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B, W
Hidden Stockpile
Revolt β€” At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.\n{1}, Sacrifice a creature: Scry 1.
Enchantment
G, W
Mirari's Wake
Creatures you control get +1/+1.\nWhenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
G
Bow of Nylea
Attacking creatures you control have deathtouch.\n{1}{G}, {T}: Choose one β€”\nβ€’ Put a +1/+1 counter on target creature.\nβ€’ Bow of Nylea deals 2 damage to target creature with flying.\nβ€’ You gain 3 life.\nβ€’ Put up to four target cards from your graveyard on the bottom of your library in any order.
Enchantment, Artifact
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI β€” Urza's Saga gains "{T}: Add {C}."\nII β€” Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"\nIII β€” Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Enchantment, Land
B, R, W
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
G, U, W
Bant Charm
Choose one β€”\nβ€’ Destroy target artifact.\nβ€’ Put target creature on the bottom of its owner's library.\nβ€’ Counter target instant spell.
Instant
B, R, W
Dihada, Binder of Wills
[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.\n[βˆ’3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.\n[βˆ’11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.\nDihada, Binder of Wills can be your commander.
Planeswalker
G, U, W
Tamiyo, Field Researcher
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.\n[βˆ’2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.\n[βˆ’7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Planeswalker
R
Throat Wolf
You may cast Throat Wolf during an opponent's combat phase.\nFirstest strike (This creature deals combat damage to creatures before creatures with first strike.)\nAfter each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.
Summon, Wolf
Darksteel Citadel
Indestructible\n{T}: Add {C}.
Artifact, Land
Invasion of Ravnica // Guildpact Paragon
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.
Battle
B
Invasion of Innistrad // Deluge of the Dead
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nFlash\nWhen Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Battle
B, R
Invasion of Azgol // Ashen Reaper
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life.
Battle
G, R
Invasion of Ergamon // Truga Cliffcharger
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.
Battle
R
Invasion of Kaldheim // Pyre of the World Tree
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Battle
R, U
Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Kaladesh enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Battle
B, R, U
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
Flying\nWhen Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.\n{4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
Creature
R, W
Riders of Rohan
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.\nDash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature
Dance of Flame
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
Enchantment
B
Diabolic Servitude
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.\nWhen the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.\nWhen Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Enchantment
B, R
Blood Spatter Analysis
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.\nWhenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Enchantment
G, R
Fires of Yavimaya
Creatures you control have haste.\nSacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Enchantment
R
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
(As this Saga enters and after your draw step, add a lore counter.)\nI β€” Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."\nII β€” You may discard up to two cards. If you do, draw that many cards.\nIII β€” Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment
R, U
Cryptic Pursuit
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
Enchantment
B, U
Phenax, God of Deception
Indestructible\nAs long as your devotion to blue and black is less than seven, Phenax isn't a creature.\nCreatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
Enchantment, Creature
The Explorer
You may play an additional land on each of your turns.
Hero
R, G
Collision // Colossus
Target creature gets +4/+2 and gains trample until end of turn.
Instant
R, U, W
Flying Crane Technique
Untap all creatures you control. They gain flying and double strike until end of turn.
Instant
W
Guided Strike
Target creature gets +1/+0 and gains first strike until end of turn.\nDraw a card.
Instant
W, G
Assure // Assemble
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Instant
Jasconian Isle
(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.")\nJasconian Isle enters the battlefield tapped.\nJasconian Isle doesn't untap during your untap step.\nAt the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.
Land, Creature
Morphic Tide
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
Phenomenon
R, U, W
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.\n[+1]: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."\n[βˆ’3]: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.\nCommodore Guff can be your commander.
Planeswalker
W
Elspeth, Sun's Champion
[+1]: Create three 1/1 white Soldier creature tokens.\n[βˆ’3]: Destroy all creatures with power 4 or greater.\n[βˆ’7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Planeswalker
G, U
Croaking Counterpart
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.\nFlashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
R
Shichifukujin Dragon
When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it.\n{R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.
Summon, Dragon
B, G, R, U, W
1996 World Champion
Cannot be the target of spells or effects. World Champion has power and toughness equal to the life total of target opponent.\n{0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
Summon, Legend
U
Thieves' Fortune
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)\nLook at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Tribal, Instant
G
Verdurous Gearhulk
Trample\nWhen Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
Artifact, Creature
G, R, W
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)\nWard {2}\nWhenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
Artifact, Creature
B, U
Riven Turnbull
{T}: Add {B}.
Creature
B, R, W
Fervent Charge
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Enchantment
G, U, W
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Enchantment
R, W
Iroas, God of Victory
Indestructible\nAs long as your devotion to red and white is less than seven, Iroas isn't a creature.\nCreatures you control have menace.\nPrevent all damage that would be dealt to attacking creatures you control.
Enchantment, Creature
B, U, W
Void Rend
This spell can't be countered.\nDestroy target nonland permanent.
Instant
B, W
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
G, W
Sundering Growth
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Instant
U
Visitor from Planet Q
All creature cards you own with flash are instants in addition to their other types.\nWhenever you cast another spell with two or more card types, you may draw a card, then discard a card.
Instant, Creature
B, U, W
Aminatou, the Fateshifter
[+1]: Draw a card, then put a card from your hand on top of your library.\n[βˆ’1]: Exile another target permanent you own, then return it to the battlefield under your control.\n[βˆ’6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.\nAminatou, the Fateshifter can be your commander.
Planeswalker
B, W
Kaya, Spirits' Justice
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.\n[+2]: Surveil 2, then exile a card from a graveyard.\n[+1]: Create a 1/1 white and black Spirit creature token with flying.\n[βˆ’2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Planeswalker
G, W
Ajani Unyielding
[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.\n[βˆ’2]: Exile target creature. Its controller gains life equal to its power.\n[βˆ’9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
Planeswalker
B, G, W
Eerie Ultimatum
Return any number of permanent cards with different names from your graveyard to the battlefield.
Sorcery
G, R, U
Genesis Ultimatum
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
U
DΓ©jΓ  Vu
Return target sorcery card from your graveyard to your hand.
Sorcery
G
Aswan Jaguar
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck.\n{G}{G}, {T}: Bury target creature of the chosen type.
Summon, Jaguar
W
Rainbow Knights
When Rainbow Knights comes into play, it gains protection from a random color permanently.\n{1}: First strike until end of turn.\n{W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.
Summon, Knights
Obsidian Battle-Axe
Equipped creature gets +2/+1 and has haste.\nWhenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.\nEquip {3}
Tribal, Artifact
B, U, W
Thopter Foundry
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
Artifact
B, W
Edgar, Charmed Groom // Edgar Markov's Coffin
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Artifact
G, W
Ceremonial Groundbreaker
Equipped creature gets +2/+1 and has trample.\nEquip Citizen {1}\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
U
Invasion of Vryn // Overloaded Mage-Ring
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Vryn enters the battlefield, draw three cards, then discard a card.
Battle
B, G, U
Damia, Sage of Stone
Deathtouch\nSkip your draw step.\nAt the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Creature
G, R, U, W
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.\nWhenever you cast a blue spell, scry 2.\nWhenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.\nWhenever you cast a green spell, target creature gets +4/+4 until end of turn.
Creature
U, W
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Creature
B, G, W
Abzan Ascendancy
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.\nWhenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Enchantment
G, R, U
The First Tyrannic War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI β€” You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.\nII, III β€” Double the number of each kind of counter on target creature you control.
Enchantment
U
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Enchantment
Axe of the Warmonger
Equipped creature gets +2/+1 and has haste.\nEquip {2}
Hero, Artifact
B, R, W
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
G, U, W
Wargate
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
G
Lignify
Enchant creature\nEnchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Tribal, Enchantment
Not of This World
Counter target spell or ability that targets a permanent you control.\nThis spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Tribal, Instant
B
Eyeblight's Ending
Destroy target non-Elf creature.
Tribal, Instant
R
Crush Underfoot
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Tribal, Instant
G
Elvish Promenade
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Tribal, Sorcery
B
capital offense
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
instant
R, U, W
Optimus Prime, Hero // Optimus Prime, Autobot Leader
Living metal (As long as it's your turn, this Vehicle is also a creature.)\nTrample\nWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
Artifact
W
Halvar, God of Battle // Sword of the Realms
Equipped creature gets +2/+0 and has vigilance.\nWhenever equipped creature dies, return it to its owner's hand.\nEquip {1}{W}
Artifact
G, U
Invasion of Pyrulea // Gargantuan Slabhorn
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)\nWhen Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
Battle
G, U
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Enchantment
U, W
Ephara, God of the Polis
Indestructible\nAs long as your devotion to white and blue is less than seven, Ephara isn't a creature.\nAt the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Enchantment, Creature
B, G, R, U, W
Unite the Coalition
Choose five. You may choose the same mode more than once.\nβ€’ Target permanent phases out.\nβ€’ Target player draws a card.\nβ€’ Exile target player's graveyard.\nβ€’ Unite the Coalition deals 2 damage to any target.\nβ€’ Destroy target artifact or enchantment.
Instant
R
Lightning Colt
When Lightning Colt enters the battlefield, it deals 3 damage to any target.
Instant, Creature
B, G, R, U, W
Urza, Academy Headmaster
[+1]: Head to AskUrza.com and click +1.\n[βˆ’1]: Head to AskUrza.com and click -1.\n[βˆ’6]: Head to AskUrza.com and click -6.
Planeswalker
Wandering Archaic // Explore the Vastlands
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Sorcery
B
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
B, R
Widespread Brutality
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
G, R
Firespout
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
Sorcery
R
Indomitable Creativity
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
Sorcery
R, U
How to Keep an Izzet Mage Busy
Return How to Keep an Izzet Mage Busy to its owner's hand.
Sorcery
U, G
Incubation // Incongruity
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Phyrexian Midway Bamboozle
{TK}{TK} β€” Whenever this creature attacks, you get {TK}.\n{TK}{TK}{TK} β€” Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)\n{TK}{TK} β€” 4/2\n{TK}{TK}{TK}{TK}{TK} β€” 6/9
Stickers
G
Old Fogey
Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
Summon