting with a craftguide.
Get stricks from leaves and ground, get flint from sand and craft with sticks to tools.
You becomes hungry and tirsty, eat fruits or meat and drink fresh water to survive. (drink by punching into water)
The game does not contain gross violence, magic, occultism or any other supernatural phenomena, but monsters (brings some action)
Try the parkour features:
sneak to crawl,
wallrunning by run into/very near a wall and jump
wall/edge climbing by walk into a wall edge
Check out whats new (log / only noticeable changes) https://github.com/AiTechEye/xaenvironment/blob/master/log.txt
See more details and news at the forum: https://forum.minetest.net/viewtopic.php?t=22340
Or watch on my youtube channel: https://www.youtube.com/channel/UCp-XmjVbZiczLcvc4mrbqVw/videos
**Tags:** environment, mapgen, plants_and_farming, survival, technology
**Repository:** https://github.com/AiTechEye/xaenvironment
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 34791,
"license": "LGPL-2.1-only",
"package_id": "AiTechEye/xaenvironment",
"repo": "https://github.com/AiTechEye/xaenvironment",
"tags": [
"environment",
"mapgen",
"plants_and_farming",
"survival",
"technology"
],
"type": "game",
"website": null
}
|
**Title:** Cottages
**Description:**
**Details:**
Adds several blocks for building medieval houses: Bed, table, bench, open storage shelf, tub, barrel, wheel, washing place, glass pane, small fence, fence gate, half doors, hatches, wheel etc. Window shuttes close automaticly at night and open in the morning. Build houses using loam.
Diffrent roof types like straw, thatch, wood, black (shingles), clay (shingles) and slate are included.
Dirt roads allow access to your fields. Harvest your wheat and use the threshing floor to get more seeds. The handmill turns seeds into flour.
Repair your tools and armor unsing the anvil.
**Tags:** building, creative, plants_and_farming, technology
**Repository:** https://github.com/Sokomine/cottages
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 30177,
"license": "GPL-3.0-only",
"package_id": "Sokomine/cottages",
"repo": "https://github.com/Sokomine/cottages",
"tags": [
"building",
"creative",
"plants_and_farming",
"technology"
],
"type": "mod",
"website": null
}
|
**Title:** Mapgen with Rivers
**Description:**
**Details:**
Semi-procedural map generator for Minetest 5.x. It aims to create realistic and nice-looking landscapes for the game, focused on river networks. It is based on algorithms modelling water flow and river erosion at a broad scale, similar to some used by researchers in Earth Sciences. It is taking some inspiration from [Fastscape](https://github.com/fastscape-lem/fastscape).
Its main particularity compared to conventional Minetest mapgens is that rivers flow strictly downhill, and combine together to form wider rivers, until they reach the sea. Another notable feature is the possibility of large lakes above sea level.
# Usage
It is recommended to use it **only in new worlds, with `singlenode` mapgen**. On first start, it runs pre-generation to produce a grid, from which the map will be generated. This usually takes a few seconds, but depending on custom settings this can grow considerably longer.
**`biomegen` mod is recommended** to add biomes. It is also possible to add biome-registering mods like Ethereal NG.
By default, it only generates a 15k x 15k map, centered around the origin. To obtain a bigger map, you can increase grid size and/or block size in settings, but this can be more ressource-intensive (as the map has to be loaded in full at pre-generation).
## Settings
Settings can be found in Minetest in the `Settings` tab, `All settings` -> `Mods` -> `mapgen_rivers`.
Most settings are world-specific and a copy is made in `mapgen_rivers.conf` in the world folder, during world first use, which means that further modification of global settings will not alter existing worlds.
## Map preview
The Python script `view_map.py` can display the full map. You need to have Python 3 installed, as well as the libraries `numpy`, `matplotlib`, and optionally `colorcet`. For `conda` users, an `environment.yml` file is provided.
It can be run from command line by passing the world folder. Example:
```
./view_map.py ~/.minetest/worlds/test_mg_rivers
```
**Tags:** custom_mapgen
**Repository:** https://gitlab.com/gaelysam/mapgen_rivers
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 11413,
"license": "LGPL-3.0-only",
"package_id": "Gael de Sailly/mapgen_rivers",
"repo": "https://gitlab.com/gaelysam/mapgen_rivers",
"tags": [
"custom_mapgen"
],
"type": "mod",
"website": null
}
|
**Title:** Signs Lib
**Description:**
**Tags:** building
**Repository:** https://github.com/mt-mods/signs_lib.git
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 67859,
"license": "LGPL-3.0-only",
"package_id": "mt-mods/signs_lib",
"repo": "https://github.com/mt-mods/signs_lib.git",
"tags": [
"building"
],
"type": "mod",
"website": null
}
|
**Title:** Loria (alpha)
**Description:**
**Details:**
Explore strange and mad world of the desolate alien planet.<br>
Enjoy landscapes filled with gigantic mushrooms, painted in lucid, surrealistic colours.<br>
Suffer from the radiation poisoning with alpha, beta and gamma radiation (actually and properly implemented).<br>
Build gorgeous circuits powered by sophisticated MNA solver.<br>
Become an architect in the fantastic sci-fi themed world of Loria.
### WARNING: Electricity mod requires access to insecure functions in order to work. Please add the electricity mod to your secure.trusted_mods (add “secure.trusted_mods = electricity” to minetest.conf). Insecure functions provide native (fast) complex numbers and arrays, which are necessary for MNA solver used in electricity mod.
### BE CAREFUL: Loria exports `ffi.new` and `ffi.metatype` to global namespace, so they can be unsafely used by other mods.
You may review the files that use these native features:
[init.fnl](https://github.com/forked-from-1kasper/loria/blob/master/sources/mods/electricity/init.fnl)
[matrix.fnl](https://github.com/forked-from-1kasper/loria/blob/master/sources/mods/electricity/matrix.fnl)
[complex.fnl](https://github.com/forked-from-1kasper/loria/blob/master/sources/mods/electricity/complex.fnl)
### [GitHub Releases & Changelog [RUS/ENG]](https://github.com/forked-from-1kasper/loria/releases)
## Features
* 5 unique biomes
* Useful and dangerous gases with different properties
* Gravity varies depending on location
## Gameplay information
[Craft list](https://github.com/forked-from-1kasper/loria/blob/master/manuals/craft_list.md).
[Radioactivity table](https://github.com/forked-from-1kasper/loria/blob/master/sources/mods/radiation/conf.fnl#L33).
**Tags:** building, crafting, creative, environment, mapgen, oneofakind__original, plants_and_farming, survival, technology, tools
**Repository:** https://github.com/forked-from-1kasper/loria
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 29696,
"license": "GPL-3.0-only",
"package_id": "siegment/loria",
"repo": "https://github.com/forked-from-1kasper/loria",
"tags": [
"building",
"crafting",
"creative",
"environment",
"mapgen",
"oneofakind__original",
"plants_and_farming",
"survival",
"technology",
"tools"
],
"type": "game",
"website": null
}
|
**Title:** Lord of the Test
**Description:**
**Details:**
* Explore the world of Middle-Earth with custom races, mobs, mapgen, trees, plants, potions, armour, weapons and much more!
* Hire mob guards, enter Mordor and fight the orcs with your army, explore abandoned structures and loot the precious items.
* Side with the evil side and become an orc, and venture the rest of the world, slaying all that cross your path.
* Find old hidden forges and craft the rings of power!
* This is the one subgame to rule them all!
There are various [guides](https://github.com/minetest-LOTR/Lord-of-the-Test/wiki) that can be found in generated structures that can provide more information regarding certain features.
For more information, refer to the [forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=5578).
**Tags:** adventure__rpg, oneofakind__original, pve, survival
**Repository:** https://github.com/minetest-LOTR/Lord-of-the-Test
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 51113,
"license": "LGPL-2.1-only",
"package_id": "Amaz/lordofthetest",
"repo": "https://github.com/minetest-LOTR/Lord-of-the-Test",
"tags": [
"adventure__rpg",
"oneofakind__original",
"pve",
"survival"
],
"type": "game",
"website": null
}
|
**Title:** Repixture
**Description:**
**Details:**
Repixture is a sandbox survival game focusing on nature, survival and primitive technologies. The world is random and features mostly a temperate climate. Explore the world and gather resources to survive. Craft tools and things to build with, build shelter and later the buildings of your dreams. What you do in this world is up to you: Go mining for the mysterious lumien, forge the mightiest sword, trade with villagers, go farming, upgrade your tools with jewels, hunt for achievements, or do more.
## Gameplay
There is an official [Player Manual](https://wuzzy.codeberg.page/Repixture/).
Summary: The first goal is to survive and build a shelter, later on you will explore the world and gather resources to improve your tools or craft simple building materials and decorations. The technology tree is rather low tech and as such, early progress is rather slow-paced. A few creatures will roam the world, most of them peaceful. Sometimes, you will encounter a village with traders.
## Features
* Nice, mostly lush biomes
* Animals and monsters
* Villages and trading
* Upgradable tools via jeweling
* Hunger
* Armor
* Simple crafting with crafting guide
* A variety of trees
* Weather
* Beds (to skip the night)
* Boats
* Paint brush
* New and better player models
* Player skins
* Achievements
* Multi-language support
* Creative Mode in which you can build freely
**Tags:** oneofakind__original, survival
**Repository:** https://codeberg.org/Wuzzy/Repixture
**License:** AGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 38286,
"license": "AGPL-3.0-or-later",
"package_id": "Wuzzy/repixture",
"repo": "https://codeberg.org/Wuzzy/Repixture",
"tags": [
"oneofakind__original",
"survival"
],
"type": "game",
"website": null
}
|
**Title:** Stairs Redo
**Description:**
**Details:**
- Drop in replacement for default stairs mod.
- Has many stairs registered for default and other mods.
- Has ability to make transparent stairs.
- Has ability to make glowing stairs.
- Has stair, slab, corners and slopes.
- Burnable stairs can be used as fuel.
- Uses old style placement feature and sneak key for copy rotation.
- 'stairs.glass_sides' setting to revert to older glass stair look.
**Tags:** building
**Repository:** https://codeberg.org/tenplus1/stairs
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 42139,
"license": "LGPL-2.1-only",
"package_id": "TenPlus1/stairs",
"repo": "https://codeberg.org/tenplus1/stairs",
"tags": [
"building"
],
"type": "mod",
"website": null
}
|
**Title:** PaleoTest
**Description:**
**Details:**
PaleoTest adds various prehistoric creatures and plants to Minetest Game. This mod aims for a Zoo Tycoon type experience, with creatures being capable of escaping and players having to ensure their Dinosaurs mood and hunger don't drop too low.
# Dinosaurs
- Tyrannosaurus
- Spinosaurus
- Carnotaurus
- Velociraptor
- Brachiosaurus
- Triceratops
- Stegosaurus
# Mammals
- Mammoth
- Elasmotherium
- Procoptodon
- Smilodon
- Thylacoleo
# Reptiles
- Mosasaurus
- Elasmosaurus
- Pteranodon
- Sarcosuchus
# Fish
- Dunkleosteus
# Plants
- Cycad
- Horsetails
- Metasequoia
---
# Caring for animals:
### Mood
A mobs mood is important to keep track of. If it gets too low the mob will become aggressive towards it's owner and won't obey orders, and some larger mobs may destroy blocks (if the option is enabled). To keep mobs happy, include a Scratching Post and/or Pursuit Ball in their enclosure.
### Hunger
A mobs hunger is also important. If it gets too low the mob will begin taking damage until it reach about 1/3 it's maximum health, and it's mood will begin to lower. To keep mobs fed you can feed them by hand or keep a Feeder in their enclosure. Mobs have differing diets so it's important to make sure you have the right feeder in their enclosure. To check the mobs diet, right-click it with the Prehistoric Field Guide.
---
# Cloning Mobs
### Getting Fossils
The first step in cloning a PaleoTest mob is getting Fossils. Fossils spawn somewhat deep underground and drop a variety of items when dug. The item you want to clone a mob are Fossils or Ancient Bones
### Getting DNA
Once you have Fossils or Ancient Bones you can attempt to get DNA. To get DNA you'll need the Fossil Analyzer. Once you've obtained the Fossil Analyzer, you can insert Fossils or Ancient Bones and wait a few seconds for it to finish analyzing. Once this is finished, the output can be a few different items, most of the time you'll get Sand or Gravel, but if you're lucky you'll get DNA.
### Turning DNA into a mob
Now that you have DNA, you'll need a DNA Cultivator. Once you've obtained the DNA Cultivator, you can insert the DNA and it will begin cultivating. After a few seconds you'll have one of three possible item types: Egg, Embryonic Sac, and Syringe.
### Eggs
Eggs can be hatched by placing them down next to any block that light levels equal to a torch. You can monitor the eggs progress with the Prehistoric Field Guide. After a while the egg will begin to move. Shortly after that, the egg will hatch.
### Embryonic Sacs
Embryonic Sacs are simple, just right-click the ground and the mob will pop out.
### Syringes
Syringes are used by right-clicking a supported surrogate mob (currently only supports a few mammals from petz). Once you've right-clicked the surrogate you can monitor the pregnancy progress with the Prehistoric Field Guide. After a while the mob will be born.
---
# Supported Mods
### Petz
Certain creatures from Petz can be impregnated via syringe and all meats from petz can be used as food
### Mobs Redo
Meat from Mobs Redo can be used as food
---
**Tags:** building, crafting, education, environment, mobs, plants_and_farming, pve, technology
**Repository:** https://github.com/ElCeejo/paleotest
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 18931,
"license": "GPL-3.0-only",
"package_id": "ElCeejo/paleotest",
"repo": "https://github.com/ElCeejo/paleotest",
"tags": [
"building",
"crafting",
"education",
"environment",
"mobs",
"plants_and_farming",
"pve",
"technology"
],
"type": "mod",
"website": null
}
|
**Title:** Dreambuilder hotbar expander
**Description:**
**Details:**
Based on code originally written by Calinou. Simply do `/hotbar xx` (xx = 1 to 32)
**Tags:** inventory
**Repository:** https://github.com/mt-mods/dreambuilder_hotbar
**License:** LGPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 14458,
"license": "LGPL-3.0-only",
"package_id": "mt-mods/dreambuilder_hotbar",
"repo": "https://github.com/mt-mods/dreambuilder_hotbar",
"tags": [
"inventory"
],
"type": "mod",
"website": null
}
|
**Title:** CrewMates
**Description:**
**Details:**
Just some sussy looking crewmate plushies
**Tags:** decorative
**Repository:** https://git.minetest.land/aSliceOfCake/CrewmatePlushies
**License:** AGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 6212,
"license": "AGPL-3.0-or-later",
"package_id": "aSliceOfCake/crewmate",
"repo": "https://git.minetest.land/aSliceOfCake/CrewmatePlushies",
"tags": [
"decorative"
],
"type": "mod",
"website": null
}
|
**Title:** Lazarr!
**Description:**
**Details:**
**This game is incomplete! It's playable, but lacks polish and levels.**
You're a pirate in the search of treasure. Find all shiny gold blocks in treasure chests in 84 levels located in tropical islands, mysterious caves, ancient ocean ruins and other lost places. To break the lock, you must first solve a laser puzzle by sending lasers to all detectors. Mirrors, beam splitters and many other things will help you.
## Gameplay
Your goal is to loot all treasures of the known world. To win a level, you must find all gold blocks in it.
You can walk around the level freely and take, place and rotate blocks. Mirrors, bombs, color mixers, skulls and many other special blocks assist (or hinder) you in your task.
## Features of the beta.6 version
* A warning that this is an incomplete version ;-)
* 84 levels
* Loot many gold blocks in ships, beautiul islands, mysterious ocean ruins, ancient temples and caves
* Goldie the Parrot follows you on your travels
* Lasers in 7 mixable colors
* Laser emitters, detectors, mirrors, beam splitters, crystals, skulls, hollow barrels, color mixers, bombs, and more
* Take, place and rotate blocks to redirect lasers
* Plan all your operations from your pirate ship and watch your gold collection grow
* Full German translation, partial translations (>50%) in Spanish and French
* Powerful level editor (see `LEVEL_EDITOR.md`)
* Custom level pack support (see `LEVEL_PACKS.md`)
## History
Originally, this game was hastily made for the Minetest Game Jam 2021 in the final day of the competition. Version 1.2 was the version that was officially rated by the jury and players. The game has been massively reworked since then and is very different now, but there still needs more polishing. Stay tuned for version 2.0.0!
**Tags:** jam_game_2021, puzzle, singleplayer
**Repository:** https://codeberg.org/Wuzzy/Lazarr
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 7453,
"license": "GPL-3.0-or-later",
"package_id": "Wuzzy/lazarr",
"repo": "https://codeberg.org/Wuzzy/Lazarr",
"tags": [
"jam_game_2021",
"puzzle",
"singleplayer"
],
"type": "game",
"website": null
}
|
**Title:** Wilhelmines Texture Pack
**Description:**
**Details:**
Wilhelmines Texture Pack – Inspired by the colors of Nature!
A new Texture Pack for the lovers of natural colors and landscapes.
When you open the main folder of the texture pack, you can now find a folder with sub-folders for optional grass side heights. Just copy them over the files in the main folder to activate your preferred height.
(Partially) supported mods:
-PaleoTest
-Water Life
- Xocean
-Farming
-Nether
-Spears
-Bows
-3D Armor
Update 1.6
-Corrected Ethereal Support (New texture names)
Update 1.5:
Better coloured beds, ladders, some mobs_redo textures, improved flowing fluid textures (Lava, Water) Complete new water texture, but kept in old style.
Update 1.4:
-Updated Nether Support
-Reworked Nether Textures
-Added textures for Chests
Update 1.3:
Added textures for Doors, Trapdoors, Glass and Fences
Update 1.2:
-Added Spears Support
-Added Bows Support
-Added 3D Armor Support
-Added textures for Default Tools
Update 1.1:
-Added Ethereal Support
-Changed Obsidian Textures
-Updated Farming Support
Update 1.62
-Some basic texture changes
-Sharpened specific textures and added shadows to litter sides for more depth
**Tags:** 16px
**Repository:** https://github.com/Skandarella/Wilhelmines-Texture-Pack.git
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 10036,
"license": "GPL-3.0-only",
"package_id": "Liil/12345",
"repo": "https://github.com/Skandarella/Wilhelmines-Texture-Pack.git",
"tags": [
"16px"
],
"type": "txp",
"website": null
}
|
**Title:** NextGen Bows
**Description:**
**Details:**
Fork of X Bows by SaKeL, edits made by StarNinjas
# NextGen Bows [nextgen_bows]
Currently includes a Wooden Bow and arrows.
## Features
* bow will force you sneak when loaded (optional dep. playerphysics)
* loaded bow will slightly adjust the player FOV
* bow uses minetest tool capabilities - if the bow is not loaded for long enough (time from last puch) the arrow will fly shorter range
* arrow uses raycast
* arrow has chance of critical shots/hits (only on full punch interval)
* arrow uses minetest damage calculation (including 3d_armor) for making damage (no hardcoded values)
* arrows stick to nodes, players and entitites
* arrows remove them self from the world after some time
* arrows remove them self if there are already too many arrows attached to node, player, entity
* arrow continues to fly downwards when attached node is dug
* arrow flies under water for short period of time and then sinks
* arrows adjusts pitch when flying
* arrows can be picked up again after stuck in solid nodes
* registers only one entity reused for all arrows
## Dependencies
- none
## Optional Dependencies
- default (recipes)
- farming (bow and recipes)
- 3d_armor (calculates damage including the armor)
- playerphysics (force sneak when holding charged bow)
## License:
### Code
GNU Lesser General Public License v2.1 or later (see included LICENSE file)
### Textures
CC0 by StarNinjas 2021
### Sounds
**Creative Commons License, EminYILDIRIM**, https://freesound.org
- nextgen_bows_bow_load.1.ogg
- nextgen_bows_bow_load.2.ogg
- nextgen_bows_bow_load.3.ogg
**Creative Commons License, bay_area_bob**, https://freesound.org
- nextgen_bows_bow_loaded.ogg
**Creative Commons License**, https://freesound.org
- nextgen_bows_bow_shoot_crit.ogg
**Creative Commons License, robinhood76**, https://freesound.org
- nextgen_bows_arrow_hit.1.ogg
- nextgen_bows_arrow_hit.2.ogg
- nextgen_bows_arrow_hit.3.ogg
**Creative Commons License, brendan89**, https://freesound.org
- nextgen_bows_bow_shoot.1.ogg
**Creative Commons License, natty23**, https://freesound.org
- nextgen_bows_arrow_successful_hit.ogg
**Tags:** tools
**Repository:** https://github.com/starninjas/nextgen_bows
**License:** LGPL-2.1-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 9490,
"license": "LGPL-2.1-or-later",
"package_id": "StarNinjas/nextgen_bows",
"repo": "https://github.com/starninjas/nextgen_bows",
"tags": [
"tools"
],
"type": "mod",
"website": null
}
|
**Title:** Maidroid NG
**Description:**
**Details:**
# Maidroid
## How to Use
### Usage
1. Create a maidroid egg <img style="background-color: grey;" src="https://gitlab.com/mazes_80/maidroid/-/raw/master/textures/maidroid_maidroid_egg.png"> and use it in world to spawn a maid.
3. Tame maidroid punching it with a golden pie <img style="background-color: grey;" width="16" height="16" src="https://gitlab.com/mazes_80/maidroid/-/raw/master/textures/maidroid_pie_inv.png"> or one gold block <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_gold_block.png?raw=true"> when pie mod is not installed
4. You can colorize them by punching dyes
<table><tr>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_white.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_grey.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_dark_grey.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_black.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_violet.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_blue.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_cyan.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_dark_green.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_green.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_yellow.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_brown.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_orange.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_red.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_magenta.png?raw=true"></td>
<td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_pink.png?raw=true"></td>
<tr></table>
5. They will sit down and take a pause if you punch them with activation item
* Paper <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_paper.png?raw=true"> by default
* Sugar <img style="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/farming_sugar.png"> if [farming redo](https://content.luanti.org/packages/TenPlus1/farming/) available
6. To activate open their inventory with right-click and put tool and stuff inside.
<table style="border: 1px solid gray;">
<tr>
<td>Basic</td><td></td><td>Maidroids follow owner or any player when wild, if this player have taming item in hand.<br>
<br>When they don't follow anyone they just wander
<br>Defaut if no other core selected</td>
</tr>
<tr>
<td>Farming</td><td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/farming/textures/farming_tool_diamondhoe.png?raw=true"><br>
<img style="background-color: grey;" src="https://github.com/t-affeldt/sickles/blob/master/textures/sickles_scythe_bronze.png?raw=true"></td>
<td>Any hoe or scythe selects this core.<br>
Maidroid will plant the seeds or make seed from plants if they can.<br>
Maidroid harvests mature plants.<br>
Surrounded their land with fences or xpanes, as they are not jumpable by farmers.<br>
</td>
</tr>
<tr>
<td>OCR</td><td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_book_written.png?raw=true"></td>
<td>Maidroid needs a written book written in their inventory.<br> If the bookname is main, program is read.
<pre><code>start: sleep 1
beep
jump 0.9
jmp start
</code></pre>
</td>
</tr>
<tr>
<td>Torcher</td><td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_torch_on_floor.png?raw=true"></td>
<td>Maidroids with torches in inventory will follow a player, and put torch if it is dark.<br>
</td>
</tr>
<tr>
<td>Stockbreeder</td>
<td>
<img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/bucket/textures/bucket.png?raw=true">
<br>
<img style="background-color: grey;" width="16" height="16" src="https://github.com/runsy/petz/blob/master/petz/textures/petz_shears.png?raw=true">
</td>
<td>An empty bucket or shears select this core<br>
Stockbreeder will try to feed milkable animals, and then milk them<br>
If they have shears they will also try to shear sheep<br>
If they also have a sword in inventory they will try to manage poultries population<br>
If they have shovel in inventory they can collect poops<br>
</td>
</tr>
<tr>
<td>Waffler</td><td><img style="background-color: grey;" src="https://github.com/GreenXenith/waffles/blob/master/textures/waffles_waffle_block_side.png?raw=true"></td>
<td>Waffler are automatized waffle producer units, activated by putting one waffle block in maidroid inventory<br>
They can remove waffle, put batter, and launch cook on waffle makers.<br>
It is also planned that they can prepare batter from flour and water, prepare flour from cereal, and collect water from "sources"
</td>
</tr>
</table>
## New features
* Automatic core selection
* Paintable with dyes
* Strong ownership for maidroids
* You need to tame new maidroids
* You can view any maidroid content
* You can only take and put items in your maidroids
* Maidroid privilege allows to
* kill any maidroid
* interact with any maidroids
* set any maidroid owner with nametag
* Farming
* Fields separator can be xpanes or fences
* through fences maidroid were harvesting plants from nearby fields
* only in old maidroid version, now it seems better
* Support for all farming redo crops and plants
* Craft seeds for many plants: garlic, melon, pepper, pineapple, pumpkin
* Melon and pumpkin require cutting board in inventory
* Pepper can be harvested in three states: <img style="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/crops_pep
per.png"> <img style="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/crops_pepper_yellow.png"> <img style="background-c
olor: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/crops_pepper_red.png">
* Melons <img style="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/farming_melon_7.png"> and pumpkins <img sty
le="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/farming_pumpkin_8.png"> can now harvested
* Support for cucina_vegana
* Support for better_farming
* Offline mode: droid continue to work even owner is offline
* Scythes supported: maidroid using it will harvest up to five mature plants and replace them by crops.
* Protected areas support
* Internationalization
* Health
* Status in info
* Egg bar in maidroid menu
* Can be healed
* punching with tin lump <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_tin_lump.png?raw=true">
* punching with mese fragment <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_mese_crystal_fragment.png?raw=true">
* Or just put those items in inventory for auto-healing
* Drops all inventory items and some base material on death
* Older version backward compatibility
* Nametag: give maidroid via right-click
* Support for pipeworks teleport tubes: overflow management
* Inventory
* Sneak click
* 3D model view
* Cores are now mandatory some will not load when dependency not loaded
* Holding taming item in inventory will allow a madroid to tame nearby untamed maidroids
* Support for pie:
* maidroid golden pie: <img style="background-color: grey;" width="16" height="16" src="https://gitlab.com/mazes_80/maidroid/-/raw/master/textures/maidroid_pie_inv.png">
* use it to tame maidroids
* never eat this metallic pie
* Robbery stick: <img src="https://gitlab.com/mazes_80/maidroid/-/raw/master/textures/maidroid_robbery_stick.png">
* Punch maids near their owner with this stick
* Does not work in protected areas
* Hats: some core may wear hats
[Full Read Me File](https://gitlab.com/mazes_80/maidroid/-/blob/master/README.md)
**Tags:** crafting, mobs, technology
**Repository:** https://gitlab.com/mazes_80/maidroid_ng
**License:** LGPL-2.1-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 5572,
"license": "LGPL-2.1-or-later",
"package_id": "mazes/maidroid_ng",
"repo": "https://gitlab.com/mazes_80/maidroid_ng",
"tags": [
"crafting",
"mobs",
"technology"
],
"type": "mod",
"website": "https://gitlab.com/mazes_80/maidroid/"
}
|
**Title:** Randomizer
**Description:**
**Details:**
# Randomizer
A survival challenge for MT.
Try to survive in a randomized world.
Inspired by <https://www.youtube.com/watch?v=RQ47xsK-D-Q>
Credits:
- *Warr1024* for performance improvements and seed based mapgen
**Tags:** mapgen, pve, survival
**Repository:** https://github.com/NO411/randomizer
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 6024,
"license": "GPL-3.0-only",
"package_id": "NO11/randomizer",
"repo": "https://github.com/NO411/randomizer",
"tags": [
"mapgen",
"pve",
"survival"
],
"type": "mod",
"website": null
}
|
**Title:** Weather
**Description:**
**Details:**
A mod adding weather. The weather will change automatically but you can also change it using commands.
There are some weather types registered by default, like rain, snow and no downfall.
Other mods can also register new types of downfall.
Wind will blow the downfall into different directions.
The weather is made of big particles that are shown client-side.
On servers the weather will be the same for all players.
**Tags:** environment
**Repository:** https://github.com/theFox6/minetest_mod_weather
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 34576,
"license": "LGPL-2.1-only",
"package_id": "theFox/weather",
"repo": "https://github.com/theFox6/minetest_mod_weather",
"tags": [
"environment"
],
"type": "mod",
"website": null
}
|
**Title:** X Enchanting
**Description:**
**Details:**
Adds Enchanting Mechanics and API.
## Features
* does not add new tools/items, it's using MT API to change existing items instead
* adds enchanting table
* supports all registered tools with known tool groups: pickaxe, shovel, axe, sword, e.g. `groups = {pickaxe = 1}`
* supports `default:bookshelf` or anything with `group:bookshelf`
* supports all bows with group `{bow = 1}`
* enchanting trade is for `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`
* adds enchantability for all MT default tools, for custom tools the enchantability can be set in the item group, e.g. `groups = {enchantability = 15}`
* uses only MT engine mechanics (e.g. tool capabilities)
* enchanted items have detailed enchantments description/short description
* mesh node model
* mesh entity model and animations
* tool texture will have enchanted glint
* adds grind stone to remove enchantments (excluding curses)
## How To
### Enchanting Setup
For maximum level of enchantments you need maximum of 15 bookshelfs around the enchanting table, maximum of 2 blocks away. Maximum level is 30.
### Enchanting Table
To be able to enchant items you need a trade item (by default `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`). Higher level enchantments costs more: level 1,2,3 costs mese crystals 1,2,3.
When place item in the enchantment table item slot you can see three buttons with:
- left side the trade cost amount
- middle the enchantment you will get + maybe more enchantments
- right side the base level for the enchantment (depends on how many bookshelfs are in reach)
When you place item in the enchantment table trade slot you will see that some buttons are now enabled and can be clicked on - depends on trade amount available.
The enchantments shown in the enchantment table will be always the same for item - this will change after you enchant an item. After enchanting an item a new enchantments will be shown.
### Item Enchantability
All default tools have enchantability set. Higher enchantability = higher chance of getting better enchantments.
Items enchantibility from worst to best:
- stone
- diamond
- steel
- wood / mese
- bronze
### Every Enchantment Explained
#### Sharpness
Increases melee damage.
groups: sword
#### Fortune
Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores.
Incompatible: Silk Touch
groups: pickaxe, shovel, axe
#### Unbreaking
Increases the item's durability.
groups: any
#### Efficiency
Increases the player's mining speed. Also adds mining groupcaps to item, e.g. enchanted wood pickaxe can mine level 1 nodes (e.g. obsidian) after enchantment.
groups: pickaxe, shovel, axe
#### Silk Touch
Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes.
Incompatible: Fortune
groups: pickaxe, shovel, axe
#### Curse of Vanishing
Causes the item to disappear on death.
groups: any
#### Knockback
Increases knockback (players only).
groups: sword
#### Looting
Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
Supported: mobs_monster, mobs_animal, animalia
groups: sword
#### Power
Increases arrow damage.
Damage has to be calculated in the MOD where the bow comes from!
groups: bow
#### Punch
Increases arrow knockback.
Knockback has to be calculated in the MOD where the bow comes from!
This can be obtained from tool meta:
groups: bow
#### Infinity
Prevents regular arrows from being consumed when shot.
One arrow is needed INSIDE QUIVER to use a bow enchanted with Infinity.
Fired arrows cannot be retrieved even if they are not fired from Quiver.
Only set in item meta, logic for this has to be in the MOD where the bow comes from!
groups: bow
## API
`ItemStackMetaRef`
* `get_float(key)`: Returns `0` if key not present. `key` can be enchantment id prefixed with `is_`,
e.g. enchantment `punch` would have stored meta as `is_punch`. If returned value is bigger than zero
then the value represents enchantment level bonus. See below fields for bow:
* `power` Increase percentage
* `punch` Multiplier
* `infinity` If `1` then it is infinity enchanted
* `get_string(key)`: Returns `""` if key not present. See below fields for all enchantments:
* `x_enchanting` Serialized table with key/value pairs where: `key` is enchantment `id` and `value` is `Enchantment` definition
`Enchantment` definition
* `value` number, Value of the enchantment based on level, e.g. multiplier, percentage/number increase...
example:
```lua
-- For simplicity assuming that all meta are present (biggger than zero or not "")
-- MODs have to add those checks individually
local itemstack_meta = itemstack:get_meta()
local power_value = itemstack_meta:get_float('is_power')
local punch_value = itemstack_meta:get_float('is_punch')
local infinity_value = itemstack_meta:get_float('is_infinity')
-- Or for list of all enchantments
local x_enchanting = minetest.deserialize(itemstack_meta:get_string('x_enchanting')) or {}
local power_enchantment = enchantments.power
local punch_enchantment = enchantments.punch
local infinity_enchantment = enchantments.infinity
-- Custom logic
local new_damage = damage + damage * (punch_enchantment.value / 100)
local new_knockback = knockback * punch_enchantment.value
if enchantments.infinity.value > 0 then
-- Some logic for infinity
end
```
**Tags:** magic, survival, tools
**Repository:** https://bitbucket.org/minetest_gamers/x_enchanting/src/master/
**License:** LGPL-2.1-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 14535,
"license": "LGPL-2.1-or-later",
"package_id": "SaKeL/x_enchanting",
"repo": "https://bitbucket.org/minetest_gamers/x_enchanting/src/master/",
"tags": [
"magic",
"survival",
"tools"
],
"type": "mod",
"website": null
}
|
**Title:** Item Drop
**Description:**
**Details:**
This mod adds Minecraft-like drop/pick up of items to Minetest.
# Features
* All settings may be configured from within the game itself.
(Settings tab > Advanced settings > Mods > item_drop)
* Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is
`true` (true by default) It does nothing in creative mode.
* Puts dropped items to the player's inventory if `item_drop.enable_item_pickup`
is `true` (true by default)
* Multiple items are picked in a quick succession instead of all at once which
is indicated by the pickup sound.
* It uses a node radius set in `item_drop.pickup_radius` (default 0.75),
if items are within this radius around the player's belt, they're picked.
* If `item_drop.pickup_age` is something positive, items dropped by players
are ignored for this time to avoid instantly picking up when dropping.
* If `item_drop.pickup_age` is `-1`, items are only picked when they don't
move, it's another fix for instant item picking.
* If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`,
items between these radii are flying to the player for
`item_drop.magnet_time` seconds, after this time, they're picked or stop
flying.
* Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is
`true` (true by default)
* Plays a sound when the items are picked up with the gain level set to
`item_drop.pickup_sound_gain` (default 0.2)
* Requires a key to be pressed in order to pick items if
`item_drop.enable_pickup_key` is `true` (true by default)
* The keytypes to choose from by setting `item_pickup_keytype` are:
* Use key (`Use`)
* Sneak key (`Sneak`)
* Left and Right keys combined (`LeftAndRight`)
* Right mouse button (`RMB`)
* Sneak key and right mouse button combined (`SneakAndRMB`)
* If `item_drop.pickup_keyinvert` is `true` (false by default), items are
collected when the key is not pressed instead of when it's pressed.
* Displays a particle of the picked item above the player if
`item_drop.pickup_particle` is `true` (true by default)
**Tags:** environment
**Repository:** https://github.com/minetest-mods/item_drop
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 27997,
"license": "LGPL-2.1-only",
"package_id": "texmex/item_drop",
"repo": "https://github.com/minetest-mods/item_drop",
"tags": [
"environment"
],
"type": "mod",
"website": null
}
|
**Title:** Ju52
**Description:**
**Details:**
Minetest 5.4 mod: Ju52
========================================
This mod is a version of the german ju52 for minetest.
It is under development, so it does not yet have an autopilot nor the planned automated
airline system for the future. But it is already flyable, and can carry up to 12 occupants.
**Note for beginners: it is not recommended to fly it without previously acquired proficiency. So it is recommended that you know how to fly the Super Cub and Demoiselle beforehand, especially how to land them without damage.**
The main functions of the aircraft are found in the internal menu, activated with the right click.
There is a second menu, for applying skins, but it only appears when hitting a dye on the aircraft,
being INSIDE it. For other colors, you can use a dye on the OUTSIDE with the desired color,
it is also possible to use the painter from the bike mod or from the automobiles_pck mod.
In order for passengers to board, it is necessary to open the door, otherwise no one will be able to enter.
While the machine is off, it is possible to move it using the sneak and jump keys (shift and space).
W ans S controls the pitch (elevator).
Right and Left (A and D) controls the yaw (rudder).
Then to fly, first load the airplane fuel punching it from outside (it uses 3 gallons or 30 bottles of biofuel). Then go onboard and start the engine on the menu. Then press jump (space) to increase the engine power. Set it to the maximum. Pull the elevator control (S) when it have the speed to lift.
Use the climb indicator to stabilize altitude,
as at high altitudes you lose sustentation and you spend more fuel.
For landing, just lower the power and stabilize the airplane. Pay attention at air speed
indicator, keeping it at green range, otherwise you will stall.
Care must be taken with impacts, as it causes damage to the aircraft and the pilot,
so training landings is essential.
To brake the aircraft, use the sneak (shift) key until it comes to a complete stop.
Do not stop the engine before this, or it will reverse when it stops
**Controls overview:**
* Right click: enter in/get off plane
* Left click (with biofuel): add fuel to plane
* Jump: Increase power, forward on ground
* Sneak: Decrease power, brake on ground
* Backward: go up flying - nose up
* Forward: go down flying - nose down
* Left/right: Turn to left/right, work on and out ground.
* Left and Right together: center all commands
* E and Right Click (while outside): access airplane inventory
PS: NO recipe yet
-----------------------
License of source code:
LGPL v3 (see file LICENSE)
License of media (textures and sounds):
CC0
**Tags:** transport
**Repository:** https://github.com/APercy/ju52
**License:** LGPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 11191,
"license": "LGPL-3.0-or-later",
"package_id": "apercy/ju52",
"repo": "https://github.com/APercy/ju52",
"tags": [
"transport"
],
"type": "mod",
"website": null
}
|
**Title:** Minegistics
**Description:**
**Details:**
*****Attention********
Because this is still a project for me to learn and improve my coding and design I have tried to move things to what I would assume is logical places and rename them to try and make things simpler. Because of this recently the updates don't update things properly so it is better to remove and then reinstall the game for it to work.
Minegistics is a building game with logistics networks, power grids, towns and trains.
In your starting inventory you have collectors, power plant, rails, trains, a market, a town, and some coal.
To get resources you need to place a collector on top of a node and power it.
(Collectors can collect wood from trees when placed next to a forest.)
To produce power you need to supply a power plant with coal or wood for fuel.
Buildings within range of the power plant will be supplied with power.
Open your inventory and click the power button to see information about your power grid.
To make money, you will need to place a market and town and connect them together with rails and a train.
Supply the market with goods from a collector, factory, workshop or farm. These items will be sold.
Thank you for all the interest and support I am striving to make it a better game and more towards my idea of a finished project. I am still currently activly working on it just at slower pace when I can find time in my busy life. Hope that you are all enjoying yourselves.
Follow along with development in [the forum topic](https://forum.minetest.net/viewtopic.php?f=50&t=27610)
**Tags:** jam_game_2021
**Repository:** https://github.com/logalog42/minegistics
**License:** GPL-3.0-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 17510,
"license": "GPL-3.0-or-later",
"package_id": "logalog/minegistic",
"repo": "https://github.com/logalog42/minegistics",
"tags": [
"jam_game_2021"
],
"type": "game",
"website": null
}
|
**Title:** Wooden Bucket
**Description:**
**Details:**
****This mod is simple. It adds a bucket made of wood. Wooden bucket can hold only water or river water, not lava. This bucket is good so you can go farming before you obtain some iron.
If you use mods ethereal or farming, the bowl recipe is changed so it won't collide.
**Tags:** survival
**Repository:** https://gitlab.com/h2mm/wooden_bucket
**License:** LGPL-2.1-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 14161,
"license": "LGPL-2.1-only",
"package_id": "Hume2/bucket_wooden",
"repo": "https://gitlab.com/h2mm/wooden_bucket",
"tags": [
"survival"
],
"type": "mod",
"website": null
}
|
**Title:** Illumination
**Description:**
**Details:**
Makes players emit light while holding any luminescent item. The amount of light emitted equals the brightness of the item. Luminescent armor is also supported when `3d_armor` is installed.
Rewritten and improved fork of Piezo_'s illumination.
**Tags:** environment, player_effects, pve, survival
**Repository:** https://github.com/mt-mods/illumination
**License:** GPL-3.0-only
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 15540,
"license": "GPL-3.0-only",
"package_id": "mt-mods/illumination",
"repo": "https://github.com/mt-mods/illumination",
"tags": [
"environment",
"player_effects",
"pve",
"survival"
],
"type": "mod",
"website": null
}
|
**Title:** Builtin Item
**Description:**
**Details:**
Friction based dropped items that can be pushed by water, slide on ice or be destroyed by lava, and if stuck inside a block will free itself.
**Tags:** pve, survival
**Repository:** https://codeberg.org/tenplus1/builtin_item
**License:** LGPL-2.1-or-later
|
Luanti ContentDB
|
{
"commercial_friendly": false,
"downloads": 10652,
"license": "LGPL-2.1-or-later",
"package_id": "TenPlus1/builtin_item",
"repo": "https://codeberg.org/tenplus1/builtin_item",
"tags": [
"pve",
"survival"
],
"type": "mod",
"website": null
}
|
End of preview. Expand
in Data Studio
Copyleft Luanti Package Dataset
Description
Copyleft Luanti Package Dataset for Luanti (Minetest) expertise fine-tuning.
Dataset Information
- Size: 1,073 entries
- Format: Harmony format for LLM fine-tuning
- Source: Luanti ContentDB package collection
- Quality: Filtered and validated Luanti package metadata
Usage
from datasets import load_dataset
dataset = load_dataset("ToddLLM/luanti-copyleft-dataset")
print(dataset)
Schema
Each entry contains:
text
: Package information in structured formatsource
: "Luanti ContentDB"metadata
: Additional structured information
License
Apache 2.0 - Safe for commercial and research use.
Generated as part of the Luanti Fine-tuning Project.
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