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extends AIController3D | |
func get_obs(): | |
if _player.cur_goal == null: | |
_player.game_over() | |
var goal_vector = to_local(_player.cur_goal.position) | |
var goal_distance = goal_vector.length() | |
goal_vector = goal_vector.normalized() | |
goal_distance = clamp(goal_distance, 0.0, 50.0) | |
var next_goal = _player.environment.get_next_goal(_player.cur_goal) | |
var next_goal_vector = to_local(next_goal.position) | |
var next_goal_distance = next_goal_vector.length() | |
next_goal_vector = next_goal_vector.normalized() | |
next_goal_distance = clamp(next_goal_distance, 0.0, 50.0) | |
var obs = [ | |
goal_vector.x, | |
goal_vector.y, | |
goal_vector.z, | |
goal_distance / 50.0, | |
next_goal_vector.x, | |
next_goal_vector.y, | |
next_goal_vector.z, | |
next_goal_distance / 50.0 | |
] | |
return {"obs": obs} | |
func get_action_space(): | |
return { | |
"pitch": {"size": 1, "action_type": "continuous"}, | |
"turn": {"size": 1, "action_type": "continuous"} | |
} | |
func set_action(action): | |
_player.turn_input = action["turn"][0] | |
_player.pitch_input = action["pitch"][0] | |
func get_reward(): | |
return reward | |