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function scriptChildModified(R)local p=animNames[R.Name]if p~=nil then configureAnimationSet(R.Name,p)end end script.ChildAdded:connect(scriptChildModified)script.ChildRemoved:connect(scriptChildModified)for R,p in pairs(animNames)do configureAnimationSet(R,p)end | -- Setup animation objects
function scriptChildModified(child)
local fileList = animNames[child.Name]
if fileList ~= nil then
configureAnimationSet(child.Name, fileList)
end
end
script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)
for name, fileList in pairs(animNames) do
configureAnimationSet(name, fileList)
end
|
local function R(R)if armsvisible then local p=not R for R,s in ipairs(armparts)do s.LocalTransparencyModifier=armtransparency s.CanCollide=false s.CastShadow=p end end end | -- loop through all the arm parts and make them visible in first person
local function visiblearms(bool)
if armsvisible then
local castshadow = not bool
for i, part in ipairs(armparts) do
part.LocalTransparencyModifier = armtransparency
part.CanCollide = false
part.CastShadow = castshadow
end
end
end
|
Tune.Peripherals={MSteerWidth=67,MSteerDZone=10,ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleTCS=Enum.KeyCode.KeypadEquals;ToggleABS=Enum.KeyCode.KeypadZero,ToggleTransMode=Enum.KeyCode.KeypadEight;ToggleMouseDrive=Enum.KeyCode.F1;Throttle=Enum.KeyCode.Up,Brake=Enum.KeyCode.Down,SteerLeft=Enum.KeyCode.Left,SteerRight=Enum.KeyCode.Right,Throttle2=Enum.KeyCode.W;Brake2=Enum.KeyCode.S,SteerLeft2=Enum.KeyCode.A;SteerRight2=Enum.KeyCode.D;ShiftUp=Enum.KeyCode.E,ShiftDown=Enum.KeyCode.Q,Clutch=Enum.KeyCode.LeftShift,PBrake=Enum.KeyCode.P,MouseThrottle=Enum.UserInputType.MouseButton1;MouseBrake=Enum.UserInputType.MouseButton2,MouseClutch=Enum.KeyCode.W;MouseShiftUp=Enum.KeyCode.E;MouseShiftDown=Enum.KeyCode.Q;MousePBrake=Enum.KeyCode.LeftShift,ContlrThrottle=Enum.KeyCode.ButtonR2,ContlrBrake=Enum.KeyCode.ButtonL2,ContlrSteer=Enum.KeyCode.Thumbstick1,ContlrShiftUp=Enum.KeyCode.ButtonY,ContlrShiftDown=Enum.KeyCode.ButtonX;ContlrClutch=Enum.KeyCode.ButtonR1;ContlrPBrake=Enum.KeyCode.ButtonL1,ContlrToggleTMode=Enum.KeyCode.DPadUp;ContlrToggleTCS=Enum.KeyCode.DPadDown,ContlrToggleABS=Enum.KeyCode.DPadRight} | --[[[Default Controls]]
--Peripheral Deadzones
Tune.Peripherals = {
MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%)
ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5, -- Controller steering R-deadzone (0 - 100%)
}
--Control Mapping
Tune.Controls = {
--Keyboard Controls
--Mode Toggles
ToggleTCS = Enum.KeyCode.KeypadEquals,
ToggleABS = Enum.KeyCode.KeypadZero,
ToggleTransMode = Enum.KeyCode.KeypadEight,
ToggleMouseDrive = Enum.KeyCode.F1,
--Primary Controls
Throttle = Enum.KeyCode.Up,
Brake = Enum.KeyCode.Down,
SteerLeft = Enum.KeyCode.Left,
SteerRight = Enum.KeyCode.Right,
--Secondary Controls
Throttle2 = Enum.KeyCode.W,
Brake2 = Enum.KeyCode.S,
SteerLeft2 = Enum.KeyCode.A,
SteerRight2 = Enum.KeyCode.D,
--Manual Transmission
ShiftUp = Enum.KeyCode.E,
ShiftDown = Enum.KeyCode.Q,
Clutch = Enum.KeyCode.LeftShift,
--Handbrake
PBrake = Enum.KeyCode.P,
--Mouse Controls
MouseThrottle = Enum.UserInputType.MouseButton1,
MouseBrake = Enum.UserInputType.MouseButton2,
MouseClutch = Enum.KeyCode.W,
MouseShiftUp = Enum.KeyCode.E,
MouseShiftDown = Enum.KeyCode.Q,
MousePBrake = Enum.KeyCode.LeftShift,
--Controller Mapping
ContlrThrottle = Enum.KeyCode.ButtonR2,
ContlrBrake = Enum.KeyCode.ButtonL2,
ContlrSteer = Enum.KeyCode.Thumbstick1,
ContlrShiftUp = Enum.KeyCode.ButtonY,
ContlrShiftDown = Enum.KeyCode.ButtonX,
ContlrClutch = Enum.KeyCode.ButtonR1,
ContlrPBrake = Enum.KeyCode.ButtonL1,
ContlrToggleTMode = Enum.KeyCode.DPadUp,
ContlrToggleTCS = Enum.KeyCode.DPadDown,
ContlrToggleABS = Enum.KeyCode.DPadRight,
}
|
Tune.Peripherals={MSteerWidth=67,MSteerDZone=10,ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleABS=Enum.KeyCode.Y;ToggleTransMode=Enum.KeyCode.M,Throttle=Enum.KeyCode.Up;Brake=Enum.KeyCode.Down;SteerLeft=Enum.KeyCode.Left,SteerRight=Enum.KeyCode.Right,Throttle2=Enum.KeyCode.W,Brake2=Enum.KeyCode.S,SteerLeft2=Enum.KeyCode.A;SteerRight2=Enum.KeyCode.D,ShiftUp=Enum.KeyCode.E;ShiftDown=Enum.KeyCode.Q;Clutch=Enum.KeyCode.LeftShift,PBrake=Enum.KeyCode.P,MouseThrottle=Enum.UserInputType.MouseButton1,MouseBrake=Enum.UserInputType.MouseButton2,MouseClutch=Enum.KeyCode.W;MouseShiftUp=Enum.KeyCode.E,MouseShiftDown=Enum.KeyCode.Q;MousePBrake=Enum.KeyCode.LeftShift;ContlrThrottle=Enum.KeyCode.ButtonR2;ContlrBrake=Enum.KeyCode.ButtonL2,ContlrSteer=Enum.KeyCode.Thumbstick1,ContlrShiftUp=Enum.KeyCode.ButtonY,ContlrShiftDown=Enum.KeyCode.ButtonX,ContlrClutch=Enum.KeyCode.ButtonR1,ContlrPBrake=Enum.KeyCode.ButtonL1;ContlrToggleTMode=Enum.KeyCode.DPadUp;ContlrToggleTCS=Enum.KeyCode.DPadDown,ContlrToggleABS=Enum.KeyCode.DPadRight} | --[[[Default Controls]]
--Peripheral Deadzones
Tune.Peripherals = {
MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%)
ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5, -- Controller steering R-deadzone (0 - 100%)
}
--Control Mapping
Tune.Controls = {
--Keyboard Controls
--Mode Toggles
ToggleABS = Enum.KeyCode.Y,
ToggleTransMode = Enum.KeyCode.M,
--Primary Controls
Throttle = Enum.KeyCode.Up,
Brake = Enum.KeyCode.Down,
SteerLeft = Enum.KeyCode.Left,
SteerRight = Enum.KeyCode.Right,
--Secondary Controls
Throttle2 = Enum.KeyCode.W,
Brake2 = Enum.KeyCode.S,
SteerLeft2 = Enum.KeyCode.A,
SteerRight2 = Enum.KeyCode.D,
--Manual Transmission
ShiftUp = Enum.KeyCode.E,
ShiftDown = Enum.KeyCode.Q,
Clutch = Enum.KeyCode.LeftShift,
--Handbrake
PBrake = Enum.KeyCode.P,
--Mouse Controls
MouseThrottle = Enum.UserInputType.MouseButton1,
MouseBrake = Enum.UserInputType.MouseButton2,
MouseClutch = Enum.KeyCode.W,
MouseShiftUp = Enum.KeyCode.E,
MouseShiftDown = Enum.KeyCode.Q,
MousePBrake = Enum.KeyCode.LeftShift,
--Controller Mapping
ContlrThrottle = Enum.KeyCode.ButtonR2,
ContlrBrake = Enum.KeyCode.ButtonL2,
ContlrSteer = Enum.KeyCode.Thumbstick1,
ContlrShiftUp = Enum.KeyCode.ButtonY,
ContlrShiftDown = Enum.KeyCode.ButtonX,
ContlrClutch = Enum.KeyCode.ButtonR1,
ContlrPBrake = Enum.KeyCode.ButtonL1,
ContlrToggleTMode = Enum.KeyCode.DPadUp,
ContlrToggleTCS = Enum.KeyCode.DPadDown,
ContlrToggleABS = Enum.KeyCode.DPadRight,
}
|
local R={}if _Tune.Config=="\070\087\068"or _Tune.Config=="\065\087\068"then for p,s in pairs(car.Wheels:GetChildren())do if s.Name=="\070\076"or s.Name=="\070\082"or s.Name=="\070"then table.insert(R,s)end end end if _Tune.Config=="\082\087\068"or _Tune.Config=="\065\087\068"then for p,s in pairs(car.Wheels:GetChildren())do if s.Name=="\082\076"or s.Name=="\082\082"or s.Name=="\082"then table.insert(R,s)end end end local p=0 for R,s in pairs(R)do if s.Size.x>p then p=s.Size.x end end for R,p in pairs(car.Wheels:GetChildren())do if p["\035\065\086"]:IsA("\066\111\100\121\065\110\103\117\108\097\114\086\101\108\111\099\105\116\121")then if math.abs(p["\035\065\086"].maxTorque.Magnitude-PBrakeForce)<1 then _PBrake=true end else if math.abs(p["\035\065\086"].MotorMaxTorque-PBrakeForce)<1 then _PBrake=true end end end | --[[Drivetrain Initialize]]
local Drive = {}
--Power Front Wheels
if _Tune.Config == "FWD" or _Tune.Config == "AWD" then
for i, v in pairs(car.Wheels:GetChildren()) do
if v.Name == "FL" or v.Name == "FR" or v.Name == "F" then
table.insert(Drive, v)
end
end
end
--Power Rear Wheels
if _Tune.Config == "RWD" or _Tune.Config == "AWD" then
for i, v in pairs(car.Wheels:GetChildren()) do
if v.Name == "RL" or v.Name == "RR" or v.Name == "R" then
table.insert(Drive, v)
end
end
end
--Determine Wheel Size
local wDia = 0
for i, v in pairs(Drive) do
if v.Size.x > wDia then
wDia = v.Size.x
end
end
--Pre-Toggled PBrake
for i, v in pairs(car.Wheels:GetChildren()) do
if v["#AV"]:IsA("BodyAngularVelocity") then
if math.abs(v["#AV"].maxTorque.Magnitude - PBrakeForce) < 1 then
_PBrake = true
end
else
if math.abs(v["#AV"].MotorMaxTorque - PBrakeForce) < 1 then
_PBrake = true
end
end
end
|
function Flip()if(car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y>.1 or FlipDB then FlipWait=tick()else if tick()-FlipWait>=3 then FlipDB=true local R=car.DriveSeat.Flip R.maxTorque=Vector3.new(10000,0,10000)R.P=3000 R.D=500 wait(1)R.maxTorque=Vector3.new(0,0,0)R.P=0 R.D=0 FlipDB=false end end end | --[[Flip]]
function Flip()
--Detect Orientation
if (car.DriveSeat.CFrame * CFrame.Angles(math.pi / 2, 0, 0)).lookVector.y > 0.1 or FlipDB then
FlipWait = tick()
--Apply Flip
else
if tick() - FlipWait >= 3 then
FlipDB = true
local gyro = car.DriveSeat.Flip
gyro.maxTorque = Vector3.new(10000, 0, 10000)
gyro.P = 3000
gyro.D = 500
wait(1)
gyro.maxTorque = Vector3.new(0, 0, 0)
gyro.P = 0
gyro.D = 0
FlipDB = false
end
end
end
|
function Path.Destroy(R)for R,p in ipairs(R._events)do p:Destroy()end R._events=nil if rawget(R,"\095\118\105\115\117\097\108\087\097\121\112\111\105\110\116\115")then R._visualWaypoints=destroyVisualWaypoints(R._visualWaypoints)end R._path:Destroy()setmetatable(R,nil)for p,s in pairs(R)do R[p]=nil end end function Path.Stop(R)if not R._humanoid then output(error,"\065\116\116\101\109\112\116 \116\111 \099\097\108\108 \080\097\116\104\058\083\116\111\112\040\041 \111\110 \097 \110\111\110-\104\117\109\097\110\111\105\100\046")return end if R._status==Path.StatusType.Idle then output(function(R)warn(debug.traceback(R))end,"\065\116\116\101\109\112\116 \116\111 \114\117\110 \080\097\116\104\058\083\116\111\112\040\041 \105\110 \105\100\108\101 \115\116\097\116\101")return end disconnectMoveConnection(R)R._status=Path.StatusType.Idle R._visualWaypoints=destroyVisualWaypoints(R._visualWaypoints)R._events.Stopped:Fire(R._model)end function Path.Run(p,R)if not R and(not p._humanoid and p._target)then moveToFinished(p,true)return end if not(R and(typeof(R)=="\086\101\099\116\111\114\051"or R:IsA("\066\097\115\101\080\097\114\116")))then output(error,"\080\097\116\104\102\105\110\100\105\110\103 \116\097\114\103\101\116 \109\117\115\116 \098\101 \097 \118\097\108\105\100 \086\101\099\116\111\114\051 \111\114 \066\097\115\101\080\097\114\116\046")end if os.clock()-p._t<=p._settings.TIME_VARIANCE and p._humanoid then task.wait(os.clock()-p._t)declareError(p,p.ErrorType.LimitReached)return false elseif p._humanoid then p._t=os.clock()end local s,A=pcall(function()p._path:ComputeAsync(p._agent.PrimaryPart.Position,typeof(R)=="\086\101\099\116\111\114\051"and R or R.Position)end)if not s or p._path.Status==Enum.PathStatus.NoPath or#p._path:GetWaypoints()<2 or p._humanoid and p._humanoid:GetState()==Enum.HumanoidStateType.Freefall then p._visualWaypoints=destroyVisualWaypoints(p._visualWaypoints)task.wait()declareError(p,p.ErrorType.ComputationError)return false end p._status=p._humanoid and Path.StatusType.Active or Path.StatusType.Idle p._target=R pcall(function()p._agent.PrimaryPart:SetNetworkOwner(nil)end)p._waypoints=p._path:GetWaypoints()p._currentWaypoint=2 if p._humanoid then comparePosition(p)end destroyVisualWaypoints(p._visualWaypoints)p._visualWaypoints=p.Visualize and createVisualWaypoints(p._waypoints)p._moveConnection=p._humanoid and(p._moveConnection or p._humanoid.MoveToFinished:Connect(function(...)moveToFinished(p,...)end))if p._humanoid then p._humanoid:MoveTo(p._waypoints[p._currentWaypoint].Position)elseif#p._waypoints==2 then p._target=nil p._visualWaypoints=destroyVisualWaypoints(p._visualWaypoints)p._events.Reached:Fire(p._agent,p._waypoints[2])else p._currentWaypoint=getNonHumanoidWaypoint(p)moveToFinished(p,true)end return true end return Path | --[[ NON-STATIC METHODS ]]
--
function Path:Destroy()
for _, event in ipairs(self._events) do
event:Destroy()
end
self._events = nil
if rawget(self, "_visualWaypoints") then
self._visualWaypoints = destroyVisualWaypoints(self._visualWaypoints)
end
self._path:Destroy()
setmetatable(self, nil)
for k, _ in pairs(self) do
self[k] = nil
end
end
function Path:Stop()
if not self._humanoid then
output(error, "Attempt to call Path:Stop() on a non-humanoid.")
return
end
if self._status == Path.StatusType.Idle then
output(function(m)
warn(debug.traceback(m))
end, "Attempt to run Path:Stop() in idle state")
return
end
disconnectMoveConnection(self)
self._status = Path.StatusType.Idle
self._visualWaypoints = destroyVisualWaypoints(self._visualWaypoints)
self._events.Stopped:Fire(self._model)
end
function Path:Run(target)
--Non-humanoid handle case
if not target and not self._humanoid and self._target then
moveToFinished(self, true)
return
end
--Parameter check
if not (target and (typeof(target) == "Vector3" or target:IsA("BasePart"))) then
output(error, "Pathfinding target must be a valid Vector3 or BasePart.")
end
--Refer to Settings.TIME_VARIANCE
if os.clock() - self._t <= self._settings.TIME_VARIANCE and self._humanoid then
task.wait(os.clock() - self._t)
declareError(self, self.ErrorType.LimitReached)
return false
elseif self._humanoid then
self._t = os.clock()
end
--Compute path
local pathComputed, _ = pcall(function()
self._path:ComputeAsync(
self._agent.PrimaryPart.Position,
(typeof(target) == "Vector3" and target) or target.Position
)
end)
--Make sure path computation is successful
if
not pathComputed
or self._path.Status == Enum.PathStatus.NoPath
or #self._path:GetWaypoints() < 2
or (self._humanoid and self._humanoid:GetState() == Enum.HumanoidStateType.Freefall)
then
self._visualWaypoints = destroyVisualWaypoints(self._visualWaypoints)
task.wait()
declareError(self, self.ErrorType.ComputationError)
return false
end
--Set status to active; pathfinding starts
self._status = (self._humanoid and Path.StatusType.Active) or Path.StatusType.Idle
self._target = target
--Set network owner to server to prevent "hops"
pcall(function()
self._agent.PrimaryPart:SetNetworkOwner(nil)
end)
--Initialize waypoints
self._waypoints = self._path:GetWaypoints()
self._currentWaypoint = 2
--Refer to Settings.COMPARISON_CHECKS
if self._humanoid then
comparePosition(self)
end
--Visualize waypoints
destroyVisualWaypoints(self._visualWaypoints)
self._visualWaypoints = (self.Visualize and createVisualWaypoints(self._waypoints))
--Create a new move connection if it doesn't exist already
self._moveConnection = self._humanoid
and (
self._moveConnection
or self._humanoid.MoveToFinished:Connect(function(...)
moveToFinished(self, ...)
end)
)
--Begin pathfinding
if self._humanoid then
self._humanoid:MoveTo(self._waypoints[self._currentWaypoint].Position)
elseif #self._waypoints == 2 then
self._target = nil
self._visualWaypoints = destroyVisualWaypoints(self._visualWaypoints)
self._events.Reached:Fire(self._agent, self._waypoints[2])
else
self._currentWaypoint = getNonHumanoidWaypoint(self)
moveToFinished(self, true)
end
return true
end
return Path
|
Tune.FCamber=-1 Tune.RCamber=-1 Tune.FToe=0 Tune.RToe=0 | --[[Wheel Alignment]]
--[Don't physically apply alignment to wheels]
--[Values are in degrees]
Tune.FCamber = -1
Tune.RCamber = -1
Tune.FToe = 0
Tune.RToe = 0
|
local function R()local R=script.Parent.Values.SteerC.Value if _MSteer then local R=math.max(1,(mouse.ViewSizeX*_Tune.Peripherals.MSteerWidth)/200)local p=_Tune.Peripherals.MSteerDZone/100 local s=(mouse.X-mouse.ViewSizeX/2)/R if math.abs(s)<=p then _GSteerT=0 else _GSteerT=(math.max(math.min(math.abs(s)-p,1-p),0)/(1-p))^_Tune.MSteerExp*(s/math.abs(s))end end if R<_GSteerT then if R<0 then R=math.min(_GSteerT,R+_Tune.ReturnSpeed)else R=math.min(_GSteerT,R+_Tune.SteerSpeed)end else if R>0 then R=math.max(_GSteerT,R-_Tune.ReturnSpeed)else R=math.max(_GSteerT,R-_Tune.SteerSpeed)end end local p=1-math.min(car.DriveSeat.Velocity.Magnitude/_Tune.SteerDecay,1-_Tune.MinSteer/100)for s,A in ipairs(car.Wheels:GetChildren())do if A.Name=="\070"then A.Arm.Steer.CFrame=car.Wheels.F.Base.CFrame*CFrame.Angles(0,-math.rad((R*_Tune.SteerInner)*p),0)elseif A.Name=="\070\076"then if R>=0 then A.Arm.Steer.CFrame=car.Wheels.FL.Base.CFrame*CFrame.Angles(0,-math.rad((R*_Tune.SteerOuter)*p),0)else A.Arm.Steer.CFrame=car.Wheels.FL.Base.CFrame*CFrame.Angles(0,-math.rad((R*_Tune.SteerInner)*p),0)end elseif A.Name=="\070\082"then if R>=0 then A.Arm.Steer.CFrame=car.Wheels.FR.Base.CFrame*CFrame.Angles(0,-math.rad((R*_Tune.SteerInner)*p),0)else A.Arm.Steer.CFrame=car.Wheels.FR.Base.CFrame*CFrame.Angles(0,-math.rad((R*_Tune.SteerOuter)*p),0)end end end end | --[[Steering]]
local function Steering()
local SteerLocal = script.Parent.Values.SteerC.Value
--Mouse Steer
if _MSteer then
local msWidth = math.max(1, mouse.ViewSizeX * _Tune.Peripherals.MSteerWidth / 200)
local mdZone = _Tune.Peripherals.MSteerDZone / 100
local mST = ((mouse.X - mouse.ViewSizeX / 2) / msWidth)
if math.abs(mST) <= mdZone then
_GSteerT = 0
else
_GSteerT = (math.max(math.min((math.abs(mST) - mdZone), (1 - mdZone)), 0) / (1 - mdZone)) ^ _Tune.MSteerExp
* (mST / math.abs(mST))
end
end
--Interpolate Steering
if SteerLocal < _GSteerT then
if SteerLocal < 0 then
SteerLocal = math.min(_GSteerT, SteerLocal + _Tune.ReturnSpeed)
else
SteerLocal = math.min(_GSteerT, SteerLocal + _Tune.SteerSpeed)
end
else
if SteerLocal > 0 then
SteerLocal = math.max(_GSteerT, SteerLocal - _Tune.ReturnSpeed)
else
SteerLocal = math.max(_GSteerT, SteerLocal - _Tune.SteerSpeed)
end
end
--Steer Decay Multiplier
local sDecay = (1 - math.min(car.DriveSeat.Velocity.Magnitude / _Tune.SteerDecay, 1 - (_Tune.MinSteer / 100)))
--Apply Steering
for _, v in ipairs(car.Wheels:GetChildren()) do
if v.Name == "F" then
v.Arm.Steer.CFrame = car.Wheels.F.Base.CFrame
* CFrame.Angles(0, -math.rad(SteerLocal * _Tune.SteerInner * sDecay), 0)
elseif v.Name == "FL" then
if SteerLocal >= 0 then
v.Arm.Steer.CFrame = car.Wheels.FL.Base.CFrame
* CFrame.Angles(0, -math.rad(SteerLocal * _Tune.SteerOuter * sDecay), 0)
else
v.Arm.Steer.CFrame = car.Wheels.FL.Base.CFrame
* CFrame.Angles(0, -math.rad(SteerLocal * _Tune.SteerInner * sDecay), 0)
end
elseif v.Name == "FR" then
if SteerLocal >= 0 then
v.Arm.Steer.CFrame = car.Wheels.FR.Base.CFrame
* CFrame.Angles(0, -math.rad(SteerLocal * _Tune.SteerInner * sDecay), 0)
else
v.Arm.Steer.CFrame = car.Wheels.FR.Base.CFrame
* CFrame.Angles(0, -math.rad(SteerLocal * _Tune.SteerOuter * sDecay), 0)
end
end
end
end
|
function Prone()L_87_:FireServer("\080\114\111\110\101");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-3,0)})):Play();(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=4 L_127_=4 L_126_=.025 L_47_=true L_67_=.01 L_66_=-0.05 L_68_=.05 Proned2=Vector3.new(0,.5,.5)L_102_(L_9_,CFrame.new(0,-2.4201169,-0.0385534465,-0.99999994,-5.86197757e-12,-4.54747351e-13,5.52669195e-12,.998915195,.0465667509,0,.0465667509,-0.998915195),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_10_,CFrame.new(1.00000191,-1,-5.96046448e-08,1.31237243e-11,-0.344507754,.938783348,0,.938783467,.344507784,-1,0,-1.86264515e-09),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_11_,CFrame.new(-0.999996185,-1,-1.1920929e-07,-2.58566502e-11,.314521015,-0.949250221,0,.94925046,.314521164,1,3.7252903e-09,1.86264515e-09),nil,function(R)return math.sin(math.rad(R))end,.25)end function Stand()L_87_:FireServer("\083\116\097\110\100");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,0,0)})):Play()L_47_=false if not L_46_ then(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=16 L_126_=.2 L_127_=17 L_67_=L_23_.camrecoil L_66_=L_23_.gunrecoil L_68_=L_23_.Kickback elseif L_46_ then(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=16 L_127_=10 L_126_=.02 L_67_=L_23_.AimCamRecoil L_66_=L_23_.AimGunRecoil L_68_=L_23_.AimKickback end Proned2=Vector3.new(0,0,0)L_102_(L_9_,CFrame.new(0,0,0,-1,0,0,0,0,1,0,1,0),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_10_,CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_11_,CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0),nil,function(R)return math.sin(math.rad(R))end,.25)end function Crouch()L_87_:FireServer("\067\114\111\117\099\104");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-1,0)})):Play();(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=9 L_127_=9 L_126_=.035 L_47_=true L_67_=.02 L_66_=-0.05 L_68_=.05 Proned2=Vector3.new(0,0,0)L_102_(L_9_,CFrame.new(0,-1.04933882,0,-1,0,-1.88871293e-12,1.88871293e-12,-3.55271368e-15,1,0,1,-3.55271368e-15),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_10_,CFrame.new(1,.0456044674,-0.494239986,6.82121026e-13,-1.22639676e-11,1,-0.058873821,.998265445,-1.09836602e-11,-0.998265445,-0.058873821,0),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_11_,CFrame.new(-1.00000381,-0.157019258,-0.471293032,-8.7538865e-12,-8.7538865e-12,-1,.721672177,.692235112,1.64406284e-11,.692235112,-0.721672177,0),nil,function(R)return math.sin(math.rad(R))end,.25)L_102_(L_6_:WaitForChild("\078\101\099\107"),nil,CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0),function(R)return math.sin(math.rad(R))end,.25)end local R=false L_82_.InputBegan:connect(function(p,s)if not s and L_15_==true then if L_15_ then if p.KeyCode==Enum.KeyCode.C then if L_70_==0 and(not L_49_ and L_15_)then L_70_=1 Crouch()L_71_=false L_73_=true L_72_=false elseif L_70_==1 and(not L_49_ and L_15_)then L_70_=2 Prone()L_73_=false L_71_=true L_72_=false R=true end end if p.KeyCode==Enum.KeyCode.X then if L_70_==2 and(not L_49_ and L_15_)then R=false L_70_=1 Crouch()L_71_=false L_73_=true L_72_=false elseif L_70_==1 and(not L_49_ and L_15_)then L_70_=0 Stand()L_71_=false L_73_=false L_72_=true end end end end end) | --// Stances
function Prone()
L_87_:FireServer("Prone")
L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), {
CameraOffset = Vector3.new(0, -3, 0),
}):Play()
L_3_:WaitForChild("Humanoid").WalkSpeed = 4
L_127_ = 4
L_126_ = 0.025
L_47_ = true
L_67_ = 0.01
L_66_ = -0.05
L_68_ = 0.05
Proned2 = Vector3.new(0, 0.5, 0.5)
L_102_(
L_9_,
CFrame.new(
0,
-2.4201169,
-0.0385534465,
-0.99999994,
-5.86197757e-012,
-4.54747351e-013,
5.52669195e-012,
0.998915195,
0.0465667509,
0,
0.0465667509,
-0.998915195
),
nil,
function(L_249_arg1)
return math.sin(math.rad(L_249_arg1))
end,
0.25
)
L_102_(
L_10_,
CFrame.new(
1.00000191,
-1,
-5.96046448e-008,
1.31237243e-011,
-0.344507754,
0.938783348,
0,
0.938783467,
0.344507784,
-1,
0,
-1.86264515e-009
),
nil,
function(L_250_arg1)
return math.sin(math.rad(L_250_arg1))
end,
0.25
)
L_102_(
L_11_,
CFrame.new(
-0.999996185,
-1,
-1.1920929e-007,
-2.58566502e-011,
0.314521015,
-0.949250221,
0,
0.94925046,
0.314521164,
1,
3.7252903e-009,
1.86264515e-009
),
nil,
function(L_251_arg1)
return math.sin(math.rad(L_251_arg1))
end,
0.25
)
end
function Stand()
L_87_:FireServer("Stand")
L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), {
CameraOffset = Vector3.new(0, 0, 0),
}):Play()
L_47_ = false
if not L_46_ then
L_3_:WaitForChild("Humanoid").WalkSpeed = 16
L_126_ = 0.2
L_127_ = 17
L_67_ = L_23_.camrecoil
L_66_ = L_23_.gunrecoil
L_68_ = L_23_.Kickback
elseif L_46_ then
L_3_:WaitForChild("Humanoid").WalkSpeed = 16
L_127_ = 10
L_126_ = 0.02
L_67_ = L_23_.AimCamRecoil
L_66_ = L_23_.AimGunRecoil
L_68_ = L_23_.AimKickback
end
Proned2 = Vector3.new(0, 0, 0)
L_102_(L_9_, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), nil, function(L_252_arg1)
return math.sin(math.rad(L_252_arg1))
end, 0.25)
L_102_(L_10_, CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), nil, function(L_253_arg1)
return math.sin(math.rad(L_253_arg1))
end, 0.25)
L_102_(L_11_, CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), nil, function(L_254_arg1)
return math.sin(math.rad(L_254_arg1))
end, 0.25)
end
function Crouch()
L_87_:FireServer("Crouch")
L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), {
CameraOffset = Vector3.new(0, -1, 0),
}):Play()
L_3_:WaitForChild("Humanoid").WalkSpeed = 9
L_127_ = 9
L_126_ = 0.035
L_47_ = true
L_67_ = 0.02
L_66_ = -0.05
L_68_ = 0.05
Proned2 = Vector3.new(0, 0, 0)
L_102_(
L_9_,
CFrame.new(
0,
-1.04933882,
0,
-1,
0,
-1.88871293e-012,
1.88871293e-012,
-3.55271368e-015,
1,
0,
1,
-3.55271368e-015
),
nil,
function(L_255_arg1)
return math.sin(math.rad(L_255_arg1))
end,
0.25
)
L_102_(
L_10_,
CFrame.new(
1,
0.0456044674,
-0.494239986,
6.82121026e-013,
-1.22639676e-011,
1,
-0.058873821,
0.998265445,
-1.09836602e-011,
-0.998265445,
-0.058873821,
0
),
nil,
function(L_256_arg1)
return math.sin(math.rad(L_256_arg1))
end,
0.25
)
L_102_(
L_11_,
CFrame.new(
-1.00000381,
-0.157019258,
-0.471293032,
-8.7538865e-012,
-8.7538865e-012,
-1,
0.721672177,
0.692235112,
1.64406284e-011,
0.692235112,
-0.721672177,
0
),
nil,
function(L_257_arg1)
return math.sin(math.rad(L_257_arg1))
end,
0.25
)
L_102_(L_6_:WaitForChild("Neck"), nil, CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), function(L_258_arg1)
return math.sin(math.rad(L_258_arg1))
end, 0.25)
end
local L_137_ = false
L_82_.InputBegan:connect(function(L_259_arg1, L_260_arg2)
if not L_260_arg2 and L_15_ == true then
if L_15_ then
if L_259_arg1.KeyCode == Enum.KeyCode.C then
if L_70_ == 0 and not L_49_ and L_15_ then
L_70_ = 1
Crouch()
L_71_ = false
L_73_ = true
L_72_ = false
elseif L_70_ == 1 and not L_49_ and L_15_ then
L_70_ = 2
Prone()
L_73_ = false
L_71_ = true
L_72_ = false
L_137_ = true
end
end
if L_259_arg1.KeyCode == Enum.KeyCode.X then
if L_70_ == 2 and not L_49_ and L_15_ then
L_137_ = false
L_70_ = 1
Crouch()
L_71_ = false
L_73_ = true
L_72_ = false
elseif L_70_ == 1 and not L_49_ and L_15_ then
L_70_ = 0
Stand()
L_71_ = false
L_73_ = false
L_72_ = true
end
end
end
end
end)
|
local z=script.Parent.Config local p=script.Parent.ScoreBlock local R=z.UploadScore local W=z.RemoteScore local s=z.LocalScoreUpdate R.Refresh.Value=SCORE_UPDATE W.Score.Value=NAME_OF_STAT W.Original.Value=PLAYER_SAVE W.DataStore.Value=DATA_STORE s.Refresh.Value=PLAYER_UPDATE R.Disabled=false R.Parent=game.ServerScriptService W.Disabled=false W.Parent=game.Workspace s.Disabled=false s.Parent=game.StarterGui | -- Stuff (do not edit below)
local configModel = script.Parent.Config
local scoreBlock = script.Parent.ScoreBlock
local uS = configModel.UploadScore
local rS = configModel.RemoteScore
local lSU = configModel.LocalScoreUpdate
uS.Refresh.Value = SCORE_UPDATE
rS.Score.Value = NAME_OF_STAT
rS.Original.Value = PLAYER_SAVE
rS.DataStore.Value = DATA_STORE
lSU.Refresh.Value = PLAYER_UPDATE
uS.Disabled = false
uS.Parent = game.ServerScriptService
rS.Disabled = false
rS.Parent = game.Workspace
lSU.Disabled = false
lSU.Parent = game.StarterGui
|
local function z(z,p)while not z:FindFirstChild(p)do z.ChildAdded:wait()end return z[p]end | --------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
while not parent:FindFirstChild(childName) do
parent.ChildAdded:wait()
end
return parent[childName]
end
|
local z=TweenInfo.new(.25,Enum.EasingStyle.Quad,Enum.EasingDirection.In,0,false,0)local p=Vehicle:WaitForChild("\082\101\109\111\116\101\115")local R=p:WaitForChild("\083\101\116\084\104\114\111\116\116\108\101")local W=nil local s=true local k=true local m=1.75 local V=0 local Q=false local t=0 local L=0 local Z=1 | -- tween engine sound volume when we start driving
local engineStartTween = TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.In, 0, false, 0)
local Remotes = Vehicle:WaitForChild("Remotes")
local SetThrottleRemote = Remotes:WaitForChild("SetThrottle")
local SetThrottleConnection = nil
local EngineSoundEnabled = true
local TireTrailEnabled = true
local ignitionTime = 1.75 -- seconds
local lastAvgAngularVelocity = 0
local throttleEnabled = false
local lastThrottleUpdate = 0
local enginePower = 0 -- current rpm of the engine
local gainModifier = 1 -- modifier to engine rpm gain (lower if approaching max speed)
|
TracerTransparency=0 TracerLightEmission=1 TracerTextureLength=.1 TracerLifetime=.05 TracerFaceCamera=true TracerColor=BrickColor.new("\087\104\105\116\101") | --// Tracer Vars
TracerTransparency = 0
TracerLightEmission = 1
TracerTextureLength = 0.1
TracerLifetime = 0.05
TracerFaceCamera = true
TracerColor = BrickColor.new("White")
|
local z=2.718281828459 local function p(p,R,W,s,k,m,V)if R==0 then return W elseif p<.99999999 then local Q=(1-p*p)^.5 local t=(W-k)+((2*p)/R)*m local L=((p/Q)*(W-k)+s/(Q*R))+(((2*p)*p-1)/(Q*R))*m local Z=math.cos((Q*R)*V)local e=math.sin((Q*R)*V)local x=z^((p*R)*V)return(((Z/x)*t+(e/x)*L)+k)+(V-(2*p)/R)*m,(((R*(Z*Q-p*e))/x)*L-((R*(Z*p+Q*e))/x)*t)+m elseif p<1.00000001 then local p=(W-k)+(2/R)*m local Q=(W-k)+(s+m)/R local t=z^(R*V)return((p+(Q*R)*V)/t+k)+(V-2/R)*m,m-(R/t)*(p+(R*V-1)*Q)else local Q=(p*p-1)^.5 local t=(m-s)/((2*R)*Q)local L=(p/R)*m-(k-W)/2 local Z=(1-p/Q)*L+t local e=(1+p/Q)*L-t local x=z^((-(Q+p)*R)*V)local F=z^(((Q-p)*R)*V)return((Z*x+e*F)+k)+(V-(2*p)/R)*m,(((F*(Q-p))*R)*e-((x*(p+Q))*R)*Z)+m end end local function R(z,p,R)return z+R*p,p end local W={}W.__index=W | --[[
A simplistic spring implementation.
]]
local e = 2.718281828459045
local function posvel(d, s, p0, v0, p1, v1, x)
if s == 0 then
return p0
elseif d < 1 - 1e-8 then
local h = (1 - d * d) ^ 0.5
local c1 = (p0 - p1 + 2 * d / s * v1)
local c2 = d / h * (p0 - p1) + v0 / (h * s) + (2 * d * d - 1) / (h * s) * v1
local co = math.cos(h * s * x)
local si = math.sin(h * s * x)
local ex = e ^ (d * s * x)
return co / ex * c1 + si / ex * c2 + p1 + (x - 2 * d / s) * v1,
s * (co * h - d * si) / ex * c2 - s * (co * d + h * si) / ex * c1 + v1
elseif d < 1 + 1e-8 then
local c1 = p0 - p1 + 2 / s * v1
local c2 = p0 - p1 + (v0 + v1) / s
local ex = e ^ (s * x)
return (c1 + c2 * s * x) / ex + p1 + (x - 2 / s) * v1, v1 - s / ex * (c1 + (s * x - 1) * c2)
else
local h = (d * d - 1) ^ 0.5
local a = (v1 - v0) / (2 * s * h)
local b = d / s * v1 - (p1 - p0) / 2
local c1 = (1 - d / h) * b + a
local c2 = (1 + d / h) * b - a
local co = e ^ (-(h + d) * s * x)
local si = e ^ ((h - d) * s * x)
return c1 * co + c2 * si + p1 + (x - 2 * d / s) * v1, si * (h - d) * s * c2 - co * (d + h) * s * c1 + v1
end
end
local function targposvel(p1, v1, x)
return p1 + x * v1, v1
end
local Spring = {}
Spring.__index = Spring
|
function wait_time(z)local p=tick()local R=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat repeat R:Wait()until tick()-p>=z return tick()-p end | -- a better alternative implementation for the wait function
function wait_time(duration)
local start = tick()
local Heartbeat = game:GetService("RunService").Heartbeat
repeat
Heartbeat:Wait()
until (tick() - start) >= duration
return (tick() - start)
end
|
local z=6.1/#themeColors local p=pages.custom["\065\066 \084\104\101\109\101\083\101\108\101\099\116\105\111\110"]local R=true local function W(z,R)if z==nil then for p,W in pairs(themeColors)do if W[1]==main.pdata.Theme then z=W[1]R=W[2]break end end end if z then local W={}for z,p in pairs(main.gui:GetDescendants())do if p:IsA("\066\111\111\108\086\097\108\117\101")and p.Name=="\084\104\101\109\101"then table.insert(W,p.Parent)end end for z,p in pairs(W)do local W=R if p.Theme.Value then local z,p,s=Color3.toHSV(R)W=Color3.fromHSV(z,p,s*1.35)end if p:IsA("\084\101\120\116\076\097\098\101\108")then local z,s,k=Color3.toHSV(R)W=Color3.fromHSV(z,s,k*2)p.TextColor3=W else p.BackgroundColor3=W end end for p,R in pairs(p:GetChildren())do if R:IsA("\084\101\120\116\066\117\116\116\111\110")then if R.Name==z then R.BorderSizePixel=1 else R.BorderSizePixel=0 end end end end end for s,k in pairs(themeColors)do local m=k[1]local V=k[2]local Q=p.ThemeTemplate:Clone()Q.Name=m Q.UIAspectRatioConstraint.AspectRatio=z Q.BackgroundColor3=V Q.MouseButton1Down:Connect(function()if R then R=false main.signals.ChangeSetting:InvokeServer({"\084\104\101\109\101";m})W(m,V)R=true end end)Q.Visible=true Q.Parent=p end | -- << CUSTOM >>
-- Theme
local ratio = 6.1 / #themeColors
local themeFrame = pages.custom["AB ThemeSelection"]
local themeDe = true
local function updateThemeSelection(themeName, themeColor)
if themeName == nil then
for i, v in pairs(themeColors) do
if v[1] == main.pdata.Theme then
themeName = v[1]
themeColor = v[2]
break
end
end
end
if themeName then
local themeFrames = {}
for a, b in pairs(main.gui:GetDescendants()) do
if b:IsA("BoolValue") and b.Name == "Theme" then
table.insert(themeFrames, b.Parent)
end
end
for _, f in pairs(themeFrames) do
local newThemeColor = themeColor
if f.Theme.Value then
local h, s, v = Color3.toHSV(themeColor)
newThemeColor = Color3.fromHSV(h, s, v * 1.35)
end
if f:IsA("TextLabel") then
local h, s, v = Color3.toHSV(themeColor)
newThemeColor = Color3.fromHSV(h, s, v * 2)
f.TextColor3 = newThemeColor
else
f.BackgroundColor3 = newThemeColor
end
end
for a, b in pairs(themeFrame:GetChildren()) do
if b:IsA("TextButton") then
if b.Name == themeName then
b.BorderSizePixel = 1
else
b.BorderSizePixel = 0
end
end
end
end
end
for i, theme in pairs(themeColors) do
local themeName = theme[1]
local themeColor = theme[2]
local box = themeFrame.ThemeTemplate:Clone()
box.Name = themeName
box.UIAspectRatioConstraint.AspectRatio = ratio
box.BackgroundColor3 = themeColor
box.MouseButton1Down:Connect(function()
if themeDe then
themeDe = false
main.signals.ChangeSetting:InvokeServer({ "Theme", themeName })
updateThemeSelection(themeName, themeColor)
themeDe = true
end
end)
box.Visible = true
box.Parent = themeFrame
end
|
local z={}local p={}local R={} | --Library
local DataStoreCache = {}
local DataStore2 = {}
local combinedDataStoreInfo = {}
|
(serverMain:WaitForChild("\080\108\121\114")).Value=Player local z=Spring.new(V3())z.s=S.momentumSettings.Speed z.d=S.momentumSettings.Damper local p=Spring.new(V3())p.s=S.recoilSettings.springSpeed p.d=S.recoilSettings.springDamper local R=Spring.new(V3())R.s=35 R.d=.5 local W=Spring.new(V3(crossOffset+(baseSpread+currentSpread)*50,0,0))W.s=20 W.d=.75 | --------------------------------------------------------------------------------------
--------------------[ GUN SETUP ]-----------------------------------------------------
--------------------------------------------------------------------------------------
serverMain:WaitForChild("Plyr").Value = Player
local gunMomentum = Spring.new(V3())
gunMomentum.s = S.momentumSettings.Speed
gunMomentum.d = S.momentumSettings.Damper
local gunRecoilSpring = Spring.new(V3())
gunRecoilSpring.s = S.recoilSettings.springSpeed
gunRecoilSpring.d = S.recoilSettings.springDamper
local camRecoilSpring = Spring.new(V3())
camRecoilSpring.s = 35
camRecoilSpring.d = 0.5
local crossSpring = Spring.new(V3(crossOffset + (baseSpread + currentSpread) * 50, 0, 0))
crossSpring.s = 20
crossSpring.d = 0.75
|
module.ChatOnWithTopBarOff=false module.ScreenGuiDisplayOrder=6 module.ShowFriendJoinNotification=true | -- Make the chat work when the top bar is off
module.ChatOnWithTopBarOff = false
module.ScreenGuiDisplayOrder = 6 -- The DisplayOrder value for the ScreenGui containing the chat.
module.ShowFriendJoinNotification = true -- Show a notification in the chat when a players friend joins the game.
|
local z=game:GetService("\068\097\116\097\083\116\111\114\101\083\101\114\118\105\099\101")local p={}p.__index=p function p.Get(z)local p,R=pcall(function()return((z.orderedDataStore:GetSortedAsync(false,1)):GetCurrentPage())[1]end)if not p then return false,R end if R then local p=R local W=p.value z.dataStore2:Debug("\109\111\115\116 \114\101\099\101\110\116 \107\101\121",p)z.mostRecentKey=W local s,k=pcall(function()return z.dataStore:GetAsync(W)end)if not s then return false,k end return true,k else z.dataStore2:Debug("\110\111 \114\101\099\101\110\116 \107\101\121")return true,nil end end function p.Set(p,z)local R=(p.mostRecentKey or 0)+1 local W,s=pcall(function()p.dataStore:SetAsync(R,z)end)if not W then return false,s end local k,m=pcall(function()p.orderedDataStore:SetAsync(R,R)end)if not k then return false,m end p.mostRecentKey=R return true end function p.new(R)local W=R.Name..("\047"..R.UserId)local s={dataStore2=R;dataStore=z:GetDataStore(W),orderedDataStore=z:GetOrderedDataStore(W)}return setmetatable(s,p)end return p | --[[
berezaa's method of saving data (from the dev forum):
What I do and this might seem a little over-the-top but it's fine as long as you're not using datastores excessively elsewhere is have a datastore and an ordereddatastore for each player. When you perform a save, add a key (can be anything) with the value of os.time() to the ordereddatastore and save a key with the os.time() and the value of the player's data to the regular datastore. Then, when loading data, get the highest number from the ordered data store (most recent save) and load the data with that as a key.
Ever since I implemented this, pretty much no one has ever lost data. There's no caches to worry about either because you're never overriding any keys. Plus, it has the added benefit of allowing you to restore lost data, since every save doubles as a backup which can be easily found with the ordereddatastore
edit: while there's no official comment on this, many developers including myself have noticed really bad cache times and issues with using the same datastore keys to save data across multiple places in the same game. With this method, data is almost always instantly accessible immediately after a player teleports, making it useful for multi-place games.
--]]
local DataStoreService = game:GetService("DataStoreService")
local OrderedBackups = {}
OrderedBackups.__index = OrderedBackups
function OrderedBackups:Get()
local success, value = pcall(function()
return self.orderedDataStore:GetSortedAsync(false, 1):GetCurrentPage()[1]
end)
if not success then
return false, value
end
if value then
local mostRecentKeyPage = value
local recentKey = mostRecentKeyPage.value
self.dataStore2:Debug("most recent key", mostRecentKeyPage)
self.mostRecentKey = recentKey
local success, value = pcall(function()
return self.dataStore:GetAsync(recentKey)
end)
if not success then
return false, value
end
return true, value
else
self.dataStore2:Debug("no recent key")
return true, nil
end
end
function OrderedBackups:Set(value)
local key = (self.mostRecentKey or 0) + 1
local success, problem = pcall(function()
self.dataStore:SetAsync(key, value)
end)
if not success then
return false, problem
end
local success, problem = pcall(function()
self.orderedDataStore:SetAsync(key, key)
end)
if not success then
return false, problem
end
self.mostRecentKey = key
return true
end
function OrderedBackups.new(dataStore2)
local dataStoreKey = dataStore2.Name .. "/" .. dataStore2.UserId
local info = {
dataStore2 = dataStore2,
dataStore = DataStoreService:GetDataStore(dataStoreKey),
orderedDataStore = DataStoreService:GetOrderedDataStore(dataStoreKey),
}
return setmetatable(info, OrderedBackups)
end
return OrderedBackups
|
This=script.Parent Elevator=This.Parent.Parent.Parent CustomLabel=require(This.Parent.Parent.Parent.CustomLabel)Characters=require(script.Characters)CustomText=CustomLabel.CUSTOMFLOORLABEL;(Elevator:WaitForChild("\070\108\111\111\114")).Changed:connect(function(z)ChangeFloor(tostring(z))end)function ChangeFloor(z)if CustomText[tonumber(z)]then z=CustomText[tonumber(z)]end SetDisplay(1,string.len(z)==2 and z:sub(1,1)or"\078\073\076")SetDisplay(2,string.len(z)==2 and z:sub(2,2)or z)end function SetDisplay(z,p)if This.Display:FindFirstChild("\068\073\071"..z)and Characters[p]~=nil then for p,R in pairs(Characters[p])do for p=1,7,1 do This.Display["\068\073\071"..z]["\068"..p].Color=R:sub(p,p)=="\049"and DisplayColor or DisabledColor This.Display["\068\073\071"..z]["\068"..p].Material=R:sub(p,p)=="\049"and Lit or Unlit end end end end | ---------------------------------------------------
This = script.Parent
Elevator = This.Parent.Parent.Parent
CustomLabel = require(This.Parent.Parent.Parent.CustomLabel)
Characters = require(script.Characters)
CustomText = CustomLabel["CUSTOMFLOORLABEL"]
Elevator:WaitForChild("Floor").Changed:connect(function(floor)
--custom indicator code--
ChangeFloor(tostring(floor))
end)
function ChangeFloor(SF)
if CustomText[tonumber(SF)] then
SF = CustomText[tonumber(SF)]
end
SetDisplay(1, (string.len(SF) == 2 and SF:sub(1, 1) or "NIL"))
SetDisplay(2, (string.len(SF) == 2 and SF:sub(2, 2) or SF))
end
function SetDisplay(ID, CHAR)
if This.Display:FindFirstChild("DIG" .. ID) and Characters[CHAR] ~= nil then
for i, l in pairs(Characters[CHAR]) do
for r = 1, 7 do
This.Display["DIG" .. ID]["D" .. r].Color = (l:sub(r, r) == "1" and DisplayColor or DisabledColor)
This.Display["DIG" .. ID]["D" .. r].Material = (l:sub(r, r) == "1" and Lit or Unlit)
end
end
end
end
|
local function z(z)while z:FindFirstChild("\099\114\101\097\116\111\114")do z.creator:Destroy()end local p=CreatorTag:Clone()DebrisService:AddItem(p,1.5)p.Parent=z end | -- Removes any old creator tags and applies a new one to the target
local function ApplyTags(target)
while target:FindFirstChild("creator") do
target.creator:Destroy()
end
local creatorTagClone = CreatorTag:Clone()
DebrisService:AddItem(creatorTagClone, 1.5)
creatorTagClone.Parent = target
end
|
function keyDown(z)local p=string.lower(z)if p==S.Keys.lowerStance and S.canChangeStance then if not Running then if Stance==0 then if S.stanceSettings.Stances.Crouch then Crouch()elseif S.stanceSettings.Stances.Prone then Prone()end elseif Stance==1 then if S.stanceSettings.Stances.Prone then Prone()end end elseif S.dolphinDive then wait()if Humanoid:GetState()~=Enum.HumanoidStateType.Freefall and(not UIS:IsKeyDown("\083\112\097\099\101")and runReady)then local z=Humanoid.Changed:connect(function()Humanoid.Jump=false end)runReady=false Dive()Running=false wait(S.diveSettings.rechargeTime)z:disconnect()runReady=true end end end if p==S.Keys.raiseStance and S.canChangeStance then if not Running then if Stance==2 then if S.stanceSettings.Stances.Crouch then Crouch()else Stand()end elseif Stance==1 then Stand()end end end if p==S.Keys.ADS then if S.aimSettings.holdToADS then if not AimingIn and not Aimed then AimingIn=true aimGun()AimingIn=false end else if Aimed then unAimGun()else aimGun()end end end if p==S.Keys.selectFire and S.selectFire then if canSelectFire then canSelectFire=false rawFireMode=rawFireMode+1 modeGUI.Text=Modes[(rawFireMode-1)%numModes+1]if modeGUI.Text=="\065\085\084\079"then fireFunction=autoFire elseif modeGUI.Text=="\066\085\082\083\084"then fireFunction=burstFire elseif modeGUI.Text=="\083\069\077\073"then fireFunction=semiFire else fireFunction=nil end local z=S.selectFireSettings.animSpeed/.6 if S.selectFireSettings.GUI then spawn(function()fireSelect.Visible=true local p=rawFireMode local R=1.5/(z*.25)local W=0 wait(z*.1)while true do RS.RenderStepped:wait()local z=W+R W=z>90 and 90 or z if p~=rawFireMode then break end updateModeLabels(rawFireMode-1,rawFireMode,W)if W==90 then break end end wait(z*.25)fireSelect.Visible=false end)end if S.selectFireSettings.Animation and(not Aimed and(not isRunning and not isCrawling))then spawn(function()local p={function()tweenJoint(RWeld2,nil,CFANG(0,RAD(5),0),Sine,z*.15)tweenJoint(LWeld,armC0[1],CF(.1,1,-0.3)*CFANG(RAD(-7),0,RAD(-65)),Linear,z*.15)wait(z*.2)end;function()tweenJoint(LWeld,armC0[1],CF(.1,1,-0.3)*CFANG(RAD(-10),0,RAD(-65)),Linear,z*.1)wait(z*.2)end,function()tweenJoint(RWeld2,nil,CF(),Sine,z*.2)tweenJoint(LWeld,armC0[1],S.unAimedC1.leftArm,Sine,z*.2)wait(z*.2)end}for z,p in pairs(p)do if Aimed or isRunning or isCrawling or Reloading then break end p()end end)end if S.selectFireSettings.Animation or S.selectFireSettings.GUI then wait(S.selectFireSettings.animSpeed)end canSelectFire=true end end if p==S.Keys.Reload then if not Reloading and not isCrawling then Reload()end end if p==S.Keys.Sprint then runKeyPressed=true if runReady then if not Idling and(Walking and(not Running and(not Knifing and not(Aimed and(S.guiScope and S.Keys.Sprint==S.Keys.scopeSteady)))))then monitorStamina()end end end if p==S.Keys.scopeSteady then steadyKeyPressed=true if Aimed and not Aiming then takingBreath=false steadyCamera()end end for z,R in pairs(Plugins.KeyDown)do if p==string.lower(R.Key)then spawn(function()R.Plugin()end)end end end function keyUp(z)local p=string.lower(z)if p==S.Keys.ADS then if S.aimSettings.holdToADS then if not AimingOut and Aimed then AimingOut=true unAimGun()AimingOut=false end end end if p==S.Keys.Sprint then runKeyPressed=false Running=false if not chargingStamina then rechargeStamina()end end if p==S.Keys.scopeSteady then steadyKeyPressed=false end for z,R in pairs(Plugins.KeyUp)do if p==string.lower(R.Key)then spawn(function()R.Plugin()end)end end end | --------------------[ KEYBOARD FUNCTIONS ]--------------------------------------------
function keyDown(K)
local Key = string.lower(K)
if Key == S.Keys.lowerStance and S.canChangeStance then
if not Running then
if Stance == 0 then
if S.stanceSettings.Stances.Crouch then
Crouch()
elseif S.stanceSettings.Stances.Prone then
Prone()
end
elseif Stance == 1 then
if S.stanceSettings.Stances.Prone then
Prone()
end
end
elseif S.dolphinDive then
wait()
if Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall and (not UIS:IsKeyDown("Space")) and runReady then
local tempConnection = Humanoid.Changed:connect(function()
Humanoid.Jump = false
end)
runReady = false
Dive()
Running = false
wait(S.diveSettings.rechargeTime)
tempConnection:disconnect()
runReady = true
end
end
end
if Key == S.Keys.raiseStance and S.canChangeStance then
if not Running then
if Stance == 2 then
if S.stanceSettings.Stances.Crouch then
Crouch()
else
Stand()
end
elseif Stance == 1 then
Stand()
end
end
end
if Key == S.Keys.ADS then
if S.aimSettings.holdToADS then
if (not AimingIn) and not Aimed then
AimingIn = true
aimGun()
AimingIn = false
end
else
if Aimed then
unAimGun()
else
aimGun()
end
end
end
if Key == S.Keys.selectFire and S.selectFire then
if canSelectFire then
canSelectFire = false
rawFireMode = rawFireMode + 1
modeGUI.Text = Modes[((rawFireMode - 1) % numModes) + 1]
if modeGUI.Text == "AUTO" then
fireFunction = autoFire
elseif modeGUI.Text == "BURST" then
fireFunction = burstFire
elseif modeGUI.Text == "SEMI" then
fireFunction = semiFire
else
fireFunction = nil
end
local speedAlpha = S.selectFireSettings.animSpeed / 0.6
if S.selectFireSettings.GUI then
spawn(function()
fireSelect.Visible = true
local prevRawFireMode = rawFireMode
local Increment = 1.5 / (speedAlpha * 0.25)
local X = 0
wait(speedAlpha * 0.1)
while true do
RS.RenderStepped:wait()
local newX = X + Increment
X = (newX > 90 and 90 or newX)
if prevRawFireMode ~= rawFireMode then
break
end
updateModeLabels(rawFireMode - 1, rawFireMode, X)
if X == 90 then
break
end
end
wait(speedAlpha * 0.25)
fireSelect.Visible = false
end)
end
if S.selectFireSettings.Animation and not Aimed and not isRunning and not isCrawling then
spawn(function()
local sequenceTable = {
function()
tweenJoint(RWeld2, nil, CFANG(0, RAD(5), 0), Sine, speedAlpha * 0.15)
tweenJoint(
LWeld,
armC0[1],
CF(0.1, 1, -0.3) * CFANG(RAD(-7), 0, RAD(-65)),
Linear,
speedAlpha * 0.15
)
wait(speedAlpha * 0.2)
end,
function()
tweenJoint(
LWeld,
armC0[1],
CF(0.1, 1, -0.3) * CFANG(RAD(-10), 0, RAD(-65)),
Linear,
speedAlpha * 0.1
)
wait(speedAlpha * 0.2)
end,
function()
tweenJoint(RWeld2, nil, CF(), Sine, speedAlpha * 0.2)
tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, speedAlpha * 0.2)
wait(speedAlpha * 0.2)
end,
}
for _, F in pairs(sequenceTable) do
if Aimed or isRunning or isCrawling or Reloading then
break
end
F()
end
end)
end
if S.selectFireSettings.Animation or S.selectFireSettings.GUI then
wait(S.selectFireSettings.animSpeed)
end
canSelectFire = true
end
end
if Key == S.Keys.Reload then
if (not Reloading) and not isCrawling then
Reload()
end
end
if Key == S.Keys.Sprint then
runKeyPressed = true
if runReady then
if
not Idling
and Walking
and not Running
and not Knifing
and not (Aimed and S.guiScope and S.Keys.Sprint == S.Keys.scopeSteady)
then
monitorStamina()
end
end
end
if Key == S.Keys.scopeSteady then
steadyKeyPressed = true
if Aimed and not Aiming then
takingBreath = false
steadyCamera()
end
end
for _, PTable in pairs(Plugins.KeyDown) do
if Key == string.lower(PTable.Key) then
spawn(function()
PTable.Plugin()
end)
end
end
end
function keyUp(K)
local Key = string.lower(K)
if Key == S.Keys.ADS then
if S.aimSettings.holdToADS then
if (not AimingOut) and Aimed then
AimingOut = true
unAimGun()
AimingOut = false
end
end
end
if Key == S.Keys.Sprint then
runKeyPressed = false
Running = false
if not chargingStamina then
rechargeStamina()
end
end
if Key == S.Keys.scopeSteady then
steadyKeyPressed = false
end
for _, PTable in pairs(Plugins.KeyUp) do
if Key == string.lower(PTable.Key) then
spawn(function()
PTable.Plugin()
end)
end
end
end
|
local z=true local p=Player:GetMouse()local R=false local W=nil local s=5 local k=1 | --Variables--
local Enabled = true
local mouse = Player:GetMouse()
local ButtonDown = false
local Key = nil
local cooldown = 5
local Debounce = 1
|
function UnDigify(z)if z<1 or z>61 then return""elseif z==1 then return"\049"elseif z==2 then return"\033"elseif z==3 then return"\050"elseif z==4 then return"\064"elseif z==5 then return"\051"elseif z==6 then return"\052"elseif z==7 then return"\036"elseif z==8 then return"\053"elseif z==9 then return"\037"elseif z==10 then return"\054"elseif z==11 then return"\094"elseif z==12 then return"\055"elseif z==13 then return"\056"elseif z==14 then return"\042"elseif z==15 then return"\057"elseif z==16 then return"\040"elseif z==17 then return"\048"elseif z==18 then return"\113"elseif z==19 then return"\081"elseif z==20 then return"\119"elseif z==21 then return"\087"elseif z==22 then return"\101"elseif z==23 then return"\069"elseif z==24 then return"\114"elseif z==25 then return"\116"elseif z==26 then return"\084"elseif z==27 then return"\121"elseif z==28 then return"\089"elseif z==29 then return"\117"elseif z==30 then return"\105"elseif z==31 then return"\073"elseif z==32 then return"\111"elseif z==33 then return"\079"elseif z==34 then return"\112"elseif z==35 then return"\080"elseif z==36 then return"\097"elseif z==37 then return"\115"elseif z==38 then return"\083"elseif z==39 then return"\100"elseif z==40 then return"\068"elseif z==41 then return"\102"elseif z==42 then return"\103"elseif z==43 then return"\071"elseif z==44 then return"\104"elseif z==45 then return"\072"elseif z==46 then return"\106"elseif z==47 then return"\074"elseif z==48 then return"\107"elseif z==49 then return"\108"elseif z==50 then return"\076"elseif z==51 then return"\122"elseif z==52 then return"\090"elseif z==53 then return"\120"elseif z==54 then return"\099"elseif z==55 then return"\067"elseif z==56 then return"\118"elseif z==57 then return"\086"elseif z==58 then return"\098"elseif z==59 then return"\066"elseif z==60 then return"\110"elseif z==61 then return"\109"else return"\063"end end function IsBlack(z)if z%12==2 or z%12==4 or z%12==7 or z%12==9 or z%12==11 then return true end end local z=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")function Tween(p,R,W,s,...)local k=TweenInfo.new(W,...)local m=z:Create(p,k,R)m:Play()if s then m.Completed:wait()end return end local p={}if script.Parent.Keys:FindFirstChild("\075\101\121\115")then for z,R in pairs(script.Parent.Keys.Keys:GetChildren())do p[R.Name]={R.Position;R.Orientation}end else for z,R in pairs(script.Parent.Keys:GetChildren())do if R:IsA("\077\111\100\101\108")then for z,W in pairs(R:GetChildren())do p[R.Name]={W.Position,W.Orientation}end end end end function AnimateKey(z,R,W,s,k,m,V,Q)pcall(function()local t=script.Parent.Keys.Keys:FindFirstChild(z)if t then local z={}local L=p[t.Name][1]local Z=p[t.Name][2]local e=L-Vector3.new(R,W,s)local x=Z-Vector3.new(k,m,V)z.Position=Vector3.new(t.Position.x,e.Y,e.Z)z.Orientation=x Tween(t,z,Q,Enum.EasingStyle.Linear)z={}z.Position=Vector3.new(t.Position.x,L.y,L.z)z.Orientation=Z Tween(t,z,Q,Enum.EasingStyle.Linear)else print(z.." \119\097\115 \110\111\116 \102\111\117\110\100\044 \111\114 \121\111\117 \100\111 \110\111\116 \104\097\118\101 \116\104\101 \099\111\114\114\101\099\116 \099\111\110\102\105\103\117\114\097\116\105\111\110 \102\111\114 \116\104\101 \112\105\097\110\111 \107\101\121\115")end end)end | ----------------------------------
------------FUNCTIONS-------------
----------------------------------
function UnDigify(digit)
if digit < 1 or digit > 61 then
return ""
elseif digit == 1 then
return "1"
elseif digit == 2 then
return "!"
elseif digit == 3 then
return "2"
elseif digit == 4 then
return "@"
elseif digit == 5 then
return "3"
elseif digit == 6 then
return "4"
elseif digit == 7 then
return "$"
elseif digit == 8 then
return "5"
elseif digit == 9 then
return "%"
elseif digit == 10 then
return "6"
elseif digit == 11 then
return "^"
elseif digit == 12 then
return "7"
elseif digit == 13 then
return "8"
elseif digit == 14 then
return "*"
elseif digit == 15 then
return "9"
elseif digit == 16 then
return "("
elseif digit == 17 then
return "0"
elseif digit == 18 then
return "q"
elseif digit == 19 then
return "Q"
elseif digit == 20 then
return "w"
elseif digit == 21 then
return "W"
elseif digit == 22 then
return "e"
elseif digit == 23 then
return "E"
elseif digit == 24 then
return "r"
elseif digit == 25 then
return "t"
elseif digit == 26 then
return "T"
elseif digit == 27 then
return "y"
elseif digit == 28 then
return "Y"
elseif digit == 29 then
return "u"
elseif digit == 30 then
return "i"
elseif digit == 31 then
return "I"
elseif digit == 32 then
return "o"
elseif digit == 33 then
return "O"
elseif digit == 34 then
return "p"
elseif digit == 35 then
return "P"
elseif digit == 36 then
return "a"
elseif digit == 37 then
return "s"
elseif digit == 38 then
return "S"
elseif digit == 39 then
return "d"
elseif digit == 40 then
return "D"
elseif digit == 41 then
return "f"
elseif digit == 42 then
return "g"
elseif digit == 43 then
return "G"
elseif digit == 44 then
return "h"
elseif digit == 45 then
return "H"
elseif digit == 46 then
return "j"
elseif digit == 47 then
return "J"
elseif digit == 48 then
return "k"
elseif digit == 49 then
return "l"
elseif digit == 50 then
return "L"
elseif digit == 51 then
return "z"
elseif digit == 52 then
return "Z"
elseif digit == 53 then
return "x"
elseif digit == 54 then
return "c"
elseif digit == 55 then
return "C"
elseif digit == 56 then
return "v"
elseif digit == 57 then
return "V"
elseif digit == 58 then
return "b"
elseif digit == 59 then
return "B"
elseif digit == 60 then
return "n"
elseif digit == 61 then
return "m"
else
return "?"
end
end
function IsBlack(note)
if note % 12 == 2 or note % 12 == 4 or note % 12 == 7 or note % 12 == 9 or note % 12 == 11 then
return true
end
end
local TweenService = game:GetService("TweenService")
function Tween(obj, Goal, Time, Wait, ...)
local TwInfo = TweenInfo.new(Time, ...)
local twn = TweenService:Create(obj, TwInfo, Goal)
twn:Play()
if Wait then
twn.Completed:wait()
end
return
end
local orgins = {}
if script.Parent.Keys:FindFirstChild("Keys") then
for i, v in pairs(script.Parent.Keys.Keys:GetChildren()) do
orgins[v.Name] = { v.Position, v.Orientation }
end
else
for i, v in pairs(script.Parent.Keys:GetChildren()) do
if v:IsA("Model") then
for a, b in pairs(v:GetChildren()) do
orgins[v.Name] = { b.Position, b.Orientation }
end
end
end
end
function AnimateKey(note1, px, py, pz, ox, oy, oz, Time)
pcall(function()
local obj = script.Parent.Keys.Keys:FindFirstChild(note1)
if obj then
local Properties = {}
local OrginP = orgins[obj.Name][1]
local OrginO = orgins[obj.Name][2]
local changep = OrginP - Vector3.new(px, py, pz)
local changeo = OrginO - Vector3.new(ox, oy, oz)
Properties.Position = Vector3.new(obj.Position.x, changep.Y, changep.Z)
Properties.Orientation = changeo
Tween(obj, Properties, Time, Enum.EasingStyle.Linear)
Properties = {}
Properties.Position = Vector3.new(obj.Position.x, OrginP.y, OrginP.z)
Properties.Orientation = OrginO
Tween(obj, Properties, Time, Enum.EasingStyle.Linear)
else
print(note1 .. " was not found, or you do not have the correct configuration for the piano keys")
end
end)
end
|
Tune.Config="\082\087\068"Tune.FDiffSlipThres=50 Tune.FDiffLockThres=50 Tune.RDiffSlipThres=50 Tune.RDiffLockThres=50 Tune.CDiffSlipThres=50 Tune.CDiffLockThres=50 Tune.TCSEnabled=true Tune.TCSThreshold=20 Tune.TCSGradient=20 Tune.TCSLimit=10 | --[[Drivetrain]]
Tune.Config = "RWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
Tune.RDiffSlipThres = 50 -- 1 - 100%
Tune.RDiffLockThres = 50 -- 0 - 100%
Tune.CDiffSlipThres = 50 -- 1 - 100% [AWD Only]
Tune.CDiffLockThres = 50 -- 0 - 100% [AWD Only]
--Traction Control Settings
Tune.TCSEnabled = true -- Implements TCS
Tune.TCSThreshold = 20 -- Slip speed allowed before TCS starts working (in SPS)
Tune.TCSGradient = 20 -- Slip speed gradient between 0 to max reduction (in SPS)
Tune.TCSLimit = 10 -- Minimum amount of torque at max reduction (in percent)
|
local function z()return"\075\101\121\098\111\097\114\100"end | --[[
Returns the platform / user input of the client.
]]
local function getClientPlatform()
-- TODO: Get input, and return Keyboard, Controller, or Touch
return "Keyboard"
end
|
for z,p in pairs(DROPS:GetChildren())do HandleDrop(p)end local z=0 RunService.Stepped:connect(function(p,R)z=z+R for p,R in pairs(drops)do local W=p.Position-CAMERA.CFrame.p if math.abs(W.X)<UPDATE_RANGE and(math.abs(W.Y)<UPDATE_RANGE and math.abs(W.Z)<UPDATE_RANGE)then local W=z+(p.Position.X+p.Position.Z)*.2 local s=(CFrame.new(p.Position)*CFrame.new(0,math.sin(W)*.2,0))*CFrame.Angles(0,W/4,0)for z,p in pairs(R.Parts)do p.Part.CFrame=s*p.Offset local R=p.Part.Position-CAMERA.CFrame.p p.Outline.CFrame=p.Part.CFrame+(R.Unit*OUTLINE_WIDTH)*2 end end end end) | -- initiate
for _, drop in pairs(DROPS:GetChildren()) do
HandleDrop(drop)
end
local t = 0
RunService.Stepped:connect(function(_, deltaTime)
t = t + deltaTime
for drop, dropInfo in pairs(drops) do
local offset = drop.Position - CAMERA.CFrame.p
if
math.abs(offset.X) < UPDATE_RANGE
and math.abs(offset.Y) < UPDATE_RANGE
and math.abs(offset.Z) < UPDATE_RANGE
then
local localT = t + (drop.Position.X + drop.Position.Z) * 0.2
local cframe = CFrame.new(drop.Position)
* CFrame.new(0, math.sin(localT) * 0.2, 0)
* CFrame.Angles(0, localT / 4, 0)
for _, info in pairs(dropInfo.Parts) do
info.Part.CFrame = cframe * info.Offset
local offset = info.Part.Position - CAMERA.CFrame.p
info.Outline.CFrame = info.Part.CFrame + offset.Unit * OUTLINE_WIDTH * 2
end
end
end
end)
|
Tune.SteerInner=58 Tune.SteerOuter=58 Tune.SteerSpeed=.5 Tune.ReturnSpeed=.5 Tune.SteerDecay=325 Tune.MinSteer=10 Tune.MSteerExp=1 Tune.SteerD=1000 Tune.SteerMaxTorque=5000 Tune.SteerP=3500 | --[[Steering]]
Tune.SteerInner = 58 -- Inner wheel steering angle (in degrees)
Tune.SteerOuter = 58 -- Outer wheel steering angle (in degrees)
Tune.SteerSpeed = 0.5 -- Steering increment per tick (in degrees)
Tune.ReturnSpeed = 0.5 -- Steering increment per tick (in degrees)
Tune.SteerDecay = 325 -- Speed of gradient cutoff (in SPS)
Tune.MinSteer = 10 -- Minimum steering at max steer decay (in percent)
Tune.MSteerExp = 1 -- Mouse steering exponential degree
--Steer Gyro Tuning
Tune.SteerD = 1000 -- Steering Dampening
Tune.SteerMaxTorque = 5000 -- Steering Force
Tune.SteerP = 3500 -- Steering Aggressiveness
|
Tune.TransModes={"\065\117\116\111";"\083\101\109\105","\077\097\110\117\097\108"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400 Tune.FinalDrive=4.06 Tune.Ratios={3.7;0,3.53,2.04,1.38,1.03;.81,.64}Tune.FDMult=1.5 | --[[Transmission]]
Tune.TransModes = { "Auto", "Semi", "Manual" } --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is default mode ]]
--Automatic Settings
Tune.AutoShiftMode = "Speed" --[[
[Modes]
"Speed" : Shifts based on wheel speed
"RPM" : Shifts based on RPM ]]
Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev)
--Gear Ratios
Tune.FinalDrive = 4.06 -- Gearing determines top speed and wheel torque
Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed
--[[Reverse]]
3.70, -- Copy and paste a ratio to add a gear
--[[Neutral]]
0, -- Ratios can also be deleted
--[[ 1 ]]
3.53, -- Reverse, Neutral, and 1st gear are required
--[[ 2 ]]
2.04,
--[[ 3 ]]
1.38,
--[[ 4 ]]
1.03,
--[[ 5 ]]
0.81,
--[[ 6 ]]
0.64,
}
Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
|
script.Parent.Parent.Values.RPM.Changed:connect(function()local z=0 z=totalPSI*20 BOVact=math.floor(z)end)script.Parent.Parent.Values.RPM.Changed:connect(function()wait(.1)local z=0 z=totalPSI*20 BOVact2=math.floor(z)end)script.Parent.Parent.Values.RPM.Changed:connect(function()if BOVact>BOVact2 then if BOV.IsPlaying==false then BOV:Play()end end if BOVact<BOVact2 then if BOV.IsPlaying==true then BOV:Stop()end end end) | --BOV--
script.Parent.Parent.Values.RPM.Changed:connect(function()
local t = 0
t = (totalPSI * 20)
BOVact = math.floor(t)
end)
script.Parent.Parent.Values.RPM.Changed:connect(function()
wait(0.1)
local t2 = 0
t2 = (totalPSI * 20)
BOVact2 = math.floor(t2)
end)
script.Parent.Parent.Values.RPM.Changed:connect(function()
if BOVact > BOVact2 then
if BOV.IsPlaying == false then
BOV:Play()
end
end
if BOVact < BOVact2 then
if BOV.IsPlaying == true then
BOV:Stop()
end
end
end)
|
function IconController.setGameTheme(z)IconController.gameTheme=z local p=IconController.getIcons()for p,R in pairs(p)do R:setTheme(z)end end function IconController.setDisplayOrder(z)z=tonumber(z)or TopbarPlusGui.DisplayOrder TopbarPlusGui.DisplayOrder=z end IconController.setDisplayOrder(10)function IconController.getIcons()local z={}for p,R in pairs(topbarIcons)do table.insert(z,p)end return z end function IconController.getIcon(z)for p,R in pairs(topbarIcons)do if p.name==z then return p end end return false end function IconController.disableHealthbar(z)local p=z==nil or z IconController.healthbarDisabled=p IconController.healthbarDisabledSignal:Fire(p)end function IconController.canShowIconOnTopbar(z)if(z.enabled==true or z.accountForWhenDisabled)and z.presentOnTopbar then return true end return false end function IconController.getMenuOffset(z)local p=z:get("\097\108\105\103\110\109\101\110\116")local R=IconController[p.."\071\097\112"]local W=z:get("\105\099\111\110\083\105\122\101")or UDim2.new(0,32,0,32)local s=W.X.Offset local k=s+R local m=0 local V=0 local Q=0 if z.menuOpen then local p=z:get("\109\101\110\117\083\105\122\101")local W=p.X.Offset local s=z:_getMenuDirection()if s=="\114\105\103\104\116"then V+=W+R/6 elseif s=="\108\101\102\116"then m=W+4 V+=R/3 Q=W end end return m,V,Q end | -- METHODS
function IconController.setGameTheme(theme)
IconController.gameTheme = theme
local icons = IconController.getIcons()
for _, icon in pairs(icons) do
icon:setTheme(theme)
end
end
function IconController.setDisplayOrder(value)
value = tonumber(value) or TopbarPlusGui.DisplayOrder
TopbarPlusGui.DisplayOrder = value
end
IconController.setDisplayOrder(10)
function IconController.getIcons()
local allIcons = {}
for otherIcon, _ in pairs(topbarIcons) do
table.insert(allIcons, otherIcon)
end
return allIcons
end
function IconController.getIcon(name)
for otherIcon, _ in pairs(topbarIcons) do
if otherIcon.name == name then
return otherIcon
end
end
return false
end
function IconController.disableHealthbar(bool)
local finalBool = (bool == nil or bool)
IconController.healthbarDisabled = finalBool
IconController.healthbarDisabledSignal:Fire(finalBool)
end
function IconController.canShowIconOnTopbar(icon)
if (icon.enabled == true or icon.accountForWhenDisabled) and icon.presentOnTopbar then
return true
end
return false
end
function IconController.getMenuOffset(icon)
local alignment = icon:get("alignment")
local alignmentGap = IconController[alignment .. "Gap"]
local iconSize = icon:get("iconSize") or UDim2.new(0, 32, 0, 32)
local sizeX = iconSize.X.Offset
local iconWidthAndGap = (sizeX + alignmentGap)
local extendLeft = 0
local extendRight = 0
local additionalRight = 0
if icon.menuOpen then
local menuSize = icon:get("menuSize")
local menuSizeXOffset = menuSize.X.Offset
local direction = icon:_getMenuDirection()
if direction == "right" then
extendRight += menuSizeXOffset + alignmentGap / 6 --2
elseif direction == "left" then
extendLeft = menuSizeXOffset + 4
extendRight += alignmentGap / 3 --4
additionalRight = menuSizeXOffset
end
end
return extendLeft, extendRight, additionalRight
end
|
local z=true function onClicked()if z==true then z=false One()elseif z==false then z=true Two()end end script.Parent.MouseButton1Down:connect(onClicked) | -- Don't edit below unless you know what you're doing.
local O = true
function onClicked()
if O == true then
O = false
One()
elseif O == false then
O = true
Two()
end
end
script.Parent.MouseButton1Down:connect(onClicked)
|
CameraGo=true FirstPersonOnly=false TPSMouseIcon=1415957732 | --// Dev Vars
CameraGo = true -- No touchy
FirstPersonOnly = false -- SET THIS TO FALSE TO ENABLE THIRD PERSON, TRUE FOR FIRST PERSON ONLY
TPSMouseIcon = 1415957732 -- Image used as the third person reticle
|
local z=23 local p=16 | --RUNNING SCRIPT--
-------------------------------
local RunSpeed = 23 -- Change this to the speed you want the player to go
local AfterSpeed = 16 -- Best if you leave this alone. This is the speed the player will be after pressing shift.
|
SteeringAngle=40 SteerSpeed=.05 TiresFront=2 TiresRear=2 DownforceF=0 DownforceR=0 BrakeBias=72 BrakePower=80 TC=false ABS=true | --//Handling//--
SteeringAngle = 40 --{Steering angle in degrees}
SteerSpeed = 0.05 --{.01 being slow, 1 being almost instantly}
TiresFront = 2 --{1 = eco, 2 = road, 3 = sport}
TiresRear = 2 --{1 = eco, 2 = road, 3 = sport}
DownforceF = 0 --{[0-5] Provides downforce to the front at the cost of drag}
DownforceR = 0 --{[0-5] Provides downforce to the rear at the cost of drag}
BrakeBias = 72 --{100 = all on front || 0 = all on rear}
BrakePower = 80 --{100 = strong brakes 0 = close to no brakes}
TC = false
ABS = true
|
Tune.FBrakeForce=300 Tune.RBrakeForce=250 Tune.PBrakeForce=500 Tune.LinkedBrakes=true Tune.BrakesRatio=60 | --[[Brakes]]
--
Tune.FBrakeForce = 300 -- Front brake force
Tune.RBrakeForce = 250 -- Rear brake force
Tune.PBrakeForce = 500 -- Parking brake force
Tune.LinkedBrakes = true -- Links brakes up, uses both brakes while braking
Tune.BrakesRatio = 60 -- The ratio of the brakes (0 = rear brake; 100 = front brake)
|
function TaskScheduler.CreateScheduler(p,z)local R={}local W={}local s=true local k,m local V local Q={}local t local function L()local p=tick()local R=p-V<1 and math.floor(z*(p-V))or z for z=#Q,1,-1 do Q[z+1]=Q[z]>=p-1 and Q[z]or nil end Q[1]=p if#Q>=R then if#W>0 then W[1]()table.remove(W,1)else t()end end end t=function()s=true if k then k:disconnect()k=nil end end local function Z()if s and not k then s=false if not m then V=tick()k=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:connect(L)end end end function R.Pause(z)m=true if k then k:disconnect()k=nil end end function R.Resume(z)if m and not k then m=false s=false V=tick()k=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:connect(L)end end function R.Destroy(z)R:Pause()for z in next,R do R[z]=nil end setmetatable(R,{__index=function()error("\065\116\116\101\109\112\116 \116\111 \117\115\101 \100\101\115\116\114\111\121\101\100 \115\099\104\101\100\117\108\101\114")end;__newindex=function()error("\065\116\116\101\109\112\116 \116\111 \117\115\101 \100\101\115\116\114\111\121\101\100 \115\099\104\101\100\117\108\101\114")end})end function R.QueueTask(p,z)W[#W+1]=z if s then Z()end end V=tick()k=(game:GetService("\082\117\110\083\101\114\118\105\099\101")).RenderStepped:connect(L)return R end return TaskScheduler | --[[
param targetFps Task scheduler won't run a task if it'd make the FPS drop below this amount
(WARNING) this only holds true if it is used properly. If you try to complete 10 union operations
at once in a single task then of course your FPS is going to drop -- queue the union operations
up one at a time so the task scheduler can do its job.
returns scheduler
method Pause Pauses the scheduler so it won't run tasks. Tasks may still be added while the scheduler is
paused. They just won't be touched until it's resumed. Performance efficient -- disables
renderstepped loop entirely until scheduler is resumed.
method Resume Resumes the paused scheduler.
method Destroy Destroys the scheduler so it can't be used anymore.
method QueueTask Queues a task for automatic execution.
param callback function (task) to be run.
Example usage:
local scheduler = TaskScheduler:CreateScheduler(60)
local totalOperations = 0
local paused
for i=1,100 do
scheduler:QueueTask(function()
local partA = Instance.new("Part", workspace)
local partB = Instance.new("Part", workspace)
plugin:Union({partA, partB}):Destroy()
totalOperations = totalOperations + 1
print("Times unioned:", totalOperations)
if totalOperations == 50 then
scheduler:Pause()
paused = true
end
end)
end
repeat wait() until paused
wait(2)
scheduler:Resume()
--]]
function TaskScheduler:CreateScheduler(targetFps)
local scheduler = {}
local queue = {}
local sleeping = true
local event, paused
local start
local frameUpdateTable = {}
local sleep --get syntax highlighter to shut up on line 68
local function onEvent()
local iterationStart = tick()
local targetFrameUpdates = (iterationStart - start) < 1 and math.floor(targetFps * (iterationStart - start))
or targetFps
for i = #frameUpdateTable, 1, -1 do
frameUpdateTable[i + 1] = (frameUpdateTable[i] >= iterationStart - 1) and frameUpdateTable[i] or nil
end
frameUpdateTable[1] = iterationStart
if #frameUpdateTable >= targetFrameUpdates then
if #queue > 0 then
queue[1]()
table.remove(queue, 1)
else
sleep()
end
end
end
--used for automatically turning off renderstepped loop when there's nothing in the queue
sleep = function()
sleeping = true
if event then
event:disconnect()
event = nil
end
end
--turns renderstepped loop back on when something is added to the queue and scheduler isn't paused
local function wake()
if sleeping and not event then
sleeping = false
if not paused then
start = tick()
event = game:GetService("RunService").RenderStepped:connect(onEvent)
end
end
end
function scheduler:Pause()
paused = true
if event then
event:disconnect()
event = nil
end
end
function scheduler:Resume()
if paused and not event then
paused = false
sleeping = false
start = tick()
event = game:GetService("RunService").RenderStepped:connect(onEvent)
end
end
function scheduler:Destroy()
scheduler:Pause()
for i in next, scheduler do
scheduler[i] = nil
end
setmetatable(scheduler, {
__index = function()
error("Attempt to use destroyed scheduler")
end,
__newindex = function()
error("Attempt to use destroyed scheduler")
end,
})
end
function scheduler:QueueTask(callback)
queue[#queue + 1] = callback
if sleeping then
wake()
end
end
start = tick()
event = game:GetService("RunService").RenderStepped:connect(onEvent)
return scheduler
end
return TaskScheduler
|
Queue._gameMode=Conf.default_game_mode Queue._destinationId=Conf.modes[Queue._gameMode].gameplay_place Queue._timeoutEnabled=true | -----------------------
Queue._gameMode = Conf.default_game_mode
Queue._destinationId = Conf.modes[Queue._gameMode].gameplay_place
Queue._timeoutEnabled = true
|
WalkAnimEnabled=true SwayEnabled=true TacticalModeEnabled=false | --// Extras
WalkAnimEnabled = true -- Set to false to disable walking animation, true to enable
SwayEnabled = true -- Set to false to disable sway, true to enable
TacticalModeEnabled = false -- SET THIS TO TRUE TO TURN ON TACTICAL MODEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
local z=nil;(coroutine.wrap(function()z=require(game.ReplicatedStorage:WaitForChild("\082\101\115\111\117\114\099\101\115"))end))()local p={New=function(p,R,W,s)R=R or Color3.new(.2,.2,.2)W=W or Enum.Font.FredokaOne s=s or Enum.FontSize.Size18 z.StarterGui:SetCore("\067\104\097\116\077\097\107\101\083\121\115\116\101\109\077\101\115\115\097\103\101",{Text=p,Color=R,Font=W;FontSize=s})end};(z.Network.Fired("\067\104\097\116 \077\115\103")):Connect(function(...)p.New(...)end)return p | -- Decompiled with the Synapse X Luau decompiler.
local u1 = nil
coroutine.wrap(function()
u1 = require(game.ReplicatedStorage:WaitForChild("Resources"))
end)()
local v1 = {
New = function(p1, p2, p3, p4)
p2 = p2 or Color3.new(0.2, 0.2, 0.2)
p3 = p3 or Enum.Font.FredokaOne
p4 = p4 or Enum.FontSize.Size18
u1.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = p1,
Color = p2,
Font = p3,
FontSize = p4,
})
end,
}
u1.Network.Fired("Chat Msg"):Connect(function(...)
v1.New(...)
end)
return v1
|
local function z(z)if z==nil then z={}end return function(p)local R={}for z,p in pairs(z)do R[z]=p end if type(p)=="\116\097\098\108\101"then for z,p in pairs(p)do R[z]=p end end return R end end return{fields=z} | -- Compiled with roblox-ts v1.3.3
local function fields(defaults)
if defaults == nil then
defaults = {}
end
return function(input)
local _object = {}
for _k, _v in pairs(defaults) do
_object[_k] = _v
end
if type(input) == "table" then
for _k, _v in pairs(input) do
_object[_k] = _v
end
end
return _object
end
end
return {
fields = fields,
}
|
Tune.WeightScaling=.02 Tune.LegacyScaling=.1 return Tune | --[[Weight Scaling]]
--[Cubic stud : pounds ratio]
--[STANDARDIZED: Don't touch unless needed]
Tune.WeightScaling = 1 / 50 --Default = 1/50 (1 cubic stud = 50 lbs)
Tune.LegacyScaling = 1 / 10 --Default = 1/10 (1 cubic stud = 10 lbs) [PGS OFF]
return Tune
|
local z=script.Settings local p=z.Speed local R=z.Enabled local W=z.Loop local s=z.Debug local k=script.Parent:WaitForChild("\072\117\109\097\110\111\105\100")if s.Value==true then if k then print("\083\117\099\099\101\115\115")else print("\078\111 \072\117\109\097\110\111\105\100")end end local m=k:LoadAnimation(script:FindFirstChildOfClass("\065\110\105\109\097\116\105\111\110")) | --Variables--
local set = script.Settings
local sp = set.Speed
local enabled = set.Enabled
local loop = set.Loop
local debug_ = set.Debug
local hum = script.Parent:WaitForChild("Humanoid")
if debug_.Value == true then
if hum then
print("Success")
else
print("No Humanoid")
end
end
local humanim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation"))
|
R6TorsoTuckIn=.5 R6RightArmTuckIn=.2 R6LeftArmTuckIn=.2 | --Tuck in
R6TorsoTuckIn = 0.5
R6RightArmTuckIn = 0.2
R6LeftArmTuckIn = 0.2
|
ChargedShotEnabled=false ChargingTime=1 | -- ====================
-- CHARGED SHOT
-- Make a gun charging before firing. Useful for a gun like "Railgun" or "Laser Cannon"
-- ====================
ChargedShotEnabled = false
ChargingTime = 1
|
local z={}local p=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local R=TweenInfo.new(2,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut)function z.OPEN(z)if not z then return end for W=1,2,1 do(p:Create(z["\068\111\111\114"..W].PrimaryPart,R,{CFrame=z["\068\111\111\114"..(W.."\071\111\097\108")].CFrame})):Play()z["\068\111\111\114"..W].PrimaryPart.DoorOpenFADEOUT:Play()end end function z.CLOSE(z)if not z then return end for p=1,2,1 do z["\068\111\111\114"..p].PrimaryPart.CFrame=z["\068\111\111\114"..(p.."\083\116\097\114\116")].CFrame end end return z | --This module is for any client FX related to the DoubleDoor
local DoorFX = {}
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
function DoorFX.OPEN(door)
if not door then
return
end
for i = 1, 2 do
tweenService
:Create(door["Door" .. i].PrimaryPart, tweenInfo, { CFrame = door["Door" .. i .. "Goal"].CFrame })
:Play()
door["Door" .. i].PrimaryPart.DoorOpenFADEOUT:Play()
end
end
function DoorFX.CLOSE(door)
if not door then
return
end
for i = 1, 2 do
door["Door" .. i].PrimaryPart.CFrame = door["Door" .. i .. "Start"].CFrame
end
end
return DoorFX
|
function ServiceBag.Init(z)assert(not z._initializing,"\065\108\114\101\097\100\121 \105\110\105\116\105\097\108\105\122\105\110\103")assert(z._serviceTypesToInitializeSet,"\065\108\114\101\097\100\121 \105\110\105\116\105\097\108\105\122\101\100")z._initializing=true while next(z._serviceTypesToInitializeSet)do local p=next(z._serviceTypesToInitializeSet)z._serviceTypesToInitializeSet[p]=nil z:_ensureInitialization(p)end z._serviceTypesToInitializeSet=nil z._initializing=false end | --[=[
Initializes the service bag and ensures recursive initialization
can occur
]=]
function ServiceBag:Init()
assert(not self._initializing, "Already initializing")
assert(self._serviceTypesToInitializeSet, "Already initialized")
self._initializing = true
while next(self._serviceTypesToInitializeSet) do
local serviceType = next(self._serviceTypesToInitializeSet)
self._serviceTypesToInitializeSet[serviceType] = nil
self:_ensureInitialization(serviceType)
end
self._serviceTypesToInitializeSet = nil
self._initializing = false
end
|
Tune.TransModes={"\065\117\116\111";"\083\101\109\105","\077\097\110\117\097\108"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400 Tune.FinalDrive=4.5 Tune.Ratios={3.7;0,3.53,2.04,1.38,1.03;.81,.64}Tune.FDMult=1.5 | --[[Transmission]]
Tune.TransModes = { "Auto", "Semi", "Manual" } --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is default mode ]]
--Automatic Settings
Tune.AutoShiftMode = "Speed" --[[
[Modes]
"Speed" : Shifts based on wheel speed
"RPM" : Shifts based on RPM ]]
Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RPM, positive = Under-rev)
--Gear Ratios
Tune.FinalDrive = 4.5 -- Gearing determines top speed and wheel torque
Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed
--[[Reverse]]
3.70, -- Copy and paste a ratio to add a gear
--[[Neutral]]
0, -- Ratios can also be deleted
--[[ 1 ]]
3.53, -- Reverse, Neutral, and 1st gear are required
--[[ 2 ]]
2.04,
--[[ 3 ]]
1.38,
--[[ 4 ]]
1.03,
--[[ 5 ]]
0.81,
--[[ 6 ]]
0.64,
}
Tune.FDMult = 1.5 -- Ratio multiplier (Change this value instead of FinalDrive if car is struggling with torque ; Default = 1)
|
Tune.Weight=3000 Tune.WeightBSize={6;3.5,14}Tune.WeightDist=50 Tune.CGHeight=.8 Tune.WBVisible=false Tune.FWheelDensity=.1 Tune.RWheelDensity=.1 Tune.FWLgcyDensity=1 Tune.RWLgcyDensity=1 Tune.AxleSize=2 Tune.AxleDensity=.1 | --[[Weight and CG]]
Tune.Weight = 3000 -- Total weight (in pounds)
Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable)
--[[Width]]
6,
--[[Height]]
3.5,
--[[Length]]
14,
}
Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100)
Tune.CGHeight = 0.8 -- Center of gravity height (studs relative to median of all wheels)
Tune.WBVisible = false -- Makes the weight brick visible
--Unsprung Weight
Tune.FWheelDensity = 0.1 -- Front Wheel Density
Tune.RWheelDensity = 0.1 -- Rear Wheel Density
Tune.FWLgcyDensity = 1 -- Front Wheel Density [PGS OFF]
Tune.RWLgcyDensity = 1 -- Rear Wheel Density [PGS OFF]
Tune.AxleSize = 2 -- Size of structural members (larger = more stable/carry more weight)
Tune.AxleDensity = 0.1 -- Density of structural members
|
Tune.Horsepower=script.Tune_HorsePower.Value Tune.IdleRPM=700 Tune.PeakRPM=6000 Tune.Redline=6700 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=4.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500 | --[[Engine]]
--Torque Curve
Tune.Horsepower = script.Tune_HorsePower.Value -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.PeakSharpness = 7.5
Tune.CurveMult = 0.16
--Incline Compensation
Tune.InclineComp = 4.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--Misc
Tune.RevAccel = 150 -- RPM acceleration when clutch is off
Tune.RevDecay = 75 -- RPM decay when clutch is off
Tune.RevBounce = 500 -- RPM kickback from redline
Tune.IdleThrottle = 3 -- Percent throttle at idle
Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
|
CanToggleMouse={allowed=true;activationkey=Enum.KeyCode.F}CanViewBody=true Sensitivity=.6 Smoothness=.05 FieldOfView=80 HeadOffset=CFrame.new(0,.7,0)local z=game.Workspace.CurrentCamera local p=players.LocalPlayer local R=p:GetMouse()R.Icon="\104\116\116\112\058\047\047\119\119\119\046\114\111\098\108\111\120\046\099\111\109\047\097\115\115\101\116\047\063\105\100\061\053\054\057\048\050\049\051\056\056"local W=p.Character or p.CharacterAdded:wait()local s=W.Humanoid local k=W.HumanoidRootPart local m=W:WaitForChild("\072\101\097\100")local V,Q=z.CoordinateFrame.p,z.CoordinateFrame.p local t,L=0,0 local Z,e=0,0 local x=true local F=false local S=FieldOfView local g,N,G,E,f=false,false,false,false,false | -- you can mess with these settings
CanToggleMouse = { allowed = true, activationkey = Enum.KeyCode.F } -- lets you move your mouse around in firstperson
CanViewBody = true -- whether you see your body
Sensitivity = 0.6 -- anything higher would make looking up and down harder; recommend anything between 0~1
Smoothness = 0.05 -- recommend anything between 0~1
FieldOfView = 80 -- fov
HeadOffset = CFrame.new(0, 0.7, 0) -- how far your camera is from your head
local cam = game.Workspace.CurrentCamera
local player = players.LocalPlayer
local m = player:GetMouse()
m.Icon = "http://www.roblox.com/asset/?id=569021388" -- replaces mouse icon
local character = player.Character or player.CharacterAdded:wait()
local human = character.Humanoid
local humanoidpart = character.HumanoidRootPart
local head = character:WaitForChild("Head")
local CamPos, TargetCamPos = cam.CoordinateFrame.p, cam.CoordinateFrame.p
local AngleX, TargetAngleX = 0, 0
local AngleY, TargetAngleY = 0, 0
local running = true
local freemouse = false
local defFOV = FieldOfView
local w, a, s, d, lshift = false, false, false, false, false
|
function NpcModule.Walk(z,p,R,W)local s=NpcModule.GetPath(z,p,R)local k=z:FindFirstChild("\072\117\109\097\110\111\105\100")if s~=false then if k then for z,p in pairs(s:GetWaypoints())do k:MoveTo(p.Position)k.MoveToFinished:Wait()end end end if W~=nil then return end end | -- Module 3
function NpcModule.Walk(Npc, Pos, PathParams, Return)
local Path = NpcModule.GetPath(Npc, Pos, PathParams)
local Humanoid = Npc:FindFirstChild("Humanoid")
if Path ~= false then
if Humanoid then
for I, Waypoint in pairs(Path:GetWaypoints()) do
Humanoid:MoveTo(Waypoint.Position)
Humanoid.MoveToFinished:Wait()
end
end
end
if Return ~= nil then
return
end
end
|
local z=game:GetService("\080\108\097\121\101\114\115")local p=game:GetService("\086\082\083\101\114\118\105\099\101")local R=require(script.Parent:WaitForChild("\067\097\109\101\114\097\073\110\112\117\116"))local W=require(script.Parent:WaitForChild("\067\097\109\101\114\097\085\116\105\108\115")) | --[[ Services ]]
--
local PlayersService = game:GetService("Players")
local VRService = game:GetService("VRService")
local CameraInput = require(script.Parent:WaitForChild("CameraInput"))
local Util = require(script.Parent:WaitForChild("CameraUtils"))
|
local z=game.Players.LocalPlayer local p=z.Character or z.CharacterAdded:wait()local R=p:WaitForChild("\072\117\109\097\110\111\105\100")local W=z:WaitForChild("\080\108\097\121\101\114\071\117\105") | -- Local player
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
local humanoid = character:WaitForChild("Humanoid")
local PlayerGui = player:WaitForChild("PlayerGui")
|
function onRunning(z)if z>0 then pose="\082\117\110\110\105\110\103"else pose="\083\116\097\110\100\105\110\103"end end function onDied()pose="\068\101\097\100"end function onJumping()pose="\074\117\109\112\105\110\103"end function onClimbing()pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\101\116\116\105\110\103\085\112"end function onFreeFall()pose="\070\114\101\101\070\097\108\108"end function onFallingDown()pose="\070\097\108\108\105\110\103\068\111\119\110"end function onSeated()pose="\083\101\097\116\101\100"end function onPlatformStanding()pose="\080\108\097\116\102\111\114\109\083\116\097\110\100\105\110\103"end function onSwimming(z)if z>0 then pose="\082\117\110\110\105\110\103"else pose="\083\116\097\110\100\105\110\103"end end function moveJump()RightShoulder.MaxVelocity=jumpMaxLimbVelocity LeftShoulder.MaxVelocity=jumpMaxLimbVelocity RightShoulder:SetDesiredAngle(3.14)LeftShoulder:SetDesiredAngle(-3.14)RightHip:SetDesiredAngle(0)LeftHip:SetDesiredAngle(0)end | -- functions
function onRunning(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
pose = "Seated"
end
function onPlatformStanding()
pose = "PlatformStanding"
end
function onSwimming(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function moveJump()
RightShoulder.MaxVelocity = jumpMaxLimbVelocity
LeftShoulder.MaxVelocity = jumpMaxLimbVelocity
RightShoulder:SetDesiredAngle(3.14)
LeftShoulder:SetDesiredAngle(-3.14)
RightHip:SetDesiredAngle(0)
LeftHip:SetDesiredAngle(0)
end
|
local z=main.gui.MainFrame.Pages.Settings local p={custom=z.Custom}local R=main.settings.ThemeColors or{{"\082\101\100",Color3.fromRGB(150,0,0)};{"\079\114\097\110\103\101",Color3.fromRGB(150,75,0)},{"\066\114\111\119\110";Color3.fromRGB(120,80,30)},{"\089\101\108\108\111\119",Color3.fromRGB(130,120,0)},{"\071\114\101\101\110";Color3.fromRGB(0,120,0)},{"\066\108\117\101";Color3.fromRGB(0,100,150)};{"\080\117\114\112\108\101",Color3.fromRGB(100,0,150)},{"\080\105\110\107",Color3.fromRGB(150,0,100)};{"\066\108\097\099\107",Color3.fromRGB(60,60,60)}} | -- << VARIABLES >>
local frame = main.gui.MainFrame.Pages.Settings
local pages = {
custom = frame.Custom,
}
local themeColors = main.settings.ThemeColors
or {
{ "Red", Color3.fromRGB(150, 0, 0) },
{ "Orange", Color3.fromRGB(150, 75, 0) },
{ "Brown", Color3.fromRGB(120, 80, 30) },
{ "Yellow", Color3.fromRGB(130, 120, 0) },
{ "Green", Color3.fromRGB(0, 120, 0) },
{ "Blue", Color3.fromRGB(0, 100, 150) },
{ "Purple", Color3.fromRGB(100, 0, 150) },
{ "Pink", Color3.fromRGB(150, 0, 100) },
{ "Black", Color3.fromRGB(60, 60, 60) },
}
|
ScrollingFrame=NewGui("\083\099\114\111\108\108\105\110\103\070\114\097\109\101","\083\099\114\111\108\108\105\110\103\070\114\097\109\101")ScrollingFrame.Selectable=false ScrollingFrame.CanvasSize=UDim2.new(0,0,0,0)ScrollingFrame.Parent=InventoryFrame UIGridFrame=NewGui("\070\114\097\109\101","\085\073\071\114\105\100\070\114\097\109\101")UIGridFrame.Selectable=false UIGridFrame.Size=UDim2.new(1,-(ICON_BUFFER*2),1,0)UIGridFrame.Position=UDim2.new(0,ICON_BUFFER,0,0)UIGridFrame.Parent=ScrollingFrame UIGridLayout=Instance.new("\085\073\071\114\105\100\076\097\121\111\117\116")UIGridLayout.SortOrder=Enum.SortOrder.LayoutOrder UIGridLayout.CellSize=UDim2.new(0,ICON_SIZE,0,ICON_SIZE)UIGridLayout.CellPadding=UDim2.new(0,ICON_BUFFER,0,ICON_BUFFER)UIGridLayout.Parent=UIGridFrame ScrollUpInventoryButton=MakeVRRoundButton("\083\099\114\111\108\108\085\112\066\117\116\116\111\110","\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\066\097\099\107\112\097\099\107\047\083\099\114\111\108\108\085\112\065\114\114\111\119\046\112\110\103")ScrollUpInventoryButton.Size=UDim2.new(0,34,0,34)ScrollUpInventoryButton.Position=UDim2.new(.5,-ScrollUpInventoryButton.Size.X.Offset/2,0,INVENTORY_HEADER_SIZE+3)ScrollUpInventoryButton.Icon.Position=ScrollUpInventoryButton.Icon.Position-UDim2.new(0,0,0,2)ScrollUpInventoryButton.MouseButton1Click:Connect(function()ScrollingFrame.CanvasPosition=Vector2.new(ScrollingFrame.CanvasPosition.X,Clamp(0,ScrollingFrame.CanvasSize.Y.Offset-ScrollingFrame.AbsoluteWindowSize.Y,ScrollingFrame.CanvasPosition.Y-(ICON_BUFFER+ICON_SIZE)))end)ScrollDownInventoryButton=MakeVRRoundButton("\083\099\114\111\108\108\068\111\119\110\066\117\116\116\111\110","\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\066\097\099\107\112\097\099\107\047\083\099\114\111\108\108\085\112\065\114\114\111\119\046\112\110\103")ScrollDownInventoryButton.Rotation=180 ScrollDownInventoryButton.Icon.Position=ScrollDownInventoryButton.Icon.Position-UDim2.new(0,0,0,2)ScrollDownInventoryButton.Size=UDim2.new(0,34,0,34)ScrollDownInventoryButton.Position=UDim2.new(.5,-ScrollDownInventoryButton.Size.X.Offset/2,1,-ScrollDownInventoryButton.Size.Y.Offset-3)ScrollDownInventoryButton.MouseButton1Click:Connect(function()ScrollingFrame.CanvasPosition=Vector2.new(ScrollingFrame.CanvasPosition.X,Clamp(0,ScrollingFrame.CanvasSize.Y.Offset-ScrollingFrame.AbsoluteWindowSize.Y,ScrollingFrame.CanvasPosition.Y+(ICON_BUFFER+ICON_SIZE)))end)ScrollingFrame.Changed:Connect(function(z)if z=="\065\098\115\111\108\117\116\101\087\105\110\100\111\119\083\105\122\101"or z=="\067\097\110\118\097\115\080\111\115\105\116\105\111\110"or z=="\067\097\110\118\097\115\083\105\122\101"then local z=ScrollingFrame.CanvasPosition.Y~=0 local p=ScrollingFrame.CanvasPosition.Y<ScrollingFrame.CanvasSize.Y.Offset-ScrollingFrame.AbsoluteWindowSize.Y ScrollUpInventoryButton.Visible=z ScrollDownInventoryButton.Visible=p end end) | -- Make the ScrollingFrame, which holds the rest of the Slots (however many)
ScrollingFrame = NewGui("ScrollingFrame", "ScrollingFrame")
ScrollingFrame.Selectable = false
ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
ScrollingFrame.Parent = InventoryFrame
UIGridFrame = NewGui("Frame", "UIGridFrame")
UIGridFrame.Selectable = false
UIGridFrame.Size = UDim2.new(1, -(ICON_BUFFER * 2), 1, 0)
UIGridFrame.Position = UDim2.new(0, ICON_BUFFER, 0, 0)
UIGridFrame.Parent = ScrollingFrame
UIGridLayout = Instance.new("UIGridLayout")
UIGridLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIGridLayout.CellSize = UDim2.new(0, ICON_SIZE, 0, ICON_SIZE)
UIGridLayout.CellPadding = UDim2.new(0, ICON_BUFFER, 0, ICON_BUFFER)
UIGridLayout.Parent = UIGridFrame
ScrollUpInventoryButton = MakeVRRoundButton("ScrollUpButton", "rbxasset://textures/ui/Backpack/ScrollUpArrow.png")
ScrollUpInventoryButton.Size = UDim2.new(0, 34, 0, 34)
ScrollUpInventoryButton.Position =
UDim2.new(0.5, -ScrollUpInventoryButton.Size.X.Offset / 2, 0, INVENTORY_HEADER_SIZE + 3)
ScrollUpInventoryButton.Icon.Position = ScrollUpInventoryButton.Icon.Position - UDim2.new(0, 0, 0, 2)
ScrollUpInventoryButton.MouseButton1Click:Connect(function()
ScrollingFrame.CanvasPosition = Vector2.new(
ScrollingFrame.CanvasPosition.X,
Clamp(
0,
ScrollingFrame.CanvasSize.Y.Offset - ScrollingFrame.AbsoluteWindowSize.Y,
ScrollingFrame.CanvasPosition.Y - (ICON_BUFFER + ICON_SIZE)
)
)
end)
ScrollDownInventoryButton = MakeVRRoundButton("ScrollDownButton", "rbxasset://textures/ui/Backpack/ScrollUpArrow.png")
ScrollDownInventoryButton.Rotation = 180
ScrollDownInventoryButton.Icon.Position = ScrollDownInventoryButton.Icon.Position - UDim2.new(0, 0, 0, 2)
ScrollDownInventoryButton.Size = UDim2.new(0, 34, 0, 34)
ScrollDownInventoryButton.Position =
UDim2.new(0.5, -ScrollDownInventoryButton.Size.X.Offset / 2, 1, -ScrollDownInventoryButton.Size.Y.Offset - 3)
ScrollDownInventoryButton.MouseButton1Click:Connect(function()
ScrollingFrame.CanvasPosition = Vector2.new(
ScrollingFrame.CanvasPosition.X,
Clamp(
0,
ScrollingFrame.CanvasSize.Y.Offset - ScrollingFrame.AbsoluteWindowSize.Y,
ScrollingFrame.CanvasPosition.Y + (ICON_BUFFER + ICON_SIZE)
)
)
end)
ScrollingFrame.Changed:Connect(function(prop)
if prop == "AbsoluteWindowSize" or prop == "CanvasPosition" or prop == "CanvasSize" then
local canScrollUp = ScrollingFrame.CanvasPosition.Y ~= 0
local canScrollDown = ScrollingFrame.CanvasPosition.Y
< ScrollingFrame.CanvasSize.Y.Offset - ScrollingFrame.AbsoluteWindowSize.Y
ScrollUpInventoryButton.Visible = canScrollUp
ScrollDownInventoryButton.Visible = canScrollDown
end
end)
|
local function z(z)if RecentAppEnabled==true then local p=false if home:FindFirstChild(z)then if side.RecentApps:FindFirstChild(z)then p=true end side.Status:TweenPosition(UDim2.new(.094,0,.638,0),"\073\110\079\117\116","\081\117\105\110\116",.5,true)side.B1:TweenPosition(UDim2.new(.024,0,.593,0),"\073\110\079\117\116","\081\117\105\110\116",.5,true)for R,W in pairs(side.RecentApps:GetChildren())do if W.Position==UDim2.new(.016,0,.345,0)then if p and side.RecentApps:FindFirstChild(z)then if side.RecentApps[z].Position~=UDim2.new(.015,0,.027,0)then W:TweenPosition(UDim2.new(.032,0,.668,0),"\073\110\079\117\116","\081\117\105\110\116",.25,true)end else W:TweenPosition(UDim2.new(.032,0,.668,0),"\073\110\079\117\116","\081\117\105\110\116",.25,true)end end if W.Position==UDim2.new(.015,0,.027,0)then W:TweenPosition(UDim2.new(.016,0,.345,0),"\073\110\079\117\116","\081\117\105\110\116",.25,true)end if W.Name==z then W:TweenPosition(UDim2.new(.015,0,.027,0),"\073\110\079\117\116","\081\117\105\110\116",.25,true)end if W.Position==UDim2.new(.032,0,.668,0)then if not p then for z=0,1,.2 do wait()W.ImageTransparency=z end W:Destroy()end end end if not p then local p=(home:FindFirstChild(z)):Clone()p.Parent=side.RecentApps p.IconName.Visible=false p.ZIndex=102 p.Size=UDim2.new(.968,0,.358,0)p.ImageTransparency=1 p.Position=UDim2.new(.015,0,.027,0)for z=1,0,-0.2 do wait()p.ImageTransparency=z end end end end end local function p(z,p,R)local W=script.Parent.CarPlay.NowPlaying.MusicTitle local s=script.Parent.CarPlay.NowPlaying.MusicID W.Text=z s.Text=p filter:FireServer("\117\112\100\097\116\101\083\111\110\103",p,R)handler:FireServer("\080\108\097\121\077\117\115\105\099",z,p)nowplaying.Play.ImageRectOffset=Vector2.new(150,0)end local function R(z,p,R)if script.Parent.CarPlay_Data.Playlists:FindFirstChild(p)then local R=script.Parent.CarPlay.NowPlaying.MusicTitle local W=script.Parent.CarPlay.NowPlaying.MusicID local s=script.Parent.CarPlay_Data.Playlists[p]:GetChildren()R.Text=s[z].Name handler:FireServer("\080\108\097\121\077\117\115\105\099",s[z].Name,s[z].Value)W.Text=s[z].Value filter:FireServer("\117\112\100\097\116\101\083\111\110\103",s[z].Value,s[z].Pitch.Value)end end local function W(p)if home:FindFirstChild(p)then handler:FireServer("\076\097\117\110\099\104\065\112\112",p)for z,p in ipairs(home:GetChildren())do p.AppEnabled.Value=false end z(p)home[p].IconName.Visible=false home[p].ZIndex=102 X=home[p].Position.X.Scale Y=home[p].Position.Y.Scale home[p]:TweenSizeAndPosition(UDim2.new(1.599,0,2.591,0),UDim2.new(-0.325,0,-0.965,0),"\079\117\116","\081\117\105\110\116",1.2,true)home[p].Parent=script.Parent.CarPlay.Homescreen for z,R in ipairs(script.Parent.CarPlay:GetChildren())do if R.Name==p then R.Visible=true end end home.Visible=false for z=0,1,.2 do wait()home.Parent[p].ImageTransparency=z end home.Parent.Visible=false end end local function s()for z,p in pairs(home.Parent:GetChildren())do if p.Name=="\077\117\115\105\099"or p.Name=="\077\097\112\115"or p.Name=="\083\101\116\116\105\110\103\115"or p.Name=="\066\077\087"or p.Name=="\078\111\119\080\108\097\121\105\110\103"or p.Name=="\080\111\100\099\097\115\116\115"or p.Name=="\080\104\111\110\101"then handler:FireServer("\076\097\117\110\099\104\072\111\109\101")script.Parent.CarPlay.Music.Library.Visible=true script.Parent.CarPlay.Music.Playlists.Visible=false for z,p in pairs(script.Parent.CarPlay:GetChildren())do if p:IsA("\070\114\097\109\101")and p.Visible==true then p.Visible=false end end;(script.Parent.CarPlay:FindFirstChild(p.Name)).Visible=false home.Parent.Visible=true p:TweenSizeAndPosition(UDim2.new(.23,0,1,0),UDim2.new(X,0,Y,0),"\079\117\116","\081\117\105\110\116",.5,true)home.Visible=true p.ImageTransparency=0 p.ZIndex=2 p.IconName.Visible=true p.Parent=home wait(.4)for z,p in pairs(home:GetChildren())do if p:FindFirstChild("\065\112\112\069\110\097\098\108\101\100")then p.AppEnabled.Value=true end end end end end local function k(R)local W=0 local s=.039 music.Playlists.MusicPlaylist:ClearAllChildren()local k=script.Parent.CarPlay_Data.Playlists[R]music.Playlists.PlaylistName.Text=R for z,p in ipairs(k:GetChildren())do if p:IsA("\073\110\116\086\097\108\117\101")then handler:FireServer("\076\111\097\100\080\108\097\121\108\105\115\116",R,p.Name,p.Value,W)local z=music.Playlists.Template:Clone()z.Name=p.Value z.MusicTitle.Text=p.Name z.MusicID.Text=p.Value z.Position=UDim2.new(.037,0,W,0)z.Parent=music.Playlists.MusicPlaylist z.Pitch.Value=p.Pitch.Value z.Visible=true W=W+s end end for W,s in ipairs(script.Parent.CarPlay.Music.Playlists.MusicPlaylist:GetChildren())do if s:IsA("\084\101\120\116\066\117\116\116\111\110")then s.MouseButton1Down:connect(function()TransitionTo("\080\108\097\121\108\105\115\116\115","\078\111\119\080\108\097\121\105\110\103")z("\078\111\119\080\108\097\121\105\110\103")script.Parent.CarPlay_Data.NowPlayingData.CurrentPlaylist.Value=R script.Parent.CarPlay_Data.NowPlayingData.SongNumber.Value=W p(s.MusicTitle.Text,s.MusicID.Text,s.Pitch.Value)end)end end end local function m()local z=.002 local p=.092 music.Library.LibraryButtons:ClearAllChildren()local R=script.Parent.CarPlay_Data.Playlists for R,W in ipairs(R:GetChildren())do if W:IsA("\070\111\108\100\101\114")then local R=(music.Library:WaitForChild("\084\101\109\112\108\097\116\101")):Clone()R.Parent=music.Library.LibraryButtons R.Name=W.Name R.Visible=true handler:FireServer("\067\114\101\097\116\101\080\108\097\121\108\105\115\116",W.Name,z)R.PlaylistName.Text=W.Name R.Position=UDim2.new(.025,0,z,0)z=z+p end end for z,p in ipairs(script.Parent.CarPlay.Music.Library.LibraryButtons:GetChildren())do if p:IsA("\084\101\120\116\066\117\116\116\111\110")then p.MouseButton1Down:connect(function()TransitionTo("\076\105\098\114\097\114\121","\080\108\097\121\108\105\115\116\115")k(p.Name)end)end end end function TransitionTo(z,p)if debounce==false then debounce=true for R,W in ipairs(script.Parent.CarPlay:GetDescendants())do if W:IsA("\070\114\097\109\101")and W.Name==z then W:TweenPosition(UDim2.new(-1,0,0,0),"\079\117\116","\081\117\105\110\116",.5,true)local z=coroutine.wrap(function()wait(.5)W.Position=UDim2.new(0,0,0,0)W.Visible=false end)z()end if W:IsA("\070\114\097\109\101")and W.Name==p then W.Visible=true W.Position=UDim2.new(1,0,0,0)W:TweenPosition(UDim2.new(0,0,0,0),"\079\117\116","\081\117\105\110\116",.5,true)end handler:FireServer("\084\114\097\110\115\105\116\105\111\110",z,p)debounce=false end end end | --Functions (Needed to organize)
local function AddRecentApp(App)
if RecentAppEnabled == true then
local sameapp = false
if home:FindFirstChild(App) then
if side.RecentApps:FindFirstChild(App) then
sameapp = true
end
side.Status:TweenPosition(UDim2.new(0.094, 0, 0.638, 0), "InOut", "Quint", 0.5, true)
side.B1:TweenPosition(UDim2.new(0.024, 0, 0.593, 0), "InOut", "Quint", 0.5, true)
for i, v in pairs(side.RecentApps:GetChildren()) do
if v.Position == UDim2.new(0.016, 0, 0.345, 0) then
if sameapp and side.RecentApps:FindFirstChild(App) then
if side.RecentApps[App].Position ~= UDim2.new(0.015, 0, 0.027, 0) then
v:TweenPosition(UDim2.new(0.032, 0, 0.668, 0), "InOut", "Quint", 0.25, true)
end
else
v:TweenPosition(UDim2.new(0.032, 0, 0.668, 0), "InOut", "Quint", 0.25, true)
end
end
if v.Position == UDim2.new(0.015, 0, 0.027, 0) then
v:TweenPosition(UDim2.new(0.016, 0, 0.345, 0), "InOut", "Quint", 0.25, true)
end
if v.Name == App then --prevents any same apps to be duplicated ok
v:TweenPosition(UDim2.new(0.015, 0, 0.027, 0), "InOut", "Quint", 0.25, true)
end
if v.Position == UDim2.new(0.032, 0, 0.668, 0) then
if not sameapp then
for i = 0, 1, 0.2 do
wait()
v.ImageTransparency = i
end
v:Destroy()
end
end
end
if not sameapp then
local app = home:FindFirstChild(App):Clone()
app.Parent = side.RecentApps
app.IconName.Visible = false
app.ZIndex = 102
app.Size = UDim2.new(0.968, 0, 0.358, 0)
app.ImageTransparency = 1
app.Position = UDim2.new(0.015, 0, 0.027, 0)
for i = 1, 0, -0.2 do
wait()
app.ImageTransparency = i
end
end
end
end
end
local function PlayMusic(Title, ID, pitch)
local musictitle = script.Parent.CarPlay.NowPlaying.MusicTitle
local id = script.Parent.CarPlay.NowPlaying.MusicID
musictitle.Text = Title
id.Text = ID
filter:FireServer("updateSong", ID, pitch)
handler:FireServer("PlayMusic", Title, ID)
nowplaying.Play.ImageRectOffset = Vector2.new(150, 0)
end
local function PlayMusicUsingSongValue(Val, Playlists, pitch)
if script.Parent.CarPlay_Data.Playlists:FindFirstChild(Playlists) then
local musictitle = script.Parent.CarPlay.NowPlaying.MusicTitle
local id = script.Parent.CarPlay.NowPlaying.MusicID
local playlists = script.Parent.CarPlay_Data.Playlists[Playlists]:GetChildren()
musictitle.Text = playlists[Val].Name
handler:FireServer("PlayMusic", playlists[Val].Name, playlists[Val].Value)
id.Text = playlists[Val].Value
filter:FireServer("updateSong", playlists[Val].Value, playlists[Val].Pitch.Value)
end
end
local function LaunchApp(AppToLaunch)
if home:FindFirstChild(AppToLaunch) then
handler:FireServer("LaunchApp", AppToLaunch)
for i, app in ipairs(home:GetChildren()) do
app.AppEnabled.Value = false -- no jerks that can mess carplay
end
AddRecentApp(AppToLaunch)
home[AppToLaunch].IconName.Visible = false
home[AppToLaunch].ZIndex = 102
X = home[AppToLaunch].Position.X.Scale
Y = home[AppToLaunch].Position.Y.Scale
home[AppToLaunch]:TweenSizeAndPosition(
UDim2.new(1.599, 0, 2.591, 0),
UDim2.new(-0.325, 0, -0.965, 0),
"Out",
"Quint",
1.2,
true
)
home[AppToLaunch].Parent = script.Parent.CarPlay.Homescreen
for i, app in ipairs(script.Parent.CarPlay:GetChildren()) do
if app.Name == AppToLaunch then
app.Visible = true
end
end
home.Visible = false
for i = 0, 1, 0.2 do
wait()
home.Parent[AppToLaunch].ImageTransparency = i
end
home.Parent.Visible = false
end
end
local function LaunchHome()
for i, v in pairs(home.Parent:GetChildren()) do
if
v.Name == "Music"
or v.Name == "Maps"
or v.Name == "Settings"
or v.Name == "BMW"
or v.Name == "NowPlaying"
or v.Name == "Podcasts"
or v.Name == "Phone"
then
handler:FireServer("LaunchHome")
script.Parent.CarPlay.Music.Library.Visible = true
script.Parent.CarPlay.Music.Playlists.Visible = false
for i, app in pairs(script.Parent.CarPlay:GetChildren()) do
if app:IsA("Frame") and app.Visible == true then
app.Visible = false
end
end
script.Parent.CarPlay:FindFirstChild(v.Name).Visible = false
home.Parent.Visible = true
v:TweenSizeAndPosition(UDim2.new(0.23, 0, 1, 0), UDim2.new(X, 0, Y, 0), "Out", "Quint", 0.5, true)
home.Visible = true
v.ImageTransparency = 0
v.ZIndex = 2
v.IconName.Visible = true
v.Parent = home
wait(0.4)
for i, app in pairs(home:GetChildren()) do
if app:FindFirstChild("AppEnabled") then
app.AppEnabled.Value = true -- no jerks that can mess carplay
end
end
end
end
end
local function LoadPlaylist(PlaylistName)
local Y = 0
local NextY = 0.039
music.Playlists.MusicPlaylist:ClearAllChildren()
local Data = script.Parent.CarPlay_Data.Playlists[PlaylistName]
music.Playlists.PlaylistName.Text = PlaylistName
for i, musics in ipairs(Data:GetChildren()) do
if musics:IsA("IntValue") then
handler:FireServer("LoadPlaylist", PlaylistName, musics.Name, musics.Value, Y)
local Template = music.Playlists.Template:Clone()
Template.Name = musics.Value
Template.MusicTitle.Text = musics.Name
Template.MusicID.Text = musics.Value
Template.Position = UDim2.new(0.037, 0, Y, 0)
Template.Parent = music.Playlists.MusicPlaylist
Template.Pitch.Value = musics.Pitch.Value
Template.Visible = true
Y = Y + NextY
end
end
for i, playlists in ipairs(script.Parent.CarPlay.Music.Playlists.MusicPlaylist:GetChildren()) do
if playlists:IsA("TextButton") then
playlists.MouseButton1Down:connect(function()
TransitionTo("Playlists", "NowPlaying")
AddRecentApp("NowPlaying")
script.Parent.CarPlay_Data.NowPlayingData.CurrentPlaylist.Value = PlaylistName
script.Parent.CarPlay_Data.NowPlayingData.SongNumber.Value = i
PlayMusic(playlists.MusicTitle.Text, playlists.MusicID.Text, playlists.Pitch.Value)
end)
end
end
end
local function CreatePlaylists()
local Y = 0.002
local NextY = 0.092
music.Library.LibraryButtons:ClearAllChildren()
local Data = script.Parent.CarPlay_Data.Playlists
for i, playlists in ipairs(Data:GetChildren()) do
if playlists:IsA("Folder") then
local Template = music.Library:WaitForChild("Template"):Clone()
Template.Parent = music.Library.LibraryButtons
Template.Name = playlists.Name
Template.Visible = true
handler:FireServer("CreatePlaylist", playlists.Name, Y)
Template.PlaylistName.Text = playlists.Name
Template.Position = UDim2.new(0.025, 0, Y, 0)
Y = Y + NextY
end
end
for i, playlists in ipairs(script.Parent.CarPlay.Music.Library.LibraryButtons:GetChildren()) do
if playlists:IsA("TextButton") then
playlists.MouseButton1Down:connect(function()
TransitionTo("Library", "Playlists")
LoadPlaylist(playlists.Name)
end)
end
end
end
function TransitionTo(Prev, Next)
if debounce == false then
debounce = true
for i, frame in ipairs(script.Parent.CarPlay:GetDescendants()) do
if frame:IsA("Frame") and frame.Name == Prev then
frame:TweenPosition(UDim2.new(-1, 0, 0, 0), "Out", "Quint", 0.5, true)
local framediss = coroutine.wrap(function()
wait(0.5)
frame.Position = UDim2.new(0, 0, 0, 0)
frame.Visible = false
end)
framediss()
end
if frame:IsA("Frame") and frame.Name == Next then
frame.Visible = true
frame.Position = UDim2.new(1, 0, 0, 0)
frame:TweenPosition(UDim2.new(0, 0, 0, 0), "Out", "Quint", 0.5, true)
end
handler:FireServer("Transition", Prev, Next)
debounce = false
end
end
end
|
function Component.render(z)local p=z[InternalData]local R=componentMissingRenderMessage:format(tostring(p.componentClass))error(R,0)end | --[[
Returns a snapshot of this component given the current props and state. Must
be overridden by consumers of Roact and should be a pure function with
regards to props and state.
TODO (#199): Accept props and state as arguments.
]]
function Component:render()
local internalData = self[InternalData]
local message = componentMissingRenderMessage:format(tostring(internalData.componentClass))
error(message, 0)
end
|
local z="\066\097\115\101\070\114\097\109\101"local p="\066\097\115\101\077\101\115\115\097\103\101"local R="\085\112\100\097\116\101\084\101\120\116\070\117\110\099\116\105\111\110"local W="\071\101\116\072\101\105\103\104\116\070\117\110\099\116\105\111\110"local s="\070\097\100\101\073\110\070\117\110\099\116\105\111\110"local k="\070\097\100\101\079\117\116\070\117\110\099\116\105\111\110"local m="\085\112\100\097\116\101\065\110\105\109\070\117\110\099\116\105\111\110"local V=game:GetService("\084\101\120\116\083\101\114\118\105\099\101")local Q=game:GetService("\080\108\097\121\101\114\115")local t=Q.LocalPlayer while not t do Q.ChildAdded:wait()t=Q.LocalPlayer end local L=script.Parent.Parent local Z=require(L:WaitForChild("\067\104\097\116\083\101\116\116\105\110\103\115"))local e=require(L:WaitForChild("\067\104\097\116\067\111\110\115\116\097\110\116\115"))local x={}local F={}F.__index=F function F.GetStringTextBounds(s,z,p,R,W)W=W or Vector2.new(10000,10000)return V:GetTextSize(z,R,p,W)end | ---Creator function return object keys
local KEY_BASE_FRAME = "BaseFrame"
local KEY_BASE_MESSAGE = "BaseMessage"
local KEY_UPDATE_TEXT_FUNC = "UpdateTextFunction"
local KEY_GET_HEIGHT = "GetHeightFunction"
local KEY_FADE_IN = "FadeInFunction"
local KEY_FADE_OUT = "FadeOutFunction"
local KEY_UPDATE_ANIMATION = "UpdateAnimFunction"
local TextService = game:GetService("TextService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
while not LocalPlayer do
Players.ChildAdded:wait()
LocalPlayer = Players.LocalPlayer
end
local clientChatModules = script.Parent.Parent
local ChatSettings = require(clientChatModules:WaitForChild("ChatSettings"))
local ChatConstants = require(clientChatModules:WaitForChild("ChatConstants"))
local module = {}
local methods = {}
methods.__index = methods
function methods:GetStringTextBounds(text, font, textSize, sizeBounds)
sizeBounds = sizeBounds or Vector2.new(10000, 10000)
return TextService:GetTextSize(text, textSize, font, sizeBounds)
end
|
DualWeldEnabled=false AltFire=false MagCartridge=false MaxCount=200 RemoveOldAtMax=false MaxRotationSpeed=360 Drag=1 Gravity=Vector2.new(0,1000)Ejection=true Shockwave=true Velocity=50 XMin=-4 XMax=-2 YMin=-6 YMax=-5 DropAllRemainingBullets=false DropVelocity=10 DropXMin=-5 DropXMax=5 DropYMin=-0.1 DropYMax=0 | -- ====================
-- MISCELLANEOUS
-- Etc. settings for the gun
-- ====================
DualWeldEnabled = false --Enable the user to hold two guns instead one. In order to make this setting work, you must clone its PrimaryHandle and name it like SecondaryHandle. NOTE: Enabling "CustomGripEnabled" won't make this setting working
AltFire = false --Enable the user to alt fire. NOTE: Must have aleast two setting modules
MagCartridge = false --Display magazine cartridge interface (cosmetic only)
MaxCount = 200
RemoveOldAtMax = false
MaxRotationSpeed = 360
Drag = 1
Gravity = Vector2.new(0, 1000)
Ejection = true
Shockwave = true
Velocity = 50
XMin = -4
XMax = -2
YMin = -6
YMax = -5
DropAllRemainingBullets = false
DropVelocity = 10
DropXMin = -5
DropXMax = 5
DropYMin = -0.1
DropYMax = 0
|
return function(z,p)if p then setfenv(1,p)end local R=service.PlayerGui local W=service.Players.LocalPlayer local s=client.UI.Prepare(script.Parent.Parent)local k=s.Window local m=z.Message local V=z.Color local Q=client.UI.Get("\079\117\116\112\117\116")if Q then for z,p in pairs(Q)do local R=p.Object if R and R.Parent then R.Window.Position=UDim2.new(.5,0,.5,R.Window.Position.Y.Offset+160)end end end k.Main.ScrollingFrame.ErrorText.Text=m k.Main.ScrollingFrame.ErrorText.TextColor3=V k.Close.MouseButton1Down:Connect(function()gTable.Destroy()end)spawn(function()local z=Instance.new("\083\111\117\110\100",service.LocalContainer())z.SoundId="\114\098\120\097\115\115\101\116\105\100\058\047\047\049\054\048\055\049\053\051\053\055"z.Volume=2 z:Play()wait(.8)z:Destroy()end)gTable.Ready()wait(5)gTable.Destroy()end | --// All global vars will be wiped/replaced except script
return function(data, env)
if env then
setfenv(1, env)
end
local playergui = service.PlayerGui
local localplayer = service.Players.LocalPlayer
local scr = client.UI.Prepare(script.Parent.Parent)
local window = scr.Window
local msg = data.Message
local color = data.Color
local found = client.UI.Get("Output")
if found then
for i, v in pairs(found) do
local p = v.Object
if p and p.Parent then
p.Window.Position = UDim2.new(0.5, 0, 0.5, p.Window.Position.Y.Offset + 160)
end
end
end
window.Main.ScrollingFrame.ErrorText.Text = msg
window.Main.ScrollingFrame.ErrorText.TextColor3 = color
window.Close.MouseButton1Down:Connect(function()
gTable.Destroy()
end)
spawn(function()
local sound = Instance.new("Sound", service.LocalContainer())
sound.SoundId = "rbxassetid://160715357"
sound.Volume = 2
sound:Play()
wait(0.8)
sound:Destroy()
end)
gTable.Ready()
wait(5)
gTable.Destroy()
end
|
local z={}local p={}local R={}local W={}local s={} | --------------------------------------------------------------
-- You DO NOT need to add yourself to any of these lists!!! --
--------------------------------------------------------------
local Owners = {} -- Can set SuperAdmins, & use all the commands
local SuperAdmins = {} -- Can set permanent admins, & shutdown the game
local Admins = {} -- Can ban, crash, & set Moderators/VIP
local Mods = {} -- Can kick, mute, & use most commands
local VIP = {} -- Can use nonabusive commands only on self
|
Tune.LoadDelay=.1 Tune.AutoStart=true Tune.AutoFlip=true | --[[Misc]]
Tune.LoadDelay = 0.1 -- Delay before initializing chassis (in seconds)
Tune.AutoStart = true -- Set to false if using manual ignition plugin
Tune.AutoFlip = true -- Set to false if using manual flip plugin
|
local function z()if(car.DriveSeat.CFrame*CFrame.Angles(math.pi/2,0,0)).lookVector.y>.1 or FlipDB then FlipWait=tick()else if tick()-FlipWait>=3 then FlipDB=true local z=car.DriveSeat.Flip z.maxTorque=Vector3.new(10000,0,10000)z.P=3000 z.D=500 wait(1)z.maxTorque=Vector3.new(0,0,0)z.P=0 z.D=0 FlipDB=false end end end | --[[Flip]]
local function Flip()
--Detect Orientation
if (car.DriveSeat.CFrame * CFrame.Angles(math.pi / 2, 0, 0)).lookVector.y > 0.1 or FlipDB then
FlipWait = tick()
--Apply Flip
else
if tick() - FlipWait >= 3 then
FlipDB = true
local gyro = car.DriveSeat.Flip
gyro.maxTorque = Vector3.new(10000, 0, 10000)
gyro.P = 3000
gyro.D = 500
wait(1)
gyro.maxTorque = Vector3.new(0, 0, 0)
gyro.P = 0
gyro.D = 0
FlipDB = false
end
end
end
|
local function z(z,p)local R,W=getAsset(p)if R then local p=Datastore:GetData(z)if R.onPurchased then R.onPurchased(z)end if W=="\080\097\115\115\101\115"and p then local z=p.Gamepasses or{}table.insert(z,R.Id)p.Gamepasses=z end end end MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(p,R,W)if W and p.Parent then z(p,R)game.ReplicatedStorage.RE.gamepassUpdate:FireClient(p,getNameFromID(R))end end)MarketplaceService.PromptProductPurchaseFinished:Connect(function(p,R,W)local s=game.Players:GetPlayerByUserId(p)if W and(s and s.Parent)then z(s,R)end end) | -- listeners
local function onProductPurchased(player, id)
local product, class = getAsset(id)
if product then
local data = Datastore:GetData(player)
if product.onPurchased then
product.onPurchased(player)
end
if class == "Passes" and data then
local gamepasses = data.Gamepasses or {}
table.insert(gamepasses, product.Id)
data.Gamepasses = gamepasses
end
end
end
MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(player, id, success)
if success and player.Parent then
onProductPurchased(player, id)
game.ReplicatedStorage.RE.gamepassUpdate:FireClient(player, getNameFromID(id))
end
end)
MarketplaceService.PromptProductPurchaseFinished:Connect(function(userid, id, success)
local player = game.Players:GetPlayerByUserId(userid)
if success and player and player.Parent then
onProductPurchased(player, id)
end
end)
|
local z=false local p={{units="\075\077\047\072",scaling=.9144,maxSpeed=370;spInc=40},{units="\075\077\047\072",scaling=.9144,maxSpeed=370;spInc=40},{units="\083\080\083",scaling=1,maxSpeed=400,spInc=40}} | --[[
___ _______ _
/ _ |____/ ___/ / ___ ____ ___ (_)__
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-<
/_/ |_| \___/_//_/\_,_/___/___/_/___/
SecondLogic @ Inspare
]]
local autoscaling = false --Estimates top speed
local UNITS = { --Click on speed to change units
--First unit is default
{
units = "KM/H",
scaling = (10 / 12) * 1.09728, -- 1 stud : 10 inches | ft/s to MPH
maxSpeed = 370,
spInc = 40, -- Increment between labelled notches
},
{
units = "KM/H",
scaling = (10 / 12) * 1.09728, -- 1 stud : 10 inches | ft/s to KP/H
maxSpeed = 370,
spInc = 40, -- Increment between labelled notches
},
{
units = "SPS",
scaling = 1, -- Roblox standard
maxSpeed = 400,
spInc = 40, -- Increment between labelled notches
},
}
|
local function z(z,p)if z.Character and z.Character:FindFirstChild("\084\111\114\115\111")then local p=z.Character:FindFirstChild("\084\111\114\115\111")local R=p.Position-stove.Door.Position if R.magnitude<clickDistance then if open then ovenMotor.DesiredAngle=0 open=false else ovenMotor.DesiredAngle=math.pi/2 open=true end end end end stove.DoorPadding.ROBLOXInteractionEvent.OnServerEvent:connect(function(p,R)z(p)end)stove.Door.ROBLOXInteractionEvent.OnServerEvent:connect(function(p,R)z(p)end) | -- Handle event fire
local function toggleDoor(player, door)
-- Check distance to the character's Torso. If too far, don't do anything
if player.Character and player.Character:FindFirstChild("Torso") then
local torso = player.Character:FindFirstChild("Torso")
local toTorso = torso.Position - stove.Door.Position
if toTorso.magnitude < clickDistance then
if open then
ovenMotor.DesiredAngle = 0
open = false
else
ovenMotor.DesiredAngle = math.pi / 2
open = true
end
end
end
end
stove.DoorPadding.ROBLOXInteractionEvent.OnServerEvent:connect(function(player, arguments)
toggleDoor(player)
end)
stove.Door.ROBLOXInteractionEvent.OnServerEvent:connect(function(player, arguments)
toggleDoor(player)
end)
|
function ActionManager.BindGameActions(p,z)for z,p in pairs(z)do bind:FireClient(p,"\065\099\116\105\111\110\049",Enum.UserInputType.MouseButton1,Enum.KeyCode.ButtonR2)end end function ActionManager.UnbindGameActions(p,z)for z,p in pairs(z)do unbind:FireClient(p,"\065\099\116\105\111\110\049")end end | -- ========================================
-- ActionManager
-- ========================================
-- Bind/Unbind actions
function ActionManager:BindGameActions(players)
for i, player in pairs(players) do
bind:FireClient(player, "Action1", Enum.UserInputType.MouseButton1, Enum.KeyCode.ButtonR2)
end
end
function ActionManager:UnbindGameActions(players)
for i, player in pairs(players) do
unbind:FireClient(player, "Action1")
end
end
|
local function z(z,p,R,W,s,k)if not R then return end for z,m in pairs(serverWorkerModule.getAllOtherPlayers(z))do playSoundEffectEvent:FireClient(m,p,R,W,s,k)end end | --[[------------------------------------- REMOTE FUNCTIONS ------------------------------]]
--
local function validateAndSendSoundRequest(requestingPly, parent, soundObj, vol, pit, timePos)
if not soundObj then
return
end
for _, v in pairs(serverWorkerModule.getAllOtherPlayers(requestingPly)) do
playSoundEffectEvent:FireClient(v, parent, soundObj, vol, pit, timePos)
end
end
|
local function z(z,p,R)local W=Instance.new(z)if p then W.Value=p end W.Changed:connect(R)R(W.Value)return W end local p=z("\067\111\108\111\114\051\086\097\108\117\101",RAIN_DEFAULT_COLOR,function(z)local p=ColorSequence.new(z)Emitter.RainStraight.Color=p Emitter.RainTopDown.Color=p for z,R in pairs(splashAttachments)do R.RainSplash.Color=p end for z,R in pairs(rainAttachments)do R.RainStraight.Color=p R.RainTopDown.Color=p end end)local function R(z)local p=(1-z)*(1-GlobalModifier.Value)local R=1-p straightLowAlpha=RAIN_STRAIGHT_ALPHA_LOW*p+R topdownLowAlpha=RAIN_TOPDOWN_ALPHA_LOW*p+R local W=NumberSequence.new({NSK010;NumberSequenceKeypoint.new(RAIN_TRANSPARENCY_T1,p*RAIN_SPLASH_ALPHA_LOW+R,0),NumberSequenceKeypoint.new(RAIN_TRANSPARENCY_T2,p*RAIN_SPLASH_ALPHA_LOW+R,0),NSK110})for z,p in pairs(splashAttachments)do p.RainSplash.Transparency=W end end local W=z("\078\117\109\098\101\114\086\097\108\117\101",RAIN_DEFAULT_TRANSPARENCY,R)GlobalModifier.Changed:connect(R)local s=z("\078\117\109\098\101\114\086\097\108\117\101",RAIN_DEFAULT_SPEEDRATIO,function(z)Emitter.RainStraight.Speed=NumberRange.new(z*RAIN_STRAIGHT_MAX_SPEED)Emitter.RainTopDown.Speed=NumberRange.new(z*RAIN_TOPDOWN_MAX_SPEED)end)local k=z("\078\117\109\098\101\114\086\097\108\117\101",RAIN_DEFAULT_INTENSITYRATIO,function(z)Emitter.RainStraight.Rate=RAIN_STRAIGHT_MAX_RATE*z Emitter.RainTopDown.Rate=RAIN_TOPDOWN_MAX_RATE*z intensityOccludedRain=math.ceil(RAIN_OCCLUDED_MAXINTENSITY*z)numSplashes=RAIN_SPLASH_NUM*z end)local m=z("\078\117\109\098\101\114\086\097\108\117\101",RAIN_DEFAULT_LIGHTEMISSION,function(z)Emitter.RainStraight.LightEmission=z Emitter.RainTopDown.LightEmission=z for p,R in pairs(rainAttachments)do R.RainStraight.LightEmission=z R.RainTopDown.LightEmission=z end for p,R in pairs(splashAttachments)do R.RainSplash.LightEmission=z end end)local V=z("\078\117\109\098\101\114\086\097\108\117\101",RAIN_DEFAULT_LIGHTINFLUENCE,function(z)Emitter.RainStraight.LightInfluence=z Emitter.RainTopDown.LightInfluence=z for p,R in pairs(rainAttachments)do R.RainStraight.LightInfluence=z R.RainTopDown.LightInfluence=z end for p,R in pairs(splashAttachments)do R.RainSplash.LightInfluence=z end end)local Q=z("\086\101\099\116\111\114\051\086\097\108\117\101",RAIN_DEFAULT_DIRECTION,function(z)if z.magnitude>.001 then rainDirection=z.unit end end) | -- Shorthand for creating a tweenable "variable" using value object
local function makeProperty(valueObjectClass, defaultValue, setter)
local valueObject = Instance.new(valueObjectClass)
if defaultValue then
valueObject.Value = defaultValue
end
valueObject.Changed:connect(setter)
setter(valueObject.Value)
return valueObject
end
local Color = makeProperty("Color3Value", RAIN_DEFAULT_COLOR, function(value)
local value = ColorSequence.new(value)
Emitter.RainStraight.Color = value
Emitter.RainTopDown.Color = value
for _, v in pairs(splashAttachments) do
v.RainSplash.Color = value
end
for _, v in pairs(rainAttachments) do
v.RainStraight.Color = value
v.RainTopDown.Color = value
end
end)
local function updateTransparency(value)
local opacity = (1 - value) * (1 - GlobalModifier.Value)
local transparency = 1 - opacity
straightLowAlpha = RAIN_STRAIGHT_ALPHA_LOW * opacity + transparency
topdownLowAlpha = RAIN_TOPDOWN_ALPHA_LOW * opacity + transparency
local splashSequence = NumberSequence.new({
NSK010,
NumberSequenceKeypoint.new(RAIN_TRANSPARENCY_T1, opacity * RAIN_SPLASH_ALPHA_LOW + transparency, 0),
NumberSequenceKeypoint.new(RAIN_TRANSPARENCY_T2, opacity * RAIN_SPLASH_ALPHA_LOW + transparency, 0),
NSK110,
})
for _, v in pairs(splashAttachments) do
v.RainSplash.Transparency = splashSequence
end
end
local Transparency = makeProperty("NumberValue", RAIN_DEFAULT_TRANSPARENCY, updateTransparency)
GlobalModifier.Changed:connect(updateTransparency)
local SpeedRatio = makeProperty("NumberValue", RAIN_DEFAULT_SPEEDRATIO, function(value)
Emitter.RainStraight.Speed = NumberRange.new(value * RAIN_STRAIGHT_MAX_SPEED)
Emitter.RainTopDown.Speed = NumberRange.new(value * RAIN_TOPDOWN_MAX_SPEED)
end)
local IntensityRatio = makeProperty("NumberValue", RAIN_DEFAULT_INTENSITYRATIO, function(value)
Emitter.RainStraight.Rate = RAIN_STRAIGHT_MAX_RATE * value
Emitter.RainTopDown.Rate = RAIN_TOPDOWN_MAX_RATE * value
intensityOccludedRain = math.ceil(RAIN_OCCLUDED_MAXINTENSITY * value)
numSplashes = RAIN_SPLASH_NUM * value
end)
local LightEmission = makeProperty("NumberValue", RAIN_DEFAULT_LIGHTEMISSION, function(value)
Emitter.RainStraight.LightEmission = value
Emitter.RainTopDown.LightEmission = value
for _, v in pairs(rainAttachments) do
v.RainStraight.LightEmission = value
v.RainTopDown.LightEmission = value
end
for _, v in pairs(splashAttachments) do
v.RainSplash.LightEmission = value
end
end)
local LightInfluence = makeProperty("NumberValue", RAIN_DEFAULT_LIGHTINFLUENCE, function(value)
Emitter.RainStraight.LightInfluence = value
Emitter.RainTopDown.LightInfluence = value
for _, v in pairs(rainAttachments) do
v.RainStraight.LightInfluence = value
v.RainTopDown.LightInfluence = value
end
for _, v in pairs(splashAttachments) do
v.RainSplash.LightInfluence = value
end
end)
local RainDirection = makeProperty("Vector3Value", RAIN_DEFAULT_DIRECTION, function(value)
if value.magnitude > 0.001 then
rainDirection = value.unit
end
end)
|
local z=false local p={"\080\108\097\121\101\114\115";"\080\108\097\121\101\114\115"} | -- Settings
local allow_duplicates = false
local allow_team = {
"Players",
"Players",
}
|
local A=true local function r(r)if not A then return end if r.Name=="\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116"then local t=game.Players:FindFirstChild(r.Parent.Name)if t then A=false staticCorrupt.Transparency=0 imageLableCorrupt.ImageTransparency=0 wait(4)staticCorrupt.Transparency=1 imageLableCorrupt.ImageTransparency=1 trigger.CanTouch=false wait(10)trigger.CanTouch=true A=true end end end trigger.Touched:Connect(r) | --not sure
--local function PlaySound()
-- game.SoundSerivce.SealOrb:Play()
--end
--
local triggerEnabled = true
local function touched(otherPart)
if not triggerEnabled then
return
end
if otherPart.Name == "HumanoidRootPart" then
local player = game.Players:FindFirstChild(otherPart.Parent.Name)
if player then
triggerEnabled = false
staticCorrupt.Transparency = 0
imageLableCorrupt.ImageTransparency = 0
-- PlaySound("")
wait(4) --How long the Corrupt screen is visable
staticCorrupt.Transparency = 1
imageLableCorrupt.ImageTransparency = 1
trigger.CanTouch = false
wait(10) ---How long before the trigger can be touched agian
trigger.CanTouch = true
triggerEnabled = true
end
end
end
trigger.Touched:Connect(touched)
|
function onRunning(A)if isSeated then return end if A>0 then pose="\082\117\110\110\105\110\103"else pose="\083\116\097\110\100\105\110\103"end end function onDied()pose="\068\101\097\100"end function onJumping()isSeated=false pose="\074\117\109\112\105\110\103"end function onClimbing()pose="\067\108\105\109\098\105\110\103"end function onGettingUp()pose="\071\101\116\116\105\110\103\085\112"end function onFreeFall()pose="\070\114\101\101\070\097\108\108"end function onFallingDown()pose="\070\097\108\108\105\110\103\068\111\119\110"end function onSeated()isSeated=true pose="\083\101\097\116\101\100"print("\083\101\097\116\101\100")end function moveJump()RightShoulder.MaxVelocity=.5 LeftShoulder.MaxVelocity=.5 RightShoulder.DesiredAngle=3.14 LeftShoulder.DesiredAngle=-3.14 RightHip.DesiredAngle=0 LeftHip.DesiredAngle=0 end function moveFreeFall()RightShoulder.MaxVelocity=.5 LeftShoulder.MaxVelocity=.5 RightShoulder.DesiredAngle=1 LeftShoulder.DesiredAngle=-1 RightHip.DesiredAngle=0 LeftHip.DesiredAngle=0 end function moveClimb()RightShoulder.MaxVelocity=.5 LeftShoulder.MaxVelocity=.5 RightShoulder.DesiredAngle=-3.14 LeftShoulder.DesiredAngle=3.14 RightHip.DesiredAngle=0 LeftHip.DesiredAngle=0 end function moveSit()print("\077\111\118\101 \083\105\116")RightShoulder.MaxVelocity=.15 LeftShoulder.MaxVelocity=.15 RightShoulder.DesiredAngle=1.57 LeftShoulder.DesiredAngle=-1.57 RightHip.DesiredAngle=1.57 LeftHip.DesiredAngle=-1.57 end function getTool()kidTable=Figure:children()if kidTable~=nil then numKids=#kidTable for A=1,numKids,1 do if kidTable[A].className=="\084\111\111\108"then return kidTable[A]end end end return nil end function getToolAnim(A)c=A:children()for A=1,#c,1 do if c[A].Name=="\116\111\111\108\097\110\105\109"and c[A].className=="\083\116\114\105\110\103\086\097\108\117\101"then return c[A]end end return nil end function animateTool()if toolAnim=="\078\111\110\101"then RightShoulder.DesiredAngle=1.57 return end if toolAnim=="\083\108\097\115\104"then RightShoulder.MaxVelocity=.5 RightShoulder.DesiredAngle=0 return end if toolAnim=="\076\117\110\103\101"then RightShoulder.MaxVelocity=.5 LeftShoulder.MaxVelocity=.5 RightHip.MaxVelocity=.5 LeftHip.MaxVelocity=.5 RightShoulder.DesiredAngle=1.57 LeftShoulder.DesiredAngle=1.0 RightHip.DesiredAngle=1.57 LeftHip.DesiredAngle=1.0 return end end function move(A)local r local t if pose=="\074\117\109\112\105\110\103"then moveJump()return end if pose=="\070\114\101\101\070\097\108\108"then moveFreeFall()return end if pose=="\067\108\105\109\098\105\110\103"then moveClimb()return end if pose=="\083\101\097\116\101\100"then moveSit()return end RightShoulder.MaxVelocity=.15 LeftShoulder.MaxVelocity=.15 if pose=="\082\117\110\110\105\110\103"then r=1 t=9 else r=.1 t=1 end desiredAngle=r*math.sin(A*t)RightShoulder.DesiredAngle=desiredAngle LeftShoulder.DesiredAngle=desiredAngle RightHip.DesiredAngle=-desiredAngle LeftHip.DesiredAngle=-desiredAngle local B=getTool()if B~=nil then animStringValueObject=getToolAnim(B)if animStringValueObject~=nil then toolAnim=animStringValueObject.Value animStringValueObject.Parent=nil toolAnimTime=A+.3 end if A>toolAnimTime then toolAnimTime=0 toolAnim="\078\111\110\101"end animateTool()else toolAnim="\078\111\110\101"toolAnimTime=0 end end | -- functions
function onRunning(speed)
if isSeated then
return
end
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
isSeated = false
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()
pose = "GettingUp"
end
function onFreeFall()
pose = "FreeFall"
end
function onFallingDown()
pose = "FallingDown"
end
function onSeated()
isSeated = true
pose = "Seated"
print("Seated")
end
function moveJump()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 3.14
LeftShoulder.DesiredAngle = -3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function moveFreeFall()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 1
LeftShoulder.DesiredAngle = -1
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function moveClimb()
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = -3.14
LeftShoulder.DesiredAngle = 3.14
RightHip.DesiredAngle = 0
LeftHip.DesiredAngle = 0
end
function moveSit()
print("Move Sit")
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
RightShoulder.DesiredAngle = 3.14 / 2
LeftShoulder.DesiredAngle = -3.14 / 2
RightHip.DesiredAngle = 3.14 / 2
LeftHip.DesiredAngle = -3.14 / 2
end
function getTool()
kidTable = Figure:children()
if kidTable ~= nil then
numKids = #kidTable
for i = 1, numKids do
if kidTable[i].className == "Tool" then
return kidTable[i]
end
end
end
return nil
end
function getToolAnim(tool)
c = tool:children()
for i = 1, #c do
if c[i].Name == "toolanim" and c[i].className == "StringValue" then
return c[i]
end
end
return nil
end
function animateTool()
if toolAnim == "None" then
RightShoulder.DesiredAngle = 1.57
return
end
if toolAnim == "Slash" then
RightShoulder.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 0
return
end
if toolAnim == "Lunge" then
RightShoulder.MaxVelocity = 0.5
LeftShoulder.MaxVelocity = 0.5
RightHip.MaxVelocity = 0.5
LeftHip.MaxVelocity = 0.5
RightShoulder.DesiredAngle = 1.57
LeftShoulder.DesiredAngle = 1.0
RightHip.DesiredAngle = 1.57
LeftHip.DesiredAngle = 1.0
return
end
end
function move(time)
local amplitude
local frequency
if pose == "Jumping" then
moveJump()
return
end
if pose == "FreeFall" then
moveFreeFall()
return
end
if pose == "Climbing" then
moveClimb()
return
end
if pose == "Seated" then
moveSit()
return
end
RightShoulder.MaxVelocity = 0.15
LeftShoulder.MaxVelocity = 0.15
if pose == "Running" then
amplitude = 1
frequency = 9
else
amplitude = 0.1
frequency = 1
end
desiredAngle = amplitude * math.sin(time * frequency)
RightShoulder.DesiredAngle = desiredAngle
LeftShoulder.DesiredAngle = desiredAngle
RightHip.DesiredAngle = -desiredAngle
LeftHip.DesiredAngle = -desiredAngle
local tool = getTool()
if tool ~= nil then
animStringValueObject = getToolAnim(tool)
if animStringValueObject ~= nil then
toolAnim = animStringValueObject.Value
-- message recieved, delete StringValue
animStringValueObject.Parent = nil
toolAnimTime = time + 0.3
end
if time > toolAnimTime then
toolAnimTime = 0
toolAnim = "None"
end
animateTool()
else
toolAnim = "None"
toolAnimTime = 0
end
end
|
function DPad.Enable(A)DPadFrame.Visible=true end function DPad.Disable(A)DPadFrame.Visible=false OnInputEnded()end function DPad.Create(r,A)if DPadFrame then DPadFrame:Destroy()DPadFrame=nil end local t=UDim2.new(0,10,1,-230)DPadFrame=Instance.new("\070\114\097\109\101")DPadFrame.Name="\068\080\097\100\070\114\097\109\101"DPadFrame.Active=true DPadFrame.Visible=false DPadFrame.Size=UDim2.new(0,192,0,192)DPadFrame.Position=t DPadFrame.BackgroundTransparency=1 local B=UDim2.new(0,23,0,23)local h=UDim2.new(0,64,0,64)local I=Vector2.new(46,46)local G=Vector2.new(128,128)local R=createArrowLabel("\066\097\099\107\066\117\116\116\111\110",UDim2.new(.5,-32,1,-64),h,Vector2.new(0,0),G)local v=createArrowLabel("\070\111\114\119\097\114\100\066\117\116\116\111\110",UDim2.new(.5,-32,0,0),h,Vector2.new(0,258),G)local a=createArrowLabel("\076\101\102\116\066\117\116\116\111\110",UDim2.new(0,0,.5,-32),h,Vector2.new(129,129),G)local H=createArrowLabel("\082\105\103\104\116\066\117\116\116\111\110",UDim2.new(1,-64,.5,-32),h,Vector2.new(0,129),G)local V=createArrowLabel("\074\117\109\112\066\117\116\116\111\110",UDim2.new(.5,-32,.5,-32),h,Vector2.new(129,0),G)local g=createArrowLabel("\070\111\114\119\097\114\100\076\101\102\116\066\117\116\116\111\110",UDim2.new(0,35,0,35),B,Vector2.new(129,258),I)local L=createArrowLabel("\070\111\114\119\097\114\100\082\105\103\104\116\066\117\116\116\111\110",UDim2.new(1,-55,0,35),B,Vector2.new(176,258),I)g.Visible=false L.Visible=false V.InputBegan:connect(function(A)MasterControl:DoJump()end)local T=Vector3.new(0,0,0)local function l(A)local r=V.AbsoluteSize.x/2 local t=getCenterPosition()local B=Vector2.new(A.x-t.x,A.y-t.y)if B.magnitude>r then local A=ATAN2(B.y,B.x)local r=FLOOR((8*A)/(2*PI)+8.5)%8+1 T=COMPASS_DIR[r]end if not g.Visible and T==COMPASS_DIR[7]then g.Visible=true L.Visible=true end end DPadFrame.InputBegan:connect(function(A)if TouchObject or A.UserInputType~=Enum.UserInputType.Touch then return end MasterControl:AddToPlayerMovement(-T)TouchObject=A l(TouchObject.Position)MasterControl:AddToPlayerMovement(T)end)DPadFrame.InputChanged:connect(function(A)if A==TouchObject then MasterControl:AddToPlayerMovement(-T)l(TouchObject.Position)MasterControl:AddToPlayerMovement(T)end end)OnInputEnded=function()TouchObject=nil g.Visible=false L.Visible=false MasterControl:AddToPlayerMovement(-T)T=Vector3.new(0,0,0)end DPadFrame.InputEnded:connect(function(A)if A==TouchObject then OnInputEnded()end end)DPadFrame.Parent=A end return DPad | --[[ Public API ]]
--
function DPad:Enable()
DPadFrame.Visible = true
end
function DPad:Disable()
DPadFrame.Visible = false
OnInputEnded()
end
function DPad:Create(parentFrame)
if DPadFrame then
DPadFrame:Destroy()
DPadFrame = nil
end
local position = UDim2.new(0, 10, 1, -230)
DPadFrame = Instance.new("Frame")
DPadFrame.Name = "DPadFrame"
DPadFrame.Active = true
DPadFrame.Visible = false
DPadFrame.Size = UDim2.new(0, 192, 0, 192)
DPadFrame.Position = position
DPadFrame.BackgroundTransparency = 1
local smArrowSize = UDim2.new(0, 23, 0, 23)
local lgArrowSize = UDim2.new(0, 64, 0, 64)
local smImgOffset = Vector2.new(46, 46)
local lgImgOffset = Vector2.new(128, 128)
local bBtn =
createArrowLabel("BackButton", UDim2.new(0.5, -32, 1, -64), lgArrowSize, Vector2.new(0, 0), lgImgOffset)
local fBtn =
createArrowLabel("ForwardButton", UDim2.new(0.5, -32, 0, 0), lgArrowSize, Vector2.new(0, 258), lgImgOffset)
local lBtn =
createArrowLabel("LeftButton", UDim2.new(0, 0, 0.5, -32), lgArrowSize, Vector2.new(129, 129), lgImgOffset)
local rBtn =
createArrowLabel("RightButton", UDim2.new(1, -64, 0.5, -32), lgArrowSize, Vector2.new(0, 129), lgImgOffset)
local jumpBtn =
createArrowLabel("JumpButton", UDim2.new(0.5, -32, 0.5, -32), lgArrowSize, Vector2.new(129, 0), lgImgOffset)
local flBtn =
createArrowLabel("ForwardLeftButton", UDim2.new(0, 35, 0, 35), smArrowSize, Vector2.new(129, 258), smImgOffset)
local frBtn = createArrowLabel(
"ForwardRightButton",
UDim2.new(1, -55, 0, 35),
smArrowSize,
Vector2.new(176, 258),
smImgOffset
)
flBtn.Visible = false
frBtn.Visible = false
-- input connections
jumpBtn.InputBegan:connect(function(inputObject)
MasterControl:DoJump()
end)
local movementVector = Vector3.new(0, 0, 0)
local function normalizeDirection(inputPosition)
local jumpRadius = jumpBtn.AbsoluteSize.x / 2
local centerPosition = getCenterPosition()
local direction = Vector2.new(inputPosition.x - centerPosition.x, inputPosition.y - centerPosition.y)
if direction.magnitude > jumpRadius then
local angle = ATAN2(direction.y, direction.x)
local octant = (FLOOR(8 * angle / (2 * PI) + 8.5) % 8) + 1
movementVector = COMPASS_DIR[octant]
end
if not flBtn.Visible and movementVector == COMPASS_DIR[7] then
flBtn.Visible = true
frBtn.Visible = true
end
end
DPadFrame.InputBegan:connect(function(inputObject)
if TouchObject or inputObject.UserInputType ~= Enum.UserInputType.Touch then
return
end
MasterControl:AddToPlayerMovement(-movementVector)
TouchObject = inputObject
normalizeDirection(TouchObject.Position)
MasterControl:AddToPlayerMovement(movementVector)
end)
DPadFrame.InputChanged:connect(function(inputObject)
if inputObject == TouchObject then
MasterControl:AddToPlayerMovement(-movementVector)
normalizeDirection(TouchObject.Position)
MasterControl:AddToPlayerMovement(movementVector)
end
end)
OnInputEnded = function()
TouchObject = nil
flBtn.Visible = false
frBtn.Visible = false
MasterControl:AddToPlayerMovement(-movementVector)
movementVector = Vector3.new(0, 0, 0)
end
DPadFrame.InputEnded:connect(function(inputObject)
if inputObject == TouchObject then
OnInputEnded()
end
end)
DPadFrame.Parent = parentFrame
end
return DPad
|
script.Parent:WaitForChild("\065-\067\104\097\115\115\105\115 \073\110\116\101\114\102\097\099\101")script.Parent:WaitForChild("\080\108\117\103\105\110\115")script.Parent:WaitForChild("\082\069\065\068\077\069")local A=script.Parent.Parent local r=require(script.Parent)wait(r.LoadDelay)local t=r.WeightScaling if not workspace:PGSIsEnabled()then t=r.LegacyScaling end local B=A.Wheels:GetChildren()function DReduce(A)for A,r in pairs(A:GetChildren())do if r:IsA("\066\097\115\101\080\097\114\116")then if r.CustomPhysicalProperties==nil then r.CustomPhysicalProperties=PhysicalProperties.new(r.Material)end r.CustomPhysicalProperties=PhysicalProperties.new(0,r.CustomPhysicalProperties.Friction,r.CustomPhysicalProperties.Elasticity,r.CustomPhysicalProperties.FrictionWeight,r.CustomPhysicalProperties.ElasticityWeight)end DReduce(r)end end DReduce(A) | --[[Initialize]]
script.Parent:WaitForChild("A-Chassis Interface")
script.Parent:WaitForChild("Plugins")
script.Parent:WaitForChild("README")
local car = script.Parent.Parent
local _Tune = require(script.Parent)
wait(_Tune.LoadDelay)
--Weight Scaling
local weightScaling = _Tune.WeightScaling
if not workspace:PGSIsEnabled() then
weightScaling = _Tune.LegacyScaling
end
local Drive = car.Wheels:GetChildren()
--Remove Existing Mass
function DReduce(p)
for i, v in pairs(p:GetChildren()) do
if v:IsA("BasePart") then
if v.CustomPhysicalProperties == nil then
v.CustomPhysicalProperties = PhysicalProperties.new(v.Material)
end
v.CustomPhysicalProperties = PhysicalProperties.new(
0,
v.CustomPhysicalProperties.Friction,
v.CustomPhysicalProperties.Elasticity,
v.CustomPhysicalProperties.FrictionWeight,
v.CustomPhysicalProperties.ElasticityWeight
)
end
DReduce(v)
end
end
DReduce(car)
|
function httpGet(A)return game:HttpGet(A,true)end | -- Functions
function httpGet(url)
return game:HttpGet(url, true)
end
|
(game:GetService("\080\108\097\121\101\114\115")).LocalPlayer.Chatted:connect(function(A)local r=""if string.sub(A,1,3)=="\047\101 "then r=string.sub(A,4)elseif string.sub(A,1,7)=="\047\101\109\111\116\101 "then r=string.sub(A,8)end if pose=="\083\116\097\110\100\105\110\103"and emoteNames[r]~=nil then playAnimation(r,.1,Humanoid)end end) | -- setup emote chat hook
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
local emote = ""
if string.sub(msg, 1, 3) == "/e " then
emote = string.sub(msg, 4)
elseif string.sub(msg, 1, 7) == "/emote " then
emote = string.sub(msg, 8)
end
if pose == "Standing" and emoteNames[emote] ~= nil then
playAnimation(emote, 0.1, Humanoid)
end
end)
|
function Receive(A,r,...)local t={...}if A==User and r=="\112\108\097\121"then Connector:FireAllClients("\112\108\097\121",User,t[1],Settings.SoundSource.Position,Settings.PianoSoundRange,Settings.PianoSounds,t[2],Settings.IsCustom)HighlightPianoKey(t[1]>61 and 61 or t[1]<1 and 1 or t[1],t[3])elseif A==User and r=="\097\098\111\114\116"then Deactivate()if SeatWeld then SeatWeld:remove()end end end function Activate(A)Connector:FireClient(A,"\097\099\116\105\118\097\116\101",Settings.CameraCFrame,Settings.PianoSounds,true)User=A end function Deactivate()if User and User.Parent then Connector:FireClient(User,"\100\101\097\099\116\105\118\097\116\101")User.Character:SetPrimaryPartCFrame(Box.CFrame+Vector3.new(0,5,0))end User=nil end | ----------------------------------
------------FUNCTIONS-------------
----------------------------------
function Receive(player, action, ...)
local args = { ... }
if player == User and action == "play" then
Connector:FireAllClients(
"play",
User,
args[1],
Settings.SoundSource.Position,
Settings.PianoSoundRange,
Settings.PianoSounds,
args[2],
Settings.IsCustom
)
HighlightPianoKey((args[1] > 61 and 61) or (args[1] < 1 and 1) or args[1], args[3])
elseif player == User and action == "abort" then
Deactivate()
if SeatWeld then
SeatWeld:remove()
end
end
end
function Activate(player)
Connector:FireClient(player, "activate", Settings.CameraCFrame, Settings.PianoSounds, true)
User = player
end
function Deactivate()
if User and User.Parent then
Connector:FireClient(User, "deactivate")
User.Character:SetPrimaryPartCFrame(Box.CFrame + Vector3.new(0, 5, 0))
end
User = nil
end
|
local function A(A)for r,t in ipairs(Teams:GetTeams())do if t.TeamColor==A then return t end end return nil end | -- Local Functions
local function GetTeamFromColor(teamColor)
for _, team in ipairs(Teams:GetTeams()) do
if team.TeamColor == teamColor then
return team
end
end
return nil
end
|
WindShake:SetDefaultSettings(WindShakeSettings)WindShake:Init()for A,r in pairs(game.Workspace:GetDescendants())do if r:IsA("\066\097\115\101\080\097\114\116")then if table.find(ShakableObjects,r.Name)then WindShake:AddObjectShake(r,WindShakeSettings)end end end game.Workspace.DescendantAdded:Connect(function(A)if table.find(ShakableObjects,A.Name)then WindShake:AddObjectShake(A,WindShakeSettings)end end) | -- / Wind Shake / --
WindShake:SetDefaultSettings(WindShakeSettings)
WindShake:Init()
for _, ShakeObject in pairs(game.Workspace:GetDescendants()) do
if ShakeObject:IsA("BasePart") then
if table.find(ShakableObjects, ShakeObject.Name) then
WindShake:AddObjectShake(ShakeObject, WindShakeSettings)
end
end
end
game.Workspace.DescendantAdded:Connect(function(Object)
if table.find(ShakableObjects, Object.Name) then
WindShake:AddObjectShake(Object, WindShakeSettings)
end
end)
|
Tune.Config="\082\087\068"Tune.FDiffSlipThres=50 Tune.FDiffLockThres=0 Tune.RDiffSlipThres=100 Tune.RDiffLockThres=0 Tune.CDiffSlipThres=1 Tune.CDiffLockThres=0 Tune.TCSEnabled=false Tune.TCSThreshold=20 Tune.TCSGradient=20 Tune.TCSLimit=10 | --[[Drivetrain]]
Tune.Config = "RWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 0 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel)
Tune.RDiffSlipThres = 100 -- 1 - 100%
Tune.RDiffLockThres = 0 -- 0 - 100%
Tune.CDiffSlipThres = 1 -- 1 - 100% [AWD Only]
Tune.CDiffLockThres = 0 -- 0 - 100% [AWD Only]
--Traction Control Settings
Tune.TCSEnabled = false -- Implements TCS
Tune.TCSThreshold = 20 -- Slip speed allowed before TCS starts working (in SPS)
Tune.TCSGradient = 20 -- Slip speed gradient between 0 to max reduction (in SPS)
Tune.TCSLimit = 10 -- Minimum amount of torque at max reduction (in percent)
|
function Subscription.Disconnect(A)A:Destroy()end return Subscription | --[=[
Alias for [Subscription.Destroy].
]=]
function Subscription:Disconnect()
self:Destroy()
end
return Subscription
|
function GoTo(A)Path:ComputeAsync(NPC.HumanoidRootPart.Position,A)if Path.Status==Enum.PathStatus.NoPath then else local A=Path:GetWaypoints()for A,r in ipairs(A)do NPC.Humanoid:MoveTo(r.Position)if r.Action==Enum.PathWaypointAction.Jump then NPC.Humanoid.Jump=true end end end end | --pathfind
function GoTo(Target)
Path:ComputeAsync(NPC.HumanoidRootPart.Position, Target)
if Path.Status == Enum.PathStatus.NoPath then
else
local WayPoints = Path:GetWaypoints()
for _, WayPoint in ipairs(WayPoints) do
NPC.Humanoid:MoveTo(WayPoint.Position)
if WayPoint.Action == Enum.PathWaypointAction.Jump then
NPC.Humanoid.Jump = true
end
end
end
end
|
local A=1.5 local r=.2 local t=.2 | -- idle bob settings
local speed = 1.5
local intensity = 0.2
local smoothness = 0.2
|
camera.Changed:connect(function()local A=(game.Lighting:GetSunDirection()-camera.CoordinateFrame.lookVector).magnitude local r=camera:GetPartsObscuringTarget({camera.CoordinateFrame;game.Lighting:GetSunDirection()*10000},{(camera.CoordinateFrame.p-player.Character.Head.Position).magnitude<1 and player.Character or nil})if A>1 then A=1 end for t=1,#r,1 do if r[t]then A=1 break end end;(ts:Create(blind,TweenInfo.new(.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0),{Brightness=(1-A)*.35})):Play();(ts:Create(blur,TweenInfo.new(.5,Enum.EasingStyle.Sine,Enum.EasingDirection.Out,0,false,0),{Size=15*(1-A)})):Play()end) | ----------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Events
----------------------------------------------------------------------------------------------------------------------------------------------------------------
camera.Changed:connect(function()
local dis = (game.Lighting:GetSunDirection() - camera.CoordinateFrame.lookVector).magnitude
local parts = camera:GetPartsObscuringTarget(
{ camera.CoordinateFrame, game.Lighting:GetSunDirection() * 10000 },
{ ((camera.CoordinateFrame.p - player.Character.Head.Position).magnitude < 1 and player.Character or nil) }
)
if dis > 1 then
dis = 1
end
for i = 1, #parts do
if parts[i] then
dis = 1
break
end
end
ts:Create(blind, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0), {
Brightness = (1 - dis) * 0.35,
}):Play()
ts:Create(blur, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0), {
Size = 15 * (1 - dis),
}):Play()
end)
|
local A={}A.__index=A local function r()local A=Instance.new("\070\114\097\109\101")A.Selectable=false A.Size=UDim2.new(1,0,1,0)A.BackgroundTransparency=1 local r=Instance.new("\083\099\114\111\108\108\105\110\103\070\114\097\109\101")r.Selectable=ChatSettings.GamepadNavigationEnabled r.Name="\083\099\114\111\108\108\101\114"r.BackgroundTransparency=1 r.BorderSizePixel=0 r.Position=UDim2.new(0,0,0,3)r.Size=UDim2.new(1,-4,1,-6)r.CanvasSize=UDim2.new(0,0,0,0)r.ScrollBarThickness=module.ScrollBarThickness r.Active=false r.Parent=A local t=Instance.new("\085\073\076\105\115\116\076\097\121\111\117\116")t.SortOrder=Enum.SortOrder.LayoutOrder t.Parent=r return A,r,t end function A.Destroy(A)A.GuiObject:Destroy()A.Destroyed=true end function A.SetActive(r,A)r.GuiObject.Visible=A end function A.UpdateMessageFiltered(r,A)local t=nil local B=1 local h=r.MessageObjectLog while#h>=B do local r=h[B]if r.ID==A.ID then t=r break end B=B+1 end if t then t.UpdateTextFunction(A)r:PositionMessageLabelInWindow(t,B)end end function A.AddMessage(r,A)r:WaitUntilParentedCorrectly()local t=MessageLabelCreator:CreateMessageLabel(A,r.CurrentChannelName)if t==nil then return end table.insert(r.MessageObjectLog,t)r:PositionMessageLabelInWindow(t,#r.MessageObjectLog)end function A.AddMessageAtIndex(t,A,r)local B=MessageLabelCreator:CreateMessageLabel(A,t.CurrentChannelName)if B==nil then return end table.insert(t.MessageObjectLog,r,B)t:PositionMessageLabelInWindow(B,r)end function A.RemoveLastMessage(A)A:WaitUntilParentedCorrectly()local r=A.MessageObjectLog[1]r:Destroy()table.remove(A.MessageObjectLog,1)end function A.IsScrolledDown(A)local r=A.Scroller.CanvasSize.Y.Offset local t=A.Scroller.AbsoluteWindowSize.Y local B=A.Scroller.CanvasPosition.Y return r<t or r-B<=t+5 end function A.UpdateMessageTextHeight(r,A)local t=A.BaseFrame for B=1,10,1 do if A.BaseMessage.TextFits then break end local h=r.Scroller.AbsoluteSize.X-B t.Size=UDim2.new(1,0,0,A.GetHeightFunction(h))end end function A.PositionMessageLabelInWindow(t,A,r)t:WaitUntilParentedCorrectly()local B=t:IsScrolledDown()local h=A.BaseFrame local I=1 if t.MessageObjectLog[r-1]then if r==#t.MessageObjectLog then I=t.MessageObjectLog[r-1].BaseFrame.LayoutOrder+1 else I=t.MessageObjectLog[r-1].BaseFrame.LayoutOrder end end h.LayoutOrder=I h.Size=UDim2.new(1,0,0,A.GetHeightFunction(t.Scroller.AbsoluteSize.X))h.Parent=t.Scroller if A.BaseMessage then t:UpdateMessageTextHeight(A)end if B then t.Scroller.CanvasPosition=Vector2.new(0,math.max(0,t.Scroller.CanvasSize.Y.Offset-t.Scroller.AbsoluteSize.Y))end end function A.ReorderAllMessages(A)A:WaitUntilParentedCorrectly()if A.GuiObject.AbsoluteSize.Y<1 then return end local r=A.Scroller.CanvasPosition local t=A:IsScrolledDown()for r,t in pairs(A.MessageObjectLog)do A:UpdateMessageTextHeight(t)end if not t then A.Scroller.CanvasPosition=r else A.Scroller.CanvasPosition=Vector2.new(0,math.max(0,A.Scroller.CanvasSize.Y.Offset-A.Scroller.AbsoluteSize.Y))end end function A.Clear(A)for A,r in pairs(A.MessageObjectLog)do r:Destroy()end A.MessageObjectLog={}end function A.SetCurrentChannelName(r,A)r.CurrentChannelName=A end function A.FadeOutBackground(r,A) end function A.FadeInBackground(r,A) end function A.FadeOutText(r,A)for t=1,#r.MessageObjectLog,1 do if r.MessageObjectLog[t].FadeOutFunction then r.MessageObjectLog[t].FadeOutFunction(A,CurveUtil)end end end function A.FadeInText(r,A)for t=1,#r.MessageObjectLog,1 do if r.MessageObjectLog[t].FadeInFunction then r.MessageObjectLog[t].FadeInFunction(A,CurveUtil)end end end function A.Update(r,A)for t=1,#r.MessageObjectLog,1 do if r.MessageObjectLog[t].UpdateAnimFunction then r.MessageObjectLog[t].UpdateAnimFunction(A,CurveUtil)end end end | --////////////////////////////// Methods
--//////////////////////////////////////
local methods = {}
methods.__index = methods
local function CreateGuiObjects()
local BaseFrame = Instance.new("Frame")
BaseFrame.Selectable = false
BaseFrame.Size = UDim2.new(1, 0, 1, 0)
BaseFrame.BackgroundTransparency = 1
local Scroller = Instance.new("ScrollingFrame")
Scroller.Selectable = ChatSettings.GamepadNavigationEnabled
Scroller.Name = "Scroller"
Scroller.BackgroundTransparency = 1
Scroller.BorderSizePixel = 0
Scroller.Position = UDim2.new(0, 0, 0, 3)
Scroller.Size = UDim2.new(1, -4, 1, -6)
Scroller.CanvasSize = UDim2.new(0, 0, 0, 0)
Scroller.ScrollBarThickness = module.ScrollBarThickness
Scroller.Active = false
Scroller.Parent = BaseFrame
local Layout = Instance.new("UIListLayout")
Layout.SortOrder = Enum.SortOrder.LayoutOrder
Layout.Parent = Scroller
return BaseFrame, Scroller, Layout
end
function methods:Destroy()
self.GuiObject:Destroy()
self.Destroyed = true
end
function methods:SetActive(active)
self.GuiObject.Visible = active
end
function methods:UpdateMessageFiltered(messageData)
local messageObject = nil
local searchIndex = 1
local searchTable = self.MessageObjectLog
while #searchTable >= searchIndex do
local obj = searchTable[searchIndex]
if obj.ID == messageData.ID then
messageObject = obj
break
end
searchIndex = searchIndex + 1
end
if messageObject then
messageObject.UpdateTextFunction(messageData)
self:PositionMessageLabelInWindow(messageObject, searchIndex)
end
end
function methods:AddMessage(messageData)
self:WaitUntilParentedCorrectly()
local messageObject = MessageLabelCreator:CreateMessageLabel(messageData, self.CurrentChannelName)
if messageObject == nil then
return
end
table.insert(self.MessageObjectLog, messageObject)
self:PositionMessageLabelInWindow(messageObject, #self.MessageObjectLog)
end
function methods:AddMessageAtIndex(messageData, index)
local messageObject = MessageLabelCreator:CreateMessageLabel(messageData, self.CurrentChannelName)
if messageObject == nil then
return
end
table.insert(self.MessageObjectLog, index, messageObject)
self:PositionMessageLabelInWindow(messageObject, index)
end
function methods:RemoveLastMessage()
self:WaitUntilParentedCorrectly()
local lastMessage = self.MessageObjectLog[1]
lastMessage:Destroy()
table.remove(self.MessageObjectLog, 1)
end
function methods:IsScrolledDown()
local yCanvasSize = self.Scroller.CanvasSize.Y.Offset
local yContainerSize = self.Scroller.AbsoluteWindowSize.Y
local yScrolledPosition = self.Scroller.CanvasPosition.Y
return (yCanvasSize < yContainerSize or yCanvasSize - yScrolledPosition <= yContainerSize + 5)
end
function methods:UpdateMessageTextHeight(messageObject)
local baseFrame = messageObject.BaseFrame
for i = 1, 10 do
if messageObject.BaseMessage.TextFits then
break
end
local trySize = self.Scroller.AbsoluteSize.X - i
baseFrame.Size = UDim2.new(1, 0, 0, messageObject.GetHeightFunction(trySize))
end
end
function methods:PositionMessageLabelInWindow(messageObject, index)
self:WaitUntilParentedCorrectly()
local wasScrolledDown = self:IsScrolledDown()
local baseFrame = messageObject.BaseFrame
local layoutOrder = 1
if self.MessageObjectLog[index - 1] then
if index == #self.MessageObjectLog then
layoutOrder = self.MessageObjectLog[index - 1].BaseFrame.LayoutOrder + 1
else
layoutOrder = self.MessageObjectLog[index - 1].BaseFrame.LayoutOrder
end
end
baseFrame.LayoutOrder = layoutOrder
baseFrame.Size = UDim2.new(1, 0, 0, messageObject.GetHeightFunction(self.Scroller.AbsoluteSize.X))
baseFrame.Parent = self.Scroller
if messageObject.BaseMessage then
self:UpdateMessageTextHeight(messageObject)
end
if wasScrolledDown then
self.Scroller.CanvasPosition =
Vector2.new(0, math.max(0, self.Scroller.CanvasSize.Y.Offset - self.Scroller.AbsoluteSize.Y))
end
end
function methods:ReorderAllMessages()
self:WaitUntilParentedCorrectly()
--// Reordering / reparenting with a size less than 1 causes weird glitches to happen
-- with scrolling as repositioning happens.
if self.GuiObject.AbsoluteSize.Y < 1 then
return
end
local oldCanvasPositon = self.Scroller.CanvasPosition
local wasScrolledDown = self:IsScrolledDown()
for _, messageObject in pairs(self.MessageObjectLog) do
self:UpdateMessageTextHeight(messageObject)
end
if not wasScrolledDown then
self.Scroller.CanvasPosition = oldCanvasPositon
else
self.Scroller.CanvasPosition =
Vector2.new(0, math.max(0, self.Scroller.CanvasSize.Y.Offset - self.Scroller.AbsoluteSize.Y))
end
end
function methods:Clear()
for _, v in pairs(self.MessageObjectLog) do
v:Destroy()
end
self.MessageObjectLog = {}
end
function methods:SetCurrentChannelName(name)
self.CurrentChannelName = name
end
function methods:FadeOutBackground(duration)
--// Do nothing
end
function methods:FadeInBackground(duration)
--// Do nothing
end
function methods:FadeOutText(duration)
for i = 1, #self.MessageObjectLog do
if self.MessageObjectLog[i].FadeOutFunction then
self.MessageObjectLog[i].FadeOutFunction(duration, CurveUtil)
end
end
end
function methods:FadeInText(duration)
for i = 1, #self.MessageObjectLog do
if self.MessageObjectLog[i].FadeInFunction then
self.MessageObjectLog[i].FadeInFunction(duration, CurveUtil)
end
end
end
function methods:Update(dtScale)
for i = 1, #self.MessageObjectLog do
if self.MessageObjectLog[i].UpdateAnimFunction then
self.MessageObjectLog[i].UpdateAnimFunction(dtScale, CurveUtil)
end
end
end
|
if year==2007 then script.Parent.ClickToChat.TextColor3=Color3.new(0,0,0)script.Parent.ChatBar.BackgroundColor3=Color3.new(1.0,1.0,1.0)end local A={ChatColors={BrickColor.new("\066\114\105\103\104\116 \114\101\100"),BrickColor.new("\066\114\105\103\104\116 \098\108\117\101"),BrickColor.new("\069\097\114\116\104 \103\114\101\101\110");BrickColor.new("\066\114\105\103\104\116 \118\105\111\108\101\116");BrickColor.new("\066\114\105\103\104\116 \111\114\097\110\103\101"),BrickColor.new("\066\114\105\103\104\116 \121\101\108\108\111\119");BrickColor.new("\076\105\103\104\116 \114\101\100\100\105\115\104 \118\105\111\108\101\116"),BrickColor.new("\066\114\105\099\107 \121\101\108\108\111\119")};Gui=nil,Frame=nil,RenderFrame=nil,TapToChatLabel=nil,ClickToChatButton=nil;Templates=nil,EventListener=nil;MessageQueue={},Configuration={FontSize=Enum.FontSize.Size12,NumFontSize=12;HistoryLength=20,Size=UDim2.new(.38,0,.2,0),MessageColor=Color3.new(1,1,1);AdminMessageColor=Color3.new(1,.84313725490196,0);XScale=.025,LifeTime=45;Position=UDim2.new(0,2,.05,0);DefaultTweenSpeed=.15};CachedSpaceStrings_List={},Messages_List={};MessageThread=nil;TempSpaceLabel=nil}function GetNameValue(A)local r=0 for t=1,#A,1 do local B=string.byte(string.sub(A,t,t))local h=(#A-t)+1 if#A%2==1 then h=h-1 end if h%4>=2 then B=-B end r=r+B end return r%8 end function A.ComputeChatColor(r,A)return r.ChatColors[GetNameValue(A)+1].Color end function A.UpdateQueue(t,A,r)for B=#t.MessageQueue,1,-1 do if t.MessageQueue[B]then for h,I in pairs(t.MessageQueue[B])do if I and(type(I)~="\116\097\098\108\101"and type(I)~="\110\117\109\098\101\114")then if I:IsA("\084\101\120\116\076\097\098\101\108")or I:IsA("\084\101\120\116\066\117\116\116\111\110")then if r then I.Position=I.Position-UDim2.new(0,0,r,0)else if A==t.MessageQueue[B]then I.Position=UDim2.new(t.Configuration.XScale,0,I.Position.Y.Scale-A.Message.Size.Y.Scale,0)else I.Position=UDim2.new(t.Configuration.XScale,0,I.Position.Y.Scale-A.Message.Size.Y.Scale,0)end if I.Position.Y.Scale<-0.01 then I.Visible=false I:Destroy()end end end end end end end end function A.ComputeSpaceString(r,A)local t=" "if not r.TempSpaceLabel then r.TempSpaceLabel=r.Templates.SpaceButton r.TempSpaceLabel.Size=UDim2.new(0,A.AbsoluteSize.X,0,A.AbsoluteSize.Y)end r.TempSpaceLabel.Text=t while r.TempSpaceLabel.TextBounds.X<A.TextBounds.X do t=t.." "r.TempSpaceLabel.Text=t end t=t.." "r.CachedSpaceStrings_List[A.Text]=t r.TempSpaceLabel.Text=""return t end function A.UpdateChat(B,r,t)local h={Player=r,Message=t}if coroutine.status(A.MessageThread)=="\100\101\097\100"then table.insert(A.Messages_List,h)A.MessageThread=coroutine.create(function()for r=1,#A.Messages_List,1 do local t=A.Messages_List[r]A:CreateMessage(t.Player,t.Message)end A.Messages_List={}end)coroutine.resume(A.MessageThread)else table.insert(A.Messages_List,h)end end function A.CreateMessage(B,r,t)local h=r~=nil and r.Name or"\071\065\077\069"t=t:gsub("\094\037\115\042\040\046-\041\037\115\042\036","\037\049")B.MessageQueue[#B.MessageQueue]=#B.MessageQueue>B.Configuration.HistoryLength and nil or B.MessageQueue[#B.MessageQueue]local I=B.Templates.pLabel:clone()I.Name=h I.Text=h.."\059"I.Parent=B.RenderFrame I.TextColor3=r.Neutral and A:ComputeChatColor(h)or r.TeamColor.Color local G=B.CachedSpaceStrings_List[h]or A:ComputeSpaceString(I)local R=B.Templates.mLabel:clone()R.Name=h.." - \109\101\115\115\097\103\101"R.TextColor3=A.Configuration.MessageColor R.Text=G..t R.Parent=B.RenderFrame local v=R.TextBounds.Y R.Size=UDim2.new(1,0,v/B.RenderFrame.AbsoluteSize.Y,0)I.Size=R.Size local a=B.RenderFrame.AbsoluteSize.Y local H=R.TextBounds.Y local V={}V.Player=I V.Message=R V.SpawnTime=tick()table.insert(B.MessageQueue,1,V)A:UpdateQueue(V)end function A.CreateChatBar(A)A.ClickToChatButton=A.Gui:WaitForChild("\067\108\105\099\107\084\111\067\104\097\116")A.ChatBar=A.Gui:WaitForChild("\067\104\097\116\066\097\114")local r=game.Players.LocalPlayer:GetMouse()r.KeyDown:connect(function(r)if r:byte()==47 or r=="\047"then A.ClickToChatButton.Visible=false if year>2007 then A.ChatBar.BackgroundColor3=Color3.new(1.0,1.0,1.0)end A.ChatBar:CaptureFocus()end end)A.ClickToChatButton.MouseButton1Click:connect(function()A.ClickToChatButton.Visible=false if year>2007 then A.ChatBar.BackgroundColor3=Color3.new(1.0,1.0,1.0)end A.ChatBar:CaptureFocus()end)end function A.PlayerChat(r,A)local t=Instance.new("\083\116\114\105\110\103\086\097\108\117\101")t.Name="\078\101\119\077\101\115\115\097\103\101"t.Value=A t.Parent=game.Players.LocalPlayer;(game:GetService("\068\101\098\114\105\115")):AddItem(t,2)end function A.CreateGui(r)r.Gui=script.Parent r.Frame=r.Gui:WaitForChild("\067\104\097\116\070\114\097\109\101")r.RenderFrame=r.Frame:WaitForChild("\067\104\097\116\082\101\110\100\101\114\070\114\097\109\101")r.Templates=r.Gui:WaitForChild("\084\101\109\112\108\097\116\101\115")A:CreateChatBar()r.ChatBar.FocusLost:connect(function(t)if year>2007 then r.ChatBar.BackgroundColor3=Color3.new(.25098039215686,.25098039215686,.25098039215686)end if t and r.ChatBar.Text~=""then local t=r.ChatBar.Text if string.sub(r.ChatBar.Text,1,1)=="\037"then t="\040\084\069\065\077\041 "..string.sub(t,2,#t)end A:PlayerChat(t)if r.ClickToChatButton then r.ClickToChatButton.Visible=true end r.ChatBar.Text=""r.ClickToChatButton.Visible=true end end)end function A.TrackPlayerChats(r)local function t(r)r.ChildAdded:connect(function(t)if t:IsA("\083\116\114\105\110\103\086\097\108\117\101")and t.Name=="\078\101\119\077\101\115\115\097\103\101"then if game.Players.LocalPlayer.Neutral or r.TeamColor==game.Players.LocalPlayer.TeamColor then A:UpdateChat(r,t.Value)end end end)end for A,r in pairs(game.Players:GetPlayers())do t(r)end game.Players.PlayerAdded:connect(t)end function A.CullThread(A)Spawn(function()while true do if#A.MessageQueue>0 then for r,t in pairs(A.MessageQueue)do if t.SpawnTime and(t.Player and(t.Message and tick()-t.SpawnTime>A.Configuration.LifeTime))then t.Player.Visible=false t.Message.Visible=false end end end wait(5)end end)end function A.Initialize(r)A:CreateGui()A:TrackPlayerChats()r.MessageThread=coroutine.create(function() end)coroutine.resume(r.MessageThread)A:CullThread()end A:Initialize() | --Code
if year == 2007 then
script.Parent.ClickToChat.TextColor3 = Color3.new(0, 0, 0)
script.Parent.ChatBar.BackgroundColor3 = Color3.new(255 / 255, 255 / 255, 255 / 255)
end
local Chat = {
ChatColors = {
BrickColor.new("Bright red"),
BrickColor.new("Bright blue"),
BrickColor.new("Earth green"),
BrickColor.new("Bright violet"),
BrickColor.new("Bright orange"),
BrickColor.new("Bright yellow"),
BrickColor.new("Light reddish violet"),
BrickColor.new("Brick yellow"),
},
Gui = nil,
Frame = nil,
RenderFrame = nil,
TapToChatLabel = nil,
ClickToChatButton = nil,
Templates = nil,
EventListener = nil,
MessageQueue = {},
Configuration = {
FontSize = Enum.FontSize.Size12,
NumFontSize = 12,
HistoryLength = 20,
Size = UDim2.new(0.38, 0, 0.20, 0),
MessageColor = Color3.new(1, 1, 1),
AdminMessageColor = Color3.new(1, 215 / 255, 0),
XScale = 0.025,
LifeTime = 45,
Position = UDim2.new(0, 2, 0.05, 0),
DefaultTweenSpeed = 0.15,
},
CachedSpaceStrings_List = {},
Messages_List = {},
MessageThread = nil,
TempSpaceLabel = nil,
}
function GetNameValue(pName)
local value = 0
for index = 1, #pName do
local cValue = string.byte(string.sub(pName, index, index))
local reverseIndex = #pName - index + 1
if #pName % 2 == 1 then
reverseIndex = reverseIndex - 1
end
if reverseIndex % 4 >= 2 then
cValue = -cValue
end
value = value + cValue
end
return value % 8
end
function Chat:ComputeChatColor(pName)
return self.ChatColors[GetNameValue(pName) + 1].Color
end
function Chat:UpdateQueue(field, diff)
for i = #self.MessageQueue, 1, -1 do
if self.MessageQueue[i] then
for _, label in pairs(self.MessageQueue[i]) do
if label and type(label) ~= "table" and type(label) ~= "number" then
if label:IsA("TextLabel") or label:IsA("TextButton") then
if diff then
label.Position = label.Position - UDim2.new(0, 0, diff, 0)
else
if field == self.MessageQueue[i] then
label.Position = UDim2.new(
self.Configuration.XScale,
0,
label.Position.Y.Scale - field["Message"].Size.Y.Scale,
0
)
else
label.Position = UDim2.new(
self.Configuration.XScale,
0,
label.Position.Y.Scale - field["Message"].Size.Y.Scale,
0
)
end
if label.Position.Y.Scale < -0.01 then
label.Visible = false
label:Destroy()
end
end
end
end
end
end
end
end
function Chat:ComputeSpaceString(pLabel)
local nString = " "
if not self.TempSpaceLabel then
self.TempSpaceLabel = self.Templates.SpaceButton
self.TempSpaceLabel.Size = UDim2.new(0, pLabel.AbsoluteSize.X, 0, pLabel.AbsoluteSize.Y)
end
self.TempSpaceLabel.Text = nString
while self.TempSpaceLabel.TextBounds.X < pLabel.TextBounds.X do
nString = nString .. " "
self.TempSpaceLabel.Text = nString
end
nString = nString .. " "
self.CachedSpaceStrings_List[pLabel.Text] = nString
self.TempSpaceLabel.Text = ""
return nString
end
function Chat:UpdateChat(cPlayer, message)
local messageField = { ["Player"] = cPlayer, ["Message"] = message }
if coroutine.status(Chat.MessageThread) == "dead" then
table.insert(Chat.Messages_List, messageField)
Chat.MessageThread = coroutine.create(function()
for i = 1, #Chat.Messages_List do
local field = Chat.Messages_List[i]
Chat:CreateMessage(field["Player"], field["Message"])
end
Chat.Messages_List = {}
end)
coroutine.resume(Chat.MessageThread)
else
table.insert(Chat.Messages_List, messageField)
end
end
function Chat:CreateMessage(cPlayer, message)
local pName = cPlayer ~= nil and cPlayer.Name or "GAME"
message = message:gsub("^%s*(.-)%s*$", "%1")
self.MessageQueue[#self.MessageQueue] = (#self.MessageQueue > self.Configuration.HistoryLength) and nil
or self.MessageQueue[#self.MessageQueue]
local pLabel = self.Templates.pLabel:clone()
pLabel.Name = pName
pLabel.Text = pName .. ";"
pLabel.Parent = self.RenderFrame
pLabel.TextColor3 = cPlayer.Neutral and Chat:ComputeChatColor(pName) or cPlayer.TeamColor.Color
local nString = self.CachedSpaceStrings_List[pName] or Chat:ComputeSpaceString(pLabel)
local mLabel = self.Templates.mLabel:clone()
mLabel.Name = pName .. " - message"
mLabel.TextColor3 = Chat.Configuration.MessageColor
mLabel.Text = nString .. message
mLabel.Parent = self.RenderFrame
local heightField = mLabel.TextBounds.Y
mLabel.Size = UDim2.new(1, 0, heightField / self.RenderFrame.AbsoluteSize.Y, 0)
pLabel.Size = mLabel.Size
local yPixels = self.RenderFrame.AbsoluteSize.Y
local yFieldSize = mLabel.TextBounds.Y
local queueField = {}
queueField["Player"] = pLabel
queueField["Message"] = mLabel
queueField["SpawnTime"] = tick()
table.insert(self.MessageQueue, 1, queueField)
Chat:UpdateQueue(queueField)
end
function Chat:CreateChatBar()
self.ClickToChatButton = self.Gui:WaitForChild("ClickToChat")
self.ChatBar = self.Gui:WaitForChild("ChatBar")
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:connect(function(key)
if key:byte() == 47 or key == "/" then
self.ClickToChatButton.Visible = false
if year > 2007 then
self.ChatBar.BackgroundColor3 = Color3.new(255 / 255, 255 / 255, 255 / 255)
end
self.ChatBar:CaptureFocus()
end
end)
self.ClickToChatButton.MouseButton1Click:connect(function()
self.ClickToChatButton.Visible = false
if year > 2007 then
self.ChatBar.BackgroundColor3 = Color3.new(255 / 255, 255 / 255, 255 / 255)
end
self.ChatBar:CaptureFocus()
end)
end
function Chat:PlayerChat(message)
local m = Instance.new("StringValue")
m.Name = "NewMessage"
m.Value = message
m.Parent = game.Players.LocalPlayer
game:GetService("Debris"):AddItem(m, 2)
end
function Chat:CreateGui()
self.Gui = script.Parent
self.Frame = self.Gui:WaitForChild("ChatFrame")
self.RenderFrame = self.Frame:WaitForChild("ChatRenderFrame")
self.Templates = self.Gui:WaitForChild("Templates")
Chat:CreateChatBar()
self.ChatBar.FocusLost:connect(function(enterPressed)
if year > 2007 then
self.ChatBar.BackgroundColor3 = Color3.new(64 / 255, 64 / 255, 64 / 255)
end
if enterPressed and self.ChatBar.Text ~= "" then
local cText = self.ChatBar.Text
if string.sub(self.ChatBar.Text, 1, 1) == "%" then
cText = "(TEAM) " .. string.sub(cText, 2, #cText)
end
Chat:PlayerChat(cText)
if self.ClickToChatButton then
self.ClickToChatButton.Visible = true
end
self.ChatBar.Text = ""
self.ClickToChatButton.Visible = true
end
end)
end
function Chat:TrackPlayerChats()
local function chatRegister(p)
p.ChildAdded:connect(function(obj)
if obj:IsA("StringValue") and obj.Name == "NewMessage" then
if game.Players.LocalPlayer.Neutral or p.TeamColor == game.Players.LocalPlayer.TeamColor then
Chat:UpdateChat(p, obj.Value)
end
end
end)
end
for _, v in pairs(game.Players:GetPlayers()) do
chatRegister(v)
end
game.Players.PlayerAdded:connect(chatRegister)
end
function Chat:CullThread()
Spawn(function()
while true do
if #self.MessageQueue > 0 then
for _, field in pairs(self.MessageQueue) do
if
field["SpawnTime"]
and field["Player"]
and field["Message"]
and tick() - field["SpawnTime"] > self.Configuration.LifeTime
then
field["Player"].Visible = false
field["Message"].Visible = false
end
end
end
wait(5)
end
end)
end
function Chat:Initialize()
Chat:CreateGui()
Chat:TrackPlayerChats()
self.MessageThread = coroutine.create(function() end)
coroutine.resume(self.MessageThread)
Chat:CullThread()
end
Chat:Initialize()
|
local A=game:GetService("\083\116\097\114\116\101\114\071\117\105")A:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false) | --Much efficient way to hide the backpack without causing lag
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
|
local A=PointsService:GetPoints()PointsChanged(A)PointsService.PointsChanged:Connect(PointsChanged) | -- Get points and listen for changes:
local initialPoints = PointsService:GetPoints()
PointsChanged(initialPoints)
PointsService.PointsChanged:Connect(PointsChanged)
|
if backfire==true then mouse.KeyDown:connect(function(A)if A==camkey and enabled==false then local A=car.Body.Exhaust:GetChildren()for A,r in pairs(A)do if r.Name=="\066\097\099\107\102\105\114\101\049"or r.Name=="\066\097\099\107\102\105\114\101\050"then local A=script.soundeffect:Clone()local t=script.soundeffect:Clone()A.Name="\115\111\117\110\100\101\102\102\101\099\116\067\111\112"t.Name="\115\111\117\110\100\101\102\102\101\099\116\067\111\112"A.Parent=r.Backfire1 t.Parent=r.Backfire2 end end elseif A==camkey and enabled==true then local A=car.Body.Exhaust2:GetChildren()for A,r in pairs(A)do if r.Name=="\066\097\099\107\102\105\114\101\049"or r.Name=="\066\097\099\107\102\105\114\101\050"then r.Backfire1.soundeffectCop:Destroy()r.Backfire2.soundeffectCop:Destroy()end end end car.DriveSeat.ChildRemoved:Connect(function(A)if A.Name=="\083\101\097\116\087\101\108\100"then local A=car.Body.Exhaust2:GetDescendants()for A,r in pairs(A)do if r.Name=="\115\111\117\110\100\101\102\102\101\099\116\067\111\112"then r:Destroy()end end end end)end)end | --------------------------------------------------------------------
if backfire == true then
mouse.KeyDown:connect(function(key)
if key == camkey and enabled == false then
local children = car.Body.Exhaust:GetChildren()
for index, child in pairs(children) do
if child.Name == "Backfire1" or child.Name == "Backfire2" then
local effect = script.soundeffect:Clone()
local effect2 = script.soundeffect:Clone()
effect.Name = "soundeffectCop"
effect2.Name = "soundeffectCop"
effect.Parent = child.Backfire1
effect2.Parent = child.Backfire2
end
end
elseif key == camkey and enabled == true then
local children = car.Body.Exhaust2:GetChildren()
for index, child in pairs(children) do
if child.Name == "Backfire1" or child.Name == "Backfire2" then
child.Backfire1.soundeffectCop:Destroy()
child.Backfire2.soundeffectCop:Destroy()
end
end
end
car.DriveSeat.ChildRemoved:Connect(function(child)
if child.Name == "SeatWeld" then
local descendants = car.Body.Exhaust2:GetDescendants()
for index, descendant in pairs(descendants) do
if descendant.Name == "soundeffectCop" then
descendant:Destroy()
end
end
end
end)
end)
end
|
Auto=false MuzzleOffset=Vector3.new(0,.625,1.25)BaseDamage=20 FireRate=.15 ReloadTime=2 AmmoPerClip=17 Spread=1.25 HeadshotEnabled=true HeadshotDamageMultiplier=4 MouseIconID="\051\049\054\050\055\057\051\048\052"HitSoundIDs={186809061;186809249,186809250,186809252}IdleAnimationID=94331086 IdleAnimationSpeed=1 FireAnimationID=94332152 FireAnimationSpeed=6 ReloadAnimationID=nil ReloadAnimationSpeed=1 | -- ====================
-- BASIC
-- A basic settings for the gun
-- ====================
Auto = false
MuzzleOffset = Vector3.new(0, 0.625, 1.25)
BaseDamage = 20
FireRate = 0.15 --In second
ReloadTime = 2 --In second
AmmoPerClip = 17 --Put "math.huge" to make this gun has infinite ammo and never reload
Spread = 1.25 --In degree
HeadshotEnabled = true --Enable the gun to do extra damage on headshot
HeadshotDamageMultiplier = 4
MouseIconID = "316279304"
HitSoundIDs = { 186809061, 186809249, 186809250, 186809252 }
IdleAnimationID = 94331086 --Set to "nil" if you don't want to animate
IdleAnimationSpeed = 1
FireAnimationID = 94332152 --Set to "nil" if you don't want to animate
FireAnimationSpeed = 6
ReloadAnimationID = nil --Set to "nil" if you don't want to animate
ReloadAnimationSpeed = 1
|
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