Datasets:
id stringlengths 6 8 | split stringclasses 1
value | category stringclasses 4
values | content stringlengths 259 87k | visual_intent stringlengths 30 1.52k | image imagewidth (px) 1.44k 1.97k | path_to_gt_image stringlengths 48 161 | source_pdf stringlengths 33 146 | diagram_page_num int32 1 9 | method_section_title stringlengths 6 73 | width int32 820 1.12k | height int32 378 805 | rounded_ratio stringclasses 3
values |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
test_0 | test | agent_reasoning | # 3 Reducing zs-POSGs to Transition-Independent zs-SGs
This section presents the main contribution of this work: a lossless reduction from any zs-POSG to a strategically equivalent transition-independent zs-SG. The reduced model preserves the value function, equilibrium structure, and information constraints of the or... | Figure 2: An influence diagram of a transition-independent, two-player, zero-sum stochastic game. | images/(varepsilon)-Optimally Solving Two-Player Zero-Sum POSGs_diagram.jpg | (varepsilon)-Optimally Solving Two-Player Zero-Sum POSGs.pdf | 4 | 3 Reducing zs-POSGs to Transition-Independent zs-SGs | 961 | 570 | 16:9 | |
test_1 | test | vision_perception | # 4.2 4DGS-1K for Fast Dynamic Scene Rendering
Building on the analysis above, we introduce 4DGS-1K, a suite of compression techniques specifically designed for 4DGS to eliminate redundant Gaussians. As shown in Figure 3, this process involves two key steps. First, we identify and globally prune unimportant Gaussians ... | Figure 3: Overview of 4DGS-1K. (a) We first calculate the spatial-temporal variation score for each 4D Gaussian on training views, to prune Gaussians with short lifespan (The Red Gaussian). (b) The temporal filter is introduced to filter out inactive Gaussians before the rendering process to alleviate suboptimal render... | images/1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering_diagram.jpg | 1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering.pdf | 5 | 4.2 4DGS-1K for Fast Dynamic Scene Rendering | 875 | 378 | 21:9 | |
test_2 | test | science_applications | # 2 Transition Aware Representation Learning
One proof attempt can generate large amounts of data. We found a single pass of ReProver on the miniF2F-valid benchmark of 244 proofs results in approximately 500,000 transitions, capturing rich information about the error likelihood, execution time and resulting proof stat... | Figure 2: Our COMBINED architecture for learning transition aware tactic embeddings. The tactic t and goal g are concatenated and passed through the Encoder $E$ . A representation vector $\mathbf { e }$ is generated by mean-pooling over the tactic token embeddings $\mathbf { t } ^ { \prime }$ . The Predictor $P$ takes ... | images/3D-Prover Diversity Driven Theorem Proving With Determinantal Point Processes_diagram.jpg | 3D-Prover Diversity Driven Theorem Proving With Determinantal Point Processes.pdf | 4 | 2 Transition Aware Representation Learning | 875 | 486 | 16:9 | |
test_3 | test | vision_perception | # 3 Method
Given a posed monocular video, 4DGT uses a transformer to predict a set of 4DGS, which can be rendered in real time. We first describe the architecture and dynamic scene representation in section 3.1. To enable efficient training and rendering at scale, we introduce a pixel density control strategy and a le... | Figure 2: An overview of our method in training and rendering. 4DGT takes a series of monocular frames with poses as input. During training, we subsample the temporal frames at different granularity and use all images in training. We first train 4DGT to predict pixel-aligned Gaussians at coarse resolution in stage one.... | images/4DGT Learning a 4D Gaussian Transformer Using Real-World Monocular Videos_diagram.jpg | 4DGT Learning a 4D Gaussian Transformer Using Real-World Monocular Videos.pdf | 4 | 3 Method | 1,097 | 500 | 21:9 | |
test_4 | test | science_applications | # 2 Approach
# 2.1 Data
NDT3 models datasets of paired neural spiking activity and behavior (Fig. 2). Given our focus on motor decoding, most of the data comes from devices implanted in motor cortex of various monkeys and humans (Fig. 2A). These devices are intracortical multielectrode arrays or probes that record $3... | Figure 2. NDT3 Data and Model Design: A. NDT3 models paired neural spiking activity and behavioral covariate timeseries. We plot the distribution of 2000 hours of pretraining data by subjects (top) and covariate dimensionality (bottom). B. Examples of the neural and behavioral data for each of the three types of behavi... | images/A Generalist Intracortical Motor Decoder_diagram.jpg | A Generalist Intracortical Motor Decoder.pdf | 3 | 2 Approach | 1,106 | 488 | 21:9 | |
test_5 | test | vision_perception | # 3 Minimalistic multi-task image restoration architecture
Our proposed MINI architecture is illustrated in Figure 2(a). As shown, the design is remarkably simple and intuitive, and can be built upon any existing image restoration backbone. The only modifications required are to replace the standard convolutions in th... | Figure 2: An overview of the MINI architecture. MINI can be built upon any existing image restoration backbone by simply replacing the original convolutional layers with our proposed MINIconv and introducing a lightweight degradation query mechanism. Subfigure (b) shows the structure of MINIconv, which consists of only... | images/A Minimalistic Unified Framework for Incremental Learning across Image Restoration Tasks_diagram.jpg | A Minimalistic Unified Framework for Incremental Learning across Image Restoration Tasks.pdf | 4 | 3 Minimalistic multi-task image restoration architecture | 992 | 525 | 16:9 | |
test_6 | test | generative_learning | # 4 Approaches for Incorporating Symmetry in Diffusion Policy
In this section, we introduce three practical approaches for incorporating symmetry into diffusion policies without requiring complex end-to-end equivariant architecture design. First, we examine how invariant action and perception representations naturally... | Figure 2: The difference comparing our method (middle) with the original Diffusion Policy (left) and the Equivariant Diffusion Policy (right). We use only an eye-in-hand image as the input, and use an equivariant encoder to acquire symmetry-aware features from the input image. In policy denoising, the noisy action and ... | images/A Practical Guide for Incorporating Symmetry in Diffusion Policy_diagram.jpg | A Practical Guide for Incorporating Symmetry in Diffusion Policy.pdf | 4 | 4 Approaches for Incorporating Symmetry in Diffusion Policy | 1,111 | 700 | 3:2 | |
test_7 | test | science_applications | # 4 Predictive Task-aware Self-supervised Learning
In this section, we would like to shed light on the downstream label generation process, then propose our SSL method, namely Task Vector Estimation (TVE), based on the label generation insights. Finally, we establish the benefits of this SSL objective over other metho... | Figure 2: Construction of task vectors from relational schema. From schema graph, we derive a schema traversal graph, where edges represent valid join keys. For each reachable table $R$ in $k$ -hop from the source node $v$, we apply a set function $S$ to the set of next-window values $\mathbf { \Sigma } _ { R } ^ { k }... | images/A Pre-training Framework for Relational Data with Information-theoretic Principles_diagram.jpg | A Pre-training Framework for Relational Data with Information-theoretic Principles.pdf | 4 | 4 Predictive Task-aware Self-supervised Learning | 917 | 392 | 21:9 | |
test_8 | test | generative_learning | # 2 Our Methods
#

Figure 2: Pilot experiments of Category Diversity. In Part A&B, we explore the significant difference in Category Diversity between samples. In Part C, we ascertain two critical selection factors and the potential int... | Figure 1: PCBAs optimization by components with collaborative sample selection and triggers. | images/A Set of Generalized Components to Achieve Effective Poison-only Clean-label Backdoor Attacks with Collaborative Sample Selection and Triggers_diagram.jpg | A Set of Generalized Components to Achieve Effective Poison-only Clean-label Backdoor Attacks with Collaborative Sample Selection and Triggers.pdf | 2 | 2 Our Methods | 1,088 | 628 | 16:9 | |
test_9 | test | generative_learning | "# 2 Proposed Machine Learning Approach\n\nThis paper presents a unified approach for finding paths (...TRUNCATED) | "Figure 1: Proposed ML solution for Rubik’s cube solving: (a) proposed multi-agent solver’s proc(...TRUNCATED) | images/A machine learning approach that beats Rubik's cubes_diagram.jpg | A machine learning approach that beats Rubik's cubes.pdf | 4 | 2 Proposed Machine Learning Approach | 1,111 | 708 | 3:2 |
PaperBananaBench
📄 Paper (arXiv:2601.23265) · 🤗 Paper page · 💻 Code · 🌐 Project page · 🍌 Demo
Example methodology diagrams and statistical plots generated by PaperBanana.
PaperBananaBench is the benchmark introduced with PaperBanana: Automating Academic Illustration for AI Scientists (ICML 2026, spotlight). It evaluates how well a system can turn the text of a paper into a publication-ready illustration. It has two tasks:
| Task | Input | Target | test |
ref |
Source |
|---|---|---|---|---|---|
Methodology diagram (diagram) |
method-section text + figure caption | human-drawn method diagram | 292 | 298 | NeurIPS 2025 papers |
Statistical plot (plot) |
tabular data (JSON) + short visual description | human-written plot (image + Matplotlib code) | 240 | 240 | repurposed from ChartMimic |
The test split is for evaluation. The ref split is a disjoint reference pool that
PaperBanana's Retriever agent draws in-context examples from. Do not use test samples as
references.
Dataset Details
Methodology diagrams (diagram)
Built from NeurIPS 2025 papers (paper, Sec. 4.1):
- Collection and parsing. 2,000 papers were randomly sampled from the 5,275 NeurIPS 2025 publications. MinerU extracted the methodology section text, all diagrams, and their captions.
- Filtering. Papers without a methodology diagram were dropped (1,359 left). Diagrams were then kept only if their aspect ratio (w:h) was in [1.5, 2.5].
- Categorization. Gemini-3-Pro assigned each diagram to one of four classes: Agent & Reasoning, Vision & Perception, Generative & Learning, Science & Applications.
- Human curation. Annotators verified and corrected the method text and captions, checked
the categories, and removed low-quality diagrams. The remaining samples were randomly split
into
test(292) andref(298).
Test-set statistics: the source context averages 3,020.1 words and the caption 70.4 words
(recomputed from diagram/test.json, matching the paper).
Diagram test set (292 samples): category shares and width:height ratio distribution (paper, Figure 3).
Recomputing the ratio split from test.json gives 40.4% / 59.6%.
Category (category) |
test | ref |
|---|---|---|
agent_reasoning |
92 | 91 |
vision_perception |
73 | 80 |
generative_learning |
73 | 77 |
science_applications |
54 | 50 |
Target aspect ratio (rounded_ratio) |
test | ref |
|---|---|---|
| 21:9 | 174 | 141 |
| 16:9 | 91 | 119 |
| 3:2 | 27 | 38 |
Statistical plots (plot)
Raw data behind published plots is rarely available, so the plot task repurposes ChartMimic. ChartMimic pairs plots from arXiv papers and Matplotlib galleries with human-written Python code. Gemini-3-Pro extracted the underlying tabular data from the code and wrote a short description of each plot. After filtering and sampling (paper, Appendix D), 240 test and 240 reference cases remain. They are stratified across 7 categories and 2 difficulty levels.
Category (category) |
test | ref |
|---|---|---|
bar |
40 | 40 |
line |
40 | 40 |
scatter |
40 | 40 |
tree_pie |
40 | 40 |
misc |
40 | 40 |
heatmap |
20 | 20 |
radar |
20 | 20 |
Difficulty (difficulty): test has 168 hard and 72 easy; ref has 160 hard and 80 easy.
Dataset Structure
Data fields: diagram
| Field | Type | Description |
|---|---|---|
id |
string | Sample id, e.g. test_0, ref_1 (ids are not contiguous) |
split |
string | test or ref |
category |
string | One of the 4 diagram categories above |
content |
string | Methodology section text (Markdown, may contain LaTeX), extracted with MinerU and human-corrected |
visual_intent |
string | The original figure caption, used as the communicative intent |
image |
image | Ground-truth human-drawn diagram (JPEG) |
path_to_gt_image |
string | Relative image path inside the original zip (images/<paper title>_diagram.jpg) |
source_pdf |
string | File name of the source paper PDF (see PaperBananaDiagramPDFs) |
diagram_page_num |
int | Page of the PDF where the diagram appears |
method_section_title |
string | Title of the extracted method section |
width, height |
int | Pixel size of the ground-truth diagram |
rounded_ratio |
string | Aspect ratio bucket used as the generation target (21:9, 16:9, 3:2) |
Data fields: plot
| Field | Type | Description |
|---|---|---|
id |
string | Sample id |
category |
string | One of the 7 plot categories above |
original_category |
string | ChartMimic's finer-grained category (e.g. errorbar, PIP, quiver, 3d) |
difficulty |
string | easy or hard |
content |
string | JSON-encoded tabular data, e.g. {"Year": [...], "Revenue": [...]}. Use json.loads |
visual_intent |
string | Short natural-language description of the desired plot, including target figure size |
image |
image | Ground-truth plot (JPEG) |
path_to_gt_image |
string | Relative image path inside the original zip |
gt_code |
string | Ground-truth Matplotlib code (from ChartMimic) |
width, height |
float | Target figure size in inches (Matplotlib figsize) |
rounded_ratio |
string | Aspect ratio bucket |
Example (diagram, test)
{
"id": "test_0",
"split": "test",
"category": "agent_reasoning",
"content": "# 3 Reducing zs-POSGs to Transition-Independent zs-SGs\n\nThis section presents the main contribution of this work: ...",
"visual_intent": "Figure 2: An influence diagram of a transition-independent, two-player, zero-sum stochastic game.",
"path_to_gt_image": "images/(varepsilon)-Optimally Solving Two-Player Zero-Sum POSGs_diagram.jpg",
"source_pdf": "(varepsilon)-Optimally Solving Two-Player Zero-Sum POSGs.pdf",
"diagram_page_num": 4,
"method_section_title": "3 Reducing zs-POSGs to Transition-Independent zs-SGs",
"width": 961, "height": 570, "rounded_ratio": "16:9"
}
How to use
With 🤗 Datasets (viewer-friendly parquet)
from datasets import load_dataset
import json
diagrams = load_dataset("dwzhu/PaperBananaBench", "diagram") # splits: test, ref
plots = load_dataset("dwzhu/PaperBananaBench", "plot")
ex = diagrams["test"][0]
ex["image"] # PIL.Image of the human-drawn diagram
ex["content"] # method section text
ex["visual_intent"] # caption
table = json.loads(plots["test"][0]["content"])
With the PaperBanana codebase (original layout)
The GitHub code reads the original zip layout. Download it and
unpack it under data/:
huggingface-cli download dwzhu/PaperBananaBench PaperBananaBench.zip --repo-type dataset --local-dir data
cd data && unzip PaperBananaBench.zip && cd ..
data/PaperBananaBench/
├── diagram/
│ ├── images/ # ground-truth diagrams
│ ├── test.json # 292 samples
│ └── ref.json # 298 samples (retrieval pool)
└── plot/
├── images/
├── test.json # 240 samples
└── ref.json # 240 samples
In the JSON files, additional_info holds the per-task metadata that the parquet files expose
as top-level columns (file_name, file_path, diagram_page_num, method_section_title,
width, height, rounded_ratio for diagrams; gt_code, width, height, rounded_ratio
for plots).
The original PDFs of the diagram papers are in a separate repo, dwzhu/PaperBananaDiagramPDFs (5.26 GB zip).
Evaluation protocol
PaperBananaBench uses referenced VLM-as-a-Judge scoring (paper, Sec. 4.2). For each test sample, a VLM judge sees the source text, the caption, the human diagram, and the generated diagram. It decides Model wins / Human wins / Tie on each of four dimensions:
- Faithfulness: consistency with the method text and the caption.
- Conciseness: focuses on core information without visual clutter.
- Readability: intelligible layout, legible text, no excessive line crossings.
- Aesthetics: matches the stylistic norms of academic papers.
These outcomes map to 100 / 0 / 50. The Overall score is hierarchical. Faithfulness and readability are primary: if they produce a decisive winner (it wins both, or wins one and ties the other), that winner wins overall. Otherwise the same rule is applied to conciseness and aesthetics. A score of 50 means parity with the human-drawn figure. The paper uses Gemini-3-Pro as the judge. Agreement checks (Kendall's τ on 50 samples) are reported in Sec. 5.2.
Judge prompts are in prompts/diagram_eval_prompts.py
and prompts/plot_eval_prompts.py.
The scoring logic is in utils/eval_toolkits.py. The full generation pipeline is run with
main.py (see the GitHub README for options).
Results (from the paper)
Methodology diagrams, test split (292). Judge: Gemini-3-Pro. Human reference = 50
(paper, Table 1):
| Method | Faithfulness | Conciseness | Readability | Aesthetics | Overall |
|---|---|---|---|---|---|
| GPT-Image-1.5 (vanilla) | 4.5 | 37.5 | 30.0 | 37.0 | 11.5 |
| Nano-Banana-Pro (vanilla) | 43.0 | 43.5 | 38.5 | 65.5 | 43.2 |
| Few-shot Nano-Banana-Pro | 41.6 | 49.6 | 37.6 | 60.5 | 41.8 |
| Paper2Any (w/ Nano-Banana-Pro) | 6.5 | 44.0 | 20.5 | 40.0 | 8.5 |
| PaperBanana (w/ GPT-Image-1.5) | 16.0 | 65.0 | 33.0 | 56.0 | 19.0 |
| PaperBanana (w/ Nano-Banana-Pro) | 45.8 | 80.7 | 51.4 | 72.1 | 60.2 |
| Human | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 |
PaperBanana uses Gemini-3-Pro as the VLM backbone in all rows.
Case study from the paper's appendix: the human-drawn diagram vs. vanilla Nano-Banana-Pro vs. PaperBanana, given the same source context and caption.
Statistical plots, test split (240): vanilla Gemini-3-Pro vs. PaperBanana, scored against the human plots
(paper, Figure 4).
Notes on the parquet version
- The parquet files are built from
PaperBananaBench.zip(kept in this repo for the GitHub code). - In the zip, 9 diagram image filenames are mis-encoded, so their
path_to_gt_imagedoes not resolve (test_65, test_81, test_149, test_205, test_269, test_281, ref_71, ref_284, ref_309). The parquet files fix this, so every sample includes its image. ref_1hassplitcorrected from"re f"to"ref"in the parquet files.- Two diagram reference samples (
ref_260,ref_305) have emptycontent.
Intended use and limitations
- Intended for research evaluation of academic-illustration generation systems, and as a
retrieval pool for in-context examples (
ref). - The diagram data comes from NeurIPS 2025 papers. It covers only AI/ML methodology diagrams with landscape aspect ratios (w:h in [1.5, 2.5]).
- VLM-as-a-Judge scores depend on the judge model. Report the judge you used.
- Diagrams and method text are reproduced from published papers, and copyright stays with their authors. If you are an author and want a sample removed, please open an issue on GitHub.
License
Released under the Apache-2.0 license, the same as the PaperBanana code. The plot subset is derived from ChartMimic (Apache-2.0). Diagrams and text excerpts come from published NeurIPS 2025 papers, and their copyright remains with the original authors.
Citation
@article{zhu2026paperbanana,
title={PaperBanana: Automating Academic Illustration for AI Scientists},
author={Zhu, Dawei and Meng, Rui and Song, Yale and Wei, Xiyu and Li, Sujian and Pfister, Tomas and Yoon, Jinsung},
journal={arXiv preprint arXiv:2601.23265},
year={2026}
}
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